Neamism

Neamism is a polytheistic religion based on the belief that once people die they either go to Neam, if they worshiped the Gods, or Ifrinn if they defied the Gods. This belief stems from the teachings of Alasdair MacHomniall and ancient Neilic texts from the Old World. The modern beliefs of Neamism should not be confused with the ancient Neilic beliefs. The ancient Neils varied in storytelling and ideas of who was "evil" or "good." Alasdair, in modern Neamism, is the one who canonized parts of Old Neamism and generated new stories and beliefs.

History
Modern Neamism was established after the Neilic Migrations, around 1 AM. It began when the first-generation Neilic migrants adopted the belief that Alasdair was the son of Flamal and the Great Druid. After this, Alasdair began canonizing legends: like the Iosal tribe creation myth, Paigne's odysseys from the Haigh tribe, and ideas of Ifrinn and Neam from the Ardac tribe. Thanks to this a uniformed and centralized religion was established that saw Alasdair as a prophet for the pantheon. It has not since left Neilic circles but plans have been crafted to established Chapels elsewhere in Abexilas.

Chronicles of Kapaile
In modern Neamism, there is a uniform idea of what Neamism is about, thanks to Alasdair. He printed the Chronicles of Kapaile which serve as the religious book of Neamism. It starts with The Story of Creation and ends with Alasdair's Truth.

The following is a retelling of the tales in the Chronicles of Kapaile through a website format, shortly after Abexilas is opened, Alasdair will get to writing the tales on paper. It's still a work in process sadly.

The Story of Creation
Before infinity, before thought. There was nothingness, a never ending void that was spread thin like the inks of papers. After millions of years, far greater than the existence of our realm combined, Pairt appeared. He brought with him a body of power. However, the one was thoughtless for a time and did not act. Until he unknowingly went shook his arm in the blind void, bringing him thought and creating the Mothers and Fathers. First, arrived the beautiful Eirthea, who brought Life and the dirts of Earth. Second, appeared the stoic Althar, who brought with him the blue Skies and tremendous Weather. Thirdly, entered Uairen, who brought with her Time and Wisdom. And for the last and most powerful, came the prideful Firinac, he brought Reality and Determination.

The essence of the Primordials gave a medium for Pairt to exist. Enraged that others deities had entered his stale domain, he attempted to take their souls through his blade-shaped heart. But Firinac refused and broke his bond with the other Primordials. They then battled, Eirthea, using her vines to take his right arm. Uairen, using her staff to age his brain. And Althar, using his cyclone to hold his left arm in place. Finally, Firinac wielded the Aonord to break down Pairt's body.

Needing to encage it elsewhere. Eirthea built Ifrinn and Uairen froze Pairt of time. Unknowingly, Pairt was still awake and ended up hallucinating. Causing Space to burst into existence through forged Ice and Fire. Firinac and Uairen acted together; keeping it stable and stopping an eruption of Confusion. Firinac left to the Farlands of Space and induced his power of Reality to bring peace. Uairen went to the core of the explosion and formed a channel of Time that was between Fire and Ice. Then Eirthea built Ground to walk upon without hazard and Althar consequently built Neam on top of Ground to let them live in.

Great Druid
The Great Druid is the religious head of the Neamistic faith. The role was founded by Alasdair in 1 AM swiftly after migrating to Abexilas. A Great Druid is expected to fulfill several religious and administrative practices. Including the seasonal rites of Neam, crowning of Forighrs/Righrs, levying during crisis, and sacrificial rituals during "times of Dona."

Druidic councils
Druidic councils are religious councils established by a Great Druid in cases where a previous Forighr of a clan was "tainted" by degeneracy. These druidic councils are made up of Neamist preachers and knowledgeable scholars. Who work together to elect a new Forighr of a clan and start their leadership in the right direction. The councils are usually put into action during cases of aggressive foreign policy by a Forighr, excessively failed leadership and policies, and other reasons that are up to the Great Druid.