Midjor

Midjor (Mid.YOUR) is a small triumvirate nation-state located in the western hemisphere of eldham at the center of G.E.A.R. The Midjorisk have inhabited all kinds of climates throughout their 251 years of existence (as of 11/10/21) but have come to favor the cold, frozen, mountains and spruce forests the most. Though they have lived in countless worlds throughout history. They find their current home in Eldham. With their leader, Yathum, and goddess of Seafaring, Elyyruh, bringing them to Rathnir and eldham during the 145th year of spring.

establishing a triarchy between the guiding spirit of Odenum, advisor of ancient culture, and tactician of war and defense. Creating the Triad of Midjor in the year 217, summer, (May 30th 2021). The Midjorisk gods come from the religion of Florskism, centered around flowers, nature, and guardian spirits, dating back as far as their Yonirsk and Vuljorisk ancestors.

History
Midjorisk history has been drawn out between a multitude of worlds. however, there are three distinct worlds that shaped their beliefs, society, culture, and government.

The Peninsula of Heimmjør
The Peninsula of Heimmjør, was roughly the same size as Midjor today and is the mythological birthplace of the Midjorisk’s ancient ancestors, where the Yiljorvii rested some of its ashes upon the steppes of the mesa, and thus emerged the first human. emerging from that first human, was the Tribe of Heim, a small band of people, roughly 5-6 of them, who survived for roughly 106 years on the peninsula (May 25, 2018 – Oct. 1, 2021). After the death of the first human, their leader Yuno, the people hungered for new lands and set sail towards the west where they came across the landmass of Yonr. the Heimmjørisk name fell to obscurity after the blending with Yonirsk tribes.

Yonr
Yonr came to be the second continent discovered by the Midjorisk's ancestors. It was populated with twice as many people as in the Heimmjøraim with an area roughly the same size as the Arsine continent. After the Arrival of the Heimmjørsk. it caused a great divide between the Yonirsk; the ones who resented Heimmjørsk's presence rallied around killing all that could be traced to their blood, eventually going as far to kill anyone associated with the Heimmjørsk culture and/or people. this then lead to a war between Heimmjørsk and Yonirsk vs. the "barbarians" a name they had been given for being ruthless when it came to their militaristic might. in the end however, the Barbarians won, and whoever survived made voyage further north. in search of a new home once again.

Vuljor
Vuljor was populated twenty-fold compared to Yonr. some Vuljorsk were mortals with divine powers, who ruled over lesser mortals as gods. Some gods would eventually join the Florisk pantheon like Elyyruh and Baughorn. Though most Vuljorsk deities saw the Yonirsk as weeds unwilling to convert and accept their ways, so they sought to destroy them using the followers the had. in retaliation, the Yonirsk people would raid other villages of Vuljorisk gods. causing voilent and endless conflict

The Yonirsk then founded a refuge in the frozen mountains far north, Midgard was the name of the settlement, Led by an upcoming leader known as Odenum. They would hence be known as the Midgardians. and would begin to focus inwards on their society as a whole. However, with the war still raging, some Midgardians came up with schematics for the ultimate weapon. a 25*25*25 mound of explosives dropped on a nearby enemy town named "Coldenburg". the bomb itself was called "Odenums Cube," and The magnitude of destruction brought upon by such a bomb destroyed most of the surrounding land as far as Midgard itself.

Some Midgardians escaped by order of Odenum before the bombs were to set off. Sending his young pupil, Yathum, with the watch of Elyyruh and Baughorn to guide their people back into the blue abyss in search of a safe place to rebuild.

Eldham and Rathnir
far out in the east Rathnir was where they founded a less permanent settlement. In Rathnir, the land they found had been just as populated as Vuljor, if not more, hindering their ability to grow. thought the Midjorisk made as much use of land as they could, given to them by the nation of Frostmarch in the winter of 212 when Eldham was discovered. the Midjorisk saw these new isles as an opportunity to prosper.

Yathum set out with his people towards Eldham. They reached a peninsula north of Vaemore and began to settle in the mountains by the winter of the 221st year. it was there where a Mysterious Builder aided the Midjorisk in Crafting their entire capital in one night, disappearing in the morning. Yathum decided to create a balance between military and culture by establishing a triumvirate between himself and his trusted friends Malzein and Vathøl. Shortly after, The Midjorisk would accept annexation by Vaemore and would be a state until 231th of autumn. peacefully seceding from their mother nation, spreading its wings as an independent nation in Eldham.

Triumvirate
Midjor is run by three leaders: The High General who handles the nation's military and diplomatic affairs. The Spiritual Leader who handles cultural and religious affairs. And finally, the High Leader who handles the nation's internal affairs, the ultimate authority on tiebreaker between votes, and the spiritual decent from Odenum and Yuno. These three leaders are the highest authority in the nation and have the final say on anything that happens within it.

In the event that a leader leaves, the nation becomes a diarchy between the remaining leaders.

If two leaders leave, it's a monarchy.

If all leave, without passing on leadership, then a town mayor with the highest population becomes acting monarch until a new leader(s) is picked.

Town Mayors
Each town is run by mayors who handle day-to-day operations within their town. Mayors are elected at the end of every month and members can run as many times as they want, with a 2-3 candidate limit per month. Once elected, they can create laws (with the triumvirate's approval), start building projects, and do anything else a town might need. However, nothing they do can contradict the national laws or anything the triumvirate says. If the populace of the town is unhappy with the mayor, a 2/3 majority can vote to hold an impeachment trial. The goal of this system is to make sure the leadership is organic and Citizens have an influence on who their leaders are.

Architecture
Midjorisk architecture, in terms of housing, is built tucked into mountains and tiled with thick roofing to survive harsh snowstorms. However, before the use of stone and wood, Midjorisk ancestors in Vuljor, used snow itself to cover carved indents on the insides of the mountains.

In time, architecture would turn into more of an interpretive art form for skilled builders. The Blackstone borough that is Vultitan, Odenum's spear with its high and mighty stature in Odenia, and the humble Elyyrisk church in Kjagdauyn, and Grand Odenia Bank are great examples of Midjorisk architecture used as art.

Religion
The state religion is a mixing pot of the mythical tales of Heimmjør, Yonirsk floral belief, Vuljorisk gods, and Eldhamite folktales and beliefs. Creating the Modern religion for Midjorisk people, Florskism. The practice of working with nature and showing the Gardener (creator god) that humans can coexist with the gardeners creation without harming it. following the guidance of spirits known as Äsyyrsk to guide them in their efforts in living in the Jor and settings standards in the Midjorisk's society.

Renaming rituals are commonplace. a sacrificial-rebirthing event resetting the soul and recycling it under a new identity as names are an important aspect in Midjorisk culture as a whole. With a name signifying the importance placed on an individual or object.

Stories and Myths
Stories and Myths of the older culture and even in modern times is still a spoken practice. Midjorisk Origin stories like "Fir Heim" (Literally: first human) tell the tale of Yuno emerging from ashes and splitting themselves into the Tribe of Heim.

"the Grandfather" is a short story that was popular during the vuljor period leading up to the Dazjorvul. its premise was centered around an old man with his 4 grandchildren, who have all suffered trauma from their grandfather's and do not wish to anger him any further than staying up past midnight. the youngest child, however, suffers the most as she is killed for her disobedience.

A popular Poem during the settlement of Rathnir was that of "a Drunken Monk" a short piece of literature that talks about the tale of a monk whom is the last surviving monk in his synagogue, with nothing but bottles of wine by his side after the death of his friends.

Behavior
Midjorisk Behavior is mostly violent. with the commonplace bloodsport and homicide to show aggression and might. however that sense of violence, forms a deeper bond and relations with their fellow Midjorisk. though this cannot be said for all Midjorisk, poking fun at each other usually in a light-hearted way also expresses how close an individual feels towards another, usually the more aggressive the more respected they feel towards that person.

though formalities first, as violence from outsiders can be misinterpreted as unnecessary aggression and a desire for conflict. as earlier mentioned, names are an important aspect in the culture as well as having a name to the Midjorisk shows strong feelings of liking, respect, and appreciation.