The Ivory Hollow

 OVERVIEW 

A religion brought forth by Silk the Aracne. The religion seems to worship both bones and web. Needing to gather a large amount for their nether related rituals which are conducted at the shrine.

 THE GODS 

Grandmother spider and the cave dweller.

 VOWS OF THE GODS 

the vows are what the gods believe in and have a close connection to


 * Night
 * Family
 * The deep

Grandmother spider: her followers are known as spiderlings, as are those that follow both her and the dweller.


 * Faith
 * Hope
 * Charity

The Cave dweller: his followers are know as a Rapine


 * Deception
 * Thievery
 * Chaos

 THE LAW OF THE GODS 

The holy verdict


 * Loyalty: all must follow no matter what. It is the unbroken rule and to betray family is to be banished forever

The 4 cardinal laws


 * Sworn Oaths
 * Justice: following the law of the land
 * Honesty: always being truthful
 * Passive: sworn to non violence
 * Humility: being humble in what you do and what you have
 * Divine Fiction
 * Anarchy: causing disruption
 * Deceit: lying in any ways the suits you
 * confrontation: having aggression and the will to do and take what you see fit
 * Pride: parading around your valuables and boasting of your deeds


 * Someone bound to both does the following
 * They follow only their law
 * They lie when needed but more often they tell half truths, hiding or bending things
 * They are peace keepers only attacking when first confronted, always trying to deescalate the situation
 * They have their deeds shown only in their private areas and only talk to few about them rather then proclaiming to the world or hiding it

 RITUALS 


 * For protection each shrine must have an offering of bone and web. Before and after any ritual, all participants must spin the bone or web 3 times of each of their God’s vows.
 * Hatchlings trial
 * Once a wayward soul finds themselves to the Hollow they must seek a priest who can accept them as an acolyte upon completion of the trial. (Parkour course)
 * Ascension ceremony
 * Promoting a member to a higher role, can be conducted by bishop or higher
 * Renewal of Vows
 * Visiting the shrines at night once a month to give a simple offering(tax)
 * A Court of worth
 * Being judged by the brood mother and head priest of both the dweller and the grandmother
 * Duel of Settlement
 * Overseen by an arch priest it’s when two parties will do battle for the right of something
 * The games!
 * The games please the gods, the following games are the events. One for each law. The 4 victors can get a cash prize, an object, sometimes it being a holy artifact, a promotion, or even a reservation for the next sacrifice if they truly want to put their faith in the gods.
 * The joist
 * Mine carts race at each other as the participants and strike with any weapon they have. One chance to hit. On hit 1 point is given, on kill 2 points. First to 3 points wins
 * The sword
 * Your own Iron armor and sword with any enchantments you bring
 * The War
 * 1v1 when you win the losers join your team. Making it a 2v2 then 4v4 and so on
 * Leather helm and chest colored red or blue
 * Any stone tool
 * Fishing pools
 * Shields
 * The Bow
 * Firing at a target, backing up after each shot
 * The sacrifice
 * Two must be present in the lowest point of an ivory hollow on a moonless night, one casting their offering into the fires in bone shrine of the dweller, the other casting their offering into the darkness of the spider’s web

 RANKS 


 * Brood Mother
 * The head of the religion, follows both gods
 * Has absolutely authority and the final say
 * Arch Bishop
 * there are only two. One for the dweller and one for the grandmother
 * Over sees and plans Communal Buildings, land expansion, and rituals; at the digression of the brood mother
 * Bishop
 * They are the chief in a specific job
 * Farming
 * Fishing
 * Mining
 * Animal handling
 * Lumber jack
 * Fighting
 * Potion brewing
 * trade
 * The games
 * Foreign followers
 * Arch priest
 * Each Bishop may choose up to 3
 * Assist the Bishop in their job
 * Encouraged to live in the Hollow Grove
 * Priest
 * Oversees and assist the lower ranks
 * Arch deacon
 * Selects a job to join
 * Deacon
 * Can now mine and place blocks on claimed land. Is encouraged to go to other nations and try to gain a following
 * Acolyte
 * Not permitted to mine or place blocks on the claimed land. But will receive backing and protection as they are a citizen

 LORE 


 * The dweller and grandmother spider are the creators of all spiders, including the Aracne species. Winged creatures being their sworn enemy.
 * Bone to please the dweller
 * Web to please our grandmother
 * The Ivory Hollow is the name of the temples of the gods. They must be constructed of bone, birch, detorite, or quarts and have a path down to bedrock where two shrines are. Must at least have a perimeter of 27 by 27 and be 8 blocks tall. However the Shrine at the Hollow Grove is the most receptive.