Second Empire of Aldovir

The 2nd Empire of Aldovir is a nation in central Rathnir located primarily on the continent of Alteniquia in the Sub-Continent of Aldovir.

Short History
The 2nd Empire of Aldovir or Imperial Federation of Aldovir was formed on the 3rd of january with the merge of Sironia-Carn the biggest nation in aldovir at the time with Adashira.

Government
The Government of Aldovir is divided in 2 the Imperial Ministry and the Imperial Cabinet.

The Ashire or Empress is the Ruler of Aldovir and has the following Powers and Responsibilities: The Ashire has the responsibility to lead the nation, and maintain its stability and prosperity at all times. The Ashire is the supreme authority in the Imperial Federation and is the only one with executive power in the nation.


 * Executive Ashire / Empress
 * Has absolute and unquestionable veto rights on matters of legislation, foreign affairs, and any internal matters besides their own impeachment and/or removal from office.
 * Decides on the course which the Imperial Federation takes on all policy matters, with the execution of their vision being delegated to Ministers, Governors and other bureaucrats.
 * Has the right to remove any lower official, within the boundaries set by this Charter.
 * The Anrithár acts as the second-in-command of the Empire; they may not take binding decisions without the consent of the Ashire.
 * When the Ashire decides to resign, they will be replaced by the Anrithár.
 * In the case the Ashire is not present to rule, due to IRL circumstances, the Anrithár  will hold the same powers as the Ashire for the duration of the Ashire’s time of leave.
 * Has the right to appoint and remove the Governor at will.

Here are the Responsibilities of the Imperial Cabinet: A Minister is the highest authority within their designated policy field. As such, a Governor is obligated to defer to the authority of the Minister regarding the Minister’s jurisdiction. Along with this, local departments whose responsibilities overlap with one or more of the Ministries are to be seen as an extension of said Ministries. The aforementioned local extensions may not be called “ministries” and if they do not follow orders from the Minister in question, the people responsible for disobedience in the local department will be removed from office.

The responsibilities of the Ministers are enumerated as follows:


 * Chancellor - Responsible for ensuring Ministers fulfill their duties, as well as leading Legislature meetings. The Chancellor is also the third-in-command of the Imperial Federation. Besides, the Chancellor is in charge of foreign affairs.


 * The Vice-Chancellor - Assists the Chancellor in most of their tasks, and is allowed to do diplomacy, if mandated by the chancellor.


 * Minister of Architecture - Responsible for the recruitment, education and allocation of builders and the protection of a certain level of quality in their conditions and the reward they receive as architects from across the Imperial Federation


 * Minister of Commerce - Responsible for the recruitment and allocation of resource-gatherers, who gather resources for provinces, towns as well as the Imperial Federation as a whole. Together with this, the Ministry also generates an income by means such as, but not limited to, the sale of armour and resources and the offering of services.


 * Minister of Culture - Responsible for producing the cultural output of the Imperial Federation. This includes, but is not limited to the following: paintings, storyline updates, lore and important landmarks.


 * Grand Marshal - Responsible for managing the military in means of command, structure, quality and recruitment. The Grand Marshal must also be involved when it comes to military operations. The Army is the one and only military within the Imperial Federation. This means that local militias, RP forces, or anything resembling local law enforcement are unconstitutional.


 * Minister of Infrastructure - Responsible for building means of transportation throughout the Imperial Federation, such as redstone roads, ice highways, or nether roads.


 * Minister of Recruitment - Responsible for the recruiting of new citizens, as well as maintaining a high standard of recruiters, who can welcome new citizens into the Imperial Federation. This also includes the establishment of contact with squatters inside of the Imperial Federation that are not aligned with foreign nations, as well as the management of immigration and settling of refugees or other groups of people who join the Imperial Federation.


 * Minister of Towns - Responsible for the well-being of towns, making sure settlements within the Imperial Federation abide by the Charter as well as the code of laws. This ministry also ensures that government resources are spent responsibly at a local level.

All ministers together are called “The Imperial Cabinet  or “The Cabinet . Ministers cannot be punished by Governors for actions they have committed as a Minister, in the case of a Governor wanting to take action against a Minister, they must get consent from the Ashire. Here are the Responsibilities and Powers of the Imperial Helpers:


 * Governor
 * The Governor is responsible for keeping their province active and loyal to Aldovir, as well as carrying out government orders. The Governor themselves must be active. The aforementioned criteria will be assessed on a case-by-case basis by the Ashire.
 * The Governor has the autonomy to the extent of being able to independently manage: provincial taxes, the appointment of town mayors, and the creation of official towns.
 * All Governors together form the High Council.
 * Governors can propose new laws, which will be discussed and voted on by all Governors. A law is approved when at least two-thirds of the High Council have voted (The Quorum), out of which half of the voting Governors have voted in favour. The law then goes to the Ashire, and is then either signed or vetoed.


 * Town Mayors/keshras
 * Managing the spatial planning, as well as the maintenance of the city and the carrying out of government orders.


 * Emergency Powers
 * The Legislative branch has the ability to bring up emergency powers clauses which will grant the Ashire emergency powers for a period of one month with an extension during the last week of that period. Emergency powers can be granted with a simple majority from the High Council.
 * If granted, emergency powers allow the Ashire to rule by decree.