Zhon

The Scribe Dynasty of Zhon or Zhon is a North Eastern Sino-Germanic dynasty founded under the rule of the Book Bandit Nethy Chunqiu. It's lands are situated on the old territories of the Grand Duchy of Rhine, where the Rhine capitol of Kingston was reformed into the Zhon Capitol of Uzhon. Honoring it's heritage, Zhon in union with Empire of Ravenguard, continues to serve as a vassal nation within the Empire of GoonGuard.

Founding
The Scribe Dynasty of Zhon was established by the Second Grand Consul of Rhineland, Nethy, who had become disillusioned with the Rhine after the mental breakdown of the 1st Grand Consul of Rhineland Imperious. His sudden departure left the Rhine with various internal power struggles, declining populations, and regional threats. Seeking a new path, the Rhineland Scribe Nethy set out for an answer. He sought out the texts stored in Rhineland's main cities without solution, It was only through scouring the remote eastern tribal lands did Nethy discover a faded scroll detailing elusive travelers of a foreign civilization beyond the horizon of the greater eastern sea.

Mesmerized the stories within the Scroll, the Founder of Zhon would make a journey to the eastern lands. Establishing contact, learning it's sino-cultures, and ultimately integrating their customs into the Rhineland region resulting in the official establishment of The Scribe Dynasty of Zhon and rulership of the Sovereign Scribe.

Government
Zhon's government is premised on a bureaucratic Oligarch. The Dynasty is governed by the Sovereign Scribe, who is advised by two Chancellors of the Left and Right. The council itself becomes complete through the Scholars of Zhon, a ministerial collective of specialized bureaucrats.

Commanderies
Commanderies are land-claims headed by Warlords with a few exceptions. They range from settlements to checkpoints within Zhon and are vital to the internal politics of Warlords. Commanderies are distinguished as either Settlements, Military Points, Resource Points, or Miscellaneous.

Settlements:
The most important Commanderies are settlements. They are headed by Warlords and act as cultural hubs. Settlements are essential to Zhon as they give shelter it's citizenry, house community areas, foster administration, and are often accompanied with distinct groups.

Military Points:
These strategic claims act as the shields for Zhon’s claims. They often start out as one-chunk watch towers, military tent camps, or blossom as a major bastion.

Miscellaneous:
These regions are aesthetic resource zones. Often public quarries, farms, road-side inns, and other landmarks. They serve to bring culture to Zhon and serve as location features on the map.

Culture
Zhon bears a strong Literature and Warlord culture with a higher emphasis on Sino influences complemented by Germanic undertones.

Racial Groups
Zhon is divided into two cultural groups: Rhinelanders and the Zhonish. Both groups representing the traditional Germanic Ways and the new-age cultural reformations of Zhon.

Zhonish - The Zhonish Culture developed through the reformations placed by Scribe Nethy. It showcases a Sino-Dominate ascetic.

Rhinelanders - The Rhinelander Culture is a tradionalist

 

Warlord System
"Warlords represent the regional lords of Zhon. They respectively manage either Zhon land claims or represent the various warlord factions of Zhon. Warlords are the gateway into Zhon’s internal politics. They gain access to prompt organized warfare inside our regions to expand their influence inwardly."~ Nethy

Playstyles
War God: Fierce and Daring, these are players fit to charge in the fray themselves. Such bravery may garner them loyal supporters through awe alone.

Commander: Tact and Organized, Commanders excel at overturning the situation in grouped war. Such that many rally around their well-roundedness.

Tycoon: Witty and Entrepreneurial, these players know how to make a profit. Wealth alone may buy the loyalty of others.

Supporter: Humble and Cooperative, these Warlords do not require the limelight. Instead they take pride in the management of their territories and participating under the banners of another Warlord.

Prestige & Ranks
Warlords hold various ranks of titles that reward their engagement and development. The ranks are Noble, Viscount, Marquis, Duke, and finally King.

Noble
The majority of Warlords start their journey as a Noble. They are either the rising tide of a new faction or loyal backers to a regional Warlord.

Title Requirements


 * Wealth: ●  1x Prot 4 Diamond Gear ●
 * Lands: ●  Land Owner ●
 * Citizens: ● Builder (Can be yourself) ●
 * Feats: ● Be a Citizen ●

Goals

It is up to the Noble to decide how much influence they wish to hold within the Zhon Dynasty, and may largely be dictated by their playstyle. However, they should aim to create a land claim that is harmonious with other regions of Zhon. Such that, it can ultimately become a mesmerizing explorative experience filled with the unique flavors you have to offer.

Expectations

Nobles are expected to maintain a sense of fair play and willingness to play with the cards they are dealt with. Should they fall under the charge of another faction, go with it and don’t become petty. Win or Loss, these are the same players who will have your back when it counts.

Viscount
Viscounts are experienced Warlords who are politically adept and have proven themselves able to develop and manage a Commandery.

Title Requirements


 * Wealth: ●  5x Prot 4 Faction Dia Sets ●
 * Lands: ● Own a House ● Town+/Military Post ●
 * Citizens: ● 0+ ●
 * Feats: ● Complete a Job ● Do a political deal ●

Goals

Viscounts should view themselves as sentinels, they have successfully marked their foundation and must now account for the threat of Bandits, Internal competitions, and enemy nations. But moreso, they are at a stage to pursue their aspirations. Whether that be the continued advancement of their Commandery or taking a turn to engaging the broader community and making their mark in SW History.

Expectations

Viscounts are expected to maintain their land claims, ensuring they are well-tended, while keeping a vigilant eye towards their surroundings.

Marquis
Marquis are proven Warlords who are able to win their fights. Not only have they continued to invest in their commandries, they have given back to the community by hosting their own creative events.

Title Requirements


 * Wealth: ● 3x Netherite Swords (Faction) ●
 * Lands: ● Small City+ ● Military Point ● Resource Point ●
 * Citizens: ● 5+ ●
 * Feats: ● Win a Skirmish ● Hold an Event ● Establish a Region ●

Goals

Marquis are active influencers, becoming a positive foundation to Zhon. They should become mindful in maintaining their militia to solidify their position and deter enemy states from looting their territories. Likewise, they should take time to find what they enjoy and continue having fun!

Expectations

Marquis may now begin toying with making a nation claim to maintain the various holdings under their region. They are expected to design a unique flag design, as well as a Chinese Region name.

Duke
Dukes are veteran Warlords, who are skillfully able to manage multiple cities. Not only are they skilled in warfare, but politics as well. So much so that they have orchestrated an additional two events in Zhon.

Title Requirements


 * Wealth: ● 5x Netherite Swords (Faction) ●
 * Lands: ● Regional City+ ● 5 Settlements ●
 * Citizens: ● 8+ ●
 * Feats: ● Hold two more events ●

Goals

Dukes are senior officials holding large sway in internal politics, while also demonstrating sincere development in Zhon. They should make use of their strength to urge Zhon in positive ways that either raise the prestige of Zhon or raise the interest of new-coming players. Ultimately, Dukes should focus on spreading fun to others, as well as themselves. Becoming well-known and recognized in Zhon’s Community.

Expectations

Dukes should focus on the development of Zhon’s capabilities, as well as being mindful of their influence. They should take care to think about the story they can set rather than bullying new players.

King
Kings are the cream of the crop. Having etched their name in Zhon’s history as a dominant Warlord. Their path was hard won & etched with feats to be recorded and retold.

Title Requirements


 * Wealth: ● - ●
 * Lands: ● Regional Capitol ● Duke Holdings ● Control ⅓ of Zhon Territory ●
 * Citizens: ● 10+ ●
 * Feats: ● Proclamation of Kingship ●

Goals

Kings have achieved a rare feat. They should work to develop their region to the point they can truly boast about it. Furthermore, Kings should be mindful in continuing to recruit new players, while keeping players motivated to engage in their RP.

Expectations

Kings should be proud of their achievement, however they should not let their ego corrupt them. Make sure to keep your citizen’s enjoyment at heart, while experimenting and keep SW fresh.

Great General
Great Generals are considered the most experienced and most talented commanders, becoming living symbols of Zhon’s martial prowess and is a Warlord that is selected to organize the combined Soldiery of Zhon.

Title Requirements


 * Wealth: ● Prot 4 ●  Netherite Sword ●
 * Lands: ● Commandry ●
 * Citizens: ● - ●
 * Feats: ● Willingly to do Training Sessions ●

Goals

A Great General should distinguish the most effective manner to obtain victory. They deal with both defensive and offensive wars, while also keeping record of war supplies and soldiers.

Expectations

Loyal, Organized, and Prepared. One able to lead others to victory.