Yularan Geography and Biota

Yulara is an island of northwest Rathnir predominantly featuring deserts, savannas and patches of green plains, with multitude of different climates, flora and fauna in different regions, due to the major influences of Syltor and Helmian lands surrounding the island. Due to influx of human inhabitants and development of agriculture, there has been major changes to the biomes through the decades, and thus many of the research is done in the combined Yularan Institute of Archaeology, Climatology and Ecology.

Climate and Geography of Yulara
The climate and geography of Yulara are highly interrelated, and determines the flora, fauna and civilization that develop in that region. It should be pointed out that Yulara has the same climate year long, forming monthly patterns instead.

Ib
Ib is the southern desert peninsula of Yulara, surrounded by waters on three side. It is best known for housing the city of Dragoonios, and its importance of shielding the port formed between the southern provinces, a natural wind shelter for ships against the typhoons and cyclones formed south of Yulara in the Syltor seas, as they travel up to East Dragoonios port, Ramtopia (Lemebah) and Credian ports.


 * Hot and Arid The climate of Ib is arid and tropical, experiencing high temperatures and irregular rainfall that mainly come from the southeastern cyclones. It is shielded of the cold winds from West and Northeastern Syltor by Riverrun and Heliodusion respectively, and upon reaching Ib, the intense solar heating and lack of cooling from plantation results in hot air rising and forming a thermal low pressure zone, with low rainfall and consecutive days of extreme heat.


 * Storms of Ib However, Ib is not completely dry, as tropical cyclones often form in the warm southeastern Syltor seas, and will first land at the region of Ib. They are known to carry large amount of rainfall, which subsequently forms rapid streams in land to the oceans sweeping away plants that do not have deep and thick enough roots; and strong winds, enough to uproot any plants taller than knee height. However, the humidity from these storms quickly fade, either through evaporation or through the loose sand back to the ocean. Quicksand can be occasionally seen just after the storms, trapping unassuming prey when escaping from predators from the adjacent savannas.  These storms, despite its destructive powers, have become essential for early settlements here, as its inhabitants developed an underground system to avoid the cyclones, while creating crude water collection systems all over Ib to catch the downpour during the storms, in order to face the arid and hot days to follow. However, with technological improvements, the people of Ib have been able to plant other crops by incorporating soil into the landscape; and the city of Dragoonios now features multiple high story buildings thanks to the elaborate walls and strong sandstone and granite base of the city, specifically designed for the strong wind at low altitudes and relatively light winds at high altitude during typhoons. It also features an elaborate underground water system in its Undercity to ensure adequate water storage for citizens and plants alike, and prevents flooding amidst heavy rainfall.


 * Climate Changes However, it is to note that as Dragoonios was built to the Southeastern corner of Ib due to economical and military reasons, it has shielded much of the western desert of Ib from the tropical winds, and there has been rising heat and lowering humidity in these regions in the near decade. As more water-dependant crops are cultivated in the region, the water is often absorbed by the shallow roots of foreign flora before it reaches the deep roots of native plants, which are decreasing in numbers. As the thermal low environment of Ib pushes to new extremes, Ib has experienced more prolonged days of new temperature highs, and sudden prolonged storms overflooding the water systems in the area. It is still unknown what long term climate effects will be brought about due to the recent changes of this landscape.

Khaset
Khaset is a large swath of desert on the Eastern Coast of Yulara, spanning at least 20% of its land mass. Known for its extreme conditions and rare freshwater sources, flora and fauna are very rarely spotted in its barren landscape of sand seas (with no vegetation) to its coast and small amount of gravel plains and some mountain outcrops further in land. Its eastern coast is also known to be in close proximity of two underground fault lines, which converges at the warm ocean east of Khaset. Earthquakes, and subsequent tsunamis, floods and landslides are common in the eastern coast, occurring every few decades, and one minor incident has made the construction of Aljashanili come to an abrupt halt in view of safety. West of Khaset features towns of Zar'Roc at the only freshwater source of Northern Khaset river, and June at the southwestern Oasis of Khaset, and it featured more biota in the past, but they have been driven out by modern day civilization.


 * Archeological Findings In Khaset, deep in the mineral filled mines, fossils of arctic foxes and deers can be found, with stark contrast to the current dry and hot landscape of the area. These fossils resemble the predecessors of fauna of current day Halgean lands in Northeast Syltor, and it is postulated that Khaset was in fact connected to Syltor mainland and featured ice-topped mountains instead. By observing the dense mineral layers above the fossils as well as fossils of tropical corals, it has come to the conclusion that a catastrophic earthquake in the eastern tropical ocean millenials ago, had caused an eruption of the underwater volcano, and formation of a large tsunami, which had overtaken much of the Khaset mountains with sand-filled seawater, isolating Yulara from Syltor mainland, and formed the Khaset sand dunes. This would also explain the aquifers supplying the freshwater of Western Khaset, as rainwater were able to make their way into the ground that was not submerged and covered with sand until this incident.
 * Current Day Climate Despite its coastal location, Khaset is known to be one of the driest location of all of Rathnir. When the cold winds of Northeast Syltor sea are about to reach the coast, the dry and hot air of Khaset causes formation of immense fog in the ocean waters, and negligible amount of moisture actually reach land. This fog is also the reason why ships generally avoid the northeastern coast of Khaset, and why there is a lack of foreign civilization at its coast. As for temperature, it is temperate at the northeastern Khaset due cool winds from cold northeast Syltor, but its tall sand dunes blocks any wind on reaching the southern, flatter mainlands of the desert, which features very extreme temperatures and almost no wind except the occasional coastal breeze and fog.
 * Civilization and Reclamation Due to its harsh environment and sparse water sources, the first settlements of Khaset were mainly nomadic tribes, who created stops at modern day Zar'Roc and June for water and rest for their journeys to the fish-filled coasts of Khaset. It did not take long however for powers to concentrate at these water sources, and notable civilizations such as the Sterling Crownlands and The Sand Republic populated the area. Trade was essential for livelihood of populace, and hence the iceroad highways (coated in tropical oils unique to Yulara to prevent melting) was first seen between Khaset and Ib. For prevention of landslides and for development of land, many of the southern Khaset sand dunes has since been flattened, but also its flora removed. There is also currently a reclamation project that may connect Syltor mainland with Yulara due to military and economical reasons, despite the risk of tsunamis submerging the land once again after the reclamation. Shall the northeastern sand dunes be removed due to development, it is unsure how the sudden influx of humid winds would affect the climate of Khaset, but if flooding occurs in northern Khaset, it would spell much disaster for the Zar'Roc populace.

Plague of Undeath:
At some point during the construction of the Skyreach inner city;  the “Death Plague” appeared within its walls. Though its origins are unknown (some theorizing that It was crafted by the local Necromancer and Lich, Astra; with others attributing it to the destroying of a spot blessed by nature and subsequent drilling into the earth to access the Leyline hotspot), it’s effects have so far been mostly contained due to the lack of the city’s residents. The plague itself has no ill effect upon the living while alive, though they may unwittingly carry it. Yet upon death, any small or human sized creature (Though creatures as large as full grown Assoti seem to be the upper limit) will reanimate upon death, often into a zombie, skeleton, or rarely, a more advanced form of undead such as a ghost, banshee, or ghoul.

The Plague itself seems mostly contained within the walls themselves, and as of yet not begun to leak out or spread to the surrounding zones. This is seen as good, as there is no known cure once infected other than decapitation or the intervention of a powerful priest.

Birds

 * The Ibean Raptor (Raptor Ibiens), is a small bird of prey that is highly intelligent. The raptor commonly consumes desert and field mice for a diet, and sometimes even juvenile river serpents. Residents in the Ib region of Yulara use Ibean Raptors frequently as messenger birds due to the Raptor's ability to reach high air speeds when diving. The Raptor has a very strong sense of direction, making it a natural messenger bird. Ibean Raptors nest commonly in the branches of desert shrubs and in desert cliff crevices, where males partner for mates each year during mating season.


 * The Heliodusic Cormorant (Phalacrocorax heliodusionensis) is a large bird with a long bill first discovered in the Heliodusion region of Yulara, along the estuaries of the Epipia river. Despite its name, the Heliodusic Cormorant is common along much of the Yularan coastline. Its diet consists primarily of coastal fish. The Cormorant male has a more colorful plumage than the female in order to attract mates, and both sexes mate for life. Common nests are found along beaches, where eggs are wrapped in seaweed and downy feathers for nests. The mother cormorant incubates the eggs for 4-month period before hatching takes place. Maturity takes 1.5 years.

Small Mammals

 * The Yularan Desert Mouse (Mus Solitudiens) is a common mouse found accross both the Abaton and Khaset regions of Yulara. Their diet consists largely off of gnawing at the base of desert cacti. This diet provides basic nutrition including water and starch which the mouse can digest easily due to a very developed appendix. It is spceulated that this enlarged organ developed due to the pressures of desert life and the frequent extreme heat in summer months. Desert mice are found to nest in the base of desert cliffs and in pockets of dunes in small burrows to escape heat, and during the winter nights, extreme cold. Desert mice are consumed occasionally on Yulara by natives as a delicacy, marinaded in local spices and herbs.


 * The Lesser Darakeen Cat (Felis Darakeens Minor) is a species of domesticated cat native to the Abaton, Khaset, Ib and Heliodusion regions of Yulara. Commonly found in the wild alongside river valleys and on rare occasion the Khaset and Abaton deserts themselves, the Darakeen Cat's diet laregly consists of the hunting of other smaller mammals such as Desert Mice and river shrews. The species was domesticated at least as far back as 12,000 years ago, with engravings of cats seen amongst ruins found in and amongst Yularan archelological sites. Darakeen Cats were first named by the Drakkon tribe, named for their uncanny endurance during the desert sumemers, with their vitality compared to that of the demigod Darakon. These cats mate for periods of up to 2 years, and have a life expectancy of approximately 11 years depending on correct nurture by owners.

Mammals

 * The Upper Khaset Jackal (Canis Khaset Superiores) is a black-skinned Jackal native to the Upper Khaset region, in and around the city of Zar'Roc. These animals are solitary hunters, mostly scavenging from animals that have passed away from the desert heat. Occassionally, if food is scarce, these animals are known to attack residents due to desperation, though occurences are scarce. Historically, accounts have described Jackals leading lost travellers to the city of Zar'Roc, earning them a sort of mythological reputation in the region. This is evidenced by multiple statues of the animal existing outside the Southern gate of the city.



Drakes and Pseudodragons

 * The Umbra Pseudodragon ( Draconis minor, umbra), often referred to as a "Darkdrake" by locals is a small Pseudodragon that hails from northern Valle but are most often found within the dark city Innercity of Skyreach. Having a classic shape of a small dragonoid, they are unique in that they possess the ability to camouflage within shadows or places lacking enough light, leading to their nickname among the locals. Friendly, if shy creatures, they have been observed to behave similar to Faries, and have shown a limited inkling to use illusion magic, provided they within a dark place. These "Darkdrakes" have a pitch-black skin, phosphorescent yellow eyes, and have been noted to smoke when placed into a source of light; though it has been determined that sunlight itself does not harm them. Their diets consist of rats, birds, insects, but have been noted to predominately feed off of the latent magic present within Skyreach due to the Ley line source beneath it. While a nest has never found, it has been surmised from their population density that they take around a year to hatch, and can live up to around 350 years old, though no upper limit has yet been confirmed. The Darkdrake has domesticated by locals, most often spell casters and wizards as pets and familairs.

Spirits and Malignant Undead

 * The Shade (Umbra etherious) is an ethereal ghost-like creature native to Skyreach’s inner city that began soon after the necropolis’ early construction. These deadly creatures are a recent addition to the Isle, only having begun appearing after the initial construction of Skyreach, and now lurk in it’s darkest shadows and alleyways. The Shade drains and feeds off the lifeforce of living creatures, Though they tend to stick to smaller and easier prey. Resembling shadows or a black smoke, these creatures are theorized to have originated from the plane of shadow, or possibly the void; given their hatred for light. Sunlight is innately harmful to Shades, with most lesser light sources such as laterned merely warding them off. Their method of reproduction appears to come from the slaying of a sentient: within a few days of being slain and having it’s life force consumed, a new Shade will arise from the body. It is unknown if anything of the original person remains in the new Shade, or if it is merely a mindless beast.

Censored or Redacted

 * "The Gatekeepers"
 * "The Watcher"
 * "The Chained"

Unclassified (Lack of information)

 * The Draconis, Vacuus (Draconis Yularnas Vacuus) is the name assigned to the set of bones and skull found within the southern region of Valle, under Skyreach's Central Tower. The Bones were discovered by the local governor (Astra Cornaro) while attempting to unearth the origin of a leyline point (Which was later to be revealed to be the large chamber that the bones and skull presided in.) According to Astra, he found it in a perfectly preserved state, alongside an ancient tome. He has refused to elaborate upon what he had found within the tome and had details burning it after reading its contents. As to the skeleton, he claimed to have "Moved it to somewhere safer", and also gave a scant few details on it, but did produce a small shard from it. The sliver of bone shard was pitch black and seemed to cause light around it to dim, and could only be described as unnerving to anyone who came into contact with it.


 * The Ex Infra (Ex Infra ) was a monstrous creature that apparently roamed the world before the arrival of the gods*, long before the modern era. A husk of the creature was found by Astra Cornaro Somewhere beneath Luperkania. The husk has been relocated to a "safer and more secure area" according to Astra. Though refusing to provide solid evidence of the creature, he described it as "An amoeba like creature made out of iridescent black slime, with multiple eyes "floating" on the surface" and being around "50 feet wide/across" referring to the book found in the cavern of the Draconis, Vacuus, he stated that they may have once been members of Ex Infra far larger, though would not elaborate further.
 * The Sentinels (Infernus Custodiae, Colossus) is the name given to sets of massive demonic bones found underneath Altirk (Northern Valle). These sets of bones, though incomplete, paint a picture of towering demons the size of large houses. From the relative lack of distance between the only two known sets of bones, and a (REDACTED) found closeby, it is assumed that these towering behemoths once guarded something of great import far below the surface of the Altirk. While the skeletons have since been moved to Skyreach after their discovery by the mayor of Skyreach (the skulls are now on public display), little is actually known about them directly. Only two people within Valle seemed to have any extra knowledge regarding these skeletons of interest: Lew and Astra (The Mayor of Skyreach), though both refused to provide comment. While attempts were made to inquire denizens hailing from the infernal realms, even they seemed unaware of demons this size upon Rathnir.