Anoshphéy

The Shyhenéy au Anòshphéy (Neo-Anoshphite), or The Duchy of Anoshphey (Traveller's tongue) is a intergrated duchy and vassal of the Empire of Yimmu-Audal, itself a vassal of Certaria. It was previously a vassal under The Empire of Astyllea. Streaching from the Northern points of the Geshem Bay, all the way to the Northern border with Escharia, And from the deserts of Theiotokos, to the isle of Shiny. It's a multicultural Duchy, that is home to many people, towns and heroes of the recent era in Yimmu-Audal history.

History of Anòshphéy
The global history of Anòshphéy mostly follows the main global history of the Empire of Yimmu-Audal, but some events are unique to the duchy. The history of the duchy has been shared and saved, through tales and folklore, with most of the recent history and events being well documented by players.

Foundation, Pre-Trillium War and the Social-Audal Union History
Most of the early foundation of early Anoshphite society is lost, but we know the early Anserii people's founded their first settlements around the northern peninsula of the Geshem Bay, arround lake Carrowmare. These first settlers were lead by their leader, and the first regarded leader of the Duchy, DrLunkin, who established the first settlements of Yirs-Rock. In the other regions, the early ancestors of the Idani and the Caedean people's began migrating to the region, forming their respective tribes and towns alongside the Anserii. In the beginning, the Caedean and Idani tribes stayed out of Anoshphite regions domestic situation but with time, as Yimmu-Audal came to rule the region, they were slowly entered into the duchy administrative power.

It did not long for the Anserii tribes to unite under the lead of Lunkin I, who then established the first nation in the region, known as the Social-Audal Union. Here the teachings of Communisim began taking its roots within the state. The Social-Audal Union was quickly intergrated into the rapidly expanding 1st Empire of Yimmu-Audal, of which it was allowed to retain its laws and structure. This intergration would indirrectly lead to the formation of the region and Duchy of Anòshphéy. It was durring this time that the small settlement of Jirn was settled near the Audalad town of Amos.

Things were relativly peacefull in the region, until the reign of Dalatra and the coming of the Trillium wars. Lunkin had a large distrust towards Dalatra and her own political beliefs. This lead the Social-Audal Union to rebel against Yimmu-Audal with, with leaders such as Ean-Carweather, being one of the rebellion leaders. The rebellion existed for a good amount of time, until the rebel leaders were defeated and Ean-Carweather was executed in the Urnu-Arrak lava pit. After this, the rebellion was re-intergrated, with reprensentation, but after this period, the power of Communisim slowly faded away from the region. Soon after retaking Yirs-Rock, Lunkin, togther with CrazyChaosCaleb, a legendary founder of the origional Yimmu-Audal on Jagdas, founded the town of Yirenes. The Anserii people began developing a fear of foreign cultures, which would stick with it till the arrival of the Poncyréans

After the peace negotiations and the 2nd treaty of Tlahatl, Lunkin decided to lead the Anosphite people into war, with Yimmu-Audal against Escharia and Sikkeost, but it would not be long after, when the Escharian ocupation of the lands of Audal happened.

Theios-Essukdal: Theioism, the Cultural Schism and the rise of the Neo-Anoshphite identity
Nothing much is know about Anòshphéy durring the Occupation era, but the SAU legacy on the region, had cemented that the region would become a region, when the new reunified Kingdom of Theios-Essukdal formed. One of Lunkin I decendents Lunkin II was given the title, Duke of Anoshphéy, and the region got a grand renaissance along with the Audalad regions. Cities that took root in this period were cities such as: Konushum, Siroba, Pheonix and Ersetu.

It was here in the slow reconstruction that one more culture began migrating into the region. These people were known as the Poncyréans(Pontaniedians), who came from the north, in the region previously ruled by Escharia. Its with the arrival of the Poncyréans into the duchy that the cultural schisim of Anòshphéy began. When the Poncyréans, lead by Pontéos, began constructing the city of Postrom Nova, Lunkin demanded the constructions of shrines to the in qoute "Ancestrals" and for daily sacrifizes of bread to them, for the Poncyréans to settle there. Even with the compliance of the Poncyréans, Lunkin decided to ignore the existance of the Poncyréans and some other people from other regional cultures. The Idani and Caedean cultures also got caught in the crossfire of the strict anti-foreigner stance of Lunkin, with him having similar harsh stances towards them. It's only when it became apparent to Lunkin, that the Duchy was becoming multicultural, that he stepped a bit back with his cultural tensions, towards other cultures. This allowed the duchy to have many new towns and villages of Idani, Caedan and Poncyréan majorities, establishing their cultures in the Anoshphite region and the Theiosian Realm.

Even with the heavy Cultural tensions, the Duchy was united in spirit, under the religious unity of Theios. The worship of Theios had been preaty prevelant. The so-called "Funny chair" icon was created and used by the Theiosian Inquisition to convert the non-belivers. Theioisim was very succesfull in Anòshphéy during the Kingdom of Theios-Essukdal, with many of the inquisitors, living in the duchy and operating around the region.

One of the greater achivements of the Duchy was the foundation of the megacity Anoshpiae. The megacity was a idea that came about after the unification of the towns of Jirn and Postrom Nova. The leaders of Pontéos and Lee, talked together with the Duke, Lunkin II about the potential of making a megacity, to rival Urnu-Arrak. Lunkin agreed to the idea, and signed onto the Treaty of Carromare, formatting the megacy of Anoshpiae. Today the megacity has gone through many phases, but today its name has cemented around the name "Jirnoshphéy" or sometimes Jirn for short. The megacity contained the towns of Postrom Nova, Jirn, Yirs-Rock, Serenes, Erebus and Aeeindaroon, is ruled by the City Council.

The health of Duke Lunkin II was deteriorating with the trial against him, made by his wife Sheepy I, whom he killed during the trial. Lunkin was then thrown of the side of a mountain, lit ablaze, thought to have died, yet he survived. It did not take him long to be look as, not fit to rule, by Mistic and the Government of Theios-Essukdal. This lead to his abdication and the rising star Pontéos I taking the title Duke of Anòshphéy. Pontéos would definatively take the steps to end the segregation and mistreatment of cultures, and began the moves towards a more multicultural duchy. This gave all the cultures equal rights, and the Idani, Caedaen, Poncyréan and Anserii was seen as equal. Pontéos, starting his rule quite far into his life, would soon after die, due to his depression and acension. This lead to the acension of the current duke Nattynuke.

Anòshphéy and its expansion during the Second Empire of Yimmu-Audal
With the new rule of Nyles I and with the shift of Theios-Essukdal into the 2nd Empire of Yimmu-Audal, the duchy also changed with it. The previous powerful Theiosian faith, began losing its power, since many of the inqusitors left the faith. This lead to the eventual nonhomogeneous stance in the court of the duchy, not recognizing a main faith, but still allowing the practice of faith for the citizens. The court and faith was also seperated following these moves.

Triumvirate of Denumain, Soléa-Audal and the Brothers War
Fall of Lynmore (annexation)

Fairavon Rebellion

Brothers war

Astyllea and the Consolidation of the Neo-Anoshphite Culture
After the merge of Aldovir and Yimmu-Audal into Astyllea, Anoshphey started going through a golden age both politically and economically. With the new organization of the High Council, many dilligent Anoshphites would end up being voted in and participating in the higher politics. Together with Carn and Lirgal, Anoshphey would be one of the most well represented Elector States in Astyllea, and the representatives would put in a lot of work in the different guilds and roles to keep the nation running. In Jirn, many different industries started popping up, leading to a big economic growth that would lead to the creation of a bourgeoisie. The Steel Mill, the Cockatrice Farm, the Pontrolium and the Aevindaron Forge were the most well-known ones.

With the more decentralized government of Astyllea, Anoshphey was able to focus internally and, as such, a big growth of population happened during this time from immigration, refugees, and higher birth rates. These new people would end up adopting a culture of mixed ideologies, mashed up from the many differing cultures of the Duchy, which would consolidate the Neo-Anoshphite culture as its own separate culture. Most attribute this consolidation to have happened in the south, in or close to the Jirn megacity, where many of the different cultures were sharing their neighbourhoods and slowly integrating into one another.

Another impact of the decentralization of Astyllea and the prior state of Yimmu-Audal that led to the merge caused a considerable loss of patriotism towards the nation of Yimmu-Audal with the end of its existence during Astyllea and the plague of inactivity that swept many of the old Audaladae provinces. As such, a few provinces like Anoshphey, which were putting in more effort than those plagued provinces, started developing a local patriotism to substitute the lack of a national identity in Astyllea. This patriotism was essential to keep the steady growth of the Duchy, as well as bring a sense of local identity after the collapse of the Audaladae national identity. When Astyllea eventually collapsed, such values and strong community would keep Anoshphey as united as ever.

Independence, Loss of Urnu-Arrak and reform into High Kingdom of Yimmu-Audal
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High Kingdom of Yimmu-Audal, the Imperium Triumvirate and the Prisma Rebellion
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Hands Protection, Empire of Certaria and arrival of the Covenant of Kaiho
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Rulers of Anòshphéy
Here is a list of rulers both following the playtime and mytical leaders of the Shyhenéy au Anòshphéy

Mytical leaders

 * Senekín "The Blood-father" I ( Senekín )
 * Yìrs I ( Senekín )
 * Anòkín I ( Senekín )
 * Ylor I and Érissia "The Restore" I ( Senekín and Éría )
 * Ylor II ( Senekín )
 * Carro I ( Carro'éather)
 * Éathor I ( Carro'éather )
 * Ylor "The Fallen" III ( Senekín )

The The first migration and the Soldom of Anòshphía

 * Yìrs II (Carro'éather)
 * Uldroka "The Anòshii" I (Bravníl)
 * Elenor I (Bravníl)
 * Lunkín "The Brave" I (Bravníl)
 * Sìrillyhn I - (Bravnìl)

Social-Audal Union

 * Lunkín "The Followed" I - ( Bravníl )
 * Éan I and Lunkín "The Followed" I - ( Carro'éather and Bravníl )
 * Lunkin II - ( Bravníl )

Duchy of Anoshphéy durring Theios-Essukdal

 * Lunkín II - ( Bravníl )
 * Lunkín "Pumpkin" III - ( Bravníl )
 * Lunkin IV - ( Bravníl )
 * Pontéos I - ( Ponténne-Elernel )

Shyhenéy au Anòshphéy after Theios-Essukdal

 * Nyles I - ( Caicuria'Reris )

Shyhenéy au Anòshphéy after Astyllea

 * (Current Duchess) Ahrín I - ( Aesperii )

Geography of Anòshphéy
The Lands of Anòshphéy are situated on the northern end of the Alteniquia continent, on the border with the Niedene continent. From north to south, the duchy has a wide array of diffrent climates, biomes and natural features.

Northern Anòshphéy
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Eastern Anòshphéy and the Sea of Pearls
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Western Anòshphéy
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Southern Anòshphéy
Southern Anoshphéy is the first region to be recognized with the name of Anòshphéy, With the main peninsula situated between Lake Carromare and Geshem Bay, where most of the first settlements are situated. Its main feature are its roling savana steps and deserts, with only a few hills and cliffs in the countryside, that resides inside the counties of Stomesté and Sáimàra, and the southern parts of Uséri. With its many water ways, many larger cities have sprung up in these regions, and hosting many local cultures and communities within them.

The Great terraforming project
One major change to the origional geography happened when Pontéos terraformed one of the local deserts, to better fit with the rest of the shavana lowland. Most of the desert today, have been converted, with the exception of a region near the ruins of CamelCo. It took over a mounth to finish, mostly only done by Pontéos with help from some of his fellow countrymen Holl0ster, TheMehlemcho_, and his wife Sheepy II. Over 100k blocks of Dirt and grass had been layed across the region. Most of the dirt and grass came from a small island in the neighboring Duchy of Theiotokos and its county of Gebel, where the then Count Ryden, gave the permits to begin digging out the island and turning the region into a lake.

After the completion of the project and the death of Pontéos, the region became home to many new villages and squatters that decided to settle and fertelize the new plain. There has also been maintainance on the region to make sure that the plain still stands and the desert slowly recedes. Most of the sand underneath the dirt have been dug up, to be used for buildprojects around the 2nd Empire of Yimmu-Audal and most importanly, to builds the outer walls of Urnu-Arrak.



Division of Anòshphéy
Anòshphéy is a feudal monarchy, lead by a Duke decided by the previous ruler and the current Emperor of Yimmu-Audal. Anòshphéy is primarily a duchy level title and has diffrent levels of subdivisions. The current main subdivisions are:


 * Shyhenéy (Duchy level)
 * Cálorenéy (County level)
 * Ànhíre (Barony level)

The highest rank is Shyhe, followed by his vassal Cálore's who then have their respective Ànhíre(City/town/village/port owner), Nòsarì(Fort/castle owner) and Lyòrù(Landed noble). Ontop of that, if the Shyhe needs it, they can recruit Vyshíre(Advisors), who can help make decision for the duchy. All final decision and proposals have to be agreed and signed of by the Shyhe themselves.

The most important regions and subdivisions of Anòshphéy are its 7 Counties and their rulers and cultures.

Stomesté
Stomesté, or Stomeste

Sáimàra
Sáimàra or Saimara

Àpasìril
Àpasìril or Apasiril

Shinmaer
Shinmaer or Shiny

Uséri
Uséri or Useri

Shamòshesté
Shamòshesté or Shami

Èirini
Èirini or Eirini

Cultures, Religion and the people's of Anòshphéy
Anòshphéy is a very multi-cultural region, that pride itself on its many people and the many diffrent cultures that live within its region. Its people and religions are diverse and expansive. This section allows you to get a short introduction to each of the cultures you can find in the region.

Culture
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Anserii
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Caedan
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Poncyréan
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Idani
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Castelli
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Religion
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Theioisim
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Hukar Sharud
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Knights of Anòshphéy
Anòshphéy has had a quite unique military experience in its modern history, being one of the only duchies in the 2nd Empire of Yimmu-Audal to have a military force or national guard. Much of its roots are based on the old knightly order named "The Knights of Jirn" which was formed in the early days of Theios-Essukdal, and was lead by Lee.

The first history of the Knights of Jirn begins with its upbringings and its creation as a standing force, ready to defend the duchy and the Kingdom of Theios-Essukdal. The army was handled and lead by the Sahrad of Jirn, and they served the nation proudly. The knights of Jirn were also permitted to construct a Head quaters inside Urnu-Arrak, where they could organize and plan operation. Today the HQ of the Knights of Jirn has been refitted into the official Viodoxan Embassy, yet the origional building still stands there to this day.

With time the Knights of Jirn slowly faded into obscurity as the military proves of Early Theios-Essukdal started to fade away, leading to the order losing its recruits and with time, the order was disbanded, but in the duchy it was soon replaced with the new order known as "The Knights of Anoshphéy". This became a new military force, commanded and controlled dirrectly by the duke and their military officers. This force would serve as a special division in the Audalad army, and would be used as a Militia to defend the Anoshphite countryside from bandit attacks. Its current leader and Grand Marshall is Belisarius the inhertor.

Neo-Anoshphite Court Language
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