Entropy

Entropy was an unpredictable higher being who influenced events across Rathnir, heightening in activity after the First Rathnir Coalition War, until her imprisonment, behind the End Portal of Eldham, and later complete destruction.

As of July 7th 2021, Entropy's body, soul, mind, and essence is completely non-existent. There are no conditions under which Entropy may return to existence in any form.

Overview
Entropy was a being associated with the Void. Her name is defined to be a gradual decline into disorder. For that reason, she was closely tied to nihilism and the concept of idealizing extinction. Entropy historically had issues with ideals of growth, self improvement, and order. On the other hand, she reveled in watching mortals make strange and detrimental mistakes and adored any soul who was too stubborn or too foolish to change. Death was agreeable to her, and for this reason, life and its progression seemed almost idiotic in the face of her antagonistic pessimism.

Despite her nihilistic beliefs giving rise to the popular assumption among mortals that she was incredibly serious and stoic, Entropy was surprisingly immature - often being impulsive, petty, and prideful. While she was by no means ignorant, she could often make short-sighted decisions.

Her relationships with others tended to be limited to those that idealized and worshiped her and those that hated and challenged her, making her incredibly inexperienced and callous when it came to communicating with the mortals she favored or respected.

Entropy had been known to influence several major events in Rathnir, specifically the Carpicious Raids and The First Rathnir War. Carpicious, her sole worshiper at the time, committed many atrocities to appease the void entity, and Entropy responded in kind by guiding the young woman to commit larger atrocities which shaped the world in her image. However, the void entity did not yet possess a physical form, so she influenced Carpicious through possession and telepathy. Many, being unaware of Entropy's existence at the time, assumed the young woman had gone mad. The fracturing of the Moon, which occurred many moons after Carpicious’s possession, was brought about through Entropy’s influence over RedFireRex, and, following this event, she gained a physical form in the world of Rathnir and was able to possess far greater power and influence than ever before.

Birth and Time in the Void
It is not known when or how Entropy was born, but it is known that she was born in the Void. Within the endless darkness, Entropy was imprisoned - unable to move, speak, or experience anything besides her own thoughts. She was aware, or, at least, convinced, of the impermanence of the world of Rathnir and its inevitable end. This realization, combined with her immobility, resulted in great agony. She was frustrated to be trapped and unable to experience the realm that would eventually fade away.

It is unknown what caused Entropy to be immobile: whether it was a natural reality of the void, self-imposed on accident, or was imposed onto her by something else within or beyond the void. It is also not known exactly how she came to the conclusion that the world would inevitably be destroyed. Alas, she eventually escaped her binds to then exist in Rathnir.

Attachment to Carpicious
Following the Destruction of the Jagdas cult, Entropy somehow gained access to the mortal realm and was able to telepathically speak to a former Jagdasite leader named Carpicious. Carpicious, whose objective had been to become High Queen of Jagdas and rule the world, became delusional and blamed an entity she called "Fate" for the cult’s destruction and for robbing her of her position as High Queen, despite having no realistic chance of obtaining the title.

Entropy enticed Carpicious with a grand vision: the chance to rule the world. However, for this dream to become reality, the young woman was charged with the condition that she perform extensive worship and entertainment for the void entity. Being ambitious and vengeful, Carpicious accepted the deal, and became the first and only worshiper of the void entity. Carpicious eventually began to refer to the being as "Entropy", due to her desires and sources of amusement being chaotic, bloody, and violent.

As a worshiper of Entropy, Carpicious involved herself in various destructive events solely for the amusement of the void entity. This started with what was known as the Carpicious Raids: a series of raids led by Carpicious across numerous major cities in Rathnir.

Carpicious also served the interests of Entropy during her reign as Empress of Yimmu-Audal by declaring war against the Trillium Alliance. Unlike Yimmu-Audal and allies of the coalition, who were motivated to war due to Escharia's occupation of Urnu-Arrak, Carpicious' motivation for war was to drag all of the major powers into conflict and create widespread chaos throughout the world.

Detatchment
Athaz the Traveler became aware of and began to investigate Entropy following a heartfelt interaction with Carpicious just before her coronation. He became upset by the harm done to his friend, so Athaz identified Entropy as an enemy to himself, his friend, and the entire world and made attempts to prevent her influence over Carpicious.

The situation between Carpicious, Entropy, and Athaz hit a boiling point during the Athazolant Raid: an attempt by Carpicious to further amuse the void entity after her failure during the First Coalition War. Entropy hoped to see the two immortals fight each other, in spite of Athaz's sworn pacifism. However, her hopes were dashed when Athaz, remaining true to his word, ultimately refused to raise a weapon against Carpicious during the entire ordeal, allowing himself to endure numerous blows in order to not harm his friend. He thoroughly denied the spectacle Entropy had hoped for. Seeing that Carpicious had failed her again, Entropy became bored and detached herself from her - ceasing any further possessions or temptations and finally allowed the young woman to regain her sanity and peace of mind.

Entropy then tried her luck at possessing Athaz. She teased him with various grand apparitions and taunted him with messages demanding worship. When these temptations were refused, Entropy became enraged and attempted to scare Athaz with frightening illusions. One illusion suggested that Grizzly Bear, Capricious' bar, had come under attack by arson - which would leave Carpicious, the bar-tender, severely injured and the bar itself engulfed in flames. His fear at this happening drove him to immediately investigate. After making haste, Athaz found the bar and Carpicious inside unharmed, and he soon came to the realization that Entropy was merely propagating a ruse. He had nothing to fear and promised himself then and there to never allow Entropy to control him again. In the company of his friend, he exposed the void entity’s wickedness. As he spoke to her, Carpicious finally came to understand the truth, and, at long last, she abandoned her worship of Entropy. It was at this moment that the void entity lost her first and only worshiper. Entropy became furious.

Awakening in Rathnir
Entropy would officially awaken with the shattering of the moon that occurred by the hand of RedFireRex, although it is not understood exactly how this occurred. What is known is that beyond that point, Entropy was able to appear before people throughout Rathnir in a physical form. She would begin to cause havoc and demand worship from numerous individuals. However, this would prompt the signing of the New Guard Pact and the declaration of a Crusade against Entropy by Athaz, involving the Uldarash Empire, the Bardonian Empire, the Viodoxan Empire, and Theios-Essukdal. The efforts of the four nations involved in the crusade would greatly limit her capabilities in gaining new followers across Rathnir.

Of what she was able to accomplish, Entropy had summoned creatures at population centers within nations involved in the crusade, and killed as well as corrupted the spirit of Rum Knight, gaining a powerful ally against the crusader nations who would successfully bring more people under the control of Entropy.

During her time on Rathnir, Entropy was known to visit and personally interact with the leaders of the crusade, most notably Athaz, who she would believe was a friend of hers, as well as Ningal Mistic, Regent Archon Valen, and Emperor Aurelian. However, there are countless other accounts of interactions with Entropy during this time from those who were not involved in the crusade, most notably from Sareariel Lelya-Earcala.

The topics of these conversations differed depending on Entropy's relation to the person, but the interactions would always center around Entropy trying to poke at the person to see what they did, and often to confuse or upset them for her amusement. As a result, discussion commonly wrapped around subjects such as the victim's insecurities or experiences, but could also turn into simple guessing games, and even philosophical debates if the victim possessed enough wit and boldness to challenge Entropy in one.

Imprisonment and Death
Entropy's home would eventually be discovered by the crusade, when a map to the Eldham End Portal was discovered in Ustokol. The crusaders who had collected the 12 eyes of ender beforehand were able to open to portal, and battled against dragons, monsters, spirits, and Entropy herself. This resulted in her entrapment in the end following her defeat.

Unsatisfied with the outcome of her survival, and still wanting vengeance, Athaz would bring the New Guard back through the portal, in order to finally bring an end to Entropy. He would go out of his way to break the seal keeping her in place, specifically to kill her. Before too long, the fighting was over, and Entropy would be destroyed: evaporated into the void without any trace or remains.



Traits
Entropy was known to have some form of immortality, or at the very least, an extremely long lifespan - however, this would be shaken when she was finally killed. She possessed some form of omnipresence, being able to see what anybody was doing and listen in on any conversation, at any time, whether private or not. The one limitation to this was her own interests, as she was selective in which conversations she chose to listen to. She existed in an incorporeal state with no physical form, being entirely undetectable until she chose to make her presence known.

Entropy was also capable of creating objects at will. The most common item that was directly connected to her was a bottle of dragon's breath labelled "Entropy", which many people across Rathnir had reported receiving. However, she was not limited to just this, also having shown the ability to create enchanted weaponry and even unnatural artifacts. She could destroy her constructs as easily as she could create them.

Entropy's most notable ability were her ways of emotional manipulation. She was an expert at preying on people's weaknesses, convincing otherwise normal, mentally stable people to turn to her and her disorderly ways through a variety of manipulative and abusive tactics.

Religious Interpretations
Entropy was said to be in close connection with the Blood God by the Red Cult, due to her and the Blood God's aligning goals, though in opposing ways.

In the Twin Dragon belief, Entropy is identified as the 74th Demon General "Huayin", and is believed to be alive, as well as having an extremely identical look to Entropy. However clear these two may actually be the same person is disputed, as there is written and even oral accounts of Entropy and Huayin at the exact same place at the same time, as well as interactions with each other. Further evidence is that Entropy met her fate against Athaz in the Void, while Huayin was nowhere to be seen before or after the event. The origin story of Huayin differentiates from Entropy, claiming that she destroyed the very first world of Paxia, when Entropy appeared many years later after Jadgas' colonization of Rathnir.

In Soleannen, Entropy is believed to be nothing but a nuisance and a minor spirit drunk on power. Those who feared entropy believed her to be a manifestation of Gala, but the Kirrentai silenced this belief and stated that there was nothing to fear from a minor spirit so long as you fought with the cohort of the gods on your side. The fact that the Soleannen states came out relatively unharmed further cemented this attitude among the Soleannen peoples.

In Sakrelism, Entropy is recorded in the Book of Darkness as the daughter of Darkness and his fourth Manifestation, who was born in the void. Darkness raised her to help destroy creation, though Entropy rejected her father and instead chose her own path. Entropy fled to the far side of the moon and there slumbered for many centuries. Entropy was awoken later and visited Rathnir to spread chaos on such a massive scale that Sakrelith himself took notice and banished her back to the moon, where Sakrelith cast a spell on Entropy to once again slumber. Sakrelist prophecy foretells that one day Entropy will awaken again and return to Rathnir to spread chaos for a second time.

Some cultists across Rathnir deny Entropy's death, and continue to worship her in vain.

Trivia

 * Entropy was created and later developed by Carpicious
 * Entropy was played by Carpicious for nearly all of her appearances, except for during the End Event, where she was played by StoneyStoner so that Carpicious could participate in the event on her main account
 * Entropy was canonically written by Carpicious to be permanently dead. There are several reasons for this.
 * Entropy played a role in a story arc and character arc, for which death was always meant to be the conclusion by her author.
 * Entropy's weakness to the weapon that killed her is a fundamental part of her lore. For her to have survived or returned in any form would imply that she cannot be Entropy, which is a contradiction.
 * Carpicious believes that if someone is talented enough to create a new storyline involving Entropy, then they must be talented enough to create a new character. She encourages other players to write stories and characters of their own, to establish their own unique places in Stoneworks history.
 * Entropy was originally a metaphor for the server's boredom levels. When the server got bored, Entropy got bored. She was a device to encourage RP on the Stoneworks server. The use of Entropy was to elevate everyone's gameplay. Entropy is named Entropy, not chaos, not anarchy, not discord, but ENTROPY. That was because other words tend to be used as an excuse to be rude and aggressive to other players. Entropy was meant to be a wild, fickle, and seemingly cruel deity, but out of character, she was never meant to take fun at the expense of other players.
 * The original skin design for Entropy consisted of a texture resembling red tinted tv static. This skin was never used officially.
 * The Entropy account never dropped a head. This is because she was never killed in game, except for once during the End Event, and once by Athaz afterwards: both instances occurring in the End Dimension, where angel chests wouldn't spawn.
 * The person who got the final hit on Entropy during the End Event was KKN34. A collection of special crying obsidian named "Entropy's Tantrum Tear", was given out to participants, bearing their name in the item description
 * The final fight between Athaz and Entropy was a legitimate, fair 1v1 between Athaz and Carpicious with Sharpness 3 Diamond Swords, and Prot 4 Diamond Armor.
 * This happened because Carpicious was unsure how to wrap up the Entropy Event line, seeing as most of it had been poorly executed, and planned to shelf her to potentially bring back later. Athaz, who had been involved with the event line since before it began, asked if it could end with a fair 1v1, with the outcome determining whether the character would die off, or get away, as he disliked the lack of agency and unreliability that came from shelfing the character for another day in the future.
 * The matter of who was better was also a genuine curiosity at the time, as Athaz refused to fight even off of the server for some time.
 * Sharpness 3 was used to make the fight more unpredictable, as it had been observed in practice fights that the strength of the swords used would change the outcome due to the playstyles of those involved being more aggressive, or defensive.