Galadonn

The Kingdom of Galadonn, most commonly referred to as “Galadonn” is a monarchal nation whose capitol can be found in the heart of Aldovir. The nation was founded by Cassius Potentia, and his uncle, Gus Potentia after the pivotal Shaloman Exodus.

Galadonn’s active military and generous diplomatic policy has earned the nation its reputation for loyalty, strength and amicability, often bringing the largest volunteer force to battles. This is not to say that Galadonn has not faced hardships, as its earliest days were plagued with raids, but Galadonn has managed to rise above and continually grow in size and renown.

Current Government
The Kingdom of Galadonn is a meritocratic monarchy, ruled currently by King Cassius Potentia. The King elects senators by their merit to lead respective branches within the government. These branches include Architecture, Recruitment, Economy, News and the Military. Also included in the government structure are nobles, which are citizens that hold influence in the cities of Galadonn. Any citizens that demonstrate diligence and the capacity to put work in to improving Galadonn will be eligible to become a noble, additionally, leaders of visualized states are given nobility by default.

King: Cassius Potentia

Senator of Architecture: Gus Potentia

Senator of Recruitment: Oda Potentia

Senator of Economy: Zhiuuuiihu

Senator of News: Licrovan

Commander of Military: Bonk Potentia

Chancellor of Diplomacy: Ferol Ven Ishtara

Origins
The Kingdom of Galadonn can trace its roots back to the province of Shaloma, where, after a deeply rooted conspiracy, there was a schism between the citizens of the Imperial Archonal Union that culminated in the assassination of Cassiath, Father of Cassius. This drove Cassius, Gus and a large group of Shaloman citizens to abandon their homeland in the infamous Shaloman Exodus. They traversed by land and sea until arriving in the subcontinent of Aldovir, where at the edge of a lush and mystical forest, they settled on a patch of land that the Abnar deemed sanctified and began to build their hallmark city.

The Saramenor Crisis
In the founding days of Galadonn, the new nation was beleaguered with raiding parties and bandits. The fight for sovereignty seemed to many Galadonnians like an uphill battle. Less than two years after its founding, Galadonn was raided by a rogue group of Viodoxan citizens, who were seeking to weaken Galadonn’s defenses and morale. In an outrage, a select few Galadonnians created a counter-raid force, and pursued the Viodoxan raiders. The raiders were chased to Saramenor, at which point, in an act of clouded judgement, a Galadonnian killed a Saramenoran in their nation’s capitol. The counter-raiding party immediately retreated back to Galadonn, abandoning their plight of vengeance.

Days later, Saramenor, Tortuga (who also had a hand in the raids) and some allied nations demanded that Galadonn submit an apology and that reparations be made. Though the threat of war loomed, Galadonn opted for the peaceful resolution, and met their demands, issuing an authentic statement of apology and settling reparations.

The Silver Age of Galadonn
The Kingdom of Galadonn spent the next few years building the infrastructure of what would come to be known as Galadonn City. Senator Gus oversaw the building of an immense and illustrious palace by the hand of Oda and TheSushiBoy. An extensive urban area also began construction as the city grew in population rapidly.

In this time, Galadonn was approached by an allied nation, Azuria, to send military aid in a battle upon their capitol city. Of all of the parties called upon, Galadonn brought the largest supporting force to help defend their land. Many Galadonnians proved their mettle that day, and the war for Azuria was eventually won.

Due to its unexpected growth, many other nations had their eyes on Galadonn City’s walls. The Kingdom received nearly daily offers to be vassalized, and rumors of war were not uncommon. Galadonn, however, remained resolute, and began a new era of what Ferol Ven Ishtara would come to call “Accelerated Diplomatic Policy”. Over the course of two standard weeks, Galadonn made four Non-Aggression Pacts, five Mutual Defense Pacts, and one Full Military Alliance. Shortly thereafter, the rumors of war and invasion were eradicated, and Galadonn experienced a venerable age of peace. In a desire to help grow small nations, and sate a dire need for more land for their growing population, Galadonn sought their first vassals. Sailing northwest, they found the nation of Malrya,  who had a similar experience to Galadonn, being exiled from their homeland and the threat of invasion looming over their heads. Galadonn offered them protection, friendship, and opportunity in vassalage, at which they gladly accepted. Their leader, President Richard was made Nobility and a cultural enrichment program was swiftly put into effect. Soon, the province of Ytharshrektisvek joined Galadonn, and they were given similar treatment.

It was at this point that Galadonn City was nearing completion, the Royal Palace became the centerpiece of the blooming Kingdom, and the Ven Ishtaran Tower was constructed as a diplomatic office and center of knowledge for the nation.

Renortion
The Predominant religion in Galadonn is Renortion: a reincarnation-based religion with strong roots in rebirth in life after death. The primary deity being the Watcher, and his elect representative in the realm being the Abnar. The Watcher is locked in an eternal cycle called the “Wheel of Yamdaal”. The Watcher must choose a successor before their death, lest they suffer for eternity, this successor obtains the powers and title of the Watcher before them. It should be noted that the Abnar will not always become the Watcher, though this is often the case.

Noble Houses
In Galadonn, there are two established noble lineages with notable houses: Potentia and Ven Ishtara. These houses both separately represent the values upon which Galadonn was built, with House Potentia embodying values of bravery, loyalty, strength, and ferocity, and House Ven Ishtara personifying the values of ambition, strategy, knowledge, and cunning.

House Potentia
The Potentia Bloodline is rich with Warriors, Leaders, and Heroes, notable members are King Cassius Potentia, Gus Potentia, Oda Potentia, and Bonk Potentia. The House is considered divine, with Cassius and Gus both having descended from a previous Watcher, they have a unique connection with the spiritual forces that protect Galadonn City and its surrounding forests

House Ven Ishtara
The Ven Ishtara Family is one of Generals, Diplomats, and Scholars. Notable members are Ferol Ven Ishtara, and Oreus Ven Ishtara. Ferol became a high priest of Renortion shortly after converting and reading all available knowledge from the Abnar and his writings. His son, Oreus, is more brash, but equally skilled and studied. Through this family, most published documents, from newspapers to treaties, are distributed throughout the Kingdom.