Anoshphéy

The Shyhenéy au Anòshphéy (Neo-Anoshphite), or The Duchy of Anoshphey (Traveller's tongue) is a intergrated duchy and vassal of the High Kingdom of Yimmu-Audal, an independent nation. It was previously a vassal under The Empire of Astyllea. Streaching from the Northern points of the Geshem Bay, all the way to the Northern border with Escharia, And from the deserts of Theiotokos, to the isle of Shiny. It's a multicultural Duchy, that is home to many people, towns and heroes of the recent era in Yimmu-Audal history.

History of Anòshphéy
The global history of Anòshphéy mostly follows the main global history of the Empire of Yimmu-Audal, but some events are unique to the duchy. The history of the duchy has been shared and saved, through tales and folklore, with most of the recent history and events being well documented by players.

Foundation, Pre-Trillium War and the Social-Audal Union History
Most of the early foundation of early Anoshphite society is lost, but we know the early Anserii people's founded their first settlements around the northern peninsula of the Geshem Bay, arround lake Carrowmare. These first settlers were lead by their leader, and the first regarded leader of the Duchy, DrLunkin, who established the first settlements of Yirs-Rock. In the other regions, the early ancestors of the Idani and the Caedean people's began migrating to the region, forming their respective tribes and towns alongside the Anserii. In the beginning, the Caedean and Idani tribes stayed out of Anoshphite regions domestic situation but with time, as Yimmu-Audal came to rule the region, they were slowly entered into the duchy administrative power.

It did not take long for the Anserii tribes to unite under the lead of Lunkin I, who then established the first nation in the region, known as the Social-Audal Union. Here the teachings of Communisim began taking its roots within the state. The Social-Audal Union was quickly intergrated into the rapidly expanding 1st Empire of Yimmu-Audal, of which it was allowed to retain its laws and structure. This intergration would indirrectly lead to the formation of the region and Duchy of Anòshphéy. It was durring this time that the small settlement of Jirn was settled near the Audalad town of Amos.

Things were relatively peaceful in the region, until the reign of Dalatra and the coming of the Trillium wars. Lunkin had a large distrust towards Dalatra and her own political beliefs. This lead the Social-Audal Union to rebel against Yimmu-Audal, with leaders, such as Ean-Carweather, being one of the rebellion leaders. The rebellion existed for a good amount of time, until the rebel leaders were defeated and Ean-Carweather was executed in the Urnu-Arrak lava pit. After this, the rebellion was re-intergrated, with reprensentation, but after this period, the power of Communisim slowly faded away from the region. Soon after retaking Yirs-Rock, Lunkin, together with CrazyChaosCaleb, a legendary founder of the origional Yimmu-Audal on Jagdas, founded the town of Yirenes. The Anserii people began developing a fear of foreign cultures, which would stick with it till the arrival of the Poncyréans

After the peace negotiations and the 2nd treaty of Tlahatl, Lunkin decided to lead the Anoshphite people into war, with Yimmu-Audal against Escharia and Sikkeost, but it would not be long after, when the Escharian ocupation of the lands of Audal happened.

Theios-Essukdal: Theioism, the Cultural Schism and the rise of the Neo-Anoshphite identity
Nothing much is known about Anòshphéy during the Occupation era, but the SAU legacy on the region, had cemented that the region would become a region, when the new reunified Kingdom of Theios-Essukdal formed. One of Lunkin I decendents Lunkin II was given the title, Duke of Anoshphéy, and the region got a grand renaissance along with the Audalad regions. With the title, Lunkin II and his subordinates (one of them being Nyles I) bought large amounts of lands from Theionikos, and the Duchy acquired the Counties of Oviaubao (precursor of Saimara and Apasiril) and Siroba (precursor of Useri). The region that was named County of Anosphey (precursor of Stomeste) would also receive some land. Later in Theios-Essukdal, Lunkin would buy the Prisma mountains and grant it to the County of Apasiril (previously Oviaubao, precursor of Saimara and Apasiril). Cities that took root in this period were cities such as: Konushum, Siroba, Pheonix and Ersetu.

It was here in the slow reconstruction that one more culture began migrating into the region. These people were known as the Poncyréans(Pontaniedians), who came from the north, in the region previously ruled by Escharia. Its with the arrival of the Poncyréans into the duchy that the cultural schisim of Anòshphéy began. When the Poncyréans, lead by Pontéos, began constructing the city of Postrom Nova, Lunkin demanded the constructions of shrines to the in qoute "Ancestrals" and for daily sacrifizes of bread to them, for the Poncyréans to settle there. Even with the compliance of the Poncyréans, Lunkin decided to ignore the existance of the Poncyréans and some other people from other regional cultures. The Idani and Caedean cultures also got caught in the crossfire of the strict anti-foreigner stance of Lunkin, with him having similar harsh stances towards them. It's only when it became apparent to Lunkin, that the Duchy was becoming multicultural, that he stepped a bit back with his cultural tensions, towards other cultures. This allowed the duchy to have many new towns and villages of Idani, Caedan and Poncyréan majorities, establishing their cultures in the Anoshphite region and the Theiosian Realm.

Even with the heavy Cultural tensions, the Duchy was united in spirit, under the religious unity of Theios. The worship of Theios had been preaty prevelant. The so-called "Funny chair" icon was created and used by the Theiosian Inquisition to convert the non-belivers. Theioisim was very succesfull in Anòshphéy during the Kingdom of Theios-Essukdal, with many of the inquisitors, living in the duchy and operating around the region.

One of the greater achivements of the Duchy was the foundation of the megacity Anoshpiae. The megacity was a idea that came about after the unification of the towns of Jirn and Postrom Nova. The leaders of Pontéos and Lee, talked together with the Duke, Lunkin II about the potential of making a megacity, to rival Urnu-Arrak. Lunkin agreed to the idea, and signed onto the Treaty of Carromare, formatting the megacy of Anoshpiae. Today the megacity has gone through many phases, but today its name has cemented around the name "Jirnoshphéy" or sometimes Jirn for short. The megacity contained the towns of Postrom Nova, Jirn, Yirs-Rock, Serenes, Erebus and Aeeindaroon, is ruled by the City Council.

The health of Duke Lunkin II was deteriorating with the trial against him, made by his wife Sheepy I, whom he killed during the trial. Lunkin was then thrown of the side of a mountain, lit ablaze, thought to have died, yet he survived. It did not take him long to be look as, not fit to rule, by Mistic and the Government of Theios-Essukdal. This lead to his abdication and the rising star Pontéos I taking the title Duke of Anòshphéy. Pontéos would definatively take the steps to end the segregation and mistreatment of cultures, and began the moves towards a more multicultural duchy. This gave all the cultures equal rights, and the Idani, Caedaen, Poncyréan and Anserii was seen as equal. Pontéos, starting his rule quite far into his life, would soon after die, due to his depression and acension. This lead to the acension of the Duke Nyles I.

Anòshphéy during the Second Empire of Yimmu-Audal
With the new rule of Nyles I and with the shift of Theios-Essukdal into the 2nd Empire of Yimmu-Audal, the duchy also changed with it. The previous powerful Theiosian faith, began losing its power, since many of the inqusitors left the faith. This lead to the eventual nonhomogeneous stance in the court of the duchy, not recognizing a main faith, but still allowing the practice of faith for the citizens. The court and faith was also seperated following these moves. Along with those changes, the lands of Anoshphey would also go through changes during this period. The swamps of the County of Siroba were given to the Duchy of Lynnmore and, eventually, the Duchy of Pearls would also lose the County of Revanov (precursor of Shami) to Lynnmore, being reduced to only the Free County of Shiny.

Triumvirate of Denumain, Soléa-Audal and the Brothers War
With the empire shifting into the Triumvirate of Denumain, new winds would bring more changes to the political scenario of the region. The Lynnmorians wouldn't last long, and with the end of Denumain, the County of Revanov, as well as their land, now renamed to the County of Tarnwick (precursor of Eirini), would be granted to Anoshphey. Together with the old Lynnmorian lands, Anoshphey would also acquire the Free County of Shiny in a temporary move that would later be made official.

As soon as it arrived, the next union of Yimmu-Audal, called Soléa-Audal due to the union with Escharia, would also collapse. This time, the reasons for the collapse were the invaders from the southwest, the Aldoviri, who forced the end of the union and then, with their victory in the Brothers War and the Rap Battle, successfully intimidated Yimmu-Audal into merging with them and forming one nation. For Anoshphey, the Brothers War was not a threat to the Duchy's existence, but with the military being controlled by our people and the fighters being mostly from our homes, the Aldoviri pressure and Yimmu-Audal defeat would lead to a small rebellion.

The rebellion started when the Spymaster of the Knights of Anoshphey disobeyed direct orders from the Duke and the Grand Bashar, leading to his removal of the position of Sahrad (now called Baron) of Fairavon. The city was one of the most populous in Yimmu-Audal, but the rebellion of their leader did not bring much support to his cause. Instead, citizens of the city helped the Knights removing the vengeful Sahrad, who would later cause endless raids upon the city, causing many citizens to move out. The substitute of this Sahrad, sadly, would prove to be just as harmful to the city in the future.

Astyllea and the Consolidation of the Neo-Anoshphite Culture
After the merge of Aldovir and Yimmu-Audal into Astyllea, Anoshphey started going through a golden age both politically and economically. With the new organization of the High Council, many dilligent Anoshphites would end up being voted in and participating in the higher politics. Together with Carn and Lirgal, Anoshphey would be one of the most well represented Elector States in Astyllea, and the representatives would put in a lot of work in the different guilds and roles to keep the nation running. In Jirn, many different industries started popping up, leading to a big economic growth that would lead to the creation of a bourgeoisie. The Steel Mill, the Cockatrice Farm, the Pontrolium and the Aevindaron Forge were the most well-known ones.

In terms of lands, Anoshphey would purchase two small land extensions from the Imperium, one for the proper claiming of the ancient city of Marletto and one for pushing the Eirini border to the Lauralyn river instead of the mountains, with the creation of the Barony of Erissardè. In the Sea of Pearls, the Free County of Shiny that had been put under Anoshphey temporarily for management under the end of the 2nd Empire of YA period, was finally made into a fully fledged County of the Duchy, after Hirae became the new Count of Shiny.

To everyone's grief, not all rulers are eternal, and as such, death would knock on Anoshphey's door. Nyles I, their beloved duke, would pass away with sickness. In order to preserve the unity and allow for a smooth transition, the nobles called upon the Ancestral Council. The spirits of past leaders and of the honored ancestors would then choose Ahrin I to lead the Duchy. There would be no coronation, but the new Duchess was as much popular as the last.

With the more decentralized government of Astyllea, Anoshphey was able to focus internally and, as such, a big growth of population happened during this time from immigration, refugees, and higher birth rates. These new people would end up adopting a culture of mixed ideologies, mashed up from the many differing cultures of the Duchy, which would consolidate the Neo-Anoshphite culture as its own separate culture. Most attribute this consolidation to have happened in the south, in or close to the Jirn megacity, where many of the different cultures were sharing their neighbourhoods and slowly integrating into one another.

Another impact of the decentralization of Astyllea and the prior state of Yimmu-Audal that led to the merge caused a considerable loss of patriotism towards the nation of Yimmu-Audal with the end of its existence during Astyllea and the plague of inactivity that swept many of the old Audaladae provinces. As such, a few provinces like Anoshphey, which were putting in more effort than those plagued provinces, started developing a local patriotism to substitute the lack of a national identity in Astyllea. This patriotism was essential to keep the steady growth of the Duchy, as well as bring a sense of local identity after the collapse of the Audaladae national identity. When Astyllea eventually collapsed, such values and strong community would keep Anoshphey as united as ever.

Independence, Loss of Urnu-Arrak and reform into High Kingdom of Yimmu-Audal
As the Phoenix died, the constituent states received their independence, with Anoshphey taking upon itself to protect the Duchy of Audal. That proved to be significant, as an invasion was started by the Khanate of Yestanbul upon Urnu-Arrak on the day after Anoshphey took Audal in. Anoshphey was placed in a position where all the industries, both war and money making, were refined and put to maximum efficiency, both boosting the development of Jirn and the military capability of the Duchy. However, to defend Urnu-Arrak against such a dangerous invasion, it was necessary to contact and gather as much help as possible. With the plan for the Defense of Urnu-Arrak put in place, the external threat revived the embers of Audalad nationalism, which, by itself, was enough to bring most of the old states together under one nation, the High Kingdom of Yimmu-Audal.

Sadly, even with the protection of the Imperium and the spendings of the High King, the nation was unable to defend Urnu-Arrak, instead opting for an agreement in which the city would be given to the Khanate while still being held by an Audalad. The outcome was very anticlimatic and depressing for the Anoshphites who put in so much time and effort in grinding the necessary gear and money for mercenaries. During the time in which Urnu was under Yestanbul, however, the Anoshphites kept working hard until, two weeks later, a proud Anoshphite and friend of the Nyles, Toren, managed to buy back the capital of Yimmu-Audal.

High Kingdom of Yimmu-Audal, the Imperium Triumvirate and the Prisma Rebellion
The Imperium worked as a personal union of Yazov for a long time, with the Imperium proper and Yimmu-Audal united due to having the same monarch. Therefore, when Yazov stepped down, changes in the government were necessary in order to guarantee the union would still hold up, and to solve this issue the Triumvirate was made. At the start of it, reforms were put forth to create elements of a democracy with representatives being voted in a council that held the power to create laws. That reform was never accepted in Yimmu-Audal, and created a feeling of difference between the different states of the Imperium, to the point where not much political exchange happened between the High Kingdom and the others.

However, in the north of Anoshphey, the union allowed for some lower scale cultural and developmental exchange between the Escharians and the County of Eirini. This exchange would have been mostly surrounding simple issues like the naming of the different species that inhabitted that region, the definition of the geographical features, with words of both languages being exchanged, as well as the connecting of roads and creation of a friendly border. Besides this rare exchange, not much contact happened between Anoshphey and the other union members, and instead it was a moment for internal development for the Duchy.

At the end of the time under the Imperium, a rebellion of reasonable size (however, with only a few nobles adhering to it) happened in the almost abandoned cities of Prisma and Fairavon. For a long time, the barons of the cities were allowed to keep their positions while their bad management made their citizens slowly abandon it, to the point where they only held empty land. Removing them from their cities would have been easier, if not for the interference of paramilitary groups and their contracting of mercenaries. Their buying power was not, however, even close to that of the Duchy or that of the Duchy's allies, and their reasons for rebelling were outdated and egotistical, so, after one big defeat, the rebellion was dismantled and the leaders were executed.

Hands Protection, Empire of Certaria and arrival of the Covenant of Kaiho
Under the protection of the Hands and the Empire of Certaria, the Duchy of Anoshphey, as well as the whole of Yimmu-Audal, went through one of the most stable moments since the end of the Denumain period. Anoshphey was able to fully put its effort on the internal conflicts as well as training their knights with the aid of the Hands. The Knights of Anoshphey would go through many internal changes, with varying moments of activities after reforms, only to burn out again. However, even with these constant reforms, the Knights were able to acquire a handful of decent and loyal fighters who would keep the name of the organization alive.

Within the High Kingdom of Yimmu-Audal, things were not doing much better. In a time of introspection and to finally be able to work on the internal issues, cultural conflicts started to brew. Since Astyllea and the whole Urnu-Arrak situaton, the Anoshphites were feeling underappreciated by the nation as a whole, and many nationalists of Anoshphey were unhappy with the outcome. On an eventful day, the Anoshphites would find a yimmie propaganda talking negatively about the Anoshphites in the newspapers. This would lead to outrage among all Anoshphites, with Anoshphite government members resigning and many rethinking their trust in the nation. The situation would lead to a worrying conflict that would take the government months to calm down, with the road between Amos and Jirn seeing an alarming amount of fights breaking out. Apparently, the newspaper post was placed as a response to a propaganda piece privately distrubuted that was created by a third party about Anoshphey's political proactivity in the High Kingdom. This incident became known as the August 18th incident.

When it comes to religion, Anoshphey had had, for a long time, no officially endorsed religion. The Anoshphites would be of many different faiths, from the classic Theioism and Hukar Sharud, to the more local religions of Shyresu Inari, Idani and Triantanism, and even some foreign religions like Soleannen and Asitir. However, no one religion had much more influence than the other due to none appealing to the multicultural background of the Duchy or lack of connection with the people. All of this changed when the Covenant of Kaiho arrived. The faith had been founded by a figure well known in Anoshphey, Erissa of Ornemere, who was the past wife of Leeicus Orne'Valerin Caicuria, as well as having the cultural tradition of venerating ancestors as a religious pillar, which has been present in the Duchy since its early days. Later, the religion had been organized in Marletto by Saint Somìt Vajh of Marletto and had found its way to Umiho, a crusader state in northern Sparwood. Through the connection to the waters of the Sea of Pears that Umiho and Anoshphey shared, the faith spread into Anoshphey like wildfire. Soon, Ahrin I adopted it, and so did most of the Anoshphites. While the faith was not enforced on anyone, it was clearly endorsed by the high nobility.

Rulers of Anòshphéy
Here is a list of rulers both following the playtime and mytical leaders of the Shyhenéy au Anòshphéy

Mythical leaders

 * Senekín "The Blood-father" I ( Senekín )
 * Yìrs I ( Senekín )
 * Anòkín I ( Senekín )
 * Ylor I and Érissia "The Restore" I ( Senekín and Éría )
 * Ylor II ( Senekín )
 * Carro I ( Carro'éather)
 * Éathor I ( Carro'éather )
 * Ylor "The Fallen" III ( Senekín )

The first Migration and the Soldom of Anòshphía

 * Yìrs II (Carro'éather)
 * Uldroka "The Anòshii" I (Bravníl)
 * Elenor I (Bravníl)
 * Lunkín "The Brave" I (Bravníl)
 * Sìrillyhn I - (Bravnìl)

Social-Audal Union

 * Lunkín "The Followed" I - ( Bravníl )
 * Éan I and Lunkín "The Followed" I - ( Carro'éather and Bravníl )
 * Lunkin II - ( Bravníl )

Duchy of Anoshphéy durring Theios-Essukdal

 * Lunkín II - ( Bravníl )
 * Lunkín "Pumpkin" III - ( Bravníl )
 * Lunkin IV - ( Bravníl )
 * Pontéos I - ( Ponténne-Elernel )

Shyhenéy au Anòshphéy after Theios-Essukdal

 * Nyles I - ( Caicuria'Reris )

Shyhenéy au Anòshphéy after Astyllea

 * (Current Duchess) Ahrín I - ( Aesperii )

Geography of Anòshphéy
The Lands of Anòshphéy are situated on the northern end of the Alteniquia continent, on the border with the Niedene continent. From north to south, the duchy has a wide array of diffrent climates, biomes and natural features.

Northern Anòshphéy
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Eastern Anòshphéy and the Sea of Pearls
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Western Anòshphéy
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Southern Anòshphéy
Southern Anoshphéy is the first region to be recognized with the name of Anòshphéy, With the main peninsula situated between Lake Carromare and Geshem Bay, where most of the first settlements are situated. Its main feature are its roling savana steps and deserts, with only a few hills and cliffs in the countryside, that resides inside the counties of Stomesté and Sáimàra, and the southern parts of Uséri. With its many water ways, many larger cities have sprung up in these regions, and hosting many local cultures and communities within them.

The Great terraforming project
One major change to the origional geography happened when Pontéos terraformed one of the local deserts, to better fit with the rest of the shavana lowland. Most of the desert today, have been converted, with the exception of a region near the ruins of CamelCo. It took over a mounth to finish, mostly only done by Pontéos with help from some of his fellow countrymen Holl0ster, TheMehlemcho_, and his wife Sheepy II. Over 100k blocks of Dirt and grass had been layed across the region. Most of the dirt and grass came from a small island in the neighboring Duchy of Theiotokos and its county of Gebel, where the then Count Ryden, gave the permits to begin digging out the island and turning the region into a lake.

After the completion of the project and the death of Pontéos, the region became home to many new villages and squatters that decided to settle and fertelize the new plain. There has also been maintainance on the region to make sure that the plain still stands and the desert slowly recedes. Most of the sand underneath the dirt have been dug up, to be used for buildprojects around the 2nd Empire of Yimmu-Audal and most importanly, to builds the outer walls of Urnu-Arrak.



Division of Anòshphéy
Anòshphéy is a feudal monarchy, lead by a Duke decided by the previous ruler and the current Emperor of Yimmu-Audal. Anòshphéy is primarily a duchy level title and has diffrent levels of subdivisions. The current main subdivisions are:


 * Shyhenéy (Duchy level)
 * Cálorenéy (County level)
 * Séfalore (Viscount level)
 * Ànhíre (Barony level)

The highest rank is Shyhe, who rules the entirety of the Shyheney, followed by their vassal, the Cálore's, who rule the Calorenéys inside of the Shyheney, who then have their respective Séfalore to assist in managing the Calorenéy or take the Cálore's position in case of absence, and finally we have the Ànhíre(City/town/village/port/barony owner) and Nòsarì(Fort/castle owner), tasked with developing and managing the cities and forts respectively, as well as appointing the Lyòrù's (nobles) to help caring for districts if needed. Ontop of that, if the Shyhe needs it, they can recruit Vyshíre(Advisors), who can help make decisions for the duchy. All final decision and proposals have to be agreed and signed of by the Shyhe themselves.

The most important regions and subdivisions of Anòshphéy are its 7 Counties and their rulers and cultures.

Stomesté
Stomesté, or Stomeste

Sáimàra
Sáimàra or Saimara

Àpasìril
Àpasìril or Apasiril

Shinmaer
Shinmaer or Shiny

Uséri
Uséri or Useri

Shamòshesté
Shamòshesté or Shami

Èirini
Èirini or Eirini

Cultures, Religion and the people's of Anòshphéy
Anòshphéy is a very multi-cultural region, that pride itself on its many people and the many diffrent cultures that live within its region. Its people and religions are diverse and expansive. This section allows you to get a short introduction to each of the cultures you can find in the region.

Culture
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Anserii
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Caedan
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Poncyréan
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Idani
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Castelli
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Religion
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Covenant of Kaiho
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Theioism
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Hukar Sharud
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Shyresu Inari
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Asitir
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Soleannen
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Knights of Anòshphéy
Anòshphéy has had a quite unique military experience in its modern history, being one of the only duchies in the 2nd Empire of Yimmu-Audal to have a military force or national guard. Much of its roots are based on the old knightly order named "The Knights of Jirn" which was formed in the early days of Theios-Essukdal, and was lead by Lee.

The first history of the Knights of Jirn begins with its upbringings and its creation as a standing force, ready to defend the duchy and the Kingdom of Theios-Essukdal. The army was handled and lead by the Sahrad of Jirn, and they served the nation proudly. The knights of Jirn were also permitted to construct a Head quaters inside Urnu-Arrak, where they could organize and plan operation. Today the HQ of the Knights of Jirn has been refitted into the official Viodoxan Embassy, yet the origional building still stands there to this day.

With time the Knights of Jirn slowly faded into obscurity as the military proves of Early Theios-Essukdal started to fade away, leading to the order losing its recruits and with time, the order was disbanded, but in the duchy it was soon replaced with the new order known as "The Knights of Anoshphéy". This became a new military force, commanded and controlled dirrectly by the duke and their military officers. This force would serve as a special division in the Audalad army, and would be used as a Militia to defend the Anoshphite countryside from bandit attacks. Its current leader and Grand Marshall is Belisarius the inhertor.

Neo-Anoshphite Court Language
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