Ark Clan



The Ark Clan is a Family of seafaring people who began as humble fishermen, but grew to become a Skilled travellers on the seas of Rathnir and Eldham. They became successful adventurers traveling far and wide in order to explore the World around them. Divided into Various Houses, the Ark Clan is a diverse family whose cultures and ways of life are shaped by the places they visit.

Primarchs
Though the Family has over 700 years of History, the families 4 most important individuals would be the 4 Primarchs, Arkhons whose actions are so great they impact the House of Ark to this day.

First Primarch The Progenitor
The Ark Clan had humble beginnings as fishermen, seeking out a living from the sea for generations. They were a tight-knit Family, relying on each other's skills and knowledge to survive the treacherous waters. However, their fortunes changed when a baby was born who would one day become the 1st Primarch of the clan. Although his name has been lost to legend, the stories say that this baby was born on a sunny day over 700 years ago. He was said to be of remarkable intelligence and had a natural affinity for the sea. As he grew older, he became an expert navigator, sailing the seas on a massive boat named 'the Ark'. He discovered new fishing grounds and developed new fishing techniques that greatly improved the Clan's catches. Over time, the young man's reputation grew, and he became a leader within the clan. He was eventually granted the title of Primarch, a position of great honor and responsibility. The clan prospered under his leadership, with new Settlements being built and trade routes established with neighbouring communities resulting in an increase in the family's wealth.

Second Primarch The Wanderer
As the years passed, the Ark Clan continued to grow and thrive, thanks in no small part to the leadership of the Arkhons. They continued to innovate, developing new fishing technologies and techniques that allowed them to explore deeper and more dangerous waters. The Ark Clan continued to prosper under the leadership of the first Primarch's descendants, with each new generation building upon the knowledge and experience of their forebears. However, it was the second Primarch, known as "the wanderer", who would take the clan in a bold new direction. The wanderer was the great-grandson of the first Primarch, and from a young age, he had a restless spirit. He was always eager to explore new lands and waters, and he had a natural curiosity that drove him to seek out new experiences. As he grew older, the wanderer became increasingly dissatisfied with the settled lifestyle of the Ark Clan. He felt constrained by the boundaries of their coastal settlements and longed to explore the wider world. So, he made the bold decision to lead his people on a nomadic journey. The wanderer and his followers traveled across the sea, exploring new lands and waters that were previously unknown to the Ark Clan. They encountered new cultures and ways of life, learning from the people they met along the way. Despite the challenges they faced, the wanderer's leadership helped the Ark Clan adapt to their new nomadic lifestyle. They developed skills, such as boatbuilding and navigation, that allowed them to travel further and faster than ever before. And as they traveled, the Ark Clan became known as a people of the sea, with a reputation for resourcefulness and resilience in even the toughest conditions. Along their journeys they saw countless communities, and it is said that under the Wanderers' leadership, The Clan circumnavigated the seas of Rathnir were sailed within a year. Under the wanderer's leadership, the Ark Clan became a truly nomadic people, free to explore the vast expanses of the sea and discover new wonders at every turn. And though his journey eventually came to an end, his legacy lived on in the nomadic spirit of the Ark Clan, who continued to wander the seas for generations to come.

3rd Primarch Augustus Ark
Separated by 400 years of History, Culture and Tradition, the third and final Primarch of the Ark Clan was a fearless and determined leader who was known for his unwavering courage and devotion to his people. He led the Great Ark Fleet on many daring voyages and expeditions, but it was one particular journey that would become the stuff of legend. The Great Ark Fleet had been sailing the seas for many years under his rule when they encountered a monstrous creature, a relic from the Celestial War. The beast was enormous, with teeth like knives and skin as hard as iron. It was a creature of nightmares, and it had set its sights on the Great Ark Fleet. The Primarch knew that his people were in grave danger, but he refused to back down. He rallied the fleet and led them into battle against this monster. The battle was fierce and brutal, with the Great Ark Fleet suffering heavy losses as they fought to bring down the beast. After many hours of fighting, the Great Ark Fleet emerged victorious. The monster of the sea was defeated, but the victory came at a heavy cost. The Primarch was dead, and the Fleet was broken, its ships scattered across the sea in the aftermath of the battle. Over the next hundred years, the various splinter fleets that had once made up the Great Ark Fleet gradually developed their own unique cultures and ways of life, with their own customs and traditions, becoming the various Houses of the Ark clan we see today. Despite this separation, the Houses of the Ark Clan remain united in their shared history and heritage. They continue to sail the seas, exploring different lands and waters and meeting new people along the way. And though the Great Ark Fleet is no more, its legacy lives on in the bravery and determination of the Clan, who had fought against the greatest of odds and emerged victorious. Today, the Ark Clan remains a people of the sea, with a connection to the water that runs deep in their blood, and a spirit of adventure that could never be quenched.

Pre generations
(Records incomplete)

Lolo Matanark (father of the Ark) (Bak 27 - ???)

Lola Matanark (Mother of the Ark) (Bak 32 - ???)

The Ist Generation:

 * Ark the Founder | The 1st Primarch (Aky 0 - Aky 103???):

The Ark Clan had humble beginnings as fishermen, seeking out a living from the sea for generations. They were a tight-knit Family, relying on each other's skills and knowledge to survive the treacherous waters. However, their fortunes changed when a baby was born who would one day become the 1st Primarch of the clan.

Although his name has been lost to legend, the stories say that this baby was born on a sunny day over 600 years ago. He was said to be of remarkable intelligence and had a natural affinity for the sea. As he grew older, he became an expert navigator, discovering new fishing grounds and developing new fishing techniques that greatly improved the Clan's catches.

Over time, the young man's reputation grew, and he became a leader within the clan. He was eventually granted the title of Primarch, a position of great honour and responsibility. The clan prospered under his leadership, with a new Settlement being built and trade routes established with neighbouring communities resulting in an increase in the family's wealth.


 * Ark the Songbird (Aky 3 - ???):

The IInd Generation:

 * Ark the Faithful (Aky 34 - Aky 94):


 * Ark the Younger (Aky 35 - Aky 235):

The IIIrd Generation:

 * Ark the Wanderer | The 2nd Primarch:

As the time passed, the Ark Clan continued to grow and thrive, thanks in no small part to the leadership of the Arkhons (The Leader's of the Ark who were not granted title of Primarch) who followed in the footsteps of the first. They continued to innovate, developing new fishing technologies and techniques that allowed them to explore deeper and more dangerous waters.

The Ark Clan continued to prosper under the leadership of the first Primarch's descendants, with each new generation building upon the knowledge and experience of their forebears. However, it was the second Primarch, known as "the wanderer", who would take the clan in a bold new direction. The wanderer was the grandson of the first Primarch, and from a young age, he had a restless spirit. He was always eager to explore new lands and waters, and he had a natural curiosity that drove him to seek out new experiences.

As he grew older, the wanderer became increasingly dissatisfied with the settled lifestyle of the Ark Clan. He felt constrained by the boundaries of their coastal settlement and longed to explore the wider world. So, he made the bold decision to lead his people on a nomadic journey. The wanderer and his followers travelled across the sea, exploring new lands and waters that were previously unknown to the Ark Clan. They encountered new cultures and ways of life, learning from the people they met along the way.

Despite the challenges they faced, the wanderer's leadership helped the Ark Clan adapt to their new nomadic lifestyle. They developed skills, such as boatbuilding and navigation, that allowed them to travel further and faster than ever before. And as they travelled, the Ark Clan became known as a people of the sea, with a reputation for resourcefulness and resilience in even the toughest conditions. Along their journeys they saw countless communities, and it is said that under the Wanderers' leadership, The Clan circumnavigated the seas of Rathnir were sailed within a year.

Under the wanderer's leadership, the Ark Clan became a truly nomadic people, free to explore the vast expanses of the sea and discover new wonders at every turn. And though his journey eventually came to an end, his legacy lived on in the nomadic spirit of the Ark Clan, who continued to wander the seas for generations to come.



The IVth Generation:

 * Filius Ark:
 * Chelon Ark | Ark the armoured:

The XIth Generation:

 * Augustus Ark | Ark the Breaker | The 3rd Primarch:

The XIVth Generation:

 * Joshua Ark | Ark the Dragon | The 4th Primarch:

Early years:

Middle Years:

Late Years:


 * Alexander Ark | Ark the Explorer:
 * Horus Anarcia | Ark the Hound:

The XVth Generation:

Origins
The House of Ark is the oldest among the houses. While the oldest of records are lost, what is known is that they started as fishermen. They were a close family, relying on each other to survive at sea.

Their luck changed when a baby was born who later became the 1st Primarch of the clan. Though his name is lost to legends, stories tell of his birth over 500 years ago (outdated, likely 1000ish years now). He was smart and loved the sea. Growing up, he became an expert navigator, sailing and making a big boat called 'the Ark'.

He found new fishing spots and improved fishing techniques, helping the Clan catch more fish. As he gained fame, he became a leader in the clan and was named Primarch, a position of respect. Under his leadership, the clan grew prosperous. They built new settlements and traded with nearby communities, making the family richer.

House Chelonia
House Chelonia is the second oldest among the Houses of Ark. Founded by Caretta Chelonia (Ark), the house traces its lineage back to the esteemed figure of Chelon Ark, also known as Ark the Armoured, 2nd son of the 2nd Primarch of the Ark Clan.

Caretta (Ark) Chelonia, driven by a sense of duty and reverence for her grandfather's memory, established House Chelonia in his name. With her unwavering determination and steadfast resolve, she sought to honour Chelon Ark's legacy and continue the values he embodied.

Chelon Ark, renowned for his strength, resilience, and unwavering loyalty to the Ark Clan, had left an indelible mark on the history of the clan. His name resonated with tales of courage and sacrifice, inspiring generations to come.

House Chelonia, under Caretta's guidance, embraced the virtues exemplified by Chelon Ark. They upheld principles of honour, duty, and protection, mirroring the armoured shell of their progenitor. Like the steadfast turtle, they were known for their resilience in the face of adversity and their steadfast commitment to their kin.

As the second oldest house of the Ark Clan, House Chelonia plays a vital role in the clan's affairs. They served as guardians of tradition, custodians of ancient wisdom, and defenders of the clan's honour. Their members were renowned for their martial prowess, their

unwavering loyalty to the Ark Clan, and their readiness to defend their kin at any cost.

House Arkel
House Arkel (Arks of Eldham) is the Third oldest House. The oldest of the (former) Eldhamite branches, House Ark of Eld/Arkel traces its origins prior to the destruction of the Great Ark Fleet.

House Arkel first appeared in Eldham after a Great Storm ravaged the Fleet. The storm lasted for many days but once the skies cleared, some unfortunate vessels, through unknown methods, found themselves in a new land filled with new opportunities. This fleet led by Jason Ark would sail the seas of Eldham, discovering many lands and people until another storm would appear resulting in his demise.

His Son Argus Would take up the mantle as Head of House Ark of Eldham (Arkel). Under his leadership the Arkelian Arkseers would regain connection with the Great Fleet allowing for Communication between both Branches.

House Fāngzhōu
House Fāngzhōu is the fifth Oldest of the Houses, and the 2nd oldest of the Houses of the 2nd Splintering, the House Traces its origins back to Alice Ark and her 2 children Hua and Jia Ark.

With the remnants of the Great Fleet scattered and fragmented, Alice Ark emerged as a beacon of hope and determination. Alongside her two children, Hua and Jia Ark, she laid the foundation for what would become House Fāngzhōu, the fourth oldest among the noble houses of the Ark Clan.

At the heart of House Fāngzhōu's legacy stood Feng, the majestic spirit embodying the house's ideals of power, strength, and ferocity. Manifesting as a formidable dragon, Feng symbolised the unwavering resolve and martial prowess of the Ark Clan's eastern branch. In its human form, Feng was revered as a wise and disciplined warrior, guiding House Fāngzhōu with sagacity and valour.

Under the leadership of Alice Ark and her descendants, House Fāngzhōu flourished in the tumultuous aftermath of the Second Splintering. They navigated the shifting landscapes of Rathnir with resilience and adaptability.

(It would be Fāngzhōu Biyu and Feng who would change the name from Ark to Fāngzhōu)

Primarch
The Greatest of the Arkhons, the Primarch is a title given to those who's actions are so great they impact the House of Ark for Centuries.

Lakan
The Leader of the Clan, the holder of this title is suzerain to every Head of House, Member, Vassal and retainer of the Clan.

Datu
The Leader of the house, the Datu holds the fealty of every member, vassal and retainer of the House.

Matriark & Patriark
The Matriark and Patriark are the oldest and wisest male and female elder of the Clan.

Clan Elder
The Eldest members of the Clan, the Elders are tasked with the Education of the younger generations of the Clan.

Vassal Datu
These are individuals who are the head of families that have sworn Fealty to the Ark clan and the various houses within.

Arkseers
These are individuals with a special gift. Arkseers are individuals capable of communicating throughout the known realms using magic. it is through the Arkseers that the Houses within Rathnir and Eldham remain in contact.

Clansmen
Members of the Clan.

Vassal
members of a Vassal house.

Retainer
A personal follower of a lord, part of his household, and not necessarily part of a Vassal House.

Clothing
The clothing of the Ark Clan reflects a rich history and interactions with various cultures and peoples, shaped by their heritage and their original nomadic lifestyle as ocean-goers. Over centuries of seafaring, the Ark Clan has adapted their attire to suit the demands of life on the waves, while also incorporating elements from the diverse cultures they encountered during their travels.

Traditional Clan garments are crafted from natural fibres such as cotton, hemp, and abaca, sourced from the bountiful flora of the islands they once called home. These materials are lightweight, breathable, and resistant to the rigours of maritime life, making them ideal for extended periods spent at sea.

One of the most distinctive features of Clan clothing is its vibrant colours and intricate patterns. Inspired by the natural beauty of the ocean and the lush landscapes of their first homeland, Clan textiles are adorned with motifs of waves, sea creatures, and tropical flora, reflecting their deep connection to the maritime world.

For everyday wear, Ark Clan members don simple yet practical attire suited to their original nomadic lifestyle. Loose-fitting shirts and trousers, known as barongs and salwars, respectively, provide comfort and ease of movement during long days spent aboard ship. These garments are often embellished with handwoven embroidery or intricate beadwork, showcasing the skill and artistry of the Fleet artisans.

In colder climates or during inclement weather, Ark Clan sailors don layered garments for warmth and protection. Light jackets made from durable materials such as sailcloth or waxed cotton shield against the elements, while knitted caps and scarves provide additional insulation against the chill of the open sea.

Furthermore, The Clan attire in certain regions has evolved to harmonise with the local cultures of rugged landscapes and chilly temperatures, such as from their interactions with the mountainous lands of Dragonsguard in the Queendom of Valron. Warm clothing woven from natural fibres, such as wool, is a common sight, providing insulation against the elements. Earthy tones of brown and grey, reminiscent of the Tihami attire, dominate their garments, reflecting the influence of local customs and traditions. Additionally, flashes of colour, including the traditional Valroni hues of blue and white, as well as vibrant reds, serve as cultural markers, symbolising some levels of influence due years of interacting and living with the peoples of the land, such as with Houses such as The House of Ark’s over a century long Interaction with the Queendom of Valron.

In addition, accessories play a significant role in Ark Clan attire, serving both practical and symbolic purposes. Wide-brimmed hats protect against the harsh glare of the sun, while sturdy leather belts and pouches keep essential tools and supplies close at hand. Ornate jewellery, crafted with shells, pearls, and other marine treasures, adorns wrists, necks, and ears, symbolising the clan's deep connection to the ocean.

Beliefs and Religion
All Arks believe in a Collection of spirits which help guide and protect the Clan. Many of the spirits of the Ark Clan are not just individual entities, but rather the embodiment of the values, ideals, and histories of the clan and its various houses. These spirits represent the deepest aspects of the Ark Clan and are revered by all members.

Arkhos
Arkhos is the oldest of the Ark spirits and embodies the values and ideals of the Ark Clan as a whole. In his human form, he appears as an old man with a long white beard, wearing a flowing white robe. In his animal form, he takes the shape of a white dragon, symbolizing his strength and wisdom.

Arktos
Arktos is the second eldest Ark spirit and represents the house of Ark after Arkhos. In his human form, he appears as a tall and muscular man with long hair and a beard, dressed in animal hides. In his animal form, he takes the shape of a massive bear, symbolizing his strength and ferocity.

Khelon
Khelon is the third eldest Ark spirit and represents the house of Chelonia. In his human form, he appears as an elderly man with a shell necklace, wearing a green robe. In his animal form, he takes the shape of a giant turtle, symbolizing his wisdom and longevity.

Arelia
Arelia is the fourth eldest Ark spirit and represents the house of Arkel. In her human form, she appears as a beautiful young woman with long flowing hair, wearing a red and gold dress. In her animal form, she takes the shape of a majestic phoenix, symbolizing her grace and rebirth.

Feng
Feng is a majestic spirit, representing the House Fāngzhōu. It takes the form of a dragon, symbolizing power and strength, and is known for its ferocity in battle. In its human form, Feng is often depicted as a wise and disciplined warrior.

Azrea
Azrea is the spirit of House Errant, known for its agility and grace. It takes the form of a falcon, representing the House's swift movements and sharp instincts. In its human form, Azrea is often depicted as a skilled and nimble warrior.

Leon
Leon is the spirit of House Marina, representing the House's love for the sea and the creatures that inhabit it. It takes the form of a sea lion, symbolizing strength, adaptability, and intelligence. In its human form, Leon is often depicted as a wise and charismatic leader.

Willow
Willow is the spirit of House Wright, known for its ingenuity and resourcefulness. It takes the form of a fox, representing the House's cunning and ability to adapt to any situation. In its human form, Willow is often depicted as a clever and inventive artisan.

Enuba
Enuba is the spirit of House Anarcia, known for its fierce independence and rebellious nature. It takes the form of a jackal, symbolizing cunning and stealth. In its human form, Enuba is often depicted as a rebellious and charismatic leader.

Members
Known Current Members

House of Ark

 * Joshua Ark (Current Arkhon and Head of the House of Ark)
 * Alexander Ark
 * Carlos "The Fertile" Ark
 * Wesley "The Feeble" Ark

House Chelonia

 * Tor Chelonia (Current Head of House Chelonia)

House Arkel

 * Indomitus Arkel (Current head of House Arkel)
 * Invictus Arkel

House Anarcia

 * Horus (Ark) Anarcia (Head of House Anarcia)