Drackar

The Kingdom of Drackar is a nation in central Eldham on the continent of Phoros. It is a Diarchy lead by King Roland Drummon and King UncleSn.

Etymology
There are mainly two theories about the origin of the name "Drackar".

The first hypothesis claims that it derives from the longships called "Drakkar", widely spread in the navy of Drackar, and used during the exodus of the Drackarian people from Yunria to the their new territories in Phoros.

The second theory, which is given more credit, argues instead that the name "Drackar" is a union of the initials of two important cities for the Drackarian culture, Draco and Karak.

Geography
Drackar is bordered to the north by Aristios, to the north-east by Gardenia, to the south by Rodinnbrok and to the west by the sea.

The territories of the Kingdom of Drackar are located exclusively on the continent of Phoros. Even if they are not too large, Drackarian lands are rich in different climates and environments.

The Drackarian people
The birth of the Drackarian people takes place in the territories of Yunria, where the first contact happens between the Avari group of Heizen and Karak, led by Drummon and the Draaken group of Yuan, led by UncleSn.

The three cities, aided by their proximity, soon begin to collaborate and develop a sense of brotherhood, which increases exponentially in Yunria's war against Aureus. The battle takes place in Karak, where the two groups fight side by side in a fundamental way to achieve victory for Yunria.

After the war, the Avari citizens of Heizen and Karak are moved in front of their friends of Yuan, who fought alongside them in the war defending Karak to the death, as if the city were them too. Respect and synergy between the two groups grows even more and Drummon and UncleSn, moved by the same feeling of disappointment towards the Yunrian government, begin to cultivate the ambition to give birth to Drackar and unite their peoples.

The birth of Drackar and the Treaty of Hefnaheim
Thanks to the articles 2 and 3 of the Treaty of Hefnaheim, signed on the 9th of March 2022, between Skjoldrbrodir and Drackar, the Drackarian people are able to secure for themselves land rights in exchange for their support in the second battle of Hefnaheim.

Art 2: In exchange for our future alliance and for the help offered by the Drackarian army, Skjoldbrodir will grant to the Drackarian people some lands at a symbolic price.

''Art 3: The Drackarian people will establish the Kingdom of Drackar on the granted land. The newfound kingdom should be guaranteed independence and recognised of its absolute sovereignty over the granted lands by Skjoldrbrodir.''

Thanks to the victory of the alliance between Skjoldrbrodir and Drackar in Hefnaheim against Mosir-Sumar i, the Drackarian people get the actual chance to found their own nation as proclaimed by the terms of the treaty. On the 12th of March the Diarchy of Drackar is finally born and the cities of Neapovil and Draco are founded respectively by Drummon and UncleSn, with Draco becoming the first capital of the Kingdom.

Government
The nation is ruled by two hereditary kings, both supposedly descendants of the two main Drackarian noble houses and equal in authority, so that one can not act against the power and political enactments of his colleague. The duties of the kings are primarily religious, judicial, and military.

High state decision are discussed by the Supreme Council of Drackar, as well as civil and criminal cases. The Supreme Council may decide to extend the discussion of certain matters to other minor councils.

Government laws and efforts configure the Drackarian society to maximize military proficiency, focusing most of the social institutions on military training and physical development.

Culture
The people of Drackar were born mainly from two cultural groups, the Avari, from which the citizens of Heizen and Karak came, and the Draaken, from which the inhabitants of Yuan came. Despite the strong differences in racial aspect, between the two groups there has always been a strong friendship and respect, so much that they manage to collaborate as if they are a single family.

Common values ​​that characterize the inhabitants of Drackar, are above all militarism, courage, honor, and absolute loyalty to the kings. Citizens are very keen to respect traditions, but Drackar is also a nation that looks towards innovation, investing many resources in it.

Allegedly, Drackarian people are prohibited from possessing gold coins, and according to legend Drackar's currency consists of iron bars to discourage hoarding.

Birth and education
Drackar is above all a militarist nation, and emphasis on military fitness begins virtually at birth. Shortlty after birth, a mother would bathe her child in wine to see wheter the child is strong.

Male Drackarian children begin military training at age eight, entering a rigorous system. This system is designed to encourage discipline and physical toughness and to emphasize the importance of Drackarian government. Boys during their education live in a communal building, and they are fed "just the right amount for them never to become sluggish through being too full, while also giving them a taste of what is not to have enough". In addition they are trained to survive in times of privation, even if it means stealing. Besides physical and weapons training, boys study reading, writing, music and dancing.

Less information is available about the education of Drackarian girls, but it seems they have to follow a fairly extensive formal education cycle, broadly similar to that of the boys, but with less emphasis on military training. Their education includes music, dancing, singing and poetry.

Military life
At age 19, the Drackarian citizen begins his membership in one of the army's battalion brigades, composed of about fifteen members each, of which every citizen is required to be a member. Here each group learns how to bond and rely on one another. Only native Drackarian are considered full citizens and are obliged to undergo the training, as well as participate in and contribute financially to the government.

Drackarian men remaines in the active reserve until age 60. Men are encouraged to marry at age 20 but can not live with their families until they left their active military service at age 30.

Agriculture, food and diet
Drackar's agriculture consists mainly of carrots, wine, cheese, grain, sugar canes and potatoes. These items are grown locally in each Drackarian city.

Drackarian inhabitants are required to donate a certain amount of what they yielded from their fields to the army or the government. These donations are a requirement for every citizen. All the donated food is then redistributed to feed the Drackarian population. The owners of the agricultural lands are fed using a portion of what they harvested.

Architecture
The Kingdom of Drackar is a mix of different building and cultural styles, mainly focused on a medieval design.

Religion
Freedom of worship is currently in force in Drackar.

At the birth of the nation, the most widespread religion is the Umbraism, practiced by almost all the Avari group of Drackar. However, there are several minorities like the Dygrathos and the Draconism, especially among the Draaken people.

Military
The Drackarian army is widely considered to be among the best in battle in all Eldham, thanks to the way of life in Drackar, warriors are skilled, powerful and perfectly organized.

Diplomacy

 * Treaty of Hefnaheim - Defensive alliance between the Diarchy of Drackar and the Jarldom of Skjoldrbrodir, signed the 09th of March 2022
 * Treaty of Neapovil - Collaboration agreement between the Diarchy of Drackar and the Dwarven Kingdom of Khazad-Dum, signed the 15th of March 2022

Towns

 * Draco
 * FeiLoong
 * Kord
 * Neapovil
 * Silveria