Mylnric

Origins
Mylnric started life on a family farm in Bardonia. Named for the powerful mill which his mother was enamored with, he was taught to raise crops as an ordinary freeholder. Mylnric was barely beginning to reach adulthood when, well, Bardonian history happened.

With the family farm reduced to ruins by war with Uldaraash and winter coming, young Mylnric needed a new way to feed his family. Recruited by a group of local highwaymen, he set out to even the odds. Life as a henchman was not romantic, involving long sorties across the countryside punctuated by moments of sheer terror for all involved.

Fortunately for Mylnric, this group proved to be Bardonians in spirit as well as in name. What started as opportunistic thievery from Uldarasshi merchants evolved into well coordinated attacks on high value targets. As his superiors gained notoriety and began to win contracts for politically driven sabotage, Mylnric kept a lower profile and studied the patterns of both politics and business. Now more than a meat shield, he used his unparalleled knowledge of the land to understand strategic opportunities while mastering asymmetric warfare tactics.

Age is no soldier's friend; bandits doubly so. With every battle came a new scar or injury, slowly wearing down Mylnric's combat abilities. As peace began to come to Bardonia, he realized the time was coming to find a new way of life. Upon hearing news of the discovery of Eldham, Mylnric decided to sell his well-worn sword for a ticket to the new land.

''Out of character note: Mylnric's player is native to Eldham and has no history in Rathnir. This character backstory is exactly that: a backstory. He's also not a god-tier PvPer, which is represented in game by Mylnric's growing list of physical weaknesses and his present aversion to armed conflict.''

= Life in Eldham =

Settlement in Eldham
At first, Mylnric landed in the frozen wilderness of Irulan and attempted to set up a small farm unbeknownst to the local government. Having no local contacts or claim to his land, Mylnric set out to see if other nations may be better suited to his needs. Xenophotastic invited him to check out Leethharka, then little more than a few homes and other buildings carved into a mountain. Sheep grazed where the outer city is now located. Seeing the strategic potential in the location he was warmly welcomed to, Mylnric sought to learn more about the A.W.E.. At the time, it was a new nation formed from two others and was in the process of acquiring Bostadia. Mylnric was one of the first citizens of the A.W.E. to visit Fort Sporania, and may or may not have “mislaid” evidence of Mr. Pierogi’s legal claims to the region in the namesake horse’s stables.

Rise to Power
[ TO FILL OUT ]

Talk about him getting the Ministry, building a bakery in Leehhtarka, as well as diplomacy with the Phoenian rebels and Lutum during the Phoenian Civil War.

Forgotten Ideals Movement
[ NOTE: Ongoing player controversy, let's only document what definitely happened lest we face the wrath of the wiki gods ]

= Values and Beliefs =

Religion
Mylnric is a practitioner of the Natuae branch of Quincy. While his life in Rathnir largely consisted of defying any form of civilized gods, the forces of the Astrokan region became impossible to ignore. As the proud son of a farming family, he is grateful for Gaia's gifts and sees his role in the world as that of a gardener. After all, weeds have to be removed in order for the crops to prosper. As a man accustomed to banditry before conversion to the faith, Mylnric does not see acts of sabotage against abusive authority figures as a heretical form of theft. This pragmatism stands in contrast to the prophet Yoissy, whom he otherwise respects. Similarly, Mylnric has a longstanding if hushed relationship with the Obergött Durchdenwald and maintains friendships with several of his disciples.

Politics
Mylnric is a committed minarchist and has been much of his life. Having seen the capacity of kings to ruin the lives of those who live under them, he is highly skeptical of state power. Mylnric believes the best form of statehood is a voluntary union of free men, and is very willing to volunteer his time for the greater good so long as this is reciprocated by other citizens. His strategy for making money is to leverage intimate knowledge of the A.W.E.’s land and people to become a successful merchant, rather than to draw a government salary.

He is inspired by Yoissy’s example of leadership through conflict resolution, but is ultimately a pragmatist rather than an idealist. While Mylnric is still nursing wounds from Rathnir and has little appetite for combat, as a Bardonian he understands the value in giving younger and more war-hungry men a constructive outlet for their passions. He is a firm believer in never fighting fair, for example by hauling military men into courts of law where their swords are worthless.

By leveraging relationships and careful planning, he defends his and his nation's key interests while taking those of others into account. While he believes his goals are honorable, Mylnric understands the brutal nature of conflict, and is not above drawing on the lessons learned from banditry to achieve results he believes are worthwhile.

As the founding Minister of Regional Planning for the A.W.E., Mylnric aims to grow both the economy and the relationships of his nation. This has nurtured a long term outlook, focusing scarce resources on higher priority projects and steadily growing the road network over time. He uses the government primarily to coordinate efforts across different communities, leaving each to be run according to the preferences of those who live there. During his brief stint as a diplomat and Senator, Mylnric aimed to stay keenly aware of the nation's limits and work within them. He chose to quietly watch the nation of Phoenia join the Zamotz Union, rather than push his own nation into territory he believed could not be kept due to a lack of settlers.