Hallandren

The Hallowed city of Hallandren, or simply "Hallandren" for short, is a theocratic monarchy in Tremons, Kanahulu, led by King Gerry Taurath of the ascendent House Valrath. Composed of 8 distinct territories and 25 major cities as of adminstrative tally, it´s holdings straddle all 9 seas, although it´s authority outside of Hallandren proper is often waivering. Sparesly inhabitated, much of what still exists of it´s population is concentrated among the northern stretches of the island of Stechpalme, and devided sharply along cultural, ethnic, and religous lines. Hallandren´s most populous city is Vythia, the defacto cultural and political capital as of the reign of Queen Kaiza Taurath, and continued under the reign of King Gerry Taurath; It is followed close by Hallangrad, Hallandren´s adminstrative capital and the first city of the 5th age by Gaspardist tradition. It was there, over the Pool of Everlife in the Hallangrad´s depths that the Caydefather´s body was burned. Hallandren, when transliterated from standardized Hallic, means "Land/City of Hallan". It´s official, state mandated faith is the veneration of the Lavvythia, to whom the seas around Stechpalme belong in full. Hallandren was a founding member of the now-defunct Northern Alliance, it´s successor the Migeru-Shiyamato military pact, and the founder of the BFF (Best Friends Forever) Alliance.

Often regarded as rather antiquated in it´s traditions and insitutions by it´s contemporaries, Hallandren is perhaps best described as a nation dragged kicking and screaming into the modern age, and not without due reason. Within the nation there exists an intense distain for change, and reluctance to innovate beyond what is necessary. Although this temperment is in-part the fault of it´s adminstrative caste, for whom mortal coworkers is a rather new development, they alone cannot be blamed. This attitude is endemic to the people of hallandren. What else could be expected from a nation who, for most of it´s history, has been run by vampires? For most, becoming a vampire was the only way to better your lot in life, and with that in mind they were willing to tolerate the deepest depravities if it meant getting them a chance at immortality. It has only been fairly recently, with upsets such as the Vharrhiereyh (time of ) and decline of House Hallan, that upward mobility has become possible for your average citizen. This is reflective in the condition of Hallandren as a whole, for even as conditions change for the better, it still remains home to some of the most opulent wealth and desperate poverty the world over. Even as wonders from distant shores begin to fill the stalls of vendors along the streets, those very same streets still remain delapated and splintered. Even as motorized ships, with blooms of black smoke begin to grace the harbors of Inner Hallandren, native sailors are still forced to make due with ships of black sails and molding decks. Change does not come easy to Hallandren. Yet despite all this, the kingdom has stood the test of time. Regardless of however antiquated Hallandren´s ports may be, they are a flurry of near constant activity and trade. Regardless of however adherent the Church is to religious doctrine, their cathedral in Hallangrad is home to one of the largest collections of literature Kanahulu has the offer. Its industrial base, both in terms of manufacturing and raw manpower, is robust, especially so within Hallangrad itself.

Hallandren is a nation of contradictions; Of innovation and antiquated technologies; Of towering spires and crumbling archways; Of enlightened philosophy and endless depravity; And of desperate peoples and a doctrine of uniformity. A land out of time, perhaps, yet one that has proven itself willing to adapt, if not begrudgingly. Since the dawn of the 5th age Hallandren has stood, and with any luck. it shall stand for many more ages to come.

History...
As a tradition distinct from religion is a relatively novel concept to Inner Hallandren. While not unheard of in the Lavvylands and Client states for people to record past events on paper, stone, or other such means of preservation, this has not been the case in Hallandren proper for some time. It is only very recently, under the ageis of the ascendent House Valrath, that the state has taken any sort of interest in transcribing the various oral traditions and retellings of Hallandren into a comphrensive, written narrative. A vast initative is underway to catalog and organize these account so as to fall in concordance with the histories of neighboring states. Although began in-part during the latter days of the Caydefather´s reign, much of the work that exists now is accredited to the decrees of Queen Kaiza Taurath, which are continued in spirit under the decrees of King Gerry Taurath. Done so as part of her overall initative to detangle House Hallan´s infulence on both church and state (and to seperate church and state from each other), the decrees of Queen Kaiza prompted the creation of both an indepedent historical society and state-sanctioned catalog for recorded works, housed in the former Cathederal to Gaspard. This has had the effect of while much of recent history is well documented (albeit with a slight bent in the ascendent House Valrath´s favor), much of anything past the destruction of house Miruvor is interpretation at best.

Early history
The island of Stechpalme was not always the mycelium barren wasteland it was. In fact, it was a lush jungle with plenty of greenery and vegetation. The north side of the island was inhabited by the Tribes of Engerdal. And the south the mole civilization of Maulvard. The two tribes were peaceful to each other but the people of Engerdal had started to throw empty carcasses and bones of animals into the ocean. The story goes that the Lavvythia became enraged that her oceans were being bloodied and polluted. So as an act of vengeance, she sent a hurricane to the coast of the island. Rumours spread, and the people began to worship Lavvy -mostly out of fear- and the early stages of the Church of Lavvythia begun. Later shrines and monuments had been constructed for her. But the King at the time Bryht Pek became envious of Lavvy's influence on the people and thought that he deserved the glory and that the people should worship him. He began to plan a ceremony to show the people of Engerdal who was their true saviour. He gathered up the population and grabbed a young cow and spoke to the crowd. He stuck a wooden pike into its chest and threw the bloody carcass into the ocean and publicly denounced Lavvy. The crowd was confused but started to clap from seeing such a bloody spectacle. Lavvy became enraged of this and overnight the green grass of Palme became purple with vengeance. The crops began to falter and the water around the island had a menacing purple hue. The once lush hills became barren and filled with carcasses of dead vegetation.

Cannibalism and divine intervention
Lavvy had poisoned the waters of Palme and chaos spread across the land mass. As food and water depleted and people began to riot. The whole community was in shambles and people began to look for Blood as an alternative to water. People out of pure desperation began killing their fellow humans and drinking their blood.

There was no humanity left only war and wasteland and the animal instinct of survival and Lavvy loved seeing the bloody spectacle. But decided to take pity on the people seeing as they still worshipped her with such passion and dedication even after causing such destruction. Lavvy sent a cloud of rain, and with that cloud hope. The cloud flew over modern day Hallangrad and the water filled the andesite ravine until a lake was formed. The ravine was lush with life and freshwater and the now council of elders took control for the time being and declared the Ravine of Everlife to be protected and conserved.

Caydefather
"Caydefather ruled Hallandren for a long time, so long that no one quite remembers life without him. He arrived to the island well after Lavvythia had unleashed her rage onto it. The people were gray and hopeless, but The Caydefather saw beauty in the land and therefore restored faith into every single soul. Using his mysterious purple liquid, he was able to heal the sick and gain a rapid following that soon worshipped him as a God. Cities were built, and for the first time in a long time, Stechpalme had taken to the seas with their new ships. Since then, Hallandren had been a peaceful paradise of freedom and prosperity." The tale of the Caydefather is a simple tale that is told quite often in Hallandren (along with the more popular version the Epic of The Caydefahter). Truthfully, the Caydefather arrived at modern day Vythia while the people were beaming with life they had stolen. It did not take long for the Caydefather to learn the truth about the people in Hallandren, and he was not willing to let it continue. His first step was to gain their trust by adopting the same craving for blood the locals had. For a year, he had to partake in the cruel practices of the Hallandren vampires. It was necessary, since he learned every little thing about them including their weaknesses.

Luckily, the Caydefather was not the only one who wanted to bring freedom to the victims of Hallandren. Vampire hunter groups were coming forward by slowly chipping away at the vampire population. At first, it was only one disappearance every couple of months. This grew into entire transportation ships being burned at night, entire families going missing, and barrels of blood being stolen. At this point, The Caydefather had been accepted into the council of Elders which ruled Hallandren and was showing leadership skills. Using his status, The Caydefather felt ready to effectively join the fight against the vampires, the only problem was he had to do it secretly.

Living a double life was not easy for The Caydefather, but he was good at it. There were no direct records of the attacks he participated in, but his journal suggests he was responsible for the deaths of 457 vampires. Throughout these attacks, The Caydefather eventually became the official king of the Hallowed City of Hallandren. During the beginning of his rule, the vampires were scared into hiding. Their windows were boarded up with iron bars, no one left their houses at night, and some even were forced to convert to drinking sheep blood since all the ships had been burned down and all the sailors were killed. There was no more production of human blood for the vampires to eat. But as always, The Caydefather saw the best in his people. For once in his life, he was able to help.

The Caydefather discovered that the mushrooms on the island secreted a beautiful and bright purple liquid. From his first taste, he knew exactly what Hallandren needed. He farmed the purple liquid and gave it out to his people. It healed the sick, restored faith into the hopeless, and his journal suggests with a certain ritual one could even rise the dead.

At last, the island was finally at peace. Ships were rebuilt, more people immigrated to the island, and The Caydefather started a quite large family of his own like he once had. Unfortunately, there were still vampires on the island including The Caydefather himself who craved blood.

The Caydefather was found stabbed to death in his own chambers. No one quite knows how it happened, and it continues to remain a mystery.

Rise of Queen K'aiza Taurath & the Bonburg's Claim
Queen K'aiza is the current ruler of Hallandren since the Caydefather passed, but her rise to power was not easy. Being born as an ant from foreign lands, K'aiza had trouble fitting in with the rest of the Hallandrunes and spent her youth digging random holes and tunnels throughout Hallandren. House Taurath was also unique from the rest of the Hallandrunes as they were not humans but cows, so out of sympathy and compassion, K'aiza was adopted into House Taurath. Growing up, K'aiza spent a lot of time with the Caydefather and was eventually allowed to work under him in his government which greatly determined the Queen she became.

Funeral turned civil brawl
Tensions had built up for a while now after the two opposing claims to the throne. As sides began to form and eventually would collide at the Caydefather's Funeral. Helt at the Ravine of Everlife, in which the body of the Caydefather was placed in a mahogany coffin buoyant in the freshwater lake. In which his children would fire at the coffin causing it to sink and his soul be released. But things turned sour in which K'aiza Taurath and her brother DiiZ Taurath invited prominent members of Antisnoq to the funeral. As the procession begun, the remaining descendants of the Caydefather fired at the wooden coffin and the box sunk... Silence. The king was dead. Its time to move on K'aiza thought. She then turned to the crowd and announced her regency and that she was the true succesor. This angered Brooke Bonburg as she felt that her sister was using the funeral as a platform for her regency. They then got into a heat discussion in which ended with K'aiza accusing her own sister of murdering their father. Brooke lunged at K'aiza and thus a civil brawl ensued. Antisnoq helped Taurath forces shut down any attempt at taking power. And the Bonburgs fled. Leaving K'aiza Taurath as Queen of Hallandren...

Coronation of K'aiza Taurath
The coronation of K'aiza Taurath (Micelicious) marked a new age for Hallandren. An age of diplomacy and stability. The coronation was held at the Vythia Clocktower in Vythia and was attended by many officials across Kanahulu. K'aiza Taruath was crowned by Tom Valtier, High Priest. The Queen was rumoured to be drunk at her coronation. Perhaps due to the stress of such a large event. She thanked everyone for coming and was a peaceful ceremony which then turned into an afterparty at Vythia. Soon after, K'aiza got word of the Bonburgs secret location. She told the Bonburgs that she had their son Morisson under capture. They decided they would rather die trying to save their son then rot in a foreign town. Support for the Bonburgs however still stayed strong as people didn't like the fact that K'aiza was an ant and married a foreigner from Antisnoq. So she devised a plan in which she would put an end to her sister's claim to the throne. And put an end to her sister...

The Lavvy Games
The First Lavvy Games used an altered version of The Caydefather Clock in Vythia as an arena, and the victor was a murderer named Ball. With the help of his team, Ball was able to hide throughout the entire game until there was only one other person left who he was able to easily murder due to how weak they were from the fighting.

Ball was the victor of the First Lavvy Games, and he won with the strategy of hiding while his team consisting of Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake fought the other competitors to their deaths in order to save his strength until it was only him and Tim Gyattman left who he was able to snipe with a bow due to how weak Tim Gyattman had been from the fighting. Ball had been put into the games due to his extensive history on murder, kidnapping, torture, and arson. It had taken years to finally track him down and imprison him, but the games have only set him free to continue his legacy.

Tim Gyattman was the last person to die in the Lavvy Games, and was sniped by Ball. Having the most kills in the game, he was an extremely ravenous competitor who was fueled by his cannibalistic ways. He was also on a team consisting of Tims Pot and The Surgeon. Before being assassinated by Ball, Tim Gyattman had completely wiped out Ball's entire team including Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake. Tim Gyattman had been in the games due to his hunger for human meat, previously being imprisoned in Scilogete for his countless murders.

Edmond Von Bonburg was the first to be killed in the First Lavvy Games, and he was stabbed to death by Pillezu as he was searching one of the chests. Edmond was put into the games with his wife Brooke Von Bonburg and son Skoopy Vop Bonburg due to their attempt to contest K'aiza Taurath's claim to the throne who had been heir at the time.

Architecture
The first 'gothic' building was the Cathedral of Culture in Hallandren's Capital Hallangrad and has since followed the grand gothic theme ever since, utilising terracotta for the roofs (purple terracota in Vythia) and having tall gothic styled apartments in Vythia to shorter yet still pointy houses in Hallangrad, However their colonies differ with a medieval style in Solutor and a more discrete style with the underground mole style in Maulvard.

The Caydefather Clocktower


The Caydefather Clocktower was built circa day 40 of Tremons in Vythia as a tribute to the Caydefather and was a massive feat of engineering and designing in order to build it. Its comprised of primarily stone and andesite and is built on a holy rocky island called Teardrop Island. Some say the Caydefather himself designed it but there is no evidence to support and is likely a rumour. Its intricate details and ginormous scale is a testament to the influence Hallandren has over Kanahulu. And is the 1st World Wonder of Tremons. Many events has been hosted in the Clocktower such as Micelicious' Coronation, The Lavvy Games, and the Silly Landing of Vythia.

Pool of Everlife
The Pool of Everlife is a natural (and deeply holy) wonder in Hallangrad. By Lavvythian tradition, it was formed following the events of the poisoning of Stechpalme and is the only known source of aboveground freshwater on the island. Held sacred by the Church of Lavvythia, it is testament to The Lavvythia´s deep mercy and gratitude, and is protected by the Hallandren government. Next to the basin sits it the Temple of Lavvythia, having been constructed using imported sandstone and copper. The Temple is the home of the pool´s attendents, who work delligently to maintain e purity and sancity of the pool in the fave of the pollution that can trickle down from the city surrounding it. Events hosted there include:


 * the Funeral turned Civil Brawl
 * a hockey stadium for Navvikas´ night.

Statue of Vythia
The Statue of Vythia is constructed on Teardrop island, Vythia and is a statue (shocking I know) depicting the Goddess Lavvythia watching over Vythia with a trident in her hand with a crystal on top made of amythest.Soul blue lanterns hang from the chains on her to represent the stars in the night sky but to also remind us that she is chained to the ocean.

Government


Hallandren's Royal Family Tree started with the Caydefather forming House Hallan. He then adopted a total of 4 children, with 2 of them forming their own houses. With one house, Valtier marrying into Taurath creating a branch of Taurath deemed 'Valrath'. The line of Taurath is the line of succesion after the events of the Civil War.

Major Houses
To refer to them as "houses" at all is a misnomer. Less so the greatest among equals, the Major Houses were Hallandren itself. To work for the state, the church, or any and all major insitutions within Hallandren meant pledging your loyalty directly to the major house, and to who´s will they represented, namely the ruling monarch of Hallandren. In this context, the minor Houses served at the disgression of the major, and competed amongst themselves for a greater shares of it´s authority.As the Major houses acted as extensions of the absolute authority held by the ruling monarch of Hallandren, there have only ever been two: House Hallan, and The Ascendant House Valrath.

Minor Houses
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House Valtier - of elves
The oldest of the minor houses, before it´s merger with House Taurath. it´s exact origins are unknown, although often placed as sometime after or during the Vaeleyh (time of ). This ambiguity, rather than a byproduct of the house´s extensive age, is the unfortunate result of repeated "tests of loyalty" by the state to whom this house has been the repeated subject of. These purges have effectively scoured the Valtiers of their founding stock and familial history, regardless of how long-lived they naturally are. Although lacking in the many sorts of pagan practices the minor houses are known to indulge in, the Valtier´s veneration of the Lavvythia as not just the goddess of the tides, but also as keepers of the sun is well known. If there are any remaining embers of mysticism remaing among House Valtier, these are surely it.

According to Gaspardist tradition, House Valtier was founded when the last of the Ivory Lords, unable to retreat from the island following the burning of their fleets, bent the knee to the Caydefather, and pledged himself and his fellows unto his will. In an act of supreme mercy and gratitude, the Caydefather adopted him under the name "Valtier", and provided him the land in the northmost of Stechpalme. Under this intreptation, House Valtier would have been established in much the same way as modern houses are, despite their markedly foriegn origins. In contrast by Lavvyithian speculations, the first Valtier, rather a singular person, were instead a group of Vaeldrune (people of, who had settled on the island following the end of the Vaeleyh) who had organized under the name "Valtier" in order to curry favor within the existing political establishment. Under this interpretation, the Valtiers are not related by blood, and instead forced their way into the upper eschelons of Hallandren society through a means of collective bartering. While both intereptations hold some value, given the lack of any remaining pure-blooded Vaeldrune on island and the death of The Caydefather, confirmation viva a first-hand source is impossible. It should be noted, however, that the name "Valtier" is not Hallic in origin, as is the case for most last names up until the very begining of the modern era.

Unusually entrenched in the bureaucracy of the state, House Valtier holds near complete authority over the Architecture Gulid and it´s activities. To annouce yourself as being "with the gulid" is tantamount to annoucing your loyalty to the Valtiers. Their eyes fall on every permit, and to get a permit a tithe will be required of you. Perhaps the result of their long lives, which carry with them a sense of respectablity in the eyes of the administrative caste, they have sucessifully managed to worm their way into the upper echelons of Hallandren´s society, and secure for them a measure of infulence beyond which is possible of the other minor houses. Using this infulence like a scapel, they cut away at the fat of the other houses to infulence policy and advance their own interests. With a single flick of a quill, they set into motions cascades that may take decades to unfurl, but at the end of which will have brought entire sub-districts under their sway. Their rule over the city of Belfur was not gifted to them by the crown´s grace, but earned through cunning and bribery. Indeed, despite what the Valtier may claim, they are not so seperate from the elves of old. They merely discovered what the Vaeldrune did not, that being there are far more lucractive means of exploitation then mere "pillage and plunder".

Notable individuals among this house include:


 * Tom Valtier, Minister of Culture: At the head of both the initiatives to revitalize of Hallandren´s literacy rates, and to ressurecy of Hallic as a standardized language.
 * Oli Valtier, Minister of Architecture, head of House Valtier: responsible for the strict buliding standards of Hallangrad

Death of literacy in Hallandren
As a direct result of the population collaspe that marked the end of the Vharrhiereyh, literary as a skill amongst the general public is almost non-existent. With the death of the majority of those who knew Hallic-script, and a reluctance by to teach it by those who remained, there hasnt been a standardized form of written Hallic for nearly 4 centuries. Beyond that, in places where written Hallic remained, it´s written form often began to diverge greatly from what it once had been. Infulenced by trader languages from Cromacia and neighboring Scilogete, in addition to natural drift, what existed of Hallic was shattered into dozens of new forms, or subsumed entirely. And with travel within Hallandren grinding to a halt as quality of life contiuned to plummet, these differences only worsed overtime. At present, what exists of Hallic, both written and spoken, is oftentimes incomprehensible to those from differing regions. At every level, the death of a standardized form of Hallic has hindered Hallandren´s ability to operate as a functioning society keep records, or even just communicate informatiom over long distances.

Standardized Hallic - preface
Standardized Hallic, as it currently exists, is the coalesced form of written-Hallic as it features in a number of sample documents taken from the personal collection of Tom Valiter, to whom credit for much it is owed. Originating from some time around the Vaeleyh, the most notable among these documents is a poem passed down from along the Valtier-line, titled "Pryh Felniteter plertuf'tyh k'Drenuft". Often regarded as particularly archaic in comparision to much of spoken Hallic as it exists currently, it has a tendency to subsitute words that it has no direct equivalent for with transcribed approximations taken from several mid-stechpalme dialects in and around the Vythia area. It likewise uses these dialects for much of it´s pronounciations whenever so needed. Used primarily for government and official functions. the language has seen middling sucess amongst the general public. With continued efforts from the state, it is expected to slowly expand it´s reach in the coming decades.

General grammer rules of Hallic
Nouns


 * General rule about nouns is that they are written with a capital letter.
 * You have a core part of a noun and to make it plural you add “-y” at the end.

Verbs

Verbs come in two forms: impersonal and personal. The first one is the default, and to make a personal verb you’ll need a noun before the verb.


 * e.g. “Fivift.” - ("A like/Liking")
 * e.g. “Er fivift.” - (“I like.”)

Verbs come in 3 tenses: present, past done, past continuous and future.


 * Future: VERB + “-’ver”,  eg: “Er zhlag’ver.” - (“I will go.)
 * Past done: VERB + “-’tyh” e.g. “Pryh Felniteter plertuf’tyh” - (“An island appeared”)
 * Past continuous: “tis” + VERB + “-’tyh” e.g. “Er tis zhlag’tyh t’Pevelk.” - (“I was going to a forest.”)

Adjectives

Adjectives are used to describe an object/person, or an action and are followed by either a verb, a noun, or another adjective.

Pronouns

This part differs the most from Common. They divide into two categories: singular and plural, BUT they divide into three more categories: informal, formal and divine Pronouns translated to Hallic: To create a possessive pronoun (mine, yours, theirs, ours, etc.) add “kel’-” before a pronoun.

To create a reflexive pronoun (myself, yourself, etc.) add “vil’-” before a pronoun.

Preposition

Is always infused to an Object. Conjunction Every conjunction beside “and” needs a comma before it.

Interjection

After an interjection is either a comma or an exclamation mark. The most popular interjection in Hallic is “Fyveli!” which is used as a confirmation, greeting or an exclamation, somewhat like “yea” in English.

sample of words
Although in no-way comprehensive, here is a select sample of Hallic as it exists currently

Territories
Hallandren is made up of a primary district as well as 7 other distinct districts and a special administrative region. Some districts are entirely made up of towns owned by the Hallandren familly while others like Cromacia and solutor are the result of vassalisation agreements, a few districts were created due to special circumstances like the Neptune mandate which was gifted to Hallandren, or the special administrative region which was gracioulsy offered by the claim owner.

Inner Hallandren
The primary district is home to most of the towns of Hallandren and include it's capital, Hallangrad. It is located on the continent of Stechpalme.


 * Hallangrad : Political capital and primary city of Hallandren, built by multiples players and used as an industrial center as well as for some events.
 * Vythia : Most populated city, built primarly by mice and known for hosting various events such as the lavvy games and one of the battles between the Silly and the Epic.
 * Belfur : small town directly north west of Hallangrad, has been used a a ceremonial temple.
 * Isle of Bob : small vacation resort with an articial floating island.
 * Kriegden : Industrial town with some farms underground, rendered redundant after bigger farms were built in Hallangrad
 * Maülvard : Initially it's own nation after being given some land by Hallandren, it got vassalised after a while, has some farms and a unique dwarf culture.

Districts
The Lavvylands

The disctrict of the Lavvylands, named after the Church of Lavvythia, is primarily located on the continent of Bankü.

HallanTrading & Co
 * Hallanotawarclaim
 * Kuica
 * Vulkrien
 * Port of New Hope
 * Renatus Arena
 * Micehill
 * Navale

This small district is made up entirely by the HallanTrading corporation.

Dragon's Den
 * Hallanmart2 : economic center of Hallandren, it is made up of a fortified market that sells various goods and showcase the architecture of the nation.Hallanmart2.png

Dragon's Den, named after the town of the same name, is a district directly north of the Inner district, west of the Dragon's bay.

Cromacia
 * Dragon's DenDragon's den.png

This small district is located north of Honu’Kai.

Solutor
 * Cromacia
 * Dragon's FallDragon's Fall.png

Solutor is located on two continents, directly south of Cromacia for it's western part and around HallanTrading & Co for it's eastern part. Republic of Pawville
 * Solis
 * Grimfall
 * Viridiana
 * JoeSolis.png

The Republic of Pawville is an integrated republic located on three different continents, Honu’Kai for it's western part, in the middle of the Gummy Isles for it's eastern part and near the Diizbay for it's northen part.

Mandate of Neptune
 * Pawville2
 * Beanburg
 * New Diizland

The mandate of netpune is a relica of the KCC and subsequent nations, it is primarily located on the island of Uthara

Special administrative region
 * Uranus Uranus.png

Hallandren owns a small portion of the verkalo island, this territory is not directly part of Hallandren and is therefore a special administrative region.