Paloro

Paloro is a nation in Haven that was planned to have served a similar role that of the Bimare Federation in Jagdas, being a union of towns and protecting those that had not joined a nation. However, a lack of communication and threats over the mesa caused Paloro to reform itself and join The Empire of Uldarash. When The Great Golden War occurred, Palovina seceded from Uldarash to form Paloro again. Following The Coup Of Paloro, Haven was seen as unstable, seeing as Paloro's usurper had now become responsible for Uldarash's collapse. Together, with the remaining nations of Haven, and Paloro's original leader back in charge, Paloro formed the Second Empire of Uldarash, only to leave once more, only a few months after founding.

The First Kingdom
Paloro's exact early history is not entirely clear, though thankfully there is not anything of importance regarding Paloro's history that has not gone well recorded.

Founding
Paloro was not entirely an idea for a nation until September 28th, in which three major players are involved for the creation of Paloro. Keechoo of course had an idea for a nation akin to Paloro upon Palovina's founding, though at the time the server Dynmap was down, resulting in navigation of Haven being extremely difficult. This did not discourage Palovina's growth, however, as Keechoo was determined not to let his town suffer the same fate as Rovina, a poor town Keechoo had founded in Jagdas that he solely inhabited. But interaction between players was difficult as well, and typically done through the Heart of Haven, though neither Palovina nor Sanctuary were directly bordering this sea, so they were only able to meet each other through complete chance. Keechoo, hoping to rake in new players towards Palovina through the chat, soon met Dentro, the leader of Sanctuary, and another player, who had no town to their name.

Finding that they were all on the same continent, Keechoo provided them the funds to found the town of Truthless. Though directly after its founding, the town was disbanded and they requested to join Palovina. After being told that it would be considered, given they wasted what was considered to be a lot of money for the new nation, the founder of Truthless left and was never seen again.

Growth
However, this did not stop the creation of Paloro, as Palovina and Sanctuary still united under the nation. Establishing their flag, the two towns agreed that they would change the name later on, seeing as Paloro was fairly Palovina-centric (meaning Golden Swamp). Other name proposals included, in order of suggestion:


 * The Confederacy of Independent Cities
 * Redstone Union
 * The Western Confederacy
 * Paloran Covenant
 * Haven Covenant
 * Meshili Empire

The Meshili Empire was used as the name for a period of time, but quickly fell away as Uldarash was settled on.

The Mesa
The exact order of what towns joined Paloro and Talawa in forming Uldarash are not clear, as information spreading throughout the nation was very disorganized. What was fairly clear, though, was a rocky relationship with Yimmu-Audal, particularly the colony of Ardat Mosul. Currency in Rathnir is based almost entirely on gold, so control over the mesa was deemed incredibly important for a prosperous economy. Control over the mesa was probably the only clear line that united the towns of Paloro later on in its life. Though individual thoughts about who should own the mesa were heavily divided, the idea that Yimmu-Audal shouldn't have full control over the mesa was not. Through this belief, Paloro would continue to grow rapidly, now as the sole major Western power in Rathnir. Though by this time, Paloro was not a memorable name— and The Empire of Uldarash directly took its place, then quickly establishing itself as a large force with a strong economy to back it. Paloro would then be a name nearly forgotten, lost to history despite Uldarash's origins within it. Palovina, of course, would still stand by, embracing this history.

II Kingdom of Paloro
On 11/5/2020, Palovina declared its independence from The Empire of Uldarash, bringing a new town of Felsonsvhon with it. The exact reasoning for this declaration can be traced to The Great Western War, where Palovina stated its explicit discontent with the idea of Uldarashi engagement in the war. When The Empire of Uldarash did, indeed, end up engaging first, Palovina still fought by the Empire to attempt to salvage what they could, though would still refuse to associate with the Empire after the war ended. Palovina would then go on to call for anonymous patrons to donate a minimum of $20,000 to disembark from the Empire, to which Keechoo had stated that they had received "much more than requested." Paloro has now since stated it does not hold naturally negative relations with Uldarash, but has not said much more on the topic outside of private talks with the Empire.

Unfortunately, soon after Paloro's secession, Felsonsvhon's Landing collapsed. Thankfully, all items of historical and cultural importance to the cult have been placed into a museum located in Palovina. Entry into the museum is free, and all are allowed to enjoy what tales have been left behind by the members of Felsonvhon. Overall though, Palovina has seen a significant boom in population since its secession, meaning the future of the nation is looking bright.

Further Growth
Paloro had also seen the addition of more members, such as Mlgkiddoritofan, the leader of Lukka, and the town of Gefail which sits on Verdania near where Felsonsvhon's Landing once stood. Paloro would then slow down on its growth, but was diplomatically doing far better. Uldarash had already established a defensive and trade pact between the two nations. It is still very unlikely that Paloro will find itself going back into The Empire, though.

Subsequent Population Booms
On the third, fourth and fifth of February 2021, Paloro saw even more members flock to their banner, growing the population from 3 to 21. The borders of Paloro also grew tremendously, to accommodate for the population boom. Most people created their own town, though most of these players settled in Asahiri. Unfortunately for Keechoo, this population soon organized a coup in order to put Loic into power, which originally succeeded, only for The Kingdom of Aurora to step in and kick out Loic's supporters.

Loic's Reign
Simplified, the Coup of Paloro was an event in which Keechoo was demanded to step down in order for Loic to enact a plan of creating an Empire of Haven. The majority of the citizens being Hanuyamese were ambitious of a plan to unify the continent. Keechoo legally abdicated the throne after assessing the situation he was brought into, allowing Loic to enact his plan. This would effectively begin Loic's reign of Paloro. He would continue internal developments and increase war production in Paloro during the crisis. However, some of the foreign powers of Haven worried that this would cause conflict — Protestors from Western Haven were already organizing in Asahiri against the unification. As such, after hearing of a potential war that would take place, and fearing the worst for Paloro, Keechoo stepped back up to the throne and retroactively reclaimed his position as King of Paloro, despite lacking much support from Palorans. Keechoo allowed all countries that did not wish to unify to leave the deal. This peace would continue for some time, as the two weeks truce was enacted. Loic had planned to engage in vast diplomacy in order to gain a diplomatic solution. Hearing of the backing out of many nations in the plan to unify, there was a declaration made through the words of Zelious that they had abandoned plans to unify as Loic had intended to reject these ambitions in order to keep peace in Haven. However, due to rumors and miscommunication, tensions continued to rise and eventually Loic would once again take the steps for unification on equal grounds as he believed it was a last resort for perpetual peace. As such, not long after Keechoo's reclaiming of the throne, Caradog announced that there was a coup, taking Keechoo off of the throne once more. After a few days of tension between Loic's supporters and the foreign powers, The Kingdom of Aurora sent Loic an ultimatum, requesting Keechoo's reclamation of the throne among other demands. Loic accepted, and ordered Asahiri — the town in which he and his supporters resided — to be razed, leading to the end of such issues in Paloro specifically. Burning down the city was not within the ultimatum, but an order issued entirely by Loic.

Due to the instability linked with Asahiri, the town was temporarily occupied by Uldarash following Keechoo's reclamation of the throne. After Uldarash's collapse, it was quickly ceded back.

Haven Company
After Asahiri fell, the Haven Company was announced, and settled in Asahiri in attempts to rebuild it. However, having not told Uldarash, nor Paloro, of these actions, tensions rose quickly. Things did not fix themselves up, especially when MidgeApe, the leader of Haven Company, alongside two of his citizens, killed Keechoo in Palovina, taking his head and items. In response, the Sanctuary Raid was issued by Uldarash, fully expelling the Haven Company from the town. Atris was also founded as a Paloran city at this time.

The Second Empire of Uldarash
Soon after, Uldarash was invaded quite suddenly by Viodoxa, with little immediate explanation. Troubled by the server, Uldarash dissolved itself, leaving Viodoxa to puppet Hapatmitas — the capital — under the name Aruna. Seeing themselves as the oldest nation in Haven now, the King, Keechoo, felt it necessary to emphasize the idea of "West for the Westerners"— the idea that largely united Uldarash to begin with. Initially, the Empire was formed in a fear of Eastern powers, and the desire for a counterbalance. Now, with the Viodoxan settlement directly bordering Paloro, they and most, if not every, other nation native to Haven joined together to form the Second Empire of Uldarash, to pull politics away from Eastern control and secure their future independence from foreign powers.

This saw great success, as the formation, though purely defensive, provoked a plentiful amount of foreign powers to contact Uldarash, allowing them to take back Jcon and Hapatmitas despite tensions between both sides. Paloro still exercises itself as its own identity, despite being Uldarashi officially and on the map.

Following the formation of Uldarash, Paloro experienced a population boom, resulting in the founding of Ottilate, a Paloran city dedicated to fishing. A few weeks later, Paloro went on to declare its own Golden Age due to the expontential growth of Palovina and Paloro as a whole. King Keechoo adopted the mayors of both Atris and Ottilate, declaring Poldi as his heir. Only a few months later, Keechoo attempted to sacrifice his soul to the Asharu Pantheon, in a manner in which his soul would be "merged with that of Ashuntash". Keechoo recited his personal prayers and was struck by lightning, atop his fountain, and was never seen again. This left King Poldi with the title of King of Paloro.

Poldi's Reign
Still ongoing, King Poldi has seen the integration of a fair few new towns and peoples into Paloro. Paloro's political system was further solidified, and the king became well acquainted with his people, participating frequently in conversation. However, foreign diplomacy is, akin to King Keechoo's reign, not exactly prioritized. Intentional or not, Paloro has been fairly isolated in its diplomacy.

Secession of the II Empire of Uldarash
On 7/9/21, Paloro had organized with Uldarash to once again declare independence peacefully, promising to continue aiding the Empire even in its leave. Paloro had once more hoped to seek further international intrigue, and while this was gained, they largely found themselves drifting into complete, secure neutrality. This neutrality has gone largely unchallenged on a large scale, despite incidents such as The Uldarashi Civil War— though several have attempted to break Paloran neutrality since its independence. Furthermore, the fact that Paloro was even a former nation within Uldarash is a fact largely frowned upon by the Government, and further elaboration is typically not granted.

Events
Important events relating to Paloro. Some links may lead back to a category on this article.


 * Founding of Paloro


 * Founding of Uldarash


 * The Great Golden War


 * Secession of Paloro


 * Coup of Paloro


 * Founding of II Empire of Uldarash


 * Second Secession of Paloro

Locations
Paloro is home to six towns as of writing, though only three major recognized towns officially. Palovina, the capital, and Atris, a notable city of similar size that directly borders Aurora. There is also Ottilate, a fair fishing village located within Haven's swamps, and several other smaller, less-recognized towns. This includes Asahiri, a once sprawling city, rumored to host upwards of 30 players, though tensions had resulted in the city's owner ordering the city burned down, as its inhabitants fled to other lands. Other former towns include Gefail, Felsonsvhon, Sudbriga, and Aufsdale. Gefail and Felsonvhon were situated atop the same mountain, at different points in time, and were each abandoned on their own. Aufsdale was similarly abandoned, and gifted to Aurora for their aid in The Coup of Paloro. Most towns are in close proximity to at least one other town, and are notably united.

Palovina holds several buildings of interest which can be seen on their own page. This includes the Slime Colossal built during the Uldarashi period, and a fort that was designed during the TheRealJay and Cantheallmighty Incident over fear of war — which was later repurposed into a viewing tower, and then taken down altogether. Palovina also holds the Capital Building, a museum to Felsonvhon, its own fair share of stores, and the King's Mansion.

The mountain of Verdania holds the ruins of Felsonsvhon's Landing, a former town in Paloro and Uldarash. They also hold the Glaw Forest as a national park, and several fortifications.

Culture
The overall culture of Paloro, in its first kingdom, was heavily divided. The overall behavior of the nation was fractured between each town's beliefs. An overlapping culture between cities was minor, if any. This is to the point in which nationalism between towns is not really something to even be observed, as every town nearly acts independently until a major problem is brought to their attention. This is only furthered in the succeeding Empire of Uldarash, as they were given two capitals to govern the nation.

As for culture following the secession of Palovina from The Empire of Uldarash, most of the culture remained unchanged until the arrival of the Hanuyamese people who had become the majority population of the Kingdom, having grown to a substantial size throughout the swamps of the lands. However, the majority of the Hanuyamese people soon left following Loic's departure regarding The Coup Of Paloro. Afterwards, the culture was entirely united to being Paloran, as all remaining cultures had left.

Paloran culture as a whole is a complicated ideal. Despite isolationism, it still holds many similarities to its neighbors in Uldarash, and the states worldwide. One thing that appears unchanging is Paloran Neutrality. Other aspects of Paloran culture can be seen in architecture and lifestyle. Many Palorans partake in consuming a traditional Paloran Sherbet or Sorbet as dessert — both renowned for their history in the nation. Many houses in the swamplands boast arches and pillars to filter out the mushy soil from the wood used. Paloran culture as a whole can vary and change often, so attempting to summarize it can truly prove a difficult task.

Territory
A collection of Paloro's border history, official and unofficial. Consult Sanctuary regarding the first official borders, as they likely held their own claim.