Kingdom of Thalassii

The Start of a Kingdom
After leaving Libertalia and their home city of Thebanii in the Thebanii Exodus, Chorboi and his people travelled north in search of a new home to settle, to find that freedom and independence that they craved. With the fall of Kartek and the land disputed and in chaos, Sparwood was chosen as the new destination to settle. After sailing the nearby ocean, they came across a mossy dirt platform floating across the ocean, and with a great use of ingenuity, built great chains bolting it to the bottom of the sea floor and anchoring it in place, from there they would create their own island called the  Isle of Thalassii . From there they started construction on a new capital city  Nova Thebanii  aiming to reimagine their once beautiful city in their homeland. On the 20th of October Chorboi declared himself king formally creating the Kingdom of Thalassii, removing the moniker of High Prince, and reformed the government and constitution to better suit the now position he was in. Shortly after on the 21st of October The Kingdom of Thalassii became a protectorate of Soleannen Empire of Escharia, who guaranteed their independence after an ever lingering threat imposed by the remnants of the old Kartak states.

Early Development and Territorial Expansion
Most of the early development of the kingdom started with the creation of the Isle of Thalassii, a completely artificial island floating on the ocean floor, and the rapid expansion of the capital city Nova Thebanni, meaning New Thebanii a tribute to their homeland city in Libertalia. Walls around the whole island were quickly built, along with housing and anything else the citizens needed, all completed in a matter of weeks. Finalising with the town hall and the government and palace district. Now the base and capital of the kingdom was built, the kingdom started to look further afield to expand their influence in the area. The plan was for the kingdom was to become a strong naval power and island nation, and much of their early culture and history was heavily influenced by the ocean, and the powers of the sea harnessing many forms of water magic, and items allowing them to breathe and see underwater. Followed by the creation of magical conduits, littered across the underside of Nova Thebanii granting water abilities like no other.

Kartek Dissolution and Territorial gains
After the dissolution of the Kartek Federation. Sensing an opportunity King Chorboi ! allied with the newly formed nations of Rohel, The Principality of Arxella and the Gertek horde splitting the land between the new nations, giving Thalassii control of a peninsular former Kartek lands, not far from their capital city Nova Thebanii. The land was in bad shape however and needed a lot of work to bring back to its former glory, the new cities of Almorre and Byliss were created in the future and the first Duchy of Almmore soon after.

Thalassii Culture
As a mainly island nation, the Thalassii culture is based around the sea and ocean and the gifts and threats it offers. They are master fishermen, sailors and navigators travelling to many parts of Rathnir and the known world, their ships are envied by many nations, and their sailors and navigators are unmatched in Rathnir. Astrology is also an integral part of their culture, using the stars and planets to guide their ships, and predict and plan for future events. All Thalassii people know how to map the stars to a certain extent. Their markets always offer a wide variety goods, acquired from exotic places not known to many citizens of Rathnir, trading has and is also very important to the Thalassii people, building great markets offering anything that you could want or need and making sophisticated trade routes around the known world, you are likely to see Thalassii traders and ships in many ports, peddling rare goods not seen elsewhere.

Government & Nation Structure
Chorboi and decided to bring a lot of aspects from the Principality to this Kingdom, Keeping it as a monarchy and also keeping the hereditary Prince system. However more government roles and positions needed to be added to fit the need of a nation, rather than a couple of small city states. The Nation is run very similarly with a High Council voting on many things put forward by them and the King, but the king getting final say on all matters. The Kingdom of Thalassii's ruler is the King who makes all of the final decisions and delegates to the rest of the nation, followed by the second in command the Prince Regent , who takes over in times of crisis and when the king isn't around and it the heir to the Thalassii Throne. The Prince Regent tends to be chosen from standing Princes however on occasion, a citizen can be granted the position, automatically heightening them to royalty. The next step down are the Princes which are hereditary royal positions held by high members of the Thalassii class, these royals are automatically granted High Council positions, but can removed themselves from office, or have their position revoked. Princes in extraordinary circumstances if the King or Prince Regent are predisposed, and can also vote in the High Council. However this is more of a ceremonial role. The High Council is vital in the running of the nation, and deals and debates with many of the issues presented to the nation. It consists of the King, Prince Regent, Princes, Dukes and Barons, it also consists of a collection of citizens (Typically and preferably equal, as to give free people the same input as the hereditary nobles of the Kingdom) who are voted into that position when an election is called, which can be called if the High Council or the King decides it is needed. Finally, citizen High Council members can lose their position by replacement in a new election (If there is already too many citizen High Council members), High Council vote, or by revocation by the King if it is warranted. Provinces within the Kingdom are rules over by the Dukes , which in turn rule over the Barons.