Jernø

The diarchal jarlhood of Jernø, or jernøerne, is a viking organisation on Eldham. Known for being very mysterious and having a hidden capital that isnt on maps. members have been recorded, being many places on eldham where they are often found searching for information. No-one really knows much about them, as every member has sworn an oath to not talk about topics like the location of the capital. Most of what is known, is known from one of they're jarls: Palnertoke the cold, who is not as secretive as most other members

history
Jernø is known to have been founded by two ethnic groups, the jættes and the Agrabahrians

the cult of Malcho
The Agrabahrians originate from the state Agrabah, This desert country started with its founder Merci the great, killing a magical dragon known as Malcho. The Agrabahrians used its feathers for they're own magics, and its skeleton was buried under the desert. However much later, it was again excavated by Palnertoke (one of the current jarls) back then he was the vizier of Agrabah. He was compeled by Malchos skeleton, and he heard a voice and felt a strange pressence whenever he was near it. The voice promised him great power, if he'd provide malchos skeleton and soul and new vessel, he chose to accept this proposal. After this he stole the skeleton and feathers of Malcho, and abdicated his position as vizier. after this He began searching for other members to join his cult. This was around the time he discovered the nomads. A species claiming to have migrated from the northern continent of Azia, because of "jættes". They we're described as monsters with red eyes, and a tendency to invade from anywhere. He was interested in these "jættes". therefor he recruited a crew of Agrabahrians, and sailed north

creation of jernø
Palnertoke, eventually reached Azia, where he was promptly approached by jættes, informing them, that he'd like to meet they're leader. He was taking captive to meet the leader of the jættes 'jernbeklædt'. They ended up discussing a variety of subjects including war and death. Palnertoke tought jernbeklædt about Malcho's spirits promise of great power, and also tought him about the worlds of Eldham and Rathnir. This deeply intrigued the jætte who sent out investigations on boats. After confirming the tales palnertoke was telling, he was set free. And the two leaders discussed joining into 1 faction, that could plunder and invade Eldham, they chose to name this organisation Jernø

meeting skjoldbrodir
they chose to flow with the curent on ice sheets down into Eldham, here encountered the mainly valdic nation of Skjoldbrodir. They were intrigued by they're traditions and kindness. They realised that this was a powerfull nation and potential ally with similar goals to they're own. Therefor they stayed here for long. They even asked if they could settle they're own nation here. This request was declined though, in exchange they were offered dominion of the city of Hefnaheim, but declined. The culture of Skjoldbrodir would make a permanent impact on the culture of jernøerne, and inspire them into becoming a jarlhood, and also influence the theyre architecture

settling
they would however end up finding a place to settle, its location is very secretive, and new members are told to swear an oath not to inform others of it. Its known for being overshadowed by near constant fog snow and rain. Most likely created by Malchos spirit to hide the island

annexation/relocation from falkreath-valore
the country of falkreath-valore was once a prosporous island nation, though it was somewhat influencial, it was not powerfull, nor populous. A faction known as “the cloon” would occupy and exile the government of the island nation. Desperate for the freedome of his people, the monarch in exile, gave anyone who approached permission to Annex the island. This would quickly lead to conflict and confusion, because the country of flakland had settled on the island, and created they’re own State. But then jernø annexed the east side of the island, they both quickly sprang into arguments about who rightfully owned the island. The jernø’ens would cite that they had been allowed to annex the island first. Though the flaklanders would say that “they had settled it first”. The conflict kept on escalating, until jarl palnertoke died in a mining accident, and his succesor "Gorm" took over. He ended up being alot more diplomatic than palnertoke. And jarl jernbeklædt was reportedly good at guiding jarl gorm into agreeing to a peace meeting with flakland, there ended up being 2 peace meetings, one in Salmongrad and one i Jernø. They ended up negotiating a relocation of the colony to another island, provided by Salmongrad

Protectorate of santos
At some point diplomats, from the empire of santos approached jarl Gorm on making Jernø a protectorate of them. There was a couple of discussions before the jarl made up his mind. But the other jarl, jarl Hadrada jernside was sick at the time. And did therefor not participate in the first few discussions, he wouldnt pick a side as easily as the other jarl. However, after discussing furtherly with the santos diplomat, he ended up agreeing, making jernø a protectorate with full autonomy, and right do declare independence

conquest of Leaftopia
Looking to expand the country. Jernø would stumble upon the island nation of leaftopia. Leaftopia had plenty of resources like coral and wood, and they had a small population, so conquest would be easy. There was no question, leaftopia should be invaded. Jernø started by using malchos magic to send snowstorms to the island for terraforming purposes. After this they went over to begin establishing a clan. When the leader of leaftopia saw what had become of their nation, they proclaimed "I'm gonna track you down, and terrorize your homes". But this didn't stop Jernø from proclaiming "the oxe clan"

religion
the people of Jernø worship the dragon Malcho, who promised them great power during the nations founding. His soul can be found attached to the ringcastle of the Jarls

note: there is also a smaller cult of chachai minority

Generel traditions
an eye for an eye. The jernøans live by a rule known as “an eye for an eye”, which means that if someone commits an attrocity against someone else, they or their family are in full right to commit the same attrocity back. This has let to many political conlflicts, like the A.W.E raid, and the execution of a guardian seas member. Both because a previous jarl of the nation, were killed by another member of both nations (No instances of these events, are meant to provoke wars or further aggression, this tradition is simply seen as Commons sense in jernø)

war tradition:
sheild retreival: before war or raids. The jarls are mandated to dive to the bottom, of the icy ocean, to retreive the sheilds of war. This is so that the jarls know the risk that war can bring, because they risk their own lives by almost dying pyre burning: if jernø wins a war, they will oftenly take high ranking prisoners. The generals they take, will be burned on a pyre. And all other war prisoners will be hanged

political system
elections: whenever a jarl dies, a couple of new candidates get revealed, that candidates are all nobles deriving from the royal house. The people will then vote for the new jarls. Then the clan leader of the respective clan they derive from, will reveal who got the most votes, and they will be elected jarl