Monasteries

Monasteries will be a town type registered with the owner of the server, Stoneystoner. Monasteries will receive funds, materials, and special privileges such as hosting admin shops in their confines. However, there will be only 7 monastery towns maximum, and each must adhere to these guidelines or risk losing their town and coordinates.



To become a monastery

 * You must have your own town at the head of your own neutral nation.


 * Your town/base must consist of either one structure or one compound (with walls or some substantial physical encirclement). Small side structures are fine as long as the main building is more massive. Crop fields and animal pens are not included as structures.
 * Monasteries must remain neutral and cannot partake in towny war. Monastery town residents may pvp and raid with other players, though.
 * Your server role is to compete with other monasteries for cultural influence over the server. They may do this by promoting symbols, ideals, nation alliances, charity, public works, embassies, or any other means of attracting people to your cause. If your influence is minimal and greatly overshadowed by others, your monastery may lose its status and protections.
 * You are strictly forbidden from using mob spawners.

Benefits of having a monastery

 * You will get a monthly stipend of money (for nation neutrality), dyes, wool, books, and other significant customization materials. This will not include many mechanically useful Items
 * Your monastery will have an admin shop inside its walls (how exactly this would work is still debated)
 * You will have a greater role in server history and lore

Monasteries which have a strong sense of culture and roleplay with significant server influence (ie, playing really well) may receive special unique items as well.