Drak Yamar

Drak Yamar, officially known as the Kingdom of Druk Yul, is an independent and sovereign nation, located at the center of the Northern Eldham. It is a Bi-Continental Nation, forming the center of what is known as the “Red Continent.” It’s capital is the Draconic red city of Dragon's Perch, situated around an isolated mountain along the Mykira Sea.

Drak Yamar is an Autocracy, with a local Senatorial Legislative system. It is one of the oldest Nation of Eldham, dating back all the way back to its discovery. It consists of 2 primary provinces. The Western Druk Yul- located at Northern reaches of the Continent of Elastra, and Eastern Druk Yul- located at the North-West of the Continent of Valresh. This region is also known as the "Red Continent" or "Avalof".

The Nation was first founded by Rathniri Immigrants, under the leadership LordCorgi, on 25th of May, 2021. Ever since, Drak Yamar has gone through multiple geopolitical regimes and leaders. It is currently led by the Drastrixi Council, under the Autocracy of Tylics, the revered Grand Drastrixus of the Kingdom of Druk Yul.

Foundation
Drak Yamar's inception unfolded in the wake of Eldham's discovery by Athaz the Traveler, an era when the world bore the name "New Rathnir." The initial denizens of this realm traced their origins to a modest military outpost named Silver, nestled within the borders of Tortuga on Rathnir.

While achieving strides in prosperity and population, the avenues for expansion remained frustratingly constricted. Faced with these limitations, an individual known as LordCorgi rallied the inhabitants of Silver, embarking on the formidable endeavor of forging a new chapter in the New World's history. With resolute determination, they set foot on Eldham's shores, giving birth to the inaugural settlement— Dragon's Point; a beacon that would evolve into the cornerstone of the future nation, Drak Yamar.

The Era of Gold.
As emerging nations were taking shape, the leaders of Drak Yamar started solidifying their position within the local populace. In due course, Lord Corgi established the United Natives Alliance (UNA), a platform where various leaders and delegates could discuss and unite against pressing concerns like the encroaching danger of Rathnirian colonization and other perilous expansion efforts. Although a number of members initially focused on countering external intruders, the alliance's inaugural global clash unexpectedly arose with the Ellysian people.

Battle of Lichterfelde
The Battle of Lichterfelde, affectionately known as the Five Minute War or the Coalition-Ellysian War, holds a notable place in the early history of Drak Yamar. Ellysia, a growing expansionist and imperialistic Nation, had laid claim to vast stretches of land, including territories belonging to several other nations. In a concerted effort led by LordCorgi, the United Natives Alliance launched an assault on the Ellysian settlement of Lichterfelde, aiming to curb the nation's unchecked expansion.

Two teams, made up of volunteers from various Alliance nations, were commanded by Drakian Lieutenant, DireWolf and Drakian colonel, The Dead Jester. With little opposition, the army breached the town's defenses, declaring a triumphant victory over the Ellysian realm.

Internal colonization
In the early waves of colonization that swept across the New World, towns and settlements sprung up haphazardly, each carving out its own space amidst the uncharted wilderness. Drak Yamar, much like its fellow burgeoning nations of that time, grappled with the challenges of this disjointed expansion. The lack of cohesion between these settlements often gave rise to conflicts as their boundaries and interests collided.

During this period, conflicts were not uncommon, and Drak Yamar found itself entangled in disputes that emerged from the scramble for resources and territory. However, unlike many regions that resorted to more destructive means, Drak Yamar chose a different path. Guided by the principles of diplomacy and cooperation, the nation sought to resolve these issues through peaceful means.

As these conflicts arose, the leaders of Drak Yamar recognized an opportunity for growth, both in terms of territory and relationships. They implemented a unique approach that aimed to turn adversaries into allies. Through careful negotiations and skillful diplomacy, several members of the opposing factions eventually became citizens of Drak Yamar. This not only expanded the nation's territories but also enriched its cultural fabric with the diverse perspectives and talents of its newly integrated citizens.

This diplomatic prowess showcased Drak Yamar's commitment to unity, understanding, and the well-being of its inhabitants. By turning potential conflicts into opportunities for collaboration, the nation not only resolved immediate disputes but also established a precedent for peaceful coexistence and cooperation. This approach, rooted in the nation's core values, played a significant role in shaping Drak Yamar's identity as a harmonious and united realm within the complex landscape of the New World.

Second Coalition-Ellysian War
After suffering a defeat at the hands of the United Native’s Alliance, the Ellysians underwent a transformation, embracing a more aggressive and belligerent form of diplomacy. Responding to travelers with outright hostility, they exhibited an increasingly confrontational stance. In a dramatic turn of events, the UNA found itself compelled to declare the Second Coalition-Ellysian War, marking another chapter in their interactions.

This time, the UNA strategized meticulously, leveraging unguarded river routes to deliver a decisive blow to the core leadership of Ellysian. The ensuing skirmish proved pivotal, culminating in an unequivocal triumph for the UNA and culminating in the fragmentation of Ellysian territory. In the aftermath, coalition leaders made a strategic decision: the establishment of client states. These states, although not subjected to direct vassalage, operated under the sponsorship of their respective nations. In the case of Drak Yamar, this manifested as Erebor, a region nestled to the northeast of the continent, at the very fringes of the world's expanse.

Having started the first coalition against Ellysia, the forces of Drak Yamar were no stranger to the second coalition, and thus landed the full strength of their military to the cause of wiping Ellysia, off the face of Eldham's map. Spearheaded by the Commander of Drak Yamar, Direwolf, the Drakonic Legion of Drak Yamar, combined with the military strength of the great coalition, Ellysia was no match, and faced swift annihilation against the hands of the wrath of Eldham. With Ellysia now no more, the geopolitics of Eldham and Drak Yamar entered in a short period of peace, before inevitably falling to the plague of war again.

The Grevillian Subjugation
On Drak Yamar's southern border lay two territories: Grevillia and Arxella. While Grevillia encompassed a land area roughly equivalent to that of Drak Yamar, its population remained sparse. Arxella, on the other hand, had functioned as a buffer state, with an even lighter population density, serving as a deterrent against further conflicts and wars.

The high council of Drak Yamar made a significant decision to extend their territorial reach southward. Consequently, they embarked on a military campaign against the Empire of Grevillia. The expectation was that this endeavor would comprise a series of skirmishes and minor battles. However, the outcome defied expectations as Drak Yamar's forces not only prevailed but also captured the heart of Grevillia—the capital city. Today, the once-flourishing city lies in ruin, its identity reduced to that of an abandoned and deteriorating fortress nestled deep within the mountains.

The inhabitants of Arxella fared no better, as a similar fate awaited them. Given the territory's history as home to squatters and isolated dwellings, there was little to be done except for the occupation and development of the region. As Arxella transformed under new governance, the territories of Drak Yamar expanded to new heights. Yet, as Drak Yamar entered a new Era, not all was well. With their expansionist ambitions came repercussions, that would soon, tarnish their reputation as a bastion of peace and might.

Diplomatic crisis
As Drak Yamar entered into its new Era, it found itself ensnared in a prolonged diplomatic crisis that spanned nearly a month. Following the conquests of Grevillia and Arxella, and the intentions to march westward into Illystria, the nation came under fervent accusations of imperialism and expansionism. This surge of allegations extended beyond external circles, seeping into the very fabric of Drak Yamar itself, despite its governance being anchored in a council-based system, and not an Imperialist Monarchy.

Anti-imperialist sentiments surged within the nation, casting a shadow of scrutiny over nearly every decision emanating from Drak Yamar. The leadership grappled with an unprecedented wave of critique and analysis, prompting introspection and reevaluation. In response to this growing tide of discontent and to counteract the perceptions of overreach, the nation's leadership made a pivotal choice. Drak Yamar resolved to transition towards an isolationist stance, redirecting their energies towards internal development, rof their cities, and the advancement of public initiatives.

During this pivotal juncture, a noteworthy agreement was brokered with the Valtyrion colonists to the north. This agreement saw the payment of a substantial sum in gold to the colonists, amounting to several hundred thousand units, as they embarked on their journey back to their ancestral land of Rathnir.

Decline of allies
In the southern reaches, an enduring ally of Drak Yamar was the Regnum Drakaes. However, a disruption occurred when a town within the Regnum rebelled, asserting its independence. Simulami and Barbossa, formidable nations in their own right, mobilized for war to safeguard this newfound autonomy, seeing the town as a potential puppet to assert their authority in the region. The town's origins, a creation of an individual who would later serve under the Barbossan banner, sparked accusations of underhanded maneuvers and questionable strategies. The situation was fraught with complexity and contention.

While Drak Yamar empathized with the Regnum's plight, their own military stood in disarray, far from prepared to engage with two of the most potent military forces across the continent. Simulami, an extension of the affluent region bearing the same name in Rathnir, and Barbossa, a renowned powerhouse composed of the continent's most formidable bandits, cast an intimidating shadow.

Drak Yamar, initially striving to maintain distance from the brewing conflict, found themselves inexorably drawn into the fray. The Simulami elite alleged that miners from Drak Yamar had trespassed their borders through subterranean passages, evoking the specter of war with both Simulami and Barbossa. The gravity of the situation compelled international attention, as an outcry reverberated throughout the continent. Ultimately, the conflict reached resolution, under the weight of global pressure. Barbossa pledged to forsake dubious tactics and covert maneuvers, extending this commitment as an encouragement for other nations to follow suit.

The First Market Crisis
During this same period, the Eldham Trade Company (ETC), acting as a tool of Bardonia, embarked on an audacious campaign to coerce the major merchant powers, including Injah and Drak Yamar's influential Market nestled in Dragon's Perch under the stewardship of DireWolf, into relinquishing control of their markets. This power play by the ETC aimed to consolidate a singular market realm across the continent, with the ETC dictating prices and terms.

However, the resolute stance of DireWolf, also serving as the mayor of Dragon's Perch, disrupted the ETC's designs. In refusing to bow to their pressure, he ignited a new wave of anti-colonial sentiment that reverberated throughout Eldham. In response to these developments, Drak Yamar invoked its heritage rooted in Tortugan principles and called upon its enduring allies, rallying their support in case conflict should erupt.

This calculated move elevated the stakes significantly, to the point where the potential invasion by the ETC could potentially ignite a worldwide conflagration spanning Rathnir and Eldham. The looming specter of such a conflict became so weighty that the ETC's aggressive demands began to wane, at least temporarily, under the mounting pressure of impending global upheaval.

The Horse War and Second Market Crisis
Amid the expanse once held by Ellysia emerged a new nation—Grand Farencia. Their growth was marked by the construction of an embassy within their borders, known as Katolis. Tensions ignited over a seemingly trivial incident involving a stolen horse. The settlers of nearby Fort Earnhardt accused Katolis citizens of theft. A dramatic escalation ensued when, in an attempt to vindicate themselves, the citizens opened their gates, only to be subjected to a brutal raid and execution by Fort Earnhardt's soldiers.

Drakian leadership swiftly demanded accountability from Grand Farencia's leader, calling for disciplinary measures. However, when their demands were met with refusal, Drak Yamar began preparing for war, insisting on compensation and asserting Katolis' affiliation with Drak Yamar. What initially seemed like a localized dispute spiraled into an unprecedented conflict. Simulami, Barbossa, Aristios, and the ETC rallied to support Farencia's side, framing their involvement as resistance against perceived expansionism, despite the war's original motivations being unrelated to conquest.

In response, numerous nations rallied to Drak Yamar's side, including Tortuga, The Forge, Injah's markets, and volunteers from across the continent. Swiftly, what had begun as a minor skirmish evolved into one of the most extensive conflicts ever witnessed on the continent. A victory for the ETC and its allies would have potentially spelled the demise of Eldham's free markets, and would establish total dominion of the Rathniri Colonizers.

On the day of the decisive battle, scores of soldiers patrolled the lands surrounding Dragon's Point, with even larger numbers safeguarding the interior. When it became apparent that the anticipated assault on the capital wasn't forthcoming, the forces redirected their efforts northeastward. The walls of Fort Earnhardt fell, its defenders meeting a grim fate. This triumph marked the conclusion of the Second Market Crisis and symbolized the end of the Era of Gray, as the geopolitics of Eldham once again, returned into a stable state, for a considerable amount of time.

Unfortunately, for Druk Yul, this would also mark the end of the original High Council, as LordCorgi, the founder of the Nation, and TheDeadJester, the Colonel of the military, had grew weary of the dirty tactics, perpetual crisis and ceaseless deceptions that plagued the geopolitics of Eldham and Drak Yamar. As the duo resigned from their positions, Drak Yamar went into a long slumber from the accursed politics of Eldham, and instead shifted their focus into the further development of their towns.

Culture
Drak Yamar is a land of many races with humans being the most common race. The former land of dragons in which most were wiped out from the Draconic Lyrian War. Now the land is filled with small/medium towns. Usually centered around a a monument or geological object. Currently Drak Yamar is going through a dragon renaissance which started when the head council leader Wyvern of the second generation of leaders inherited the souls of the three great dragons. With the renaissance, the image of dragons turned from war-freezy beasts to mystical symbols of the past and the present. Now dragons have earned a new image, bring a safe haven for a single dragon to reveal themselves in the west.

Religion
Drak Yamar’s society during the nation's rise was dominated by the religion of the Theos of the Lost Trinity. Today the region promotes a freedom of religion, though spiritual fervor varies from town to town.

The most common magic system of United Drak Yamar is Draga-Circles. A magical system originally from the Dragon of Magic. The system uses rings and symbols to create/manipulate elements around in the world.

Inner circle has the main element of fire. The 1st ring adds the sub element of Holy to it. The 2nd ring adds the basic control, turning the spell output to a cone.

Creation myth
After the world was created came forth three great dragons. Marrkuhl the powerful, Ossis the creator, and Myshon the educator. Marrkuhl boiled the great ocean, creating the continents. From the mud and the clay, Ossis formed the creatures of our world breathing life into their being and populating the foundling world, raising the wyverns as companions made in their image.

Era of Dragons
The Era of Dragons was an age of creation. While their creators made the land and the sky they gave it detail. They created the mountains and valleys. They gave life to the ground and watch the plants grow. It did not take long for the animals to appear and feast on the life of the north. The Dragons welcomed them with open arms and stomachs. Long after the creation of all life. A dragon, a name lost to time itself, learned the secret of magic. He created the magic of dragons, imbuing the magic force itself into the dragons. From this moment on dragons were born with the ability of magic.

Human creation
Long after the creation of magic, a new force entered the northern hemisphere. A species of upright walking, tool bearing, humans. They followed the herds of animals, merely wandering for food. It would not take long for the dragons to encounter these new human tribes, they were both after the same herds in which to eat. Soon many dragons began to meet and observe the humans. Many became gods to these tribes, others only saw them as animals. Marrkuhl was against the humans from the beginning leading the dragons to avoid them and treat them like any other animal. But Myshon saw something in the humans that had settled their land. She saw boundless potential, out of benevolence, she taught them the secret of fire. Soon man no longer feared the dark or the cold. They began to settle in the valleys. Myshon lead a faction of dragons to teach man the secrets of life. They taught them how to build and work the earth.

New visitors
Long after the Three Greater Dragons created the lands and the humans arrived in the northern province. A new disturbance rocked the mountains from a failed magic experiment. The Dragon of Magic attempted to add another ring to his Drago-Circles. The failure caused a large explosion of magic that rocked the land. After the dust settled a mountain was erased from existence, left was a entity of shatter glass. When the Dragon of Magic attempted to interact with it he discovered it was a window into another dimension. Fearing an invasion he attempted to shatter the portal. But the magic was not of draconic origin and reacted violently scattering shards across the land. Where ever the shard landed a small rift opened up producing objects from other dimensions. One of the largest shards created a rift to another dimensional village ripping it from its roots into the the dragon’s land.

Pre-Human-Dragon War
For some time, due to the lack of knowledge of one another, there was peace between Dragons and Other-Humans. However, it did not last, soon a few dragons discovered the town and grew curious of another species. It did not take long for another battle of leadership between Marrkuhl and Myshon in deciding the new species fate. Myshon won once again and named them Lyriki, draconic for others, due to their simularity to humans. They taught them the laws of nature and helped them adjust to their new world. Over the centuries Lyriki worked with humans to create large cities. For a time dragons and other species live in harmony.

Dragon Lyriki War
Long after the great cities rose leaders became spiteful and greedy. Many envied the magic of the dragons which they could never copy. Although they ruled the mighty cities they could never touch the wild lands controlled by the dragons. Many towns began to work with each other and create a plan to destory their final obstacle.

It started in a single day. The largest city organized a visit for Myshon who at the time was considered the leader of dragons. Acting to have her teach at their finest university, but when Myshon arrived they chained her to the ground with their Lyriki magic and ripped her soul from her body. Myshon with her dying breath burned the university to the ground.

With Myshon’s death, it did not take long for the dragons to discover the betrayal of the humanoid races. Dragons began to fall from the sky, dragged down by might chains. The war had begun; cities burned and dragons fell. Eventually, the dragons began to lose, Ossis died next to one of Drak Yamar’s central rivers, her blood fusing into the waters giving it a magical trait still seen today. Marrkuhl was the final dragon to die during the dragon war, filled with rage for all his predictions becoming true he burned all of the northern lands. With his soul, he created a draco-circle powerful enough to destroy all remaining cities. The remaining survivors either went into hiding or escaped to other lands.

Post-war recovery
Ages passed, and time began to take its toll, vast skeletons formed the great mountains of our world, and the old cities buried beneath sediment and bone. Any surviving dragon went into hiding not to be seen for centuries. But the human survivors with their Lyriki comrades rebuilt their homes never to create another great city again.

Before the travelers from rathnir arrived, the remaining groups slowly recovered. Though they never had enough time to return to their former glory, as ships slowly crawled over the horizon.