Frug (player)

Frug is a pirate, bard, shaman of Nýr Nostíkur, one of the original colonists of Grand Republic of Xeka, aspiring alcoholic, and a citizen of Frostmarch and Skjoldrbrodir. She has lived through countless years in the lands of Eldham and Rathnir, and though once quite influential on the global scale, she has a fairly long story to tell. So buckle up, maybe grab a snack, this could take longer than you expected.

Frug is a pirate, bard, shaman of Nýr Nostíkur, one of the original colonists of Grand Republic of Xeka, aspiring alcoholic, and a citizen of Frostmarch and Skjoldrbrodir. She has lived through countless years in the lands of Eldham and Rathnir, and though once quite influential on the global scale, she has a fairly long story to tell. So buckle up, maybe grab a snack, this could take longer than you expected

Personality
Frug is known amongst her colleagues and friends to be eccentric, energetic, and enthusiastic. As someone who has lived for so long, or perhaps not long enough, she has learned to experience life to its fullest, and most of the time prefers to stay in the present rather than drifting off into fantasies of the future or memories of the past. She has also been known to be prone to sudden outbursts of emotion, whether that be joy, anger, excitement, or any other such feeling.

Sexuality and gender
Frug is pansexual, and gender fluid, though they usually prefer to be called she/her.

Adoption and early life
When Frug was but an infant, she was abandoned by her biological parents for an unkown reason. She was found laying in the tundra snow by a Valdic hermit of the name Fjendr. Fjendr took the young Frug in and raised her as his own child, and for around 15 years they lived a simple, happy life. Little did either of them know that tragedy was about to strike

Tragedy
"A cave illuminated by a campfire, where a young Frug, concealed by piles of furs, watched in horror as a man in yellow and green armor decorated by the symbol of a dandelion stabbed with his blood splattered sword at the helpless old hermit who had raised Frug all these years, and then went on to kick the lifeless body of the hermit and plunder the cave" -a memory of Frug's

When Frug was only 15 years old the hermit who had raised her was murdered by a rouge Bardonian soldier. After this heartbreaking incident Frug began to despise Bardonia.

Yar har pirate time
After around a year of fending for herself in the wild, Frug soon came to understand that she could not continue on like this. She had nowhere near the amount of knowledge or skill possessed by her late father figure, and so set out to make a living. She joined up with a pirate crew to earn some extra cash, and for next 5 years would spend her time sailing across the open sea. pillaging and plundering across the Sorligste and Sparwood coasts, getting drunk as hell, and living the pirate lifestyle. After her fifth year aboard the ship Pickled Patrick, Frug steered the ship to its doom. It was supposed to be just another raid, nothing big. Just board that merchant ship and steal their valuables! However, when the crew led by Frug approached the ship, they realized their error, a huge fleet of ships, galleons and brigantines, sloops and warhips stood at the horizon. The aquatic army came down fast and hard, ballistas blasting away and crossbows blazing. This was the navy of Yimmu-Audal, the ancient empire. The Pickled Patrick was utterly destroyed, and its crew sank to the sea floor.

Rebirth
As Frug sank down deep below the waves, she slowly regained consciousness to find a glowing pale white orb directly infront of her. Suddenly she felt as though her breath had simply returned, and began drifting torwards the orb, as though she were being pulled. As she got closer its green light filled her eyes and she couldn't think of anything else, and when she got close enough, she instinctively raised a hand to touch it, she felt her fingers slide over its smooth, burning surface for a split second, and then a blinding light show out from it, engulfing Frug and knocking her unconscious.

Frug woke up on a beach. in front of her, the waves of the sea lapped hungrily against the rocks of an island, behind her, a city of stone and wood rose out of the endless tundra. She couldn't remember how long she had been out for, in fact, she couldn't remember much at all. All she recalled was the deep, crushing cold of the ocean and then a brilliant light. As she got up she slowly walked towards the city, Erðvald, she sub-consciously scratched the sea green jewel embedded in her arm.

A new life
Frug settled in Erðvald, and as her memories returned to her, she developed close bonds to her fellow citizens, in particular Jord Harvardr, who she came to view as a brother, and the most prominent jarl of Frostmarch, Host, who became a sort of parental figure to Frug. In around 2 months of living in Erðvald she fully regained her memories, and noticed something peculiar. Ever since her encounter with the strange sea orb, she seemed to not age visibly, and her grip on time had deteriorated greatly, her eyes had also changed from an emerald green to gray. At around a year of living in Frostmarch, it joined The Grand Union of Sorligste as a founding state, and around only a year after that, GUS was dissolved and annexed by The Free States of Tortuga. Under Tortugan rule, Frug rediscovered her love for piracy, as well as accidentally siring a child, DiamondNugget in the city of Not_Venice during a pirate raid afterparty.

Xeka
Originally the one and only colony of GUS, Xeka was a small nation in Eldham. Frug was one of the original colonizers, having used her longboat to stalk Diamond, Xeka's founder on his way there.

The war on Bardonia
A GRAND WAR! Sparked by Ryzan declaring independence from Bardonian Empire, a great war on Bardonia, a colossal empire in the north that had been dominant in Rathnir for centuries was declared, and a coalition originally started by the great Southern states such as Uldarash, Viodoxa, and Tortuga was formed. Frug saw this as a chance to avenge Fjendr. Though she had been knocked out during the first stages of the assault on the Bardonian Capital, when Frug woke up she was overjoyed with the news that Bardonia had been defeated.

Life after the war
With the Bardonian War finally at an end, and the empire defeated for the seemingly last time, Frug felt that she could finally be at peace, could finally rest, that Fjendr had been avenged. But she wasn't at peace, rather the contrary. Bardonia's absence had left a huge, Syltor shaped hole in her heart. Frustrated (and in an attempt to ignore the growing decline of her memory), Frug set out on a journey of self growth. She was officially adopted into the Harvardr family through a blood ritual, and with her son, DiamondNugget (the founder of Xeka), she founded a new branch of it, Clan Sylveri. Through her connections, she became a member of the Xekan council, and began using her resources gained from the job to support her growing family, as well as the development of the city that had taken her in. Over the course of years, she started filling the hole once occupied by her hatred for Bardonia with socialization, merriment, the belonging that came with her new family, and her rediscovered love of booze. As emptiness was replaced by joy, Frug found not only her mental state mending, becoming the eager, enthusiastic person she is today, but also her physical demeanor as well, gaining strength, speed, and endurance, to match her change in attitude.

Looking for answers
Startled by the transformation her body was taking, and also having been fed up with how startlingly far her memory was deteriorating (she could barely remember Fjendr now, and nothing of her life as a pirate before the incident), Frug grudgingly set out to find why she was changing, and the truth of her past. Her quest being set off by a dream of a pale, glowing light, followed by a sudden huge loss of memory, Frug began her search in the Erðvald museum, where she had read a book on a similar topic. Thus began a great big treasure hunt, consisting of Frug chasing clues, gathering information, collecting books, and raiding tombs across the entirety of Sorligste, Haven, Alteniquia, and Sparwood that would last nearly a decade. Eventually Frug found a map leading to the distant Valdic nation of Skjoldirbrodir, and so set her sails to this new land, with a faded hope in her eyes. and desperation in her heart.

Bold Mold, Growing in Skjold
Landing a short distance away from Ruddersdam, a Skjoldirbrodir colony in Eldham, Frug set off to the town in search of it's thane. Instead, she found a Valdic dwarf of the name Gustavus, who happened to be the jarl of the entire Skjold region of Nyr Vilhorn, of which Ruddersdam was the regional capital. With Gustavus's help, Frug became a fully fledged citizen of Skjoldirbrodir, and a resident of Ruddersdam. While in Skjold, she began a small moss garden, leading her to be called names such as moldy, or simply mold by groups of bandits that would occasionally pass by.

Holes Lead to Adventure
After searching for what seemed like ages, Frug eventually discovered the subject of her search. A deep cave in the side of a mountain, located near Skjold's Rathnir capital. The chasm seeped down seemingly forever, a sea green light emenating from within. At the bottom of the cave Frug found a crevice within the stoney wall, from where the glow seemed to be coming from. Cautiously, Frug entered the crevice, squeezing herself through the tiny gap. The tunnel seemed to go on for miles, unending, unchanging. Frug crawled for what felt like days before finding the tunnel's end, a brilliant glow akin to the light she had seen earlier, shining from a blocky doorway some ways away.

Exiting the tunnel, she found herself breathless at the scene that unfolded around her, a cylindrical room, ascending upward farther than she could see, glowing sea green runes flowing across the walls like waves, or breaths of air, illuminating the smooth, inkblack flooring, which was patterned in a swirling motion, leading to the center of the room, where a single, black obelisk stood. Atop the obelisk hovered a book, glowing much like the runes that surrounded her, pages swirling around it as if carried by wind. Frug made her way to the obelisk, and gently placed her hand on the it's open pages. And then everything went black.

Answers Found
"NO!", Frug screamed, suddenly coming to consciousness. She was surrounded by a forest, covered in snow. As she got up and dusted the snow off her, she walked around, taking in her surroundings. Recognizing the species of tree as Derthamera Spruce, Frug realized that she must be back home, in Frostmarch, though she had no idea how she had winded up there. Looking down, Frug was startled to see a big, grey book lying next to where she had woken. It was the same one from the cave, meaning it had all been real. After thinking on what to do next, Frug gathered her belongings, and set off in search of civilization.

Progression
Having returned to her home in Erðvald, Frug began researching the grey book. With it she learned that her curse, the one that had rendered her immortal but was draining both her physical and mental capabilities, was divine in nature, and so she devised a concoction to slow down the process, based on an old recipe ancient Valds had used to better fight against Verðinir and their hordes, in service of the liberator gods. Applying this drug directly onto the stone in her wrist, and empowering it's effects with blood magic would delay the further deterioration of her mental state, allowing her the time to find a more permanent solution.