Ashen

The "Ashen" are an ethnic group of humans that reside within the continent of Sparwood. Ashen are native to the Sparwood eastern and snowy landscape but have adapted over centuries to survive in the different climates the rest of the continent holds. Unlike other human ethnicities, Ashen will rarely migrate to another continent. It's believed that this is because of their rarity, with only (estimated) a few thousand remaining in the world. Very few are seen with other nations, as the majority prefer to reside in the wilderness in large villages.

Description:
The Physical and Behavior of an Ashen is unique. Although they appear to grow slightly larger than an average human with some physical difference, their behavior is quite odd as they isolate their villages from the world. Yet, they are always social towards anyone they come across/ask to trade.

Physical:
Their average adult height is between 6-7ft for both males and females. Hair color usually ranges from brown, black, red, and blond. Their eye color is one of their more unusual traits, with the average eye colors consisting of different shades of red, yellow, pink, and black. Their strength, speed, and agility appear to be on par with the average person. However, they seem to have better endurance which is thought to be for harsher climates. Ashen appear to have slightly thicker bones, which is believed to help protect against broken bones or better protect the internal organs.

Skin pigmentation:
Ashen have ash-gray-colored skin. It's unclear why this is, but this odd event, with their keen sense of forging, is henceforth the reason why they have the name "Ashen." Although their skin turns into a mixed color after they are born in some rare cases, sometimes it will resort back, but it may remain this way permanently.

General Behavior:
Their behavior is best described as being social and isolationist. While Ashen can be social when interacting with others, they hide their villages in the wilderness or areas with tree or foliage cover. It can be assumed that Ashen are naturalists, preferring nature over heavily industrialized areas; however, this idea can be thrown out the window once one see’s how large they make their mines and underground spaces. Despite isolating their villages from the world, Ashen are social with anyone one who may come across their village and are willing to trade. Ashen cities are different, as Ashen don’t hide their cities, but instead, they build them to where all to see. It’s unclear if this is due to the difficulty of hiding cities or if it’s meant to represent their social status. Families appear to focus on large families with various generations residing under a single roof when it comes to families. Depending on the family and hut size, they may dig out more space beneath their home to accommodate. However, when a family member becomes 21, they will continue living in the same house or start anew.

Language (spoken & written):
Ashen speak two languages, Travelers Tongue and Runic. Most of the time, Ashen will more often speak using the traveler's tongue, but from time to time, Runic is used for communication (usually through signs or books). The Runic alphabet goes as follows: A-ᚪ B-ᛒ C-ᚳ D-ᛞ E-ᛖ F-ᚠ G-ᚷ H-ᚻ I-ᛁ J-ᛡ K-k L-ᛚ M-ᛗ N-ᚾ O-ᚩ P-ᛈ Q-q R-ᚱ S-ᛋ T-ᛏ U-ᚢ V-v W-ᚹ X-ᛉ Y-ᚣ Z-z

Origins:
The origins of the Ashen are shrouded in mystery. Some believe that Ashen are a race of humans that branched off from the rest of humanity. Some question if Ashen are a species made up of Dark elves, Humans, and Dwarfs. Some say that it’s related to their religious beliefs, that they’re created from the forge of the Stahl Riesa, Vulkan. The simple reality is as it stands; no one can say for sure.

Magic, potions, and runic enchantments:
The Ashen have very little magic, being only limited to fire-related magic, but they make up for this with their potion brewing and runic enchantments. Their magical abilities with fire allow them to create and maintain the various fires they use for day-to-day living (forges, brewing pots, lighting, ext..), but this doesn’t prevent them from being harmed by fire. While the Ashens are limited with their magic, they excel at potion brewing, creating powerful health, strength, and poisons potions. The Ashen also excel at creating powerful runic enchantments, making their weapons more dangerous than before. Ashen will also give their weapons runic names, believing it grants them more power than ordinary enchantments. (For example, adding the runic words of kᛁᚾᚷ {King} and ᛋᛚᚪᚣᛖᚱ {Slayer} to a weapon is believed to make it more effective against a ruler or someone of royal descent).

Diet:
While the diet of an Ashen is consistent with any other human, there is one food that, regardless of where an Ashen is living, will always have either baked potatoes or fish near them. It's figured that this is due to potatoes and fish being the most abundant option where Ashen settled. That isn't to say they don't eat other foods like beef, bread, or stews; they just have more fish and potatoes in their diet than anything else.

Government:
The average Ashen government is a Jarldom (monarchy) with a little democracy mixed in. The High Jarl is the head of the nation. Jarls are the state or providence leaders responsible for maintaining order. Law-speakers are the High Jarl/Jarls enforces, seconds in command, advisors, assists in the development of laws, ext... Ministers are just ministers. Earls act as town leaders (sometimes city leaders). The Ashen court, Folkmoot, is a Court consisting of the High Jarl, Jarls, Law-speakers, Earls, and the nation's ministers. The Folkmoot takes place twice a month, during times of crisis, or if the High Jarl calls for one. When attending the Folkmoot, Jarls only bring three Law-Speakers; if there's a vote, this rule will prevent another Jarl from gaining an unfair advantage. It should be mentioned that this is the average Ashen government; however, there has been documentation suggesting democracies and other forms of governments in the past.

Justice System:
The Ashen justice system is unique, to say the least. When someone is arrested for a crime, they will be brought to court. The Jarl (or Earl), Law-Speakers, and a public audience will be present. The defendant's crime will be read out before the court, after which he may choose someone to act as his lawyer. The rest works out as a regular court trial with the Jarl (or Earl) and Law-Speakers acting as the Judge and the audience acting as the Jury. When all the evidence is presented and any witness testimony is finished, the Jarl (or Earl) and Law-Speakers will have the audience vote. Upon which a decision will be made and, if needed, a punishment. If found guilty, the defendant can be given a wide range of penalties, all with different severity. Lesser crimes will usually result in a fine with a max of 8-10k or a creative punishment. However, more severe offenses may result in imprisonment, outlawing (banishment [temp or permanent], no support or equipment, free game to your enemies while in this state), or death by Holmgang/execution.

Culture:
The Ashen has a unique Viking culture that follows wars, raiding, booze, smithing, and family.

War, Disputes, and Raiding:
The Ashen, living up to their Viking culture, aren't the type to take harassment or threat against their own. Instead, they have developed a warring culture for times of action. They have also developed a culture of Raiding and settling disputes through Holmgang.

Declaring:
Ashen will usually declare war on neighboring villages or nations through two methods. 1st is the all common formal declaration, writing or declaring for the world to hear that you're going to war. Then there's the Axe way, where the Jarl will send an axe to said village or nations leader, at which point receiving the axe, the other leader can choose to keep it or send it back. There will be no war if the axe is kept unless declared through a formal method. If the axe is sent back, it will indicate that the other leader has accepted the declaration.

Wars:
During a war, Ashen armies or clans will think of practical ways to try and attack another nation/clan. A common tactic is pillaging the outer city villages or disrupting troop movement within enemy territory. Unlike raiding for loot/supplies, the ultimate goal for this tactic is to draw the enemy's main force out into the open where they can be picked off piece-by-piece, possibly cause supply chain issues, and/or cause mass chaos among the enemy's populace in an attempt to turn their own people against them.

Holmgang:
Holmgang (best pronounced as "home-gang") is the act in which Ashen will settle their disputes through dueling. This practice is used for disputes, marriage counseling, and general sport.

Raiding:
Ashen are also known for their raiding, but it should be mentioned that this act varies among different clans, villages, and nations. It all depends on the group's morals whether they will attack and pillage an active town and harm anyone or whether they seek abandoned villages where they can scavenge resources from the ruins without risk.

Marriage, Family, Death, And Pets:
When it comes to marriages, Ashen are expected to stay with their partners till death takes one of them. If one dies, the living spouse can choose to marry another or remain single until death takes them.

Weddings:
Ashen weddings are the same as worshippers of the Church of Stahl Riesa. Rather than follow a traditional wedding, the couple will instead come together either in a (natural or artificial) underground cave/room or in the forest at midnight. The only participants should be the couple and a priest; anyone else isn’t necessary to be there. The Priest then speaks, after which he will ask the two if they will accept each other. Upon accepting, the couple will then be declared wedded.

Family homes:
Ashen families will often live together in large groups. This includes Parents, children, and grandparents. When members of the family go raiding, it is the responsibility of their spouse to take on their husbands/wifes' roles until they return.

Death:
Following Ashens religious beliefs (Church of the Stahl Riesa), when an Ashen dies, the body is to be cremated in a forge of any kind, and their ashes are to be thrown to the wind for Borr, the God of death, to collect later.

Pets:
Ashen are known to have wolves and Ravens(parrots in this case) for pets. These animals are not only their pets; they are also an Ashen's best friend and, in some cases, protection. When a pet dies, they are granted the same funeral rites as any other Ashen who has died.

Arts and performances:
Ashen art isn't the same in a general sense. Rarely will they paint, and when they write, it's for documentation or religious purposes. Instead, Ashen art is placed with their love of brewing and their unique ability to blacksmithing. The ashen also have unique performances for special events, such as recognizing a new leader.

Brewing:
Ashen are known drinkers; as a matter of fact, drinking is encouraged (done responsibly, of course). Ashen have a strong desire to possess/brew highly valuable alcohols, with the more complex brews earning high praise.

Smithing:
Ashen view smithing as an art form, with each item being hand-made for perfection. Therefore, each forged item is considered art, with higher quality items being considered masterpieces. What makes separates Ashen forging from ordinary forging is the use of materials. Ashen forging uses a special material called Crimson Metal (Redstone), a red substance found deep within the earth. The Ashen throw this material into their forges right before they begin to work on a weapon, tool, or anything made of metal. It's believed that this material is what makes the forge hotter and enhances the runic magic.

Recognization of Leader(s):
When a new leader comes to power, whether in a village, city, or nation, it is customary for the previous leader or the 2nd highest-ranking member acting as the CL (Ceremony Leader) to offer the new leader a new weapon. The performance is done by candlelight, placed in a ring (and item frame(s). The new leader(s) will stand within the circle and wait for the CL to arrive. Upon arrival, the CL will step up into the ring with the new leader(s), then place the weapon(s) on the ground (in the item frame(s). The CL will then spin the weapon(s) 3 times, stopping on the 3rd spin with the weapon(s) handle pointed towards the new leader. This simple ceremony is meant to show recognition of the new leadership.

Legends:
The ashen people have quite a few different legends. Some are about people, some are about objects of great power like weapons, and some are places. While most of these legends haven't been proven, some were discovered to be true.

The 8 weapons of Stahl:
When the first ashen empire was founded millennia ago, the high jarl with 7 others came together to forge 8 powerful weapons. Each weapon would be blessed and dedicated to 1 of the 8 gods of Stahl Riesa (not including Veles). These weapons collectively were called the 8 weapons of Stahl. So powerful these weapons were, wielded by someone of equal power, they could cause mountains to collapse or grow giant forests in seconds. However, these weapons were said to have disappeared shortly after the reign of the first High Jarl had ended. There are theories, but nothing has been confirmed yet. Some suggest that the second High Jarl had ordered the destruction of the weapons, claiming them to be too powerful for this world. Others think that the weapons were hidden away in tombs, buried somewhere in modern-day Sparwood, as it was believed that the second High Jarl could not be trusted and would abuse the weapons to their own will.

History:
While there is a fair bit of documentation about Ashen, their history is still a mystery. Only a few documents have been found where only a tiny fraction of their past have been revealed. Of course, it doesn't help that Ashen are isolated from the world most of the time.

The first Jarldom
[Date: 10052 years ago]

The first known Jarldom in Ashen history was said to have been founded in southern Sparwood. It was said to have been formed from the combination of four tribes living in the area. Although unclear, it seems this merger resulted from the four tribes setting aside their differences to become something stronger.

The High Jarl and the Empire
[Date: 9087-9038 years ago]

The first High Jarl, although his name is unknown, it's noted that he was a great man. Documents detail how the High Jarl was the founder of the first Ashen Empire. It is written that this Jarl has managed to combine the jarldoms through diplomacy without spilling blood. He was described as a great man, beloved by everyone, and was foretold to have calmed a rampaging dragon with the simple wave of his hand. The empire this Jarl founded was described as being vast, believed to have expanded across the entire continent of Sparwood. It armies were fierce, it’s people strong, and its cities impenetrable. An empire that overcame the most difficult of situations for millennia. Until unknown events caused the empire to collapse and split apart around 7083 years ago.

Split of a Nation
[Date: 7083-6790 Years ago]

An apparent split in the first empire caused its collapse into three separate nations. Although the names are unreadable, one was a democracy, two were monarchies. This lasted for 293 years before the second empire was founded.

The Cursed Jarl
[Date: 640-619 years ago]

During an excavation of an Ashen village site, a burnt skeleton was discovered wrapped in cloth with the words "Cursed" written all over it. The body was found in a brick-layered hole in the ground. It appeared to be designed to keep something out, or maybe something in? It wasn't until later that documents that made mention of a "cursed jarl" was discovered. The document noted an unnamed jarl who would always bring horrible effects to everything around him, no matter where he went or did. From unnatural disasters to disease and famine, something would happen anywhere the "Cursed One" went. Whether or not this Jarl was evil isn't noted, but the document details that a group of people ganged up on the cursed one and stabbed him 27 times. They then set the body on fire before tossing the burnt remains into a brick-layered pit for good measures. After that, however, letters of unknown origin appeared around various cities, stating, "Cursed you shall all be, for death awaits in your future, and worst shall it go with the leadership of a snake."

The Plague
[Date: 483-481 years ago]

It was discovered that the Ashen suffered from a plague long ago. It's unclear how the epidemic started, but apparently, it had a 70% fatality rate. (After learning of the Cursed Jarl, It's determined that this may result from the warning). It had wiped out half of the Ashen population, caused governments to collapse, and resulted in mass chaos. It only ended once the Ashen population had reached a low point of 30% of their population, the lack of people to infect stopped the plague.

The Snake
[Date: 475 years ago]

6 years after the plague ended, apparently a young, ambitious Jarl by the name of Calder the Snake. He claimed to want to reform the empire; however, after some investigation, Calder planned to kill off other Jarls and form a dictatorship. With this discovery, a Jarl, only known as Pia, apparently went up to Calder and promptly beheaded him in one swing of her axe.