Kylorne Magic System

The Kylorne Magic System has been developed by the Wizarding Circles of Kylorne.

The deep understanding of magic is kept a secret by the great mages of Kylorne; however the wizards of TWC have published some of their work in order to make more accessible a basic understanding of magic for non-wizards.

The Naxholmean Principles

 * 1) All magic sources come from the same primal energy.
 * 2) Primal energy is present in all of the universe and dimensions.
 * 3) Primal energy is eternal and cannot be created or destroyed.
 * 4) Sources of magic allow a wizard to channel primal energy.
 * 5) All sources of magic have the same power potential.
 * 6) All sources of magic can be used for every school of magic.
 * 7) The number of sources of magic is unlimited.

Vuthruzan Sources of Magic Classification
There are an unlimited amount of sources of magic in the world. This classification attempts to collect the most common ones,


 * Personal. Primal energy channelled from within or innate to the magical being. IE. Chi energy or magical creatures.
 * Elemental. Primal energy gathered and channelled from the elements (water, earth, fire, air, etc.)
 * Cosmic or Celestial. Primal energy coming from celestial bodies (sun, moon, planets, stars, comets, etc.)
 * Divine or Holy. Primal energy sourced through religious rituals, prayers, temples, sacred places and deities. Note: Divine beings may have attributes often derived from other sources of magic, and then become a source themselves.
 * Pacts. Magic derived from making deals with other magical beings like fairies or demons.
 * Soul magic. Primal energy sourced from the spirit realm and spirit beings.
 * Dimension magic. Primal energy is sourced from the interaction of different dimensions, like the Overworld, the Nether or the End.
 * Chaos magic. Magic sourced from entropic primal energy not incarnated on matter.
 * Dark Magic. Corrupted primal energy. Note:. Most sources of magic may become corrupted and turned into dark magic.
 * Blood Magic. Primal energy harnessed through sacrificial rituals, killing and the use of life essence (like blood) as a source.
 * Necromancy. Primal energy sourced from dead bodies and decay.

TWC's Schools and Applications of Magic
The Wizarding Circles' Schools of Magic is a classification of the way magic is used to affect and interact with the world.

Basic Concepts

 * Source of magic. Where a mage gets power from.
 * School of magic.  Classification of magic effects and uses.

Law of potential
Every source of magic can be used for any school of magic, therefore it can have the same effect of that school. Any Source of magic + Any School of magic = Any Effect of that School

Five major schools of Magic:

 * 1) Matter: Deals with matter, has the ability to create it or alter physical properties.
 * 2) Evocation: Deals with energy. It can manifest, change, redirect, and negate it.
 * 3) Time-Space: Deals with the fundamental laws and fabric of reality and its dimensions.
 * 4) Mental: Deals with the expansion of mental powers and the alteration of the perception of reality.
 * 5) Life and Death: Magic that deals with vital energy and form and the creation of life.

Matter

 * Destruction (destroy objects)
 * Transformation (change of properties of objects)
 * Enchanting (make stuff magical)
 * Alchemy (make magical potions)

Evocation / Energy

 * Conjuration (summoning objects/creatures)
 * Alteration (changes energy properties and reality)
 * Channelling (redirection of energy or power for a specific purpose)

Mind

 * Telekinesis (move stuff with the mind)
 * Telepathy (communicate and control other's minds)
 * Illusion (change perception of reality and the senses)
 * Dream Magic (interact with dreams)
 * Divination (scrying, looking into the mind)

Time and Space

 * Planar Magic (creating portals and planes)
 * Teleportation (teleport)
 * Chronomancy (manipulation of time)

Life and Death

 * Restoration (granting life energy)
 * Deterioration (removing life energy)
 * Animation (create life or undead)
 * Transmutation (change properties of creatures, combine creatures)

Magic Ranks
Every wizard or mage starts as an apprentice of magic, usually as part of an Order. Many talented wizards learn magic on their own.

To learn more about magic in Kylorne or become an apprentice, people can seek a wizard in the world or join The Wizard Circles of Kylorne.


 * Rank 1 - Apprentice
 * Rank 2 - Neophyte
 * Rank 3 - Acolyte
 * Rank 4 - Adept
 * Rank 5 - Great Wizard
 * Rank 6 - Archmage