Watcher's Keep

There are two types of walls in this world, walls build to keep dangers out, and walls built to keep dangers in, and yet, some walls serve in both. The mighty keep stands atop a suspicious mountain in the middle of the sea, while some say it is magical, no actual magical proprieties have been found upon inspection, the outer ring of the wall was built in the shape of a star, to ensure no one could approach without getting shot, for the inner ring held down an even greater evil than mankind, The Void and its inhabitants cracked the foundation of the world, and had spewed out centuries ago, but now the cracks are mostly dormant, leaving only the echoing screams of battles past. At the center of the keep is a pitfall, where the Sethris Night Guard have sealed the walls from the deepest points to the entrance to the main tower, forcing any creature of the dark to climb up, over brick and glass, an arduous process for even the best climbers, right into the blades and shields of people determined to keep the nightmares of the past inside.

The Void was first discovered to humanity when the Mekanika ousted The Void Dragon, casting it into the earth, and leaving him there. Many years passed and one day the earth cracked, and no one was expecting it, a great earthquake shook the earth, breaking the plains, turning them into mountains, and then the night set in, as black dragons flew over the sky, blackening it with their toxic smoke, creatures unknown begun consuming the population, nothing that drew breath would see tomorrow. This happened somewhere around 52 years ag, in a land far away, and it will happen again, sooner or late , in the land of Eldham.

The first Void Army was defeated after a massive chunk of it was slaughtered by the Thirteenth Warforged Legion, two thirds of the void were already dead when the armies of humanity decided to finally join in the battle, but it was too late for their children of war, as most of them died in the battle, and the ones left were put out of their misery as per the persecution laws at that time, yet the gods had other plans for one of those children, as one lived, being sent flying by an enemy, slamming into a tree from a forest a few tens of meters away, alongside his century commander, that died shortly after hitting the ground.

Now this child of War guards the "Wound of the Earth", as it refers to it, with its very being, jumping deep into the abyss to help the earth heal with rituals that helped his kin when they were wounded while fending off whatever creature decides to meet him in battle. It calls itself "Daos, the Void Keeper", and the sacrifice it makes keeps the void at bay, and the terrors of the dark under control, is absolute, as the void corrupts those who listen or look too closely.

This Fortress stands outside Avaris, into the nearby sea, where most travelers would not search for cities, and where treasure seekers might be discouraged to look, for when they try to enter, they excite the void, making its creatures howl ever so louder, in hopes of one day ravaging the land.