Devrim Resurgence War

The Devrim Resurgence War was a roleplay civil war between the Assotian Domains of Farthorn and the separatist Neo-Devrim, often simply referred to as Devrim. Farthorn is a collection of city-states scattered across Rathnir and Eldham that reside on tribal reservations. The majority of the fighting took place on Andornian soil, at one of these reservations. Hence, Andorn joined the war on the side of Farthorn in order to quell the Devrim threat.

Fall of Rugo & its Reconstruction
The Devrim controlled the city-state of Rugo in the northwestern reaches of Syltör. They were incredibly conservative, believing that close emotional connections were a hindrance. Their reign would come to an end with the annihilation of Rugo. An Imperial Bardonian group razed the mountain hive. Eventually, it was taken back and rebuilt by the Canan, who would later go on to help form the Motheyeví. In contrast to their predecessors, the Canan and Motheyeví are more open with progressive change. Some Devrim felt apprehensive about this change, but their opinions were rarely acknowledged.

Shortly after the formation of the Motheyeví, most Devrim enclaves passed away from natural means. This was caused by their short lifespan and mass assimilation into other cultures.

It is important to note that Motheyeví are also composed of a large number of races, ranging from assoti to elves, albeit assoti are the majority. This is largely a result of intermarriage and refugee immigration. In contrast, the Devrim and Canan are strictly assoti.

Release of the Virus
An assoti referred to as the High Patron by his supporters claimed to be part of the Devrim. He created a rage virus known only as the Scourge, which propagates and transmits through the Flowering parasite. It encapsulates the belief of radical Devrim in the form of an infection.

New Technologies & Techniques
After the release of the virus, the Devrim refined their knowledge of fire magic. They had recently attained this power from the Paxian Spirit Izendium, however, they were not able to utilize its full potential. So, the Devrim used a catalyst to channel their magic. It would come in the form of a new weapon: the floret. A floret is a tube containing a magic-infused amethyst crystal, which could be activated in order to channel concentrated purple flames onto one’s opponent. Throughout the war, florets were frequently used by the Devrim to scorch Motheyeví settlements. They were typically attached to the sides of a koruma.

On the other hand, nature magic would be unlocked by Skarn and her personal guard before the final battle. This marked the turning point in the war.

Furthermore, both sides made use of catapults en masse. Devrim infused their boulders with fire magic, while Loyalists did the same with nature magic towards the end of the war.

Rebellion
Across the entire assoti hive mind, thousands of voices declared their rebellion. The High Patron and his following of infected assoti led a Devrim nationalist revolt against Loyalists of the Matriarchy. Assoti across all three of Farthorn’s main territories, Rugo, Iabet, and Adnan, rebelled. Iabet and Adnan, however, had low populations of assoti, them mostly being Canan remnants and Motheyeví expeditionary groups. Furthermore, secluded domains, such as those in the United Blod’ndahl Confederation, were relatively untouched.

Siege of Skarn’s Manor
Loyalists were quickly driven into a defensive position due to the sheer number of assoti infected by the Scourge. They were forced to hole-up in a compound and wait for assistance from Andorn, the parent state of Rugo.

Devrim Raids
Devrim raiding parties fought skirmishes at towns close to Rugo, these towns being: Rocksia, Fichtenwaldburg, and Acuaria. They drew manpower from them by using ascension, a technique used by assoti to convert other species into assoti. Eventually, most of these raiding parties were driven back into Rugo by the Andornian military, although they wouldn’t completely cease operations until after the first battle. However, they managed to drag hundreds of victims back to Rugo in the initial raids. They amassed a large army over the next two weeks, as new assoti emerged from the corpses of townspeople.

Battle of Broken Peak
The two week stalemate ended with the arrival of Andornian units from Castle Leon and Orilin. They besieged Rugo with catapults, aiming to relieve the Motheyeví still trapped inside the compound. Andorn broke through, charging past the broken peak that was a mere remnant of the assoti’s past mountain. These shock troops inflicted heavy casualties on the Devrim, and freed most Loyalists trapped in the compound.

Battle of Fusillades
The Devrim aimed to assimilate hundreds of Andornian soldiers in a large counteroffensive. However, they did not anticipate that allied reinforcements from Eldham would never arrive. Meanwhile, Skarn’s Loyalist forces joined with Andorn. Regardless, Devrim attacked. They used powerful catapults loaded with lava-infused rocks, a product of hasty advancement in fire magic. All Devrim formations were pushed back into the inner city at the battle’s end, where they positioned themselves inside the housing district.

Battle of House Melithera
Devrim devised a plan to assassinate Skarn and her personal guard by drawing Andorn’s attention away with another battle. To conduct this operation, they forged a large fire magic explosive to be detonated under Skarn’s estate. They were largely successful until Skarn’s guard detonated the bomb prematurely, killing its operators and many Loyalists. However, Skarn remained intact.

Niedene Valley & Eldham Campaigns
Most skirmishes in Iabet and Adnan were sporadic with very little coherent organization. The Scourge had been released in Rugo, so there were fewer infected individuals in other territories. Devrim were routed from these areas shortly after the start of the war.

Fighting in Iabet was minimal. Canan irregulars quickly fought back with the help of the small Motheyeví Army Iabet. Once the fighting was over, the expeditionaries returned to Rugo in time for the Battle of Fusillades.

A large group of infected individuals did manage to capture a Motheyeví vessel at Adnan. They were pursued, however. And, for the first and only time in the war, Devrim were captured and kept alive. Though, some sailors did escape into Eldham’s wilderness. The Loyalists and their prisoners then traveled southwest, towards Rathnir. They were caught in crossfire as the War of the Comet raged, being thought of as Eldhamites. The constant attacks on their ships became more than a nuisance at this point, and they lost thousands of soldiers while crossing into Plagos. After exiting Plagos, the worst had passed, but the damage had already been done. Some three hundred of the several thousand part of Motheyeví Army Adnan returned to their homeland of Rugo after the war’s end. Miraculously, dozens of the Devrim sailors were amended through nature magic, albeit their physiology became quite different.

Aftermath
Footnotes:
 * The High Patron was executed for his crimes against the assoti and Andorn’s citizens mere days after the war's end. His true identity was never uncovered. Most of his followers have also been struck dead, although many live astray across Arsine and Syltör.
 * Motheyeví began questioning the morality of their use of nature magic to kill and maim former comrades. They questioned why a cure wasn’t sought for before the slaughter. On the other hand, those who had fought side-by-side with Skarn felt no guilt in slaying for the betterment of the world. Unrest between these two groups became clear, especially when a Devrim minority group was integrated into the Motheyeví.
 * Most of Andorn’s army remained in Rugo, to guard against rogue clans of Devrim and growing social unrest. A majority of the townspeople felt apprehensive about the presence of foreign soldiers after the war. When Ardena seceded from Andorn, many of these soldiers became permanent residents.