Wyldvarn

Situated deep within Azurian lands lies the Chiefdom of Wyldvarn. Wyldvarn was founded on 03/10/21 and officially recognized by Azuria two days later. It is currently a part of The Magisterium.

History
The dwarves of Wyldvarn have lived in isolation among the pine forests of southeastern Alteniqua for many years. Their true origins are unknown, the oldest writings found date back only 500 years. Oral tradition places the dwarves in the area for far longer, and it is believed that many of their legends date totheir arrival in the region and conflict with the ancient Niedene and Geshemi. The strength of those tribes kept the Waldhen to petty chiefdoms dotting the coast of the Atsyllean Sea, where they developed a strong, nautical culture alongside the intrinsic mettalurgy and mining that all dwarves share.

With the decline of their neighbors, Waldhen bands moved inland and settled up to the south coast of the Abyssal Gulf. It was in this period that Wyldvarn was founded in a sheltered valley by the hero Wyndr the Grey. The ravine below the city quickly became a holy site, and with Wyldvarn's defensibility and proximity to the most viable portage between the Atsyllean Sea and Sea of Pearls it became the dominant town among the dwarves.

When the ancient tribes of the region returned in force, the chieftain Welgam brought the leaders of every clan who would come to Wyldvarn. Rather than face certain destruction caught between greater powers, the dwarves would go underground. Five clans made the journey down into the ravine and sealed themselves away from the arena of empires above.

Wyldvarn
Their home of Cnuic Dearcan holds significant meaning to Wyldvarnians having provided shelter and safety when they finally emerged from the ground. Once a formidable fort the years have taken their toll and only the jury rigging of the wall by its citizens keep them standing.

Culture and Religion
Though many clans are now long gone or broken up, the hill dwarves still hold dear to the old tradition. What few clans remain have become more akin to corporations, with every one trying to outshine the others in wealth. Innately curious, the hill dwarves have also been quick to innovate and adopt new technology and ideas that they think will be beneficial.

The dwarves hold no official religion. Worshippers of every faith since the first conquest can be found, though Soleannen worship is heavily taxed. A large portion still follow the old tribal faith, centered around an enigmatic and capricious deity called Siasiannr ("Old Salt"). He is a god of all deep places, be they under water or under ground. Though the dwarves no longer have much access to the old sacrificial grounds, they still make offerings to Old Salt in the hopes of good weather and a bountiful catch.

Government
The Tisiuch of Wyldvarn acts as head of state, typically the wealthiest chieftain. They serve an indefinite term. The Kvajar are the heads of other clans. They act as a rudimentary parliament, able to check the Tisiuch.

Laws
1. The killing of another of one's own clan is forbidden. Punishable by being sent to the pit.

2. The theft of material or intellectual wealth from another of one's own clan is forbidden. Punishable by being sent to the pit.

3. Attempts to overthrow the Tisiuch are punishable by being sent to the pit.