Abexilas

Abexilas, also colloquially known as Abex, is a playable world on Stoneworks Minecraft Server. The world was established after the freezing of the prior worlds of Eldham and Rathnir. It is currently the primary world on the server.

The world is inhabited by an indigenous population, Villagers, and migrant refugees from Rathnir and Eldham and their ancestors. It is generally considered by the lore narrative established by StoneyStoner, that Abexilas exists either in a different world, planet, and/or dimension from the previous worlds the server had. In lore, the first Rathnirians and Eldhamites arrived either through a fragment of the Iristor Comet or a series of portals. Some societies attest they came to Abexilas through alternative means—such as maritime and airship travel from Rathnir and Eldham respectively; generally claiming massive distances between those realms and Abexilas.

Unique geographical features
Abexilas does not use default vanilla generation, and has large realistic river systems, large seas, mountain ranges, and more easily definable regions. This was largely as a reaction to the heavy criticism of Eldham's generation, which was described by many as "stringy". The world is significantly larger than Eldham and Rathnir.

Following the stress-test for Abexilas in the Winter of 322 TE, various custom biomes and landscapes were added to the server to make unique landmarks for the server. The following images were posted by server owner StoneyStoner announcing that the biomes had been added to Abexilas while it was down.

Continents
Abexilas is divided into nine total continents, defined by StoneyStoner in line with the server's war mechanics. Names are unofficial as of now.


 * Northwest Continent, also called Caerus.
 * North Continent, also called Norvinia.
 * Northeast Continent, also called Tanragh.
 * East Continent, also called Cathramis. It is split into two subcontinents called Cathetel and Adramis respectively.
 * Southeast Continent, also called Keyafu.
 * South Continent, also called Rozzakora.
 * Southwest Continent.
 * West Continent, also called Iristoya or Gexia.
 * Central Continent, also called Talasi.

Release
When Abexilas was released, those with ranks were allowed two hour and one hour prior access to the server respectively at which point Players began to traverse the world. It is unknown for how long Abexilas was under development prior to release.

The world was formally released in the Summer of 320 TE. Upon first releasing, the server had multiple major issues, namely with the multithreading processes which allowed gargantuan server-count. However, because of plug-ins and and unstable server, the server had to be shut down for maintenance due to constant crashes in the. The server at this time also experienced severe lag spikes which often made the server near-unplayable. Prior to this, no claims existed and people were essentially only gathering basic resources and scouting out the region. An announcement was made making it clear that anyone who claims large chunks of land, especially given that no actual claims plugin was yet enabled, would have consequences.

The server reopened again in the for a stress test, which went largely successfully, and the server was finally able to maintain large player counts. It was promised that when the server had reopened more of the plugins should be fixed and that the claims plugin should be enabled.

First maps
The first complete map of Abexilas was made by player WhiskeyKnight in the. This was after a collaborative effort from many people across the world to make a map of the server; no dynamic map (dynamap) or maps were released by the server's staff, leaving the effort to players.

By the, many other cartographers in association with the Stoneworks Cartography Guild had completed maps of Abexilas.

Naming of the continents
In the Winter of 323 TE, the server owner StoneyStoner announced that he would host a livestream in the where the regions of Abexilas would be given official names and where a new calendar era would be announced. The reason for the server-sponsored naming of regions was largely because of a new warzone system, where conflict areas by strictly geographically defined regions. Individual player-made names for regions and geographical areas were discarded for aesthetic reasons.