Selidoar

The Free City of Selidoar, informally known as Selidoar, was a country located in Central Syltor in the world of Rathnir. It was a multi-party semi-democratic City Council system under a Strong Director and a free market economy with corporate representation in government. It was last led by Aleksander Deitsch before dissolving into Ryvenate of Ryzan and being succeeded by the Kingdom of Azcoria.

The country was one of the first in a long line of Azcorian states, being the original and first official. The Selidoarian culture and people are generally the precurser to the larger Azcorian culture. Selidoar would be a nation focused on banking and trade between the great powers of Syltor at the time, which would lead to the massive economic progress of the nation. The Free City would be the ignition for the massive and modern Azcorian culture which dominates a large region of Eldham.

Flight from Cymru
In the dawn of Rathnir, small-scale settlements of Selidoarian peoples existed in the central plains region of Cymru. These settlements helped facilitate the first regional trade routes and supported the economic development of the native populations and new settlers. Selidoarians co-existed with other regional tribes, yet they were forced out of Cymru following the destruction of multiple villages by bandits. A makeshift fleet was created and the last of the Selidoarian people fled to the sea in search of a new life. This exodus was faced with famine, desertion, and the constant threat of violence. These ships finally landed on the coast of Ryzan in the Sea of Volkore, causing an immigration crisis for the Ryzani government.

Treaty of Volkoregrod
With Selidoarians settling in an underdeveloped and unpopulated plains region near the Ryzani cities of Volkoregrod and Bjornsull, Selidoarian leading figures such as an aging Maximillian Deitsch came into contact with regional leading powers. These groups included the governments of Aurlunor, Ryzan, and Bardonia. A treaty was signed between Ryzan and Aurlunor to create a Selidoarian settled “Free City” to facilitate trade across the Sea of Volkore and to bring the major powers together on trading agreements. This treaty gave the Selidoarian refugees a land they could call their own, and Selidoarians began to prepare their own official government.

Establishment of a Selidoarian State
Selidoarian leading figures met and decided on a constitution that would maintain stability, improve business cooperation, and give concessions to public representation. The city would have no official military force to make it a haven for businesses, but would maintain a police force to keep the peace. The city would also establish a city council based government under an appointed director that would be given strong powers. While Selidoarian builders began developing the city streets, houses, and infrastructure, a referendum would be held on the passage of the constitution. The referendum would pass 80-20, and small direct elections to necessary positions would be held. These positions would include a transitional police chief, a senate representative to Ryzan and Aurlunor, and two city council positions. Two parties would participate, the left-wing Selidoar Workers United Front, and the right-wing Selidoarian National Alliance. The National Alliance would win a seat in the city council, the position of police chief, the position of senate representative, while the United Front would win the other seat in the city council. Independence was achieved for Selidoar, and the nation began inviting businesses to take up shop. A national newspaper known as the "Hafenstadtter", which was centre-right in nature and generally non-partisan, would rise to being the major media outlet of the nation, alongside a handful of smaller ones.

Governing Systems
Selidoarian National Bank (SNB)

Selidoar established itself as an incredibly free-market trading area with little taxes and little restrictions on business growth. This made Selidoar incredibly enticing to startup companies. Selidoar would handle its market affairs through the establishment of the Selidoarian National Bank (SNB) which would have a chairman appointed by the city council every rotation. The SNB would handle trade, finance, and economic investment/growth in the city. The SNB would have incredible influence and autonomy over monetary policy and was considered the national elite.

Selidoarian Union of Trade and Business Councils (SUTBC)

The SUTBC was established as a government associated political and financial organization that would bring business groups and trade councils representation in the city council through providing the organization 25% of the seats in any given city council election. The SUTBC was established as a permanent organization which would influence foreign businesses to remain on track with Selidoarian fiscal policy. The SUTBC would become extremely influential and supportive of the Selidoarian government and continued economic growth during Selidoar’s existence.

National Democratic Representation System

The City Council of the Free City was given a unique seat apportionment system meant to appease all sides of the ideological line. Its seat distribution was given out in a way that 65% of the seats would be directly elected by the public, giving them a majority of the influence in the council. To appeal to the businesses, 25% of the seats would be apportioned to the SUTBC, providing representation to the domestic corporations. To maintain stability and keep a majority, the Director is given the last 10% of the seats to his own personal selection. Universal suffrage was allowed, and parties of all ideologies were allowed to run.

Regions of Selidoar
Selidoar City

Selidoar City was the administrative center of Selidoar, and the home of the majority of the government buildings, financial institutions, domestic businesses, corporate offices, and the police academy. Selidoar City held around 25% of the total population, and was made up of the upper classes, government bureaucrats, and foreign corporations and diplomats. Selidoar City was in the direct center of the Free City’s territory, and is the capital. This region would on average vote 60% with the Pro-Establishment, 25% with the Pro-Democracy, and 15% with the Pro-Dorasterrock camps respectively in LegCo elections. The region was politically fine with the state of things considering its relative wealth within the country.

Volkerstaate Hafen

Volkerstaate Hafen is the home of the more industrialized and market sector of the city. The region was called “Volkers” by locals. The area is more influenced by trade and outside ideals, as it was the connection Selidoar had to the Sea of Volkore. Volkerstaate had the majority of the city's seaside property, and was home to a number of bars and libraries. The region was on the east, and was directly bordering Volkoregrod. Volkerstaate held around 35% of the city's total population. The Selidoarians translated parts of old Volkoregrod signs to turn it into Volkerstaate-Hafen. The region would on average vote 20% for Pro-Establishment, 50% with Pro-Doasterrock, and 30% with the Pro-Democracy camps respectively in LegCo elections. High support for the Doasterrock camp arose from discomfort at the closeness of Ryzani settlements, Horan’s previous residence in the region, the region being more religious than other sections of the city, and it being a haven for the Hands and their influence.

Westaadegrünes

The region of Westaadegrünes, or just “West Greens” to locals, was the residential and naturally influenced west region of the Free City. This residential area held around 40% of the city's total population, being the region containing the highest population. The area was home to a sprawling middle-class and educated citizenry. This region was generally more expensive to live in, considering the property was more spacious and the area was physically more clean and beautiful. The citizens here would have a variety of skilled jobs, and many would be small business owners. The region would vote on average 30% for Pro-Establishment, 55% for Pro-Democracy, and 15% for Pro-Doasterrock. This region’s liberalism can be attributed to the greater acceptance of other cultures as the region had the highest number of minorities, relatively higher GDP and education over Volkerstaate, and less influence from Bardonia in the region.

Construction of the City and Population Increase
The construction of the city began following its establishment. Selidoarian builders would continue developing new buildings and formulating a construction style known as "Neo-Selidoarian". This construction style would be copied over in future developments, and can be seen in some towns in Eldham such as Prosperita. With the city providing homes, Selidoar contacted remnant Selidoarian groups across Rathnir and encouraged them to move to the city. A population increase from foreign immigration and domestic growth was seen. The "Naationale Seliduarisch Polizei" was established to maintain city order and keep the peace, and an acadamy was opened up providing courses in Selidoarian history, business, law, economics, and a section dedicated to the Police Academy.

Selidoarian Banking and Trade
With the population increasing and a market established, trading partners and companies from Ryzan and Aurlunor arrived in the Free City and began to set up shop. Corporate headquarters were established in some sections of the nation, and economic affairs were managed by the newly created Selidoarian Union of Trade and Business Councils (SUTBC) which would report back to the government. The Selidoarian National Bank (SNB) recorded record profits as wealth flowed from across the Syltor region. The key point in the sea of Volkre meant a massive amount of shipping and trade was flooding into the Selidoarian harbor. The SNB recorded record growth and profits as the Selidoarian Stock Exchange opened up. Foreign citizens from Ryzan, Aurlunor, Nebskoslavia, Bardonia, Viodoxa, and a variety of other countries settled in the city permanently to manage their economic affairs on behalf of their corporations.

Cultural Development
With the Selidoarian people finally able to breathe and live more among themselves, a look back on Selidoarian culture occurred. Professors, historians, and librarians met in a conference supported by the interim city council to rediscuss Selidoar's history and people. A look back to the ideals of the Sunsoul Cube and other aspects of Selidoarian culture such as language, Selidoarian people began creating icons and ceremonial centres for the resurgence of their religion. While the majority of Selidoarians would return to their roots in a secular and tolerant way, some Selidoarians in politics would see a fundamentalist religious cultural revival as the only means to restore Selidoarian culture permanently. This religious background has a debated influence on the current stance of modern Azcorian culture and cubism, however it should be noted that the Nova Azcorian flag has included iconography of the sunsoul.

First LegCo Election
With the relatively fresh political field, the two major parties would both dissolve to allow for more multi-party and multi-ideological expression in the Legislative Council, referred to as the "LegCo" by citizens. The election itself would see a turnout of around 50% considering the relatively new state of democracy in Selidoar and the publics focus on other issues. The election would be contested between a variety of parties and independent candidacies.

Leftists, socialists, and marxists would rally themselves around the Selidoarian Workers Party, while conservatives, moderate nationalists, and extremist Megailist nationalists would unite around the Selidoarian National Party. The SUTBC would participate in this election to represent business interests and furthering the goals of libertarianism. A handful of moderate socialists would break off and form a dissenting candidacy to take votes from the Workers Party, while stressed moderates and liberals would form a variety of smaller candidacies as well, each expecting to win a seat for themselves through neighborhood support.

Many "Hafenstadtter" polls predicted the race to be a close matchup between the Workers Party and the National Party. The election results showed that the Selidoarian National Party was able to win a plurality of votes with 38% of support, and the Workers Party was able to garner only 18% of the vote. The SUTBC gathered some centre-right and right-wing support from dissilusioned SNP moderates, and was able to obtain 21% of the total vote and the majority of the seats considering the seat distribution system provided 25% of them to business representatives in the SUTBC. The smaller independent liberals split the vote too much, resulting in little representation among moderates, liberals, and progressives, with only one liberal independent winning a seat.

The SUTBC would form a cooperation agreement with the moderate representatives from the SNP, and Deitsch would appoint a moderate SNP member to the LegCo as his appointee. This would bring a SUTBC-SNP coalition to six out of the eight seats in the LegCo, with opposition coming from the independent liberal and the Workers Party. Out of the SNP's three members in the LegCo, only one was radical, bringing the coalition to really around five out of the eight seats in the LegCo, still being a workable majority.

Colonization of Eldham and Establishment of Azcoria
With the establishment of a governing council, the underpopulated region of Eldham was discovered. In an attempt to limit the influence of some radical nationalists, the government would secretly authorize they're settlement of an underpopulated penninsula. The expidition would be under the legitimate guise of finding a new source of gold to help develop the Selidoarian economy. Radical nationalistic police officers, low-ranking politicians, and influential members of their communities would be selected with some moderates as well to colonize this region. These settlers would establish the town of Prosperita, and would establish the Azcoria Colony of Selidoar. The Azcoria Company of Selidoar would manage the affairs and gold extraction of the region.

Rise of Megailist Thought and Radical Nationalism
Despite Horan Megail's passing, his texts expressing his desire to enact revenge against the globe, bring power to a strong leader, and bring about a wave of religious fundamentalism with the Selidoarian people resonated with a faction of SNP officials. Radical nationalists in Selidoar held firm opposition to the Selidoarian nation being "pushed around" by the surrounding powers. This idea resonated with many populists and nationalists within the country, resulting in these officials breaking off and forming the National Front of Selidoar. The National Front quickly rose in popularity, and members of the LegCo grew more concerned as a member of the SNP on the councildefected to the NFS. The NFS was openly campaigning on the removal of democratic institutions, and was seemingly coming out of nowhere. Their message earned them support from the Hands, and the chaotic regional situation between Bardonia and Ryzan was continuing to escalate further fears of a massive conflict occuring. The radical nationalists formed their own media outlet in opposition to the non-partisan "Hafenstadtter" and created the "Message of the People" news corporation.

Divisive Second LegCo Election
With government approval at an all time low, elections were coming up and parties began to panic. A massive increase in political participation spurned a rapid change in the political landscape that many needed to catch up with. The liberals would create the CIvic-Democratic Alliance (CDA) to unite the independent candidacies and the smaller "Civic Party" and "Democratic Alliance" into one leading pro-democracy centrist party. The NFS would break off from the SNP, and the SNP would now be dominated by pro-establishment moderates. The Selidoarian Workers Party would split in two, with the pro-Bardonia leftists forming the Selidoarian Communist Union Party and the pro-democracy rightists forming the League of Social Democrats.

With this party reformation, three major camps emerged. The Alliance and League would form the Pro-Democracy camp, dedicated to the expansion of popular representation, further relations with Ryzan and Aurlunor, and democratization of the constitution. The SNP and SUTBC would form the Pro-Establishment camp, supporting the current goverment, governing system, and status-quo. The NFS and SCUP would form the Pro-Sovereignty camp (more commonly referred to as the Pro-Dorasterrock Camp), committed to ending the constitution, supporting Megailist thought, connecting with the Bardonian government, and establishing a national army. Campaigning was fierce, mudslinging was common, and polarization continued to grow. The only thing all parties and camps could agree on was the establishment of a national metro system. Polls swinged towards wildly different parties to the extent that news outlets couldn't accurately predict any results for the election.

With turnout at around 85% of the total population, the NFS won a plurality of the vote with 31% of the population, with the CDA getting a near second place at 29% of the vote. The National Party and Social Democrats would obtain 18% and 16% of the vote respectively, while the SUTBC and SCUP would obtain a negligible 4% and 2% respectively. The Pro-Democracy camp would obtain a non-majority plurality of 45% and three seats, the Pro-Establishment camp obtained 22% and four seats, and the Pro-Doasterrock camp obtained 33% of the vote and two seats. The director appointed a SNP member, and the SUTBC obtained its two seats via constitutional distribution. This gave the Pro-Establishment camp the most seats despite having the least vote, resulting in outrage among the 78% of the population that didn't vote for them. The Pro-Democracy and Pro-Doasterrock camp refused to work with the establishment, resulting in no majority being achieved by any party.

Coup and Collapse of the Free City
Following the election results, an emergency meeting of the Legislative Council was called by the Director to handle the chaotic situation as protests and violence spilled out onto the streets. With all members seated, an attempt at a national unity government was tried but failed a vote of confidence five different times. Finally, an agreement by one SUTBC legislator, both SNP legislators, and both CDA legislators was expected to pass a vote with enough seats to establish a coalition. Around this time, both NFS legislators stormed out of the Council building over the "betrayal" by the establishment. Immediately after this, the NFS politicians returned with a grouping of soldiers from the radical nationalist camp, police defectors, Hands, and Bardonians. A battle broke out in the council hall, and the police were called in to fight them back. A state of national enmergency was called and any citizens who could support were called up. A battle in which around 50% of the city was involved broke out, The putsch was forced out of the council building, and a battle for the central district of the city ensued. Eventually, the putschists were arrested, killed, or escaped, and the government inherited a growing crisis.

Rioting, looting, and further conflict resulted in the general destruction of city infrastructure and the established systems. Mass exit and fleeing from this conflict would happen. Protests would turn violent, and parties would turn against eachother. The political system of the nation would utterly shatter in the matter of days following the coup. A dictatorship of the police would be established, and order would be restored in some neighborhoods, but the entire central government would collapse following a mass resignation of the police forces themselves in favor of personal looting.

Flight to the Azcoria Colony
Aleksander Deitsch authorized the permanent exit of 20 citizens to the Azcoria colony to keep Selidoar alive while he handled affairs in the city and attempted to restore order by bringing the city under the fold of the Ryzani government, something radical nationalists who were already within Azcoria were vehemently opposed to. The Selidoarian remnants would finally escape to colony in Eldham, and the Free City itself would integrate completely into the Ryzani government.

Azcorian Continuation
A Kingdom of Azcoria would be established, but almost all contact with the remaining Selidoarians and the Deitsches on the mainland would be lost with these Selidoarians generally integrating into Ryzani society and politics with some even being elected as national representatives. Eventually, the descendants of the Deitsches would arrive to the shores of the Nova Azcorian Republic. Azcoria would continue aspects of Selidoarian culture yet would have edits, changes, and influences by its surrounding region. Azcorian historians consider themselves the continuation of Selidoarian culture, but have immensely changed as time has gone on, clinging to some general ideas and customs. The Deitsches descendants have re-integrated into Azcorian territories in Eldham.

Selidoarian Influenced Azcorian Diaspora
A number of Azcorians now exist in regions around the world following the general integration of Selidoarian culture into Azcorian culture. Azcorians now exist in Korolia, Ryzan, Aurea, Hrabia, and a number of other territories contributing to the diaspora. These regions were settled by Selidoarians who now consider themselves Azcorians. Azcorians can sometimes be measured via their connection to Selidoarian culture, and the level of connection they hold.

Demographics
Selidoarians - 72% - Selidoarians are the dominant ethnic group in the Free City of Selidoar. The majority of Selidoarians were those who fled Cymru and their descendants. Some regional citizens integrated into Selidoarian culture, yet the majority of Selidoarians were of direct descendants. Selidoarians were mainly adherents to the Sunsoul, while very few were irreligious or integrated into regional religions.

Ryzanis - 9% - The Ryzanis in the Free City were mainly from surrounding cities, while some were official government officials from Carthya City. The majority of Ryzanis came to the city for trade opportunities with surrounding nations. Ryzanis made up a plurality of the minorities within Selidoar. Ryzanis were mainly low to middle income businessmen and traders bringing their products to the market stands of the city.

Aurlunorens - 7% - Aurlunoren businessmen and traders came from the cities of Quacomar and other settled regions of Aurlunor-Vendale to contribute to the trade and economics of the region. Aurlunoren citizens mainly worked alongside Ryzanis in the establishment of a trade connection between the two powers.

Korolians - 6% - Many Nebskoslav Korolians came from the northern reaches of Ryzan into the Free City in search of low-skilled occupations within the corporations and businesses existent in the city. International Korolians would participate in the economic development of the city by bringing their own businesses to the city, however the majority of them came over to work.

Bardonians - 4% - Bardonian existence in the city became an incredibly contentious issue. Bardonians came over to the city with the focus on influencing the politics of a possible springboard to invading the Ryzani state. A handful of the Bardonians in the city were directly affiliated or members of the Hands. These connections led to them attempting to support Horan’s agenda of global revenge, and would directly support the National Front of Selidoar when they broke off from the Selidoarian National Party.

Viodoxans - 1% - A strong handful of Viodoxan businessmen came over to the city to gain access to Volkore’s market. Some of these Viodoxan businessmen had old connections to the early trade faciliations by Selidoarians in the Cymru region. A handful of Viodoxans chose to integrate into Selidoarian culture and one of these “integratees” was appointed the Vice-Chairman of the SNB.

Others - 1% - A variety of foreign businessmen settling into the city would make up this section. International traders, bankers, and corporations would quickly move into the city to gain freer access to Volkore’s markets.

Cultural Origins
Selidoarian culture was founded in a small field encampment in unclaimed territory by a group of nomadic tribesmen under the Deitsch Family. This culture was founded months after the dawn of Rathnir. Selidoarians as they called themselves, had their own folk religion and tent paintings, focusing on the cube-sunsoul. Selidoarians generally call this religion the "Sunsoul Cult" or the "Sunsoul Cube". These nomads worked together to farm the nearby river and build a small log wall around their encampment in the region of Cymru. Some elements of this religion can be seen in Cubism, yet the connection to the religion is disputed. The religion in full was the Sunsoul of the Cube.

The initial Selidoarian people spoke "Proto-Selidoarian" or which would drop commonly used consonants and would rely on accent markings to describe specific attributes such as gender and occupation. Jebediah Dienn, also referred to as the "founder of Selidoarian literature", would develop "Standard Selidoarian", a more intelligible and readable national standard of Selidoarian language. The language would be anglicized, and accent markings would be dropped in favor of additional letters to describe specific things, such as "uu", "ff", or "ze".

For example: In travellers tongue, "Hello, may I have a glass of water?" is transformed into German, which is "Hallo, darf ich ein glas wasser haben?". When you have this, the statement is linguistically "Selidoarianized". Doubled letters are replaced onto the vowels and consonants and removed from the originals, and some useless letters such as "h" are removed entirely, turning the question into "Aalo, dar ch en las waaser habe?"

The specifics of Selidoarian culture come from Pennsylvania Dutch/Palatine German influences. The culture was developed by ancient thinkers such as Anto-Deitsh (the first member of the Deitsch family), Jebediah Dienn (librarian and bookeeper of the first settlement, inventor of Standard Selidoarian, the national language of Selidoar, evolving it from Proto-Selidoarian), Horan Megail'ili'i (ancient selidoarian philosopher and technician, would popularize the Megail'ili'i idea of international revenge, which would later be utilized by far-right organizations in the Free City of Selidoar), and Deuscher (first commissioner of the Polizei and military thinker).

National Anthem
"O'Vaterlaand" - Selidoarian National Anthem (to the tune of O'Tannenbaum) In Seliduarisch:

O'Vaterlaand O'Vaterlaand, wi ehr wr dch vermiseen werde.

O'Vaterlaand O'Vaterlaand, woer wiseen wr, daas wr gen müssen.

Im schlaamigen sump gbt meer de gedank an de goldeene ebeenen troesst.

Währen ch für dch un deinee freden käpfe, weiß ch, daas ch mih danaack sehn, untr deine bämen zu lebe.

O'Vaterland O'Vaterland, ch werd dch niee vergeesen.

Selidoarian Cuisine
Selidoarians have culturally survived off of a high-fat red meat, carbohydrate, and alcoholic meal. Sausages are some of the most commonly consumed food, alongside "Prennitzs" (Pretzels). Beer is a staple of the Selidoarian diet, and has even been considered godly in a religious sense by religious leaders. Seafood is almost entirely rejected on cultural grounds by Selidoarians.

Referendum on Constitution and Appointment of M. Deitsch as Director/Communal election to First Positions
Officially, about ten voters participated in the referendum on the constitution and the appointment of Deitsch to the positon of Director. 80% of the votes were in favor of the appointment, and 20% abstained on the vote. The 80% who were in support of the appointment were generally across ideological lines, but the 20% who abstained were associated with the Selidoarian far-right. A communal election by agreement would be held to select a transitional government that would manage and maintain the country's transition to a proper form of government. Two short-lived parties would conflict for the offices, which would be the generally left-wing Selidoar Workers United Front (SWUF) and the generally right-wing Selidoarian National Alliance (SNA). One city council position would be won by the Mejo and the SWUF while one city council position (won by Insert), one commissioner of the police force (won by KAI), and one manager of the transitional foreign affairs office (Goose) would all be won by the SNA. The election would generally be a landslide victory for the right-wing SNA. The SWUF would go on to form the Selidoarian Workers Party (SWP), which would subsequently split into the League of Social Democrats (right faction) and the Communist Union Party of Selidoar (left faction). The SNA would eventually transform into the Selidoarian National Party (SNP) which would subsequently split into the National Front of Selidoar (radical wing) and the Seldioarian National Party (moderate wing). Not much is known about the actual vote results of the transitional election, besides the fact that ten voters participated.

First Legislative Council Election - Landslide for the Establishment Parties
8 Seats (1 appointed by Director, 2 appointed by SUTBC, 5 elected by public). Turnout was ~30 voters.

Two major parties contested, and some local neighborhood independents contested. The two major parties were the Selidoarian Workers Party, which represented corporate workers and the lower-classes of the Free City. There was also the Selidoarian National Party. The SNP was specifically litigious as it was the largest party, and represented the right-wing of politics in Selidoar. The SNP had two major factions running seperately, the moderates and the radicals. The moderates we're more supportive of democracy and cooperative with the LegCo, while the radicals we're influenced by The Hands, and supported something known as the "Megail Idea" named after an ancient Selidoarian thinker. This idea proclaimed that revenge must be enacted upon the globe, and that Selidoar should focus on rapid expansion and annexation of neighboring countries with Hand support. There was also a multitude of smaller local politicians, representing the interests of their neighborhoods and communities. These independents we're usually Classical Liberals and Social Liberals.

Results: The SNP won the majority of the votes with 38% of the total vote. Following the first election, a government was formed by the director Aleksander. For Aleksander's own choice of an appointee, he selected a member of the moderate SNP, to keep the radicals at bay. Now the Legislative Council was made up of two Radical-SNP, two Moderate-SNP, three SUTBC officials, and one SWP representative. During the existence of the Legislative Council, these 8 members would argue on bill passages, and the majority of the conversation was dominated by the Moderate SNP and the SUTBC. However, when there would be issues of vote obtaining between members, the Moderate SNP or SUTBC would cooperate with the SWP. This shutout from policymaking angered the Radical SNP, which continued communicating with Bardonian officials and cooperating with members of the Hands to eventually strangle control of the city for themselves. The SNP was noted for having an incredibly split agenda during the election, with around half of its members considering themselves "cooperatives" and "moderates" while the other half considered themselves "Megailists" and "radicals".
 * Selidoarian National Party-Radical (centre-right to far-right) - 38% - 2 Seats
 * Selidoarian Union of Trade and Business Councils (right-wing) - 21% - 1 Seat (+2 seats from constitutionality) - 3 Seats
 * Selidoarian Workers Party - 18% (left-wing) - 1 Seat
 * Independent Liberal (centre) - 14% - 1 Seat
 * Independent Liberal Conservative Candidate (centre-right) - 5% - 0 Seats
 * Dissenting Socialist Candidate (centre-left) - 4% - 0 Seats
 * Directors Appointee (SNP-M member) - 1 Seat

Second Legislative Council Election - Increasingly Polarized, Establishment Holds On
9 Seats (1 appointed by director, 2 appointed by SUTBC, 6 elected by public). Turnout was ~50 voters (+20~)

Before the second election, all the parties of the Local Independents Organizations combined together and formed the Civic-Democratic Alliance, a single party of Classical and Social Liberals and Constitutional reformists, known to voters as the "CDA". The Selidoarian Workers Party also reformed into the "League of Social Democrats" or LSD, and some others formed the Selidoarian Communist Union Party. The Selidoarian National Party during the pre-election suffered from a split, with the majority of radical SNP members joining the new "National Front of Selidoar". Moderate SNP members just remained within the SNP, moderating its party constitution.

Soon, parties began cooperating with one another over shared policy interests, and 3 major "tents" were born. These included the Pro-Democracy Camp (Pro-Ryzan/Aurlunor, Pro-Constitutional Reform) - LSD/CDA. Third Way (Neutral Foreign Policy, Pro-Constitution as it stands) - SUTBC/SNP (backed by the Director). Pro-Doasterrock Camp (Pro-Bardodonia, Pro-Hand) - NFS/SCUP (backed by the Hands).

Results: By faction: By neighborhood and region, the C-DA did best with intellectuals and citizens in the central urban region of the city, while having support scattered around as well. The National Front did the best on the areas bordering Ryzan, where they obtained support through anti-Ryzani sentiment at the border. The SNP did slightly well across the entirety of the city, with bumps on the border and the central city area. The SUTBC did the best in business centers and shopping districts. The LSD did best in the lower-income apartment regions of Uptown. The SCUP got some votes from the apartment Uptown, but only from siphoning support from more leftist LSD members. While everyone was divided on policy, the one thing all parties agreed to was the creation of a metro system in the city.
 * National Front of Selidoar (far-right) - 31% - 2 Seats
 * Civic-Democratic Alliance (centre to centre-left) - 29% - 2 Seats
 * Selidoarian National Party (centre-right to right-wing) - 18% - (1 seat + 1 from Directors appointee) - 2 Seats
 * League of Social Democrats (centre-left to left-wing) - 16% - 1 Seat
 * Selidoarian Union of Trade and Business Councils (right-wing) - 4% - (0 seats + 2 Seats from Constitutionality) - 2 Seats
 * Selidoarian Communist Union Party (far-left) - 2% - 0 Seats
 * Directors Appointee (SNP member) - 1 Seat
 * Pro-Democracy Camp - 45% - 3 Seats (all by election)
 * Pro-Establishment - 22% - 4 Seats (1 by election + 2 from constitutional business representation + 1 from Directors Appointee)
 * Pro-Doasterrock Camp - 33% - 2 Seats (all by election)

With the 9 seats filled, the first LegCo meeting was convened. During this meeting, an argument broke out between members of the CDA and NFS, resulting in a physical brawl ensuing while the public watched. Soon, the police we're called in to quell the violence, and the NFS Councilmen left the room in a huff. While the meeting went on with NFS members not present, voting became difficult. Soon, members of the Police (which were basically the military) flanked by members of the Hands barged into the parliamentary chamber and began attacking politicians in a coup attempt. While the fighting went on in the LegCo floor, loyal members of the police quickly arrived and joined in the fight. The NFS politicians were killed and their Hand allies were injured, resulting in them fleeing the city while being harassed by citizens along the way.