Nexus1237

"I wander through the abyss of disgrace and malice. Stripped of light and honor, the gods have punished me. I know my true purpose now, and no god will escape my wrath."Nexus is the Arch Mage of the “Mages Guild of Arcanum”, logging his knowledge and experiences of the magic and journeys he had been through. Currently looking for revenge on the godly beings that have punished him, he has now learned how to wield magic alongside his swordsmanship. Now left in disgrace, he seeks honor in the mortal plane, and revenge on those who punished him. Now increasing the intensity of his endeavor into the studies and mysteries of the arcane, as well as his skill in battle.

Personality & Physical Traits
Nexus is a young mage, although his age can be deceiving as he was originally thirty-six, now turned back to the age of nineteen. He has a clean-shaven face topped with dark brown hair, jeweled with blue eyes, wearing tanned skin. He possesses a leather cloak striped with gold lines. The old cloak was given to him by his first master in the school of conjuration. His cloak covers a white buttoned trouser and ends past the brown belt along the golden lines of his dark pants.

His height is around 5’9, he has a lean build, just for a mage like him. It took him a while to adjust to his younger body, as it was reborn. Many had questioned why the Arch Mage of Arcanum was young, but after a thorough explanation, they understood.

He is extremely knowledgeable in the schools of conjuration, illusion, light magic (elemental school), blood magic, and void magic. His loyalty can be extremely hard to gain, but once it has been earned, it lasts for many lifetimes. He has a special interest in the arcane, always hungry for knowledge. His expansive and knowledgeable mind knows how to follow orders, to reach a position to give them.

A few downsides to his behavior can be… manipulative tendencies. He seems to obsess on the tiniest details of his work, making completion seem impossible. He can also loose self-control when presented to the void due to previous traumatic experiences, control he is in an effort to gain.

Birth
Born along the cold shores of Frostmarch, a boy given the name “Calrand” was an only child brought into a family of sailors, his mother unknown. Raised mostly at sea, Calrand developed a strong stomach and a lean build, good for running back and forth on deck, tying ropes and pulling up small sails. Calrand’s father was the captain of the ship, stern, organized, and known for a… “fiery” temper, “Fjalkard Firebeard” was his name. Fjalkard gave his son orders, and enforced a mindset to follow them, for now.

The Birth of a Captain
When Calrand reached the age of fifteen, his father had decided to begin the installment of a leader into his son. He wanted Calrand to lead the ship, lead the crew, and carry on his legacy. Calrand never wanted to lead a ship, but it wasn’t his choice. Calrand followed his father’s every order… and lecture.

Fjalkard began to teach him the arts of war, directing the ship, military strategy, and good leadership. Calrand took a liking to military strategy, he thought it neat how strategizing an army, or a ship, could bring him enjoyment. But he could never bring it upon himself, to be responsible for one’s death.

Well educated to become a captain, at the age of twenty, Calrand was ready to lead his father’s ship. Many had hired his crew for battle, cargo, and passage. They had made a good bit of coin off of their voyages and jobs. T’was till they realized that they could do anything, Calrand had realized death for his enemies was inevitable, never forcing him to question his ways, his crew felt unstoppable, and so did he.

Calrand became a sturdy and strong leader. He gave fire to his enemies and blessed his close ones with light. They plundered, marauded, and captured. The wealth they had gained was unbelievable! Enough to build another ship! They stocked their treasures and began to plunder more. A pirate he and his crew had become, and a good one at that.

All’s Fair in Love and War
Calrand had earned a good title, as well as a price. The crew had simply killed any mercenaries that stood in their way, more gold, why not? Their skill and leadership were unmatched. An unstoppable pirate crew, no one could stand in their way. Right?

Perhaps it as the overconfidence, or maybe it was misfortune, regardless, their fate was sealed after they had sunk an official military ship, that just so happened to be a part of the armada that sailed toward them. The crew had picked a bad time, originally sent to fight in a war, a storm of fury grew, as the armada witnessed the plunder of their own. The armada quickly disbanded their ship, as if they were nothing. Rams broke in, arrows flew, many of Calrand’s crew mates had died, and his ship was sunk.

Calrand was captured, with a big price on his head, that his captors intended to claim. Calrand was taken to one of harbors of his homeland, Frostmarch. A land he had offended greatly, he didn’t care. They took him in, paid the captors, and readied him for execution.

He walked, dragged his feet in chains, as he made his way towards the block. The executioner’s axe shined with misery, cleansed of the blood from the pirates before him. He couldn’t hear the villagers screaming at him, he could only see them in what seemed as such. The whole world had deafened, he was about to meet his end. He knelt, readying himself for death, and the axe swung.

Out With the Old, In with the New
The axe fell, tumbling on the ground. Confused and exhaling breaths of disbelief. He raised his head to meet the face of a man, cloaked in maroon leather, decorated with gold. He looked around him, the executioner was… gone? The people ran, and there were no officers nor guards ensuring his execution. Only him. Calrand tumbled backwards, he gasped, “why?” The man had knelt down, lowering his height of 6’3, and smiled, “Your fate was meant to be so much more… dear captain.”

The man had taken Calrand in. They lived in a stone tower, tall enough to touch the stars, and a cellar big enough to fit a dragon in. The roof was wood, curling around the very top of the tower in a serpent-like fashion. The tower had a few lower structures connected to it, providing stable support. Those lower constructs had their own roofs curling around them, connecting to the tower. Each connected building had a window here and there, as well as spiraled staircases on the inside. Then a few rooms every time the staircases stopped. The man's name was "Malkarth", an odd name to Calrand, but he wouldn't complain to his savior. Malkarth led Calrand to his room, a small bunker at the bottom of one of the connected towers. It had a small white bed, the typical sort, and a lamp, providing enough light to summon up the vaguest of details. Malkarth pointed at the bed and closed the door to his room.

Calrand didn't get much sleep, it was an early morning. On that morning Malkarth offered to teach him the ways of magic. He explained how that was the reason he had managed to make all of the guardsmen "disappear". Calrand was unsure at first, but where was he to go? He was a wanted pirate after all! Calrand accepted Malkarth's ways and teachings, the man said he was going to shape Calrand into the finest mage yet. Malkarth taught Calrand the ways of summoning, he gave him extremely long lectures and piled up scrolls and tomes for him to read. Calrand did not listen that well, he got bored and started to tune out. On the very next day, Malkarth quickly discovered this. He had expected it, and he had his ways. He bribed Calrand with a better room, with better furnishings, a bed of most comfort, a window, a miniature library, and even a comfortable rug! Malkarth would give him this room, if he mastered a simple summoning spell of his choice. Being the teen he was, Calrand quickly ran to study the easiest spell of the bunch, or at least, that's what Malkarth told him.

The boy spent weeks learning the spell. It was when he thought he was ready, that he was not. He failed miserably, nothing happened, nothing sparked from his fingers, nothing appeared. He began to work harder on the spell, studying and studying, a month flew by without him knowing. The boy complained, and Malkarth offered him a lesson. He trained him, lectured him, and he listened, disciplined with determination.

It was after a few months, that Calrand started to take an interest into magic. He began to study alone, and eventually earned his grand chambers. At was at that moment that Calrand mastered the spell, that Malkarth revealed to him its difficulty. It took years for many to master that spell, and the fact that a teen near adulthood could do it in a few months, was impressive. Slightly mad, but prideful, Calrand requested more lectures, more scrolls and tomes, more knowledge.

A Journey into the Lexarium
After ten years training, studying, and practicing with his master. Calrand had lost him to a realm unheard of, the "Lexarium" was what he called it.