Aldoviri subcontinent

Aldovir, also called Australiquia (Sagaviri: Sagavir or Great Realm), is a large subcontinent in the southwest of Alteniquia.

The exact borders of the subcontinent have never been exactly defined, but are broadly thought to extend as far east as the beginning of the Noukasir Desert, and as far south as the Athazolant Forests/Straights of Hraan.

Most people consider Aldovir's political unification as a legitimate aspiration, generally following the borders of the Empire of Aldovir. However, the nation of Viratayn, while unquestionably Aldoviri, is not generally included within a prospective continental nation's borders.

The continent notable as the birthplace of some of the oldest or most popular religions on the server, such as Sakrelism or Asitir.

Biogeography
The key biomes of the Aldoviri Subcontinent are: the Jeghosi Savanna (northwest), the Myankar Swamp (centre-north), the Thelisverhal Swamp (centre-west), the Omsk forests (south), the Morvanne taiga (southeast), the Lapidoviri plain (southwest), and the Great Eastern Plain which covers almost the entire eastern half of the subcontinent. The terrain of Aldovir is mostly flat, but there are four relatively small mountain ranges in Lapidovir, Viratayn, Carn, and Sironia.

Swamps of Aldovir
The great swamps are commonly called Aldovir's bloodline. Due to how the Thelisverhal swamp in particular bisects the subcontinent, different minerals and commodities are transported along the waterways and different cultures interact. This allows a constant stream of resources to support the huge populations of Lirgal, Sironia, Adavia, and Galadonn. Because of the size of these waterways, there are many small islands located within the swamp, and local peoples would often expand these lands big enough for entire towns to thrive, for example, Ytharash or Numachi. Due to the lack of strong river flows, local cities have found it easy to reclaim land from the wetlands. The Numachi farm and the Ytharash farm would both become some of the world's biggest farms, built on the land in the swamp to better grow their crops, and give nutrients to the plants. Also notable is the Sakura tree, an ancient plant cultivated by Adavians within a large section of wetlands. Special spices such as cinnamon have been found to grow in the swamps.

Islands
Aldovir is surrounded by islands from all sides, except for the northeastern terrain that connects to the central deserts of Alteniquia. The islands west of Aldovir are very loosely populated, mostly inhabited by squatters.

The northwestern islands of Vanakunir, Grizagel, and Sanctum are all very newly formed, growing out of the ocean, while the world has already been filled with civilization in every corner. The Vanakunir island was originally five seperate islands, until the local leadership began to reclaim land from the sea and build up a single landmass. The Grizagel island grew out the ocean as a large hill, whilst the Sanctum island was the most recent to grow out the ocean. In modern ages, the biomes of these islands are usually a mix of savanna, and grassy flatlands.

South of the Aldoviri subcontinent lie fifteen small atolls, and two larger islands. One of the big islands, Tortuga, is made up of an extremely rare biome exploited by the locals, used to sell unique resources from for large sums of money. One notable feature of these islands is that the cultures inhabiting them are very different to those of mainland Aldovir.

East of Aldovir lies the Atsyllean Sea. The sea itself has two very large islands, however only the western one, Rhodia, directly borders the subcontinent, while the eastern one, Tálor, is located in the middle of the sea.

Early History (Server start - Feb. 2021)
The early age, would be when hunter gatherers, began developing civilization and founding multiple key civilization, officially starting the history of the subcontinent. These key civilizations would be Sironia, Reyllea, Cobbleworks, Mrymark, Athazolnent. The early age would be a golden age for Aldovir, as cultures develop, with many influential figures. A huge religion originating from Sironia would spread all over the world, and rival the 1st biggest religion across the globe called sakrelism. Sironia would also integrate, nomadic peoples of the savanna, the swamp people of Mrymark, and contain alot of beautiful cities. Reyllea would be a mostly nomadic group of people until it's leader dying somewhere at the start of 2021, and the nation becoming empty land till it's partitioned by theios essukdul, and Sironia. Cobbleworks on the other hand would be found by poppy in the vast penisula west, full of large grassy plains. As the name suggests Cobbleworks would be a mining focused nation, finding the cobbleworks company till their leader poppy died in a mining incident, the nation would be dead until the immigration age. The company and nation would be taken over by vraelea, however Cobblework's contributed to the founding of Athazolnent, at first cobblework's territory but later sovereign, the city state of Athazolnent would gain independence.

Immigration era (2021 March-August)
Although this era would be the most boring, it would set up many nations that make it possible for the subcontinent's golden age. Like the name suggests many new groups of people would come and bring the peak of their nations, which would eventually turn into the Aldoviri golden age. The first group to immigrant were the Adavians, which turned from a small squatter group into a functioning nation. The Adavians would later change many cultural themes, and become the most populated/densly populated nation of Aldovir. The next would be the Vanakuniris, a group of terrorists from Uldarash taking refuge in the western islands of Sironia, and given independence shortly after. The Vanakuniris, would become the first mercenary/pvp nation on stoneworks, although having no mercenary group acted very much like a modern mercenary nation, they would go on to impressive military highs, such as defeating viodoxans, and uldarashis at Haleny, and defeating half of the entire Elhdam world at Laria. The next would be the Lapidovirans migrating to Cobbleworks, and founding the city of Boreavir, and becoming the nation with arguably the most good builders, shown as they won multiple stoneworks building contests, and impressive statues/buildings at home. The next would be the Carnians, inhabiting the empty lands of Reyllea. Although under T.E rule, they would later become independent and be a jack in all trades, impressive military, population, and building skills shown at Lestria, and Roscella, two of the most beautiful cities in Aldovir, The last would be the people of Volstronn, a large squatter group taken care under by Lapidovir, they'll later birth, millionares like darkklennex, politicians like Orbitpopcorn, PVPERS, like Cloke, and Smox under training of the Aldovir empire military.

Golden age (2021 August-2022 June)
The golden age of Aldovir would start when a talented leader, Jabberdrake manages to unite the diverse nations of Aldovir. This would create one of the best nations at the time, due to it having a big population, strong military, economy, building force, and passionate worldbuilders. The empire of Aldovir would contain, Adavia, Vanakunir, Sironia, Lapidovir, Carn, and later on Lirgal. Lirgal would be a later immigrant group, founding Asitir, which would become the second biggest religion, and the city of Lirgal, a huge and unique city inhabiting many loremakers, builders, and refugees fleeing the Uldarashi civil war. The empire of Aldovir would be known for it's builders, constructing the black citadel in Tortuga, Akratia, which would not only win the build competition but also be shown in a stoneworks video to be used for a event. The other thing Aldovir would be known for would be it's constant intervention in wars, which would be controversial but birth talented general, Drachciv, and new pvpers, such as Smox, intant and later Cloke. The Aldovir empire would have it's usual with lazy leadership after Jabberdrake resigns but it would merge after a war with Yimmu Audal into Astyllea. During Astyllea, nothing much would change in Aldovir, except for Lirgal having more influence and Sironia gaining activity again. The astyllea would go in a constant downhill, of lazy leadership, overstretched empire, rare events, and military failures, and disloyal army after the main general would be banned. The empire of Astyllea would end in May after a civil war caused by Drachciv. However this did not stop the Golden age, as Lirgal would be in it's highest, and Adashira (Adavia) before all nations would seemingly collapse.

Post-Astyllean Aldovir (2021 June-2023 January)
The collapse of the Empire of Astyllea sent a ripple across Aldovir, with devastating affects. Many of the local governments in Aldovir-having been tied either to Empire of Aldovir or directly to Astyllea-now found themselves thrown into a nebulous limbo of independence.

One of the first nations to collapse was Vanakunir, with a vast amount of their territory being integrated into the Kingdom of Sironia. However, Sironia too was plagued by internal chaos and miscommunication-leading it to spiral into stagnation and inactivity.

The Caeronate of Carn, once arguably the backbone of the Empire of Aldovir, began to come apart at the seams. The Carnian leadership scrambled to restore a semblance of order-including by inviting other nations to try and steward the collapsing Caeronate. The last Caeron of Carn, Shaereleria Elernel, had invited the Pirates of Tortuga to intervene-and had declared that Carn had converted to Asitir, much to the shock and confusion the citizens. Shortly thereafter, the Caeronate collapsed outright-and Tortuga took over. It was partitioned into 3 new states; Bootleg, Chenefeld and Lestria, with the remaining land being transferred to Adashira. The Lunar City-State of Lirgal declared independence from Astyllea as it was collapsing, and integrated the old Lapidoviri lands of Cobbleworks-who had approached them seeking refuge in the chaos. As a result, Lirgal came to control much of central and western Aldovir, however they were now largely isolated on the continent-relying on their own diplomatic ties to various nations for protection.

Foreign intervention-both from large overseas Empires and well-funded mercenaries with ambitions of statehood-lead to the Aldoviri Subcontinent being the target of several wars for land. This lead to most remaining nations aligning themselves to various powers. Sironia joined Volstronn, whilst Adashira would approach Lirgal for protection. The outcome of the Lirgal-Adashira talks lead to the creation of a new political Union, the Ashen Kingdom of Saramenór, which become the foremost power in Aldovir.

In Sironia, land was sold to a group of Viodoxan exiles who would go on to found the Kingdom of Galadonn-much to the outrage of many in Sironia. Tensions between the Adashirans and Lirgalyns brewed in Saramenór, with the former feeling dominated by the latter due to Lirgal's larger size and population. The young Kingdom of Galadonn, hoping to assert its independence in the region, carried out several raids against neighbouring powers-and fended off an attack from Viodoxa's armies, which had pursued them to the area. Many powers in the region rallied to destroy Galadonn due to its actions, however the Lirgalyn faction within Saramenór called for peace-instead requesting monetary compensation, a formal apology, and a committal to good relations and stability. This was known as the 1st Ashen Demand, and Galadonn agreed to the terms.

Not long afterwards, however, Saramenór suffered internal disputes of its own. While Adashira had found protection from foreign attack through a union with Lirgal, the internal issues facing Adashira were still running rampant. Many were dissatisfied with an equal union with Lirgal, while others had left the region altogether. Seeing the political union break down, Lirgal declared that they were abandoning the Union-which dissolved a short while later. Adashira and Lirgal were both negatively impacted by the rapid fall of the Union, but both remained independent.

When Volstronn failed to provide reliable protection for the Kingdom of Sironia, the Sironians instead turned to Borhammer. The Kingdom of Galadonn-taking advantage of the instability in the region-began to rapidly expand. They annexed lands across much of Aldovir, through both war and diplomacy, stating that their intention was to unify the subcontinent under their rule. Hoping to oppose a rising Galadonni power, remnants of Carn-which had come together to form "North Carn", merged with Sironia and Adashira to create the Imperial Federation of Aldovir (IFA), hoping to imitate the 1st Empire of Aldovir.

As tensions rose and small skirmishes were held between Galadonn and the IFA, which eventually erupted into what is known as the 1st Galadonn-Aldovir war. While this war resulted in a White Peace, many felt that hostilities would resume very quickly. Hoping to destabilise the IFA, Galadonn supported the secession of Carnian cities from Aldovir-with many on both sides assuming war was imminent. However, the Imperial Federation of Aldovir invited the Holy States of Viesten-a knightly order turned nation state-to vassalize them, dissuading Galadonn from war.

Shortly afterwards, the Kingdom of Galadonn joined the Empire of Yimmu-Audal. The Lunar City-State of Lirgal, had since recovered from Saramenór and had agreed to transfer unoccupied land to Shaescharia in the west, who hoped to preserve it as a natural wonder. Seeing the rising tension in the continent, Lirgal also joined Yimmu-Audal through the Treaty of Sisters. As a result, Aldovir was split largely between the Holy States of Viesten and two states of Yimmu-Audal; Galadonn and Lirgal controlled most of central, western and eastern Aldovir, whilst Northern and Southern Aldovir remained with the Holy States of Viesten.

Âudalad Aldovir (January 2023-present)
The beginning of 2023 saw the Aldoviri Subcontinent divided into two distinct spheres of influence. The first of that of Yimmu-Audal, with two of their states-named Lirgal and Galadonn-controlling most of central and western Aldovir. The second was that of the Holy States of Viesten, a Knightly Order turned nation-state which had vassalized the Imperial Federation of Aldovir-which at this stage consisted of the Kingdom of Sironia and the Anrat of Adavia, meaning they controlled most of northern and southern Aldovir. There remained patches of independent territory-the most significant of which remained to be Viratayn, in the far south of the subcontinent.

At the end of January, the Anrat of Adavia (previously Adashira) declared that it would be seceding from the Holy States of Viesten in order to join Galadonn-further expanding Audalad control over the subcontinent. This was rejected by Viesten, who announced that it would be retaining-or retaking-several significant towns in Adavia, which it claimed were rebelling against the annexation by Galadonn. In response, an ultimatum was given by Emperor Beagle Âudalad of Yimmu-Audal; either the Holy States of Viesten's Aldoviri territories be fully integrated into Galadonn, or they face war. The demands also included that Viesten's lands in Plagos, Sparwood and Haven all be integrated into various other powers, meaning that the ultimatum was in essence a demand for Viesten to be dissolved entirely. Viesten responded with a complete refusal to comply with the ultimatum, and it appeared that war was imminent. However, it never came. As both Yimmu-Audal and Viesten prepared for a war that might begin at any moment, news arrived that Emperor Beagle was retiring. He was to be replaced by Cassius Potentia, the King of Galadonn. Very shortly after this announcement, more news came from Aldovir. A group of long-exiled Carnian nobility, who had been involved in the collapse of Astyllea, had returned to Aldovir. Their hope was to use the tense political situation to their advantage and overthrow Galadonnian rule in historic Carnian lands, using the support of Viesten against Yimmu-Audal. A rebellion was declared, which soon gained the backing of Viesten. This proved to be the spark necessary to ignite open hostilities between Yimmu-Audal and Viesten, with the ensuing conflict being known as the Neo-Carnian Revolution.

The outcome of the Neo-Carnian Revolution was a decisive Âudalad victory; the armies of Viesten were beaten, and political support for the rebellion collapsed in on itself when the Carnian nobles fled into exile once more. Emperor Cassius appointed a new Chief of Diplomacy, Gael Uí Néill, who spearheaded negotiations with both the remaining Carnian rebels and the remnants of Aldoviri Viesten-which was mostly the Kingdom of Sironia by this stage. Two Treaties were signed;


 * 1) The Cornflower Accords Aldovir1.png Neo-Carnian Caeronate was fully integrated into the Kingdom of Galadonn, but was permitted to retain certain cultural titles and traditions-as well as a small degree of internal autonomy.
 * 2) The Treaty of Azethvir The Kingdom of Sironia secedes from the Holy States of Viesten to instead join the State of Theiónikos in Yimmu-Audal.

As a result, all of the Holy States of Viesten's Aldoviri holdings and allies had been integrated into Yimmu-Audal, leaving almost the entire continent in the Empire's hands. Shortly afterwards, Viesten collapsed entirely-with its overseas holdings being annexed by various powers. This further consolidated what has become known as "Âudalad Aldovir", a period in which most of the subcontinent was unified under various states of Yimmu-Audal.

Sironia

 * 1st Kingdom of Sironvir
 * 2nd kingdom of Sironia (established after many Sironians left the server due to bad staff)
 * 3rd kingdom of Sironia (established after the dissolution of Astyllea)

Cobbleworks

 * The Cobbleworks Mine
 * Vraelea colony of Cobbleworks (established after the death of poppy)
 * Lapidovir (established after vraelea made cobbleworks indepndent)

Athazolant

 * City-state of Athazolant
 * Zentivaric state of Viratayn (established after founding the religion of Zentivar)

Reyllea

 * Kingdom of Reyllea

Lirgal

 * Lunar city-state of Lirgal

Migrations
Cobbleworks migrations (around the start of the server) unknown -> mountains of West Aldovir

Athazolant migration (sometimes after cobbleworks was established) Cobbleworks -> South east Aldovir mountain valley

Reyllean migration (sometime after the collapse of the Sagaviri lore nation) Unkown -> Grasslands of East Aldovir.

Hinokuko migration (around the start of 2021) South east Aldovir mountain valley -> south central Aldovir

Vanakuniri migration (around febuary of 2021) Central Haven -> North western islands of Aldovir

Yurki migration (around March of 2021) Unkown -> Southern islands of Aldovir

Lapidovir migration (around April) Vraelea -> Cobbleworks

Rhodia migration (around May) Theios Essukdal -> eastern island of Reyllea

Carnian migration (around May) Theios Essukdal -> Reyllea

Adavian migration (around May/June) Unkown -> Hinokuko

Lirgalyan migration (around November 2021) Aurlanor -> Central Aldovir

Sanctum migration (2022 January) Ombria -> Northern island of Aldovir

Alfiem refugee migration (2022 March) Alfiem -> Lirgal, South Sironia, West Aldovir grasslands

Galadonn migration (2022 June) Northern Viodoxa -> Central Aldovir