Arternaia

Arternaia is the state religion of Anglunia. It is a pagan, polytheistic religion centered around the pantheon of the Arterna. It is only practised in the Kingdom of Anglunia.

Gods
The gods of Arternaia, the Arterna, are shapeless, lifeless beings that inhabit two traits each. These traits oppose each other directly. To the people of Anglunia, this is completely normal, the "duality of the gods". To them, it is obvious that higher beings would be inexplicable.

Azeras
Azeras is the all-father and the leader of the Arterna. He is the god of strength and weakness and represented by a dragon. He once came to the living world as a great ice dragon to protect Isaz from a great danger. He is an immovable force and has a cold demeanor. Yet in his human form, he takes on a weaker appearance. Not the weakness of a coward or a weakling, but the weakness of a real human. He enjoys getting drunk in taverns, writing poetry and playing songs. His strength is to be a god and his weakness is to be a man.

Ilonnis
Ilonnis is the goddess of beauty and pride, frequently represented by a mirror. She once tricked Arternion Chelodine, causing his death. She is a pure contradiction, as she is the most beautiful being yet is envious of all others.

Tollan
Tollan is the god of diligence and sloth, represented by a bowing figure. Tollan was the patron god of Shallowpeak, before they betrayed Anglunia in the Larp Rebellion. His contradiction is those of two opposite traits: diligence and sloth. He switches between these two aspects of him on a whim and can fall asleep in the middle of his work.

Nefaren
Nefaren is the god of envy and charity, represented by a gold coin. Nefelis, the region in which the first Anglunian city-states were founded, is named after him, for it is a lucrative region full of gold. Yet he is also the god of charity, he steals from all, only to give it back -to satisfy his great ego, but also to help others in a twisted way.

Klarien
Klarien is the goddess of growth and decay, represented by a wheat stalk. All she touches grows, but decays shortly after. She is the living proof that all things, however great they are, must come to an end.

Otsall
Otsall is the god of agriculture and industry, represented by a wheat stalk. He is a modern god, a newcomer in the Arterna court. With him, he brings not only seeds but coal. He brings progression and preservation.

Melzina
Melzina is the god of the sea and the sky, represented by a straight line, which is supposed to be the horizon. She is the goddess that holds up the sky and prevents mortals from going to heaven.

Ikall
Ikall is the god of war and peace, represented by a sword coated in flame. He isn't often worshipped in Anglunia, but the people flcok to worshipping him when there is a war. A common phrase associated with him is: "Ikall will lead us to death and harmony! Fire and war!". During peacetime, his name is mostly forgotten, as people become used to peace, forgetting the horrors of war. An alternate phrase associated with him is, though unused: "Ikall shall lead us to love and despair! Peace and justice!"

Omarnis
Omarnis is the god of commerce and theft, represented by the left hand pointing with its fingers to the other, while the right hand points with the palm to the other. He is the patron god of Isaz and an influential figure throughout all of Anglunia. Merchants pray to Omarnis often in hope that they make profit, and not lose it to theft. He is also patron god of thieves.

Belana
Belana is the goddess of wisdom and youth, represented by a star. She is represented by a scroll and is worshipped by librarians, scholars, etc. throughout the nation. Though she bears the youth of inexperience, she sometimes gets a short phase of pure wisdom, wherein she often recites prophesies yet to pass.

Uzaril
Uzaril is the god of fortune and misfortune, represented by a finger pointing upwards. He is the god of boons, and gives them to any who worship him. He is mostly worshipped in Renpaard, where jockeys fiercely try to gain his support for their races. To those who do not receive his boons, they are struck by misfortune and have the worst things happening to them.

Heroes

 * Arternion Chelodine: Dawnbringer, Son of the Arterna. Defeated the Celestials and founded Alunthayal. Was eventually tricked and killed by Ilonnis.

Creation Myth
According to Arternaia, the Celestials created the world. These shapeless, lifeless beings moulded the world into shape and placed creatures upon it for their amusement. They soon left their creation behind, and the energy they left behind birthed both the Arterna and life itself. All this poses the eternal question: who was born first? Who was based on the other? Is life made in the image of the Arterna? Are the Arterna made in the image of life? To this day, Anglunian scholars still search for the eluding answer to this question. A frequent Anglunian saying is also: "It is the eternal question." This saying is said frequently in reaction to a question of which the answer is not known.

The Arterna balanced the chaotic energy of the world, bringing order to what was once a swirling mass of energy. The heavens and the earth were separated by a great wall, also separating the humans and the Arterna. Though organisms aren’t able to travel to the heavens, the Arterna can travel to the earth and return.

History passed, life gained consciousness, and forgot about their divine counterparts. This would place all life in jeopardy. A great myth named the Chyweld Byd speaks of these events.

Chyweld Byd
In the myth, the Celestials return to the earth. They see, they feel, they hear, taste and smell what is wrong with the world and decide to recreate it, a proper image for themselves. Great storms, floods, earthquakes and eruptions raptured the earth, killing much of what lived.

Eventually, a great hero stepped up. His name was Arternion Chelodine (translated as Dawnbringer, Son of Arterna by Yinower Delas-Nuwan). He rebelled against the unstoppable force. Many battles were fought, and with the Arterna on his side, they won. He fought with his mystical axe, named Irdanor in the ancient scrolls, staunchly defending all he held dear to his heart. For Arternion was born and raised on the soil of the earths and he would not let them take his home.

Yet he was not strong enough to defeat the great power that formed the very ground he stood on, and he fell. His blood streamed over the ground, coating Irdanor in his own blood. He would not give up. Arternion stood up and faced the Celestials once more. With the proof of his life, his blood, his flesh, he cut through them. The Celestials, unknowing of things such as flesh and blood, were bewildered. They dispelled, fleeing into the heavens, as they were frightened by what they had created.

Arternion Chelodine
Arternion grew weary of war. Shortly after his victory, he decided to settle a city named Alunthayal. It grew to the ends of the earth, covering it in creatures of all sort.

But Arternion, still burdened by the flaw of sentience, grew arrogant. His hubris led him to seek a place among the Arterna. Yet he was refused. He tried again, bringing a great boar with him and burning it as a sacrifice to the Arterna, yet he was refused. He didn’t give up. Again, he asked for a place in the heavens, burning a forest and all in it for the Arterna’s sake.

This time, however, his offer brought fruition, Ilonnis, goddess of beauty and pride, answered his call and offered him a chance. He told him this: “This I offer you, in flesh and blood, that you shall find your place in the heavens if you find what I seek. I have searched the ends of the earth, yet I cannot find this medallion. Find it, and you shall enter the heavens.”

Arternion accepted the offer and searched everywhere. His path led him through forest and desert, snowy plains and ocean. He searched for a thousand years and he gave up. He stood still in a snowy forest, with trees covered in white dust that fell off in droves as soon as you touched one of them. The snow that fell somehow moved while locked to the ground, converging to a small spot in front of a pine tree.

And so he decided to dig. With his bare hands, he unearthed the ground beneath him and formed a mountain behind him. This mountain would come to be known as Mount Arros, the mountain from which the three Great Founders first looked over their nation of Anglunia.

He found the medallion, covered in dirt. As he wiped it away, a strange realization came over him. The still strong, muscular arms that reached out to the medallion were now thin and wrinkled. There was no stopping it. Before he could lift a finger, Arternion’s body had turned into dust. And Ilonnis laughed.

Tale of Isaz
The tale of Isaz is an ancient tale about the city. It is said that the ones who originally settled Isaz, the Three Founders of what would eventually become Anglunia, followed a path to the south, lured by the voice of a great, unknown being. It led them to the Isaz cove, where they would lay the first stones of the Castle of Isaz and first worship the Arterna.

Unbeknownst to them, the voice that had led them there, was a great dragon of ice. Griginth, trapped in the mountain on which the castle was being built, called for help to the Isazians. Yet his pleas were ignored. He cried for help, a hundred years, and was eventually discovered. Not by any noble, no, but by a peasant young lad by the name of Niryen Aldis-Blizun. This young man would be the ancestor of the great Queen Elyani Taygen-Blizun, the founder of Anglunia. The great ice dragon revealed to him that he in fact was the Arterna Azeras in a lifelike form, trapped by the Celestials long ago, during the events of the Chyweld Byd. He freed the poor Arterna from his chains and let him fly free, disappearing into the heavens.

Later, during the Great Gnome War, in which King Niryen fought the Gnomes of the east to defend his people, Azeras once again came down from the heavens, freezing the Gnomes to death.

Daily rituals
Every day after waking up, followers of Arternaia dust off their beds to keep Entalar away. The origins of this tradition are unknown, but it is suspected it comes from the fear of sneezing. Sneezing is seen as extremely taboo in Anglunian culture and dusting off a bed would reduce the chances of sneezing.

Following this, people burn a candle at a shrine they have in their home. All followers of Arternaia have a small shrine to their patron god in their home. Worship of gods is extremely divided. For example, Myrtle’s patron god is Otsall and Isaz’ patron god is Omarnis. Cats and chickens are extremely important to Arternaians as well, as they ward off Entalar. Cats are said to be creations of Ilonnis and chickens are said to be creations of Klarien.

Holidays
Harvest Day is an important holiday in the Arternaia religion, as it is the day where all crops are harvested, supplying Anglunia with food. Practicioners pray to Klarien before celebrating the day with mead and bread.

Religious Events
Every fifth day of the week (namely Friday) followers of Arternaia go out to their temples and pray to their patron god. To pray, they sit with their knees on a prayer mat and hold out their hands diagonally to the air. They first recite this sentence: "To the Arterna, I speak, and request their presence." After that, they make their prayers.