Onthukhan

Onthukhan is a continent located in the central region of Eldham and is among Eldham's most diverse and culturally expansive regions. Known for its warm and tropical weather, it also contains the largest island in all of the continent of Eldham known only as Zamotz.

Onthukhan has many different regions and sub-regions such as Froskemyr, Maddrak, Mirau, Mork Tykk, Sumpkald and Zamotz. Onthukhan encompasses the Velithangkan Sea in a cicrular style encompassing the island of Zamotz as well as reaching upwards around the Dragon's Lake to the East of Mirau. Onthukhan is the second largest continent in Eldham (coming second to Valresh) and is filled with many different cultures and settlements which all have great diversity.

Onthukhan has had many different names but the most prominent names after Onthukhan are "Sted Med Oy" (Etymologists theorise this name originated from a race of ancient frog people called the Froskemann), "Helvete" (Etymologists theorise this name originated from a cross-race of the Lemurfolk-Vulpur species called "Revering Hale" who settled in the swamps of Sumpkald) and finally "Sug Pikk" (Etymologists have still not traced "Sug Pikk" back to where the word originated).

Froskemyr
Just west of the warm swamps of Sumpkald lies the cold and empty marshes of Froskemyr. Froskemyr is a medium sized sub-region of Onthukhan, slightly larger than Mork Tykk and Sumpkald but much smaller than large sub-regions such as Zamotz. It is known for its cold open marsh with little trees. The ground is wet and musty causing adventures to sometimes get sucked under like quicksand and there is little trees causing it to be a large open wasteland. The ground is mostly infertile for growing crops except for a small oasis of land with extremely fertile field. This oasis is known as the the "Vokse Raskt" which more or less translates to "Grow fast". Now Vokse Raskt is littered with the ruins of an ancient human civilisation called the Großer-Mann. The species known as Dyn-Mawr was an ancient race of humans which stood at around 9 foot tall. Known for their looming size they dominated the reigion of Froskemyr for decades until their grasp of the region one day broke. The Dyn-Mawr tribe named Llwyth built a small town in the southern swamps of Froskemyr called Adref. Adref became a centre for everything Dyn-Mawr and the Llwyth tribe expanded phenominally to the extent that the Llywth tribe wanted to expand their grasp on Froskemyr. They decided to set up another town on the other side of the river in which split the region of Froskemyr in two. The Dyn-Mawr named the river Dŵr-Gwlyb and it was a primary factor which influenced the growth of their species. The

Mirau
Mirau is a long, thin peninsula in Eastern Onthukhan and home to the Kingdom of Anglunia (which encompasses much of the land including the what was formerly the Kingdom of Areveyi and the White Raven Kingdom), Soolia which maintains the Southern most region of Holm, and the Cheese Guild which owns a small pocket of land to the North. It is one of the largest regions of Onthukhan and has a varied environment encompassing deserts in the South, snow in the centre and forests in the North.

In the North, it is much colder, and in the South, it is much warmer. The North is covered by coniferous forests, snowy taigas, cold mountains and arboreous forests. In the far North there is a mountain range, where the Cheese Guild lies. The South is covered by savannahs, deserts, jungles and dark oak forests. On both opposite sides, North and South, lie floating islands. Namely, the floating islands of Adaon and the floating islands near Nuwan Farm, in Anglunia. Mirau is a very diverse peninsula, housing many biomes.

The records for Mirau can be found here.

Mork Tykk
The mountains, which erect from Onthukhan's surface in the North, tower over the many cities and settlements located down below, casting a shadow over the plains which leads to the slow formation of the dark, marshy spruce forests below. This forested region is named Mork Tykk. The name dates back millennia to a time before the ancient Lemurfolk, and the etymologists of Onthukhan still haven't discovered it's origin.

However, evidence was uncovered of an extinct sub-race of Vulpur in the region. On the central island, named Liten Oygran, later settled on by Andlirian settlers after losing their homeland. There were ancient Vulpur burial tombs, identified as a Vulpur sub-species which had a form a fur-covered membrane between each forelimb and hind limb, which substituted as a wingsuit, giving them the ability to glide. They named the sub species "Gli Langt" which more or less translates to "Glide Far" due to their ability to glide long distances. Using drawings and markings found in ancient ruins found all throughout Mork Tykk, historians estimate that the race of Gli Langt which settled Liten Oygran dated back at least three dozen centuries.

The drawings and markings suggest that the Gli Langt were forced from Mork Tykk and hiked southwards to the swamps of Sumpkald. Historians are unsure about what caused their eventual extinction, and the most respected theory amidst historian community accounts for several events. Firstly, it is evident an ice age wreaked havoc and brought a famine upon the Gli Langt. Due to the swamps of Sumpkald being much warmer, it is secondarily believed this triggered a mass migration, and that invasions from neighbouring regions devastated the tribes of Gli Langt remaining in Mork Tykk. This is backed by the ancient Gli Langt fortifications, and the copious amount of weapons in the burial tombs on Liten Oygran.

Mork Tykk's proximity to the Sea of Broken Shields and the varied, open land is advantageous for settlers, but the cold, harsh climate, the rough terrain, the thick forests, and its lack of defensible terrain makes it more than a challenge to live here. Mork Tykk however is known also for the long lasting Governments which originated there after the mass migration of Eldham such as Visio Aeternae, the Andlirian Empire, and the Kingdom of Visio.

Sumpkald
Just south of the thick forests of Mork Tykk lies the marshy region of Sumpkald. Sumpkald is a small region in Onthukhan which has a large diversity of biomes. Even though it is mostly just swamplands, it still has its fair share of different and unique biomes. It contains a large jungle in its most southern reaching point, a rocky field in the east, a large desert in the south-east, a large plains biome to the west and finally a large oak forest in the most northern point of Sumpkald. Its biome diversity caused the development of many different kinds of ancient species, some dating hundreds of millennia. Etymologists still haven't exactly pin pointed the origin of Sumpkald's name however there are some theories suggesting that it was named by a sub-species of Vulpur called the Gli Langt when they fled from their homes in Mork Tykk to settle in the warmer climate of Sumpkald though there is little evidence to prove this point. Sumpkald has had many different names of the years such as, "Varmt Sted", "Kok Vann" and "Gjormete Gronn".

Etymologists used old ruins and sculptures to identify that the name "Varmt Sted" originated from a tribe of Lemurfolk who travelled from their home in Limuria to Sumpkald around seven thousand years before the mass migration of Eldham. Evidence found in Sumpkald and its surrounding regions seems to point to the migration of a Limurian tribe coming to Sumpkald and forming a settlement in Sumpkald's northern forest. Since the Lemurfolk were so advanced at this period of time it made working out Sumpkald's past much easier. The Limurian royal dynasty has seen to have ties with this small settlement as Limurian records show plans for a colony that spans over Sumpkald and Mork Tykk. This colony was to be known as Nieuw Huis and the Limurian royal dynasty's plans for it were ambitious however it did not succeed. Limurian records show that contact with Nieuw Huis and Limuria's capital city, Havoana'roa-renaj, abruptly ended. The Limurian royal dynasty became worried after they lost contact with their primary colony so they sent a group of Lemurfolk mercenaries called the "Poep Jongens" to work out why the Limurian royal dynasty had lost contact with the colony of Nieuw Huis.

The mercenary group discovered that the colony of Nieuw Huis had disappeared. The buildings and the people had just vanished leaving no trace. Almost as if they had never been there. After that historians had trouble working out what happened next as due to what seemed to be a Limurian cover up. The Limurian Royal Dynasty seemed to have classified and destroyed any further documents. The mysteries of Nieuw Huis' disappearance are still left unanswered to this day. Historians have many theories but none have any solid evidence. However Lemurfolk are not the only ancient race to inhabit Sumpkald; there is much evidence to suggest a large tribe of a Vulpur sub-species called the Gli Langt once inhabited the marshes and swamps of Sumpkald. When the Gli Langt migrated south from the northern forests of Mork Tykk they moved to the warm swamplands of Sumpkald and settled there for centuries until they mysteriously went extinct. They named the swamp Kokende. Evidence also suggests that when they fled south to Sumpkald's swamps they met an ancient race of native frog people called the Froskemann. The Froskemann were a ancient species of humanoid frogs which are to have settled in Kokende for many centuries. Evidence suggests when the Gli Langt fled to Kokende they discovered the Froskemann. At first the Froskemann accepted the Gli Langt refugees and integrated the swamp to become habitable by both species. This cross-species peace was to have lasted only four decades until a civil war between the races brought extreme chaos to Sumpkald.

Evidence from ancient fortifications found all throughout Sumpkald suggests that the Froskemann had came out victorious. Not long after the Froskemann victory the Gli Langt species went extinct and the only evidence of their existence were now their corpses which were left rotting in their tombs. The Froskemann experienced famine for decades after this war because the ground was left scorched and charred so they soon died out. However there is evidence of a tribe of Froskemann emerging to the west in the sub-region of Froskemyr. This could possibly be a tribe of Froskemann survivors creating a settlement after fleeing from their destroyed home. Sumpkald's geographical location comes with many strategical advantages such as a large diversity of biomes, fertile fields in the west, access to the Sea of Broken Shields to the north and the Velithangkan Sea to the South, rivers which pass through its land mass giving locals a great place to fish for food and connections to other mainland regions such as Mork Tykk and Froskemyr.