Edrina

Edrina, or it's current political name, the Senatorial Concordant of Edrina is a multicultural nation located in the CoG Subregion of Valresh. Established by the Concordance of May 18th, which formed the basis of the basic law and it's original constitution. Like the nations that formed the Concordant, Edrina serves as a haven for many peoples, races, and cultures; united under the national cause and identity of being Edressi, despite the differences of everyone; the pluralistic ideology (and ideals) of Edrina serves as a bastion of light, in a region full of chaos & darkness.

Regions & Cultures
The Senatorial Concordant of Edrina is divided at the moment into two Provinces, each with it's own unique cultures both foreign and native that works in harmony for the greater good of Edrina and her various peoples.

Background of the Province
Known as "The Capital Belt", The Capital-Province of the Edressi Corelands is the land held by Edrina after the Concordance of May 15th. It consists of the entire political holdings of both The Imperial Republic of Aerius, and the Monarchy of Nightshade under it's authority. It is the most developed part of the nation and the site of many landmarks, aswell as many administrative sites. The prosperity of this province is the result of the cooperation and competition between it's respective culture groups, the Aeressi, the Katolians and lastly the emerging Edressi. Towns and Forts such as Falka, Katolis City, Narnias, and Vkalia make up much of it’s bright western belt. In recent history, this province was the main site of contention, strife, unrest and chaos during the 18th-22nd Revolutions of Dignity.

Cultures of the Province
• Aerusian/Aeressi — The Aeressi are the backbone of most towns, an inquisitive and curious people; they had some mastered an unusual growth and success before Unification Day. These people, rather than fighting with eachother for individual success; they value collective success over all.

• Katolian/Katolians — Masterful Navigators and conquerers of the worst political & environmental frontiers before Unification Day. Along with the Aeressi, they form up a sizeable backbone for the foundation that holds up the nation. Since the days of Stickman Prime’s lifting of the horse curse, it seems they might undergo changes in the near future.

• Edrinian/Edressi — A new grasping culture stemming from the cosmopolitan nature of the Corelands, these people neither see themselves as any of the prior three; or as all three.

• Aeralorian/Aeralorii — A hybrid culture group started by the former Royal House of Myers, an Eleanorian Family that was given a deed for one of the nation’s towns. It consists of intermingling Aeressi and Eleanorians; some who consider themselves both.

Background of the Province
Known as the "Northern Frontier" of Edrina, The Bulwark of Farathdor is North of the Edressi Corelands, a cold frontier waiting to be settled & tamed by the people of Edrina; it’s hot springs, ancient ruins of past empires, and people long gone stands strong, to be used to mold our future in the region as the Concordant develops. The Province was assembled after the Concordant purchased it's first holdings beyond the Capital-Province from the former Plagos Valresh Colonial Territories in early July, 2023.

Cultures of the Province
• Edressi Settlers — Settlers from the Corelands who’m do not affliate with the Aeressi or Katolian Identity, or as both. It is an extension of the Cosmopolitan Edressi Identity.

• Aeressi Settlers — Settlers from the Corelands, specifically the cultural lands of Aerius, most settlers that affiliate with this identity seek to get away from the cosmopolitan Edressi identity that grows slowly in both the lands of Aerius and Nightshade.

• Jorv Settlers — Due to the climate of their homeland, and their need to adventure beyond the developed south of the world; have made their home here, a diaspora seas away from what was once their home.