Wolfswood



With the impending threat of colonization from the residents of Rathnir along with the present threat of primitives from Eldham, the Sovereignties of Wolfswood was established on June 1st in Croywell to help unify the people of the region against these threats. With the creation of the Sovereignties the people of Croywell set out to further establish diplomacy with others and invite neighboring towns and nations into the community they have built.

The name of the Sovereignties of Wolfswood was established from the region in which the people of Croywell settled, a thick taiga forest partially blanketed by snow and known for its occasional wolf sightings.

The Sovereignties of Wolfswoof is one of the founders of the United Nations of New Rathnir, a collection of nations from Eldham who aim to unify together and push back the colonial threat.

Government
The Sovereignties of Wolfswood despite its name operates more like a collection of permanent alliances. Every nation within the Sovereignties is given full autonomy on how they claim their land, govern their people, and spend their money. However, the Sovereignties of Wolfswood deals with most foreign diplomacy. The Council of Sovereigns makes up a large chunk of the Sovereignty's government and is ruled by representatives(usually leaders) of towns and nations in the Sovereignties of Wolfswood. The Council helps establish alliances, trade deals, or even wage wars against foreign nations. They are led by the Grand Sovereign who is an official that upon death the Council of Sovereigns elect a new leader from the members of said Council. The Grand Sovereign acts as the face of the Sovereignties and is Commander-in-Chief of the Sovereignties' military in war times. The Grand Sovereign has full authority to elect members of the Council of Sovereigns and add other towns/nations to the Sovereignties. However the Council of Sovereigns is in charge of removing said towns and councilmen and going against them is seen as tyrannical. If the Council has a majority vote in a matter and the Grand Sovereign goes against it, it is seen as an act of tyranny.

The Grand Sovereign's overall job is to initiate diplomacy, command the military, establish alliances, propose laws and war declarations to the council, and even propose laws to the council as well.

The Council of Sovereigns' overall job to present ideas and vote upon them, it is also their job to listen to the things the Grand Sovereign proposes and vote upon them. It is the Council of Sovereigns who have the final say and going against them leads to being labeled a tyrant where a vote is called upon to replace the Grand Sovereign.

The Election of the Grand Sovereign is a long heated debate amongst the council, as the requirements to be elected are that you are of noble or royal blood, are the leader of a town/nation, and are a member of the Council of Sovereigns. After a majority vote is given a Grand Sovereign is elected and remains in office until either deposed or death.

The Council of Sovereigns appointment is more simple, they are either of noble or royal blood, wealthy, or lead a town/nation and are hand picked by the Grand Sovereign. Removing an elected official however is a vote decided upon by the Council.

Towns and Nations in The Sovereignties of Wolfswood
The following is a list of the member towns/nations of the Sovereignties of Wolfswood:

Croywell

Argellis

I Néa Elpída

Tri-Corner Village