V0idF1sh

=  V0idF1sh Brachii-Astaseul = Founder of the city of Grogonia, the second Archduke of Azuria, Overseer of the Azurian Red Cult. V0idF1sh has also been adopted by the founder of Grandia Relmont and joined the Astaseul family as a third generation. He is decended from basic farmers that hailed from Grandia, keeping close the name of Brachii he hopes to one day bring to greatness.

History
In the bustling city of Grandia, nestled among the cobblestone streets and labyrinthine markets, a young man named V0idF1sh Brachii-Astaseul was born into a life of humble origins. His family had long been farmers, their roots intertwined with the fertile lands that surrounded Grandia for generations. Yet, V0idF1sh harbored dreams that reached far beyond the sun-drenched fields.

From his earliest years, V0idF1sh had been captivated by the vibrant life of the city. He would often stand on the outskirts of town, gazing at the towering spires and listening to the cacophony of voices that filled the air. It was a world that beckoned to him, promising adventures and opportunities that the fields could never offer.

One fateful day, the young dreamer decided to leave behind the agrarian life that had defined his family for centuries. Armed with little more than his determination and the primitive stone tools passed down through generations, V0idF1sh set foot into the bustling streets of Grandia. His arrival went unnoticed in the sea of newcomers seeking their fortunes in the city.

However, V0idF1sh was different. On only his second day in Grandia, he embarked on an audacious mission that would set him on the path to greatness. With unwavering determination and a vivid vision in his mind, he took it upon himself to carve a path through a seemingly insurmountable mountain, creating a vital waterway that would connect the city's docks to the outside world. It was a task that would have discouraged even the most seasoned engineers, but V0idF1sh's spirit remained unbroken.

Days turned into weeks, and weeks into months, as V0idF1sh tirelessly toiled to achieve his goal. With each swing of his rudimentary tools, he moved mountains—literally. The waterway he forged became a lifeline for Grandia, enabling trade and commerce to flourish, and thus, enriching the city beyond measure.

His remarkable feat did not go unnoticed. Tales of the young man who had moved mountains through sheer grit and determination reached the ears of none other than the city's founder and First Archduke, Relmont. Impressed by V0idF1sh's unwavering dedication and the grandeur of his vision, Relmont took the ambitious young merchant under his wing.

Under Relmont's wise mentorship, V0idF1sh's horizons expanded exponentially. He delved into the intricacies of politics, diplomacy, and trade. His journey introduced him to leaders from the far reaches of the server, forging lasting bonds with the people of Andorn, a connection that would later prove to be of paramount importance.

One particularly memorable episode from his early days was a lighthearted but spirited war, fought alongside Andorn, where he found himself fighting shoulder to shoulder with Goblin Town and emerging victorious. The aftermath of this whimsical conflict saw Andorn briefly adopting the persona of Goblin Town, creating an amusing and unforgettable chapter in Grandia's rich history.

As V0idF1sh's reputation soared, so did his ambitions. He envisioned a new city within the heart of Grandia, one he aptly named Grogonia. It was a city born of his dreams and sweat, swiftly evolving into one of Grandia's most prized assets.

However, V0idF1sh's journey was far from devoid of trials and challenges. Grandia faced a pivotal moment when confronted with an imposing debt owed to the Frosterium. It was during this tumultuous period that V0idF1sh would play a pivotal role in shaping the destiny of Grandia in ways he could never have anticipated.

One of the most pivotal moments in his journey occurred when Grandia stood at the crossroads, teetering on the verge of joining Andorn. Ultimately, a different path was chosen, one that led Grandia into the folds of the Yimmu-Audal faith. The decision was driven by a desire to maintain unity and appease the diverse voices that echoed within the city. V0idF1sh, a diplomat at heart, played a pivotal role in this pivotal transition.

Within Yimmu-Audal, V0idF1sh continued to leave his indelible mark. He actively engaged in the faith's reformation and rallied behind a new leader, Centurian, who would bring stability and unity to Yimmu-Audal. V0idF1sh's dedication to his people and his unwavering pursuit of a brighter future earned him respect and admiration within the faith's ranks.

Yet, not every path was paved with roses. An age-old rivalry with Yestanbul resurfaced, leading to a bitter feud. V0idF1sh's yearning for unity and peace was severely tested as he navigated the turbulent waters of this conflict.

Through wars, diplomacy, and challenges that would have broken lesser individuals, V0idF1sh remained an unyielding and dynamic figure within Grandia's ever-evolving tapestry.

His journey represented a profound transformation—from the innocent, kind-hearted farmer's son to a cunning merchant, astute diplomat, and battle-hardened leader. V0idF1sh's story stood as a testament to the power of ambition, unwavering determination, and the capacity to adapt to the ever-changing currents of life in Grandia.

As the city of Grandia continued to evolve, Grogonia flourished under his stewardship, and the Yimmu-Audal faith found new strength. V0idF1sh's name became synonymous with the spirit of Grandia itself—a spirit that would continue to shape the destiny of this vibrant realm for generations to come.

Innocence and kindness were the driving forces behind V0idF1sh's early actions. His ambition stemmed from a desire to better the lives of his fellow citizens and to transform his humble beginnings into a legacy of prosperity. His journey began with a noble endeavor, carving a waterway to connect Grandia to the outside world, a testament to his unwavering determination and belief in the power of hard work.

Under the mentorship of Relmont, V0idF1sh expanded his horizons and embraced the complexities of diplomacy and politics. His dedication to his people and his ability to forge connections with others were remarkable, as evidenced by his collaboration with Andorn and Goblin Town in a spirited war. V0idF1sh's early years were marked by optimism and a genuine desire for unity and progress.

However, as he ascended to leadership positions and faced the challenges of governing Grandia, V0idF1sh was exposed to the harsh realities of power. The debt owed to the Frosterium and the subsequent decisions about Grandia's allegiance tested his resolve. The choice to join Yimmu-Audal, while driven by a desire for unity, also revealed the complexities of navigating the political landscape.

The rivalry with Yestanbul and the bitter feud that ensued forced V0idF1sh to adapt to the ruthless nature of conflict. His innocence and kindness slowly gave way to a more pragmatic and ruthless approach, as he recognized that sometimes, cruelty was necessary to protect his people and achieve his goals.

V0idF1sh's character development was a reflection of the world he inhabited. He started as a wide-eyed dreamer, driven by noble intentions, but the trials

and tribulations of leadership shaped him into a shrewd and battle-hardened figure. His story serves as a poignant reminder that even the most innocent and kind-hearted individuals can be molded by the crucible of life's challenges, and sometimes, they must become ruthless to protect what they hold dear.

Before becoming Archduke of Grandia
- Grogonia - V0idF1sh's time as leader of Grogonia allowed for much movement among his peers and access to the door of the politics of Greater Rathnir. He was able to meet many leaders from all over the server and participate in many wars with his friends in Andorn which later rejoined into Bardonia. - Grogonia - Though, Grogonia is not as nice as the capatal city of Grandia, it has brought up many great people and have seen many greats once live in it. It also holds a greater net worth than the capital.

--- V0idF1sh --- well...this is about him...sooo it speaks for itself lol

--- Adino --- who was a main proponent in the rebllion agaist Plagatea (which won), he lived in Baronov at the time. He later led an independent nation at the time called Aurora novum, and a place called Sand Land.

-etc. (need more inspiration here)..

-Frosterium, and its aftermath-
- V0idF1sh enjoyed a short amount of time as a major noble in the empire. It fell not too long after.

- Independence - Grandia was in the tight situation, they had to pay the leaders of the Frosterium, now the Magisrerium again 500k or the nation would be sold to the highest bidder. BackToTheHub was the head of talking with Grandia and leader of the Magisterium. Grandia found the money themselves by borrowing 300k from Andorn and also coming up with 200k themselves. They became free for a week before they had to join Andorn. This was a problem with many, the citizens were split. Some wanted to join Andorn because V0idF1sh said to. Some others wanted to join Yimmu-Audal. Relmont, who was a old player resents Andorn and was a YA Nationalist, ended up convincing V0idF1sh that YA was the right move. V0idF1sh ended up using money he got from YA to pay the debt back and also acquired two important artifacts ENFYS and the Sunstone. Both owned by the founder of the religion Pillars of Sun, Himo.

Week of Chaos
(overview first...)

-After buying Grandia's independence and pledging to join Andorn, ended up joining Yimmu-Audal instead, a week ensued with constant chaos. Relmont stepped down right before the collapse of the Frosterium leaving instability in the Eldham colony of Nathria and at home. In Nathria they wanted independence for the neglegence they received and in Rathnir a member named Why_Not_D3mi created a group called the D3mi gods to promote democracy and trying to take the throne from Relmont. Yimmu-Audal led a vicious campaign to pull and split apart Grandia so that they would not join Andorn that ultimately failed but succeeded. The old Frosterium states got together and created a non-aggression pact/defensive pact that ended on 12/1/2021, this was aimed to keep stability in the region and keep major powers out. Grandia united the province taking in long time enemy Yestanbul (which will leave under a new leader) and Wyldvarn. A new constitution and governement system was also formed to stabalize the nation. This though, is not all, but only the tip of the iceberge.

- D3mi Gods - ended up disbanding due to the diplomacy of V0idF1sh and Minek, the leader of the D3mi Gods tried again a few months later promoting a full monarchy..seeing through the obvious attempt he was expelled from Grandia and returned as a foreign citizen. Other members and leaders of the D3mi God's retained their possitions when they returned and helped reunite Grandia and maintain stability. (there were earlier diplomatic conflicts that went on for many weeks before this point. Creating a major problem with Grandia)

- Nathria (colony) - allowed to peacefully leave if they paid 200k to Grandia. They did and left. They were under the leadership of Micc, they joined with another nation and now make up the nation of Yunria.

- Yestanbul has existed for a long time in opposition to Grandia, the feud was thought to be eternal. But with the independence of Grandia they joined and for a time existed as a city with all rights given to them. The feud was over...well as long as the old leader, Cold, remained in power. The leader of Yestanbul (Cold) and the leader of Grandia (V0idF1sh) worked together for the first time in history of both respective lands.

- Wyldvarn is a long lived city in the area of Grandia that existed during the times of Azuria and has withstood everything. They joined willingly and their leader, Moonshine, eventually became the Hertug of War (general) of the Grandian army.

-Andorn v. Yimmu-Audal - This was a diplomatic territory conflict that occured between the two nations. V0idF1sh ended up choosing Yimmu-Audal out of willingness to preserve unity and appease the people who have already gone through a lot. He takes an active role in the YA government to strengthen it and make a good place to call home.

Joining Yimmu-Audal
- Even though V0idF1sh did not like YA because of its weak stance, he wanted to listen to his people and did infact join it. Grandia received many priveleges other new nations or current provinces did not. They got autonomousy (acting as a self governance), right to leave, right to their own independent military (now merged with YA army), and a few higher government positions.

- Dissatisfactation - YA was a mess...it was a shell with no unity and no army for themselves. The council was also in chaos. So V0idF1sh wanted to change things, he applied himself actively into the government, but when the Emperess, Mystic, proved herself not to be capable in his eyes he wanted a new one. Luckily for him the Emperess stepped down and a new Emperor was crowned, Centurian.

- Centurian offered a new view and change to Yimmu-Audal. He quickly went to work fixing the mistakes of the old court and unified YA. He was able to bring together a national army which rose strong quickly and brought the courts together. He proved himself to be a good leader early on and received the loyalty of those who follow him because of it. V0idF1sh approved of many of his new policies talking openly with other officials about the future.

Howertt and Yestanbul
-When Cold no longer was the leader of Yestanbul a member named Vegito Blue became leader, little did V0idF1sh know he was working with Howertt to undermine Grandia. They together ended up stealing 250k from V0idF1sh and declaring themselves independant from Grandia. They did everything in their power to reignite the old feud, doing so successfully. This hurt V0idF1sh greatly because he cared greatly about the end of the old feud.

-Yestanbul became independent early December 2021

-Yestanbul defeated Astyllea gaining full and undisputed independence under Howertt.

-Yestanbul and Azuria became full military allies after the Collapse of Astyllea and under the regional unity under Archduchess Scale Sievern and Howertt.

Colonial Azuria:
- V0idF1sh, alongside FireBlitz, embarked on a period of expansion for the nation of Azuria.

- They successfully annexed several nations, including Hostina and Altryae under FireBlitz's leadership, and Bainfalla, Faxemia, Dovakah, and Aetheria under V0idF1sh's guidance.

- During this time, Azuria engaged in various foreign conflicts, participating in battles against the Hands, Tortuga in support of Valondor, the Horde, and numerous other conflicts across the server.

Free City of Yestanbul:
- Disagreements between FireBlitz and V0idF1sh regarding the direction of the growing empire led to a peaceful secession.

- V0idF1sh established the Free City of Yestanbul and initially operated independently.

- Drach returned to the server and, alongside V0idF1sh and Howertt, devised a plan to reunite the nation of Carn and wage war against Yimmu Audal.

- Many Azurian vassals supported V0idF1sh's cause, causing towns like Grogonia and Isles of Azurion to join Yestanbul in the Free Cities of Alteniquia.

- The war ultimately ended, with Drach securing Carn's homeland, and V0idF1sh becoming a state of Charm, alongside his friend Odinheim.

Charm - Theiviocracy of Charm:
- Charm emerged as a maritime haven, shaped by the dreams of immigrants and ambitious merchants.

- The nation thrived as an anarchy capitalist society, with grand navies dominating the seas and opulent cities symbolizing prosperity.

- Charm's history was rooted in a turbulent era of bandits and pirates, influencing its culture and the Royal Astaseul family's legacy.

- The people of Charm faced adversity with unwavering strength and sought to forge bonds with others while maintaining their resolve.

- V0idF1sh and Odinheim, the Heavenly Sovereign of Charm, formed Charm as a homeland for the Astaseul Dynasty, combining Azuria's principles with Charm's culture.

- Negotiations led to Charm's secession from Tortuga, causing many independent Azurian vassals to rejoin the nation.

- Charm's goal was to reunify the Azurian homeland, prompting FireBlitz to join Yimmu Audal as a vassal. FireBlitz disappeared into the wind and left the old Azurian capital Grandia without a leader for a long period of time prompting Shaberu to take leadership.

- Eventually, Grandia, the last holdout of Azuria, rejoined Charm, leading to the formation of the stronger Deadwood Azuria, also known as the Azurian Union.

Astaseul Family
Head of the Family Third generation member, adopted by Relmont.

Âudalad Dynasty
V0idF1sh became an Shyr Âudalad, a member of the now de-canonized Dexterian Branch of the Âudalad Dynasty, for their post as the leader of the sovereign state of Grandia, successor to Relmont Âudalad un von Grando of Grandia. Later promoted to Ormu Âudalad.

As a result of the Reorganization of the Dynasty of 501 V0idF1sh was entirely removed from the Âudalad Dynasty for "his continued attacks against his brethren, his choice to endanger the lives and livelihoods of countless innocents, and his generally uncouth behavior render him unworthy of the name."

Wars

 * 1) Defense of Huitica against Kingdom of Councils (KoC) - loss, poor tactical defense strategy.
 * 2) RP wars Goblin Town v. Andorn - Win, just for fun and for the memes. Andorn appeared as Goblin Town for one day.
 * 3) RP war here but forgot name..ehe ;D - Won, we captured the objective but took heavy losses
 * 4) The Battle of Terroja was the first full scale engagement of the Uldarashi Civil War, fought between forces loyal to the Empress Nikephoros and the Empress Caterina, plus foreign troops from their respective allies. The battle was a decisive victory for Nikephoros, and one of the deadliest battles in Rathnir's history. - Loss, just terrible. I spotted enemies within the walls before the attack. When I tried reporting it I was ignored and server muted.
 * 5) Battle of Hapatmitas (Main articles: Hapatmitas-Chevkri Campaign and Battle of Hapatmitas) - Loss - Was worse than should have been, with an obvious retreat and Bardonian forces pulling out before battle the continuation of the battle was desperate and may have hindered future military possibilities
 * 6) RP war against Aldovir - Loss. We were greatly outnumbered, though fought valiantly to defend ourselves. It was very fun to take part in and a cool experience.
 * 7) RP war in Andorn,  Annovers and Casuls family feud - Win, we greatly outnumbered them, it was still fun though and a cool battle to take part in.
 * 8) War with Melonstan - Win, we greatly outnumbered them and was a cool and way too stressful time for their turnout.
 * 9) First and second Valondori wars
 * 10) Tortugan wars against Maynophobia and Lorent
 * 11) Co-led Coalition against Horde
 * 12) A wars with Drach
 * 13) Askonia vs. United Crowns of Syltor and Andorn
 * 14) Charm vs. Argent Crownlands
 * 15) Charm vs. Yimmu Audal

(and more but I forget...)

Banditry Reason
- V0idF1sh, a miner by heart saw little money coming from spending endless amounts of time in the pits. His friends from Bardonia persuaded V0idF1sh through their actions for him to take this step. V0idF1sh wishes to become a bandit for their great amount of riches and opportunity, taking a risk.