Midjor

Midjor (Mid.YOUR) is a Viking nation-state located in the western hemisphere of Eldham, it was formerly the centeral nation of G.E.A.R, but has sense come far from it's roots, encasing and taking on large parts of Vaemore. The Vikings of Midjor have come to favor the cold, frozen, mountains and spruce forests the most. Though they have lived in countless worlds throughout history, or so Florskism leads may followers of what the leader calls "The Old Way", to believe.

They find their current home in Eldham, of which the inhabitants call Eldheim, to be begrudged by a group of squatters, calling themselves Kratalia. They are currently debating options that may or may not lead to a war

History
Midjorisk history has been drawn out between a multitude of worlds. however, there are three distinct worlds before Eldham and Rathnir that shaped their beliefs, society, culture, and government.

The Peninsula of Heimmjør
The Peninsula of Heimmjør, was roughly the same size as Midjor today and is the mythological birthplace of the Midjorisk’s ancient ancestors, where the Yiljorvii rested some of its ashes upon the steppes of the mesa, and thus emerged the first human. emerging from that first human, was the Tribe of Heim, a small band of people, roughly 5-6 of them, who survived for roughly 106 years on the peninsula (May 25, 2018 – Oct. 1, 2021). After the death of the first human, their leader Yuno, the people hungered for new lands and set sail towards the west where they came across the landmass of Yonr. the Heimmjørisk name fell to obscurity after the blending with Yonirsk tribes.

Yonr
Yonr came to be the second continent discovered by the Midjorisk's ancestors. It was populated with twice as many people as in the Heimmjøraim with an area roughly the same size as the Arsine continent. After the Arrival of the Heimmjørsk. it caused a great divide between the Yonirsk; the ones who resented Heimmjørsk's presence rallied around killing all that could be traced to their blood, eventually going as far to kill anyone associated with the Heimmjørsk culture and/or people. this then lead to a war between Heimmjørsk and Yonirsk vs. the "barbarians" a name they had been given for being ruthless when it came to their militaristic might. in the end, however, the Barbarians won, and whoever survived made a voyage further north. in search of a new home once again.

Vuljor
Vuljor was populated twenty-fold compared to Yonr. some Vuljorsk were mortals with divine powers, who ruled over lesser mortals as gods. Some gods would eventually join the Florisk pantheon like Elyyruh and Baughorn. Though most Vuljorsk deities saw the Yonirsk as weeds unwilling to convert and accept their ways, so they sought to destroy them using the followers they had. in retaliation, the Yonirsk people would raid other villages of Vuljorisk gods. causing violent and endless conflict

The Yonirsk then founded a refuge in the frozen mountains far north, Midgard was the name of the settlement, made year 191, winter. Led by a popular individual known as Odenum. They would hence be known as the Midgardians. and would begin to focus inwards on their society as a whole. However, with the war still raging, some Midgardians came up with schematics for the ultimate weapon. a 25*25*25 mound of explosives dropped on a nearby enemy town named "Coldenburg". the bomb itself was called "Odenum's Cube," and The magnitude of destruction brought upon by such a bomb destroyed most of the surrounding land as far as Midgard itself. this event would be known as the Dazjorvul

Some Midgardians escaped by order of Odenum before the bombs were to set off. Sending his young pupil, Yathum, with the watch of Elyyruh and Baughorn to guide their people back into the blue abyss in search of a safe place to rebuild.

Eldham and Rathnir
far out in the east Rathnir was where they founded a less permanent settlement. In Rathnir, the land they found had been just as populated as Vuljor, if not more, hindering their ability to grow. thought the Midjorisk made as much use of land as they could, given to them by the nation of Frostmarch in the winter of 212 when Eldham was discovered. the Midjorisk saw these new isles as an opportunity to prosper.

Yathum set out with his people towards Eldham. They reached a peninsula north of Vaemore and began to settle in the mountains by the winter of the 221st year. it was there where a Mysterious Builder aided the Midjorisk in Crafting their entire capital in one night, disappearing in the morning. Yathum decided to create a balance between military and culture by establishing a triumvirate between himself and his trusted friends Malzein and Vathøl. Shortly after, The Midjorisk would accept annexation by Vaemore and would be a state until 231th of autumn. peacefully seceding from their mother nation, spreading its wings as an independent nation in Eldham.

Elected Monarchy
Midjor is run by their Yørv (meaning "Leader", derived from "Head" in Midjorisk) The Yørv is head of the country and all decisions made, however, has Jorvalsken (Literally translated as: "Earth Protectors" inferred as "Minister" or overseer " read culture for further details.) A Jorvalsk is responsible for managing specific needs the nation has, for example, the Minister of Economy will manage all economic affairs within and outside of the nation with the approval, and help, from the Yørv. the Yørv can also be impeached for any reason deemed by the council and/or citizens alike.

A new Yørv is picked via elevating a Jorvalsk to Yørvhood. the process goes; the Jorvalsken will vote for another one of their peers (not themselves) to become the new leader. the resigning Yørv must also agree with the council's decision: Unless Yørv is absent or dead then the Jorvalsk choose by a majority only. Once a passable Jorvalsk becomes the Yørv they must also find a replacement for their old spot in the council before going on to lead the nation.

Town Mayors
Each town is run by mayors who handle day-to-day operations within their town. Mayors are elected at the end of every month and members can run as many times as they want, with a 2-3 candidate limit per month. Once elected, they can create laws (with the triumvirate's approval), start building projects, and do anything else a town might need. However, nothing they do can contradict the national laws or anything the triumvirate says. If the populace of the town is unhappy with the mayor, a 2/3 majority can vote to hold an impeachment trial. The goal of this system is to make sure the leadership is organic and Citizens have an influence on who their leaders are.

Architecture
Midjorisk architecture, in terms of housing, is built tucked into mountains and tiled with thick roofing to survive harsh snowstorms. However, before the use of stone and wood, Midjorisk ancestors in Vuljor, used snow itself to cover carved indents on the insides of the mountains.

In time, architecture would turn into more of an interpretive art form for skilled builders. The Blackstone and Stem Longhouse in Draakthakt, Odenum's spear with its high and mighty stature in Odenia, and the humble Elyyrisk church in Kjagdauyn, and Grand Odenia Bank are great examples of Midjorisk architecture used as art.

Religion
The state religion is a mixing pot of the mythical tales of Heimmjør, Yonirsk floral belief, Vuljorisk gods, and Eldhamite folktales and beliefs. Creating the Modern religion for Midjorisk people, Florskism. The practice of working with nature and showing the Gardener (creator god) that humans can coexist with the gardener's creation without harming it. following the guidance of spirits known as Äsyyrsk to guide them in their efforts in living in the Jor and settings standards in the Midjorisk's society.

Renaming rituals are commonplace. a sacrificial-rebirthing event resetting the soul and recycling it under a new identity as names are an important aspect in Midjorisk culture as a whole. With a name signifying the importance placed on an individual or object.

Government
the Midjorisk see Governments as similar to the Äsyyrsk, People in charge of keeping order to the nation, managing their land and peoples specifically. Leaders are assumed to be set in place by a natural duty to defend and ensure safety over a populus. This is seen in words like Jorvalsk which means "earthen protector" or "land protector" implying that they are the ones who manage, while "Yørv" means leader and comes from a similar word; "Yorn" meaning "head/skull". is inferred as the "head" means control of the Jorvalsk and/or nation as a whole. its also possible the "Yørv" is in relation to the first leader of the Midjorisk's ancestors; Yuno.

Stories and Myths
Stories and Myths of the older culture and even in modern times are still a spoken practice. Midjorisk Origin stories like "Fir Heim" (Literally: first human) tell the tale of Yuno emerging from ashes and splitting themselves into the Tribe of Heim.

"The Grandfather" is a short story that was popular during the Vuljor period leading up to the Dazjorvul. its premise was centered around an old man with his 4 grandchildren, who have all suffered trauma from their grandfather's and do not wish to anger him any further than staying up past midnight. the youngest child, however, suffers the most as she is killed for her disobedience.

A popular Poem during the settlement of Rathnir was that of "a Drunken Monk" a short piece of literature that talks about the tale of a monk who is the last surviving monk in his synagogue, with nothing but bottles of wine by his side after the death of his friends.

Behavior
Midjorisk Behavior is mostly violent. with the commonplace bloodsport and homicide to show aggression and might. however, that sense of violence forms a deeper bond and relations with their fellow Midjorisk. though this cannot be said for all Midjorisk, poking fun at each other usually in a light-hearted way also expresses how close an individual feels towards another, usually the more aggressive the more respected they feel towards that person.

though formalities first, as violence from outsiders can be misinterpreted as unnecessary aggression and a desire for conflict. as earlier mentioned, names are an important aspect of the culture as well as having a name to the Midjorisk shows strong feelings of liking, respect, and appreciation.

Calendar and Events
The Midjorisk Calendar is written in yy/ss. with s being season. Its year 0 starts on 5/25/18 where the Peninsula of Heimmjør was believed to be inhabited. if you were to figure out the current date, For example; the current date (as of 11/20/21) would be calculated as such:


 * 1) find the days between 5/25/18 and the date of today
 * 2) Make the equation x*72/365 (where x is the number from the first question)
 * 3) round the decimal to the nearest tenth and depending on the tenths place will determine the current season on the calendar

1-3 winter

4-5 = spring

6-7 = summer

8-9 autumn

so the date, 251.70 would be written as; Year 251, Summer.

Holidays and events that are important to the Midjorisk culture range from events such as the birth of yuno to Ancestral/Abyssal gifting are every 6 years (13th of every month). here is a list of all holidays to date;

Feast of Midgard - Started; Year 191. Celebrated January 17th, A Feast is held in Syzlein harbor where all are welcome to dine, sell goods, socialize and connect with the Äsyyrsk. at the very end, fireworks are to be lit in the harbor showing reminiscing of a time before Midjor.

Birth of Yuno - Started; Year 0, Celebrated May 25th, Events include burning sacred or sentimental items to the Midjorisk and restarting new. with the ashes left from the charcoal, they light another fire that will last until the next centural cycle (72 Mc years or 1 IRL year)

The first name - Started; Year 237, Celebrated September 10th, The first Renaming ritual is celebrated on this day. Taking place in the old town section of Ilothwii, the statue of Vathol is decorated and given flowers and deserts as gifts.

Placate the Darkness - A continuous event, every 13th of the month. is where small sacrifices of animals, crops, and some human sacrifices are made to appease Vallenir and the Abyss.