Noxnorr



= Versh Gildrich a'Noxnorr =

Introduction
The Kingdom of Noxnorr was the very first nation on the sub-continent of Helmia ruled by the Noxist/Noxnorric people from around 500 years before 0 TE to the fall of the Sterling Crownlands and the reformation in 48 TE to the Holy Gildrich a'Owyddnorr.

The Kingdom of Noxnorr was a theocracy, believing in the Noxist faith and being ruled for most of it's life span by House Fievleii.

Founding Myth
The Kingdom of Noxnorr is said to be founded by the ancient Noxists that migrated from mainland Nieden to the island of Errenfedlt, lead by the now goddess Roris who followed the star of Baldemar to a safe haven in the north, which is the meaning behind the name Noxnorr, and founding the capital of Noxnorr, Sovdal.

Settlement and the Nox-Aulmer War
[-450 TE]

When the Noxist people arrived at the haven in the north, Roris, their leader built a giant temple made of quartz with a centerpiece of a holy blue tree to thank the Dyvrech Afton for saving the Noxist people from the persecutions in the south. On the small island that the grand temple, named the "Aftonsal", they built a city using bricks and wood from the surrounding lakes and forests, the named the city "Sovdal" for it came to be from the dreams Roris had that saved the people. The city flourished and grew larger by the day with uncontested power from the surrounding Helmen tribes, however this would soon change when the Noxists met with the Aulmers.

The Aulmers were people of trade who wore colorful robes mainly in the shade of red, they came from the island of Aul Aer, the Sun Island, they dominated the Dusk Waters and the land surrounding it, mainly the sand western shores of Xand and the rocky mountains of northern Helmia. Their domain was ruled through the main island at a palace named Ljoch Vrocht, the people themselves were traders and when they arrived at the plains of the Hjaerdeler, the Heartland, the Noxists saw them as a threat, the Aulmers saw the same thing towards the Noxists.

Soon, a war started between the two states, at this point Roris had already passed and after marrying Fiev according to legend, their son Faeryn Fievleii took the role of the Gildrich and lead the Noxists into war with the Aulmers.

The war lasted from winter to summer and in the end the Noxists put an end to the sun worshippers known as the Aulmers. The Noxists annexed their land in Aul Aer and northern Helmia and placed a group of local Aulmers who supported them as the new rulers of Aul Aer under the Noxists and thus house Aulder was born.

With the annexation of the new land, a new nation rose, named after their success in the north of making it a haven for the Noxists, they named the place "Noxnorr", a haven in the north.

Expansion into northern Helmia
[-420 to -250 TE]

After conquering and securing dominance over the northern part of Helmia, the Gildrich of Noxnorr started to expand without competition, annexing all the local Helmen tribes and establishing new noble houses or past noble houses that lost their holdings in the great migration back in the days of Roris. Noxnorr expanded slowly but surly in all directions, eventually reaching the western shore of the Sea of Bern.

At this point, Noxnorr contacted the biggest Helmen tribe in the area, the Lunethir tribe of Luel Bern, the mountains of the moon, with their already fortified cove city Cradbern they established trade routes with the people of Noxnorr aiding in their economy, over time due to close relations, the Lunethir began worshipping the Dyvrechi of the Noxnorric people, with that change, the land of Luel Bern was integrated to the Gildrich of Noxnorr under House Benilwyn which was of Lunethir origins, the house got land in the Vald of Aul Aer under the rule of house Aulder, however valdenvraeld Marnawyn Benilwyn began the construction of Bern Vralas on the tallest mountain in Luel Bern, at first it served as a summer house for house Benilwyn but later it became the biggest city in all of Noxnorr.

The Stensar-Fievleii Conflict
[ -190 TE - -250 TE]

''Back at the days of Roris and the great migration, at the southern mountain range of Helmia, a region named Versh Vel Deurel, The White Peaks, the Noxists made camp for a few weeks under the shade of the mountains and discovered the lush and fertile land around them, when Roris ordered the Noxists to move on and follow the star of Luna northwards, a conflict rose between the tired and demoralized Noxists, led by Stensar "the Old" which was an elderly noble from one of the original 6 Noxist towns in mainland Nieden. Stensar argued that the Noxists should settle right there at the shade of the mountain while Roris urged the Noxists to have faith and continue north. After a long argue, the supporters of Stensar decided to stay where they are at the camp while the supporters of Roris continued north, Stensar founded the city of Ancyvech and slowly started conquring the local tribes and southern Helmia, creating the Gildrich of Galaend.''

Around 250 years later, the two Noxist states, Noxnorr and Galaend finally encountered each other

A unified Gildrich
[0 TE]

The Silver Coalition
[7 TE to 24 TE]

The Sterling Crownlands
[24 TE to 48 TE]

Government & Geopolitical Status
For a long while, the government of Noxnorr was of noble houses, each ruling their own "Vald" but working together with the influence from the capital city of Sovdal under house Fievleii who ruled since their arrival at Helmia, however at 17 TE, Gwaendall Fievleii decided to reform the government into a proper Monarchy under the rule of house Fievleii which later went to house Aulder and then Benilwyn.

The last Gildrich/King of Noxnorr was Cyrnn Benilwyn (Siniganggang) which later became the Gildrich of Owyddnorr.

As of 48 TE the Valds and their respective Houses were as follows:
Versh Hjaerdeler: Benilwyn

Gildvrod: Caprea

Aul Aer: Aulder

Luel Bern: Benilwyn

Versh Vel Deurel: Stensar

Crel Aer:

Norrdel:

Nildfaeld: Gilroch

Hilbordel: Benilwyn

The Geopolitical Status of Noxnorr :
Noxnorr could be divided into two regions, as in it's history, the region of southern Noxnorr which was composed of only one Vald, Versh Vel Deurel, was far less populated and dense then the north of Noxnorr which was full of cities, trade and ports. Furthermore, the north was more connected to each other via road networks. The north was far richer then the south with cities like Bern Vralas which had a flourishing port or Marleon with its Mead business, while the south was mainly used as a buffer between the states south of Helmia and Noxnorr, the fortress of Vel Deur was the richest town in the region with a bank but not much else.