Hollenkreis Republic

Overview:
The Hollenkreis Republic, established on an archipelago in the north of Plagos. Though mostly centralized on the largest island of, “Haupllen” which acts as the republic’s capital. Founded when a woman fleeing from the hostile mainland sailed across the seas until they landed on the western coast of Haupllen. Accompanied by her family, they took refuge in the abandoned island fortress repurposing the ancient structures for a new beginning. Taking in extended family and friends fleeing the mainland, while fostering the beginnings of early Hollenkreis democracy. Before being killed by a treacherous refugee, who claimed to have been a peasant fleeing from the mainland’s tyrants. But was in truth an assassin seeking to put an end to a perceived threat in the making, yet she in her death would ascend to godhood. Her example guiding the family to take care of the last child she’d birth, the glorious republic.

Whether the history is true or not, it has dictated the republic’s future and influenced it to take up democratic principles and political isolation from the mainland. Perceiving it as vast hostile lands full of infighting states, and twisted horrors that haunt man. Isolated from the rest of Rathnir through much of its history, by both geography and possible myth, it continues to perpetuate a policy of political distance between itself and the mainland. Built on a sense of immense paranoia of outsiders and relentless vigor of the state’s lands and peoples independence from others, the republic rarely engages in diplomacy unless absolutely necessary. But in recent times, thoughts to begin reaching out from Hollenkreis’s isolated bubble have been in question. Especially as it becomes clear that the republic lacks much room for expansion, creating a growing sense of desperation.

Founding: 10/27/2020

Government:
The Hollenkreis republic maintains a unique hybrid of direct and representative democracy, where the people both put forth petitions, initiatives, and suggestions for laws or acts to be taken by the government. While also electing a head of state, the “High Hollenkon”, and appointing representatives to the Schenrat.

Petitions may institute new laws, policies, acts, or emergency measures. Petitions may also appeal for the removal or alteration, before they can be voted on every petition must be registered by the government from either the High Hollenkon, or a member of the Schenrat to become legally binding. Once done so a petition must acquire 4% of the republic's citizens signatures if it is additive, 8% if it is an alteration, and 16% if subtractive. When this is done the petition is brought back to the government to be reviewed by all of the Schenrat first to advocate in favor or against the petition, then the High Hollenkon shall either alter, veto, or approve the petition. If it is altered then it is sent back to the Schenrat to review, then presented to the public. If vetoed the petition dies, but if approved it goes straight to the public where it'll be presented before the people's congregation in the morning to be read aloud. Tomorrow it'll be posted in the public forum where everyone will be given until the sunsets to vote in favor or against, the petition requiring a majority vote before it can pass. If it fails to do so, the petition dies, if it succeeds then it'll formally be instituted by the government.

Subdivisions:


 * Haupllen: The second biggest subdivision, and by far the most important, Haupllen acts as the reigning capital for the republic. With most decisions being based on serving it, hogging all of the attention from the lower subdivisions. Many of the republic’s most notable buildings are located here, with plans for greater more lavish constructions in the future!
 * Zwilleyes: A pair of two islands lumped together as one, and the closest subdivision to the mainland. The republic is constantly in fear that the islands may be under attack, as they’re the most under threat. Which has led to considerable measures being considered to build up and fortify the region, to act as a bulwark against potential threats.
 * Naullen: Due to its close proximity to Haupllen, the island is often considered a part of the capital region itself rather than a separate entity. Plans to build a bridge connecting the two have been toyed with, though it's yet to be done.
 * Sudreign: Two islands lumped together as one, though one barely counts as an island as it's more of a small clump of sand peaking above the water’s surface. Nonetheless, it is considered to have two islands regardless, with hopes to make the island a thriving fishing community to better feed Haupllen.
 * Holzllen: One of the larger islands with great forestation, debate on if it should be developed at all is widely discussed. With some thinking the island should be reserved as a nature sanctuary so the republic’s people may visit to see and enjoy the sights.
 * Noranna: The most northern island, the primary plan for it is to serve as an operating base for future endeavors in the icy waters surrounding it. With a lighthouse under consideration, to help navigate the treacherous sea.
 * Kreustad: An oddly T-shaped island, due to its size and flat lands it is a prime candidate for the republic’s agricultural focused island. So it may supply Haupllen and the other islands with plentiful crops!
 * Eisla: The largest subdivision, though only because it includes almost all of the icebergs littered around the republic. There are currently no future plans to develop the region, and it mostly exists to make the republic look bigger than what it really is.

Notable Locations/Buildings:

 * Hollehall: The town hall and seat of government for the entire republic, where citizens go to register petitions to be voted on, vote for a High Hollenkon, or representatives for Schenrat tribes. The Hollehall is also where the Schenrat convenes together, and the place of business or residence for the High Hollenkon.
 * Alderhal: The courthouse and seat of law for the entire republic, where citizens may report crimes or call for a trial. Foreigners may also petition the republic for use of the courthouse, though they’ll need to abide by Hollenkreis law and rules. The High Hollenkon acts as the judge overseeing trials, their power and ability varies depending on the type of trial being conducted.