Handakar

Handakar
Handakar is a builder, scientist and paid assassin who lives primarily in Qadakh. He is one of the leaders of the Dune Gang, a criminal organitzation that operates primarily in Qadakh. He is short-temprered, and his mood fluctuates between a power-hungry merccenary and a relaxed builder who enjoys his time watching the sunset.

His passions include building, brewing, planning events, studying ancient artifacts, studying the local population of animals, and engaging in certain criminal activites.

The old world
Handakar was born in an ancient land, its name now forgotten. Its location is unknown, but its probably somewhere in the south of Eldham, or in a completely different relam. Handakar doesn't remember much about his origins. He gets sudden flashes of memory, lights, shapes and colors. Sometimes, he finds an element of nostalgia to certain smells or food. He also, somehow, relates certain situations of his present life with his infancy. The feeling of being around a fireplace, eating a warm meal in winter or cutting down a tree. He associates those feelings with a nostalgia he feels towards his old home. Otherwise, he doesn't know his origins.

The apocalypse
His first memories start when escaping the old world. He remembers running through a crowded city, while people where escaping on boats. Fireballs where raining down from avobe, and the sea was raging with anger. the wind carried the force of a thousand horses. The ships fleeing the apocalypse didn't have much luck. The big majority were destroyed, but some managed to get away. Handakar made his way to the last boat that was leaving the old world, and looked behind, seeing the faces of the people still in land, their desesperation, sadness and regret. He saw how the land cracked underneath them, and ate them. This left him severely traumatized, and its still a big major regret in his life: not having given up his position in the ship.

The sea
It wasn't long before the passengers on the ship started to realize that they hadn't escaped from death, they just evaded it for a while. The first days on the sea, with the scorching sun and the lack of food and drinkable water, killed most of the people in board. The crew dumped their bodies into the sea, and Handakar saw them floating away. Handakar managed to stay alive by being useful to the crew, who fed him. He was a great navigator, and helped the sailors find their way through the ancient seas. But they soon left the known waters. Navigation became more dificult. More people died on the ship, and supplies were dwindeling. The nights were cold as ice. Slowly, the crew started to die, one by one. Food started to rot. Soon, there weren't enough people with suficient energy to man the ship, so it started drifting through the waves with no direction. Finally, the last crew member died. Handakar started to feel weak and lost, both emotionally and physically. Part of him still wanted to hold on to the hope they would find land, but deep down, he knew that woudn't probably happen. He started crying every so often, questioning his own purpose in life. What did he even have left? What was his purpose? Whatever it was, he long forgot it.

Hope
Days seemed to last years. Handakar would spend most of his time either counting seconds, or searching the ship for more food. Days ago, or weeks, he didn't really know, he had found a secret room full of curated meats, which would last him some time. But one day, he ate the last bite of food left on the ship. There was basically no way out of death this time. Everywhere he looked he saw an endless ocean. He knew his days left on this world were few, so he started praying, praying to whatever, whoever listened to him. He shouted at the sky, pleading for help, for anything he could eat, for an end to his misery. He started to get extremely slim and weak. If he hadn't had his armour, he would have probably died sooner. Finally he started to loose consciousness, and he was ready to embrace death, not fearful of it, but happy that it had finally come. A bright light filled his eyes, as he seemed to fly in an endless plane of pure white. The temperature was just right, and he felt perfectly full and satisfied. It was like he was sleeping in a bed, not in wood, for the first time in ages. And then, he woke up.

A new land
He was on grass. He didn't know where he was, but there was no sign of the ship, nor sign of any large ocean. He was on dry land, for the first time in months. All his weakness seemed to have healed magically. He got up, and he figured he should find someone who could tell him where he was. He walked through various forests, picking up food along the way. He gathered some resources and made himself some tools, in case a hostile creature attacked him. Although he was probably lost, he felt relieved he had reached somewhere safe to live, although memories of his past still haunted him.

Dalaran
Handakar managed to stumble upon a developing city, Dalaran, in a strange country named Aristios. The stone walls reminded him of somewhere in his past, and that made him feel nostalgic. He asked around and found out he was in a land named Eldham. He settled there and started to build his house. He didn't really establish a relationship with any of the citizens. Dalaran was raided several times by bandits, and most of its citizens fled. Handakar got lost in an exploration mission, and he never found his way back home. He didn't really feel atached to that city, and it reminded him too much of his past. Leaving it was a way of moving on, to a new, better life.

Eidos
While exploring these new lands, Handakar stumbled upon a strange machine-like conrtaption, a moving, walking, talking automaton, who called themselves Sobrukai2600. Handakar helped this robot settle on Eldham, and they both embarked on a journey to find a place to settle in. While walking on a dense forest, they found a group of settlers, who called themselves "Rednecks". They met their leader Poriis, who agreed to let them settle in a nearby mountain. Handakar and Sobrukai set to build a magical city, with three big towers of knowledge, named Eidos. They started their endeavour while around them, Phoenia, the country in which they were setteling, was collapsing. They soon found themselves in the Zamotz Union. Realizing their project was too big to acomplish, Handakar and Sobrukai started to loose interest in their objective. Handakar stayed long enough to see the war between the Zamotz Union and Skjoldrbrodir. Soon, the pair left Eidos, leaving behind only the ruins of the main tower.

Oleapolis
Handakar and Sobrukai walked a long way, until they arrived at Oleapolis. There, they met Jaggy, the leader of Aristios, who seeing their building skills, comissioned them to build the city's military headquarters. Sobrukai spent a lot of time working there, while Handakar, still wondered what was at the horizon. One day, he decided to find a permanent place to settle, and walked around for a long time.

Qadakh
Crossing the sea between Yaszuma and the Tetran peninsula was difficult, but Handakar finally arrived at the sandy shores of a beautiful city, like he had never seen before. He fell in love with the beautiful architecture, the warm climate, and the welcoming people that lived in the Free City of Qadakh. He build himself a house there, and he became a citizen soon afterwards. Sobrukai soon joined him at Qadakh, where they also built their home. Handakar realized he had finally found a place to call home. After all this time, his journey had come to an end, and he could enjoy peacefully the rest of his life. Or would he?