Apollo Ruth

Apollo Ruth is a wandering Nomad who enjoys travelling and exploring. He came from a faraway desert but travelled to Eldham to travel through the lands and hopefully discover some treasures and experience new things. He is a citizen of New Salameberg. Not much is known about him nor has he achieved much currently as of 14/11/2021.

Before Eldham
There is not much to say about Apollo's history. He is from a large desert and used to live with his guardian Dusty after being found abandoned as baby. Dusty was an explorer who planned to become rich and live comfortably in a mansion, but settled down and stopped travelling to take care of Apollo. They planned to travel together and explore all the sights when they were prepared and ready enough, but his guardian unfortunately passed away from old age a week before they were going to finally leave. Before they died, Dusty asked Apollo to still explore and continue their legacy, and he promised he would. A week and a half later, he finally left the desert behind and has been travelling for a few years since then and eventually stumbled across the land he would soon discover was named Eldham.

The Travels


Shortly after arriving and wandering around a forest a bit, Apollo began exploring the area and seeing what he can discover before moving onwards to see what are hidden in these interesting and unknown lands. Eventually after a while, Apollo managed to get lost in the ocean and ended up in the land of New Salameberg. After talking with the head builder (who is also named Apollo), he decided to join so he'd have a safe place to stay and return to and also because the people there seemed nice and peaceful. In return, he'll offer his help as thanks for letting him stay.

Apollo decided to go exploring and hopefully find some string, swimming across the ocean until two people gave him food and a boat - he proceeded to wander further out until he met someone who lived in a fortress, showing him around and giving him some tools and two fishing rods. While heading back, Apollo greeted the two people again and gave them the unenchanted fishing rod as thanks. He proceeded to get lost, end up in a desert and eventually get directions back to New Salameberg.

Personality
He’s easy-going, quiet and carefree, taking things as they come and following along with what people want with little to no complaints. Apollo has very bad eyesight and is quite clumsy, sometimes falling down from high places and getting hurt. More often then not however, he simply laughs and gives a grin when getting back up onto his feet. Apollo is determined and hardy, and even if distracted, Apollo will eventually go back to what he was planning on doing such as travelling.

Despite how slow or even dumb he may act sometimes, Apollo is a quick-thinker and what he lacks in social skills and intellegence, he makes up for with wisdom and empathy and is actually quite smart when something catches his attention and focus such as a puzzle. Apollo struggles to ignore when someone is hurt or upset, which can lead to him giving away things that he doesn't think are needed. Additionally, he is honest to the point of bluntness, and is very bad at lying because he is unused to it and tends to speak his mind as he doesn't tend to read the room at all. He will often agree to do things without thinking, and is pretty naive - he's easy to befriend, manipulate or trick.

Apollo often wanders off even when in groups, following his own curiousity rather then his head. Because of this, he often gets lost which can frustrate or worry those around him. He also tends to not realise how bad some experiences he's gone through might have actually been when he talks about them, such as almost dying from falling from a tall place which can concern those around him and he either doesn't really see the problem or he's trying to downplay it and convince himself that it wasn't that bad.