Catalogue of the Religions in Rathnir and Eldham

The Catalogue of the Religions in Rathnir and Eldham is a compendium on the different religions of Rathnir and Eldham written by Akko Soleth. It was initially published on December 12, 2022.

=Faith Unbound: A catalogue of the religions of Rathnir and Eldham= By Akko Soleth, Goblin Archivist of Aroforn Our world is one brimming with the divine energy of inspiration, through which many individuals and cultures have tried to put a pen to that sense of want and of belonging to movements which lift our minds higher from our mundane place on this earth. In this catalog, I seek to document and present many of those religions and faiths that have been crafted by numinous minds belonging to both the dusts of ancient history and our own present era.

With such sheer amount of religions in the world, I hope to provide to my readers a way to sort through and obtain familiarity with those most relevant and popular in our current times. I have through my research accessed census documents alongside public organization registrars to ascertain the popularity of world religions under this new system:
 * World Class: 50+ million followers
 * Continental Class: 30+ million followers
 * Regional Class: 15+ million followers

For the purpose of brevity, I have also separated the religions of our world into 7 wide-spanning categories, explained in further detail within their chapters.

Polytheist
Polytheists recognize and worship multiple deities. All worshipped deities hold equal standings of importance within their pantheons. Display Entries

Henotheist
Henotheists believe in one single deity that holds iconic prominence over lesser deities who are derived from or subservient to the supreme deity. Lesser deities are still recognized and worshiped alongside the supreme deity. Display Entries

Monolatrist
Monolatrists recognize multiple deities within the structure of their faith but reserve their worship for only one of these deities. Display Entries

Monotheist
Monotheists believe in and worship only one deity. Display Entries

Aegmerism
-Description: Worship of the god Aegmer or "The Man with the Porcelain Mask", who brings both light and dark, powerful beyond measure and appearing in one's worst time of need to help in exchange for favors. Abandoned in favor of Asitir. -Main Deity: Aegmer a.k.a. Aézéoth. -Structure: Organized church. -Status: Dead. -Found in: Rathnir, Alteniquia continent. Nation of Carn.

Anduism
-Description: Worship of the goddess Anglity, who represents the sea and nature which must be protected. She had many children, who were either mortals that would go on to lead her church or sea serpents that plagued the oceans of the world. Anduism historically grew out of the old Poth religion of Anglism as a more fundamentalist and expansionist sect because of the heavy persecution they had faced in Eldham, with the religion being strengthened later on by the return of Poth refugees from Rathnir to found Valore. The goals of the church is ultimately to establish their own theocratic state called Novum Afierosa where Anglity's children may rule by divine mandate. This was eventually accomplished with the grand union of the Katsuran states of Valore, Iremith, and Nova-Regna. All of these states have since dissolved by the modern day with Valore being culturally succeeded by Raiyuna. -Main Deity: Anglity. -Structure: Organized church. -Status: Dormant. -Found in: Eldham, Katsura region. Nation of Valore.

Anglism / Aṅlethepi
-Description: Anglism is the main religion of the Poth refugees who fled from Eldham to their new state of Paloro in Rathnir. They worship the goddess Anglity and work to fulfill her 8 tenets on preservation of aquatic life and environments, with her most devout followers being rewarded through blessings of good fortune. -Main Deity: Anglity / Aṅlithi -Structure: Organized church. -Status: Active. -Found in: Rathnir, Haven continent. Nation of Paloro.

Chawolfism
-Description: A faith that focuses on reverence towards two saints, Knut and Snaros, who serve the god Boglos. Worshippers believe in 3 forms of the afterlife with the most valorous realm being that of Yemuton. Wolves are respected alongside the drink vodka which is used in cleansing and baptism rituals. -Main Deity: Bog. -Structure: Folk religion. -Status: Dead. -Found in: Rathnir, Sparwood continent. Nation of Posavaria, Town of Askalon.

Deithweinism
-Description: A faith that believes in the goddess of life Wheindet, who after being born from the formless matter of creation shaped it into the earth and sky. This religion also reveres her mortal son, St. Deithwein, who founded the monastic order meant to bring ideas of peaceful coexistence and preservation of nature to the war weary peoples of the earth. -Main Deity: Wheindet. -Structure: Folk religion. -Status: Active. -Found in: Rathnir, Plagos continent. Nation of Veldion.

Deus Helios
-Description: A faith discovered by the prophet Chazarios, worshipping the god of the sun Deus Helios who after creation of the universe begat the world and the moon. The moon in his jealousy over the gift of the power over life that the world received from Helios, killed the world and began the creation of monsters who would take the form of the gods of other religions. Worshippers of Deus Helios thus reject all other faiths and consider cults of the moon to be their enemies. The religion early on suffered a schism over whether to abandon it's holy city of Aten under pressure by the city-state of Athazolant. -Main Deity: Deus Helios -Structure: Cult. -Sects: 1 (The Will of Deus Helios) -Status: Dormant (Regional-Class). -Found in: Rathnir, Alteniquia continent. Nations of Revasol, Adavia, Almmore, and Eleusis.

Kelpism
-Description: Founded by the prophet Nebbula who was spoken to in a vision by the God of Kelp Alshalmalaki so that he might spread his church. The church has it's own militant order arm which works to prevent the destruction of kelp in the surrounding seas of the Drakaes region. It also is known to have many members in rural Mohadi communities within the kingdom of Amarillo. -Main Deity: Alshalmalaki -Structure: Organized church. -Status: Active. -Found in: Eldham, Elastra region. Nation of Amarillo.

Flosism
-Description: Worshippers of the goddess Flos, who brought plantlife to the barren world in it's primordial days. Her teachings were passed down through the Faun prophet Claef. Flowers are given special reverence and each have special attributes associated with them. -Main Deity: Flos -Structure: Organized church. -Status: Dormant. -Found in: Rathnir, Alteniquia continent. Nation of Knossos.

Fynde Society
-Description: Worshippers of Fynde, the goddess of knowledge and discovery who originated in a separate dimension known as Terazel, with her seeking to obtain omnipotent control over every other realm. Their society places high value on the gathering of books and information alongside the public dissemination of knowledge. (Authors Note: This group is known to have founded many local society libraries within the major cities of Rathnir and Eldham, including one within my home city of Aroforn) -Main Deity: Fynde -Structure: Cult -Status: Dormant -Found in: Rathnir, Alteniquia continent. Nation of Yimmu-Audal.

Hokurito
-Description: Worshippers of Hokuru, a celestial spider goddess who spun the universe into existence in a rebellious battle against the perfection and stagnation of the void. As a result of this battle, there is constant decay, change, and renewal within the universe. Spiders are considered holy animals within the religion alongside the four "strings" or tenets that form the basis of faith. -Main Deity: Hokuru the Weaver -Structure: Folk religion. -Status: Dead -Found in: Eldham, Valresh region. Nation of Konkotsu.

Holy Craftism
-Description: Worshippers of Charoti, creator of the universe. He judges the mortal races after death based on how charitable they were in life, wherein they are then sent to the "Namidian Plane" where they live an afterlife of bliss or torment based on the verdict. Followers are encouraged to spread charity wherever they go and consider the crafting table a holy symbol for it's purpose of creation. Charoti is considered aswell to be able to commune with his followers through such objects. -Main Deity: Charoti -Structure: Organized church. -Status: Dormant (Regional-Class) -Found in: Rathnir, Sparwood continent. Nation of Rohel.

Junicism
-Description: Worshippers of Juni, a woman claiming to be the avatar of a goddess by the same name, who in turn formed the foundation for the universe. Juni sought a return of the power that was siphoned from the universe through worship of false idols who in complacency led their followers into ruin. Those who have used this power for good have however proven themselves to be good stewards or "eidols" under the goddess. The growth of the church- though it's central figure was born in Drakaesland- was tied to that of the Uraki empire, with groups of inquisitor-warriors fighting in the name of religion in foreign conflicts and the political weight of the church being thoroughly utilized. The faith is considered to have died out with the kin-slaying of Juniper Kyani over the throne of Arktania, though there remains many physical remnants of the religion in the form of amethyst-covered cathedrals and monumental statues. -Main Deity: Juni -Structure: Organized Church -Status: Dead (World-Class) -Found in: Eldham. Nations of Uraka, Yaszuma, Valreach, Amarillo, Eleanor, Sigland, Vespera, Velenu

Juseppeism
-Description: Worshippers of a mortal man named Juseppe who is the avatar of a god by the same name. This god is known by the titles "Giver of Boons", "Lover of Nature", and "Traverser of the Great River of Needs". His physical form was separated from his spirit as a gift to the people of the Astana region in Vastallos, helping them to obtain prosperity in return for their praise. The Great River is one of the main realms within the faith, bringing luck to those in the mortal plane aswell as the water that gives life to the world. -Main Deity: Juseppe -Structure: Folk religion -Status: Dormant -Found in: Rathnir, Alteniquia continent. Nation of Denthros.

Lenhay
-Description: Worshippers of the androgynous god Ferlo, who's spiritual association with nature and the flowers of the mountainous region of Felhen was revered by the nomadic Yolherian tribes, whomst the god had guided to that land to become a settled people. -Main Deity: Ferlo -Structure: Folk religion -Status: Dead -Found in: Eldham, Valresh region. Nation of Axolon.

Ratism
-Description: Worshippers of the Rat King, said to have created the world where their religion must be violently enforced on it's people. The rat king once led his chosen rat-children in an advanced technological civilization until they were driven into the sewers and the murk by other species. The Rat King makes his will known through a chosen speaker. Loud preaching in public spaces, lack of any hygiene, and the killing of cats are common practices of this religion's followers. -Main Deity: The Rat King -Structure: Organized church -Status: Active (World-Class) -Found in: Eldham, Katsura region. Nation of The Rattican.

Deusism
-Description: Survivors of the religion of the ancient city of Nahrayn which was wiped out by natural disaster millenia ago, they now work to rebuild their faith according to the tenets of their book the "Holy Deusrah", with worship and prayer to him alone being paramount. -Main Deity: Deus -Structure: Folk religion -Status: Dead -Found in: Rathnir, Nieden continent. Nation of Najer.

Religious Pluralist
Pluralists are those who openly incorporate elements from or find their religions compatible with the beliefs of other faiths. Display Entries

Spiritual Naturalist
Spiritual Naturalists, or to use my own term for them "Diaphanists", do not base their belief around deities but instead the presence of earthly spirits or certain metaphysical principles. Worship of these ideas is not demanded but they are simply recognized as the building blocks of the invisible world. Display Entries

Philosophist
Philosophist religions do not worship any deities or figures but instead follow their own codes of behaviors meant to guide them through their life, providing the same guiding sense of structure as other faiths. Display Entries