Aldoviri subcontinent

Land geography
The Aldoviri subcontinent's key biomes are the northern savanna, the great Aldoviri swamp (green river), and the grass flatlands of everywhere else. Mountains. The terrain of Aldovir is mostly flat, with a few hills scattered throughout the land, and rare small mountains.

The Great Aldoviri swamp (The green river)
The green river, is the bloodline of Aldovir, as it connects and forms many smaller rivers that run through the entirety of Aldovir. Because of this, the green river would carry minerals, ecosystems, and life from three different seas. This naturally rich river would be perfect fertalizers to support the Aldovir's huge populations. Because of the river's size, there would be small land often located directly in the middle of the river, local peoples would often expand these lands big enough for entire towns to thrive. Due to the green river's calm current, many local cities have found it easy to dump dirt and create more land. The Numachi farm, and the Ytharshrek farm would both build some of the world's biggest farm on the land in the river to better grow their crops, and give nutrients to the plants. The Sakura tree would be a huge tree grown by the rich soil in the middle of the green river. Special spices such as cinnamon, and others have only been found to being grown in swamps.

Island geography
Aldovir would be surrounded by islands from all sides, except for it's north, eastern terrain that connects to the central deserts of Australiquia. The islands west of Aldovir would be very loosely populated, inhabited by squatters and the landmark fortress island.

The north western islands, of Vanakunir, Grizagel, and Sanctum would all be very newly formed, growing out of the ocean, when the world is already filled with civilization in every corner. The Vanakunir island would originally be 5 seperate islands, until the local leadership began dumping large amounts of dirt onto the already shallow land below to connect the 5 islands together. The grizagel island would grow out the ocean as a large hill. The sanctum island would be the newest to grow out the ocean. In modern ages, these islands biome would be a mix of savanna, and grassy flatlands

South of the Aldoviri subcontinent would face 15 small islands/atols, and 2 big islands. One of the big island, (Tortuga) would inhabit a extremely rare biome extracted by the locals, and used to sell for large sums of money. One notable features of these islands would be that the culture inhabiting them would be very different to those of Aldovir

East of Aldovir would face a closed sea, named Astyllea. The sea itself would have 2 very big islands, however only one would be beside the Aldoviri subcontinent, while the rest being small islands/atols.

The early age (2020-2021 February )
The early age, would be when hunter gatherers, began developing civilization and founding multiple key civilization, officially starting the history of the subcontinent. These key civilizations would be Sironia, Reyllea, Cobbleworks, Mrymark, Athazolnent. The early age would be a golden age for Aldovir, as cultures develop, with many influential figures. A huge religion originating from Sironia would spread all over the world, and rival the 1st biggest religion across the globe called sakrelism. Sironia would also integrate, nomadic peoples of the savanna, the swamp people of Mrymark, and contain alot of beautiful cities. Reyllea would be a mostly nomadic group of people until it's leader dying somewhere at the start of 2021, and the nation becoming empty land till it's partitioned by theios essukdul, and Sironia. Cobbleworks on the other hand would be found by poppy in the vast penisula west, full of large grassy plains. As the name suggests Cobbleworks would be a mining focused nation, finding the cobbleworks company till their leader poppy died in a mining incident, the nation would be dead until the immigration age. The company and nation would be taken over by vraelea, however Cobblework's contributed to the founding of Athazolnent, at first cobblework's territory but later sovereign, the city state of Athazolnent would gain independence.

Immigration era (2021 March-August)
Although this era would be the most boring, it would set up many nations that make it possible for the subcontinent's golden age. Like the name suggests many new groups of people would come and bring the peak of their nations, which would eventually turn into the Aldoviri golden age. The first group to immigrant were the Adavians, which turned from a small squatter group into a functioning nation. The Adavians would later change many cultural themes, and become the most populated/densly populated nation of Aldovir. The next would be the Vanakuniris, a group of terrorists from Uldarash taking refuge in the western islands of Sironia, and given independence shortly after. The Vanakuniris, would become the first mercenary/pvp nation on stoneworks, although having no mercenary group acted very much like a modern mercenary nation, they would go on to impressive military highs, such as defeating viodoxans, and uldarashis at Haleny, and defeating half of the entire Elhdam world at Laria. The next would be the Lapidovirans migrating to Cobbleworks, and founding the city of Boreavir, and becoming the nation with arguably the most good builders, shown as they won multiple stoneworks building contests, and impressive statues/buildings at home. The next would be the Carnians, inhabiting the empty lands of Reyllea. Although under T.E rule, they would later become independent and be a jack in all trades, impressive military, population, and building skills shown at Lestria, and Roscella, two of the most beautiful cities in Aldovir, The last would be the people of Volstronn, a large squatter group taken care under by Lapidovir, they'll later birth, millionares like darkklennex, politicians like Orbitpopcorn, PVPERS, like Cloke, and Smox under training of the Aldovir empire military.

Golden age (2021 August-2022 June)
The golden age of Aldovir would start when a talented leader, Jabberdrake manages to unite the diverse nations of Aldovir. This would create one of the best nations at the time, due to it having a big population, strong military, economy, building force, and passionate worldbuilders. The empire of Aldovir would contain, Adavia, Vanakunir, Sironia, Lapidovir, Carn, and later on Lirgal. Lirgal would be a later immigrant group, founding Asitir, which would become the second biggest religion, and the city of Lirgal, a huge and unique city inhabiting many loremakers, builders, and refugees fleeing the Uldarashi civil war. The empire of Aldovir would be known for it's builders, constructing the black citadel in Tortuga, Akratia, which would not only win the build competition but also be shown in a stoneworks video to be used for a event. The other thing Aldovir would be known for would be it's constant intervention in wars, which would be controversial but birth talented general, Drachciv, and new pvpers, such as Smox, intant and later Cloke. The Aldovir empire would have it's usual with lazy leadership after Jabberdrake resigns but it would merge after a war with Yimmu Audal into Astyllea. During Astyllea, nothing much would change in Aldovir, except for Lirgal having more influence and Sironia gaining activity again. The astyllea would go in a constant downhill, of lazy leadership, overstretched empire, rare events, and military failures, and disloyal army after the main general would be banned. The empire of Astyllea would end in May after a civil war caused by Drachciv. However this did not stop the Golden age, as Lirgal would be in it's highest, and Adashira (Adavia) before all nations would seemingly collapse.

Dark age (2021 June-2023 January)
This era would see the collapse of multiple nations that were there during the start, and the very way of life/general culture changed in Aldovir. The first nation to collapse was Vanakunir, half of it split to Sironia a great sign of it's inactivity. The second nation to collapse was Sironia after a military miscommunication at Asalath, making half of the active population/mayor leave. The third nation to collapse was Carn which got partioned into 4 states after it's two remaining leader would be permabanned. Around this time exile, Fireythedragon would cause the second biggest battle of the subcontinent, against Volstronn. After the ammount of chaos seen, Sironia would join Volstronn, while Lirgal, N. Carn, and Adashira would merge to Saramenor. Mayor skinnyee would sell a small amount of land to Cass, and his newly independent nation of Galadonn, this would start the huge Viodoxan migration. Volstronn, and Saramenor would almost unite, but would be stopped due to UnMotivation and in favor of uniting barely coming on top in governments, stopping the possibility of it happening. One more war in Galadonn would happen before Saramenor collapses due to cultural disagreements. Adashira by now would be a dead nation, and Lirgal would follow suite soon as both of it's leadership would quit, while the rest of the population made of majority duel citizens were unmotivated to keep it alive. Volstronn would collapse, and most of the population would quit/go live in somewhere else. By now seven civilizations from the golden age/immigrant age would now be dead including Lapidovir, which would pretty much all migrate onto Kylorne. Galadonn, now with no competition would expand into Ytharshrek, south carn, Hudivir and southern Volstronn, reaching the second highest population in all of Rathnir/second most active city in all of Rathnir. N. Carn and Sironia would merge to North aldovir and later 2nd empire of Aldovir with Adashira. Due to multiple huge incidents between Galadonn, and Aldovir, Galadonn would invade Aldovir with the war ending up as a white peace. Second empire of Aldovir would post war kick start rebuilding of Sironian and Carnian cultures and they would begin to thrive once again. With gradual spread of sakrelism in the empire and an influx of players some think a new golden age awaits the penninsula but only time can tell. Chaos would soon ensue as the cold war between Aldovir and Galadonn would worsen. In order to destabilise its opponent Galadonn would support seccession of some cities in Carn. This rebellion would mostly fail as Aldovir reinstated its control over Illevianne. Aldovir in order to keep the nation stabile temporarily unified with Viesten until they can get back on their feet, similarily Galadonn would join Yimmu Audal. While Galadonn isnt as powerful as it used to be, Aldovir with the help of Viesten is becoming more and more active. Some areas are still disputed between the two and nations and while Viesten and Yimmu Audal interferances are holding both nations away from war the relations are still bad. Aldovir subcontinent is in a cold war now.

Sironia

 * 1st Kingdom of Sironvir
 * 2nd kingdom of Sironia (established after many Sironians left the server due to bad staff)
 * 3rd kingdom of Sironia (established after the dissolution of Astyllea)

Cobbleworks

 * The Cobbleworks Mine
 * Vraelea colony of Cobbleworks (established after the death of poppy)
 * Lapidovir (established after vraelea made cobbleworks indepndent)

Athazolant

 * City-state of Athazolant
 * Zentivaric state of Viratayn (established after founding the religion of Zentivar)

Reyllea

 * Kingdom of Reyllea

Lirgal

 * Lunar city-state of Lirgal

Migrations
Cobbleworks migrations (around the start of the server) unknown -> mountains of West Aldovir

Athazolant migration (sometimes after cobbleworks was established) Cobbleworks -> South east Aldovir mountain valley

Reyllean migration (sometime after the collapse of the Sagaviri lore nation) Unkown -> Grasslands of East Aldovir.

Hinokuko migration (around the start of 2021) South east Aldovir mountain valley -> south central Aldovir

Vanakuniri migration (around febuary of 2021) Central Haven -> North western islands of Aldovir

Yurki migration (around March of 2021) Unkown -> Southern islands of Aldovir

Lapidovir migration (around April) Vraelea -> Cobbleworks

Rhodia migration (around May) Theios Essukdal -> eastern island of Reyllea

Carnian migration (around May) Theios Essukdal -> Reyllea

Adavian migration (around May/June) Unkown -> Hinokuko

Lirgalyan migration (around November 2021) Aurlanor -> Central Aldovir

Sanctum migration (2022 January) Ombria -> Northern island of Aldovir

Alfiem refugee migration (2022 March) Alfiem -> Lirgal, South Sironia, West Aldovir grasslands

Galadonn migration (2022 June) Northern Viodoxa -> Central Aldovir