Rathnian Wraithism

=  The Beginning  = Rathnian Wraithism was born on ''' August 30, of the year 2022.  in the small town of  Kumaur,  within the region of Cymru.''' within the large corner of the eastern world. the great ruined city was a full of ancient history. Located in what is now or was currently at the time the  Sirradran Autokratoria  but also gravely ill and dark pasts. cursed by the wrath of the gods Kumaur was considered to be one of the worst places in the world to live. a Toxic atmospheric fog, phantoms reign over its sky's, and the city is covered in ancient ruins of a once prosperous people now abandoned to just simply a few caretakers. it was a dark and depressing place making anyone who lived there just fortunate to be alive. and desperate for any form of pleasure and enjoyment which would fall on all's deaf ears, including that of the gods.

Kumaur had to be described by its mayor and overseers to be a place smiten by all things beast, man, or spiritual. and hexed beyond saving. a place where the gods evoked out all their anger on just one poor set of people. and the story just so happens to begin with one as such. a man named ''' Crestor Hobbs. ''' a poor soul with a dark past. born out in the forgotten parts of the world. his family was raised in an old village. but it was attacked, and poor Hobbs had to witness the death of his parents, the destruction of his home, and losing everything for the first time. he wandered far until he came across a humble harbor. there he met ''' Slid Atlantis. ''' which would become one of his close friends and a great recruiter of the nation. when selecting which towns to dwell on Kumaur seemed like the best option. it was singled out as a dark and morbid place full of nothing but people attempting to reconstruct it into a brighter future. Hobbs moved in and set up a storage house. but little did he know the whereabouts and existence within this place would become so much more dark and twisted. the problem was believed to stem from either of the two or both.

the assumptions were that the pain of losing his old life was so severe it took a hold on him mentally consumed by grief he started turning into another man. others believed it was the curse taking hold on him, or the toxic gas effecting him. Crestor did indicated he was using an entirely unique and modified filter system on it that was trying to change the gas into an enhancing and preferably at best a safer thing to inhale. However the truth couldn't be so far from everyone's assumptions. they tried to get him to see a doctor but Hobbs couldn't and even when he did medical professionals couldn't see anything as to what was wrong with his aliment.

Finally however though. poor Hobbs began to change. his skin became paler and his eyes a blackened darker shade of blue then before. he seemed more like that of a deceased human every single day. near the the point where everyone wanted to do nothing but stay away from him. Kumaur became a ghost town. near to where it seemed like he was the only one inhabiting it. Crestor did only one thing he could do and went into the mines. it was reported though he began sending words to his friends in nearby towns stating he had heard voices and was listening to some form of entities in which everyone purely thought he was just insane and suggested another doctor. Crestor refused now being beyond a point of returning from. he dug deep into the earth. his consciousness telling him it was just for diamonds, but he dove further unknowingly past the deeps slate. and found deep beneath Kumaur. found the ancient ''' Deepslate Caverns. ''' it was then believed the Crestor's strangeness reached its peak. as the voices became more distinct and clearer in their messages. his "guides" to mutters of a promising  "search for immortality"  poor Crestor only changed and grew further and further into the darkness.

In which he finally turned around and claimed and built the small underground Dark Deepslate dead city of ''' Kunaur Rot.  and within it the first ever  "Altar of Shadows" ''' the Deepslate only seemed to have a deeper and darker. the dark forces of the Redstone surrounding the altar mechanism only fueled its strength. Crestor reportedly then said that the voices demanded he stood on the center of an altar. walking slowly down the steps. he did not yet realize a book appeared on a lectern behind him in a puff of pale green smoke. the eeriness of the room grew once he stood upon it and from the rooms dark green clouds and eyes began pouring our from the Deepslate walls. with wails and stuff that could be distanced from even the normal ears. Crestor Hobbs could only stand there in shock and plea for answers. as his cries only grew into agony, the torment and pain and darkness of his past fueled his transformation. the green smoke began engulfing him. and attaching to him as a wispy and ghostly form of a cloak and new skin. as a bright red light began to glow from the center, his eyes began turning a sour red as he collapse and vanished. dark murmurs of a form of incantations could be heard. and finally with a flash of light. where the old person once stood. a new figure emerged wielding a cursed blade. Cloaked entirely in shadow. and controlled by a black cloak and red eyes.

The human known simply alone as Crestor Hobbs was gone. the wraith known as the Wraith king was born. and that was how the first cultures and people of the wraiths began. a new race of necrophages dwelling from dark alters. and possessing and merging as new souls in which the wraiths inhabiting simply refer to them as Vessel's. it is said that the Wraith and dark spirits that brought about this transformation was the ancient and cursed Minecraft players and entities of long time past. cursed by the gods and banished into another plane locked deep inside of the microscopic features of the Deepslate. coming back to possess the souls of the living and to resurrect the dead to enact their beliefs behind it.

Racial Lore:
The wraiths classify as a dark and ancient group of necrophages. beings of pure and total immortality believing the process of death itself to be an form of ascension to a higher plane of existence. and that all live to serve this great cycle and become worthy of the image in which they themselves believe is the future of the immortal world. and empowered psyche. this being said wraiths consider religions that talk about other ways that don't follow in accordance with their faith of the way to achieve immortality as highly insulting. they are also very morbid creatures and do not refrain from talking and brooding about the meanings of life. Wraiths source of strength and power are from remembering the pain and suffering their characters endured in life. still this does not prevent them from harboring pleasant and more appealing forms of emotions. Wraiths can even go as far as being quarrelsome with others. especially under the circumstances that the original soul of the Vessel the wraith now possesses merges with the consciousness and being that the original soul was. in a state which can be described as a shared conscious ritualistic behavior the wraiths deem ''' "The binding of the shadows." ''' the normal individual can have control, but in times, especially in intense moments when the soul of the individual. someone they care about. or rage or just ordinary strong and agitated/aggressive emotions are present. the dark possessing entity gains control, as a defense mechanism to protect its host or the emotions of the host. they retain the ability to feel love, anger, forms of sadness, and even sarcasm and enjoyment. this being said Wraiths are still very power hungry and protolyzing based creatures. set in their ways and being classified as the undead. The Vessel may be solid and therefore still experience some forms of discomfort and pain in which the Wraith also may feel. but they exhibit near immortal and totally unlikely to care forms. as they can then become unsolid in a ghostly like state. They can also not be destroyed or warded off by any natural means. as simply just the normal way of "cutting them up with swords" does nothing but simply banish them and enables them to reanimate at an nearby ''' "Altar of the Shadows." ''' Wraiths are simply put due to their relations to Ghast's, Blazes, Endermen, and ordinary Builders/Humans all rolled into one. are therefore one of the most difficult beings to destroy on Rathnir.

"One does not simply kill a wraith. only delay the inevitable. they will suck your soul and banish it to the far ends of their ether. where no one. not even the lightest of souls can escape. you will join them. eventually." -Unknown Rathnir Scholar. 9/4/2022

the real beginnings to a wraith though is not just next to some occult like ritual or alter. wraiths hold pride in their deep and dark magic craft being able to craft "ghastly metal" they have forged many a dangerous and effective weapon with a variety of effects one of their most predominate is their signature weapons. the  "Ghastly blades"  a dark and potent weapon capable of doing damage long after its foe just barley survives one. upon infliction of an injury or receiving a hit. defeating the wraith may only yet yield a disastrously terrible result. no ordinary means can heal a  "Ghastly wound"  as most people call it. only the lightest forms of healing, prayer, and magic can possibly help delay if not cure the inevitable. but without treatment. it is known that the victims will mostly likely begin showing symptoms similar to Hob's transformation. but on a much more rapid and illness form and scale.

The ghastly blades are made over a ritual preformed over two cauldrons of poison, and lava. and the darkness only begins to worsen. in less then nearly seven to three days time. (in game) the wraith wound will turn the poor soul into what people have named ''' "Inflicted." ''' they will be drawn to any wraith they notice or see and seek them out. to be taken under control and then slowly transformed into a wraith. if the person rejects the transformation though the fates are far worse. they will die from the transformation in which the wraiths themselves say ''' "their soul has chosen the abyss." '''

the other way of course through unnatural means the wraiths grow in strength is through Necromancing. they have the dark power to resurrect the dead souls but not in the form they once existed in. they become wraiths themselves. or often more then not warped servants of the darkness that envelops the wraith world. regardless the resurrected souls resemble to have the similar traits of the Wraith's. they are immortal and seemingly can not die but are less potent until the transformation in an  "ritual of ascension"  is preformed. they can be cut down like simplistic put regular zombies and exhibit similar, yet unique traits to them. like for example it only takes one wraith trained in the "Necromancy" skill to resurrect these individuals called  "Scourged"  into existence.

Often more then not these  "Scourged"  at least over the period of time have also been able to learn and grow into a higher form of sentience themselves. in their primitive and newborn states they exhibit the levels of just that of an ordinary undead. a desire to eat and inflict other humans with the plague that strife's them. however after a a while but long time. they begin to retain things like emotions, knowledge, and things from that of a normal non inflicted being. these types are referred to by the Wraith's as  "Acolytes"  a sub racial in between from wraiths and that of normal people, Acolytes attaint the ability to build, gain knowledge, and pledge themselves to people and causes, they can even regain some forms of and eventual in most cases all their emotions. but the fact if they are the same person or not before they were resurrected remains up to debate by scholars and observers. as the wraiths have still quite a strong hold over them like some form of hive minded force. the Acolytes retain no disloyalty, hatred, or dissatisfaction towards their Wraith overlords. and they are but mire citizens and servants to the faith of the "Wraithism" religion.

Regardless, often more then not though the scourge are rare, as it is in very few cases that they are created. often more then not the dark forms of necromancing for the wraiths are more of a choice to the condemned soul. should the ritual fail and the soul refuses to be resurrected as a scourge, the Wraith simply states when its done ''' "I'm sorry. their souls have chosen to join the abyss." ''' and simply continue on in their dark, mysterious, and brooding ways.

the final thing of note of course is also the wraiths distain of interest for that of the gods as well. seeing as most souls within the Deepslate and sacrifices or cursed. including that of ancient ones. they believe that their form of ascension and existence is better then any form of god or great entity, other then the " Great Dark Entities"  that apparently created them and permitted their continued existence within their world. If it were not for Crestor Hobbs they probably would have remained far under the Deepslate trapped in their tomb in the ''' Ether dimension. ''' which is nothing more described then simply put "a world of the dead for the dead that have no where, not even hell to go to." but now they may roam free, watching and waiting for Crestor and many other wraiths to find and create them a new host to inhabit. should the soul choose to.