Gods and Religions of Jagdas (lore)

Gods and Religions
After the Dark Days, where Jagdas tried to thwart the players by unpinning the sun and moon, various entities entered the world through the void pit in Ishigami. These entities eventually pinned the sun and moon back in place and allowed the players to join the world again. Should these entities stop being worshipped, the world will again free fall through the void. The religions which the players created on the entities discovered for their salvation are as follows:

Villager Mythos:

 * Froyim- Being of the cold, the End, and bedrock
 * Hadst- Being of the hot, the nether, and light
 * Jagdas- Being of wrath, the earth, and change
 * Pax- Being of peace, the air, and players

You can read more about the Villager mythos in their Creation myth of Jagdas

Gruhism:

 * Gruh

Benedictine Order:
St. Benedict


 * SaturnusXIV

Hallowism:
Deities:


 * Sun God
 * Moon Demon

Saints:


 * G0NF

Holy Texts:


 * The Hallowed Scrolls

Holy Sites:


 * Hallowed Peak Monastery

G0NFism:

 * G0NF

Salmonism:
Deities:


 * Eldress

Holy Texts:


 * The Holy Sea

Holy Sites:


 * Salmon Chapel [ Rovina]
 * Salmonist Tower [ Rovina]
 * Fort Moss

Kelpism:
Deities:


 * The Holy Kelp

Holy Texts:


 * The Kelpinomicon

Holy Golden Seabird Religion:
Deities


 * Hukar Dezum Autai Dar Shur

Holy Texts:


 * The Code of Naganda'ar

Holy Sites:


 * Ziggurat of Hukar Dezum Autai Dar Shur at Shyr-Arrak
 * The sacred underground pool at Shyr-Arrak

Facts:


 * First religion in the Empire of Yimmu Audal
 * Often syncretized with Kelpism.

Order of Alpiseth:

 * Alpiseth
 * This religion does not follow the same stories of origin as others, as it didn't evolve from other religions

Sapphicism
Sapphicism doesn't see it's Goddesses as mutually exclusive with any other deity, and is thus able to be syncretic with any other religion

Deities:


 * Sappho
 * Erinna

Castle Sappho:


 * The home of of The Holy Order of the Knights of Sappho
 * It is customary for followers of Sapphicism to make pilgrimages to the castle

The Holy Order of the Knights of Sappho:


 * Often shortened to simply "the Knights of Sappho"
 * Only sapphic women and non-binary people may become members
 * The grandmistress serves as the diarch of Caltara, alongside the hereditary Queen
 * They serve as the Queen's guards and adventurers to locate artifacts

Ja'haloam
Dieties:


 * Ja'halo
 * Mar'det
 * U'baid

Holy Sites:


 * Ja'halo Temple

Followers of Hadst, Hadstism, Hadstianity:
Dieties:


 * Hadst

Beliefs:


 * Hadstism

Religious Orders:


 * Obsidian Order

Isidwala
Dieties:


 * Ukhakhayi
 * Ilanga
 * The First (kuqala)

Holy Sites:


 * Ilanga’s Pillar

Followers of Madjimby:
Deity:


 * Madjimby.

Holy Sites:


 * Grand temple of tutorials (in Lusitania).
 * Temple of Madjimby and the loli nuns (in Weaboos).
 * Shrine of Madjimby (in truthless).

Elisin-Kemism
Deities:


 * Qas'uq
 * Temit
 * Snak'geshem

Holy Sites:


 * Pyramids of Nasrid
 * Se'kit Fish Pond

Very secular religion, able to be syncretized with many religions.

Abyss Mysticism
Deity:


 * AROM-MIYORF-LIRUA, also know as The One Below, The Cold One or The Voice from Below. He is the only god acknowledged by the Mystics, often connected with the ideas of cold, ice, darkness, secret knowledge and the Abyss, where he resides.

Recognized spirits:


 * RU-TSDAH-BAL, mindless being of change, chaos and energy.
 * IH-XAP-NAHK, dead god whose corpse is the source of all organic life.
 * EL-SAD-GAJ, the Demiurge, a complicated entity or force of nature, responisble for many calamities.

Holy sites:


 * Cathedral of the Deep under Obsidiana

Holy scriptures:


 * Mysterium Tenebris
 * Commentaries on Mysterium Tenebris
 * Arctic Hymns
 * Holy Art of Ice-shaping

Notes:


 * One of the oldest and the most secretive religions.
 * Founded by Prophet Assurdirapal
 * Syncretised with Icyism