Galadonn

The Kingdom of Galadonn, most commonly referred to as “Galadonn” is a monarchal nation whose capitol can be found in the heart of Aldovir. The nation was founded by Cassius Potentia, and his uncle, Gus Potentia after the pivotal Shaloman Exodus.

Galadonn’s inactive military and warlike diplomatic policy has earned the nation its reputation for agression, inactivity and raiding, often bringing the smallest volunteer force to battles. This is to say that Galadonn has not faced hardships, as its earliest days were plagued with peaceful intentions from Sironia but they responded in raids and Stil to this day Galadonn is inactive and stayed below in the ranks of generosity, Activity and Peacefulness.

Outside perceptions:
Galadonn, houses 3 out of the world's “best” recruiters, which is mainly what foreigners view the country as, a country extremely inactive and raiding smaller nations and hacking to get an advantage over other nation and using illegal tactics to win battles.. Similar, occurances has happened to the Kingdom of Lorent, and the Kingdom of aurora, all though all three countries use extremely different recruiting methods. Galadonn's method originates from Viodoxa, however the King of Galadonn was also the one who popularized it in Viodoxa.

Spiritknights:
Spiritknights are recruiters, who bring peoples into a nation, through very different methods. Here is a document of Spiritknight, recruiting methods around the world.


 * Rekklem method

The Rekklem method, the 2nd most common recruiting method, are used by spiritknights to meditate, search, and attempt communication to mysterious souls trying to bring them out of the other world, if done right, a humanoid of whatever regional species, will appear 1-2 miles around the spiritknight. These new peoples must be taken extreme care of, and has a 70% of dying within the first day-week based of common statistics. Sometimes these souls would escape on accident and live as squatters, however without proper care their chance of dying ups to 94%. Escpically in Aldovir the swamp provides a giant spawnpoint to these peoples, locally referred as swamp peoples.


 * Pellment method

The Pellment method was almost exclusively used by the Lorent, and it worked to amazing successes especially during the highest ever accounted age of lost souls. The era has since been gone and the Pellment method has also been falling out of fashion somewhat due to the death of Spiritknight Colethekeeper, the first spiritknight to perfect, teach and demonstrate to the whole world the efficiency of this method. Multiple spiritknights would be together and attract the lost souls, instead of searching for them. Attracting exactly how, is currently kept a secret but flashy, magical flashes/colors proven that the lost souls can see might be the reason.


 * Forad method

Forad is the most commonly used recruiting method, and in no way involves lost souls. spiritknights using this method would simply convince the nomads/homeless.

Galadonnian diaspora:
since the destruction of Galadonn's capital city, Lagos, many members, although still part of the community went to make their own nations or live in others. There is a very small group in the northern edge of Haven, guided there from old war maps from the Caprica wars. A Galadonnian found city state of Stoylisk exists on the ruins of Caprica city. Another group of Galadonnians went on to make their own island nation Called Axelm, and has found themselves in different conflicts. Tortuga would also hold a decent ammount of Galadonnians, although its known they we're there much before the destruction of the capital city. There are many other small pockets of Galadonnians found elsewhere. A old Galadonnian tale told the story of a desert traveler's discovery of a big city full of people using Galadonnian shield's and clothing, however the story never answers if they we're Galadonnians or not.

Renortion
The Predominant religion in Galadonn is Renortion: a reincarnation-based religion with strong roots in rebirth in life after death. The primary deity being the Watcher, and his elect representative in the realm being the Abnar. The Watcher is locked in an eternal cycle called the “Wheel of Yamdaal”. The Watcher must choose a successor before their death, lest they suffer for eternity, this successor obtains the powers and title of the Watcher before them. It should be noted that the Abnar will not always become the Watcher, though this is often the case.

Noble Houses
In Galadonn, there are two established noble lineages with notable houses: Potentia and Ven Ishtara. These houses both separately represent the values upon which Galadonn was built, with House Potentia embodying values of bravery, loyalty, strength, and ferocity, and House Ven Ishtara personifying the values of ambition, strategy, knowledge, and cunning.

House Potentia
The Potentia Bloodline is rich with Warriors, Leaders, and Heroes, notable members are King Cassius Potentia, Gus Potentia, Oda Potentia, and Bonk Potentia. The House is considered divine, with Cassius and Gus both having descended from a previous Watcher, they have a unique connection with the spiritual forces that protect Galadonn City and its surrounding forests

House Ven Ishtara
The Ven Ishtara Family is one of Generals, Diplomats, and Scholars. Notable members are Ferol Ven Ishtara, and Oreus Ven Ishtara. Ferol became a high priest of Renortion shortly after converting and reading all available knowledge from the Abnar and his writings. His son, Oreus, is more brash, but equally skilled and studied. Through this family, most published documents, from newspapers to treaties, are distributed throughout the Kingdom.

Traditions:
Tortugan hunting: The Tortugan reigon/subcontinent holds lots of squatters, after a raid from tortugan squatters on Ytharshrek, the tradition of Tortugan hunting was made, although no longer practiced today there would be 3 incidents of big skirmishes between Mainly Ytharshrek residents and Tortugan squatters, the biggest being a 5v8. Undercover lootings also had happened

Renortion battles: massive battles of up to 40 players occurred between Renortion demigods, this would happen more than once.

Inventions:

 *  Repeated fireworks playe r invented in the Lagos castle for a fireworks show
 *  Lazy river  current Invented for none manual boat movement and trade
 *  Redstone noteblock player  invented for music to be played when stepped on a pressure plate infront of stoylen's lagos shop
 *  Police system  invented to stop gangs, first police was a hired Azurian, later police orgs would be formed to combat galadonn's once gangwar culture
 *  fish pits  invented to be the best place for fishing slims/gunpowder, was made with certain height, biome, size and exposure
 *  Redstone minigames  invented for the ytharshrek minigames place

Current Government
The Kingdom of Galadonn is a meritocratic monarchy, ruled currently by King Cassius Potentia. The King elects senators by their merit to lead respective branches within the government. These branches include Architecture, Recruitment, Economy, News and the Military. Also included in the government structure are nobles, which are citizens that hold influence in the cities of Galadonn. Any citizens that demonstrate diligence and the capacity to put work in to improving Galadonn will be eligible to become a noble, additionally, leaders of visualized states are given nobility by default.

King: Cassius Potentia

Senator of Building: Zephyr

Senator of Recruitment: Ernst Ven Isthara

Senator of Economy: Bongo

Senator of Defence: office dissolved

Senator of War: office dissolved

Senator of Military: Blue

Senator of Diplomacy: office dissolved

Senator of Culture: Kerplis

Origins
The Kingdom of Galadonn can trace its roots back to the province of Shaloma, where, after a deeply rooted conspiracy, there was a schism between the citizens of the Imperial Archonal Union that culminated in the assassination of Cassiath, Father of Cassius. This drove Cassius, Gus and a large group of Shaloman citizens to abandon their homeland in the infamous Shaloman Exodus. They traversed by land and sea until arriving in the subcontinent of Aldovir, where at the edge of a lush and mystical forest, they settled on a patch of land that the Abnar deemed sanctified and began to build their hallmark city. This land belonged to the Archonate of Sironia but the self proclaimed archon regent Skinnyee sold it to them unconstitutionally.

The Saramenor Crisis
In the founding days of Galadonn, the new nation was beleaguered with raiding parties and bandits. The fight for sovereignty seemed to many Galadonnians like an uphill battle. Less than two years after its founding, Galadonn was raided by a rogue group of Viodoxan citizens, who were seeking to weaken Galadonn’s defenses and morale. In an outrage, a select few Galadonnians created a counter-raid force, and pursued the Viodoxan raiders. The raiders were chased to Saramenor, at which point, in an act of clouded judgement, a Galadonnian killed a Saramenoran in their nation’s capitol. The counter-raiding party immediately retreated back to Galadonn, abandoning their plight of vengeance.

Days later, Saramenor, Tortuga (who also had a hand in the raids) and some allied nations demanded that Galadonn submit an apology and that reparations be made. Though the threat of war loomed, Galadonn opted for the peaceful resolution, and met their demands, issuing an authentic statement of apology and settling reparations.

The Beginning golden age
The Kingdom of Galadonn spent the next few years building the infrastructure of what would come to be known as Galadonn City. Senator Gus oversaw the building of an immense and illustrious palace by the hand of Oda and TheSushiBoy. An extensive urban area also began construction as the city grew in population rapidly.

In this time, Galadonn was approached by an allied nation, Azuria, to send military aid in a battle upon their capitol city. Of all of the parties called upon, Galadonn brought the largest supporting force to help defend their land. Many Galadonnians proved their mettle that day, and the war for Azuria was eventually won.

Due to its unexpected growth, many other nations had their eyes on Galadonn City’s walls. The Kingdom received nearly daily offers to be vassalized, and rumors of war were not uncommon. Galadonn, however, remained resolute, and began a new era of what Ferol Ven Ishtara would come to call “Accelerated Diplomatic Policy”. Over the course of two standard weeks, Galadonn made four Non-Aggression Pacts, five Mutual Defense Pacts, and one Full Military Alliance. Shortly thereafter, the rumors of war and invasion were eradicated, and Galadonn experienced a venerable age of peace. In a desire to help grow small nations, and sate a dire need for more land for their growing population, Galadonn sought their first vassals. Sailing northwest, they found the nation of Malrya,  who had a similar experience to Galadonn, being exiled from their homeland and the threat of invasion looming over their heads. Galadonn offered them protection, friendship, and opportunity in vassalage, at which they gladly accepted. Their leader, President Richard was made Nobility and a cultural enrichment program was swiftly put into effect. Soon, the province of Ytharshrektisvek led by Skinnyee who was deposed from the Sironian throne and took the only town he made active as his own joined Galadonn, and they were given similar treatment. Sironia under Regent-Archon Benalish attempted to retake these lands from Skinnyee but were stopped by Borhammar, a nation which they were briefly a vassal of due to Benalish being of part of the Borhammar Royal family. Afterwards, Sironia had no choice but to give up on the war. To this day Ytharash is still part of Galadonn, with Sironia continuing to claim the lands and cutting off diplomatic ties with Galadonn due to their association with Skinnyee.

It was at this point that Galadonn City was nearing completion, the Royal Palace became the centerpiece of the blooming Kingdom, and the Ven Ishtaran Tower was constructed as a diplomatic office and center of knowledge for the nation.

The height of the 1st Golden age would come, as population hits the highest it's ever been, even becoming the 2nd most populous nation on Rathnir, while also having the 2nd most active city on Rathnir. Cities of Ytharshrek, and Galadonn would merge into Lagos, and many new territories would be gained from the Southern Carnian states and Volstrónn.

The Galadonn-Aldovir war
During the beginning golden age, relations between Galadonn and Sironia-Carn would fall apart tremendously, the height of this tension would be when Galadonn and Sironia-Carn merged to form a "North Aldovir Confederacy". Sironia-Carn would secede from it in just a week, with a list of reasons the Galadonnians immediately dismissed as fabricated. This would be made worse, after the leader of Aldovir, Allie tried to get Bardonia to declare war on Galadonn. For the next 3 weeks, skirmishes, raids, and multiple incidents would happen daily moving most of the population into a pro-war stance. The war was finally declared, and the first battle at Praestenia was a Galadonnian victory, but not enough to gain control over the city. A 2nd battle was planned, but due to poor planning the battle became a decisive win for Aldovir, and a white peace would be announced soon. Due to the war, no new populations were being recruited, and the king became more inactive, further lowering activity.

The Cultural golden age
For another week or so this would remain the same, and some players began to quit. However, Galadonn decided to get back on its feet, and introduced a serf system, in which new players had to be active to be granted a proper citizenship. This, along with harsher judgement on those that were being recruited, lead to a new generation, which had done major progress in building, language, religion, and culture in just a week's worth of time. The almost bankrupted nation's economy would also quickly recover into the millions. This would be even boosted further by joining the neighboring nation of Yimmu-Audal to introduce the Galadonnian community to another big community to exchange and share ideas with.

Recorded Gang wars of Lagos

 * Young azurians/hay ville politics (Aftermath: 6 players quit/banned, 5 houses griefed, 10 players involved)

Just a month before the merger of Ytharshrek and Galadonn city into one city, Lagos. The player Ca4p let in two other players from Azuria, and would start a tavern in the hay ville area of Ytharshrek. Also at this time, the hayville area would experienced a population boom of active players, making it to one of the most active areas in all of Galadonn, and identifying Ytharshrek to become a city inhabited alot of active citizeins. This would not have it's drawbacks, as most of the new players, were very young.

The conflict would start when, onnpringle unaffiliated with the young azurians, would go on a stealing spree, taking gear from Ca4p and Chosenone's tavern, while stealing 60 diamonds from rexslayer. Rexslayer would quit the next day before going on a absolute greifing spree. Then Ca4p, chosenone, and Wadewizard would constantly engage Onppringle and siegekwan in skirmish causing the entire hay ville area to be littered with lava, berry bushes, and bambo everywhere, causing multiple houses to be greifed. Around a few days later another group of players, lafamiglia, narwhale, mobinosaurus, not inhabitants of the hay ville, would put up threatening signs demanding taxes from each house holders. The same night Narwhale and lafamiglia would go invis and go on a killing spree on Chosenone, siegekawn and Onppringle causing the young azurians and onppringle/siegekawn to form a alliance. The next day Lafamiglia would do the same however player, Ca4p, Chosenone would spawncamp/greif their house with berrybushes, angelchests and blocks while they finally retreated due to lafamiglia respawning and dealing low durability. The player smiggieballs and another player, unkown but unaffliated with the conflict would get in the crossfire making them both choose opposing sides as to who killed each. The next day player Ca4p would be banned and the entire tavern would be griefed along with it, Ca4p's friends would also go inactive from the server whilst Onppringle would quit due to constant threats of murder and griefing, officially ending the Young Azurian Hayville alliance gang. This would go on to be the most organized wars between players in a city, probably being able to identify as an actual war if this was around the first 4-6 months of stoneworks. Most crime after this would not be organized, and only result in few stealing sprees and greifings.

Wars

 * IAU, Aldovir league-Galadonn war [IAU/Aldovir league victory]

Battles: 2 Skirmishes: 6
2 months after the dissolution of Astyllea, Skinnyee mayor of Ytharshrek accepted a land selling to the exiled leader of Cassiath and his 55 followers who followed the leader. The land sold was worth 600k but sold for only 380k. Cassiath was an exile from IAU (Viodoxa) for his protests and illegal militia. A local player from Ytharshrek (Sefid) had told Cassiath of land in the Aldovir penisula and so they sailed to the continent. After a week of constant structure disagreement such as: Coloured roofs, walls, local roads, and small insults the city of Ytharshrek planned for a war to remove the wall Galadonn planned to build right beside the Ytharshrek city claim. Skinnyee had sent a war vote in Volstronn where the opinion was mostly negative resulting in the temporary secession of Ytharshrek. During this period a large number of skirmishes took place.

Constantly under siege was the situation in Galadonn when Tortuga first began to raid them. This resulted in a counterattack party being sent to Tortuga. The next day a military general from the IAU raided Galadonn. Around sunset on the same day a party of Galadonnian raiders was sent to Adavia, which resulted in the insulting of one citizen, due to this an Adavian fighter raided Galadonn. The next day another skilled fighter from IAU was sent to raid Galadonn, so they planned a counterattack, however a group of IAU soldiers was able to slow down the counterattack party. Around a few hours later Skinnyee sent three attacks with about 10 minuted between each, consisting of 2 players in the first, 4 in the second, and 1 in the third. This resulted in 9 deaths on the Galadonn side, 1 innocent Lirgalyn dead, and 1 on the Ytharshrek side. A few hours later Ytharshrek had returned to Volstrónn and publicly declared war on Galadonn, about 2 hours after this Viodoxa had declared a crusade against Galadonn and sent military aid to Volstrónn forces. The Ashen realm of Saramenór released a public demand, asking for 165,000 coins from Galadonn as reparation, and 50,000 as reparation towards Tortuga.


 * Hostina civil war [Rebel victory]

Battles: 1
Galadonn was involved in the Hostina and sent large amount of forces to defend Hostina city in honor of their military alliance with the Archduchy of Azuria.


 * Galadonn-IAU war [Galadonn victory]

Battles: 1 Skirmishes: 2
sometime after the IAU-paradise war, a large ammount of states began to illegally succeed from the imperial archonal union (IAU). Due to Galadonn's past tie and important role in the politics of IAU it joined the Bezzingh pact, a alliance to defend the newly independent nations that succeeded from IAU. This would result in a single IAU fighter raiding Galadonn and losing. In response a large force of around 16-20 galadonnians assembled and raided the capital city, Viodoxa right during a conference of IAU government discussing the current state of the union. The Galadonnian force would not find many citizeins before reaching the Government palace in which 5-6 government officials/citizeins would be murdered. However a small but elite group of pvpers would began skirmishing with the Galadonnian forces as they return back to their ship. The Galadonnian force had to fight through the city, while finally being encircled at the town square they arrived at, the remaining would retreat or be killed. The IAU force would however follow them back and force Galadonn city into a state of lockdown until some of the raiders started to leave a Galadonnian force emerged and killed the raiders that remained. From then on no more raids would happen till IAU's government would change so much that the nation would become unrecognizable


 * Galadonn-Federation of Aldovir war [White peace]

Battles: 2 Skirmishes: 4
Cornflower War

Due to a number of incidents between Galadonn and Sironia-Carn continuing after the formation of the Aldovir Federation, Galadonn would decide to invade Aldovir and begin one of the biggest wars fought on the Aldoviri subcontinent. Incidents would include mass political misinformation, an attempted proxy war, skirmishes, 2 border disputes, threats, and bans. In the first week both Galadonn and Aldovir would raise gigantic armies to either defend or attack the large regional city of Praestenia. Tons of spies would also be used, and political maneuvering/skirmishes occurred at the towns of Kaller and Bogdanic.

The FIRST BATTLE OF PRAESTENIA, would be one of the biggest battles fought within the Aldoviri subcontinent. Galadonnian forces would arrive from the south and attempt to place capture blocks - only for this to not work. Disobedient Galadonnian forces would engage Aldoviri forces early and suffer large casualties. A larger force would arrive from the south, inflicting more casualties until a retreat was ordered southwards as Pyrze found working capture blocks. Three capture blocks would be placed, of which one would not work, therefore only two capture blocks would work. After the Third capture Skinnyee ordered help to the front. Around the time of placing the capture blocks large numbers of the enemy would die, giving Galadonn the advantage. After all the enemies were camping at the hill, a large attack was ordered and slowly the hill would be taken over by Galadonnian forces. The government building would also be taken, after which fighting seemed to be largely over. Galadonnian forces would suffer a lot of casualties as Aldovir forces continued contesting the giant black tower. Soon however the battle would be over. Admins would not give Galadonn siege points because they needed a 5-1 ratio in the contesting government building, this would be disputed for some time after, as in other wars, siege points were gained when there was only a 3-2 ratio. This was a significant setback for Galadonn.

The SECOND BATTLE OF PRAESTENIA: Due to logistical errors prior to the Second battle of Praestenia, the overwhelming majority of Galadonn's military force was unable to show up, including the main general Skinnyee, leaving Cass in charge. Furthermore, Galadonn would also hire the "Worldpolice Mercenary Group" which resulted in many volunteers joining the enemy side due to this alone. The battle would be disastrous as none of the Worldpolice forces, and even Worldpolice itself, weren't in the same cohesive command. Galadonn would only gain more points for a brief period before the Worldpolice retreated, leaving the other forces clueless and slaughtered. This would be made worse when enemy forces attacked the Galadonnian-occupied city of Lestria. Many underequipped and undertrained on the defense would be slaughtered and killed, some even killed when AFK.

AFTERMATH: After the Second Battle of Praestenia, the peace negotiations began. Aldovir's demands of 1-3million dollars, and the entire territory of Galadonnian-occupied Southern Carn, were dropped. This was mainly because Galadonn had joined DUTY, while negotiators on Galadonn's side reminded the enemy they'd have to go on offense - against a nation home to many more well-known pvpers than Aldovir. The white peace would be announced, and Aldovir would be in debt to Paragon, after failing to pay 2 million in 3 weeks, paragon would then charge another 150k over the month of November which was paid off. The aftermath for Galadonn would see the nation struggling for about a week or two, before getting back on its feet and gaining back most of its lost population, economy, and productivity. This war also made Galadonn's leadership keener on joining the neighboring nation of Yimmu-Audal, due largely in part to leadership bonds, Aldovir - Yimmu-Audal hostilities, and Galadonn seeking a backer to help them complete their eventual goal of conquering all of the Aldoviri subcontinent.

Estonia didnt exist, Estonia never existed, Estonia will never exist.


 * Neo-Carn rebbellion (2nd Galadonn-Aldovir war)

Battles: 2 Skirmishes: 1
Carnian Restoration War

Around the end of April two important influential Carnian leaders would make their return to stoneworks (Kerplis, and Drach). They would convince the city of Lestria, Newkasrin, and Licritia to rebel against Galadonn to put majority cultural Carnian areas into a independent nation. Relations between Cass and Drach would fall further from then on. Aldovir, now Viesten would side with Carn along with the Rathnir entente, and the following nations, Ryzan, Kartek, Sirradra, Azuria, Free states of Alteniquia. Many ethnic Galadonnian nations would give their support to Galadonn in response to Viesten's announcement.

FIRST BATTLE OF GALADONNIA: Large mercenary, and alliance forces would attack the Galadonnian capital of Galadonnia. Galadonn would respond with a huge wide trench that surround's the claims borders. The enemy would attack on all sides and attempts to capture chunks would all fail as every capture point was destroyed. However Galadonn wouldn't gain any points either as TNT was used to destroy the capture points and not manually mined out, the ladder option would grant points. The battle would end in draw but lots more deaths on the Carnian/Viesten side.

SECOND BATTLE OF GALADONNIA: A week later coalition forces would regroup and attack the capital again. The first half would see the coalition barely moving into Galadonnia, instead choosing to skirmish around the borders. This stalemate would be broken as Galadonnian hired Aragotha would counter attack Viesten capital of Illeviane. This counter attack would be highly successful as a capture point go through, giving Galadonn enough points for a win. The defenders in Illeviane would be destroyed, and the city center became horribly griefed. This would force Carn/Viesten to move in Galadonnia and place siege points however they were all destroyed. The war would at first end in a Galadonnian win, with a historically kill difference of 171-18 a massive benefit for Galadonn interms of sets gained. However the admins would later rule out the battle as another tie due to a illegal trench depth Galadonn deployed for their defense.