Monasteries

Monasteries will be a town type registered with the owner of the server, Stoneystoner. Monasteries will receive funds, materials, and special privileges such as hosting admin shops in their confines. However, there will be only 7 monastery towns maximum, and each must adhere to these guidelines or risk losing their town and coordinates.


 * Monasteries must consist of either one structure or one compound (with walls or some substantial physical encirclement). Small side structures are fine as long as the main building is more massive. Crop fields and animal pens are not included as structures.
 * Monasteries must remain neutral and cannot partake in towny war. Monastery town residents may pvp and raid with other players, though.
 * Monasteries are made to compete with other monasteries for cultural influence over the server. They may do this by promoting symbols, ideals, nation alliances, charity, public works, embassies, or any other means of attracting people to the monastic cause. If your influence is minimal and greatly overshadowed by others, your monastery may lose its status and protections. This depends on if other people want to make Monasteries.
 * Monasteries are strictly forbidden from using mob spawners.

Monastery leaders will also gain the rank of Abbot. They may also receive rarely enchanted items if they've spread their monastery's ways thoroughly.