Port Luxor

Port Luxor is a government sponsored settlement in Zefrania, built as a trade hub for Zefrania.

History
Port Luxor, was originally a fort, made to defend against the Sinatra-Mafia in the second part of the Sinatran Civil war, when the peace treaty of Luxios had been signed an uneasy peace spread amongst the lands. In response to these tensions, the Zefranian Grand Chancellor Iou Zahir (TGOMaster) was sent out to settle a fort on the Luxor Isle, which had a large mountain in the center and was nearly surrounded by water. This position would be necesary for the Sinatra-Mafia to make a proper offensive into the main Zefranian land, and would function as a road block to the Zefranian capital of Acodon.

The war came and went, and eventually no more use was seen in the fort, so they decided to convert this pretty large empty space into a trade hub and port city for Zefrania. Swiftly Zedis Eydur (Orleborle) started expanding and building houses, factories, farms and a port. It'd also function as the argricultural and industrial heartland for Zefrania. The Zefranian Royal Navy would eventually be established and this port would allow then to move some of their ships which was kept in Tegridy to Port Luxor. The fort which was in the start known as "Fort Tranquebar" still stands as a military training ground and as a defense for the town if it should ever come under attack.

Geography
Port Luxor is placed in a mountanous desert island, which is divided with a river. The town gives a strategic entrance into the "Zefranian Striates". The town holds a significant amount of the nations industry.

Architecture
Port Luxor's architecture is mainly deepslate, with the walls being made out of deepslate and the houses having a victorian Danish look, by the use of deepslate and bricks.