Gods & Religions of Rathnir

This section is to compile a compendium of the religions and gods which are worshipped in the land of Rathnir.

Abyss Mysticism
Abyss Mysticism is a mysterious religious philosophy, whose subtle influences can be found in a majority of modern religions. It was created by the Prophet Assurdirapal in the ancient times of a different reality. Today, Abyss Mysticism is the core of Valdreach state religion’s doctrine, and some say that the Abyss Mystics have a strong connections with the higher clergy. The followers of this philosophy can officially follow other religions, because of the universal nature of their beliefs, and their true number is known only to few. Nevertheless, according to rumors, their ranks are rapidly growing, and now they have hidden representatives in most nations. While their agenda remains unknown, they seem to value intelligence, wisdom and daring. People who catch their interest may even sometimes receive the offer to join the elusive Order, but only if they pass the test and prove themselves worthy. Some of the numerous scriptures of Abyss Mysticism may be studied here.

Ardatism
Ardatism is an ancient religion original from the desert continent of Ummarnu and practiced by the Ardat people, Ardatians pray the mothership, masculinity, passion, feminity, loving submision and opression and cunning. they also pray the night and the moon, They consider the night to be the true responsible for life, since it is at night when conceptions occur, when the sun goes down and stops beating the entire biome and when the family returns home to rest and sleep together, the Night is also the time when the secrets of love are best hidden.

Asharu
The Asharu Religion is considered by many to be the oldest consistent faith in all of Rathnir. It is based around animism, its followers believing that every object or concept has a mind of its own. The strength of its soul is determined by its might, age and universality. The closest thing to a pantheon would be a list of local city deities known as "Elder Spirits", with Ashuntash being their leader. Ashuntash is the spirit of Fire, Law and Enlightenment, he is often depicted as reddish-golden peacock-hawk wearing 1.000.000 feathers. Most Asharu live in Haven and Ummarnu, making up the majority religion in Paloro, Uldarash, as well as all of its vassal states.

Ashurite Pantheon
The Ashurite Pantheon is the official religion of the Dominion of Ashura. It's beliefs revolve around their creator Goddess, A'ashal, and her six children who are worshipped as well. Their belief's goal is to see the world turn into a desert like their original homeland. Some minor gods are included as well.

Asitir
Asitir is the ancient religion of the Seraan people, though it is practiced in minority by non-Seraan individuals. The core belief of the Asitir religion is that the universe is a cohesive, united thing, that every voice raises itself as a single one, and that every being integrates another infinite being, simply named the "universal body". With this harmony, we need to live in equilibrium and temperance, The Asitir worship Asi, the Moon Goddess, for they believe the place of the moon in the cosmos to be one of transition, as it is in the threshold between Light and Dark, two primordial universal forces.

The followers of Asi can often be recognized by their greetings. When parting way, it is often that they will use such expressions as "May Her light illume you road", or "Safe travels, friend" - two important quotes at the end of the Adaere Namu, which is the religious canon of the Asitir.

Auronism
Originating as an offshoot of Noxism, Auronites hail the sun god Auron as the chief deity in the pantheon of several different gods. Auron is the sun reborn and cleanses the world of monsters every dawn. As well as providing light for the world he also provides fire, lava and crops, Auronism is primarily followed by the Cult of Auron at Auron's peak, who left Sovdal after the great fires of rathnir.

Bradecarashirism
Bradecarashirism is the Ancient Religion of the Hiarllii people in the Ancient Nation of Quijal (AKA Bradecblight), in Northern Ummarnu, Now a part of the Huitca Federation. It is considered by scholars to be a cross between the Ashurite Pantheon and Cardinalism. Bradecarashirists believe that Dadrikra (AKA A'ashal) is the Highest Goddess and the creator of Rathnir, and they believe in the 4 Cardinalist Gods, but they are known under different names. The Cardinalist Gods of, Calibrius (Cualitzin), The Western Fruit of Quiaust (Tlahatepa), The Southern Fruit of Quibriqn (Xoalcoatl), and Mahobius (Meclahua), are not seen as the creators of the world, but rather the upholders of it. Just like Cardinalism, rituals are performed to satisfy the Gods.

Bradecarashirism was founded 2000 years ago when Lost Ancient Huitca settlers integrated into Elven Tribes in Northern Ummarnu. Dadrikra was worshiped among the Dune Elves of Northern Ummarnu for many millennia, and was adapted by the Huitca settlers two thousand years ago. When the Hiarllii Ethnic Group (Which is Half Elf and Half Human) started to form 200 years later from Huitca x Elf Crossbreeding, they adapted both Cardinalist and Elven values, creating Bradecarashirism, with Dadrikra as the head of the Pantheon. Dadrikra was celebrated on the nation's most important holiday, Founding Day.

The Religion was thought to have died 1000 Years ago, but Tyo'on'tyo Dou'wall, A Reborn Hiarllii, is attempting to revive it in the Huitca State of Zoquiyo.

More Information can be found here.

Blue Phoenixians
The Blue Phoenixians is a monotheistic religion originating in an unknown location somewhere off the coast of Navarancia, but truly taking hold in the freehold of Remtal in Ryzan. The belief of the Blue Phoenixians is originated around the Blue Flame, which created all life and brings kindness to the world and the many mockeries made of it by its rival the Red Phoenix of Death, and the two's inevitable conflict in the Final Mockery where the planet will be reborn and new orders will rise.

Followers of this religion tend to have tough exteriors but are mandated to be kind, as laid out in the Blue Truth's main tenants of religion, after the message was spoken to the prophet EoinGeo although this religion tends to hide out in smaller groups, underground, a Blue Phoenixian cannot refuse to lend a hand to those in need, whether that is in rathnir or anywhere else.

Church of Six Divines
The Church of Six Divines is a polytheistic religion originating from Illerya, colony of the Kingdom of Daelyria. It's a modernized version of pagan beliefs practiced by the ancient Nortfolk on uncharted islands north of Rathnir. Many years ago said islands froze due to a drastic climate change, forcing their inhabitants to flee south. The modern iteration of the Church of Six Divines came to being because of Kazmeer III of The Tribe Unmourned, who transformed loose pagan beliefs into an organized religion to make it fit better into more civilized societies of Rathnir. They continuously settled and were expelled from kingdoms with lesser freedom of belief, until finally settling in the city of Illerya, built by Kushite refugees where they were accepted into the society and allowed to practice their religion, raised a temple and converted few locals to the ways of the Holy Six.

Followers of this religion often become self proclaimed preachers, traveling across Rathnir spreading their faith far and wide. They don't consider infidels heretics, rather misguided souls who worship their own deities under different names and will try their best to convert said infidels into worshiping the "correct forms" of their deities.

Church of Six Divines believes that humanity shares the power of the long dead deity Populus inside of their souls, and that it's their sacred mission to use it to guard the delicate balance of power between the ever-fighting Divines, for no single deity has the wisdom required to rule the realm without destroying it in the process.

Church of The Broken Realms
The Church of The Broken Realms, or Realminism, believes in different dimensions that have been destroyed due to the actions of its inhabitants. Notable examples of these are The End and The Nether. People of this religion also believe that gods are created when enough people believe in them. therefore every god in every religion is real to some extent. The founder is Pablito Elquagero

Capyanity
Capyanity is one of the most modern religions and is still being researched to this day. Over the years many scientists have went in hiding after discovering the truth about the capybaras, behind their eyes you can see all the secrets in the world. The earth is believed to have been an empty savanna by the time the giant mother capybara flew towards earth and summoned herds of capybaras every where and that's how life began.

Cardinalism
Cardinalism is the religion of the Huitca people. It is the state-mandated official religion of Tlahatl. Cardinalists worship the four main gods of their pantheon, and believe that those gods uphold the delicate foundation of the universe, known as the Great Balance. As part of their religious practices, Cardinalists must perform rituals in order to satisfy their gods. If their gods are unsatisfied and angered, Cardinalists believe that destruction follows. More information on Cardinalism can be found on the religion's main page here.

Coyanism
Coyanism is a very uncelebrated religion of the world, practiced almost exclusively by Coyton and not every citizen practices it. The 4 deities are Coya, Coye, Coyo and Coyu. Coya represents the winter, cold and the north. Coye represents the spring, the change and the east. Coyo represents the summer, warmth and the south. Coyu represents the autumn, the change and the west. Every other week, 10 iron, the most valuable resource to the gods, must be sacrificed with each god's favorite item. Coya requires a snowball, Coye requires a dandelion, Coyo needs a water bottle and Coyu needs acacia leaves.

Cluckism
Cluckism is the religion followed by the large group of players, The Ducks. Not much is known about this religion or what it entails, but the ducks have repeatedly mentioned it is their goal to spread the belief. Cluckism, also referred to as "The Order of the Mighty Cluck," is potentially cult-like, with all the members sharing the same appearance and naming scheme. It is unknown if Cluckism has a link to chickens, considering ducks do not cluck. Additionally, despite the religion's heavy focus on the race of anthropomorphic ducks that make up The Ducks, humans have been allowed to join the group following conversion. The first recorded human to have converted to Cluckism is ProfLongbeard.

Dandelism
Dandelism is the belief that Dandelions must picked and placed to the Towns. It started when a prophet had visions of a land filled with dandelions.

Dolphinism
Dolphinism is the worship of the goddess Dolphinia, it has been practiced by both old and new Farnau for hundreds of years.

Felsonsvhon's Hands
Felsonsvhon's Hands, also known as 'Stone Cult' or 'Builder Cult ' is a non-syncretic inquisition of relatively peaceful people, which focus all of their efforts on building strong artisan structures and masonry. Felsonvhon's Hands worship a dead god, and believe that his flesh was made of stone and other materials that come from underneath the dirt. Not much is currently known about the religion. They have a temple in the Verdania mountains, where they happily wave Palovina's banner. You may find tunnels and bunkers near roads where the group have dug below and made safe-houses underground.

Festianity
Festianity is a religion based on festivals, parties and drinking. There are two gods; Festivius (God of Festivities) and Brewcus (God of Breweries and Drinking). Taverns can be ordained as official churches of Festianity if permitted by a Festian High Priest. All operations of Festianity are conducted through Festivia, the independent city-state that is home to the Pope and the temple of Festivius. Festivia is known as the holy-land of Festianity and Festians are encouraged to take a pilgrimage to Festivia at least once in their life.

At the beginning of every month a festival is to be held in Festivia or another city (if permitted by the pope) to celebrate Festivius.

Festianity is a religion based on peace and celebration, and is based on the philosophy of coming together and celebrating together.

Fleurism
Fleurism is a polytheistic religion dating back to 5000BBY by current sources, 2 gods have been confirmed, these gods are Pipsi and Diaspria.

Followers of the Twin Headed Dragons
The Followers of the Twin Headed Dragons are a people of wisdom and compromise. They believe that four Dragon Emperors govern this realm, Galor Clacialis, Terranis Arer, Solom Runum, Caelium Inamous. The Dragon Emperors of Fire & Ice, Earth & Air, Sun & Moon, Sky & Void, respectively. They want to reunite the world in peace, before what they believe to be false idols popped up. They are okay with other religions as long as the world is united in peace, under their guidance.

G0NFism
G0NFism is the most ancient of religions in Rathnir, the most important texts are those relating to the true history of the lord, G0NF, the Man of the Greater Truth. The most influential recording of his deeds is found in the Great Truth of 8a4, who witnessed the deeds of G0NF first hand.

Granism
Granism is a monotheistic religion that focuses its divine worship on wheat and bread. It is most prevalent in Neo Knossos, however, surrounding villages have begun to adopt this religion of peace. Its roots can be found in Willikanism, a pagan set of beliefs originating in Old Knossos. Today, Granians worship one God with two aspects, one in times of peace and the other in times of war, and while they may follow other religions in accordance with the religious freedoms of Neo Knossos, devout Granians condemn other religions as heretical.

Granism is strongly connected to wheat fields and the production of bread. Fields in which wheat grow are deemed sacrosanct and may only be harvested when the wheat is fully grown. The damaging of unripe crops is considered sinful and is punished severely. Additionally, Granists disavow any other food than bread as unclean and sinful. The consumption of bread is the staple food but also heavily involved in religious ceremony.

Granism acknowledges the divine appearance before two people. Sporos, the peaceful aspect of the Granian God, appeared before Delta in the form of a farmer with a golden hoe as he was tilling his fields. Vilkos appeared to Realz as his people fled the cataclysm of Old Knossos and fed and protected his people with his golden axe. When Delta and Realz met they were divided on the nature of the Granian God until He sent His Prophet in the form of a baker. The Prophet revealed to the heirs of Knossos the two-sided nature and brought religious peace.

Immortal Dirt
The Immortal Dirt is a manifestation of the essence of life and nature contained in a 6x6 area of dirt blocks, worshiped by the Cult of the Immortal Dirt. The Immortal Dirt manifested once before in a lakeside house at Posopolis, before it was temporarily destroyed by an unbeliever with admin land powers. Dirt Cultists believe the Immortal Dirt will return again one day and usher in the Age of Dirt.

The Lost Gods
Main article: The Lost Gods

Gods worshiped by the Najer people, most are unknown but two and been confirmed and a few theorized

Lux
Lux is a polytheistic religion that believes in Lux, the sun goddess, and Tenebris, the void god. Luxites believe they are in an eternal battle between good and evil. It is mainly practiced in Solisios.

Meowism
Not much is known about this young religion. It was founded in June, 2021 by mystic and monk Statikat. It encourages a peaceful, leisurely way of life (a principle Statikat refers to as "Chill"), and advocates vegetarianism.

Mizunosei
Mizunosei [水の精] is the worship of water and its spirits. It traces its roots back to the city of Numachi in the year 2021. Mizunosei worships the great water spirit of Mizushin [水神] and recognizes the many spirits of all bodies of water such as oceans, lakes, rivers, and swamps.

Myconism
Myconism is an order of peaceful druids. The religion acknowledges the mystical life magic of Mycelia, Lichen, and Mushrooms. Mycelium can birth Myconoids and Myconids as well as resurrect humanoids. Funguys, followers of Myconism, cultivate Mycelia, Mycelium, and Nylium so that it may prosper. Funguys harness the magic of Mycelia for the good of the world to create magic healing wine. They protect the Mycelia and introduce it to others. While other religions see the Nether as Hell, Myconism sees the nether as another unique realm where unique Mycelia prospers. Funguys are druids of the Mycelia and devotees of life.

Nocticism
Nocticism is both a religion and a way of life. Followers of Nocticism are referred to as nightlings or nyxians. They believe in the goddess of night Nyx who gave them the Elixir of eternal youth. Nightlings prefer to live in the dark, but they are not hurt by light. Most of them are pacifists, but they may become hostile towards humans if they overdose on the Elixir. You can usually recognize nightlings by their pale skin and red or purple eyes (though not all of them may have these features). Since both Nyx and nightlings deeply value personal freedom, nightlings may choose to be parts of other religions other than just Nocticism.

Nostikur
The Nostíkur faith is a polytheistic religion, worshiped primarily by the Valdic People of Sørligste. Its core believe is that the souls of the people of Rathnir are trapped and different gods work to liberate them and prolong their imprisonment.

Noxism
The Noxism faith focuses on the art of sleeping, it has 6 main deities which are: Afton, Luna, Auron, Shinto, Baldemar and Rorris. The religion is worshiped mainly in the Central North, mostly in the Sterling Crownlands. The religion has 4 different versions which are: Noxism which is the original version, Bernish Noxism which believes that Luna is at the same rank as Afton, Insular Noxism which believes that Auron is at the same rank as Afton and Aftonism which believes that Auron is stronger than Afton.

Pavlovism
Hand of Pavlovich, or simply Pavlovism is a monotheistic religion following the deity "Pavlovich." Followers believe that the deity Pavlovich gifted the population with companions, mainly dogs, for the well being and survival of the population. All families are required to have one pet (preferably dogs.) Pets are treated with the most respect and neglect to the dog is neglect to the Religion. Pets are to be buried in a similar ritual to humans. The followers believe that you have a month after the passing of a pet to gain another. If an attack is made on dogs by another state or person, he is considered to be at war with the religion.

Potatoism
The pantheon of the holy potato also known as potatoism is a religion based on several good and evil gods who control various aspects of the world.

Protosophism
Protosophism believes in a sole deity designated as "The Protosophis", who is believed to reside in the void. Hence its classification as a monotheist mystic religion. Key aspects of Protosophism include a reincarnation cycle, multiple planes/worlds, and understanding the mysteries of the divine through omens, revelations, and ecclesial debate.

Qasim
Qasim is a religion based off the tribal religion Elisin-Kemism and various Erekenthiin beliefs. It has a 3 main gods, each with aspects manifested in the real world.

Tapashina
Tapashina is an ideology, and usually combines with other religions. Some supporters speak Tapashijan, directly translating to Void Speak. Tapashina revolves around the idea that one thing created all gods. Tapashinans call it Void, and work against it, as their one goal is to stop Void from tearing Rathnir apart. The ideology comes from an alternate world from Rathnir and Eldham, called Pfana. Pfana was destroyed in a war to stop Void and his supporters, but ended up killing everything in Pfana.

The River Cult
The River Cult, also Church of River, Blessed River, in which members are referred to as Fathers, Brethren, and River Bois. The Real Cult leader, Moo-Lester, and his assistant GoldRusher1. This cult was formed under the leadership of King Lonely of the River. The Cult profits of the River, and has ties to the Cow's creation, as well as Phil Swift. Every 6th full moon, a sacrifice must be made to the River to make Moo-Lester Happy. Once in the olden times, the starting civilization of the River was forced over by a nation and had to move.

The Red Cult
The Red Cult, also known as 'Cult of the Blood God', is a shadowy organization that hides behind the scenes of Urnu-Arrak. When the peninsula was young, its native residents worshiped a malevolent and merciless god that demanded sacrifice and war in return for crops and prosperity. After a majority of the native population went missing, settlers resettled the town and reclaimed much of the ruin that was left in the wake of whatever happened. Husks, lost souls, perhaps those sacrificed to the Blood God, stalk the desert wastes preying on the souls still living among the sands. While most remnants of the religion are gone, the Red Temple and its chambers are still standing tall in the centre of the city.

The Cult of Ratnir
The Cult of Ratnir is the singular faith of the Ratniran people, most of whom dwell in the realm beneath the Overworld and above the Nether, trapped by layers of bedrock and the Void, the place called the Under-Rock. The Cult worships the god and creator of the Ratniran people, Ratnir, out of fear of his horrific retribution for failing him, and the promises of great power that come with serving him.

The Cult of the Wokka
The Cult of the Wokka is a cult that lives in an obscure Dark Oak Forest somewhere in Rathnir and Eldham. The cult was believed to be first organized by the Nightmare, a group that brings out your worst fears while you rest. The modern day nightmares are named after this ancient race. The cult believes that the Wokka is the one true (and terrifying) ruler of the world. The cult aims to slowly sacrifice people in their ritual room until The Wokka is summoned. If the Wokka someday appears, they will give their lives to the Wokka, ascending to The Realm of the Wokka, a place of pure paradise for those who gave their lives and others' for the one true god.

The Cult of Water
The Cult of Water are Waterism extremists. Instead of sacrificing only materials and animals, they sacrifice materials, animals, and people. They believe that the world should be completely covered in water. Once the deed is done, they will go to Watergloom, a paradise for those who helped them in their cause.

Saiwai Isil
Saiwai Isil is a religion originating outside Rathnir, in the far Western lands of the world. Isilatrin followers worship the personified sun, known as Ashe (Ah-shuh), who is prophesied to defeat their twin; the Darkness, by rekindling Isil's (The Moon's) flame. Isilites pursue knowledge, collecting and preserving lore of the world in sacred sanctuaries as offerings to their god, when the world is remade by their hand.

Sakrelism
Sakrelism is a faith founded around the worship of the great Creator (Sakrelith) and the 4 prophets who are his incarnations in this world.

Theology
In the beginning there was nothing, darkness enveloped all and it reigned supreme. Sakrelith (uncreated one) saw this and a sadness fell down upon him and he declared "I have seen the darkness and I banish it! May the light spread forth" in a voice that echoed throughout all of existence. He lit the sun and the stars and created a world that was perfect, a land of eternal day where there was no suffering or sadness and food was plentiful.

But the world was empty and without any true life. Sakrelith gathered water and earth together and created the first animals, Sakrelith breathed life into them and said "Spread forth and populate this world, for I see that you are good". This life spread, but it was nothing truly sentient. The creatures were naught but automatons. The Creator was not satisfied with this and instead build a creature to be the steward of all others, to be his children and heirs.

So he breathed life into this creature and then gave him a divine spark of free will and sentience. and He said "Rise my child and look upon creation. For this I have created for you to partake in and enjoy"

As humanity spread and there became more and more of them were seduced by the darkness that had grown angry and resentful over the light. The corruption spread across creation until darkness was within each and every human. They then said to him

"Go! For we do not wish to have you in our presence o Creator!" And Sakrelith responded: "I shall do as you say, for darkness has infested you and I am unable to remain here without causing you all great suffering. But one day I promise to return, to enlighten and to show you the true path to prepare you for the end of days when the world shall return to the light that is paradise". The Creator left after this and wept for his creation. He made one final promise however. "As you have accepted darkness within you and made it a part of you, light still exists within you and illuminates you. During the day I shall reign supreme and you will walk the earth, but during night darkness shall reign but you shall rest just as I do during the night".

Humanity fell into even more corruption upon corruption, eventually forgetting the Creator and all that he had created all. The Creator saw this and in his eternal mercy he promised to send 4 teachers in his name who would enlighten man and show them the path for salvation.

Sakrelic faithful believe that those 4 teachers had come in the form of the 4 prophets that are also incarnations of the creator. The 4 prophets did not all come at once, instead after one had died people anticipated the next prophet and their teachings.

During the first council of Azethvir (convened due to disputes about the nature of the prophets) the exact nature of the prophets was decided upon and properly formulated so that it may become dogma. The council formulated that the Creator split himself up, one piece at a time so that those pieces became both divine and mortal to allow them to walk among us.

Their consciousness was still the consciousness of the Creator but they were also separate in a mysterious way. After their death they yet again became one with the creator only for him to split himself up again for the next incarnation.

Temion, Fasherak (The Judge): The all wise prophet who taught man how to judge others fairly, how to keep a society civil and how to rule well. It is believed that he founded the kingdom of Sironia. He taught much on how we should approach the sovereign king of creation and all that is beyond it.

Inirion, Teranalak (The Smith): He taught man how to forge, create and invent and to build. Miners, craftsmen, artisans and even artists often venerate him greatly.

Asala, Saixhreak (The Mother): Asala taught man how to farm, grow crops and domesticate animals. She also taught man about medicine so that we may care for the sick. She taught much about the mercy of the Creator

Ataron, the Soul carrier: He taught man much about how to purify themselves, how we must approach the creator and how to gain salvation. It is said that after his death he became the one who transported the souls of the dead and picked out those who could be purified even in the afterlife for such is the mercy of the Creator.

The Faithful believe that darkness is simply the absence of light. Humans were created as being of light, but darkness was adopted. However in these terms it means that darkness is simply the lack of existence and therefore sin makes one less and less human as darkness itself is nonexistent.

Which is why humanity needs purification. If the Creator was in the presence of impure humans his presence would be like fire as his majesty and holiness would burn away darkness and evil. His presence is so powerful that all would feel eternal guilt and psychological torment unless they have been purified by him. That is why purification is important, for he wishes to be close to us but cannot as that would cause suffering.

Hell and Heaven are the same thing, the Creator's presence but experienced in different ways.

Organization
The faith is organized on a national level. Each nation that adopts the faith gets a prophet-descendant who rules over all matters of faith in the nation. Under the Prophet-descendant you have several Clerics. Each Cleric rules over an Eglisar. A certain geographic area is given to each cleric to rule over. The Clerics then appoint Priests who can serve in an Eglisar instead of the Cleric if the Cleric is unavailable for some reason.

Each Prophet-descendant along with a Cleric (or several, or none depending on what they chose) journey to the Holy Peninsula for great council from time to time to decide matters of the faith that are of importance. The issues are debated on then voted on until a majority agrees or disagrees.

Snoutiality
Main Article: Snoutiality

Snoutiality is a polytheistic religion found in Baykonia, where pigs are the holy gods who'll guide us to salvation, with various rules favoring pigs and other related animals.

There are believed to be 3 Snout Gods who balance each other to make Rathnir stable, failure of balance results in either natural disasters, spiritual corruption or random anomalies in Rathnir.

Vidae is the Snout Goddess of Birth, Nutral is the Snout God of Nature and Konstri is the Snout God of Construction.

The founder - Peg - is known as Snoutiality's First Prophet. There was also a Pigman who was sent by the Snout gods and became St Pigmast, the first Snout Saint, and he has two disciples: Oinkus & Hamlet.

Soleannen
Soleannen is a religion found in the Eastern Empire of Rathnir and Lumaire. The religion's primary deity is Solaris, which is the most well known among citizens and those foreign to the lands of Escharia.

The Soleannen religion believes that the peoples of the greater Nieden region and some others were directly created in the image of Solaris, with the help of his wife Sylene. It is believed that there have been several individuals throughout history that have been influenced by Deities directly and have been made Saints/Champions. The founder of the Variscii Empire of Soleanna is said to have been the first champion of the sun. Soleannen is heavily focused around its core guiding principles The Golden Postulates which are well enforced by the Faith and are the principles all Ehrveni (Followers of Soleannen) follow.

1. To worship gods not supported by The Church is blasphemous, for Solaris, The All-Father, and his Cohort, reign above all else. Saints and ancestors alike shall be revered, for they are also a part of his Cohort.

2. To kill another is to deny Solaris's gift of life, and so shall be considered not only a sin, but also a highest blasphemy.

3. To steal from another and to lie to another is to improperly use Solaris's gift of life, and so shall be considered a sin.

4. To muddle or degrade one's mind, be it enmity, excessive drinking or harlotry, is to sway from the All-Father's path, and so shall be considered a sin.

5. To treat another is akin to treating yourself, treat others with respect unless they have lost this right.

Soleviel
Soleviel is a form of Soleannen that originates from after the Escharien Ascension and with the Reimagination Period, a movement against what its followers perceived to be errors in the Soleannen Clergy and Church.

Solevielism is protestant-like movement/church that rejects the worldly supremacy and beliefs of the Soleannen doctrine, where unification of all believers shall not mean by land and under one Emperor, Nation or Saint, but only spiritually under faith and Solaris (the All-Father). It secludes Faith and World, opening space for both secularists and religious beliefs to not intervene with each other. It seperates Emperors and Saints from the Church hiearchy, while believing that only good-willed Spirits came back from the Luminarium. They are also more tolerable to ancient-native religions, but still consider theirs superior among others. It can be found throughout the Matterial Plane in both Rathnir (mainly in Nieden) and Eldham.

Solonism
Main Article: Solonism

Solonism is a monotheistic religion born in the town of Soliana located in the mid-west region of Eldham. The Religion's single deity is the god Solon, who is associated with creation, destruction, and the sun. Although, the religion also has other celestial beings--the 5 Angels--the religion believes they are ascended mortals and, thus, not gods. Solonists also believe that our world is the third in the universe, after Paxia and Jagdas which were both destroyed by flames. In fact, the religion states that the nether is actually the burning remnants of Jagdas and sunflowers, that are revered by the religion, are the left over ash from Jagdas--and, thus, holding the Wisdom of Jagdas. Finally, most Solonist rituals include lava or fire, as the faith believes that flames are what we begun as and what we'll end as.

Tauros worship
Main article: Tauros

Tauros (Tarush in Najer) is a deity worshipped by the citizens of Mirwa. The worship was initiated by the prophet Naphtalim, who claims that the worship of Tauros was the original religion of mankind, until they were corrupted by Yidda.

Core beliefs: The worship of Tauros has five main tenets:

- The belief in monotheism.

- The belief in the war between the Qib and the Yiddut.

- The belief in the succession of prophets, from Quf to Naphtalim.

- The belief in the Coming on the final day.

- The belief in the sanctity of cattle.

Tempest
Tempest Is the main religion of the Jura-Tempest Federation, This is a religion where we believe all of the massive map-wide storms are all the product of the lightning dragon, Tempest and in order to keep mass destruction at bay we must keep him in good spirits, else we might just lose our home.

The Atopolonian Pantheon
The Atopolonian Pantheon is the official religion of the Tortugan Region of Ato. It is characterized by the division of the divine realm into four elemental domains each headed by a god. These gods Fesdros, god of the ground, Yldal, god of the sky, George, the god of fire, and ______, the goddess of Water, are known as domain gods. Every god is a member of a domain, and serves their domain god. The former three domain gods make up what is known as The Holy Coalition, and fellowship together at one of the numerous Communal Flames that exist within Rathnir once a month at the Appointment of the Gods. The Religion was founded by maloneyzach438, the High Priest of Fesdros when he received the first piece of insight into the Divine Realm via the Book of Fesdros . The Pantheon is ever expanding and always accepting new gods. DM maloneyzach438#1995 on discord to join the religion or to submit a god for consideration!

The Church of The Holy Stick-God
This religion has deep mystical connection to a time long before civilization. The Church of The Holy Stick-God regularly burns sticks to remind us of the Stick-God. We believe that all sacrifices to our God must be burned so that they may go up to his Stickotopia. While his holiness accepts all offerings, sticks are his most treasured goods. In the preparation of a Holy War members must bring offering to the holy place, this will grant his servants great gifts and feats in warfare. Furthermore it has been proven by science that worshiping the Holy Stick-God grants increased crop production of at least 69420%. There is only one God and he is The Holy Stick-God. Other religions must be tolerated, however they cannot insult the almighty. One shall not use his name in vain, nor make fun of him. The principles made by him guides his servants toward greatness though hardship will be met. You shall not disappoint the God of Sticks if you have made an Eternal Promise it must be fulfilled, no matter the cost. Temples must contain the Holy book of "Sticks their story, and greatness explained" as well as an offering ground with flames. Thy shall not be persecuted for thy faith nor persecute another for thy faith unless that faith is vile and filled with corruption. The Followers of The Holy Stick-God shall remain kind and compassionate to other followers and grant a helping hand if needed. Cults and bandits must be exterminated and when the God show a sign of a crusade against a holy city or a crusade against a heretical state that crusade must be fulfilled.

Theory of Whispers
The Theory of Whispers (or murmurism) is a religion and philosophy that believes that all gods exist and are essential for the survival of the world. Its goal is to unite all religion into one, and it came to life in Paloro, due to its high diversity of cultures. For murmurists, the whispers are entities that bind our world with the divine plane, allowing us to pray and present our faith to all deities in the world simultaneously. For this reason, it is possible to be faithful to your own religion while believing in the Theory of Whispers at the same time.

Murmurism was registered and described in a 5 volume book series, written by the scribe Arthur Agni, that are essential for the comprehension of all theology.

Tossanism
Tossanism is a polytheistic religion that originated on the continent of Syltör, holding a vast presence within the region. Tossanism is based around five(5) primary deities and hosts numerous minor deities. The faith adopts minor local tradition, rituals, and religion into their pantheon of deities, creating an ever-growing amount of diverse deities as the religion spreads. Tossanism is the state religion of the Confederacy of Ryzan, with each member nation of the Confederacy having a patron deity that embodies their culture.

Tree and Tide
The Tree and Tide (Wigranti) is a polytheistic faith of Pahonja. It venerates the Lord of Trees, Pahonjau and the Lord of Tides, Samedrajan. The Two Spirits have been cast away from the world and the belief's ultimate goal is to call the Spirits back to the world, transcend and become one with the Spirits.

Trinity Fortunaism
Trinity Fortunaism is an ancient religion and main religion of the Slimerion race.

Trinity Fortunaism worships three separate gods, said to have saved the Slimerion race from a deadly hurricane during their primitive stages. These gods are Velinori, the goddess of light and beauty, Melchuski, the god of storms and strength, and Reldinor, God of time and wisdom. It is said these gods, known collectively as the trinity, can visit and help followers in times of need.

Followers believe that these gods can help give blessings to worshippers, said blessings being that of beauty and vitality, strength and agility, or intelligence and perception. Some of the most devoted followers claim to know how to channel all three into their souls. This religion is lead by the Trinity Monarch, who, as of now, is Xenyth_0, one of the few Slimerions alive. The rest of the hierarchy for this religion is based off of the loyalty, knowledge, and understanding of devoted followers. Devoted followers will become prophets, and devoted prophets who build and own temples will become priests and priestesses.

Other beliefs include the belief that the world should be kept clean and in good condition for the gods, that science is just as relevant as faith and miracles, and that any religion preaching darkness and destruction deserves to collapse.

Twin Dragon
Twin Dragon is the official religion and the main philosophical structure of the Aurlûnor Velande and also an official religion in Ryzan.

The religion's main deities are the titular Twin Dragons, known as Sen and Lyn; other deities include various celestial rulers and sages. The main philosophical content of the religion is one of universal harmony and balance. Twin Dragon sees the world as containing balanced aspects of light and dark, good and evil, and so on; it is considered necessary to maintain balance, lest chaos reign. This of course has led to particularly strenuous relations with Entropy and her followers.

A strict temple hierarchy exists, based around ones awareness of aspects of the universe, such as principle, harmony, and discord, and one's ability to combine these aspects to gain enlightenment. Few truly enlightened practitioners exist, though ones that do become enlightened may become priests. Currently, the highest in the hierarchy is the Velereth Sareariel Lelya-Earcala, the head of state and leader of the faith. As such, she is revered by many as a living goddess by most followers of the religion.

Uniters of the Old Gods
Uniters of the Old Gods are led by Brother Graykey, and believe that the 3 Old Gods Tarrak, Saelum, and Aquom are fighting with each other. There are other gods as well who are not in a conflict in the pantheon. To unite the old gods, a new temple must be built on an island, and incorporate water, land, and air.

Utaavism
Utaavism is a religion following the great Utaavan ancient spirit of Light and Good,It was created by the Prophet Lane (LaneMCS), who had become her humble servant after she had defeated him for his evil doings yet decided to spare his life for reasons unknown to him, she is said to be powerful enough to re-arrange the very fabric of existence to her desire, and starting from day ~-16,000~, each 8,000 days, she has to fight her nemesis, Araav,an equally ancient spirit of Darkness and Evil, in an event known as the "Nova Genesis", whichever one of them wins this fight would control the mortal realm for the next 8,000 days, if Utaav wins, the world will remain the same as it currently is, mobs and humans living together in peace, the sun rising and and setting every day, and stability of the world, but if Araav wins, all mobs will turn on humans, attacking them as often and as severely as possible, the sky will forever be a giant blinding black sun, and the world itself would be constantly decaying,

Utaav can be aided in this battle by her supporters through being gifted fighting equipment at any of her Temples, as of the 4th of April 2021, her only Temple exists in the Capital town Helgan of the nation of Agnarian, which can be found on the mid-west of the map, south of Viridian, west of Sewor Mafia and Huitca, and north of Uldarash, but a much larger temple is planned to be built on a nearby island, from her supporters, Raava accepts potions which enhance or give her more abilities,Armor which increases her ability to deflect Araav's attacks,Weapons which help her defeat him faster,Player heads(and fragments of players) which give her the power of the players whose heads she was given, during the fight, all of the items she was given add up. (if she gets 13 player heads she'd have 130 hearts,10 strength II potions she'd have a 2600% boost in damage she deals)

Voluptarianism
Orthodox Voluptarianism is a pluralistically-derived, panentheistic and monistic religion with a scholarly system of polity, which prior to the Dissolution of the Theologate, had a Theolog, the equivalent of a head priest, as the chief scholar of the faith. The faith is guided by a series of tenants swearing the faith's adherents to a militaristic and near-sacrificial commitment to achieving equality amongst all peoples, regardless of demographics. Pantentheistic meaning a system wherein Divinity or the equivalent of a God is believed to be both transcendent of and immanent within the world - a form of nondualistic monotheism. Monistic meaning a system wherein Ultimate Reality is believed to be the unpersonified essence underlying (or encompassing) all life - in essence, Voluptarians would argue that Voluptarian gods and goddesses have only a provisional reality and are, ultimately, illusory/unreal.

It no longer has a system of polity, nor a head of faith.

Waterism
Waterism is an ongoing religion with a pantheon of four gods. People in this religion believe that there should be more water in the world. The Cult of Water are the extremists of this religion.

Gods

 * Barnacles is the king of this small pantheon and the god of the sea.


 * Zeria is the goddess of storms.


 * Lunale is the goddess of the moon and darkness


 * Mwertin is the god of death.

Zash
From what archeologists could gather, the Zash believed in multiple dimensions existing, examples of these are The Nether and The End. They also believe that these dimensions happened to be destroyed because of the stupidity/anger of the inhabitants. Ancient texts have been found that tell stories of a great dragon invading a sky world (The End), and another mentioning an underground realm eternally burning from the essence of hatred of its inhabitants (The Nether). These is also a major part of Realminism.

Gods

 * Aram

Aram is viewed as the Zash god of Gold and agriculture. He was believed to help keep the land fertile.


 * Karginti

Karginti was viewed as the goddess of The Sky and clouds, and mother of the rain god. The Karginti 1 Satellite was named after her,


 * Tatepa

Tatepa is the god of The Sun, light, and life. Not much is known about this god, but he is said to look like a humanoid lizard. He is the Zash version of the cardinalist god Tlateptl and one of the 5 titans.


 * Meklua

Meklua, The Zash goddess of The Moon, darkness, and death, but was not seen as evil. She was in fact viewed to be good, as death is a natural part of life. She is the Zash version of the cardinalist goddess Mechlua and one of the 5 titans.


 * Kulizin

The Zash goddess of order and plants is Kulizin. She is depicted as a normal humanoid with goat horns. She is the Zash version of the cardinalis t goddess Cuzalin and one of the 5 titans.


 * Zokotol

Zokotol is the Zash god of fire, The Nether, and quartz. There are paintings of him riding a skeletal horse, and Zokotol himself is believed to resemble a humanoid pig. He also is believed to rule over The Nether after it started to catch on fire. This is the Zash version of the cardinalist god Xoacoatl and one of the 5 titans.


 * Rez

Rez is the Zash god of hate and war, and evil. He is seen as king of The Titans but was overthrown by the others and forced into a mortal body. Connections have been found to Rex Fernand in appearance and personality.

The Reign of Rez
In Zash mythology, there was a story about the 5 titans, Tatepa, Meklua, Kulizin, Zokotol, and Rez. Rez was unique, as he was the leader of the 5. However, the gods decided that he was unworthy and overthrow him. The Rebelling Gods fought Rez in The Battle of The Crimson Valley. Rez was supposedly banished to the mortal world inside the body of a mortal, doomed to repeat the cycle of tyranny and banishment to a lower plane of existence. Zokotol was also banished, however he would only resume existing after Rez was long dead, to ensure they can never team up again.

main article: Zash Native People

The Adoration of the Light
main article: The Adoration of the Light

The Adoration of the Light is about a message from God, who demands the people of the overworld to live a semi-nomadic life.

Apearlism
main article: Apearlism

It is a anti-Bardonian, cult-like, nordic religion created by Grennetic Flaskor centering around an insentient deer god, that created many gods that formed Rathnir.

(It is a very complex religion, please read the main article) Religion Leaders: Grennetic Flaskor (Dead), Asries Flaskor, Børen Fishnen

Akaynism
main artifle: Arkaynism

This religion is about the many deities that formed the four realms of Aetherius, Oblivion, Valenfiel, and Rathnir. Much more information can be found in the main article.

Pax Mundism
Pax Mundism is the belief that Rathnir should be in a state of peace at all times. Although simple at first glance there are multiple variations of this religion. This religion was started by Tonto (FixMyFace), after talking to two Bardonians who had been hunted down and forced to move to different towns as refugees.

Pax Imperism is a branch of Pax Mundism, it is the belief that peace should and will be the state of the world using any type of force. This includes going to war with anyone who defies the goal of world peace, creating an ironic sense of peace.

Pax Veritism is another branch of Pax Mundism. Almost an opposite of Imperism, Veritism is the belief that there should be world peace. Though, instead of taking down those who oppose them, they instead debate or protest to get their point across. Hoping to bring true peace to Rathnir.

Pax Mendacism is the belief that Rathnir should be in eternal peace that is kept in check by a world government or society. The Mendacists believe they should be the government that controls the peace. Although their motives are vague and it is debated whether they truly seek peace or if they have much darker motives.

Pax Neutrism is the belief that peace is a subjective. They believe that to have true peace you also need some conflict in the world. If conflict was completely eradicated the world would spiral into disaster and the goal of peace would be utterly destroyed.

 (People in this faith are referred to as Paxists) 

Coronism
The coronist belief traces its origins back to an ancient land known as Modar, far into the long lost continent known as Grotth. In the coronist belief, the deity known as Coron is the only supreme divine authority that its believers acknowledge. Any heresies have been, as time passed, eradicated, due to the strong extremism and beliefs of its followers original followers, although its young presence into Rathnir may prove otherwise.

Coronism propagates the belief that Coron himself has chosen one Emperor to rule over Modar and, subsequently, all of the world. This Divine-Emperor is known to bear the title of "Jaen-Coron", which roughly translates to Chosen-by-Coron from the Modar language. The prophet praised by all believers was known as Van, who proclaimed himself as the first Jaen-Coron. The priests of the faith are known as "the Botul" and have generally had a word in the official matters of the Kingdom of Modar and also acting as an Inquisitor Authority over the unfaithful regions of Modar. In the reign of Jaen-Coron Calium Farenmer, the authority of the Botul was undermined and he ruled as the sole divine authority of Coron, claiming that he had visions of him ruling the entire world "from Grotth to Elvarion" (Both are faraway lost lands from Rathnir).

This belief was at the core of three great wars known as the Coronist wars, the second one being a successful attempt to defeat the nemesis-realm of the Modar, known as Gon. However, due to large expenses over a huge mercenary army and great casuality costs, the short-lived Second Empire of Modar fell and therefore its penultimate Jaen-Coron, known as Calium Farenmer, was imprisoned and commited suicide. The third Coronist war was the penultimate large-scale conflict in Grotth, which was a precursor to the fall of an ancient world.

The knowledge upon this religion, along with a few others from the forgotten realm of Grotth, has been brought to Rathnir by Zbazan Duradenko, founder of Osundir, through several books brought from Trajistav, one of the few kingdoms that survived the fall of Grotth.