Aldoviri subcontinent

Aldovir, also called Australiquia (Sagaviri: Sagavir or Great Realm), is a large subcontinent in the southwest of Alteniquia.

The exact borders of the subcontinent have never been exactly defined, but are broadly thought to extend as far east as the beginning or end of the Noukasir Desert, and as far south as the Athazolant Mountains or Strait of Hraam.

Aldovir's political unification has been seen as a legitimate aspiration by certain ambitious figures, generally following the borders of the Empire of Aldovir. However, the nation of Viratayn, while unquestionably Aldoviri, is not generally included within a prospective continental nation's borders, and some territories contiguous with the subcontinent like Rhodia are undisputed parts of Yimmu-Audal.

The continent is notable as the birthplace of some of the most popular religions on the server, such as Sakrelism or Asitir, and its largest cities such as Azethvir, Lestria, and Lirgal are renowned across Rathnir. Its oldest and longest continually existing polity is Sironia (followed closely by Viratayn), geographically largest is the Kingdom of Galadonn, and most populous is Lirgal.

Biogeography
The key biomes of the Aldoviri Subcontinent are: the Jeghosi Savanna (northwest), the Myankar Swamp (centre-north), the Thelisverhal Swamp (centre-west), the Omsk forests (south), the Morvanne taiga (southeast), the Lapidoviri plain (southwest), and the Great Eastern Plain which covers almost the entire eastern half of the subcontinent. The terrain of Aldovir is mostly flat, but there are four relatively small mountain ranges in Lapidovir, Viratayn, Carn, and Sironia.

Swamps of Aldovir
The great swamps are commonly called Aldovir's bloodline. Due to how the Thelisverhal swamp in particular bisects the subcontinent, different minerals and commodities are transported along the waterways and different cultures interact. This allows a constant stream of resources to support the huge populations of Lirgal, Sironia, Adavia, and Galadonn. Because of the size of these waterways, there are many small islands located within the swamp, and local peoples would often expand these lands big enough for entire towns to thrive, for example, Ytharshrek or Numachi. Due to the lack of strong river flows, local cities have found it easy to reclaim land from the wetlands. The Numachi farm and the Ytharashi farm would both become some of the world's biggest farms, built on the land in the swamp to better grow their crops, and give nutrients to the plants. Also notable is the Sakura tree, an ancient plant cultivated by Adavians within a large section of wetlands. Special spices such as cinnamon have been found to grow in the swamps.

Islands
Aldovir is surrounded by islands from all sides, except for the northeastern terrain that connects to the central deserts of Alteniquia. The islands west of Aldovir are very loosely populated, mostly inhabited by squatters.

The northwestern islands of Vanakunir, Grizagel, and Sanctum are all very newly formed, growing out of the ocean, while the world has already been filled with civilization in every corner. The Vanakunir island was originally five seperate islands, until the local leadership began to reclaim land from the sea and build up a single landmass. The Grizagel island grew out the ocean as a large hill, whilst the Sanctum island was the most recent to grow out the ocean. In modern ages, the biomes of these islands are usually a mix of savanna, and grassy flatlands.

South of the Aldoviri subcontinent lie fifteen small atolls, and two larger islands. One of the big islands, Tortuga, is made up of an extremely rare biome exploited by the locals, used to sell unique resources from for large sums of money. One notable feature of these islands is that the cultures inhabiting them are very different to those of mainland Aldovir.

East of Aldovir lies the Atsyllean Sea. The sea itself has two very large islands, however only the western one, Rhodia, directly borders the subcontinent, while the eastern one, Tálor, is located in the middle of the sea.

Animals

 * Monkeys would be a species native to eastern central Alteniquia that'd migrate/spread to Aldovir from the northwest deserts during Aldovir's early history. The Audalad's special cultural relations with monkeys greatly helped the spread of this species in Aldovir
 * Cow's are a native Aldoviri animal. Cow's are the most popular animal in Aldovir for their nutritional meat, and the consistant high leather demands throughout all of Aldoviri history. Leather is, and has been highly demanded due to need of books. Aldoviri cows would be bigger, and have thicker skin than the average cow.
 * Chicken's are a native Aldoviri animal. Chicken's are the least popular animal for food, and other farming material usage in Aldovir. This is due to the chicken in warmer regions of Rathnir on average needing more time to be cooked in order for safe consumption compared to other animals. Chicken feather is also a unpopular material, as most Aldoviri militaries didn't consistently use arrows.
 * Sheep's are a native Aldoviri animal. Sheep's we're mostly farmed for wool and not for food. The island city of Grizagel utilized their position at sea and massive sheep farms to become rich from wool trading.
 * Elephants are a native Aldoviri species, originally coming from the Vanakuniri islands. Elephants would be a rare species until 2022 Oct-November, where they would be exported on a mass scale throughout Aldovir and Central Alteniquia (Yimmu Audal) from Galadonn as a way to project softpower. During that period elephants would be pretty much exclusively used as decorated rides for nobles or military assets. Elephants would be the only exclusively Aldoviri animal species on this list.
 * Small Elephants are a native Aldoviri species. They appeared as a deformity from the original elephants. The population would soon grow as many people found them cuter, and easier to ride on/domesticate compared to normal elephants. Small elephants would serve similar purposes as elephants, and be exported mainly to Yimmu Audal as soft power projection from Galadonn.
 * Giraffes are a very rare species of animal residing in the Vanakuniri islands of Aldovir. Giraffes are not native, but it's unknown how they got to Aldovir. the only other reported siting of them would be all the way in Najer, which can suggest the animal arriving from ships.
 * Cats are a foregin species of animals existing throughout the subcontinent. Cats would remain unpopular till the Golden age era, where many pilgrims would bring cats as gifts to religious cities such as Viratayn or Lirgal. Cats are known to be unloyal and wild, thus many of these cities lost alot of their cat populations who round run around the entire subcontinent. Ytharshrek would be another city to hold alot of cats during the Dark age era, however most of these cats would once again escape into the wild. (server explanation: cats kept randomly disappearing on the server)
 * Dogs are a foreign species of animal existing throughout the subcontinent. Dogs are generally very rare in Aldovir. Dog's we're mainly kept as domesticated hordes for military uses. Aldoviri dog armies would serve on the side of the Uldarashis in the battle of Terroj against Loyalists. The most recent account of dog army use would be by the Defir rebellion against Volstronn. The dog population would mostly disappear after this war, as the old and new dog armies would both perish in the battle of Lanstein.
 * Sironian Turtles are a native species of Aldovir. They live primarily on the beaches of Sironia. After the fall of Sagavir turtle population declined due to hunting but after the rebuilding of Sironia a habitat was made in Omverlon. Sironian Turtles are now being revived by mixing them with non native turtle species in Omverlon. Sironian turtles are a very important part of Omverlon culture as the angel of sailors and messenger of Sakrelith Markus was a turtle.
 * Dirashanathar foxes are a native species living primarily in Northern Sironia. While Dirashanathar penninsula in the past was very forested with the arrival of the humans much of these forests were cut down and these foxes were forced to adapt to shrublands that remained. After the forests were started to be replanted between Omverlon and Azethvir the number of foxes increased again. While most foxes now live in the new forests grasslands east of Azethvir is still home to some of them who adapted to its terrain.

Early History (2020 Server start - Feb 2021)
The early age would begin when hunter gatherers began developing civilization and founding multiple key polities, officially starting the history of the subcontinent. These key civilizations would be Sironia, Reyllea, Cobbleworks, Myrmark, and Athazolantia (later Viratayn). The early age would be a golden age for Aldovir, as cultures developed, with many influential figures. A religion originating from Sironia would spread all over the world, becoming the largest religion, called Sakrelism. Sironia would also integrate nomadic peoples of the savanna, the swamp people of Myrmark, and contain many beautiful cities. Reyllea would be a mostly nomadic group of people until their leader died in early 2021, and the nation became empty land until it was partitioned by Theios-Essukdal and Sironia. Cobbleworks would be established by Poppy in the southwestern peninsula, full of large grassy plains. As the name suggests, Cobbleworks would be a mining focused nation, founding the Cobbleworks Company. Poppy died in a mining incident, and the nation would suffer depopulation until the immigration age. The company and nation would be taken over by Vraelea, however, Cobbleworks contributed to the founding of Athazolant, initially within the territory of the Company but later sovereign.

Immigration era (2021 March-2021 August)
This era began with widespread societal collapse and plague. The first to be affected was Myrmark, which was annexed by Sironia, and soon after followed Cobbleworks and Reyllea. Sironia's massive population (at the time 4th globally) would help it become a regional power, but when it failed to remove Soleannen colonisation of Reyllea, it lost international prestige and would have to abandon its populous colonies in Sparwood to Akratia. Eventually, the Archon Rithaur IV died, and his successor Sedail failed to prevent plague from destroying the once-powerful kingdom. Like the name suggests many new groups of people would come and bring the peak of their nations, which would eventually turn into the Aldoviri golden age. The first group to immigrant were the Adavians, which turned from a small squatter group into a functioning nation. The Adavians would later change many cultural themes, and become the most populated/densly populated nation of Aldovir. The next would be the Vanakuniris, a group of terrorists from Uldarash taking refuge in the western islands of Sironia, and given independence shortly after. The Vanakuniris, would become the first mercenary/pvp nation on stoneworks, although having no mercenary group acted very much like a modern mercenary nation, they would go on to impressive military highs, such as defeating viodoxans, and uldarashis at Haleny, and defeating half of the entire Elhdam world at Laria. The next would be the Lapidovirans migrating to Cobbleworks, and founding the city of Boreavir, and becoming the nation with arguably the most good builders, shown as they won multiple stoneworks building contests, and impressive statues/buildings at home. The next would be the Carnians, inhabiting the empty lands of Reyllea. Although under T.E rule, they would later become independent and be a jack in all trades, impressive military, population, and building skills shown at Lestria, and Roscella, two of the most beautiful cities in Aldovir, The last would be the people of Volstronn, a large squatter group taken care under by Lapidovir, they'll later birth, millionares like darkklennex, politicians like Orbitpopcorn, PVPERS, like Cloke, and Smox under training of the Aldovir empire military.

Golden age (2021 August-2022 June)
The golden age of Aldovir would start when a talented leader, Jabberdrake manages to unite the diverse nations of Aldovir. This would create one of the best nations at the time, due to it having a big population, strong military, economy, building force, and passionate worldbuilders. The empire of Aldovir would contain, Adavia, Vanakunir, Sironia, Lapidovir, Carn, and later on Lirgal. Lirgal would be a later immigrant group, founding Asitir, which would become the second biggest religion, and the city of Lirgal, a huge and unique city inhabiting many loremakers, builders, and refugees fleeing the Uldarashi civil war. The empire of Aldovir would be known for it's builders, constructing the black citadel in Tortuga, Akratia, which would not only win the build competition but also be shown in a stoneworks video to be used for a event. The other thing Aldovir would be known for would be it's constant intervention in wars, which would be controversial but birth talented general, Drachciv, and new pvpers, such as Smox, intant and later Cloke. The Aldovir empire would have it's usual with lazy leadership after Jabberdrake resigns but it would merge after a war with Yimmu Audal into Astyllea. During Astyllea, nothing much would change in Aldovir, except for Lirgal having more influence and Sironia gaining activity again. The astyllea would go in a constant downhill, of lazy leadership, overstretched empire, rare events, and military failures, and disloyal army after the main general would be banned. The empire of Astyllea would end in May after a civil war caused by Drachciv. However this did not stop the Golden age, as Lirgal would be in it's highest, and Adashira (Adavia) before all nations would seemingly collapse.

Dark age/warring states (2022 June-2023 January)
The collapse of the Empire of Astyllea sent a ripple across Aldovir, with devastating affects. Many of the local governments in Aldovir-having been tied either to Empire of Aldovir or directly to Astyllea-now found themselves thrown into a nebulous limbo of independence.

One of the first nations to collapse was Vanakunir, with a vast amount of their territory being integrated into the Kingdom of Sironia. However, Sironia suffered a war with Lunaris in Free castle after which it fell into inactivity with Skinyees weak leadership.

The Caeronate of Carn, once arguably the backbone of the Empire of Aldovir, began to come apart at the seams. The Carnian leadership scrambled to restore a semblance of order-including by inviting other nations to try and steward the collapsing Caeronate. The last Caeron of Carn, Shaereleria Elernel, had invited the Pirates of Tortuga to intervene-and had declared that Carn had converted to Asitir, much to the shock and confusion the citizens. Shortly thereafter, the Caeronate collapsed outright-and Tortuga took over. It was partitioned into 3 new states; Bootleg, Chenefeld and Lestria, with the remaining land being transferred to Adashira. The Lunar City-State of Lirgal declared independence from Astyllea as it was collapsing, and integrated the old Lapidoviri lands of Cobbleworks-who had approached them seeking refuge in the chaos. As a result, Lirgal came to control much of central and western Aldovir, however they were now largely isolated on the continent-relying on their own diplomatic ties to various nations for protection.

Foreign intervention-both from large overseas Empires and well-funded mercenaries with ambitions of statehood-lead to the Aldoviri Subcontinent being the target of several wars for land. This lead to most remaining nations aligning themselves to various powers. Sironia joined Volstronn, whilst Adashira would approach Lirgal for protection. The outcome of the Lirgal-Adashira talks lead to the creation of a new political Union, the Ashen Kingdom of Saramenór, which become the foremost power in Aldovir.

In Sironia, land was sold to a group of Viodoxan exiles who would go on to found the Kingdom of Galadonn-much to the outrage of many in Sironia. Tensions between the Adashirans and Lirgalyns brewed in Saramenór, with the former feeling dominated by the latter due to Lirgal's larger size and population. The young Kingdom of Galadonn, hoping to assert its independence in the region, carried out several raids against neighbouring powers-and fended off an attack from Viodoxa's armies, which had pursued them to the area. Many powers in the region rallied to destroy Galadonn due to its actions, however the Lirgalyn faction within Saramenór called for peace-instead requesting monetary compensation, a formal apology, and a committal to good relations and stability. This was known as the 1st Ashen Demand, and Galadonn agreed to the terms.

Not long afterwards, however, Saramenór suffered internal disputes of its own. While Adashira had found protection from foreign attack through a union with Lirgal, the internal issues facing Adashira were still running rampant. Many were dissatisfied with an equal union with Lirgal, while others had left the region altogether. Seeing the political union break down, Lirgal declared that they were abandoning the Union-which dissolved a short while later. Adashira and Lirgal were both negatively impacted by the rapid fall of the Union, but both remained independent.

When Volstronn failed to provide reliable protection for the Kingdom of Sironia, the Sironians instead turned to Borhammer. The Kingdom of Galadonn-taking advantage of the instability in the region-began to rapidly expand. They annexed lands across much of Aldovir, diplomacy from annexing dead nations, stating that their intention was to unify the subcontinent under Skinnyee's philosophy, which was a hope that the continent would regain activity through one shared discord/nation. Another reason for this unification was the superiority complex developed by Galadonnians as they we're the only active nation for months. This unification step would soon stop due to a denouncment by North Carnian leader Allie, which would lead to nearly a year of conflict, between the Aldovir north and Galadonn. This denouncement was poorly received and many Galadonnians saw it as their rival viodoxans trying to stir up war through ruining their nation reputation by showing out of context Galadonnian conversations, whilst Carnians and Sironians simply didn't like the rate of expansion Galadonn was having.

Hoping to oppose a rising Galadonni power, remnants of Carn-which had come together to form "North Carn", merged with Sironia and Adashira to create the Imperial Federation of Aldovir (IFA), hoping to imitate the 1st Empire of Aldovir.

As tensions rose, proxy war schemes and small skirmishes were held between Galadonn and the IFA, which eventually erupted into what is known as the 1st Galadonn-Aldovir war Cornflower War. While this war resulted in a White Peace, many felt that hostilities would resume very quickly.

Shortly afterwards, the Kingdom of Galadonn joined the Empire of Yimmu-Audal as a vassal. The Imperial Federation of Aldovir invited the Holy States of Viesten-a knightly order turned nation state-to vassalize them. The Lunar City-State of Lirgal, had since recovered from Saramenór and had agreed to transfer unoccupied land to Shaescharia in the west, who hoped to preserve it as a natural wonder. Seeing the rising tension in the continent, Lirgal also joined Yimmu-Audal through the Treaty of Sisters. As a result, Aldovir was split largely between the Holy States of Viesten and two states of Yimmu-Audal; Galadonn and Lirgal controlled most of central, western and eastern Aldovir, whilst Northern and Southern Aldovir remained with the Holy States of Viesten.

Hoping to destabilise the IFA, Galadonn supported the secession of Carnian cities from Aldovir, out of this only one city would sucessfully succeed, whilst the capital was tricked into joining back Aldovir. This would be at a breaking point when a rebellion's breaks out in Viesten from Bogdonic, and other Adavian cities. Galadonn would try to support but the rebellion's never formalize into a real war, with it slowly dissapearing within the few months. Viesten would then threaten war on Galadonn over a raid by a group of Bandits that had one Galadonnian. After this Galadonn would declare war on the IFA (Viesten) a second time, however the war was turned down by admins.

Pax-Âudalad Aldovir (January 2023-present)
The beginning of 2023 saw the Aldoviri Subcontinent divided into two distinct spheres of influence. The first of that of Yimmu-Audal, with two of their states-named Lirgal and Galadonn-controlling most of central and western Aldovir. The second was that of the Holy States of Viesten, a Knightly Order turned nation-state which had vassalized the Imperial Federation of Aldovir-which at this stage consisted of the Kingdom of Sironia and the Anrat of Adavia, meaning they controlled most of northern and southern Aldovir. There remained patches of independent territory-the most significant of which remained to be Viratayn, in the far south of the subcontinent.

At the end of January, the Anrat of Adavia (previously Adashira) declared that it would be seceding from the Holy States of Viesten in order to join Galadonn-further expanding Audalad control over the subcontinent. This was rejected by Viesten, who announced that it would be retaining-or retaking-several significant towns in Adavia, which it claimed were rebelling against the annexation by Galadonn. In response, an ultimatum was given by Emperor Beagle Âudalad of Yimmu-Audal; either the Holy States of Viesten's Aldoviri territories be fully integrated into Galadonn, or they face war. The demands also included that Viesten's lands in Plagos, Sparwood and Haven all be integrated into various other powers, meaning that the ultimatum was in essence a demand for Viesten to be dissolved entirely. Viesten responded with a complete refusal to comply with the ultimatum, and it appeared that war was imminent. However, it never came. Viesten having lost Adavia became more and more influenced by Sironia. Majority of the government was Sironian and the capital was moved to Azethvir. As both Yimmu-Audal and Viesten prepared for a war that might begin at any moment, news arrived that Emperor Beagle was retiring. He was to be replaced by Cassius Potentia, the King of Galadonn. Very shortly after this announcement, more news came from Aldovir. A group of long-exiled Carnian nobility, who had been involved in the collapse of Astyllea, had returned to Aldovir. Their hope was to use the tense political situation to their advantage and overthrow Galadonnian rule in historic Carnian lands, using the support of Viesten against Yimmu-Audal. A rebellion was declared, which soon gained the backing of Viesten. This proved to be the spark necessary to ignite open hostilities between Yimmu-Audal and Viesten, with the ensuing conflict being known as the Neo-Carnian Revolution.

The outcome of the Neo-Carnian Revolution was two decisive Âudalad victories; the armies of Viesten were beaten, and political support for the rebellion collapsed in on itself when the Carnian nobles fled into exile once more. Emperor Cassius appointed a new Chief of Diplomacy, Gael Uí Néill, who spearheaded negotiations with both the remaining Carnian rebels and the remnants of Aldoviri Viesten-which was mostly the Kingdom of Sironia by this stage. Two Treaties were signed;


 * 1) The Cornflower Accords Aldovir1.png Neo-Carnian Caeronate was fully integrated into the Kingdom of Galadonn, but was permitted to retain certain cultural titles and traditions-as well as a small degree of internal autonomy.
 * 2) The Treaty of Azethvir The Kingdom of Sironia secedes from the Holy States of Viesten to instead join the State of Theiónikos in Yimmu-Audal. Rodheros a town taken from Sironia by Galadonn during the war was to be returned.

As a result, all of the Holy States of Viesten's Aldoviri holdings and allies had been integrated into Yimmu-Audal, leaving almost the entire continent in the Empire's hands. Shortly afterwards, Viesten collapsed entirely-with its overseas holdings being annexed by various powers. This further consolidated what has become known as "Âudalad Aldovir", a period in which most of the subcontinent was unified under various states of Yimmu-Audal. Around June of 2023, almost all of Aldovir would be land claimed, which has finally brought a end to Aldovir's years old squatter epidemic. Sironian-Carnian tensions would briefly rise due to Carn not allowing Sakrelists to build a sanctum in Illevianne and annexing the city and Sironia annexing Kaller, a Carnian town substantialy influenced by Sironia during Viesten and Inutai as a response. Afterwards the tensions would die down.

Nations
Nations in italics have fallen and are so over rn, nations in bold are extant. Nations with (YA-[State]) indicate that they are currently part of the Empire of Yimmu-Audal, and which state they belong to.

North Aldovir

 * 1st Kingdom of Sironvir
 * Kingdom of Myrmark (annexed by Sironia)
 * Pontificate of Pontus (collapsed, annexed by Sironia)
 * Vanakunir (established from Sironia's western islands sold to Skinnyee)
 * 2nd Kingdom of Sironia (established after the Sironian civil war)
 * Archonate of Sironia (established under Aldoviri/Astyllean rule)
 * 3rd Kingdom of Sironia (established after the dissolution of Astyllea)
 * 4th Kingdom of Sironia (YA-Theiónikos)

West Aldovir

 * The Cobbleworks Mine
 * Vraelea colony of Cobbleworks (established after the death of Poppy)
 * Consulate of Lapidovir (established after Jabberdrake became Consul)
 * Boreavir (YA-Lirgal)

Eastern Aldovir

 * Kingdom of Reyllea
 * Archduchy of Reyllea (established after the Partition of Reyllea and Mistic's Empire annexes the core lands)
 * Archduchy of Coenia (established after Lardburgians arrive in the depopulated lands)
 * Archduchy of Rhodia (split from Coenia following the formation of the Empire of Aldovir)
 * Caeronate of Carn (established after the end of Audalad rule in Aldovir)
 * Lestria/Chenefeld/Bentonia/North Carn (split after the fall of the Caeronate)
 * Laodon/Lataria (YA-Galadonn)
 * County of Rhodia (YA-Talor)
 * Neo-Carnian Caeronate (established after the return of Drach and Kerplis to Lestria)
 * County of Carn (YA-Galadonn)

Central Aldovir

 * March of Thelisverhal (Sironian vassal, annexed by Sironia May 2021)
 * Lunar City-State of Lirgal (YA-Lirgal)
 * Kingdom of Galadonn (YA-Galadonn)

Southern Aldovir

 * Mimir's Pride
 * Hiyokudo
 * Kaithrat
 * Omsk
 * Hinokuko Imperium
 * Shirakaba
 * Union of Adavia
 * Kingdom of Adavir
 * Anrat of Volstronn
 * Adashira Nikuko
 * 2nd Kingdom of Adavia
 * Anrat of Adavia
 * County of Adavia (YA-Galadonn)
 * County of Volstronn (YA-Galadonn)

Fringe Regions

 * City-state of Athazolant
 * Duchy of Fuscinia
 * Despotate of Fuscinivir
 * Zentivaric state of Viratayn (established after founding the religion of Zentivar)

Unions

 * Siron-Vanakunir Commonwealth
 * 1st Empire of Aldovir
 * Empire of Astyllea
 * Ashen Realm of Saramenor
 * Diarchy of Sironia-Carn
 * Confederation of North Aldovir
 * Imperial Federation of Aldovir (2nd Empire of Aldovir)

Migrations
Cobbleworks migrations (around the start of the server) unknown -> mountains of West Aldovir

Athazolant migration (sometimes after cobbleworks was established) Cobbleworks -> South east Aldovir mountain valley

Reyllean migration (sometime after the collapse of the Sagaviri lore nation) Unkown -> Grasslands of East Aldovir.

Hinokuko migration (around the start of 2021) South east Aldovir mountain valley -> south central Aldovir

Vanakuniri migration (around febuary of 2021) Central Haven -> North western islands of Aldovir

Yurki migration (around March of 2021) Unkown -> Southern islands of Aldovir

Lapidovir migration (around April) Vraelea -> Cobbleworks

Rhodia migration (around May) Theios Essukdal -> eastern island of Reyllea

Carnian migration (around May) Theios Essukdal -> Reyllea

Adavian migration (around May/June) Unkown -> Hinokuko

Lirgalyan migration (around November 2021) Aurlanor -> Central Aldovir

Sanctum migration (2022 January) Ombria -> Northern island of Aldovir

Alfiem refugee migration (2022 March) Alfiem -> Lirgal, South Sironia, West Aldovir grasslands

Galadonn migration (2022 June) Northern Viodoxa -> Central Aldovir

All nation wikis and their religions (existing and no longer existing)
Galadonn: Galadonn, Renortion,

Sironia: Sironia, Sakrelism

Cobbleworks: Lapidovir, Orbitpopcorn

Carn: Carn, Aegmerism, Archduchy of Reyllea

Adavia: Anrat of Adavia, Kingdom of Adavia

Unified Aldovirs: Aldovir, Astyllea, Yimmu-Audal

Lirgal: Lirgal, Asitir

Athazolant: Viratayn, Zentivar

None Aldoviri unified Unions/Mergers: Sironia-Carn, Second Empire of Aldovir, Volstronn, Saramenor

Vanakunir: Vanaionia/Vanakunir/Larokin, Vanakunir Mythos

Grizagel:

Sanctum: Kingdom Of Sanctum

Yimmu Audal (parts that are in Aldovir): Rhodia, Theiónikos, Kingdom of Tálor

Cultural Achievements

 * World's second most widespread religion (Sakrelism in late 2020 and early 2021)
 * Rathnir's most beautiful city: Lestria, capital city of Carn (Very popular opinion throughout the stoneworks community)
 * Stonework's 2021 building competition Winner (Lapidoviri builders)
 * Stonework's 2021 building competition 3rd place (Lapidoviri builders)
 * Stonework's 2022 map competition 3rd place (Dark star's map of Aldovir)
 * Sakrelism/Sironia featured in Stonework's youtube video (How to Make a World Religion in Minecraft)
 * Sironia featured in Stonework's youtube video (The Assassination that Started a World War in Minecraft)
 * Vanakunir featured in Stonework's youtube video (Minecraft Civilizations Battle to Colonize the New World)
 * Successful colonization of Elhdam (Vanakunir's colonial expedition into Elhdam)
 * Stonework's most and longest neutral civilization (Athazolant-Viratayn)
 * Strength 4, and 100 jump boost potion invention (Drach's custom potions)
 * Stonework's most efficient recruiting team ever (Galadonn: Cassius, Stoylen, Skinnyee summer 2022 August-2022 oct)
 * Fastest population growth in server history (Galadonn: 40 -> 100 in 1 and half months)
 * Most amount of religions to come out of a region (8)
 * Most amount of nations to exist in a region at once (18)
 * Most squatter filled region (20-30, from 2022 June-2022 Nov)
 * Most amount of squatter nations turned into proper nations (Adavia, Lirgal, Volstronn)

Inventions

 * Large class ships (Aldovir empire tressure boat, and Aldovir empire battleships)
 * Automated river flow
 * Candle board game (Lapidoviri, and Aldovir empire game)
 * Candle rods (Invented as light source for Lestria)
 * Sanctum temples (Sakrelist temples)
 * Zentivaric temples
 * The best fishing hole (invented by Lenox)


 * Half-round arch (Lestria)
 * Rib vault (Lestria)
 * Tiered dome (Lestria)