Zefrania

Zefrania was founded on the 28th of December 2021. It's founding was announced as a rebellion, violently declaring independence from the Sinatra-Mafia as the Independent State of Zefrania (Now the Federal Kingdom of Zefrania.) Zefrania is located in the blazing hot deserts of Ummarnu in Rathnir. The nation borders Ardat-Mosul, Solisios, Kush, Vanyr and Uldarash. The nations capital is Acodon. Zefrania is known for a relatively peaceful behavior, but is not afraid to stand up for itself if a time should come where that is necessary

"By Lux's Grace, By Lux's Hand!" - Orleborle, in his "In Lux's Grace" war speech.

Early History
The area where modern day Zefrania lays used to be ruled and dominated by the Kuzat Empire. The Zefranians has declared themselves the successors to them, and is attempting to re-claim their lost lands - they have most of the same culture and spirits as the Kuzat. It would be more of a reformed Kuzat state though, the term for this is "Under one banner, under one Tenoch, the Zefranians shall fully prosper at last."

Founding
The nation, or the spark of Zefranian independent movements and nationalists, was eventually discovered after the bad treatment of the Acodonians in the Sinatra-Mafia. It's culture was being suppressed to a relatively large extent, as it followed a spirit of independence, wars and bloodlust - Acodon held a large amount of the Sinatra-Mafia's manpower meaning the loss of Acodon would be a catastrophe. Eventually, after a request of the Zefranians paying 200k for a very small piece of land was denied, on the 27th of December 2021, the Independent State of Zefrania was declared. Which would spark the bloody and drawn out Sinatran Civil War. It lasted between the 114 SMP to the 126 SMP (December 27th 2021 - February 12th 2022.) In the remaining days it would see everything turned against the Sinatra-Mafia and the complete destruction of the state. Zefrania had won.

(Redirection to The Zefranian Military History)

Tegridian Purchase
In the middle of January the Tenoch of Zefrania Zedis Eydur stumbled upon the calipha of Ardat-Mosul. He saw her giving the town of Tegridy whom Zefrania had extra ordinarily close ties with an ultimatum. He pulled her aside and started talking with her in Acodon. Eventually they came up with an unofficial purchase, nothing had really been settled yet. But some politicians in Ardat-Mosul had plans of aggression against Tegridy, and because of that Zefrania saw it as the best option for them to purchase the town. Eventually a deal in which everyone were satisfied was made. The town would allow all of the local religions: Lux, The Whiteness of the Marry and Berry Jane and the Ardat religion; A NAP would be signed between Ardat and Zefrania; Zefrania would pay $80k for Tegridy and some surrounding territories.

The Zefranian Depression
After all of these wars, the Zefranian economy was in shambles - it was in complete ruins. The money which was left, was quickly used as to invest in rebuilding processes for Zefrania's cities, but this would only ruin the economy more. The Zefranian economy would eventually start to rise again, after multiple ideas being passed through the council.

The Zefranian Golden Age
After the recovery from the Zefranian Depression, a major population, military and economic boom would suddenly happen - Ice railways were constructed, temples, literature everything was better. The Zefranians would be able to defend themselves, and had attracted over 30 new people within a month. Major reforms happened, making the nation more free with religious freedom being introduced, allowing the people to worship and practice whatever faith they pleased.

Alda-Zefrania Vassalisation Treaty
Eventually after multiple weeks on an endless uphill climb facing huge economic and population growth, Zefrania decided to contact Alda about Zefrania becoming a vassal of Alda - they already had good ties with the Duchy of Vanyria which was also under Alda, and the Zefranians initially approached the Aldan's. After it was discovered that they'd be given an insanely good deal, they were more then happy to sign a treaty meaning Zefrania would officially become a vassal state under Alda.

Zefranian Flag
Zefranian Flag explained:

Orange Colour: The orange colour represents prestige

Black Colour: The dark ages which the Zefranian people served under the Sinatra-Mafia

The Sun: The Sun represents the belief and dedication to Lux from the Zefranian people. The sun also surrounding alot of cultural and important things in Zefrania, it also represents Lux bringing greater protection over the nation.

The White: The white represents independence

Yellow Colour: The yellow colour represents prospherity and life

The Behemoth: The Behemoth is the elephant in the center which is a huge cultural thing for the Zefranians therefor it represents Culture and Strength

The Royal Crown: The royal Crown holds 3 jewels representing the three provinces within the Zefranian territory it also represents all of the thing inside the sun being protected by the monarchy and the tenoch

The Zefranian flag has also been used as a symbol of the Luxite Nationalists. Which is a group of extreme Luxites, who wishes the world to be completely converted to the true goddess of light Lux. the Luxite Nationalists is a thriving government funded party, which also had led the nation for a while also under Zedis Eydur though - they believe the nations who are currently Luxite should still be kept under control by it's current enlightened leaders. And that the dangerous heathens of the other nations should be led by an enlightend person from that nation. Luxite nationalism has failed to spread far, but is a huge force within Zefrania, and it has managed to keep a lot of stability and religious support for the nation.



Territory
Zefrania currently has the borders next to Ardat-Mosul, Solisios, Valarisi, Kush, Talawa and the Vanyrian Union
 * Acodon: Acodon is the capital of the Federal Kingdom of Zefrania. It's a large, bustling and dense city. The city houses many notable and important buildings in Zefrania. Led by: Orleborle [Rathnir]
 * Takmandan: Takmandan is a big town located west of Acodon, holding only one chunk of distance between the two cities. The town is heavily protected and is held close by the government, as it is right by the capital. Meaning if a war should take place, Takmandan would be the only thing between the capital and the attacking nation. Led by: Lordvoldimordi [Rathnir]
 * Tegridy: Tegridy is a town in the Zefranian Mesa, ruling most of the northern sector of Zefrania - Their mayors and officials are extremely trusted people. The town is relatively big, holding a sizeable population. It is a beautiful town surrounded by huge walls, the town is placed upon a mountain making it a strategic position too. Led by: Junkybunky and Frogmedic (Rathnir)
 * Blyth-Yanren: Blyth-Yanren is the capital of Zentraland, being the only city yet to settle in the Zefranian savannah, it is a huge supplier of spice - it's a beautiful town made up of mainly 1800's United States wild west architecture. Led by: Masterexplode (Rathnir)
 * Port Luxor: Port Luxor was originally a fort settled on the ancient Luxor isles, it was constructed during the Sinatran Civil war armistice, as the Zefranians had easily predicted another war would start eventually. Which they would be proven right in. After the civil war the area was converted into at own with Danish Victorian Era style architecture. It is today the main trade hub of Zefrania, though it is far from done. It also holds a huge part of the Zefranian navy, agriculture and industry. Making it the "Heartland of the Zefranian Economy". Led by: TGOMaster (Rathnir.)

Zefrania has been divided into five provinces:

Executive
The government of Zefrania, as outlined in the constitution, is a constitutional monarchy. Meaning the Tenoch and Chancellor can't act on their own, but their diplomatic actions has to have been granted by the council. The council members can be voted out of council, if 3 out of 5 council members vote for kicking the member out.

The Tenoch and Chancellor are the only ones allowed to grant nobility to other people then the council members. The Tenoch is commander and cheif of all armed forces when present in the battle, if the Tenoch is not present in the battle, the highest ranking nobel will take command over the troops. Any commander present must adhear to the Tenoch, if a commander under the Tenoch acts recklessly it will be seen as treason no matter the rank of the commander.

Zefranian Leadership:


 * Tenoch: Orleborle
 * Grand Chancellor and Crown Prince: TGOMaster
 * Crown Princess: Frogmedic

Zefranian Ministers


 * Minister of Economy
 * Chief of Arms
 * Minister of Commerce
 * Minister of Infrastructure
 * Minister of Supply/stockpile
 * Minister of the Naval Forces
 * Minister of Foreign affairs

Every government recognized citizen of Zefrania is allowed to form their own political party with some exceptions:

Current Political Parties:
 * Far right/Facist Parties
 * Genocidal Regimes etc.


 * Eydur Loyalists
 * Luxite Nationalists
 * Azotean People's Party (Shut Down)

The highest members in the government


 * 1) Tenoch [King of the Zefranians]
 * 2) Chancellor
 * 3) Duke/Prince
 * 4) Council
 * 5) Governor/lord
 * 6) Vizier
 * 7) Politician

Citizens
Citizens of Zefrania has the following rights.


 * 1) Posses right to ownership
 * 2) Posses freedom of Speech
 * 3) Posses freedom of movement
 * 4) Move to another country after notifying the Chancellor or Council member
 * 5) Create a new guild in any city except for Farmers, Fishermen, Merchants and traders.
 * 6) Leave guilds at any time as they please and dismantle guild with less than two members.

Citizens of Zefrania must:


 * 1) Pay the taxes demanded of the settlement the citizen lives in.
 * 2) Be registered in any guild or military establishment. Following the "Military Reforms Act of 2021".
 * 3) Adhear to all laws and legislature established by the ruling body.
 * 4) Serve as a part of any local militia called by the governor, general or Cheif Commander in their city, and protect it, and their property, in case of an attack.
 * 5) Worship and honor the Goddess and Patron of Zefrania Lux in public.

Nobility
The Zefranian constitution defines a noble as

"A citizen whom has acquired the title by either the Chancellor or Tenoch..."

Any citizens can acquire the title of noble. When granted noble you will also be known as what ever your choice is, duke, prince etc. (Except Tenoch, king and other government roles that might be misunderstood by new citizens.)

The rights of the nobility are, in addition to the rights of citizens possess, are as follows:


 * 1) Exemption from Taxes
 * 2) Assume the role of commander if no other authority is present
 * 3) Possess land
 * 4) Have recidence in more then 3 cities
 * 5) Be given the right to use their land for economic activities, farming etc...
 * 6) Exemption from having to be part of any guild or military

The duties of a mayor are as follows:


 * 1) Serve in the military if it is deemed necessary by the government
 * 2) To posses military equipment, either prot 4 diamond or netherite
 * 3) If they are governors or mayors, possession of a local militia force
 * 4) Enforcing state and nation laws in town/state
 * 5) To adhere to any legislation or law of the state
 * 6) Has to worship Lux

Noble Ranks

Tenoch = King of the Zefranians

Chancellor

Duke/Prince and Duchess/Princess

Governor

Noble

Political Alliances
Zefrania has managed to develop a rather large political sphere. Becoming part of multiple alliance networks. Being one of the founders and leaders of the Trident Pact. And one of the original members of the WRSC (The Western Rathnir Security Council.) The WRSC's main purpose is that small nations protect each other from bigger nations, attempting to push them around. After the vassalisation of Zefrania by Alda, it's political status was reset, though it quickly went to secure multiple NAP's around Rathnir, with the following:

Lennox, The Most Serene Republic of Kush, The Kingdoms of Council, The Shahdom of Lux (Solisios) and many other nations.

Religion
Main article: Lux

The Federal Kingdom of Zefrania takes their religion of Lux and the maintenance and protection of the religion in their country very seriously, which is why spreading of personal religions will lead to severe punishment by the nation. The Luxites believe in the Sun goddess, Lux. And the Void god, Tenebris. The faith was discovered and established in Solisios.

The Zefranians also heavily worship two demi-gods in the Lux religion:

Pburadi Worship
 * Parabu: The lady of life and Prosperity
 * Pburadi: The lord of Death and Warfare

The Luxites of Zefrania worships Pburadi a lot, because of the reason wars and upcoming wars, where he is said to have sparked a flame within the soldiers, brining them strength and bravery.

Some even say that he was disguised as a soldier in the war, the soldier whom he was discussed has was unknown, since he didn't talk which many of the soldiers did. Acting stone cold, he disappeared before the battle would commence which only led to more confusion of this unknown character.

But afterwards, the soldiers who were reported as nervous and not ready to fight, felt bravery and ran out with no regards for their life or well being winning the battle. He is also have said to be one of the reasons of the low numbers of Zefranian casualties. A statue in the center of Zefrania has been made dedicated to Pburadi, which is a soldier armed with a spear and shield, wearing leather armour. It's a large scale statue, that is located in the center in the canal. The leather armour represents the small amount of amour Pburadi needs to defend the nation.

Parabu Worship

The Luxites of Zefrania worships Parabu because she is said to make sure the rivers are flowing and the crops are growing. She brings the civilization food and basic needs for survival, therefor the Zefranians worship her heavily, also sacrificing the her. She is seen as a life saver, assuring the Zefranians survival. Especially in times of struggles she gives an extra hand, making sure the people makes it through safely. She has also blessed the Zefranians with economical knowledge, allowing the economic sector to prosper fulling the nations defense etc.

Zefranian Military
The Military of Zefrania has a clean record of won battles, is one well organized army in being centralized with the government focusing on this one division. The Zefranian military is noted as "More then able to protect itself." Which it is, it holds a strength of 18 people, also having been able to attract earlier Ulfeang members. Making the Tenoch and Fieldmarshall Zedis Eydur in need of establishing an elite division, this division is called "The Order of the Dark Moon or the Tenochs Guard." These are elite troops, send as expeditions to support one side of a war, training the division further - it has also been used for crusades, and is planned if a war should break out to be the main contributed division to the Legions of Lux.

The Zefranian army has converted from a core system to a system where it is split into groups under battle, as to make macro management easier. When the Zefranian army is not in a direct conflict, the army is split into three different groups:


 * The Order of the Dark Moon/Tenoch's Guard (Elite Division)
 * The Royal Zefranian Land Guard (Constantly deployed troops)
 * The Royal Zefranian Marines and Naval Forces (Navy related)

The Royal Land Guard
The Royal Land Guard holds special importance as it serves as a garrison unit, it is made up of multiple different militia members. It garrisons forts and was established to be deployed immediatly, everyone can sign up for the Royal Zefranian Land Guard.

Order of the Dark Moon/Tenoch's Guard
The Order of the Black Moon also known as The Tenoch Guard is made up of the best Zefranian pvp'ers. The Tenoch and Fieldmarshall Zedis Eydur in need of establishing an elite division, this division is called "The Order of the Dark Moon or the Tenochs Guard." These are elite troops, send as expeditions to support one side of a war, training the division further - it has also been used for crusades, and is planned if a war should break out to be the main contributed division to the Legions of Lux.

The Royal Zefranian Marines and Naval Forces
This division was formally established by Masterexplode as the administrator and Grand Admiral of the Zefranian fleet retired his position and gave it to Materexplode, Masterexplode decided to establish this - it is considered as more of a light infantry, leading ahead of the normal Zefranian troops clearing the path as much as they possibly can.

Army Ranks:

Zefranian Royal Navy
 * Field Marshall
 * General
 * Lieutenant
 * Sergeant
 * Recruit
 * Militia Member

Economy
The Zefranian Economy is mixed, though it's mainly dominated by agricultural spice trade, and selling terracotta.

Agricultural Economy
The Agricultural Economy of the Zefranians is mainly based of mining, terracotta and spices.

Spices
The spices are exported far and wide, Zefrania holds the ability to produce 3 different kinds of spices. Cumin, Mustard, Paprika and Fenugreek. Spices holds specific importance to the Zefranians, as base foods with spice on it grants special effects, making it good to use in combat. And as the Zefranians are militaristic to a high extent, it makes good use on the training grounds, where face to face combat often takes place.

Terracotta
Terracotta, which Zefrania can produce in huge amounts as they dominate a large part of the central mesa in Rathnir, is mainly sold to Market55. On a daily basis of terracota mining they can earn up to 42 thousand dollars. Making it one of the most, if not the most important aspect to the economy.

Mining
The mining scene of Zefrania is heavily dominated by the Takmandan who has earned tons of money on it. The calculated amount of all the money they have made over reaches into the millions of dollars. Making it the most prosperous city in all of Zefrania.

The Zefranian People
The Zefranian people mainly live of the local rivers which run through the entire lands, powering it's trading and infrastructure abilities. Also having a large scale ice railway system run through their lands, connecting up all the towns. Making local trading much more easier. The Zefranian people has also managed to dominate these rivers, with them learning advanced warfare to fight and use the rivers to their advantage.