Demiget of Abraxony

A Brief History
The word "Abraxan" in its modern context acts as a demonym for a person or object associated with or inhabiting the Demiget of Abraxony, However it originally referred to an extra-planar race which has declined over the last 107 centuries since a series of devastating wars, collectively known as "The Kulning". The Abraxan race were known for their adeptness at planar magic and their technological, material and immaterial supremacy over the known planes, though today's survivors of the Kulning are regretful of that period. This position is represented best in the words of Tar-Soth;"'We did what we did because we saw our potential to do so, blind as to if we should.'"Among the technologies of the Abraxan golden age came the nameless constructs, horrific and grand. Sentient cities, The Mycelids and their rooting brass bodies, the magic of colour and of course the Kuln itself. While the Kuln rages on without end these ten Millennia later, and the Mycelids lie scattered and disconnected, the living city of Abraxony lives on, piloted by Voithontas II to its first settling in Norstrum, and later centrum where it still remains.

Abraxony began as a fleeing refuge from the Kulning, expanding as it drifted the Waerdways between planes. While the Majority of Abraxan lore was lost as the city disembarked, it may still be relearned, as is Abraxony's purpose. It is now as Kylorne suffers through these uncertain times that the diversity of peoples within the city walls have come together to protect this precious world, and though the Kulning may yet come for this plane too, Abraxony will be ready to defend it.

Governance
Preamble:

Abraxony is a culture of cultures, a collective of collectives, and stands as an alternative to the traditional statist organisation of society. While one versed in Abraxan lore and contracts may not require a guide to the dialectics, terminology and ideas presented within the Charter, an index and explanation will be provided alongside it to account for the rest of its readers. This is not a constitution. The library of Lore and Contract, better known as the Abraxan Charter/Charter of Abraxony is a semi-codified collection of commonly accepted and expirable rules applied by and to Abraxony proper, and the Charter is essential reading which introduces the reader to its concepts.

Guide:
Abraxony Proper; Abraxony Proper is the generic term given to Abraxony itself, which is the City-Country union of all the common tithings within.

Demiget; a term found from the merger of an unknown pre-breach dialect of Abraxony and an older iteration of commonspeak, which translates to “People(Demete)-Leader(Igete)”. This is a crucial distinction to make, as it differentiates the term Demiget from the niche and (at the time of writing) theoretical form of governance known as Democracy. A Demiget, while still representing a body of people inhabiting a particular region, does not allow the terms of its unity to be defined along cultural, racial, linguistic or hereditary lines, but on loose mutual coexistence between non-contradictory ideological, moral and ethical perspectives. A Demiget is not an anarchy; this is because it possesses a legal system with some universally enforced rules and standards, and therefore a heirarchy. no matter how small that hierarchy is it disqualifies the Demiget from being able to consider itself anarchistic.

Personal Property; what is owned per individual, or collectively and equally owned among all members of a specific group and gained in a manner which is socially non-coercive. It is anything intended for personal use, or bespoke items and produce which require the labour of the personal proprietor if capital is to be gained from them. This is an alternative to another relatively new theoretical term known as “private property”, which extends to any material or metaphysical object or concept, and does not require the labour of the private proprietor in order to gain capital.

STRUCTURE:
The Crown and Court;

The Crown is a performative, culturally significant organisation which holds no internal power over the passage or dismissal of political contracts and campaigns. They are the aesthetic alternative to the concept of the traditional state, and are essentially leaders brought to their position via the popular campaign and recognition as such by their community, and are subject to removal by that community. Their purpose is to shed light on underrepresented issues forming or ingrained within Abraxan Society and the world at large, to encourage and partake in the expression of communities within Abraxony Proper, and to represent Abraxony and the Common Tithings to external individuals and organisations.

The Court is semi-performative; it is a forum for any citizen to debate any subject with a full scribing of events. It also is the seat of popular campaigns in the city, where the party tithings hold conference and movements may present their cases to the country. The court retains the right to prevent a paradox of intolerance via exclusion of individuals and organisations, although subject matters themselves cannot be blocked from discussion indefinitely. The Court itself cannot produce laws, but acts as a decentralised tool for the population to discuss popular campaigns and enforce them. The court may also manifest wings of specialisation referred to as ministries, which actually are nothing more than sources of expertise on particular subjects. They hold no power beyond the value individuals place upon them, although one's social duty to follow them is often more than enough of an incentive without enforcement. Anyone is eligible to join, but must be accepted by that wing’s Minister, a revolving elected position amongst the membership.

The Common Tithings;

Each borough or region of Abraxony is not defined on geographical terms, but exists within the minds if its constituents. This conceptual association of a borough commoners is referred to as a Common Tithing. Each Common Tithing -adding up within Abraxony to be collectively referred to as the Commontithe- is a self sustaining community which does not adhere to a structure of command. All commoners are equal to one another other, and are responsible for their fellow members welfare and fulfillment. This ensures that nobody goes without representation, and provides a mutual support mechanism for the community. Nobody is bound to their Common Tithing and is free to move between boroughs freely.

Geography and Architecture
Despite the multicultural nature of Abraxony, the bones of its architecture retain overwhelming influence from the Lyrelid traditional style of the Abraxan Material age. This period was a time of relative peace following and greatly influenced by the Abraxan renaissance period and ended with the discovery of the magic of Kulning, and was known for its massive increase in cultural and philosophical thought along with unique forms of artistry and expressionism through labour.

The Lyrelid style was famous for its highly elaborate use of fine resources and evocative, striking shapes and motifs. The architects of this era reassessed the key facets of the previous age's architecture, especially buttresses, arches and post-heraldic imagery, and combined them with the emerging trends of hyper-decorative, fantastical and imposing sculpture. Lyrelid architecture can be categorised into three major categories over time:

Early Lyrelid Period
this period saw the style of Lyrelid architecture truly assume a form of its own. Where in the previous era it had only achieved formative success in small groupings among proto-nurturists, the increased polarisation which occured within Abraxan society during the Material age saw its rise heavily increase within these factions and catch on outside of them to a limited degree. The introduction of Lyrelid architecture began with locations associated with social gatherings such as bathhouses, concert halls and imperial courts.

High Lyrelid Period
As tributaries to Abraxan hegemony travelled between occupied planes more often, they would adopt the grandeur and decadence of Lyrelid design for themselves, but also traded some traits of their own in return. The most common of these traits was the collectivist nature of many Abraxan tributaries, which manifested as close yet spacious rowhouses, wider streets and decorative aqueducts. this time ended with the inception of the Mycelids.

Late Lyrelid Period
Mycelid technology affected Lyrelid architecture greatly, reshaping cities and introducing hyper-efficient yet still grand and appealing modes of transport. now that Lyrelid architecture had become normative within Abraxan society however, its supporters dwindled and advancement of its themes stagnated to the point of vague relevancy.