Zefranian Constitution

The Constitution of Zefrania was drafted in February, even though Zefrania was declared as independent in December, the reasons for this is that Zefrania after the initial war would be pressured into another war with Sinatra, by Sinatra. The constitution was also drafted separately through out late December, January and early February. It will be put in the an appropriate timeline.

' This is outdated, as a new constitution is currently being written. Essentially nullified. '

Government
The Government of Zefrania is a constitutional monarchy. Following "The Zefranian Enlighten Reform of January" the Independent State of Zefrania, shall be turned into a constitutional monarchy some what dividing power, instead of all of it going to the rebel leader. The positions are the following:


 * Tenoch: This is the top of the rank list in Zefrania, Tenoch translates to; King of the Zefranians and guide as it is belived the tenoch guides his people into triumph - this is the meaning of it in the ancient Kuzat language
 * Grand Chancellor: Grand Chancellor is the second highest ranked government official, holding nearly the same amount of power as the tenoch; The chancellor can only be selected by the tenoch; The Grand Chancellor automatically becomes the first in line of Zefranian succession upon selection by the tenoch.
 * Duke/Prince/Duchess/Princess: This role is more ceromonial, though can only be gotten by special permission from the Tenoch, the rank will be granted by itself if you are related to the Tenoch through family.
 * Council Member: The council member position is basically all of the different roles where you are granted access to the council merged into one position. Meaning it roughly holds the same rights and power as Duke/prince etc. Position.
 * Governor/Lord: The governor/lord manages a specific region of Zefrania, most likely the region where their town is placed. Making it the regional capital, the governors and lords are part of the council.
 * Vizier: A vizier is an advisor to the Tenoch, helping him make decisions or proposals to the council. The vizier holds has no real power, but has a certain influence inside of the royal family.

The Common Citizen
The citizen is obviously one of the most important aspects to Zefrania and nations in general. Being the source of the nations economy, protection and greatness in general. The common citizens is in most cities granted space to build their house or granted a pre-build house for free.

These are the rights of a common citizen in Zefrania:


 * Posses right to ownership
 * Posses freedom of speech
 * Posses freedom of movement
 * Posses the right to have more then just Zefranian citizenship
 * Move to another nation after notifying the Tenoch, Chancellor or Council member.
 * Create new guilds except for: Farmers, Fishermen, Merchants and Traders.
 * Leave guilds at any time they please and dismantle guilds with less then two members.

The following are what citizens must:


 * Pay the taxes demanded of the settlement in which the citizen lives.
 * Be registered in any guild or military establishment. Following the "Military Reforms Act of 2021."
 * Adhear to all laws and legislature established by the ruling body.
 * Serve as a part of any local militia called by the governor or general in their city/local area, and protect the city and its property if an attack should take place.
 * Worship and honour the Goddess and patreon god of Zefrania: Lux.

Nobility
A noble in Zefrania is defined as: A person whom has acquired the title by either the Grand Chancellor or Tenoch.

Any citizens can acquire the title of noble. Either through the democraticly held election each month for governor and council member, or by being granted nobility by the Tenoch or Chancellor. When granted noble you will also be known as what ever your choice is, duke, prince etc. (Except Tenoch, king and other government roles that might be misunderstood by new citizens.)

The rights of the nobility are, in addition to the rights of citizens possess, are as follows:


 * Exemption from taxes
 * Assume the role of commander if no other authority is present
 * Posses land
 * Have recidence in more then three cities
 * Be given the right to use their lands for economic activities: Farming, mining etc.
 * Exemption from having to be part of any guild and or local militia.

The duties of a noble are as follows:


 * Serve in the military if it is deemed necessary by the government.
 * To posses the highest standard of military equipment i.e: Protection four diamond armour, netherite etc.
 * If they are govenors or mayors, possession of a local militia force.
 * Enforcing state and nation laws in town/state.
 * To adhere to any legislation or law of the state.
 * Has to give their full faith and trust into Lux.

Foundation of Provinces
The foundation of provinces is realtivly simple, a town which is authorized by the government to settle (i.e government sponsored.) Is most likely sent out to be settled as to grasp better control and gain loyalty of that area, take Port Luxor as an example, it was settled by the Zefranian Grand Chancellor TGOMaster, and was immediately made a province. It was mainly settled to make sure that the heart land of Zefrania was totally loyal to Zedis Eydur's Rule.

Requirements to become a province, or the ability to ask and not get a direct no


 * Your town must have been integrated into Zefrania for 2 months at least
 * You must be Luxites
 * You must honour the Zefranian constitutions and laws
 * You can't oppose the Tenoch's rule, forming political party isn't seen as an opposition, but directly sparking and supporting rebellions.

Purchasing of Lands for provinces

Provincial Spokesperson
 * If a province wishes to gain more land in its sphere, it must have been discussed with the two provinces, then be brought up to the council, if the council agrees they will both decide a price which will be paid, and the provices are officially merged.
 * If a province is forcibly put under the other provinces rule, the government will be forced to take military action


 * 1.1: Each province gets a spokesperson, this is made for the colonies but also the mainland territories, as to make sure everyone feels heard and that mistakes can be corrected.
 * 1.2: All speakers from provinces will get one vote if-or when their wish for reforms is taken to the council.
 * 1.3: All speakers will get this one vote, regardless of population number in said region.
 * 1.3: Votes taken in by the Grand Chancellor or Tenoch to the council shall take place as follows:

A. Unless otherwise specified, all motions need a majority of the vote to pass.

B. Voting will take place in the Acodonian Palace. Speakers shall provide arguments and explanations of why and what they want said reform for. They are expected to behave respectfully in front of the council. They shall answer the questions provided, and if they are caught lying they shall be immediatly executed and tempoarily dismissed, this depends on how severe this lie is.

C. The Grand Chancellor or Tenoch may veto any motion that is passed, if it has 5-6/7 votes.

Provincial Requirements

There are some requirements to become a province within Zefrania, to keep stability and make sure that it's not going to end up in a "Astyllea" style situation, with many de-centralized provinces with their loyalties in other places. These are the following requirements:


 * Your town must be at least 2 months old
 * You must've sworn loyalty to the Tenoch and the Tenoch only
 * You must inform the government of all that is happening in your town
 * You must have atleast 2 towns in this province, settled by your people (these two towns have to be within the proposed province borders.)
 * You must have a fort which can be one of the two towns.
 * You must have atleast 15 citizens (alts doesn't count, and people from other nations without Zefranian citizenships doesn't count.)

Corruption

 * Corruption is the act of a government official that commits to the act of taking bribes, trying to make people bribe you and forcing people to pay you due to your authority
 * All corruption will be heavily cracked down on with harsh sentencing
 * Corruption is also defined as in our governments eyes: You handing out government positions, without the right to do so, to friends and people you know in general

Council Rights
The council is an important part of Zefrania remaining stabile, as previously explained the council holds the powers to restrict the Grand Chancellor and Tenoch, and the Grand Chancellor and Tenoch has to ask the council to vote on the subject, unless it craves emergency and quick negotiations.

Council Members:


 * 1.1: A council member shall not start a vote on reforms on their own, as they have to go through censorship by the Grand Chancellor and-or Tenoch.
 * 1.2: When a council vote is held, if the votes is 5-6/7 the Grand Chancellor and Tenoch holds veto powers, to dismiss this vote as illegitimate.
 * 1.3: The council can decide to bring a vote on if they should declare war upon another nation, this does have the following restrictions:

A. You cannot bring forth a request for a formal declaration of war to purposefully sabotage the nation, if caught in this it will lead to the complete banishment from the council.

B. You cannot bring forth a request for a war declaration on an allied nation or a nation which an NAP has been signed with.


 * 1.4: If at the outmost necesary a vote can be held if it's found rightful by the Tenoch and the Grand Chancellor to kick out another council member(s), this vote will exclude the council member which is the subject of being voted on.

Grand Chancellor
The Grand Chancellor is the second in command of the nation, and the natural heir to the Zefranian Throne. The Grand Chancellor is chosen by whoever the Tenoch finds worthy of holding this position, the Grand Chancellor holds close to equal power to the Tenoch - but not as much, the Grand Chancellor holds the same political power and will serve as a joint ambassador for the entire nation together with the leader. The power which befalls the Grand Chancellor is the following:


 * 1.1: Holds veto powers in council votes
 * Allowed to do close to whatever they please, though with constitutional limitations.

The Tenoch
The Tenoch is the leader of the nation, and the head of everything in the nation - the Tenoch is believed to be chosen by Lux, or so the first one was, then with the wisdom of Lux the Tenoch choses their next heir. The Tenoch realisticly holds as much power as the Grand Chancellor, as they believe in relatively shared power. They both represent the nation. The powers which befalls the Tenoch is the following:


 * 1.1: Holds veto powers in council votes
 * 1.2: Allowed to do close to whatever they please, though with constitutional limitations.
 * 1.3: Is the natural field marshall and leader of all armed forces
 * 1.4 Can request joint emergency powers together with the Grand Chancellor.