Stoneworks MC Wiki:How to Play

Towny Rules
Towns

To join a town, you must be within a 2000 block radius of the homeblock.

A TOWN MUST JOIN A NATION BY 3 DAYS AFTER CREATION, OR IT WILL BE DELETED

Price to create a town- 2500$ (only 12.5 gold ingots)

Daily minimum upkeep for a town- 20$ per chunk claimed (30$ per overclaimed town chunks)

Each player adds 5 town chunks per town

Price to claim a town chunk- 50$, but price goes up by 10% with each chunk claimed

Price to create an outpost- 4000$

A town needs 2 people to make a nation, but only 1 to join one

A town needs 2 people to make outposts

A town must be within 5000 blocks to a capital to join that nation

Towns default tax people 5% of their balance daily. The max tax a mayor can set is 20%.

Nations

Price to create a nation- 5000$

Daily minimum upkeep for a nation- 1500$

Additional upkeep per town in the nation- 20$ for each chunk of that town

Daily cost for a nation to keep neutral- 600$

Price to rename town or nation- 3000$

After 12 days inactive, a player will be kicked from a town

Jails

If players who are outlaws or national enemies die inside the town, they will go to the town jail (if there is one).

A jailed player must kill themselves or get broken out in order to escape.

You can't keep prisoners for more than 6 hours, unless in war.

Towny War
To go to war, you and your enemy must be in nations, and one of them must add them as an enemy

As long as there is one person online in an enemy town, you can go place a flag (an oak fence) in their town

To place a flag, it costs 200$

If the defenders destroy the flag, they'll get 100$

When you conquer a town block, you receive 400$

If you win a town's homeblock, you get 700$