McClarky Curse

The McClarky curse is a curse that was put upon the land that is currently known as Lutum; it inflicts the mental health of the current leader of the land, along with its longest running noble family, House Lutum. The curse was named after the first king of these settled lands, Clarky "Cat" Arbastor.

It is presumed that it came from an ancient dwarven witch who was enslaved by the gnomes, as revenge for their colonization.

The McClarky curse minorly affects small government roles & the royalty that is House Lutum, but its main target is the direct king(s) of the land, who take on most of its horrid effects (though they may vary from person to person).

Clarky Cat
The first person to be affected by the McClarky Curse in the modern era was Clarky Cat. Clarky was the founder of Lutum as it is known today, and it looked like things were going up for him for a while. The McClarky curse got a grip onto him, though, beginning to infect his entire body until there was almost no sanity left. The stress of running a rapidly growing nation along with the McClarky curse caused Clarky to completely break mentally. He went insane, punishing his citizens for the smallest of inconveniences until he finally came to his senses, realizing what he had done he immediately stepped down, making his son Blue Arbiter the next monarch and victim.

Blue Arbiter
Blue Arbiter had more expertise than Clarky, so most of the citizens thought even if the McClarky curse was real, it wouldn't be able to properly affect him, since he knew what he was doing (unlike Clarky). Lutum was then invaded, and its citizens were sent running to the USSE to live in the cold wastelands of what is now known as Lutnam. The McClarky curse now begun destroying Blue's sanity until he finally stepped down, leaving Local Tomboy in charge of the nation.

Local Tomboy
The specifics of what happened to Tomboy are unknown, however, it did seem as if Tomboy was mentally affected, as she became easier to agitate as her leadership went on. She lead the country into a merge and then stepped down, leaving Huyyvv technically in charge of Lutum.

Huyyvv
Huyyvv became a lot more demoralized for a while because of the curse, though it didn't seem to affect him much until after the merge of Lutum/Vespera into Diregon. Huyyvv was still technically a regional leader of Diregon; although, he grew more and more distant, until he named Sepet as his heir.

Sepet
Sepet was heavily afflicted by the McClarky curse, his memory became foggy, and was very easily agitated. Any suggested change to his exact plans were met with rage and anger, along with heavy grudges. Sepet was quickly couped by Nyava & Clarky, who ruled Lutum for a while after that. Once Diregon collapsed, Clarky took a backseat in politics (due to the strong re-emergence after the curse), leaving Nyava mostly in charge.

Nyava
Before becoming a ruler in Lutum, Nyava had many minor governmental roles in the general area. His mind became ever cloudier, and he would often contradict his statements within sentences of saying them. These symptoms would only worsen when he became Diarch/ruler of Lutum.

Nyava would merge Lutum with the country of Farania, who would become Shurida; a vassal state of Anglunia. Nyava would go on to illegally purchase land from Swardia from a squatter for his own self benefit, without consulting a single other government member of Shurida. He would also conduct unsanctioned diplomacy, and overall a nuisance during governmental meetings. Nyava's mental state was at an all time low during this, with the McClarky curse being only one of many afflictions.

Lord Volt
As the prime minister of Lutum (and later, in-law of House Lutum), Lord Volt was minorly afflicted by the McClarky curse, causing him to become incredibly distant for a while; effectively becoming a ghost. The effects were incredibly similar to Huyyvv's, although Lord Volt would not completely disappear.