Gunnar

About Gunnar of Aldver
Gunnar of Aldver the current King of the Kingdom of Vericovia and the Lord of Masterdam

= Beginning =

Early life
Gunnar of Aldver was born in Frostmarch, a small town at that time called Hafnarfjoll. He is the son of the Voske of Aldver, the current Grand Jarl of Frostmarch, and a former founder of Hafnarfjoll. Gunnar was a Viking, as was his father, following the old Valdic culture.

In the early life of Gunnar, he used to work in the city of Hafnarfjoll as a local merchant. And while he was growing, he was getting more involved into nation politics with his father; at that time, his father was known as the Thane of Erovald Thandom. With his father, they used to work day and night on improving Hafnarfjoll more and more and making it, in the future, the biggest city in the East Sorgliste.

First mission
As the days passed, Gunnar's reputation grew more and more among the Sorgliste (former Frostmarch). He was mostly focused on the nation's internal politics, which included building infrastructure, recruiting, and many other things that were used in favor of his people.

As his first title as well as the job in the Frostmarch government, aside from being in the grand council of Hafnarfjoll city, he was assigned as the Minister of Development. His job as a professional was to improve the nation and help out the regions in need. Not long after, he was appointed to be an ambassador for his thandom to improve relations in the former regions of the nation at the time called Tortuga.

His first mission was to go into the old Frostmarch lands, also known as the Featherian Federation.

When he came to the land of FF, he met many nice people who were glad to welcome him. He sat down with the government of FF and made many deals in which it connected both capital cities, Hafnarfjoll and Gossenburgh.

Rebelion
After the appointed mission was done, Gunnar had it in mind to get back home, rest awhile, and prepare new projects for the nation.

While getting back home, Gunnar noticed a small settlement full of raiders and bandits. Gunnar decided not to interact, though it was too late for him. He was noticed by the bandits and brutally attacked, in which Gunnar was injured. His father brought him home to recover and rest. Soon after SirVoske, at that time, Jarl of Erovald decided to call up his Tortugan allies and strike the bandits who attacked his son and the ones who attacked and raided Hafnarfjoll multiple times. As a result of the rebellion, the bandits and raiders were exiled from Tortuga, which brought peace and prosperity to the lands.

Years Later
After the big events in which Gunnar was involved, his father became the Grand Jarl of Frostmarch, which made our nation (at that time the autonomous region of Tortuga) great and much more developed. Not long after some time at the grand capital of Frostmarch, Hafnarfjoll, where Gunnar and SirVoske lived, two bandit leaders, Twinky and Noka, came and asked to swear loyalty and to establish their own town. SirVoske was a leader of frogivnes and mercy, so he allowed them to establish their own town, which was called Edenville. Gunnar was against this decision, as they were his first big enemies, whom he hated and did not want to live at Frostmarch.

As the times passed, he and the two former bandit leaders, Twinky and Noka, became good friends, and soon after Gunnar and Twinky would become Thanes in Frostmarch, which was at that time the Golden Age of Frostmarch.

Dark Age
The time came, and Tortuga fell after the first two battles, which marked the end of the Tortuga regime. After Tortugan's fall, the current government, in which Gunnar was under big focus from all sides, faced the biggest threat to them: the Lorentish Empire, the empire that defeated Tortugan, in which they demanded Frostmarch surrender in peace and in which they had no other choice but to surrender.

While being in Lorent, many things changed: new people,new towns, and a new community that surrounded him. Under the Lorentish regime, Gunnar worked hardly on gathering and making the biggest community that Frostmarch had at that time.

Not long after the coup came and was against his father, who was the Grand Jarl, Gunnar had two options: either to support his father or to become the new Grand Jarl and the successor to the Hafnarfjoll throne.

He decided to follow his father and defend what was truly there.

The war came, and the darkness came above Hafnarfjoll, where people were being killed daily and houses destroyed and raided. Frostmarch was falling piece by piece, but the hearts of the brave Freemen were still beating for Frostmarch and hungry for victory. After big battles, Freeman lost a lot, which made the army weak and made the government surrender.

After the peace was made, Gunnar and all citizens, as well as other government members, were exiled and left out of their homes.

This was Gunnar's first and biggest defeat, which was a disappointment not only for him but for his people.

New beggining
Days have passed since he and a small group of the last freemen traveled all around Rathnir looking for a home to settle into. Many saw them as bandits, robbers, and other bad things. The search for a new home was hard, but at the end, brothers in the north of the nation, Fjellheim, opened their arms and let them in as their own people. After we came, we were given a small piece of land that, from a small refuge camp, Gunnar made into the biggest and most populated town in Fjellheim. Soon after this big achievement, Gunnar would be promoted to the position of region leader, and after his promotion, he reformed it into Jarldom in honor of Frostmarch.

He spent days working and improving the region, reviving it and making it active again. And that was not his only achievement; he was also the owner and creator of Sun Market, the fastest-growing market on Rathnir.

And saddly, one day he decided to quit SW (Stoneworks due to IRL). Which was the hardest decision of his life in the game. That was the end of Gunnar at Fjellheim, and truly the last hope for Freeman.

Two irl months later
Gunnar had no home,no more allies, and was left stranded in the middle of Rathnir. He looked left and right, trying to find a place to make his home for the last time. After searching, he found Rathnir Gold, which is a small hidden nation called Magndom of Vericovia on the continent called Sparwood Minor.

He was accepted by the founder and leader of Vericovia, Maria Variscov. He was great for that. His first day was spent making his new home. There was a lot of work for Gunnar, but it was done quickly. On the second day of his life at Vericovia, he got a letter from the Vericovian Magnus in which it said that the spot for the new Magnus was open and that Gunnar was the only choice left for Vericovia; for the former Magnus, it was do or not. Gunnar was still new to the nation, but his experience saved it from disaster. On his third day, he faced threats of rebellion from a small group that led a town north of Vericovia called Anshun.

But the rebellion was stopped by Gunnar, and they made a peace deal that led to new reformations, namely the United Kingdom of Vericovia.

Soon after, Gunnar started hard on improving the nation's population, infrastructure, wealth, and many other things. Vericovia was one of his biggest successes, and he is currently making more. But soon after a coup against Gunnar, he made a new army, which was 10 times bigger than the rebel side. Out of fear, the rebels surrendered and got exiled, and peace was restored once again, which made the nation free and independent.

This was Gunnar's biggest achievement in his career. His first independent nation, which was not that big but had potential,