Rattican

The Rattican, or church of Ratism is a nation located in the Northwest of Eldham dedicated to worship of the religion of Ratism. It was founded by The Speaker of the Rat King, the prophet of Ratism. The Rattican's capital is Rattican City, which serves as the seat of government and the Ratist church. Rattican City is known for its statues and elaborate sewer system; much of the city is underground and connected through sewer tunnels. The Nation was formerly known as Kaer Hrafin (led by Dreanki) but converted to Ratism when the religion was looking for a place to call home. The former holy capital of Ratism was the island city-state of Ratlantis.

Founding
Long before the Rattican existed as it is now, the nation known as the Forge purchased a small section of land from the nation of Yaztuma, this small patch of land would be called Kaer. The Forge and Yaztuma disagreed about the logistics of their deal and Kaer ended up losing a large portion of its already small lands. Yaztuma, feeling bad about their previous hostility towards Kaer decided to give them some newly acquired land on Kaer's borders. It was around this time that Dreanki, the leader of Kaer, happened upon a hopeless and defeated Electric_rat as he was being brutally attacked. Dreanki aided Electric by helping him retrieve his belongings, the two struck up a conversation. Electric_Rat, who was already making his name as the infamous Speaker of the Rat King, mentioned to Dreanki that he wanted to build a cat skinning temple. Dreanki offered him a part of Kaer's desert but on the conditions that Electric did not form a city and did not take sand from the nearby nation of Varn Torum. Despite Dreanki's stern warnings Electric_Rat both founded Rattican City and used Varn Torum's sand to build it. At this time many prominent rats including Benny8a and xStrawbearie joined the nation. When Dreanki discovered the city, she was angered at their blatant disregard for her rules. Treating the new city like a squatter town Dreanki forced it to become a part of Kaer and had its members become Kaer citizens. At this time Kaer, who was a member of the Northern Lights, was pushed into a war with a land called Atlantia. After the conclusion of the Atlantia war and the signing of the Atlantia Accords, the leadership of Kaer became inactive. Dreanki, attempting to prevent Kaer from crumbling gave it over to the Speaker of the Rat King; on that day the Rattican was born.



Government
While the ratticans government has changed drastically over its existence (most notably it's period with two monarchs, Electric Rat and Sewer King) its overall ideology hasn't changed much. As a theocratic democratic socialist monarchy, the Rattican is led primarily by its holy monarch, the Speaker of the Rat King. Under the rat overlord are the Tongue, Tail, and Tooth. These positions act as advisors and assistants to the monarch, managing the key aspects of the nation. The Tongue, Tail, and Tooth each oversee a branch of the next highest group of government: the Rat Masters. The masters are the primary governing body of the nation, they consist of three branches with two members each: Masters of bonding, ratstruction, and sweat. Masters of bonding are tasked with managing recruitment, events, and general public relations. Masters of ratstruction are in charge of planning and overseeing construction throughout the nation. Masters of sweat are charged with overseeing military action, aiding the inquisition in their operations, and protecting the nation. Another important part of the rat Hierarchy is the Ratish Inquisition. Led by Grand Inquisitor Idroogen, the Inquisition is tasked with hunting the heretical enemies of the church wherever they might be. The Inquisition is known for its brutal attacks on those who actively spread an anti-rat rhetoric and for its various raids and crusades against holds of anti-rat sentiment.

Two Overlords
In the early days of Rattican, the Speaker of the Rat King was feuding with an opposing rat faction based in Makanda. This faction, led by Sewer_Rat55 believed that the Ratist's god was fake, claiming that Sewer_Rat55, who they called the Sewer King, was the true leader of all rats. Despite their conflict and the protest of many senior Ratists, the Speaker and Sewer King joined forces and became Co-Leaders of the Rattican.

The two ruled together for a long time, with the more peaceful Speaker dealing with international relations and treaties while Sewer King embodied the Rats notorious chaos. Eventually these opposite natures would cause fractures in the leadership, Sewer King and the Speaker found each other becoming increasingly in Opposition to one another. The Speaker of The Rat King would create treaties and try to appease those who Sewer King deemed "enemies" and Sewer King would raid and kill many of Speaker's new allies and friends. Eventually, due to divides in rat leadership and increasing anger from the Rat Masters towards Sewer King's hostile behavior, the Speaker of the Rat King declared that the Master's now held the power to depose any Overlord, including himself, by means of popular vote. The Sewer King, fearing that the Speaker was attempting to overthrow him, declared that he was above the Masters' decisions and rebelled against them. Fearing for the nations future, the Speaker of the Rat King seized Sewer King's power and banished him from the Rattican.

Disillusioned with the Rattican, Sewer King renounced the Rat King, declaring him a false idol created by the Speaker to rule over the hearts and minds of his subjects. Sewer King took many of his loyalists and formed the Blood Clowns: a theocratic terror organisation dedicated to worship of the scripter, who they believe writes the future of the world.

Major Events
Despite the nation's reputation for violence, the Rattican has not led any major wars and has only contributed to conflicts under the obligation of mutual defense pacts or similar treaties. Instead the Rattican's history has been defined by a number of major events which has shaped its culture and built its renown across Eldham.

Ratmar Occupation
In the twilight of the late Republic of Aristios, the Rattican took hold of one of the nations largest cities, Krugmar. Taking it's citizens hostage (some of which who were former rats fleeting from prosecution) the Ratish invaders sent word to the Aristii senate, demanding ransom for their city and people. In an attempt to bargain for the lives of their citizens, the Senate sent the Aristii Secretary of state to Krugmar to parley with the rats. Unfortunately, the rats did not cooperate with the Aristii diplomat, taking her hostage briefly and then executing her during an attempt to escape. Angered by this sudden spur of agression from the Rattican, Aristios attempted to rally their joint army with Sylvania, the Iris Grand Army, to drive the rats from Krugmar. However, when the iris finally made it to Krugmar, they found the city heavily fortified and its defenses manned by a horde of rats and their allies. Valiantly attempting to take back their city, the Aristii forces were crushed under the rats might. During the battle, the hostages were locked high in the castle in central Krugmar and the bridge connecting the main isle of Krugmar to the mainland was destroyed by an explosion. In the aftermath of the battle only few Aristii forces remained around the city, their military leaders were forced to surrender and the rats declared the city as "Ratmar." Strangely the rats did not stay in Krugmar, despite their victory, they too retreated back to rattican. In exchange for their city and as reperations for their victory, Bogie95 the mayor of Krugmar and later king of Sanctus, declared that a section of the city would be reserved for rat citizens to build their own district. This district would later become the site of cathedral Ratre Dame, the largest Ratist church.

Launch of the D.U.N.G. Missile
In the years following the invasion of Ratmar, the Rattican decided to dedicate funding and research to it's scientific division. This division made no significant contributions to rat quality of life or medicine, instead they focused solely on missile technology. The rats constructed a D.U.N.G missile, a rocket allegedly capable of intercontinental travel as their major scientific project. They spent months gathering mountains of magical purple crystals, which they called "nose rocks" to power the missile. When the missile was complete the rats decided that an immediate test of the rocket was needed and they set their eyes on the neighboring kingdom of Varn Torum. The launch of the D.U.N.G. missile was an incredibly explosive event, however the missiles targeting systems were being operated by Grotesque6 a blind mole rat. The missile completely missed the target, detonating in some plains west of the Kaer city. The missiles blast flung dung and other unsavory substances across the plains also blowing a deep hole in the ground. In the aftermath of the event the rats immediately declared that the test was a resounding success and had gone exactly according to plan. The kingdom of Varn Torum however was displeased about the rats attempted bombing of their city. Post Dung-missile the rats built another more advanced missile however it was never used and is unknown whether the missile is even operational.