Kulo Argelsson

The settling of Snoflake Isle
Kulo Argelsson was one of the settlers who saw promise in the land of Eldham, but to his disappointment he was not by far the first. Everywhere he looked to start prospector outpost, he found people already scouring the land for its bounties. He traveled to the east until he could no longer travel further. But to his relieve there was no need to go over the sea later known as The Sea of Battered shields. He found land perfectly suited for his mining endeavor.

Young prospector soon found the riches of this secluded island. Caves were filled to the brim with minerals that would have never see the light of the day. Yet under the hands of Kulo they would shine as tools of his mastery. And like his new pickaxe, the future seemed to shine bright for the moment. Only one fact dimmed the light of the promising rich land. Dwarf was not first nor second to set his foot there. Not far from the shore were ruins of a large house long abandoned by its owners. Another smaller settlement was found further up on the mountain peak. Strangely second still had living livestock in its pens, as if its owner disappeared in a hurry. Or worse, was taken by something. But there was no time to be worried when so many tasks were yet to be finished. And he could not leave cattle so high without food. Besides incoming blizzard would surely sweep them off into the ice cold depths of the ocean.

Kar-al-Gor
Small settlement secluded from the rest of Wolfswood was left undisturbed for months, before more settlers arrived. As Kulo was the first to discover the land and still live there, he was soon a leader without title leading his fellow settlers. Now with more riches gathered, small settlement soon caught the eye of brigand band. They made their move fast and hard, burning few houses and taking as much coins and food as they could. Quickly as they arrived, they disappeared in snowdrifts. Something had to be done. And so building of the soon to be known as city of Kar-al-Gor begun.

First were built the walls, shielding dwarfs from the icy winds and deadly arrows. Afterwards the hearth was made to provide warmth for citizenry. And lastly central tower of the fortress. Which provided great outlook over the surroundings. With tools Kulo had to also make weapons to discourage any attacks what may come, but to everyone's surprise no encounter with brigands followed. Weeks passed and no outsiders foot touched the island since the first raiding. Strange, but yet again fortunate for the town.

If only they knew the fate of brigands. If only they looked under the ice sheets clutching the beaches. If only they saw the frozen lifeless bodies.

Avaria, state of decline
Kar-al-Gor grew in size and self sufficiency. Snowflake Isle inhospitable, yet surprisingly untapped, could support dwarfs and other races living from its soil. The earth could be used to grow crops thanks to relatively mild climate at the eastern most tip of the region. There mountains showed maybe most valuable treasure of them all. Hot springs were stretching like veins between mountains flesh, giving warmth and drinking water all year round. However it could not provide everything so soon after months of preparations, Argelsson led an expedition west to look for timber and hopefully more people to exchange goods with.