The Prophecy of Konlifehl

= The Prophecy of Konlifehl =

The Prophecy of Konlifehl is an ancient prophecy about the coming of the end of all things. It is a religion primarily present in Eisenland. The religion itself focuses on the concepts of balance and a sense of order, but in that order, a raging inferno of chaotic energy, of ruin. This is all done through the worship of the main goddess of the religion, The Empress, a holy figure that is powered through sacrifice and belief, and keeps the balance between the gods, as to prevent the destruction of the world.

The Beginning
Long ago on islands untouched by the High Kingdom of Valreach, stood a small primitive society. Within the society was a small group of prophets with visions of disaster, calling themselves the Pheavuk, claiming it was the name given to them by the "Empress" an unknown goddess. These islanders formed a small cult within the society and began to spread their visions through word of mouth. They had visions of small grievances at first. The death of a dog, the storms taking away the crops of a farmer, visions of a man being mugged. While not all of these visions came to be truth, many did. Eventually, these visions began to grow worse and worse, such as the vision of Akurojin, where a large moth man consumed the sun bringing about Konlifehl, the end of the world. Thus the cult was deemed a threat and exiled from the islands. Forced to sail to an uncertain fate on a long ship with no supplies. The Empress, grieving for her followers, sent them aid in the form of Thy, an eldritch being of madness and the sea, an unlikely source of aid. The Pheavuk were given knowledge of the forgotten island of Varla, an ancient nation long since fallen, in return they agreed to eventually seek out the son of Thy, Cruor the Rusted Prince, and to retrieve his shattered blade.

The Wraiths of Varla
On the island they encountered the natives, a group of degenerate near human beings. They were wild and uncontrollable and the god of this old once great nation noticed the newcomers, figuring they could rebuild and restore order to what once was, he gave them knowledge on how to control the beings, this being, was Shiz, a large dragon and god under the Empress. The Empress noticed her struggling followers had little resources to work with in their rebuilding of the nation, so she sent down one of her beasts, the large lion-like gargoyle, Jian. He came crashing down from the sky, his body colliding into the soil and spreading rich ores and minerals as he roared and began to create earthquakes and chaos which shook and leveled the land, before the Empress convinced him sleep and guard her people, so he went below the surface, and began to dream. The colliding of Jian into the world caused a greedy and sniveling god dwelling below to be launched into the sky. This, was the Three Tailed Rat, and he was angry that his sleeping spot had been taken by Jian, but the Empress made a deal with him, since he liked the shiny objects Jian had produced, he could have some of the wealth of the people, but in return must teach them the ways of mercantilism and trade.

On the Road Again
For centuries there was peace and growth on the newly rebuilt island of Varla. As balance was restored between these deities, the Empress rewarded some of her mortal followers with a blessing, that with time and service they would shed their mortal shells and become something greater, demonic oni. This blessing gave them immortality, to allow them to thrive for ages to come, though this thriving ended quite fast with the arrival of a pirate armada. Faced with no other option, the oni fled, their forces outnumbered, they left their degenerate mortal followers, escaping to Cyrmu, promising a return, and vengeance. After years of refuge in Cyrmu they would find themselves approached by a vampire and a ratniran, with the vampire claiming to be a follower of Cruor, and the ratniran claiming to be a follower of the Three Tailed Rat. They extended a hand to the oni, to return to the home they had left centuries ago, to rebuild and share the visions of the gods with the people of their homeland, now dubbed Eisenland. They were given old land to build the holy city of Sein, though while happy to be home and rebuilding once more, the presence of darkness once more crept up, casting a shadow upon the prophets.

The Gods, Ruin, Order, and Balance
There are many gods in servitude to the Empress, many were feared or worshiped by the ancient islanders, and others were not, having recently been enlisted. Within the pantheon are the ruin and order trios.


 * Ruin is a realm where everything is in well...ruins. It allows the chaotic followers of these gods to go around and destroy, kill, do whatever they want and enjoy it to their heart's content.
 * Order is a realm where everything is in order, stagnant, unchanging, and some people like that, it is peaceful there, but nothing will ever happen, and you will never truly feel free.
 * Balance is a realm between these and is the realm of the Empress, it is the realm of the free, and if your heart is balanced between ruin and order, you could end up here and truly enjoy the afterlife.

The Empress
A mysterious female entity who delivers her word through visions to her prophets. The Empress is also a representative of the moon and the sun, embodying and controlling both. She has had many cases of aiding her followers and providing them with greatness as well as punishing them for their hubris, a mix between benevolent and malevolent. With the second fall of Varla, it is said the Empress crumbled apart much like her followers, shattering into four aspects:


 * Ei, the light of the Empress and her love for her followers
 * Rai, the order of the Empress, her laws and rules she forces her followers to obey
 * Lou, the oldest acting aspect of the shards who enjoys change and rebellion
 * Sen, the harsh and punishing qualities of the Empress, where she shows no mercy to those that disobey

The Unfathomable
Thy is a great powerful eldritch being who holds the key to years of forgotten knowledge and forbidden lore, he lurks at the bottom of the ocean and drags those who fail to pay tribute to the bottom to be devoured and added to his collection. He lines his hidden palace with the bodies of those who believe they can escape his wrath. It is said that while he does embody the tempest and destruction the ocean brings, he also is a being who encourages exploration and learning. Thy is associated with ruin.

The Outsider
Molded from the moon, an orb collided with the world and brought with it Jian, a terrifying monstrosity, an alien. Jian is chaotic and young, acting like an untrained house pet would, he destroys and creates earthquakes, volcanoes erupt with his roars, but Jian can easily be controlled and often is seen as a god of order. He builds and provides safety to those who mine, his eyes watching them from below. It is said if the nation is attacked that Jian will rise forth from the ground and fight for the people. Jian is associated with order.

The Controller
Shiz is a noble and refined Eastern style dragon. His scales shimmer a silver color as he soars through the skies, he has no emotions and feels nothing but the need to have order, he seeks to unite all things under one regime. Order is normally considered a good thing, but Shiz takes things a step too far, believing freedom should be non existence, and only order should remain, that thoughts should not belong to their masters. Still, Shiz is revered and respected as he provides much to the followers of the Empress, a sense of stability being the most important. Shiz is considered the leader of the order trio.

Three Tailed
The Three Tailed Rat is commonly associated with capitalism, the market, commerce and trade. He is cunning and intuitive, though cowardly and not willing to do many things himself. Many associate this deity with Ratnir, which is a much more fierce being, and so is the Three Tailed Rat. At a glance it is nothing more than a cowardly capitalist, but it seeks to own all and run a system where it profits from all things, it becomes malicious and hungry, enslaving people to the form of economics it imposes on the people and devouring them to satiate the hunger that grows as the worship of it continues. If the Three Tailed Rat is allowed to grow, it could become one of the most dangerous gods as it consumes all out of greed and desire for it to have everything. Despite this, it is associated with order because of the economic side of it.

The Rusted Prince
Cruor was once a demigod, the son of Thy and a witch, he is a bloodthirsty knight, a cannibal and a murderous beast in armor. However, he is refined and aware of politics and mortal ways, as he has that connection in him. He fought many battles for the Empress, serving as her chief war dog, and while he was not used as much as Shiz was in the realm of politics and order, he still found such abilities to be in his grasp, and to be even greater in him than in Shiz in many situations. Eventually, Cruor was defeated and he has been entombed ever since. His followers seek to bring him back, or to at least find his tomb and his blade, hoping to see their master one more time. While Cruor is noble and refined, with strong connections to his followers, he is still considered a being of ruin due to what he embodies.

The End of All Things
Musafos, the large humanoid moth who spreads his wings over the world of Rathnir and casts his shadow upon the people below. He is a mindless being, and seeks to devour the sun, for it is a large ball of light that looks delicious to him. He is the consumer of light and bringer of shadows, it is said that Musafos is the most likely being, if it's not a holy war that does it, to bring about Konlifehl, the end of all things, the beginning of a new world. The Empress controls Musafos through the ability to switch the sun and the moon. It is said the reason that the sun does not scorch all beneath it is due to the protection of the wings of the large moth man. While Musafos does seek to devour the sun, he is still worshiped as he embodies change and new beginnings, the ability to rebuild after catastrophe. Musafos is considered to be the head of the ruin trio.