Ānaktate of Enovātha

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Overview
The Ānaktate of Enovātha is a collection of 2 major kingdoms in the world of Abexilas. The Rænedeyt of Thorinholt and The Lyndian Empire. These two nations, which were with at war with each other, joined forces to overcome an invading power. After ash had settled, and the two kingdoms reigned victorious, the two kingdoms sort it prudent to join together as one and form the dyarchical Ānaktate, with the word 'Enovātha ' meaning together as one.

Overview
The Lynidian (Pronounced, Lie-nidee-ens), people are native to the region, having shared the region with the Hoflians. Before (INSERT AGE) where in constant conflict, but these where eventually resolved (there will be another doc for that). Lynidians possess no magic. Most of Lynidian civilization is centered around coasts, if not streams or lakes bodies of water are pseudo-essential for Lynidian morale, because of this they naturally develop keen senses for detecting wind patterns, wind speed ect, Allowing them to unconsciously know how to adjust sails and overall be better sailors.

Most Lynidians can stay underwater for extended periods of time thanks to lung capacity. However, there are genetic disorders and diseases (Aelexis Disease, Gjael Disorder) that severely decreases lung capacity called temporarily thanks to a great lung capacity and have much better swimming capabilities thanks to retracting webbed toes. The greatest lifespan of a Lynidian is 151 Years, without medication and  203 with medication, this has impacts architecture, culture, material use and more.

Common Greetings and Phrases
Hello: Igīan (literal translation: health)

Hello (semi formal): Euigīan (literal translation: I wish U good health)

Hello (formal): Euspēra (literal translation: Good meeting you)

Bye: Ēuime

Goodbye (formal):  Ipanithīn (literal translation: we will meet again)

Thank you: Ēumar

Thank you (formal): Omētheon (literal meaning: by the God's grace)

Your welcome: Num (literal meaning: zero, nothing)

Please: Periqalō

Please (formal): Ekliparō

Maybe: Īsos

Perhaps: MĪpos

What is your name: Ti estī su ōnem?

My name is: Mu ōmen estī…

Biology
However not dependent, Lynidian biology is linked to water in many ways. When a Lynidian is a way from water sources, their unique abilities, (Retracting web feet, Expanded lung capacity ability to detect wind patterns, wind speeds ect.), will wain and eventually could risk complete dissolution as these carry through generations if it is without water sources frequently enough.

It has been observed that hair growth is faster in Lynidian biology as it grows double the rate as a human; the reason is unknown but thought to be because of protein rich foods the Lynidians eat in their homeland.

Overview
The Forgeborne are a proud and ancient dwarven race that dwells in the Kragvyrn Mountain range, nestled deep within the towering mountains, with their capital being Mt Vulcan. For millennia, the Forgeborne have been renowned for their unmatched skill in smithing and craftsmanship, forging legendary weapons, armor, and artifacts that are sought after across the realms. They are best known today for their revolutionary steampunk tech, inventing airships, pneumatic systems and a recent breakthrough in prosthetics after the Gauss Straight Incident.

Founding
The history of the Forgeborne is steeped in tales of valor and industry. It is said that they were born from the heart of the mountains themselves, created by the molten god of the forge to be the masters of metal and stone. From their earliest days, the Forgeborne delved deep into the earth, carving out vast underground cities and mines that rivaled the splendor of the surface kingdoms, yet many yearned to dwell on the surface.

As the centuries passed, the Forgeborne prospered, their cities expanding outside the walls of Mt Vulcan after an event called ‘The Exodus’, and their craftsmanship and architecture becoming ever more renowned. They traded their goods far and wide, forging alliances with neighboring kingdoms and earning a reputation as shrewd merchants and skilled warriors. This became the building blocks to creation/joining of the Ānaktate of Enovātha.

History
Whilst the bricks were laid for a prosperous country, all was not peaceful in the kingdom. Prior to ‘The Exodus’, rival clans vied for power and resources, leading to frequent skirmishes and feuds. The greatest of these conflicts was ‘The Molten Massacre’, a bitter and bloody struggle that lasted for decades and saw the current ruling dynasty rise to power.

Despite these challenges, the Forgeborne endured, their spirit unbroken. In time, a great king arose among them, uniting the clans under his banner. Under his rule, Thorinholt entered a golden age, its cities thriving and its influence spreading far and wide after the devotion into the research and development sectors.

Today, the Forgeborne are ruled by the daughter of this king. Her current 40 year old rule has been full of controversy, beginning with her involvement and injury from the Gauss Straight Incident, being seen by many of the Forgeborne as a bad omen. However still, the Forgeborne remained a proud and industrious people, fiercely loyal to their queen and their kingdom. Though the mountains may be harsh and unforgiving, the Forgeborne endure, their forges burning bright as they continue to craft the finest weapons, armor, and structures in all the realms.

The Molten Massacre
In the ancient world, deep below Mt Vulcan, ‘The Molten Massacre’ occurred, and was a dark chapter in the history of the ancient dwarven tribes of Thorinholt, a conflict that erupted between two powerful clans, the Ironfist and the Stoneshield, over control of a rich mining region forgotten to time, yet informally named, ‘The caverns’.

The roots of the conflict can be traced back to a dispute over mining rights and territory. The Ironfist clan had long laid claim to a long forgotten cavern, viewing it as their ancestral birthright, while the Stoneshield clan believed that they had equal right to the region due to its abundant resources and prior presence there.

Tensions between the two clans came to a head when a group of Stoneshield miners attempted to establish a new mining operation in the heart of the caverns, directly challenging the Ironfist's authority. The Ironfists saw this as an act of aggression and responded with force, leading to a series of skirmishes and raids that quickly escalated into all-out war.

The conflict was brutal and unforgiving, with both sides employing their most skilled warriors and craftsmen in the fight. The caverns ran red with blood as the two clans clashed, each determined to emerge victorious at any cost.

The turning point of the conflict came with the use of a devastating weapon known as ‘The Molten Core,’ a powerful magical artifact that could unleash torrents of molten metal upon the battlefield. The Ironfist clan had managed to secure the artifact and used it to devastating effect against the Stoneshields, decimating their forces and forcing them into a retreat.

The aftermath of the Molten Massacre was devastating. Both clans had suffered heavy losses, with countless lives lost and entire communities destroyed. The caverns, once a rich and vibrant region, lay in ruins, its resources depleted and its land scarred by war.

In the wake of the conflict, the surviving members of both clans came together to broker a fragile peace. The caverns were declared neutral territory, with both clans agreeing to share access to its resources in exchange for an end to hostilities.

The Molten Massacre, prior to the unification of the tribes taught to the tribes the importance of battlefield ingenuity and prowess, yet coming into the united age, its meaning stands as a stark reminder of the destructive power of war and the importance of finding peaceful solutions to conflict. It is a lesson that the dwarven tribes of Thorinholt have taken to heart, vowing never again to let such bloodshed darken their land in petty domestic disputes.

The Exodus
After the unification of the tribes, the king found his lands inside Mt Vulcan to be under strife, as we know today, ‘The Exodus’ is a pivotal event in the history of the dwarven clans of Thorinholt, marking a political shift from the younger generations to leave their ancestral underground cities and settle above ground, emerging from the depths of Mt. Vulcan and forming the first outposts.

For generations, the dwarven clans had thrived in the deep caverns and tunnels beneath Mt. Vulcan, mining its rich veins of ore and crafting magnificent works of art and industry. However, as the centuries passed, the population grew, and the underground cities became increasingly crowded and stifling.

After much debate and deliberation, the king of the dwarven clans made the historic decision to provide the option to their people to move out of the mountain and into the world above. The Exodus was a monumental undertaking by the Thorinholt royalty and citizens, requiring the dwarves to forge new paths through the uncharted wilderness and overcome countless challenges along the way.

As some of the dwarves emerged from the depths of Mt. Vulcan, they were greeted by a world vastly different from the one their ancient scripts had said they’d left behind. The sun shone brightly overhead, and the land stretched out before them, teeming with life and potential. It was a daunting but exhilarating sight, and the dwarves embraced their new surroundings with a mixture of awe and determination.

The dwarves settled in the foothills of Mt. Vulcan, establishing a new city as a testament to their resilience and ingenuity. From there, they began to spread out across the land, building new cities and settlements and forging alliances with the other races they encountered; most of which would not last long due to a local conflict, which saw the Forgeborne remaining neutral before stepping in after the devastation to topple the remains of the ruined nations.

The Exodus marked a new chapter in the history of the dwarven clans, one in which they embraced the challenges of the surface world and embraced their destiny as a people of both the depths and the heights.

The Yugenmura - Thorinholt border
As Thorinholt's prosperity grew, so too did its ambitions. The kingdom sought to expand its influence beyond the mountains, venturing into the lands beyond in search of new resources and allies. Led by the king, before his death; the dwarves embarked on a series of campaigns that would shape the course of their history.

The dwarves ' expansion was met with both triumph and challenge. Yet, through superior tactics, technology, and the unmatched skill of their warriors, the dwarves prevailed time and again, carving out a vast realm that stretched across the mountains and into the lowlands, meeting the First Lyndian Empire along the sea.

It was during this period of expansion that the dwarves first encountered the kitsune tribes of Yugenmura, a proud and enigmatic people who dwelt in the lower mountain forests and plains to the south-east of Thorinholt. The kitsune were skilled hunters and warriors, and their lands were rich in resources that the dwarves coveted.

At first, the relationship between the dwarves and the kitsune was marked by suspicion and occasional conflict. The dwarves sought to expand their territory into the kitsune lands, while the kitsune viewed the dwarves as interlopers threatening their way of life.

Despite these tensions, there were those among both peoples who saw the potential for cooperation. Trade began to flourish between the dwarven cities and the kitsune tribes, with the dwarves offering their finely crafted goods in exchange for the rare herbs, spices, and furs of the kitsune lands.

After the death of the king, his daughter decided these economic ties needed to grow into a strong alliance, forged through mutual respect and the shared desire for prosperity. In the resulting years, the dwarves taught the kitsune the art of metalworking, while the kitsune shared their knowledge of the local land and its secrets.

Today, the alliance between Thorinholt and Yugenmura stands as a testament to the power of cooperation and understanding. Together, they have prospered, their realms linked by trade and friendship, ensuring a bright future for both peoples.

The Gauss Straight Incident
‘The Gauss Straight Incident’ refers to a tragic event in the history of the Forgeborne that resulted in severe injury to the vocal cords and windpipes of the current queen.

The incident occurred on the southern river of the Gauss Straight, during a demonstration of a prototype pneumatic weapon, designed by the kingdom's most skilled engineers and inventors, five decades after ‘The Exodus’ in the wars against the realm’s neighbors. The weapon was intended to revolutionize dwarven warfare outside their settlements, offering unprecedented range and accuracy with the intention of hitting multiple targets.

During the demonstration, a catastrophic malfunction caused the weapon to seemingly break. The weapon was removed from the testing range and in attempts to remove the blockage fired the ammunition into the crowd. The young princess of the king at the time, now the current queen, was hit in the throat with the projectile and suffered severe injuries to her throat and vocal cords.

The princess’ injuries were life-threatening, and she was rushed to the kingdom's finest healers for treatment. Despite their efforts, they were unable to fully restore her voice, leaving her with a permanent and debilitating injury for the preceding decades, learning a form of sign language to communicate with others.

The Gauss Straight Incident sent shockwaves through the kingdom, not only due to the princess’ injuries but also because of the implications for dwarven innovation and progress. The weapon was deemed too dangerous to continue development for the time being, and the project was scrapped entirely by the king out of respect and concern for his daughter.

Decades after the incident, the queen faced many challenges, both personal and political, as she learned to cope with her injury and the mental toll the event took on her life. A decade prior to her taking the mantle as ruler, the engineers researched ways to restore her voice, leading to breakthroughs in prosthetics for the wounded in war, but also for the queen, as she could now speak, even if her voice sounded slightly robotic. Despite her hardships, she has remained a strong and capable ruler, guiding her kingdom through times of peace and prosperity. The Gauss Straight Incident serves as a reminder of the dangers of unchecked ambition and the importance of caution in the pursuit of progress amongst the dwarves as it's used to sway ambitious researchers to proceed with caution.

Outposts
After ‘The Exodus’, the towns and cities that followed came to be known as ‘Outposts’. One of these outposts, founded after the Kitsune-Dwarven alliance, is shared on the Yugenmura - Thorinholt border. This town is called Fursten. The name was suggested by the Yugenmura people who said it was an old world name from their home on the other side of their ancient portals. Trade and culture mix heavily amongst both Kingdom's populations in the town, acting as a melting pot and an unofficial capital for the alliance.

Colloquialisms & Pronounciations
Within the kingdom, there are many colloquialisms to which the everyman uses. Many of which are used to abbreviate a people. For instance, the kitsune of the kingdoms are refered to as ' Yapps ', whilst the names meaning has been lost to time, the general consensus is that the expressive talking or ' yapping ' of the kitsune is what led to the term. There is also a difference in pronounciations of the queens name, this difference can be used to determine ones affinity towards the queen. Those in favour call her majesty by her name as ' Cinder ', with those against the queen refer to her as 'Sin-deer '. The difference in pronounciation is used amongst anti-monarchist groups as a means of disrespect.

Ruling - Coppergear
The Coppergear Clan is the current ruling clan in the kingdom. It emerged as a unique faction among the dwarven people, known for their pioneering spirit and innovative approach to technology. While many clans focused on traditional craftsmanship and mining, the Coppergear Clan saw the potential for a new era of advancement through the fusion of magic and machinery.

The clan's transformation began when their leader discovered ancient texts detailing the lost art of steam engineering. Intrigued by the possibilities, the king and his clan delved deep into research, combining their knowledge of metalworking and engineering to create a new form of technology powered by steam.

Their inventions ranged from steam-powered vehicles and later airships after The Exodus and automatons to intricate clockwork mechanisms and weaponry. The Coppergear Clan's creations were not only functional but also beautifully crafted, incorporating intricate designs and ornate detailing that set them apart from the more utilitarian inventions of other clans.

Despite their success, the Coppergear Clan faced opposition from more conservative factions deep under Mt Vulcan and its greater dwarven society, who viewed their inventions as a dangerous departure from tradition. However, the king and his followers remained steadfast in their belief that their inventions would bring prosperity and advancement to their people.

Long after The Exodus, and as word of their inventions spread, the Coppergear Clan, now unified with the other dwarves by the king, became sought after across the realms for their expertise. They established trade routes in order to exchange their inventions for resources and knowledge that further fueled their innovation.

Today, the Coppergear Clan and their inventions have helped to shape and revolutionize the current trade and geopolitical landscape within the region, and their legacy lives on as a testament to the power of innovation and adaptation.

1) Stoneshield
The Stoneshield Clan traces its lineage back to the earliest days of Thorinholt, when the kingdom was first founded by the legendary king. The clan takes its name from its founder, who was said to possess skin as tough as stone and a will as unyielding as iron.

The Stoneshield Clan is known for its staunch defense of the kingdom's borders and its mastery of defensive warfare. They are skilled builders and engineers, constructing some of the most formidable fortresses and citadels in all of Thorinholt. The Stoneshields are also renowned for their craftsmanship, particularly in the art of stone carving and masonry.

Despite their martial prowess, the Stoneshield Clan is also known for its deep sense of honor and duty. They are loyal to the crown and to the kingdom, and they will stop at nothing to defend their home and their people from any who would seek to harm them.

2) Ironfist
The Ironfist clan was one of the oldest and most respected dwarven clans, known for their skilled warriors and masterful craftsmen. For centuries, they dwelt in the heart of Mt Vulcan, mining its rich veins of ore and forging legendary weapons and armor.

Before the Molten Massacre, the Ironfist tribe was at the height of its power and influence. Their warriors were feared across the caverns, and their craftsmen were renowned for their skill and artistry. The clan's stronghold, was a bastion of dwarven strength and tradition, its halls filled with the echoes of a proud and noble lineage.

However, the peace and prosperity of the Ironfist clan were shattered by the Molten Massacre. When the Stoneshield miners attempted to establish a new mining operation in the heart of the caverns, directly challenging the Ironfist's authority, the Ironfists saw this as an act of aggression and responded with force, resulting in all-out war.

The aftermath of the Molten Massacre was a dark time for the Ironfist Clan. Whilst they’d inevitably won the war, their reputation ensured they’d be relatively isolated amongst the other dwarven tribes. In the years that followed, the Ironfist Clan struggled to rebuild and recover from the devastation of the war, and the caverns they claimed laid barren and decimated - ultimately worthless.

Today, The Ironfist Clan remains a proud and resilient people, determined to honor the memory of their fallen kin and rebuild their legacy. Though the scars of the Molten Massacre run deep and debate amongst the contemporary of their clan dismiss the idea of ever reclaiming their former glory.

4) Swiftpick
The Swiftpick clan is a relatively young clan compared to the ancient lineages of Thorinholt, forming after The Exodus, but they have quickly made a name for themselves as the kingdom's premier miners and prospectors. The clan takes its name from their agility and speed in navigating the treacherous tunnels and caverns of the mountains.

The Swiftpick clan is responsible for discovering many of the richest veins of ore and precious minerals in Thorinholt, being sent out on expeditions, both because of their prowess and their desire to scout aboveground. This of course being because of their youth as a clan. They are also skilled craftsmen, known for their intricate metalwork and jewelry.

Despite their focus on mining and craftsmanship, the Swiftpick clan is not without its warriors. They are fierce fighters when provoked, and their knowledge of the mountains gives them a distinct advantage in battle.