Simulami

The Empire of Simulami (founded 21/06/04) is an autocratic diarchy led by two equal sovereigns, founder Sovereign Cadexii and Sovereign ZenoHUN. It is located in north-central and north-eastern Nieden continent. It borders the country of Niedea from the south, Emirate of Najer from the north and the Isles (Protectorate of Plagatea) to the east. The official languages are Floramii and Krobuny. It has two capital cities: Müviel and Silva. The Empire was previously two neighbouring nations, the Kingdom of Floramia and Order Müvielle, before they merged together and became a major influence in both Nieden and Rathnir.

History
Since the fall of Escharien and theSoleannen Empire, the lands were long abandoned. Successor states and peoples arose from the ashes, or migrated from other lands.

Floramia was the first to establish lands at the north and later on the Naho neighboured them from the east. All went well, but the Spirits of the few ascended were unrest. Both countries had their own pagan beliefs or religious freedoms that were heathen and heretical in their glassy eyes. Raids on raids happened on both countries to kick them out of the continent. Only Floramia remained barely. Their isolationist and opportunistic defensive beliefs come from these times.

To the west, in the mountains of Kutnabad a settlers of a dissolving country baring the name Wahat went East. All of them were Krobuni and settled on the Maestro Peninsula, in ancient, now abandoned spiritual lands of Naho. They founded the nation of Krobun, with its capital Saulot, and took up the faith Soleannen, that the Spirits followed. Krobun joined the Müvielle shortly afterward, which was initially a vassal, then a protectorate of the neighboring nation of Floramia. Müvielle eventually declared itself as an independent state on May 3rd 2021, raising tensions between it and Floramia.

The tensions between the two countries were made worse by border disputes between the two that resulted from their mutual expansionist desires as both wanted to acquire new lands in order to deal with overpopulation, as well as expand their power and influence on a regional and international level. Eventually, the tensions between the two countries were settled following a meeting between their leaders, Cadexii and ZenoHUN,  which ended with Floramia exchanging some border territories to Müvielle and the establishment of a political and military alliance on May 10th. At one point, Müvielle attempted to purchase some land from Niedea, but this deal never went through, yet to this day, the offer remains open.

In mid-to-late May, both nations pursued land claims on the southern territories of Najer, with Müvielle annexing a sizable portion of Najer’s Andamooka territory and calling it the district of Aruwbar. As part of its efforts to give its claim more legitimacy, Müvielle began massive reconstruction and resettlement efforts of once-abandoned towns in the territory. Both Floramia and Müvielle were prepared to go to war to enforce and guarantee their claims, however, numerous world powers intervened and threatened to go to war on Najer's behalf including Uldarash, Bardonia, and Viodoxa. As a result, both nations backed down with their claims, and Müvielle agreed to abandon the annexed territory with the treaty of Kijaro, well aware that going to war with nations that at the time were considered superpowers was suicide.

It was commonplace for the two heads of nations, Cadexii and ZenoHUN, to meet to discuss regional and continental politics. After the Najer Crisis, a joke about unification between the two started on May 28th. ZenoHUN eventually considered a genuine unification, because it appeared that this was the only way to increase the influence and power of both nations. Following discussion with the rest of Müvielle, he proposed the idea to Cadexii. Following several days of discussion and negotiating between both of them and other high-ranking government officials, a constitution was drafted, and on June 3rd 2021, the Simulami Empire was born, with both Cadexii and ZenoHUN as equal Sovereigns of it. One nation with two capitals, governed by an autocratic diarchy.

After its founding, the nation sent expeditions under the Drako-Simulami Voyager Mining Company to the newly discovered world of Eldham, where they established colonies and settlers began to arrive. Ultimately, it would become one of the most successful colonial ventures of any Rathnirian nation. In fact, the nation would become more active on its colonies than the mainland on Rathnir.

Simulami's relationship to the Soleannenian Church deteriorated as ZenoHUN]] was constantly criticized for not dissolving his own country and joining Escharia, to which the church wanted all followers to be united under one banner. Eventually, in late July, it came to a breaking point. To keep Simulami from being influenced by the church's pan-Soleannenism philosophy, ZenoHUN banned the Soleannen Church in the nation and declared the Soleviel Church, a new branch of Soleannen- which emphasized non-Niedene identity, rejected the Church's pan-soleannen ideology, and claimed to return to the old Soleannen Empire's faith before Escharia. Starting the Soleviel Schism. This led to Escharia to break its non-aggression pact and declare war on Simulami.

Governmental Structure
The state consists of two Crownlands: Crown of Floramia and Crown of Müvielle.

Also three Eldham entities: Colonial Mainland, County of Stormgova and Colonial Drakonia

These Crownlands and entities consist of Districts or Vassaldoms, and these districts consist of individual towns, castles, settlements, villages, forts, lands.

Nobility-Governmental Positions

 * Crownlands and Grand Advisors: These Crownlands have their own Grand Advisors that can be either elected by their citizens (Floramia) or appointed (Müvielle). There has to be at least two advisors from the crownlands and at the maximum of six, and this amount must be balanced between the two states.
 * Governors: Both crownlands will have their own Districts that are ruled over by appointed/elected Governors.
 * Mayors/Maior domus/Maires and Fort-Commanders: These districts consist of towns/villages/lands/castles/forts and settlements with their own Mayors/Maior domus/Maires and Fort-Commanders.

Cabinet of the Sovereigns

 * The Cabinet:The role of the cabinet comes with responsibility, loyalty to the Sovereigns and the Nation, and new jobs. The cabinet is completely under the Sovereigns, they can be Nationals, Military or Religious personal in the side.
 * Commerce: Responsible for treasury, national storage, trade, and individual crown land tasks (churches in crown land of müvielle, enough blocks and armour etc.).
 * Officers: Responsible for rule obedience, preventing grief and litter, and can be the head of Inquisition (in Crownland of Müvielle).
 * Secretario: Personally helps out the Sovereigns in Foreign Affairs, arrange meetings, treaties, potential trading agreements and up to date with other nations.

Civilian Positions

 * Constable: Those citizens/disciples that not just prove their loyalty, but with continuous hard work earn respect and honour among our own people and show leadership capabilities.
 * National: Those living in these lands can form their own establishments, homes, living areas.
 * Residents: Individuals who joined the nation but aren't fully trusted yet or part of another country. They have to earn the position of Citizen/Disciple by showing loyalty, and participating in the community/gathering their own good-quality gear. They can not have access to community establishments (like national storage).

Roles
Nationals can choose to become several roles inside the country. It depends on them what style they want to follow and roleplay. The following are here:


 * 1) Civilian: Any people who don't want to participate in clergy or military are called civilians/nationals. These are builders, peaceful personnel, miners, gatherers. Etc.
 * 2) Military Personnel: These people are the weapons and shields of justice in the Simulami Empire. In the Crown of Müvielle they are called Knights/Scouts, in the Crown of Floramia they are called Armed Forces. These are not separated inside the nation and the structure can be seen in the “Military” part.
 * 3) Clerics: Religious people that are taking part of the Soleannen Clergy. These people follow the faith and while loyal to the Empire they also show respect to the Gods. As a Constable they are called Patriarchs

Religious & National Laws
The Empire of Simulami follows the five golden postulates of Soleannen.

Apart from these written in their constitution are national laws against murder, hurting, building-restricted laws, grief, violation of shrines or places of worship, wood stripping, letting gates open and foreign residential policies.

They regularly arrange Courts and Judgements that are Governors, Grand Advisors or the Sovereigns themselves if anyone inside the nation disobeys these laws.

Political Geography
The Simulami Empire is located north-east from the center of Rathnir and borders the Aesperium Niedea (In short Niedea) to its south-south west, Emirate of Najer to the north, and the Isles (Protectorate of Plagatea) to the east. The vassaldom of Drakonia is also located here.

The Colonial Empire of Simulami is located north-east from the center of the map, bordering natives from all directions including Barbossa, Farencia, Arxellan Colonials and Druk Yul. The County of Stormgova and the Colonial vassaldom of Drakonia is also located here.

Internal Divisions
The Simulami Empire consists of two crownlands which consists of several districts. These crownlands include the Crown of Müvielle and the Crown of Floramia.


 * The Crown of Müvielle consists of four districts:
 * Mainland Müviel District: Governed by: Grand Advisor BlazingCrafter87, it serves as the center of the crownland with the national-capital as the state county town. Consists of Schwarzwald and Blackwood Forests and Felkerr Mountains.
 * Krobuni District: Governed by: Grand Advisor Underschmaker, it serves as the eastern-coast frontier of Müvielle. Consists of Bay Krobuni, the Krobuni Meadows and Maestro Peninsula.
 * Drako-Primordial District: Governed by: High Wyrm King Yental, it serves as an ancient preservative land of all cultures. Consists of Drakonian Mountains, the Sunken Land and the Island of Harmony.
 * Val'du'nor District: Governed by: Constable Corporal Paleo Bantoo, it serves as an agricultural and western-plains frontier of Müvielle. Consists of the Nieden Valley (Niedene/Krobuny: Val'Du'Nor)
 * The Crown of Floramia consists of six districts:
 * Silva District: Governed by Sovereign Cadexii, and serves as the most populated and the center district of Floramia.
 * Marco District: Governed by: Grand Advisor Darknight1000, it serves as a cultural and religious grounds of the nation.
 * Suda Arbaro District: Governed by: Governor ThatSplatCat. Serves as a large forested south-western part of the crown land bordering Wealthaven.
 * Progresemo District: Governed by: ███████ Serves as a northern frontier of the nation, mainly consisting of good soiled farmlands and forests.
 * Meza District: Governed by: ███████. Is mostly unsettled swamp and forest lands divided by Westwal and Brenswal forests from the south and north.
 * Cemara District: Governed by: Governor Nova. Serves as the main port district and easy access for the Floramin trading port.
 * The Colonial Mainlands consists of four districts:
 * Ulvia District: Governed by Secretario GreenskinGouger, it serves as the most populated and central region of the colonial mainland.
 * Munio District: Governed by Governor Parabagel. Is a prosperous fertile land where faith and forts reside.
 * Finibus District: Governed by ███████ . Is a Mining-Extraction and Frontier Zone to the North where many natives reside.
 * Neptunia District: Governed by ███████ . Is a border district to the east which serves as a connection between Stormgova and the Colonial Mainland.
 * The County of Stormgova serves in the Political Geography as part of the internal divisions but are handled by the Patriark and Härskare of the county.

The specific towns, lands, castles, forts, settlements etc. can be found inside the National Constitution.

Diarchy Structure - The Two Sovereigns
The Simulami Empire started out as two separate countries and their leaders who sat down together and dreamt large. Due to the stubbornness and patriotism of its neighbours they saw the only possibility, that is each other. They have united under the rule of: One Nation, Two Equal Capitals, Two Equal Rulers. So they have named themselves Sovereign.

These separate countries were: Kingdom of Floramia led by King Cadexii Order Müvielle led by High Chaplain ZenoHUN

They are equal in everything. All decisions that are internal or foreign they shall make together. Their sovereignty shall stay as such. They are helped by the Grand Advisors.

They both know which of them are better in what tasks. In time of need (War, or any quick decisions) one of them who is present can act individually for the time being. Later on both have the rights to re-evaluate each other's decisions. As both great minds with different mindsets are the two they both know that if cooperation isn't possible, seperation to original borders must be present.

Right to Veto: If any discussions that require Grand Advisors happen then: Every 2 weeks they have 1 veto against the council of Grand Advisors and Sovereigns when the majority has agreed on a decision. They shouldn't overuse it, only when serious consequences are present.

The current sovereigns of the diarchy are: Sovereign ZenoHUN & Sovereign Cadexii

Culture
The Simulami Empire and its races are influenced by the Dark-Medieval European style of German and Eastern Slavic on its southern borders, and Revolutionary-Victorian at Krobun and the northern borders.

For a Simulamii national their culture means peace, large structures, representation of nature.

For a Krobuny it is all about perseverance and religiousness. For a Drakonian their holy sites and worship are in the center. For Floramii and Aquizan their largely populated sites of cities and crowded buildings are represented. These people are as rich in traditions as in culture. They are mostly friendly, but cautious people with rhetorical capabilities.

The Floramii and Aquizan are most known for an isolationist nature and dislike of Najer while the Krobuny are very accepting and open. They all are faithful and respect the ancient land where they reside, for this reason they protect and preserve places of worship that are ancient lost cultures, ruins.

Geography
The Simulami Empire consists of many natural landmarks and are bordered by the following:

From the south the Felker Mountains and the Schwarzwald Forest borders its land. To the west from south to north it consists of Val’Du’Nor, the Nieden Valley, Westwal and Brenswal, and the Atardon Sea. To the north from west to east it consists of Imaser, Norhern Silva Mountains, the Sunken Land, Island of Peace, and Drakonia. To the east it consists of the Maestro Peninsula and Bay Krobuni, bordering the Osterium Sea and the Ruins of Lileanen.

Architecture
The Empire’s architecture varies but mostly consist of the same identity. While the southern areas in Crownland of Müvielle are largely similar to Dark-Medieval German and Slavic styles to the north in Crownland of Floramia all types could be found.

But national wise they do follow the style of Dark-Medieval German and Slavic or Victorian in Rathnir. Meaning large buildings, environmental and nature friendly designs. Blocks mostly consist of spruce and dark oak wood. Stone Bricks, Andesite and Stone-Cobblestone. Coloured glasses and wool are also represented.

Languages & Races
The Simulami Empire considers itself a multinational and multicultural nation.

Currently two major and three minor groups are taking part in it.


 * One of the largest populations of races are the Krobuny who came from the Maestro Peninsula and are populating the Crownland of Müvielle areas. They speak Krobuny
 * The other largest population of races are the Floramii who are descendants from the Silva and Norhern ranges and are populating Crownland of Floramia areas. They speak Floramian.
 * Largest of the minorities are the Aquizan who are densely populated Aquize in the center of the country. They speak Floramian.
 * The second largest of the minorities are the faithful Draaken who are living inside the Drakonian Mountains and ancient Locet areas. An unique race speaking both Krobuny and Drakonian.
 * A small percentage of Krobuni consider themselves as descendants of Naho, a race that migrated to Plagos. They speak both Naho and Krobuny.

The Colonial Fuse
After the colonial expansion to the far north-east continent of Eldham there has been a merge of many cultures and languages, the Floramii and the Krobuni races fused into a hybrid race on what is now known as Simulamii.These Simulamii people, who are currently living in the Main Colonial lands, are the primary population of the Empire in Eldham, they speak both Floramii and Krobuny.

Two minorities can also be found here, the Draaken Colonisers that populate the western premises and native Stormgovan that now integrated their island nation into the Empire to the east.

Heraldry
The name simulami comes from the latin/solea “simul” meaning together, and “laminae” which is flower petal showing the many colours of our nation:

Current Flag and Coat of Arms
The current flag of the Simulami Empire consists of a horizontal tricolor. The bottom part is black, the middle white and the top dark-cyan. It is really similar to the Foundation Flag, in design, only less and more representative colours and more centralised Coat of Arms changed. In the center the shields with four separators are holding the helmets and aries and the diarchy crown on top, with the olive branches around it, below with the progressions symbol.


 * The color cyan represents wealth and wellbeing, the white loyalty and fidelity, whereas the black represents independence and sovereignty.
 * The Gold Coat of Arms means success and prestige.


 * The shield represents Justice that holds the nation together.
 * The helmet with feathers represents knighthood and lawful chivalrousness.
 * The Aries represents symmetry, equalness and boldness.


 * The olive branches show the everlasting peace that embraces all.


 * The progression symbols below represent both hard work and laziness.
 * The Crown on the top represents the diarchy and the sovereigns, how they protect and reach out to their people.

Previous Flags and Coats of Arms
 The Foundation Flag  The flag of the Simulami Empire consists of a horizontal tricolor. The bottom part is gold, the middle white and the top cyan. In the center the shields with four separators of red and purple-blue holding the helmets and aries with the diarchy crown on top. Around it the branches going both sides and the progression symbol below.


 * The color cyan represents wealth and wellbeing, the white loyalty and fidelity, whereas the yellow represents eternal faith towards Soleannen gods.


 * The shield represents Justice that holds the nation together.
 * The red colour represents the Order and the Crownland of Müvielle.
 * The helmet with feathers represents knighthood and lawful   chivalrousness.
 * The purple-blue colour represents independence and Crownland of Floramia.
 * The Aries represents symmetry, equalness and boldness.


 * The olive branches show the everlasting peace that embraces all.


 * The progression symbols below represent both hard work and laziness.
 * The Crown on the top represents the diarchy and the sovereigns, how they protect and reach out to their people.

Religion
Religion is an important factor to the Empire, they follow as the State Religion the faith called Soleannen.

Crownland of Floramia follows and close to 80% of their population are baptised and are Soleannen. Crownland of Müvielle which was a militaristic order and still are baptising and knighting nationals of Simulami only to those who would serve the pantheon. They regularly arrange ceremonies of prayers inside the cathedral, and even baptised the nobility of Floramia before the unification. Today close to 95% of all nationals are following Soleannen, though religious freedom is allowed inside a few cities in a small and restricted amount.

Sovereign ZenoHUN, one of the Diarchy’s heads, also serves as Bishop and Inquisitor inside the Clergy.

Sovereigns and the Empire are fully independent individuals while following faith, the gods. They do recognise Niedea as a Soleannen Empire successor and the Soleanen Cardinal but only as separate entities. The Simulami Empire is a secular state where the clerics represent faith through advisory ships.

Clergy Hiearchy
A regular Simulami national can choose to become part of the Clergy and become a Priest of Soleannen and a Cleric of the Empire. This individual can choose to baptise people, tell prayers and tales, concescrating items and help higher ranking members of the clergy. They can choose to become missionaries or apostoles, religious fighters or pacifist individuals. They are loyal to the Empire and the Gods.

A Cleric of the Simulami Empire can rise in ranks both inside the Nation and outside in the Clergy of Soleannen. There are several internal ranks that can be red inside the Constitution.

Patriarchates
There are currently two patriarchates within the Empire.


 * Patriarchates of Müvielle: Residing inside the holy lands close to Lileanen and the foundation of the Order of Müviel the Fort-Cathedral Müviel both serves as a pilgrimage ground and site of worship.
 * Patriarchates of Floramia: Nationals of the north saw high amounts of raids from spirits before they had converted with all their nobility. Now these lands show uttermost respect towards the faith
 * Colonial Patriarchate: The Simulamii people of the colony brought faith with themselves to the new lands of Eldham. They instantly integrated the natives of the Main Colonial land to follow the Soleannen faith who were more than willing to do so.

National Army
The military of Simulami has a high structure of both positions, divisions and formations. There are special divisions in both national and crownlands level.

As Crownland of Müvielle were and still are religious zealots and crusaders they do have individual religious divisions. It should be known that a Military personnel is not considered a supervisor of a civilian when they are the same rank horizontally (Example: Scout in Exploratories and National in Civilian).

The military consists of a formation structure in times of war. From a soldier up to the whole army.

These Divisions are for the whole nation, including all crownlands. Their jobs are different, but they do not outrank each other (For example: A Scout in Exploratories and a Fortifier in Homeland Forcer). Head of All Divisions are the Sovereigns.

Religious Forces
Due to the religious nature of the southern Crownlands of Müvielle there are special divisions that only can be found there consisting mostly Krobuni and Drakonian individuals. These divisions are called Religious divisions. They are similar to regular divisions in a few ways, but their ranking systems are different. Head of these divisions are both sovereigns, but mostly led by Sovereign ZenoHUN.

There are several internal ranks that can be red inside the Constitution.

Racial Hierarchy in Crownland of Floramia
The Northern Crownlands of Floramia, where the Floramii and Acquize reside has their unique racial hierarchy that developed throughout their isolationist nature and years. They do see and differentiate races from Superior to Savage. This is not a national policy, but it is a Crownland of Floramia tradition.


 * Superior: Highest respected people, has full access to citizenship, can take governmental positions and is protected. (Floramii, Aquizan, Krobuny)
 * Average: Basic citizens with basic rights, they are protected and can apply for a few positions. (Other Niedene, Valdic, Steroonese, Vulps, Adratians, Celestial Elves)
 * Inferior: No right for governmental positions, somewhat protected. (Others)
 * Underman: Seen as disrespectful, no right for positions, little protection. (Najeri)
 * Barbarian/Savage: Highly disrespected, no protection. (Goblins, Ogres, Orcs)

'''UNITE, PROSPER, CONQUER! TO SERVE THE EMPIRE!'''