Tokora

The Tokora is what the dwarven people call all their gods. Its a name that represents them as a whole. The Religion is majorly followed in the kingdom of Varn Torum. The Tokora consist of eight Gods. Two of those Gods are The Supreme Beings, Tokad and Yora. Tokad's Titles are The Flame Father, The Great Judge, God of Blood, and The Lord of War. Yora's Titles are Earth-Mother, The Kind Mother, Goddess of Bounty and Mercy, and Goddess of Life.

[To see more about the people, check the Dwarves.]

Religious Hierarchy

 * 1) The Prophet (Vakir)(ᚡᚪᚴᛝᚱ), The Voice of The Gods, and head of the faith.
 * 2) The Cardinals decide holy canon. They decide what writing, and teachings of the church are canon and are chosen by The Vakir, from The High Inquistors. They keep their positions within the Inquisitors.
 * 3) Grand Inquisitors: They are the highest ranking members within The Tokoran Church. They take orders directly from The Vakir, and are autonomously allowed to expand the church through recruiting, building churches and rooting out heresy.
 * 4)  Paladins: A lower Inquistor who takes orders from the High Inquisitors. They take action in expanding the church in whatever means are dictated to them by The Grand Inquistors and Vakir.
 * 5) Blood Brother: An ordinary faithful who does not have a role within The Church. Though all Tokoran faithful, are expected to proselytize.

History
Founded by The Vakir Sueyuet Dokam. He as prophet, is said to speak with the gods, conveying the tenants of the religion.

Main beliefs and practices
The Tokoran religion is based upon the belief, that The Tokora created the world everything in it and most importantly the dwarves. They believe the gods, created the dwarves to supervise the other races and that every bit of riches that lay underground was a gift to their people. Virtues of the religion are, charity, bravery, hardiness, and industriousness. Vices of the religion are greed, cowardice, weakness, and sloth.

To be inducted into the faith as a dwarf. There must be a renunciation of all ties to other gods, and a professing of believe that The Tokora are the only gods. The induction is different for a non dwarf. If you are a non dwarf who wishes to enter the faith you must first become a dwarf. To do that you drink a bottle of "giants blood" and with that you step into lava and be baptized as a new adherent of the faith.

The Tokora

 * Gods and other divinities:
 * Tokad, Flame-Father: God of fire, blood, justice, and war, he is credited with providing courage and their characteristic “fiery blood”, as well as victory in combat, justice in disputes, and honor after death. Described as having golden skin, save for hands the color of blood, bronze hair, including a heavy beard, and being wreathed in flame.
 * Yora, Earth-Mother: Goddess of stone, the earth, the sea, and bounty, she is credited with the creation of the dwarvish people, as well as being the source of ore, jewels, and other bounties within the ground. Usually described as having hair like coal, skin like soil, and eyes the color of stone.
 * Ori, First Forge Master: God of smithing and other metalwork, described as having skin like iron and eyes of coal. Written as being “son of Tokad, elder of Kron and Fari”
 * Kron, Lord of War: God of strategy, battle tactics, and military skill, described as having blood red skin and fists made of bronze, being “younger brother to Ori, older to Fari”
 * Fari, Harvester: God of agriculture, hunting, animal husbandry, and the bounty of the surface, described as having fair skin like flour and hair the color of full-grown wheat. Written as being “youngest to Ori and Kron”.
 * Bor, First-Scribe: God of The Waters, writing, logic, discussion, argument, and curiosity, and credited with the invention of philosophy, Bor is simply described as having blue hair “like the sea”. He is also written and spoken of as “Son of Yora, elder to Sori and Gol”.
 * Sori, Sculptor-Muse: Credited with giving artistic expression and creativity to dwarven crafts, this goddess is described as having golden eyes and deep red hair. Stories also commonly say she is “younger sister to Bor, older to Gol”
 * Gol, Merchant Master: God of trade and business sense, Gol is credited with providing dwarves with their mind for commerce and their sometimes-greedy nature as a result. Said to be the youngest of Bor and Sori, Gol is described as having skin the color of silver and having literal emerald eyes.

Holy Texts
Tokora: Az Kron

The Red Church
The Red Church is a religious institution which heads rituals, and leads towns for the church. Headed by Vakir Sueyuet. Its purpose is to proselytize and hopefully convert others to the faith.

The Phoenix Sect
The Phoenix Sect is a holy order. Headed by The Vakir(Prophet) Sueyuet. Its purpose is to protect from the follower of religions considered Heretical. Its many task is to find heretics within the religion and destroy false doctrine.

Mallean Tokora
The Mallean Tokora is the subtype of Tokora of the Malleans. In their form, before the great purge of the giants in, what is now known as the nether by Tokad, their first emperor, Malleus, learned the holy craft of smithing from these giants. Since their destruction, the malleans are the only ones to master smithing to it's fullest potential. They know the nether as the caverns of Hammerdeep.

After the great purge, the nether was infested by demons, blazes, piglins, ghasts and the most powerful ones, the withers. Boic, the brave, who is a holy figure in Mallean Tokora, defeated a wither using a nether star ("A diamond like the sun") after he enslaved the mallean dwarves. He became the second emperor of the first Mallean Empire.

Symbols

 * Redstone: Symbolizes the life force of the dwarves, gifted to them by Tokad.
 * Redstone encased with diorite: It symbolizes both the bright sun extinguishing darkness, and The Blood Moon of Judgment which is a sign of Yora's mercy fading.
 * Lava is seen as The Blood of Giants made holy by Tokad's wrathful anger that boiled it into the hot substance it is today.
 * Nether Stars: A symbol of light and withstanding evil in mallean symbolism.
 * Dragons: The incarnation of destruction for malleans.