Frostmarch

Frostmarch is a Valdic nation-state holding vast territory in the east of Sørligste. Its capital city, Erðvald, sits on the banks of the River Artir. Frostmarch is a founding member of DE ASS, the alliance uniting near all nations of Sørligste.

History
To read of the history of the region before the March, consult the page on the Valdic Peoples.

Founding, Insurrection, and the Early Boom
Frostmarch was officially founded on the 12th of December, 2020, when Jarl Green of Erðvald declared independence through insurrection of the Sørligste Confederation. Over the weeks following, territory would steadily be taken from the Confederation and incorporated fully into Frostmarch. This starting period would be known as the Early Boom, in which Frostmarch would gain a large population and begin to quickly grow, as the idea of a Nordic style nation hadn't been thought of yet.

By the 27th of December, the Sørligste Confederation disintegrated, and all remaining territory was split between Frostmarch and Jarldom of Suðerlind.

Membership of Crescent Concordant
Early in its history, Frostmarch had been approached by the Crescent Concordant regarding membership. During early-mid December, Frostmarch was fully integrated into the CC, wherein it would assist in attempts to stall northern aggression.

War of the Pyramids
On the 12th of December, two mysterious pyramids of bedrock appeared in the south, one in the far western land of Jcon, and one within the then Sørligste Confederation. Control of the pyramids brought about great power and wealth, and so conflict over them began.

With the assistance of the Crescent Concordant, efforts began to hide the Pyramid near Frostmarch (Pyramid B) and to fortify the pyramid near Jcon (Pyramid A). Frostmarch warriors were sent to stand among the forces of the CC to defend both. Despite their efforts, none of these efforts succeeded, either in securing the pyramids or in defending CC land.

In the effort, CC operatives created the Sárið through dark means, forever scarring the March. The Jarls were not consulted, and much friction followed this decision. In the end, Frostmarch withdrew its warriors from the front and refused to cooperate with the pyramid offensive any longer.

Age of Banditry
As Frostmarch's military power waned after the disastrous events of the Pyramid Wars, many saw opportunity to plunder. The snow wastes came to be home of a raider clan, whose name to this day remains unknown. This clan led a week long campaign of plunder and terror throughout the March, ending with an attempted siege of Erðvald.

The raiders had snuck into the city through its still unclaimed wall and began to pillage its farmland. Unfortunately for them, they were cut down amongst the wheat before they could escape with their plunder. Greater efforts were made to defend Erðvald, and the bandits never returned. To this day, Erðvald has never once been breached by an invader.

Iceland Incorporation
On the 21st of December, iam_nekk stepped down as leader of Iceland, to retire south in peace. A transfer of ownership was negotiated, and the territory was transferred to Frostmarch for maintenance, upkeep and temporary control. As of yet, iam_nekk remains in peaceful retirement and Iceland is under Frostmarch control.

Southern Settlement
Seeking to utilize the untapped resource of Ice Spikes in the far south, Jarl Beans set out to occupy the town of Skjaldreyja. Following the towns establishment, a weystone path was build by Jarl Green linking the outpost to the capital. Over the following days, the settlement would prove its worth, producing great mineral wealth and, of course, plentiful ice of all kinds.

Departure from the Crescent Concordant
On the 30th of December, following a period of strained relations and decay in communications, Frostmarch decided to leave the Crescent Concordant. Despite their departure, they continued to assist the Crescent Concordant until it collapsed on the 25th of January, 2021. This would begin the The Long Chillin Period, where Frostmarch stayed out of the world's politics.

Space Age
Following the mass production of Crimson Wine, Jarl green and Jarl beans travelled north. Jarl green consumed the wine (totalling 12 bottles), and became the first mortal to breach the Firmament and enter the stars. From then on, efforts began to send more to the skies. The Frostmarch Space Agency was founded in Skjaldreyja, and Jarl beans was also sent skyward. Efforts to colonise the stars failed.

Partition of Farnoka
Farnoka, one of the two independent Valdic States of Rathnir, had long been declining. Eager to integrate it into the March, negotiations began with the Kronesian Empire regarding who would come to occupy its lands. Eventually, a joint split of the land was decided. Kronesia would control the capital city and its northern territories, while Frostmarch would take the south, along with first pick on pillaged loot. Vesverga was established by Jarl Cryo to watch over the west, notorious for its crime after the Age of Banditry.

Establishing DE ASS
Following the collapse of the Crescent Concordant, a vacuum of power existed in the south. Kronesia had always been a great ally of Frostmarch, having stood together during the savage Walmart Massacre, and having agreed cordially to split the lands of Farnoka. Together, they agreed to form a union in which all nations of Sørligste could know prosperity.

Frostmarch favoured an economic union of regulated trade, given their experience in trade and economic management. Kronesia, having known first-hand the wrath of the north, instead wanted a military alliance against invasion. To meet both needs, the Defensive and Economic Alliance of Southern States was born. Over the following weeks, Soumere and Pahonja would be brought into the alliance.

Occupation of Suðerlind
As Farnoka was under Frostmarch control, Suðerlind was the only Valdic State beyond the authority of the March. After its people had long been abandoning its castle capital for greener pastures, the land was seized, and the capital left under the watchful eye of Jarl metagall. Along with this, some of the far eastern claims of Regalia were taken, although much was given to the members of DE ASS, to whom the territory was more useful.

Partition of Kronesia
As all the Valdic states were now firmly under Frostmarch control, the only land left was in the east. Following the sudden disappearance of the Kronesian peoples on the 18th, Frostmarch, Soumere, and Pahonja began discussing what should happen to, what was former Kronesia. Pahonja quickly took a small chuck of east Kronesia and some islands. Vandalah, now a Sorgliste nation, claimed all of Kronesia up to the southern mountains. They later on had to renounce the claims. Soon afterwards, Frostmarch had obtained a small bit of Eastern Kronesia, and nearly half of Southern Kronesia. Soumere gained some of Western Kronesia and some of Southern Kronesia. Afterwards, Vandalah had taken up the rest, with support from Frostmarch and Soumere.

The Second Big Boom
With the newly acquired land from Kronesia, Frostmarch and Soumere became the 2 dominant powers in Sorgliste. Using the crises brewing in the north, and the general distaste for Rathnir politics at the time, Frostmarch became a great place to get away from dealing with wars and banditry.

Frostmarch's population began to explode when the town of Vesturperla was founded to secure Frostmarch's place in the west, and allow for a higher population to bbe founded for Frostmarch, due to the stagnation of the eastern coast in population. Edgeland would serve as a great place for resources such as potatoes, wood, stone, and any essentials. Ice roads were developed, and enabled easy and quick travel through the overworld. Nether portals were created at Vesturperla, Vesverga, and Edgeland to create an even faster method of transportation.

Science was at an all time high in Frostmarch, with research being done on Corrupted players. Alchemy was also beginning to grow in Frostmarch, as a large Alchemist station was created in Vesturperla to allow for quick brewing of potions, such as Strength and Fire Resistance. Trade began to be created with Aljazair, and a town in Bardonia called Choppertown. This would heavily boost the Frostmarch economy, and help it be restored to a great power again.

Culture and Traditional Practices
The peoples of Frostmarch are culturally Valdic (traditionally found along Sørligste's eastern coasts). Valdic peoples are easily identified by their practices and customs. The most prominent traditions in modern Frostmarch include;

Alcoholism
Drinking is integral to social interactions in Erðvald, with activities as simple as fishing and debate often resulting in substance abuse. It is tradition in Frostmarch for new members to drink poorly crafted alcoholic beverages, so as to test constitution.

Another alcoholic practice of Frostmarch is known as the Siðasmal, or the "Last Supper". In this ritual, crimson wine is consumed in combination with rotten pufferfish to induce intense hallucinations, levitation and total organ failure. The fatality rate of this ritual is 106.2%.

Literature and Historiography
Despite the nation's reputation, its people have a strong appreciation of literature of all kinds, favouring historic texts of far away lands. A public library exists in the North Wing of Erðvald Museum, wherein texts of interest have been compiled from around the world for citizens to read.

Warrior Culture
Militarism is a core value of Frostmarch, part due to the harsh environment its people inhabit, and part due to the nations history of near constant political tension. The fighters among the people of Frostmarch are held to high esteem, often permitted greater privileges and plunder than other citizens.

Hoarding
The instinct to collect and compile seems innate to all people of Frostmarch, from lone pilgrim travellers to Jarls presiding over their keeps. Nowhere is this urge to take better showcased than the Erðvald Public Museum, wherein items of interest are displayed, no matter how ethical the means of acquisition.

Territory
Within this territory, are three major forests (currently unnamed), two ice spikes biomes (Norðistod and Suðistod) and a record breaking population of polar bears.

Cities and Settlements
There are five main sites of activity in Frostmarch

Erðvald
The capital of Frostmarch, this city acts as a hub of trade, travel and administration. The majority of the March's population is within this city's walls. Among the most famous locations in Erðvald include.


 * The Erðvald Public Museum of "Acquired" Items


 * Erðvald Citadel, including the Blood Pit


 * The Gurgling Donkey

Skjaldreyja
An ancient town built upon the vast ice spike mining trade of the south. The mythical Hlýja, or "Warm Land" gives this town a strong agricultural output rivalling that of the capital, despite weaker infrastructure. Currently, the Frostmarch Space Agency is based within Skjaldreyja.

Iceland

Originally settled by iam_nekk, this town is now under Frostmarch's protection and management. While the site has been left undisturbed for respect of its prior inhabitants, some mining and development has occurred. On April 2nd, the final member of Iceland left, and the town was deleted.

Brenglaður Ánni

A small settlement established by MidgeApe in the central tundra, along the River Danor. Between Erðvald and Skjaldreyja, this outpost is a common place of refuge for weary travellers.

Edgeland

A crossroads town established alongside the River Dain, intended to revitalise Frostmarch's road infrastructure and provide protection to its travellers. All rails of the Frostmarch Iceway run through this town.

Vesverga

A border town under the watchful eye of Jarl Cryo. Looking over the Syktar Mountain Range, this town provides essential protection for travellers, pilgrims, and the March as a whole.

Vesturperla

A town recently founded beyond the Syktar Mountains, in the bold new Farnokan Frontier.

Suðerlind

Initially an independent Valdic State, Suðerlind was occupied and integrated into Frostmarch following decades of stagnation. Now the brilliant fortress secures lumber and fish for the March.