Anoshians

Description
The Anoshians are a Niedene group located on the Alteniquia continent. They are known for being Rebellious when the state does not support the people. The Anoshians people have a love for Theios, as Theios brought peace and stability to the war-torn states of Anoshphia. The people of Anoshphia are not native to these lands Anoshians come from the great continent of Niedea. The original rulers of Anoshphia the Geshemi and Audalad, people were wiped out by Anoshians invaders. Eventually, Anoshian culture would embrace some Audalad customs.

History
The first kengail (meaning king in Anoshian) of Anoshpia was Uldroka Anoshia Lunkin. Uldroka Anoshia would go on to unite the Anoshian tribes into the first Anoshpia Soldom. Uldroka Anoshia Would conquer the great Audalad city of Urnu-Arrak, but many Audalads see this as a lie because the documents were destroyed during the YA civil war.  Uldroka Anoshia would go missing during the Year of the endless dusk. People say that he became one with Yir. Following the disappearance of Uldroka, his daughter Elenor Anoshia would take the thrown becoming the first Genheil of Anoshpia. Elenor would convert the Soldom back to Theiosism and beginning a new golden age of Anoshpia culture. The people would combine their customs with the religion creating a new sect.

When the Pontinnes arrived in Anoshpia, both groups would come into conflict. The Pontinnes would build on ancestral lands disturbing, the Spirits. The Anoshians, to revenge the spirits, would go to Pontinne cities and burn them down to the ground. The Pontindians would go on to fight back causing, the first Pontine-Anoshian war. The war would see the Anoshians winning battles at Jirn. The Pontindians and Anoshian would enter a stalemate during the battle of Postrum Nova. Both sides done with the war would co-exist and would become great friends. This friendship would make Anoshpia a glorious land.

Anoshians are known to build large graveyards. Many graves exist such, as the Yimmu-Audal founder's grave. The Spirits are also known as the ancestrals, who guide new souls to the afterlife of Yerkirl. These spirits can be seen wandering the graveyards of Anoshpia. Beware they will attack if disturbed. The spirits are assumed to be parts of Theios left on the earth and, killing these spirits might free them.

Houses of Anoshpia
House Jirn prizes the virtues of duty, gravity, and piety. Duty is to one's own honor and to one's family and clan. Gravity is the essential seriousness of life. The people of House Jirn are related to those of House Pontinne but more open to change even embracing it at times. Though loyal they are not afraid to stand up to others which has brought House Jirn to occasionally come into conflict with House Bravnil even though they are outmanned and weaker then House Bravnil. House leader, Leeicus “TNT” Maximus (LeeTNTMaster), has been particularly ambitious. Expanding Jirn and making walls unrivaled by those in the Bay Area. Planning to make it a great fort and population center to rival that of Postrum-Nova and Yirenes.

House Lunkin prizes the virtues of Honor, Friendship, and duty. Duty is to one's honor and one's family and clan. Friendship is the reason we live. The house of Lunkin is known to be the founding fathers of the Anoshpia. The people from this house Usually become prominent people either in politics, Religion, or the military. Members of house Lunkin usually wear red and white robes to symbolize blood and purity. The house would be founded when Anoshian still lived in Nieden. The house of Lunkin would worship the old god of Thavyor and spread it to Alteniquia with its Lausarii cousins. House Lunkin would go into conflict with house Pontinne over economic and political interests.

House Idan, or Idan, are mostly nomadic tribes of Anoshfite people, found in lands of Theios-Essukdal, generally the Deserts and Savannahs of Anoshphey. Their way of life is very different from that of the Houses of Anoshphey, having changed little from the time of the First Anoshfite Confederacy. Idan people like to Trade but do not accept any form of currency, so outsiders will have to barter resources in exchange for goods. Idani merchants carry a diverse stock, from fine textiles to aged dessert wine.

Customs and Society

 * 1) Anoshians harnasses Theios' power into their weapons and armor. Anoshians make powerful weapons that no one can match.
 * 2) The Anoshians spirits are known to wander Anoshpia guiding, foreigners to the great graveyards of Yir.
 * 3) The people of Anoshpia see Theios as Yir. Yir was the mythical god who kept the earth in place.
 * 4) The Anoshians Society is one of freedom and peace.
 * 5) In Anoshian Society lying, is taboo and is seen as something that can get you dead.
 * 6) Anoshians, like their Niedene brothers, trade swords to symbolize friendship.
 * 7) All Anoshians have converted to Theiosism.
 * 8) Anoshians at youth learns magic from schools to use in battle and everyday life.
 * 9) Anoshians train with swords often.
 * 10) Anoshian culture is based on honor and skill.

Anoshian Language
•Ihr: For

•Sollo: Hello

•Ajo: It

•liefde: love

•Erider: Rathnir

•Ave: Long life/Long Live

•Yir: Theios

•Presdetie: Greetings

•People: Phey

•Honor: Anosh

•Vermal: Cursed

•Save: Salvo

•Ani: life and light

•Ent: and

•hempia: Home

•Anima: Soul/dream

•Voras: Lord

•Kengail: King

•Genheil: Queen

•Telra: Count

•Hertra: Duke

•Isra: Female

•Mara: Male

•Tu: I

•Varke: Boat/Ship

Folk Relgion
Theios/Yir - God of all

Anu - Angel of Light and Purity (WIP)

Gurlag - Angel of the Darkness (WIP)

Garath - Angel of Water and knowledge (WIP)

Turin - Angel of Death and Justice (WIP)

Hanach - Mother of Mankind and Wife of Theios (WIP)

Asria - Angel of Nature (WIP)

Bulru - Angel of War and Steel (WIP)

Hiranu - Angel of the Hunt (WIP)