Evermore

The Realms of Evermore is a kingdom located in the southern hemisphere of Rathnir in the continent of Sørligste. Founded by the royal house of Aelarion after their departure from the continent of Syltör. Built off the ideals of the meritocracy and monarchism, the kingdom would be established as a home of the Dark Realm spirits known as Aeonians.

Settlement Period
After the end of Second Westmarch War and the conquering of the Phoenixian Imperium, the noble family of House Aelarion departed the Bardonian lands in a two year long exploration across the world of Rathnir before finally setting foot on Sørligste. After reaching the shores they entered the lands of the Second Empire of Lorent where they met the vampire Faern Vièn de Relmont and Salen de Consau II. In their time spent there, the Aelarions would become close allies and friends with the Lorentish people before finally departing once again with the goal of creating a home of their own. The Aelarions continued to venture across the continent of Sørligste before finally settling in the lands of Frostmarch and Featheria in which they established two cities known as Evermore and Tenebris. Not too long after this settlement, Kaiba Aelarion would infiltrate the Featherian government meanwhile Shanks Aelarion would do the same in Frostmarch with intentions to lay a foundation for their future endeavors.

Red Rebellion
Once the two cities were established, the Realms of Evermore would declare independence from the nations of Featheria and Frostmarch in year 259 TE. Shortly after, the previously Bardonian House Sol would officially depart from Bardonia and pledge their allegiance to the Evermorii crown. The Aelarions would continue to conspire with Lorent in order to take control of the eastern Frostmarch territories. In doing so, Shanks Aelarion would manipulate the government of Frostmarch into supporting Evermore in conquering the Featherian lands by promising to rejoin them after taking control. Evermore would then begin to threaten Featheria shortly after gaining independence. In response to the pressure from Evermore, Featheria would go on multiple diplomatic missions and eventually gain the interest of Serenus of Tortuga by offering annexation in exchange for protection. To counteract this, Evermore would bribe the leadership of Serenus in order to keep them from annexing Featheria, which further isolated Featheria from outside intervention.

Throughout this period the Frostmarch leadership would continue to support Evermore. However, the Grand Jarl Voske would conduct diplomacy without the agreement of Evermore or his Jarls in which he offered Featheria annexation which would undermine the secret plans of Evermore. In response, Lorent would send Featheria a better annexation offer in order to save it from Frostmarch. After the official annexation of Featheria, Frostmarch would learn of the conspiracies and realize that Evermore had manipulated them into digging their own grave. This realization would be followed by ill relations between Evermore and Frostmarch. Lorent would then give Frostmarch a twenty-four hour ultimatum to transfer the cities Jrunmoor, Aurendal, threating war in case of a refusal.

Government
Evermore is an absolute monarchy consisting of a hierarchy of five classes within the government. The structure was influenced by the governments of The Empire of Escharia, The 6th Empire of Bardonia, as well as the Kingdom of Aurora. The hierarchy is founded on the main basis of loyalty to the crown and the nobility as well as the values of the Evermorii culture.

Structure
The Eternal King holds supreme authority over the nation and is accountable to none, conducts foreign diplomacy and holds control over the rest of the Evermorii government. The Hand of the King has similar authority to the King and is in charge of the government during the absence of the King. Members of the Divine Council are the high stronghold of the government in which they control the main functions of government as well as advise the King in affairs and maintain the internal structure of the kingdom. The Realm Oracle assist the Divine Council in internal affairs and govern the Realms with the main purpose of keeping order within the region they are assigned to.

The Grand Assembly is the lowest form of government in Evermore with its main purpose of being the bridge between the Evermorii citizens and the government nobility. They are able to pass laws that may be approved by the Divine Council and voice the concerns of the citizens. Evermorii Citizens are all who are an Evermorii by birthright or recognized by the government as a member of Evermorii society, newly approved migrants are given this status.

The provinces of Evermore, also referred to as Realms, are recognized regions of Evermore territories and are most commonly home to the nobles of each particular Realm. Nobility is given to families chosen by the King and must undergo special Aeonian rituals in order to be officially recognized as a noble house.

Culture and Customs
Evermorii culture is heavily stemmed from Aeonian customs that have been brought to Rathnir after their escape from the Dark Realms, other influences from the mortal realm of Rathnir have also impacted Evermorii culture such as the Lorentish Empire specifically during the Lautine Empire. The history of the Aeonian spirits and of the royal house Aelarion would also play a key role in shaping the overall culture which brought different variations of teachings and values. The mix of these influences became the spearhead of Evermore culture and way of life, these customs can be seen all throughout the Kingdom in different ways such as; Architecture, Literature, Art, Religious practices, and Holidays.

Values
National pride and loyalty to the crown are two of the most fundamental and ideal beliefs in Evermore which lay as the main foundation of its culture. Other key concepts such as military prowess, honor, and respect, are also some of the heaviest influences across the Kingdom and are concepts that are often referred to during multiple historic national speeches. These beliefs have been reinforced throughout time and are the key staple of the Evermore spirit.

Religion
The beliefs of Aeonism are taught and preached throughout all the lands within Evermores borders and teach the young Evermorii commoners about how to live life as an Evermorii. The principles and teachings of Aeonism are an undeniable backbone to all values that are held highly in Evermores society. The structure of the Kingdoms society is heavily inspired and influenced by the Aeonist teachings and the words of the Pure Blood Royals; religious texts, cathedrals, holy sites, and other religious monumentals are extremely vital to the culture within the realms.

Feudalism
Royalty and Nobility are of great importance within the Realms of Evermore and are a fundamental part of the internal structure as well as foundational upholding's of Evermorii culture. There are multiple Houses of Nobility across Evermore that hold governance of dedicated regions and are approved by the crown. Nobles hold a high rank in the structure of Evermore society and have access to greater opportunities, they also have a significant increase of political influence compared to the common Evermorii. They hold an important role in the culture and growth of Evermore as a whole, the following families are considered Noble blood or higher within the realms:

Royalty: House Aelarion

Nobility: House Sol