Vairacity

Vairacity is a religion that believes in the pursuit of truth and ascension. It is currently based in small sects inside the Solea-Audul. It sees that all creatures (Schof) and spirits (Mashin) enlighten themselves into becoming Vairacit, or Truth. It was founded by one DocPockets, who claims to be a fallen deity wishing to enlighten others towards ascension.

Common Beliefs
"There are only two things that separates mortality and godhood; the knowledge and applied use of power. In order to ascend, one must embrace all things material and metaphysical regardless of their personal views and morality. All gods were once mortal, and they should be respected as equals, not as idols to worship." - The Vairac Derendum.

The religion of Vairacity believes that there are 9 planes, called the Verdea, and 7 levels of ascension.

The Seven Levels

 * Felchsof: Incomplete or artificial life forms generally fall under this category, though it is possible for other beings to be considered Felchsof. Felchsof have either no soul energy - also known as Mashde - or have lost it in one way or another. Some consider them to be not even alive at all, despite having all the biological functions of a living creature.
 * Andschof: Typically composed of animals and non-sentient monsters, Andschof are the bottom of the barrel, though still miles above the Felchsof in terms of spiritual enlightenment. What sets these beings so low from others is that while they have Mashde, sometimes abnormally high amounts, Andschof have no way of controlling this energy or understanding it’s existence.
 * Heulschof: Most human beings and other sentient creatures are Heulschof. They have moderate Mashde, and also have the potential to unlock potential energy. Their control of Mashde is very limited, and is often done subconsciously. If coming together, large groups of Heulschof can even change the weather with their Mashde.
 * Felchmashin: Spirits of the lower planes, or Felchmashin, roam both the Worldly planes and have some access to the Spiritual ones. Elementals, fae and poltergeists all fall under this category. They have exponentially higher Mashde than Heulschof, and much greater control. Despite generally being non-corporeal, they can affect Worldly objects and can cause much more damage on their own. Felchmashin are not known to generally cooperate with one another, though it is possible.
 * Glerchmashin: Spirits of the higher planes, or Glerchmashin, are generally what people consider to be the gods. Their Mashde transcends all before it, second only to Vairacit. Unlike the others, Glerchmashin can change their form at will, and choose to be corporeal or non-corporeal. They have access to all but one of the planes.
 * Vairacit: To achieve true truth and power is to become Vairacit. In fact, it’s literally just the Glerchmashin word for truth. Little has been gathered much about what they are. Docpockets have been told that Vairacit beings are practically omnipresent, and act less as individuals and more as one hive mind.

The Physical Planes
Abist: The lowest plane, Abist is the dark void that lays under every world. It is considered to be the largest of the planes, despite being completely devoid of life. There are some Glerchmashin that choose to roam in this area, but it is almost completely empty.

Naeth: Typically considered to be the ‘hell’ of the planes, Naeth is an inhabitable landscape, full of flames and monstrous creatures. There are very limited fundamental energies found in the Naeth, typically Emode.

The Spiritual Planes
Felvairac: Translating to “false truth”, Felvairac is the lowest spiritual plane, where Felchmashin roam. It is also where one’s spirit arrives when they dream, and their Mashde potential is increased tenfold.

Seldehel: The plane of the five elemental energies, Aqde, Lafde, Brende, Embde and Cosde. Typically inhabited by Felchmashin and Glerchmashin who are attuned to the natural energies found in Felch, Seldehel can sometimes be a haven, but at other times be a difficult land to traverse.

Veldehel: The plane of the spiritual energies, Emode, Taride and Mashde. Inhabited by Glerchmashin who are attuned to spiritual energies.

Mashtair: A massive vault of knowledge, Mashtair is akin to an infinite library, containing every text that has ever existed.

Vairac:	A ‘plane’ accessible only by the Vairacit, next to nothing is known about Vairac’s nature. It is written that it is a plane purely made of ideas, of truth.

The Afterlife
Many within the religion debate what happens when one perishes, but there is a general understanding of what happens. Firstly, any form of living, be it Schof or Mashin (except for Vairacit), will eventually perish and fade into fundamental energies. Most creatures are not given the chance to ascend after death, and fall into the Abist, where their energy fades and recycles into the 9 planes.

Glerchmashin Tongue
Vairacity has adopted the native tongue of their gods in order to better understand and decipher ancient texts.

The Five Rules of Faith:

 * 1) One must do actions of their own will. Your individuality must always be shining like the stars of the night.
 * 2) One must embrace every aspect of the world. May it be life, death, happiness or grief, you must accept that these are elements of the world around you, and tools to an end.
 * 3) One must actively seek out self-betterment and knowledge if they wish to ascend. Without drive for new knowledge, one is doomed to stagnate.
 * 4) One must demonstrate and apply their knowledge in their day-to-day life, whether that be an everyday practice, or a demonstration of power.
 * 5) One must never steal power or knowledge to further themselves. You must either earn your place, or be given it generously. Cheating and cutting corners will only result in misfortune.

Rituals of Ascendence:

 * 1) Pairash - To see past the appearances set before oneself, and sense the fundamental energies that surround them. It will usually take between 1 minute and 2 hours to begin sensing the energies, to which afterward you can begin studying their flow, and their place in reality. Distractions may hinder you, but meditation is possible in any environment. Meditating when there are high concentrations of any type of energy, particularly Emode, may cause damage if you aren’t prepared.
 * 2) Tripul - To any deity or paragon of one’s choosing, a sacrifice can be made in their tribute. Note that this ritual is not to revere or worship any gods, rather as a sign of respect to their ascension, and establishing your own intention to become literal equals with them or to surpass them. Depending on the deity you are leaving your token of respect to will influence what you sacrifice. For example, Glerchmashin attuned to Aqde will have bottles of water offered as tribute. A full guide on what to sacrifice and how can be found elsewhere.
 * 3) Lusde  - Once one has studied the natural energies, an application of this understanding can be used. A common example is the creation of life, even in a rudimentary form. Ancient texts show that Felchsof are commonly created by practitioners of Vairacity.

The Vairacit Luide
The Vairacit Luide, or Guides towards Truth, are a set of mythological saints and figures present in Vairacity

The All-Saint, Vairca: Before Felchmashin and Glerchmashin there was an ancient world filled with unenlightened Schoff. Vairca was said to begin as naught but an Andschof, also considered a Felchsof in other texts. Vairca was but a slave to their masters, living most of their life completely unfulfilled. However, when a plague struck the land, killing off most of its inhabitants, Vairca experienced an enlightenment. It’s contested by the ancient Luide how Vairca experienced this enlightenment. Some say witnessing the corpses of it’s fallen brethren gave it the perspective it needed to ascend, others say Vairca killed the inhabitants themself as a form of mercy, and absorbed their Mashde to continue their legacy. Regardless, Vairca now had the Mashde equivalent to a Felchmashin and began to go on a journey to teach others of the ways of Vairacity.

The Sacrifice, Grenthor:

The Beacon, Illuin:

The Heretic of Lies, Gorvirn:

The Fallen, Prielmash:

The Elemental, Dente: