TenAnimal

Early life
TenAnimal, also called Ten, lived on another world far away from Rathnir and Eldham; she assumes that it was in another universe. The planet which she lived on was far more advanced than the one she lives on now, but massive conflicts between large nations led to the destruction of the planet's ecosystem many years ago. Ten grew up on a planet that was war-torn, living day to day avoiding bandits and trying to make a living going from one struggling village to another. She can still remember a time before the endless wars and meaningless conflicts that led to the destruction of her home, though those memories have mostly faded. She had little family to take care of, most of them dead from radiation poisoning or from being killed by raiders, though she made up for the lost social interactions by joining roaming trading carriages that supplied her world with the sustinence that it required.

Arrival in Rathnir
While travelling the wastelands, Ten came across a temple in the middle of a ruined city. Exploring inside, she found nothing but a stone arch doorway in the center of the temple. It opened as she walked nearer and, going through, she found herself in the world of Rathnir. When she turned around, the doorway was gone but on the ground where the doorway used to be was a backpack with a sword, pickaxe, axe, and some food. Looking up in the sky, she saw a massive sun and, at night, saw constellations that she did not recognise. From this, she determined that if she was not in a new universe then she must be billions of light years away from where she used to be.

Exploration of Rathnir and joining the Trade Alliance and Gaians
Finding herself on a new planet that resembled the one that her world used to be before the endless wars, Ten set off on the road, first heading south and arriving at the town of Litoci. Litoci was a seaside town, left to rot when the empire that built it dissolved. Seeing this, along with the signs of skirmishes and large-scale wars that were brewing in Rathnir, TenAnimal set out to do what she could to save Rathnir from the fate of her own world. Sobered by her determination, Ten set off on the road, finding the towns of Veraser, Turria, and Valencia, until she stumbled upon Vraelea. Offered a place to stay, she refused and continued on until she reached the town of Dixie, which was left ruined. Seeing this once prosperous town left abandoned further fueled her determination to restore Rathnir and create peace between nations; in Dixie, Ten also fell into a pit that was not properly covered, left so by the previous inhabitants of the town. Sustaining heavy cuts to her right leg and left hand, she stayed there for a few days, recovering while thinking about the what she was to do next. She thought during this time to head back to Vraelea.

On the road back from Dixie heading towards Vraelea, she met a trader by the name of Tirado. Talking with him, she found that he was a member of the Trade Alliance, a group that focused on increasing interactions between the isolated towns of Rathnir in order to fill the gap of the recently-removed Auction House, a world-wide trading system that encouraged trade between all peoples. As well, they saw the state of the roads and nations of Rathnir and wanted to do something, just like Ten. With her background in hauling resources from town to town and seeing a group of people who were just as determinated as her, she joined the group.

The Trade Alliance not only gave Ten the confidence in the people of Rathnir, but also put her into contact with a tribe that was situated not that far from Vraelea. This tribe was called the Gaians and they focused on restoring Rathnir to its former glory and maintaining it, while also pressuring nations to maintain the natural landscape of Rathnir, even through force or squatting if necessary. She traveled north, passing the site of her arrival and found the town of Marsium, the ruin which the Gaians were working on restoring. Adashii, the leader of the Gaians, welcomed Ten and allowed for her to start work on the town, letting her stay in the room above the Dennys.

Restoration of Marsium and the Trade Alliance agreements
Ten, glad to be safe in Marsium, spent time restoring the town to what she and Adashi saw of the town. Although there was relatively little damage and most of the damage was from abandoned construction sites, she still worked hard to make Marsium proud again. It was during this time that the Tirado of the Trade Alliance reached out again to Ten and visited the town. Tirado saw the town hall of Marsium and proposed the idea of turning it into a trade hub for the Trade Alliance; he initially proposed that it become the centre for the Trade Alliance, though this idea was never fully expanded upon but led to issues in the future. It was agreed to turn the town hall into a trade hub, and Tirado also reached out to create a similar hub in the nearby town of Vraelea, which Ten had relations to and marked as interesting. Thus, the agreement was released with the Gaians and the Trade Alliance where each of the towns that the Gaians restored would also have a trade hub from which the Trade Alliance could set up a market. This also meant that the Gaians would also need to focus on the roads in the region so as to allow for resources to be moved quickly.

Interactions with Stibby of Shizumori
On a routine trip from Marsium to Vraelea, Ten met a woman on the road called Stibby who said that she was from the town of Shizumori. This town was hidden from the general populace and would require one to find it. Ten, after decyphering the puzzle given to her by the leader of the town, was amazed by what the town had to offer and the potential that it had for trade. Ten reached an agreement with Stibby and John of Shizumori after taking a test to determine her character. She became a trader that was affiliated with the town and would be allowed to enter and leave the town at will, as well as to trade with those who were also affiliated with the town.

Conflict with the Eschariians
While discussing Marsium with the people of Eschariia, Ten and Adashi were informed that the town was to have its ownership changed. Due to its location in the Duchy of Suderen, the Duke determined that the land was of value and that the town would be governed by a member of the Duchy of Suderen or of the Eschariians; it was also stated that it was worrying that a group of non-Eschariians were close to the towns of Eschariia due to the fear of conflict so close to their home. An agreement was reached after a while after many nights, with Ten leading alongside Adashi to make agreements with the Duke and Emperor of Eschariia. An agreement was made that the Gaians could stay in the land and that, if there was to be some sort of similar incident in the future, it would have to go to a summit in order for each point to be discussed and evaluated; issues and accusations arose initially due to members of the Eschariians, Duchy of Suderen, Gaians, and the Trade Alliance becoming involved with the discussions and confusing those who were debating. After this incident, the Eschariians and the Gaians moved to come closer and to ensure that such misunderstandings would not arise in the future. It was also decided that Marsium would not become the centre for the Trade Alliance and would stay as a trade hub. This conflict was what led Ten into interacting with the people of Libertalia and securing a trade hub in the south-eastern region of Rathnir.

Specializations
Ten is a trader first and foremost.

Ten also has taken an interest to brewing and other artisan projects. This has led to the creation of Marsium-made Golden meads and Fine beers that, although not too strong, are high quality. This has also led to Ten having the dream of setting up a tavern, or multiple taverns, that would sell alcohols from each of the towns affiliated with the Trade Alliance as well as other nations that have little interactions with the Trade Alliance and with the peoples of the locations where the taverns would be.

Ideology
Ten does not hold any preferences for religions or ideologies, preferring to stay neutral when it comes to the discussions of religions. This allows for her to interact with those of other nations without the fear of being at the center of religious conflicts, though she will also respect and adhere to the rules of each nation's religions out of personal choice. This means that, when it comes to deciding between an ideology and what they believe is the best choice, Ten will choose what they think to be right most of the time. However, they also take into consideration the effects that such actions would have upon those who uphold strict ideologies.

Ten believes that the world of Rathnir is not their's, but is everyone's responsibility to protect and maintain. This means that they will spend their free time cleaning the roads around their project sites and ensuring that the roads are properly marked with signs pointing the way and adding lights. However, they will usually not get involved in conflicts over land unless they see that the land will be used for projects like strip mining or that the land is of great importance to a group, minority or not.

When it comes to implementing changes across Rathnir, they will first and foremost consider how it would affect trade. When interacting with other nations and colonies, Ten considers how they would benefit with increased trade and interaction with the global Trade Alliance, though they hold off with introductions to the Alliance until the country/colony is stable and willing to contribute.

Blade of Athena
In the trader-based society that Ten enveloped themself in in their own universe, each person has a curse bound upon their soul. Any weapon that they hold in their hands will have its edge become blunt and ragged, no matter the material or blessing upon the blade. This curse is called the Blade of Athena and makes Ten, as well as any trader from their universe, unable to use weaponry. However, there is a break in this curse. Due to the nature of the god that cursed the traders of Ten's world, if Ten finds themself in danger and all other options have been exhausted, the edge of the blade will straighten and be razer sharp. Currently, Ten's Blade of Athena is a basic iron sword with an Unbreaking I enchantment and is damaged from its use in clearing cobwebs and leaves.

Unknown immunities
Due to Ten's universe being set in a time far into the future, past the time in which the worlds of Rathnir and Eldham are currently set in, Ten has resistances to some diseases that are somewhat similar to those found in Rathnir and Eldham. This does not make them entirely resistant to all illnesses found in Rathnir and Eldham but instead means that they might come down with a common sickness for a while until they recover. As well, it means that the process of being implanted with eggs or foreign agents like with Assoti eggs or other species is a hit or miss. For example, Ten has had the process of Ascension done by Adashiii of the Gaians but instead of fully transforming into an Assoti, they have simply sprouted another set of arms out of their back, much like the Assoti who have another set of arms when compared to Humans.

Implanted Assoti eggs
Although previously unseen in the Assoti community, Ten has become implanted with Assoti eggs and managed to survive the Ascension process with little effect. The only noticeable change is the extra pair of identical Human-looking arms that have sprouted out of her back. Besides this, there is little change that has been noticed as they have continued to age at a rate that is average for Humans. However, when attempting to implant a small animal with Assoti eggs, the animal was unaffected, meaning that Ten is not considered as capable of breeding in the Assoti community. What this has done for her ability to breed with other Humans is unknown due to the technological limitations of Rathnir and Eldham.