Kasper01

Kasper Salekorf, also known as Kasper01 ingame, was a travelling merchant who joined the New Guard in their quest to defeat Entropy and ended up being one of the leaders of Kokeodoshi in the fight against Segra.

Early Life
Kasper was born in Lileanen to a Niedene family of downtrodden sailors and fisherman. Being an only child Kasper spend most days trying to entertain himself, he would run up and down Lileanen, chatting to the sailors in the harbour and the urchins in the streets. It was here that he grew a liking to people, the everyday folk who all had their own stories to tell.

When Kasper grew of age, he was eventually set to work on a trading vessel, a ship that sailed up and down the Escharien coast. Though the job mostly included the carrying of cargo and sweeping of the deck, the young adult was ever delighted to be sailing across the sea. On this ship Kasper would learn many a trade, he would learn how to navigate the seas, how to read the stars, he would learn how to speak properly and the skills of haggling. These days were relatively peaceful and prosperous, but they were not to last. It was during a large storm that engulved the ship and crew alike, that Kasper became stranded on a small rock in the middle of the ocean.

Merchant of the Isle
Having no clue if any of the ship's crew survived, or where he was, Kasper merely focussed on survival. He slowly turned this small rock into a small home, inhabiting a cave in the middle of the island. Living off of fish and kelp, the days seemed rather gloomy, but whenever he felt lost he would hear a voice cry out from the seas. A voice that sang words to him in a language that sounded like none he'd heard before. Though he could not understand the meaning of them, they had a certain serenity to them, giving him a clarity on what his goals should be. By the guidance of these songs, Kasper flourished on this isle. making himself powerful weapons and armour, gathering loads of valuable resources and slowly but surely, he would start to feel at home on the rock which he had named "The Brittle Isle".

So when eventually people did come across his island, he no longer wanted to leave. This was his home and he had claimed it as such. However his visitors made note of his abundance or resources and told him they would pay a hefty price for them. And so Kasper would would start a small business on his isle, where he would have costumers visit him and he would lay out his valuables for them to pick and choose, after which they would haggle the price to something respectable for both parties. After a few successful transactions, Kasper decided to travel across the lands himself, carrying boxes of goods on him he would travel from northern isles of Plagos, to the icy lands of Sparwood, trading rare resources and powerful weaponry. Occasionally coming back to his isle to restock on resources.

During this time Kasper got to meet people from nations of every corner of Rathnir. Every transaction he made he would make sure to learn a little more of the people's cultures, their habits and their ongoing affairs. For the world is an interesting place and he wanted to learn every bit of it. But alongside this influx of information, he was quickly accumilating a large amount of wealth. In fact Kasper would grow to become one of, if not the richest player in all of Rathnir, which would draw attention of multiple crowds. There were a few assassination attempts made against him, including most notably an invisible bandit by the name of Keepersdadindy, though none ever succeeded in their goal. It was at this point that Kasper became good friends with a man named Factly who would end up becoming his assistant on the isle. Together they had goals of turning the small isle into a powerful Nation, but it was not meant to be.

Chancellor's Chase
Just as the isle was transitioning into a proper nation and construction on nearby islands had begun, a messager appeared. It was Unic0rnb0i and the Chancellor's Hands, they demanded 100k a week to buy a "Fuck off pass". Kasper told them to give him a day to consider it, but that was a lie, the moment news arrived he packed all of his belongs into shulkers and hid them on the Escharian shore, he destroyed anything of value on the island and set up a pitfall trap for anyone who dared enter. He had briefly thought about making a stand but he didn't want to make what was only a rock in the middle of the ocean anyone else's problem. Next Kasper would deny their offer and go into refuge, so while the Hands invaded his island he was having a drink in Sironia with FrozenCoati. 2 of the Hands died to traps while they invaded the island, and Unic0rnb0i blew up the Maiden of the Isle in revenge.

The next few months were relatively quiet. Kasper would travel from city to city talking to friends and doing the occasional trade, but nothing on the scale seen previously, during this time he had a few smaller bases set up to drop off his shulkers in Uldarash, Sironia, Escharia and Bardonia. He made a lot of friends during his time as a merchant so he felt relatively safe while travelling. Months passed and once his hunt had slowly faded from the Hands' minds, he revealed himself again, setting up a lodge by Grizzlybear Bar. Here he would accept newcomers to Rathnir and give them some basic equipment and advice so that they had an easier time making their way in Rathnir. It was also here that he would reunite with Factly, his old friend.

Encounter with the Spirits
One day while he was at his lodge, a voice spoke to him. It told him to fight against the demon of chaos, Entropy. The voice was that of the Spirits, and it gave him a special arrow and a sword "The Sword of Friendship". It told him he had been chosed to fight the demon, but Kasper had been keeping to himself and knew little about the demon, so he did some digging. Together with Factly he went on a journey, they met up with Axyr in Ardat, who directed them to Canine14 in Aurora, who in turn directed them to Athaz the Traveler which brought them to a fateful meeting. It was here they learned most everything about Entropy, who and what she was, and they were given directions by Athaz, to contact nation leaders, and garner their support for the fight against Entropy.

Over the next few weeks Factly and Kasper would travel from their lodge to speak to many nation leaders, they would speak to Coffeeccubus of Aurlûnor Velande, MisticCrafter of Theios-Essukdal and at last, Unic0rnb0i of Bardonia. Some meetings went well, others poorly, but the meeting in Bardonia went especially bad, with the Hands causing havoc in one of Kaspers' previous meetings, he told the Chancellor to "Keep his dogs on a leash". Thankfully one of The Hands, DHVO, was a friend of Kasper and was able to close the doors to their meeting room before the rest of the hands stormed the building. After this meeting, Kasper would once again be wanted by the hands.

Moving to Andorn
In order to avoid his small lodge being stormed by the hands DHVO had an offer for him, To become a citizen of Bardonia, for if he was a citizen the hands would no longer be able to target him; To make the offer all the more tempting, DHVO offered him a recently conquered Keep to rule over in Andorn. After a bit of consideration, Kasper took him up on the offer, and so Factly and Kasper would end up ruling a Keep in Andorn, naming it "The Brittle Keep" after the isle they had to flee from in the past. Kasper, still holding a grudge, rebuild the Maiden of the Isle in the centre of town, a statue to remind Unic0rnb0i of their previous encounter.

The fight against Entropy
Once the leaders of Viodoxa, Uldarash, Bardonia and Yimmu Audal had been gathered, Athaz revealed the New Guard Pact. Having done his job of bringing the New Guard together, Kasper's job changed. He now watned to take the fight to Entropy, and he did that the best way he could. He used the majority of his savings from his time as a merchant to buy large swathes of armour and potions, and before every fight against the demons forces, he would show up and prepare the citizens for battle. During this time he fought against Entropy in: Anoshpiae, New Dorasterrock, Viodoxa City and Tortuga Isle. He would also join the Fellowship of "We Ride At 30 minutes Past Lunch" as they journeyed for the sword to defeat Entropy, and in the search for the 12 eyes of ender with which they would open the portal to defeat Entropy.

At battles against Entropy herself, Kasper was there for both, the statue of the Maiden of the Isle was also in the End, a personal memory of how far he had come. He would also give his "Sword of Friendship" to RedFireRex in the hopes that he could use it to defeat Entropy, but he did not succeed and was killed in the second battle in the End.