Faxemia

The Kentidom Faxemia is a sacred archipelago nation located within the borders of the Archduchy of Azuria, in northwestern Sparwood. The nation has been serving as the headquarter for the Faxemis Angelaean faith since its creation, in late 2022, by the head of the Angelaean faith at the time, Théodred Angelae-Onevior. In terms of governance, Faxemia is a theocracy, ruled by the Kentis, who works to ensure that the city remains true to the teachings of the Faxemis Angelaean faith and to provide for the needs of the people.

Brief History
Faxemia was originally a smal island inhabited by a small tribal group, the Jirothans, famous for their sailing skills. They were later colonized by the Azurians, with whom they shared ancient ties, who called it the Island of Vanvoxia.

The Kentidom of Faxemia was founded by Théodred Angelae-Onevior, who purchased the island of Vanvoxia, which at the time was an Azurian fort, which he turned into the holy island of Faxemia. Théodred transformed the island into a peaceful holy town, becoming the first ruler of Faxemia. Under his leadership, Faxemia became a center for the Faxemis Angelaean faith, attracting converts from all over the world, creating an incredibly diverse culture with a multitude of traditions.

Faxemia spent most of its time under the original Archduchy of Azuria, although it would later join charm following the disappearance of the late Archduke Fire_Blitz. Unfortunately, Faxemia spent most of its time declining population-wise, due to the low natality rate in Azuria (Azuria was inactive as hell). Because of this, Faxemia never really got the chance to expand over its island, even though it would later be gifted an archipelago composed of 5 islands by a Charm official, V0idF1sh.

Geography
Faxemia is located in the Astyllean sea, within the borders of the Archduchy of Azuria, making it the southernmost territory in the archduchy. Its position on the map grants it a warm and tropical climate, making it a popular destination for those seeking to escape colder weather. Despite its remote location, Faxemia is not isolated from the rest of the world, being located near Tulipia and Seekervile, whom regularly conduct diplomacy with the holy nation. The island is filled with an azalea forest, together with a great number of different flowers and herbs, which houses a number of small animals.

The depth and temperature of the Astyllean Sea varies based on its geographical location. In the southern reaches of the island, the sea tends to be shallower and warmer, while in the northernmost areas it is usually deeper and colder. This leads to a small division between the northern and southern part of the island, who developed a differently, eventually leading to the creation of the Syrinian culture, from nothern Faxemia and Dimlodien.

Government type
Faxemia is a theocracy, led by the Kentis, who are responsible for ensuring that the city remains true to the teachings of the Faxemis Angelaean faith and for providing for the needs of the people. The Kentis are the religious leaders of Faxemis Angelaean faith, and the dynasty heads of the Angelae-Onevior Dynasty. The Kentis holds the power to appoint ministers and governors, who, together with the Kentis, make up the Faxemian government.

Cultures
Even though the nation is pretty small, it still houses two different cultures, the Faxemian and the Syrinian culture, though they are quite similar. These cultures are descendants of the Azurian explorers of old, though they evolved separately, and would go on to develop diferent traditions. The Faxemian culture is centered around the Faxemis Angelaean faith, as the city of Faxemia is considered a holy site for followers of the religion. They are a mix between the old Azurian sailors and Faxemis Angelaeans from around the world, who decided to settle on the holy island. The people of Faxemia place a strong emphasis on kindness, peace, and love and strive to live their lives in accordance with the teachings of the faith. The city itself is built on a small island and is surrounded by crystal clear waters. The buildings are constructed using white marble and are adorned with intricate carvings and designs that depict the stories and teachings of the Faxemis Angelaean faith.

The Syrinian culture is mostly present in Dimlodien, an archipelago northeast of the capital, though it is also present on the northernmost part of the Faxemian Island, due to its size. The Syrinian people dont put as much enphasys on the faith as the Faxemians, as they developed away from it, and only came into contact with it recently. The Syrinian people are very skilled sailors, being much better than their Faxemian counterparts, as their Islands are surounded by deeper and more agitated waters.

Arts, Theatre, Literature, and Philosophy
The Faxemian people give a lot of importance to arts such as literature, theatre and philosophy, and those who excel in these areas are well viewed by the common folk. The most well regarded of these are, by far, literature and philosophy, as the Angelaean clergy is expected to be well versed in those areas. As such, Faxemian literature is well viewed internationally, and Faxemian authors and poets are highly requested by foreign courts.

Music
Although often overlooked by the Faxemian people, music still plays a significant role in their day to day lives. Music within the Kentidom differs greatly depending on the context, with instruments such as flutes, pianos/organs and violins making an appearance in great banquets and feasts, and accordions, bagpipes, ukeleles/ guitars and castanets being most commonly used in Faxemian folklore music. Unfortunately, the different classes experience music

differently, with the lower classes singing traditional songs while herding sheep or fishing or during religious holidays, while the higher classes only really come in contact with the expressive music found in Faxemian theatre pieces or the calmer music played in their great feasts.

Music is given the most importance in religious festivals, during which the Faxemians to come together to sing and dance to traditional songs. Thus most traditional tunes are very fast and allow for people to dance. The most popular of these dances is the "Ninom", which would roughly translate to "he who spins" or "the one who turns". It is very similar to a vira (a traditional portuguese dance), and is most danced in big groups subdivided in pairs. The dance is accompanied by instruments and singers, and is most popular among the youth.

Theatre
Theatre is also very important to the Faxemian people, and is seen as a way of honoring the ancestors and remembering the past or praising the gods. Faxemian theatre pieces hold a lot of symbology and traditional roles, such as the "Tlevinte", the wise old man, and the "Niyer", the brave young boy.

The most common roles are:


 * The "Tlevinte" (old man) - serves as a mentor to the main character, usually represented with a long white beard and red clothing;
 * The "Niyer" (knight) - a brave young man, the Niyer are usually reckless and selfish at the beginning of the play but learns to control themselves and care about others later on. They are usually represented with grey or blue clothing to resemble armor and heavy iron boots, which make a lot of noise, thus representing the caracter's recklessness;
 * The "Tlēdohm" (nature-man) - a kind and compassionate young man, usually from the lower classes, who is dragged into a dangerous adventure where he has to learn to fend for himself. The Tlēdohm remain true to their beginnings, staying humble and compassionate troughout their journeys, and usually make it back home. They are normally represented with messy hair and wearing simple clothes;
 * The "Tlehilane" (wicked man) - the main villain of the story. The Tlehilane is one of the few characters which uses a mask, not relying on the actor/ actress for facial expressions. The Tlehilane is filled with bad intentions and actively tries to stop the main character from reaching their goals. The Tlehilane are usually represented with a helmet-like horned black mask, with holes for the eyes and the mouth, with an expression of extreme sadness and anger, and wear either black or white clothing;
 * The "Ōhnt" (friend) - helps the main character troughout the piece. They usually have a certain trait which the main character lacks, and help the main character develop said trait, which needs to be acquired in order for their goal to be completed. They are usually represented in red or blue clothing;

On top of the many characters, Faxemian pieces also have a choir, which serves as a narrator from outside the story. The choir sets the stage for the actors, describing where the actions take place and presenting each character as they appear, describing them.

Vexillology
The flag of Faxemia is primarily made up of two colours, purple, which represents the Faxemis Angelaean faithful, and yellow, which represents Faxemia's rich culture. The white stripe represents the peaceful island of Faxemia, which brings the faithful and the non-faithful citizens together. There are 3 stars at the top left corner of Faxemia's flag, representing the 3 gods of Faxemis Angelae, and an eagle at the bottom right corner represents the Angelae-Onevior Dynasty, the holy dynasty of the Faxemis Angelaean faith.