Armino'so ve-Zond'Labbeh

Armino'so ve-Zond'Labbeh (IGN: ArminoSambrino), is the Satrap of Zonrazeh province within the Yimra ze Jarazeh.

History
Read Armino'Sahd Habbei's journey!

Personality
Armino is a recognized for his friendly attitude, but can also get too involved at times. Often times he doesn't realize that he is making the problem worse. Despite being a friendly person, he isn't afraid to punish those who anger him or do him wrong. He has trouble with situation that don't turn out his way. He can also be pretty shy around those he doesn't know. He is loyal to Jarazeh and would never dream of doing anything in disservice of the nation.

Appearance
Armino has a well-built stature. He can wield all sorts of weapons with ease but chooses to use a Shamshir. While originally born with hazel eyes, his eyes turned golden after the blip. Following the blip he and his companions also endured transformations to their body, like Armino's flame-streak within his hair. He enjoys wearing a golden-decorated purple robe with a pristine kaffiyeh.

Immediate Family
Within the new-world, Armino has a son named Kafoosali who is heir to his estate; along with Armino's non-related brother, Enea. He also had a son and another non-related brother who passed following the blip, many years before the founding of Jarazeh.

Relatives
Teuta can be seen as one of his very early ancestors from the old-world.

Combat
Armino is nimble with a blade, often recognized for his speed. His surprising power can knock foes off their feet easily. At times he can struggle to collaborate with people, however he works best in a position of leadership. His quick-agility allows him to close and create gaps between himself and his enemies. Armino's secret technique involves using a flintknock pistol as a method of quick transport. Since he is pretty light-weight, it allows him to be knocked-back 10-20 meters when he feeds his flintknock lots of gunpowder.

Armino carries a curved blade called a Shamshir and a flintknock pistol. The pouches on his belt contain 3 gunpowder bags that he can quickly load into his flintknock in order to do his special move. He also carries 5 poison-coated throwing knives and a handful of rocks.

Awakening as an Avatar of the Phoenix, Armino has learned to access some of the Phoenix's blessings, such as:


 * Immortality to all forms of death
 * Blazing heavenly flames used to enchant weapons and can be used as raw power
 * The ability to revive all who have passed to the next realm, not without a price however

General Skills

 * Armino has an inviting atmosphere, which allows him to make friends and allies very easily.


 * He is very self-aware, yet can be a moron at times.


 * He is a seasoned builder, as seen in Zond'Damah.


 * Networking, Armino has a vast connection to much of Jarazeh.


 * Leadership: Armino is a natural born leader and has proven it through his own city. He is also raising his son to one day take over for him.