Midjor

Midjor (Mid.YOUR) is a small triumvirate nation-state located in the western hemisphere of eldham at the center of G.E.A.R. The Midjorisk have inhabited all kinds of climates throughout their 216 years of existence, but have come to favor the cold, frozen mountains and spruce forests the most. Though they have lived in countless worlds throughout history, they find their current home in Eldham. Their leader, Yathum, brought them there during the 145th year of spring and established a triarchy with two of his advisors. (May 30th 2021). The Midjorisk believe in a religion called Florskism, centered around flowers and Äsyyrsk dating back as far as their Yonirsk ancestors.

History
Midjorisk history has been drawn out between a multitude of worlds. however, there are three distinct worlds that shaped what is now the present-day Midjorisk culture and people.

The Kjøraim
The Kjøraim, a small peninsula, roughly the same size as Midjor today, held about 5-6 people in a small village on a plateau. This is the birthplace of the Midjorisk’s early ancestors. They survived for roughly 106 years (May 25, 2018 – Oct. 1, 2021). the people here grew ambitious for new lands and set sail towards the west, where they came across the landmass of Yonr. their name fell to obscurity after the blending with Yonirsk tribes. Myths like "The cycle", "The Yiljorvii", and "The Human" all had taken place in the Kjøraim.

Yonr
Yonr came to be the second and home for the Midjorisk's ancestors. It was populated with twice as many people as in the Kjøraim. After the Kjørsk had mixed with some of the native Yonirsk cultures. it caused a great divide between the Yonirsk; the Yonirsk who resented Kjørsk's presence rallied around killing all that could be traced to the southwest, eventually going as far to kill anyone associated with the Kjørsk culture and/or people. this then lead to a war between Kjørsk and Yonirsk vs. the "barbarians" a name they had been given for being ruthless when it came to their militaristic might. in the end however, the Kjørsk and Yonirsk sadly lost, and whoever survived made voyage further north. in search of yet again, a new home.

Vuljor
Vuljor was populated ten-fold compared to Yonr. with even some Vuljorsk being humans with divine powers, who ruled over lesser humans as gods. If Yonr and Kjøraim existed to foster the Proto-Midjorisk culture, then Vuljor was to shape that culture into what it is now. The Vuljorsk deities saw the Yonirsk as weeds unwilling to convert and accept their ways, so they sought to destroy them. They convinced their followers that they were hostile and expansionistic, so they slaughtered many of their kind. In response, the Yonirsk travelers would attack all that stood in their way, burning innocent villages and towns.

The Yonirsk founded a town, Midgard. It was a refuge in the frozen mountains far north, as no land was safe for them to inhabit without war. They would hence be known as the Midgardians. an old general from the Kjorisk-barbaric war, Odenum was seen as the perfect ruler in the Midgardians eyes, and that reputation led to him becoming a defined character in Florskism as the god of security and protection. another Vuljorisk Deity was Elyyruh and her husband Baughorn who sympathized with the Midgardians and their efforts.

However, with the war still raging, the Midgardians came up with schematics for the ultimate weapon. a 25*25*25 mound of explosives dropped on a nearby enemy town named "Coldenburg". the bomb itself was called "Odenums Cube" The magnitude of destruction brought upon by such a bomb destroyed most of the surrounding land as far as midgard itself stretched.

Some Midgardians escaped by order of Odenum before the bombs were to set off. Odenum feared this technology would cause such havoc, so as a last-ditch effort to preserve his kind, Odenum sent his young pupil, Yathum, to guide their people back into the blue abyss in search of a safe place to rebuild.

Eldham and Rathnir
far out in the east Rathnir was where they founded a less permanent settlement. In Rathnir, the land they found had been just as populated as Vuljor, hindering their ability to grow. So when Eldham was discovered, the Midjorisk people saw this as an opportunity to prosper.

Yathum set out with the last of his people towards Eldham. They reached a peninsula north of Vaemore and began to settle in the mountains by the winter of the 187th year. Shortly after, The Midjorisk would accept annexation by Vaemore and would be a state for about 10 years until peacefully seceding and slowly starting to spread its wings as an independent nation in Eldham.

Triumvirate
Midjor is run by three leaders: The High General who handles the nation's military and diplomatic affairs. The Spiritual Leader who handles the culture and religion. And finally, the High Leader who handles the nation's internal affairs and is the ultimate authority on tiebreakers. In the event that one of them leaves, the nation becomes a diarchy between the remaining leaders. If two leave, it's a monarchy. If all leave, they would pass their positions onto three members to continue running the nation. These three leaders are the highest authority in the nation and have the final say on anything that happens within it.

Town Mayors
Each town is run by mayors who handle day-to-day operations within their town. Mayors are elected at the end of every month and members can run as many times as they want, with a 2-3 candidate limit per month. Once elected, they can create laws (with the triumvirate's approval), start building projects, and do anything else a town might need. However, nothing they do can contradict the national laws or anything the triumvirate says. If the populace of the town is unhappy with the mayor, a 2/3 majority can vote to hold an impeachment trial. The goal of this system is to make sure the leadership is organic and Citizens have an influence on who their leaders are.

Architecture
Midjorisk architecture, in terms of housing, is built tucked into mountains and tiled with thick roofing to survive harsh snowstorms. However, before the use of stone and wood, the old Midjorisk in Vuljor would use snow to cover carved indents on the insides of the mountains. In time, architecture would turn into more of an interpretive art form for skilled builders. The Blackstone borough that is Vultitan, Odenum's spear with its high and mighty stature in Odenia, and the humble Elyyrisk church in Kjagdauyn are great examples of Midjorisk architecture as an art form.

Religion
Formed from Old Midjorisk Hero's from the Vuljor, Ancient Yonirsk practices, and other outside cultures. Florskism is the Main religion in the kingdom of Midjor. its aspects of belief are the role of humans between nature and destruction, Äsyyrsk (or visions) to guide people through good and bad, and worship to flowers. Most of the Florskism "Pantheon" is really just higher ascended humans that aid in helping either the gardener or chaos.

Stories and Myths
Stories and Myths of the older cultures and the modern eldhamite midjorisk today, have been lost, remembered, forgotten, rememorized. the cycle of the countless nomadic lifestyle the Midjorisk ancestors hadn't learned the Technology of writing until their arrival at eldham. before then, it had always been oral tradition to speak of cautionary or heroic tales.