TenAnimal

Early life
TenAnimal, also called Ten, lived on another world far away from Rathnir and Eldham; she assumes that it was in another universe. Her homeplanet was a planet which was extremely similar to Rathnir and Eldham in that it had vast oceans and greenery covering the land. The planet which she lived on was far more advanced than the one she lives on now; she was old enough before the Great War to remember the city spires stretching far into the sky, flying through the air and feeling the wind flowing through her hair. Her family spent time

This was before the War, however. She was eight years old when the first attacks happened; weapons that absolutely annihilated and doused the land with radiation were used sparingly, with the majority of weapons used being "dirty bombs", as she called them. Weapons that coated the land in sludge and pollution, leaving even more pollution in the air. The majority of her planet's ecosystem was destroyed with a few remnants remaining under the surface and untouched by pollution, or owned by the most powerful individuals who escaped the destruction and live far from the rest of what remains of civilization. [WIP]

Arrival in Rathnir
While travelling the wastelands, Ten came across a temple in the middle of a ruined city. Exploring inside, she found nothing but a stone arch doorway in the center of the temple. It opened as she walked nearer and, going through, she found herself in the world of Rathnir. When she turned around, the doorway was gone but on the ground where the doorway used to be was a backpack with a sword, pickaxe, axe, and some food. Looking up in the sky, she saw a massive sun and, at night, saw constellations that she did not recognise. From this, she determined that if she was not in a new universe then she must be billions of light years away from where she used to be.

Exploration of Rathnir and joining the Trade Alliance and Gaians
Finding herself on a new planet that resembled the one that her world used to be before the endless wars, Ten set off on the road, first heading south and arriving at the town of Litoci. Litoci was a seaside town, left to rot when the empire that built it dissolved. Seeing this, along with the signs of skirmishes and large-scale wars that were brewing in Rathnir, TenAnimal set out to do what she could to save Rathnir from the fate of her own world. Sobered by her determination, Ten set off on the road, finding the towns of Veraser, Turria, and Valencia, until she stumbled upon Vraelea. Offered a place to stay, she refused and continued on until she reached the town of Dixie, which was left ruined. Seeing this once prosperous town left abandoned further fueled her determination to restore Rathnir and create peace between nations; in Dixie, Ten also fell into a pit that was not properly covered, left so by the previous inhabitants of the town. Sustaining heavy cuts to her right leg and left hand, she stayed there for a few days, recovering while thinking about the what she was to do next. She thought during this time to head back to Vraelea.

On the road back from Dixie heading towards Vraelea, she met a trader by the name of Tirado. Talking with him, she found that he was a member of the Trade Alliance, a group that focused on increasing interactions between the isolated towns of Rathnir in order to fill the gap of the recently-removed Auction House, a world-wide trading system that encouraged trade between all peoples. As well, they saw the state of the roads and nations of Rathnir and wanted to do something, just like Ten. With her background in hauling resources from town to town and seeing a group of people who were just as determinated as her, she joined the group.

The Trade Alliance not only gave Ten the confidence in the people of Rathnir, but also put her into contact with a tribe that was situated not that far from Vraelea. This tribe was called the Gaians and they focused on restoring Rathnir to its former glory and maintaining it, while also pressuring nations to maintain the natural landscape of Rathnir, even through force or squatting if necessary. She traveled north, passing the site of her arrival and found the town of Marsium, the ruin which the Gaians were working on restoring. Adashii, the leader of the Gaians, welcomed Ten and allowed for her to start work on the town, letting her stay in the room above the Dennys.

Restoration of Marsium and the Trade Alliance agreements
Ten, glad to be safe in Marsium, spent time restoring the town to what she and Adashi saw of the town. Although there was relatively little damage and most of the damage was from abandoned construction sites, she still worked hard to make Marsium proud again. It was during this time that the Tirado of the Trade Alliance reached out again to Ten and visited the town. Tirado saw the town hall of Marsium and proposed the idea of turning it into a trade hub for the Trade Alliance; he initially proposed that it become the centre for the Trade Alliance, though this idea was never fully expanded upon but led to issues in the future. It was agreed to turn the town hall into a trade hub, and Tirado also reached out to create a similar hub in the nearby town of Vraelea, which Ten had relations to and marked as interesting. Thus, the agreement was released with the Gaians and the Trade Alliance where each of the towns that the Gaians restored would also have a trade hub from which the Trade Alliance could set up a market. This also meant that the Gaians would also need to focus on the roads in the region so as to allow for resources to be moved quickly.

Interactions with Stibby of Shizumori
On a routine trip from Marsium to Vraelea, Ten met a woman on the road called Stibby who said that she was from the town of Shizumori. This town was hidden from the general populace and would require one to find it. Ten, after decyphering the puzzle given to her by the leader of the town, was amazed by what the town had to offer and the potential that it had for trade. Ten reached an agreement with Stibby and John of Shizumori after taking a test to determine her character. She became a trader that was affiliated with the town and would be allowed to enter and leave the town at will, as well as to trade with those who were also affiliated with the town.

Conflict with the Eschariians
While discussing Marsium with the people of Eschariia, Ten and Adashi were informed that the town was to have its ownership changed. Due to its location in the Duchy of Suderen, the Duke determined that the land was of value and that the town would be governed by a member of the Duchy of Suderen or of the Eschariians; it was also stated that it was worrying that a group of non-Eschariians were close to the towns of Eschariia due to the fear of conflict so close to their home. An agreement was reached after a while after many nights, with Ten leading alongside Adashi to make agreements with the Duke and Emperor of Eschariia. An agreement was made that the Gaians could stay in the land and that, if there was to be some sort of similar incident in the future, it would have to go to a summit in order for each point to be discussed and evaluated; issues and accusations arose initially due to members of the Eschariians, Duchy of Suderen, Gaians, and the Trade Alliance becoming involved with the discussions and confusing those who were debating. After this incident, the Eschariians and the Gaians moved to come closer and to ensure that such misunderstandings would not arise in the future. It was also decided that Marsium would not become the centre for the Trade Alliance and would stay as a trade hub. This conflict was what led Ten into interacting with the people of Libertalia and securing a trade hub in the south-eastern region of Rathnir.

Hiatus
After the events involving the Eschariians and feeling slightly burnt-out, Ten took a short break for roughly 2 months. She did not spend much time around other Gaians or members of other tribes/nations and only interacted when she was involved in the Marsium Fiasco about the placement of Twin Dragon statues in Marsium (now called Iabet.)

Return to the Gaians
When Aster Wayneright and Meta (who had renamed herself to Adashi or Mother Adashii) became concerned over Ten's lack of interactions with those either in the tribe or outside, they gave her the ultimatum that she either rejoin the tribe to the extent that she was before or to leave the town of Iabet. Ten chose to move to a small abandoned house south-west of Iabet and made it into her house. The land called Tendeez, named after Ten and closely resembling a popular food item from her universe (which she later found was also popular in Rathnir), became her home.

Later on, Ten was promoted from a Gaian rank to the Hiril rank within the tribe.

Specializations
Ten is a trader first and foremost.

Ten also has taken an interest to brewing and other artisan projects. This has led to the creation of Marsium-made Golden meads and Fine beers that, although not too strong, are high quality. This has also led to Ten having the dream of setting up a tavern, or multiple taverns, that would sell alcohols from each of the towns affiliated with the Trade Alliance as well as other nations that have little interactions with the Trade Alliance and with the peoples of the locations where the taverns would be.

Ideology
Ten does not hold any preferences for religions or ideologies, preferring to stay neutral when it comes to the discussions of religions. This allows for her to interact with those of other nations without the fear of being at the center of religious conflicts, though she will also respect and adhere to the rules of each nation's religions out of personal choice. This means that, when it comes to deciding between an ideology and what they believe is the best choice, Ten will choose what they think to be right most of the time. However, they also take into consideration the effects that such actions would have upon those who uphold strict ideologies.

Ten believes that the world of Rathnir is not their's, but is everyone's responsibility to protect and maintain. This means that they will spend their free time cleaning the roads around their project sites and ensuring that the roads are properly marked with signs pointing the way and adding lights. However, they will usually not get involved in conflicts over land unless they see that the land will be used for projects like strip mining or that the land is of great importance to a group, minority or not.

When it comes to implementing changes across Rathnir, they will first and foremost consider how it would affect trade. When interacting with other nations and colonies, Ten considers how they would benefit with increased trade and interaction with the global Trade Alliance, though they hold off with introductions to the Alliance until the country/colony is stable and willing to contribute.

Ten is a Hiril within the Gaian tribe and aids the town of Iabet and the surrounding villages in any issues that any nations may have against the Gaians.

Generosity with food
Those who have known Ten for a good while know that she is extremely generous with giving food to those who she meets; regardless of whether they're wearing leather or diamond armor. This is for a good, and pretty sad depending on which way you skew it, reason - when she was much younger and struggling after losing her parents and siblings, she met a man on the road who talked to her and after talking to her for a short while, left a backpack of food, water, clothes (note: too big for her, but she learnt how to repair her clothes with them), and a sturdy knife. She remembers his generosity and how it helped her and each time, regardless of their looks or status, she gives food to those in need.

Sitting when speaking
Not due to any sort of condition, Ten chooses to sit during most conversations. Long walks across the world, hauling scrap metal and food to towns far from each other, she spent the majority of her childhood and beyond on her feet. It became almost muscle memory to sit on anything that was stable enough to take her weight when she wasn't going somewhere. She means no offense when sitting in the presence of those who she should stand to and will immediately stand if requested.

Because of the tendency to sit in any location, she has reinforced her jacket and pants with tough but light synthleather-feeling plastisteel pieces and carries a soft, durable and dirt-resistant pillow.

Blade of Athena
In the trader-based society that Ten enveloped themself in in their own universe, each person has a curse bound upon their soul. Any weapon that they hold in their hands will have its edge become blunt and ragged, no matter the material or blessing upon the blade. This curse is called the Blade of Athena and makes Ten, as well as any trader from their universe, unable to use weaponry. However, there is a break in this curse. Due to the nature of the god that cursed the traders of Ten's world, if Ten finds themself in danger and all other options have been exhausted, the edge of the blade will straighten and be razer sharp. Currently, Ten's Blade of Athena is a basic iron sword with an Unbreaking I enchantment and is damaged from its use in clearing cobwebs and leaves.

Unknown immunities
Due to Ten's universe being set in a time far into the future, past the time in which the worlds of Rathnir and Eldham are currently set in, Ten has resistances to some diseases that are somewhat similar to those found in Rathnir and Eldham. This does not make them entirely resistant to all illnesses found in Rathnir and Eldham but instead means that they might come down with a common sickness for a while until they recover. As well, it means that the process of being implanted with eggs or foreign agents like with Assoti eggs or other species is a hit or miss. For example, Ten has had the process of Ascension done by Adashiii of the Gaians but instead of fully transforming into an Assoti, they have simply sprouted another set of arms out of their back, much like the Assoti who have another set of arms when compared to Humans; these arms are usually hidden underneath her shirt and tied to the body with chain shackles attached to the wrists and wrapped around the belly. The shackles are lightweight as they were originally used for hanging slaughtered pigs up in an abandoned butchery.

Implanted Assoti eggs
Although previously unseen in the Assoti community, Ten has become implanted with Assoti eggs and managed to survive the Ascension process with little effect. The only noticeable change is the extra pair of identical Human-looking arms that have sprouted out of her back. Besides this, there is little change that has been noticed as they have continued to age at a rate that is average for Humans. However, when attempting to implant a small animal with Assoti eggs, the animal was unaffected, meaning that Ten is not considered as capable of breeding in the Assoti community. What this has done for her ability to breed with other Humans is unknown due to the technological limitations of Rathnir and Eldham in analysing fertility in Humans.

After returning from hiatus, Ten discussed with the Gaians the possibility of removing the Assoti eggs. It has been hypothesized that, since the eggs are not fertilized, it may be possible to take material/enzymes from a healthy Assoti and then injected into the removed eggs. The process would be completed when Ten is unconscious and may be a process of:


 * 1) Injecting Ten with a sleeping drug which would keep her asleep for roughly 2 hours.
 * 2) Cleaning around the base of the eggs
 * 3) Cut off circulation to the eggs, cut the eggs off and cauterize the wound with fire-heated iron plate
 * 4) Douse the wound in anti-bacterial fluid and wrap wound with bandages.

Such a process would leave Ten unavailable for roughly 1 week or longer. Also, Ten requests that her Assoti arms, which are left undeveloped from the failed transformation process, be left attached.

Otherworldly weapons/items
Although most items in Ten's possession were lost besides some food and tools, a few items have been found that Ten has recognized as items from her world. An item found when Ten was a seedling in the Gaians is an amethyst ring. Later on, a weapon came into the possession of the Gaians and was unusual in that the weapon fired small metal shards at high speeds using small metal casings. Ten was given access to the weapon and through identifying the weapon through small markings and designs took possession of the weapon. The weapon was given to Behe of Iabet to be repaired and for a projectile similar to the ones used by the weapon to be designed and fabricated. However, this weapon was lost in a small raid against Iabet by a group of bandits who took the majority of Behe's possessions. For now, the location of this weapon is unknown. A replacement weapon was purchased by Ten in order to cover for the weapon, though its capabilities are not too different in terms of power.

Heavily damaged nanite plastisteel suit, shrunken down into a wristwatch
When travelling in her universe, Ten encountered a small town that was covered by a nigh-impenetrable glass dome. Going to the gate, she encountered the inhabitants who denied her access but after putting her through a series of trials - from restoring power at a local nuclear fusion plant, to bringing in a shipment of valuable materials - she was given access to the town. There, she discovered that the town was led by a idealistic yet fearful leader who stoked fears over the introduction of outsiders to the relatively unharmed town - it had been sealed mere days before the first bombs of the Great War were dropped but those who survived became desensitized to the eden in which they lived, with those who cared about the "outside world" becoming paranoid about the dangers outside of the protective barrier. But there were those who understood and were sympathetic to the suffering of those who were not fortunate enough to have a safe place to call home; mostly, they were curious about the outside world as stepping foot outside unprepared meant certain death. Ten made friends with those who were more aware of the real world, but also came to a mutual understanding with those who feared outsiders, teaching those who did not understand and partially alleviating the fears of others.

Staying in the town for roughly a month, Ten told stories of the outside world and, understanding the dangers she faced when travelling, she was given a gift - a protective suit, equipped with sensors and protective enough to shield against heat, cold, and minor wounds and damages. This suit's main feature is that it can compact down into an extremely small size using microscopic robots that could take the suit's fabric and place it into a small compartment - in the suit's instance, an unassuming wristwatch that looks, feels and sounds exactly like an ancient manual watch.

This suit, by the standards of Rathnir and even her own world, is extremely advanced. However, as she soon figured out (and can demonstrate through one-too-many scars and a few drink-accompanied stories) the suit has a few important limitations. One, the suit's lightweight size and utilization of nanites means that it can only be used once per charge. This charge is either through a whole day's worth of unaffected sunlight exposure, through an external power source, or through the manual winding mechanism on the side of the watch whose existance further compliments the outdated yet charming design of the watch. A full battery grants her roughly one hour's worth of using the suit and, although short, it has saved her life many times. However, the second limitation of the suit is that the properties of the lightweight suit provide little to no crush protection; some padding exists in vital areas like the chest, knees, etc. but besides that, it does not protect her from major blows to any of these areas and will provide little falling protection. She has learnt this the hard way after falling some 5 stories and breaking her arm and leg. And to add to the additional dangers that it can cause for her, the third limitation is that the suit, upon activation, will proceed to cover her body at extreme speeds. This is good if she is in immediate danger, but the process of the nanites covering her will consistently burn any flammable item that she is wearing and will either leave her clothing stretched and damaged or completly shredded. So when she was left broken at the foot of a cliff, she was also left completely exposed to the elements. Luckily, she can wear a backpack and put clothes on over-top of the suit and it will not burn them off, though again in instances where she is hit unaware, she has a spare pair of clothes in her backpack (it is a small daypack filled with little to no valuable items and thus can be burned but must be de-equipped before activation so as to not burn it). Lastly, the nanites are limited in quanity and any attempts thus far to replicate them have not yielded usable results. Because of this, the suit is heavily damaged and its main usage nowadays is to protect her vitals in a pinch instead of as a full bodysuit to protect against the elements.