Thanutabad

Overview
Thanutabad is a built-up town located within the Simulami Empire. It is known as "the town a furnace house built" due to the town being founded in a pre-existing furnace house. The town follows the religion known as "Abyssism", with the Cult of the Abyss being born within Thanutabad. Thanutabad was first settled by its current ruler, TheManAndPlan47, along with Fl1pstre, GNIGHTGURL, and MrBank. Settlement occured cira 17th of December 2021.

Early History and Founding
Initially, Thanutabad was planned to be founded within the abandoned city of Galitz (prior to its resettlement). However, the area was considered overdeveloped and over-mined, and therefore the town was instead founded within the nearby curiosity of the furnace house. During this early period, Thanutabad would be raided while its inhabitants were offline. losing the entirety of its diamonds, gold, and iron supply.

Despite this, the town would expand out from the furnace house, with the first new structures being the crafting table house, "Sleeping Chamber" and the chest house. Soon after this, the player Mink123 (AKA Thanut, the person the town was named after) would join, building the now removed door tower and door house. This would be his sole contribution to the town.

Along with Mink123, the player KNACIG would also join and build the traitor tree, a tree of player heads within the town. Ironically, the tree consisted of heads of unknown players whose angel-chests KNACIG happened to come across as Thanutabad did not have any traitorous members yet.

The Traitor
After the arrival of KNACIG and Mink123, a new player named Sadiruku would be invited to Thanutabad. Although there weren't initially any issues, Sadiruku would start repeatedly killing and looting players within Thanutabad. He was hunted down and banished after he stole diamonds and then attempted to ransom them back to TheManAndPlan47. His head remains on the top of the alchemy building as a reminder, also it just looks funny.

The Escharian Crisis
As Thanutabad expanded north, it would come into contact with the nation of Escharia. Relations were initially warm between the developing Thanutabad and Escharia, with TheManAndPlan47 agreeing to the proposal by FaBiolUs08 to incorporate Thanutabad into Escharia. Despite this agreement, the citizens of Thanutabad would be extremely resistant toward entering Escharia and would refuse to sign up to become official citizens of Escharia. Despite TheManAndPlan47 becoming a citizen and the reassurance that the non-compliant citizens wouldn't be a threat, FaBoilUs08 would threaten war against Thanutabad, with a battle being planned for the fate of the town. It would be the intervention of Valendaesu, the leader of the neighboring Galitz, that would end the potential conflict. Thanutabad would remain internally independent, with only TheManAndPlan47 required to be a citizen and religiously convert to Soleannen. The main condition on the part of TheManAndPlan47 would be that if any actions were performed against Escharia by Thanutabad citizens, TheManAndPlan47 would be held directly responsible.

The Unintended Schism
After a deal between Escharia and the new country of Gertonia, the lands of Thanutabad and Galitz were sold to Gertonia for 200k without the consent of either city. Unhappy with the new obligations and taxes placed on them by Gertonia, Galitz and Thanutabad broke away to form The Kingdom Of Curio, an independent state from both Gertonia and Escharia.

Gertonian Reintegration
Soon after Galitz and Thanutabad separated from Gertonia, communications with Kaiser Jeremy (Gertonia's Leader) would be established. During these talks, it was revealed that the excessive taxes, diamond donations and other obligations were never meant to apply to the region of Curio. These conditions were instead simply outdated rules intended to ensure that players in their major cities were remaining active. After this was resolved, both Galitz and Thanutabad joined Gertonia willingly.

Simulami Rule
As a result Gertonian power collapsing in the region, Thanutabad would once agian shift hands between nations. The Simulami empire would fill the vacuum, placing Thanutabad under it's theoretical rule. In practice, very little changed under Simulami leadership and the town would persist much the same as it always has.

Kingdom of Creed
After a lengthy period of Simulami membership, Thanutabad along with many other cities in the region would secede and form the Kingdom of Creed. The citizens of Thanutabad were especially eager to join due to Valendaesu being the Kingdom's head of state, an individual who fostered a mutually beneficial relationship with Thanutabad during his time as Galitz's mayor. To ensure the country's protection from neighbouring hostile powers, the Kingdom of Creed would agree to becoming a client state under the Soleannen Empire.

The Myth of The Children of the Abyss
Deep beneath the ground where Thanutabad stands, there exists a cult that worships the void. They call themselves the Children of the Abyss, and their beliefs are centered around the idea that the emptiness of the void is a source of power and enlightenment.

Legend has it that the cult was founded by a group of miners who stumbled upon a cavern deep beneath the Rathnir's surface. In the center of the cavern was a hole that seemed to lead nowhere, and as the miners looked into the void, they felt a strange sense of peace and calm. They began to explore the cavern further and discovered ancient writings on the walls that spoke of the power of the void and the knowledge it held.

Over time, the cult grew in size and influence. They built their headquarters deep within Rathnir, far away from prying eyes, and devoted themselves to the study and worship of the void. They believe that by embracing the emptiness, they can unlock the secrets of the universe and transcend the limitations of mortal existence.

The Children of the Abyss are led by a group of powerful priests known as the Voidwalkers. These individuals have spent years studying the ancient texts and mastering the rituals that allow them to commune with the void. They wear long, flowing robes and their faces are always covered by dark hoods, adding to the air of mystery and menace that surrounds the cult.

One of the most disturbing aspects of the Children of the Abyss is their use of sacrifice. They believe that by offering the souls of the living to the void, they can appease its hunger and gain even greater power. They conduct their rituals in secret, hidden away from the world above, and their victims are never seen again.

Despite their ominous reputation, the Children of the Abyss have managed to avoid detection by the majority of the outside world. They are a powerful force to be reckoned with, lurking in the shadows and waiting for the day when they can fully reveal themselves and spread their beliefs to the masses.

The All Seeing Eye
As the Children of the Abyss delved deeper into their worship of the void, they began to experience strange and terrifying visions. Some claimed to have seen a giant, unblinking eye staring back at them from the emptiness. At first, they dismissed these sightings as mere hallucinations brought on by their devotion to the void.

However, as time went on, the sightings became more frequent and intense. The cult began to fear that they had awoken something beyond their understanding, something that had been slumbering in the void for eons. They began to refer to this entity as the All Seeing Eye.

One day, the Eye revealed itself to the Children of the Abyss. It appeared as a colossal, pulsating orb, hovering above them in the cavern. Its mere presence was suffocating, and those who gazed upon it felt their minds slip away into madness.

The Eye communicated with the cult through a series of telepathic visions, revealing to them secrets and knowledge that had been lost to time. It promised them great power and enlightenment if they continued to serve and worship it.

The cult was both mesmerized and terrified by the Eye, and they quickly pledged their allegiance to it. They built a grand temple to the Eye in the center of their underground complex, where they would conduct their rituals and sacrifices.

Over time, the Eye's influence over the Children of the Abyss grew stronger. Its visions became more frequent, and its demands more severe. The cult members began to lose themselves completely to the entity, becoming mere vessels for its will.

Relationship with Thanutabad
Those who started settling the town that would become Thanutabad became increasingly aware of the cult's existence as time passed, but for the most part, they ignored it, dismissing it as a strange and dangerous group of fanatics. The cult had always kept to themselves, rarely venturing out of their hidden sanctuaries, and so they posed little threat to the settlers.

But as the cult grew more powerful, its activities became increasingly bold and dangerous. They began to distrupt Thanutabad's development, stealing supplies and kidnapping villagers to use in their dark rituals. The settlers realized that they could no longer ignore the cult's existence and began to take action against them.

At first, the settlers tried to reason with the cult, sending emissaries to negotiate peace. But the cult refused to listen, insisting that they were on a holy mission and that nothing would stand in their way.

As tensions between the two groups grew, the settlers began to organize militias to defend their villages and towns against the cult's raids. It was the beginning of a long and bitter conflict that would eventually lead to the holy war and the chaining of the Eye.

Chaining of the Eye
Despite their best efforts, the cult's quest for ultimate power ultimately led them to their downfall. It began with a series of gruesome murders that rocked the city, all of which were linked back to the cult. As the authorities closed in, the cultists went into hiding, continuing their dark rituals in secret.

With the actions of the cult now too vile to ignore, Thanutabad's primarily Soleannen populous would petition the regional Diaqes for assistence. The response would come in the form of a cohort of Soleannen knights. Accompanied by a sizeable mob of citizen militia, the Soleannen knights would begin assaulting all the known entryways into the Children of the Abyss's ungerground complex.

The Soleannen knights and their followers waged a holy war against the cult, hunting down their members and destroying their hidden sanctuaries. It was a brutal conflict, marked by intense battles and acts of horrific violence on both sides.

Despite their initial success, the Holy Crusaders soon discovered that the cult's leaders had been planning something even more sinister. They had been working to open a portal to the void, hoping to unleash its power and bring about the end of the world.

In a desperate bid to stop them, the Soleannen knights launched a final assault on the cult's main temple. In a fierce battle that lasted for hours, the temple was destroyed and most of the cult's members were killed.

But it was not a total victory. As the dust settled, the Soleannen knights discovered that the cult's leaders had succeeded long ago in opening the portal to the void. They had summoned a monstrous entity known as the All Seeing Eye, a giant floating eyeball whose very presence dominated the minds of the militia members and nearly those of the knights.

The creature did not seem to be phased by conventional weaponary and only seemed to respond to the most blessed of Soleannen arms. Despite this, the damage would always be temporary. Help came in the unlikely form of a powerful voidwalker that was digusted by the malign influence that the All Seeing Eye had over his fellow cultists.

They explained that the eye was an aspect of the void itself and was therefore a fundemental part of non-existence and could therefore not be destroyed. However, with the combined powers of a being of creation and the pull of powerful void magic, the eye could be contained within a holy site of great power.

Although they found the prospect repulsive, with no other options left, the Soleannen knights would collaborate with the voidwalker on the construction of a holy prison deep under rathnir capable of containing the voidspawn for all eternity.

Using themselves as living bait, they managed to chain the Eye, sealing it away for all eternity. It is said that the chains that bind the Eye are made of steel blessed by Solaris himself and surrounded with powerful warding runes designed to drain the entities abilities back into the void itself instead of the minds of Rathnir's population.

After the the eye was contained, the voidwalker would disappear without a word, his true intentions remaining a mystery that weighed heavily on the knight's minds.

The remaining Soleannen knights disbanded soon after, their mission complete. But the legend of the cult and the Eye live on, whispered in the shadows by those who still seek to unlock the secrets of the void. Some say that the cult never truly died, that their followers still lurk in the shadows, waiting for the day when they can break the chains that bind the Eye and unleash its power once more.

Offical Thanutabad Statement of Truth
What you have just read is a dramatization of Thanutabad's early history and is only an old wives tale meant to keep children from wandering the streets alone at night.

The Children of the Abyss do not and never have existed. It's myth is a result of the intial speculation regarding the furnace house and the small nearby abonanded mining complex by the first settlers being expanded and dramatized over time.

The streets are perfectly safe and any disapearences are easily explained by the natural dangers of living near heavily wooded areas where the unprepared often find themselves lost.

The rumors of hushed chanting eminating from the stone paths are nothing but the mind playing tricks on the superstitious.

The Asylum is a prestigious institue of mental health research and any unfounded rumors you may heard regarding dark experimentation are nonsense.

The sightings of dark robed figures disappearing into dead ends are lies conjured by con artists pretending to be official Thanutabad tourism guides trying to make a quick buck off showing ordinary brick walls.

Anyone experiences vivid nightmares and hearing unkown voices should seek immediate treatment within the Asylum.

There is nothing staring at you, that feeling is just paranoia from years of unchecked superstitious belief.

The Empty Man is not real.

Anyone who seriously believes that these rumors are true should consider checking into Thanutabad's local mental wellness centre. Sa'ane Solaris, Sa'ane Thanutabad

The Thanutabad Town Hall
The Town Hall is the heart of the town. The Town Hall is used for conferences, public speeches, meetings, and general planning amongst the Thanutabad leaders. On top of the Town Hall's main spire flies the head of our most esteemed citizen, Thanut (mink123) whose head reminds us everyday the values of Thanutabad (urine, fecal matter, reproductive fluids, tears, and blood). That's Thanuts.

The Furnace House
The Furnace House is Thanutabad's oldest structure and previous town hall. It is the sole reason for the founding of the town being in the location that it is and is therefore considered a protected heritage site. It is literally a small square house made of furnaces. It is also the only structure within Thanutabad that predates the city itself. The most likely origin of the furnace house is a simple haphazard construct meant to serve as rudimentary housing and smelting. Despite this, many Thanutabad citizens have tied the creation of the furnace house to the origins of the mythical Children of the Abyss, although both this and the Children of the Abyss themselves are only unsubstantiated rumours.

Thanutabad Blacksmith
The Thanutabad Blacksmith is used for the creation of armor, the smelting of ore, and the deletion of any unneeded items. It was also the site of a major weapons testing accident which killed 2 of Thanutabad's residents. oops

The Thanutabad Alchemist
The Thanutabad Alchemist is used for brewing potions. Notably, the Alchemist contains the thinking room, where the great ideals and ethics of Thanutabad are pondered upon. Many of Thanutabad's greatest mind's have sat here. On top of the spire of the alchemist lies the head of the Traitor, Sadiruku as a constant reminder not to trifle with Nutizens.

The Nut n' bush Inn
The Nut n' bush Inn is the recreational centre of Thanutabad. It serves the multirole function of being the town's only restaurant, bar, hotel, kitchen, distillery, and cheese manufacturer. It also houses the relocated sleeping chamber after the crafting table house was removed.

The Turtle Sanctuary
This location is considered one of Thanutabad's most culturally valuable locations. It's the city's only official nature reserve and is considered off limits to any form of urban development. To allow public viewing to be possible, it is one of the few major landmarks to be located outside of the city walls. The original turtle sanctuary was located within Thabutabad's walls but a more expansive sanctuary woud be contrusted outside to allow for the housing of more turtles.

The Grand Library of Thanutabad
Thanutabad's Grand Library is the sole repository for all historical, religious and recreational literature acquired by Thanutabad's citizens. It is also contains the Thanutabad Archives, a repository of various historical texts and documents that have been given protection status by the Thanutabad government. These documents gerenally fall under protection to either their cultural significance or their importance as evidence in active investigations. The library also servers as the nexus for the enchanting of weapons, tools and armour.

The Temple of the Hand (Sealed)
A religious building built by The Children of the Abyss, a branch of Abyss Mysticism. The temple was constructed around the severed hand of an eldritch being rumored to be a avatar of the void itself. Following the escharian crisis, the only known entrance to the temple was permanently sealed and all known members executed. Despite this, rumors persist of a shady robed figures disappearing into the alleys at night and whispering that seems to eminate from the very soil and concrete. The government of Thanutabad vehemently denies these rumors and maintains that the city is as mundane as any other and no longer contains any element of the Cult of Abbyssism.

The Hanged Forest
The Hanged Forest encompasses nearly the entirety of Thanutabad's eastern border. The forest initially consisted of oak and birch but now has significant amounts of acacia, dark oak, spruce and jungle trees growing within it. The Hanged forest contains the only path leading into Thanutabad from the east. The forest got it's name from the numerous hanged players heads that reside on the path leading into Thanutabad, a warning to any that may want to cause harm to the city. The forest is supposedly haunted by supernatural creatures that hunt at the edge of the path's treeline, dragging victims into the forest to take their heads and place them on the path. This is the apparent cause blamed for the string of disappearances that have occurred surrounding the city. Thanutabad's government denies these rumours and ensures that the eastern path is completely safe.

Thanutabad Sewer Maintenance Report 9/3/22
Located outside sewer level 3. Page was significantly worn but lacks any visible tearing, likely dropped by accident during routine inspection. It's the last known document written by the previous sewer maintenance officer before their disappearance.

Current Status of all sewer levels:

Level 1: All systems operating normally. No signs of structural decay but partial flora overgrowth from level two will require weeding before it becomes a problem.

Level 2: All systems still functional, although overwhelmed by invasive flora. Someone busted a hole in the wall straight into a spore cave. The entire level is overgrown with vines and mold. Breathing equipment required for exterminators to filter out mold spores.

Officer notes: I understand that we're underfunded, but why the hell wasn't I told about this. This is gonna take the entire maintenance budget to get clean. We can't afford more mistakes like this, next time tell me before things get out of hand.

Level 3: Systems only partially functional. Strange seismic activity originating from level three. Half of the level is completely collapsed and nonfunctional. Only one filter is functional, the other is being jammed by something we haven't identified yet. Currently trying to get maintenance teams to unclog the blockage.

Officer notes: I've tried everything to get my men down there. Doubling pay, paid holidays, benefits, nothing works. They keep complaining about something slithering behind the concrete and strange guttural groans originating from the deepest sections of the level. Some even claim to have seen something burst its way through the wall. Morale has gotten so bad I'm going to have conduct the inspection on my own.

Level 4: All systems operating normally. Minimal signs of structural damage.

Level 5: Systems only partially functional. Seismic activity from level three collapsed half of level four.

Officer notes: Stuff like this is why we need more funding. These old sections of the sewer can barely stand on their own, let alone survive an earthquake. Its a miracle it didn't end up like level six.

Level 6: Completely nonfunctional. Seismic activity from level three has caused complete collapse of level six.

Officer notes: Without proper funding we have no hope of removing this much rubble anytime soon. The stagnant sewer water is going to be a breeding ground for disease, maybe better we just keep it sealed.

Level 7: Systems N/A, old Thanutabad catacombs intact.

Officer notes: Of course out of everything, these glorified corridors are intact. No one goes down here anyway, was considering not even putting it in my report.

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