Krellr Gǫfugr

Overview
Krellr Gǫfugr (ᚴᚱᛖᛚᛚᚱ ᚷᛟᚠᚢᚷᚱ) is polytheistic native religion which originated in the city of Baronov and has spread throughout in the Nordessonate of Ancora. Followers of this religion worship the environmental spirits also known as the Spirits of the Krellr, that surround them, the primary spirits are Skógr, the spirit of bamboo, Aldrnari, the spirit of fire and lǫgr, the spirit of water. With a lot more secondary spirits as a part of their spiritual family. Many followers built Tjald's (ᛏᛃᚨᛚᛞ) or shrines to please and worship the spirit of their choice and there were Prestr's (ᛈᚱᛖᛋᛏᚱ) or priests to hold rituals and events to talk to the spirits and carry out their word.

History
In an ancient time long ago, the islands of Baronov were ruled by different Jarls and their Jarldoms. The Jarls believed in the Spirits that they would protect them against any threat and give them victory in their conquests and raids. However all the Jarls each believed that one of the spirits were more superior then the other which is what caused feuds with much bloodshed and wars. However one Jarl from the Jarldom of Bar who lived on the island of current day Baronov named Harald Karlson, with the help of Skógr, he conquered the rest of the jarldoms in the r egion bringing peace and becoming the greatest Jarl of the region.

Harald would voyage around his Jarldom, making outposts and shrines spreading the faith while also researching more about the spirits. However Harald discovered something interesting, an ancient ritual that could bind spirits and gods into objects and a ritual to release them from their prisons. So Harald researched further but Skógr demanded he stop or else he and the spirits of the Krellr would destroy the land, Harald would take this threat and in order to provide protection to the people of his Jarldom from the wrath of the spirits, he trapped the primary spirits into objects and hid away his research so no one would find it.

However without the protection of the primary spirits, The Jarldom Fell leaving it up to the lands of Avalon and others but soon enough a traveler named Cakehacks would settle on the old Jarldom Capital making the Kingdom of Baronov and the religion would fade away but then the Battle of the Faiths happened. A series of events that happened within the Kingdom of Seahaven where Skógr, Aldrnari and lǫgr are found by tomb raiders who powered the spirits by placing them at the fallen Igskorani Temple however now the religious state of the kingdom would fall into ruin.

This would lead other religions send their faithful followers to taking advantage of the situation and to bring their religion into the isles. However the followers of the spirits went to find Harald's old research to release their spirts. They would go through ruins filled traps and lost outposts of the destroyed Jarldom of Bar to find a pieces of Harald's research to piece together and perform the ritual to release them. Many contenders tried to stop them, Such as a new faith called Valnorsicism, from the land North Norcician came from. However they and others were repelled as the spirits were released from their prison and protected the faith of the Baronovians once again.

Religious Events

 * Skógr Festival: A religious festival, where the followers of the religion, along with a Prestr overseeing the festival, would try to charm Skogr. It is often considered a fun social gathering amongst Baronovians, often getting drunk and sharing stories while music is playing.
 * Day of Aldrnari: A Religious Ritual where the followers of the religion along with a Prestr overseeing the ritual would give artifacts and valuables to Aldrnari in return for her to keep giving them fire and protection.
 * Krellr Day: A day of fun, a day for celebration for all the followers of the religion, to celebrate all of the spirits. A day filled with music, drinks, games and rituals all in the name for the spirits
 * Sólbjǫrg Ritual: In order to give more power to the spirit of the sun, Sólbjǫrg, the followers of the spirits do a ritual giving away artifacts and valuables . To stop chaos within the Spirits of the Krellr and to stop the wrath of Máni.

Skógr (ᛋᚴᛟᚷᚱ)
Skógr is the spirit of bamboo and the leader of the Spirits of the Krellr after his father, Sólbjǫrg. Described by old Baronovians as a little arrogant and wrathful but helps the Baronovians defend themselves against their enemies by providing defensives.

Aldrnari (ᚨᛚᛞᚱᚾᚨᚱᛁ)
Aldrnari is the spirit of fire and the sister of Hraun, the spirit of magma. Aldranri likes the heat and warmth of fire as she provided the native Baronovians the fire they used for heat and the fire they use to eat so the Baronovians widely liked her for her generosity.

lǫgr (ᛚᛟᚷᚱ)
lǫgr is the spirit of Water, Rival of Aldrnari, lǫgr controls the seas, tides, rain and other things that involved water and since the Baronovians were an seaside culture they loved lǫgr for it providing them with the blessings of the sea. So much so there was a massive shrine built in honor of lǫgr. However it was destroyed as Baronov was later griefed by rebellious citizens.

Sólbjǫrg (ᚼ)
Sólbjǫrg is the spirit of the sun and the father of all the spirits. Sólbjǫrg is the meditator among his family, keeping the spirits from fighting each other for more power. He would create day to balance the spirits out and kill all the horrors the fighting between the spirits caused such as mobs.

Máni (ᛗᚨᚾᛁ)
Máni is the spirit of the moon and the mother of the spirits. Máni is the spirit who causes the spirits to fight and argue. She loves to see destruction and turmoil among the spirits and the Baronovians. So Máni summons the mobs to cause chaos in the old Baronov. However her rival, Sólbjǫrg retaliates by killing the mobs and making order among the spirits.

Eik (ᛖᛁᚴ)
Eik is the spirit of trees. She supplies the ancient Baronovians with logs and wood. She however would always like to be replanted or else she will kill off every single type of tree as a punishment.

Hraun (ᚺᚱᚨᚢᚾ)
Hraun is the spirit of lava and brother to Aldrnari. Hraun and his sister Aldrani would always argue on who was better. One argument got so heated, Hraun couldn't take it anymore so he filled the land with lava and magma. The ancient Baronovians would've hid in now buried ruins. This outburst would cause the growth of the Baronov Islands and also the imprisonment of Hraun from his own sister, Aldrani.

Grjót (ᚷᚱᛃᛟᛏ)
Grjót is the spirit of stone (Ground). While not too famous, He does like to talk to the ancient Baronovian and Jarls about the drama going on within the spirits, in exchange the Jarls promised to not break the natural terrain for the information Grjót gave them and the minerals too such like diamonds.

þrumja (ᛢᚺᚱᚢᛗᛞᚺᛁ)
þrumja is the spirit of thunder and lighting (pronounced like thrumdhi). Being one of the youngest of spirits, she always like to prank the ancient Baronovians and other spirits by zapping them or just making thunder sounds to scare the spirit lǫgr. Despite this they both had a very close bond as they both make storms.

Ábjǫrn (ᚨᛒᛃᛟᚱᚾ)
Ábjǫrn is the spirt of redstone. The youngest of the spirits and the most forgotten about. Only certain people worshipped Ábjǫrn. The reason why this is, is that Ábjǫrn wouldn't deliver his gift of redstone to all but only the strongest of Jarls during certain points of time however only till recently would give his gift to those who can use his power