Vulpinia

Quick Summary
Vulpinia, a nation established in May of 2021, is known for it’s vulpur culture and species. Built off the literal idea of protecting the vulpur race; it stands as a beacon of hope for any minority in the world. The nation was originally established in Rathnir, on the continent of Nieden, by Nuncio Yolcotl and his followers. The nation’s capital and mainland resides in the lands of Eldham; however, the Vulpinian Province of Westreach resides in the lands of Rathnir. Vulpinia has been established in both lands in order to reach the millions of people in the world. The national religion is the Vulpur Nabu, worshipped by the ancient vulpur civilization’s of Serrona. Though this is the national religion, citizens come from many places of the world; therefore, many other religions including Cubism and Shamanism are practiced.

''These writings were written in chronological order. Starting with the ancient vulpur kingdoms, that influenced the creation of the nation, and ending with the events of modern day Vulpinia.''

Formation of the First Vulpur
As part of the prehistory of Serrona, it is not well documented how the nomadic groups were organized due to the lack of writing, however, it is theorized that they were simple groups of guided hunter-gatherers by patriarchs or matriarchs. The social structure was strictly formed by the family. These groups knew the lithic industry and were well capable of making stone-tipped tools and weapons. They took refuge mainly in caves; however, this was not universal; having made constructions, these were made of different woods and leaves. It is possible that the contact of different groups has occurred in different ways, there are traces of battles in different parts of the southeast of Serrona, as well as crafts from the Tildivul- Vetervul area found near present-day Kharduum. At first glance, the groups had tribal relationships, both of trade and economic support and of conquest and eradication. Today it is practically impossible to know the individual relationship of these groups due to the spread of the Vulpur. This period is known as the First Wander and is characterized mainly by the realization of stone technology and pictorial figures in caves and rock formations. Approximately three centuries later, some of the different tribal groups began to group into clans, which discovered agriculture and began to settle, leaving nomadism behind.

First Continental Crisis and the First Valardom
After the formation of the clans, the River Kings emerged, a series of independent kingdoms settled in different river sources throughout Serrona. The River Kings were a total of seven individuals who led their people together as one. They operated under one rule and served to bring a flood of knowledge and wealth into their numerous cities. This saw the first formal writings of Vulpur history. A boom, likely started by the Kings, led to a boost in enlightenment throughout Vulpur culture. This is the age where many Kingdoms of Vulpur Origins rose to dominance all throughout the lands of Serrona and up into the Central and Western parts of the world of Eldham. The cultural explosion had massive impacts on Vulpur society, however, the first continental crisis would hit Serrona. The crisis consisted of a radical increase in the temperatures of the continent due to the warm currents from the north. This change in temperature wreaked massive havoc on crops, causing a continental famine. The famine was so great and so spontaneous that several of the River Kingdoms collapsed. However, the downfall of the River Kings did not mean the end of the Vulpur people. In the northern lands the Kingdom of Gondawynne, led by King Aroforn, was consolidated. The famine failed to hit the north with such magnitude, so Aroforn was able to move south and form the first empire of the vulpur species.

Near Extinction of the Vulpur
After centuries of progress and cultural consolidation, the First Valardom collapsed due to the lack of organization and leadership of Aroforn's successors. This was a hard period for the Vulpur. The reason for this was the constant pressure from the north and central areas of Eldham. After a long, long period and all the promises the men of the north made, they turned their back on them and invaded the lands of Serrona. With all the Vulpur nations and powers scattered throughout Serrona, they were not ready for the cultural and war invasion that was being made. Sadly, overtime, the Vulpur race vanished almost completely. Many fled to other parts of Eldham and Rathnir, the period of disunity caused a decline in the Vulpur population, and it is at this point in history that the very existence of our people was put in jeopardy. There are no exact numbers, however an estimate exists that there were at least less than a thousand Vulpur scattered around the world.

Modern Resurgence
This era is predominantly known as the Vulpinian Age. The nation, described in great length below, climbed great heights and aided in the resurgence of the Vulpur species. This era is the current era that we live in and it's history is still being written.

Foundation
The community that would later establish Vulpinia originally settled in the mountains south of Floramia, near Aesperium Niedea, Rathnir. The settlement quickly grew from it’s original founders of four into eleven individuals. The citizens were primarily vulpur with other races such as frog folk among them. The founders of the settlement were Nuncio Yolcotl, Westeros Durradayne, Xen Thero and Pigeon. The four founders quickly recruited other Vulpur to their close knit community, growing from four to eleven citizens in the matter of a couple days. Nuncio had been an avid historian all his life on the vulpur culture. He taught everything he knew to his citizens which in turn gave them a sense of nationalism and pride for their species and culture. The new town flourished and lived in peace for quite some time. However, peace came to a halt when the Floramians discovered there town. King Cedexii of Floramia, on May 6th, ordered the town to disband all former nationalities in order to serve Floramia. Since this wasn’t Nuncio’s vision, this was something the town and it’s citizens were not willing to do. Therefore, they abandoned the town and wandered north, searching for a place to call home.

Geography
The lands of Vulpinia currently consist of mainly Taiga lands, part of which have a constant snow, with the rest of their lands consisting of either dark oak or oak forests. Vulpinia is settled in Central Eldham, south of the Batu people. The capital city of Tildivul lies on the river Tailwater.

Extract from the "Liber Vulpur: A Comprehensive Study on the Vulpur Species" by Nuncio Yolcotl
The scarcity of unified Vulpur groups during antiquity caused a demographic collapse when these groups failed to cope with the crisis, leading all Vulpur people into a period of darkness and imminent extinction. The modern state of Vulpinia was created with the intention of safeguarding the Vulpur race from a calamity such as that which struck our predecessors, as well as the constant harassment and intolerance of groups, such as humans. The importance of recognizing each other as part of a group places us in an environment where everyone can develop freely, independent of each other, but close enough to care for each other. We must show ourselves as the true caretakers of everything related to our people: our culture, our religious views, our state, and our race. Once we have obtained this, we can rest assured that everything we have built will pass to posterity, achieving justice for the past mistakes of our ancestors by committing ourselves to our people. This is my personal vision of what it was like to found Vulpinia, my mission for the Vulpur people, and the short- and long-term goals of my research.

Ancient History
This extract is from Nuncio's book about the Vulpur: "Liber Vulpur: A comprehensive study on the Vulpur people"

Ancient history of Serrona and the formation of the first Vulpur groups

As part of the prehistory of Serrona, it is not well documented how the nomadic groups were organized due to the lack of writing, however, it is theorized that they were simple groups of guided hunter-gatherers by patriarchs or matriarchs. The social structure was strictly formed by the family.

These groups knew the lithic industry and were well capable of making stone-tipped tools and weapons. They took refuge mainly in caves; however, this was not universal; having made constructions, these were made of different woods and leaves.

It is possible that the contact of different groups has occurred in different ways, there are traces of battles in different parts of the southeast of Serrona, as well as crafts from the Tildivul- Vetervul area found near present-day Kharduum.

At first glance, the groups had tribal relationships, both of trade and economic support and of conquest and eradication. Today it is practically impossible to know the individual relationship of these groups due to the spread of the Vulpur.

This period is known as the First Wander and is characterized mainly by the realization of stone technology and pictorial figures in caves and rock formations. Approximately three centuries later, some of the different tribal groups began to group into clans, which discovered agriculture and began to settle, leaving nomadism behind.

The first continental crisis and the first Valardom

After the formation of the clans, the River Kings emerged, a series of independent kingdoms settled in different river sources throughout Serrona.

The River Kings were a total of seven individuals who led their people together as one. They operated under one rule and served to bring a flood of knowledge and wealth into their numerous cities. This saw the first formal writings of Vulpur history.

A boom, likely started by the Kings, led to a boost in enlightenment throughout Vulpur culture. This is the age where many Kingdoms of Vulpur Origins rose to dominance all throughout the lands of Serrona and up into the Central and Western parts of the world of Eldham.

The cultural explosion had massive impacts on Vulpur society, however, the first continental crisis would hit Serrona. The crisis consisted of a radical increase in the temperatures of the continent due to the warm currents from the north. This change in temperature wreaked massive havoc on crops, causing a continental famine. The famine was so great and so spontaneous that several of the River Kingdoms collapsed.

However, the downfall of the River Kings did not mean the end of the Vulpur people. In the northern lands the kingdom of King Aroforn was consolidated and because the famine failed to hit the north with such magnitude as in the south, Aroforn was able to move south and form the first empire of the Vulpur. From that period comes the origin of the Valar and Valardom.

The great migrations and the near extinction of the Vulpur

After centuries of progress and cultural consolidation, the First Valardom collapsed due to the lack of organization and leadership of Aroforn's successors.

This was a hard period for the Vulpur. The reason for this was the constant pressure from the north and central areas of Eldham. After a long, long period and all the promises the men of the north made, they turned their back on them and invaded the lands of Serrona. With all the Vulpur nations and powers scattered throughout Serrona, they were not ready for the cultural and war invasion that was being made.

Sadly, overtime, the Vulpur race vanished almost completely. Many fled to other parts of Eldham and Rathnir, the period of disunity caused a decline in the Vulpur population, and it is at this point in history that the very existence of our people was put in jeopardy. There are no exact numbers, however an estimate exists that there were at least less than a thousand Vulpur scattered around the world.

Modern day and resurgence of the Vulpur on the world stage

A few hundred years have gone by and still the Vulpur race depleted, scattered out, you’d be lucky to have ever seen one in your lifetime.

Some Vulpur, however, still saw promise and believed in their Gods who created them. Yet, the modern era has been marked by a Vulpur named Nuncio.

He gathered other vuls throughout the lands of Rathnir where most of the vuls left were located and led them back to the promised lands of Serrona for the first time in hundreds of years.

Among leading them to Serrona, he became the first Valar in over a thousand years and was the Valar of Vulpinia, a growing nation in the eastern half of Serrona. The Valar of Vulpinia is also known by other names such as the Protector because Vulpinia is now the protector of Vul’s everywhere. Today, the Valardom is flourishing, bringing other nations into the culture, and establishing the vul race in other known parts of the world. Nuncio will inevitably be known as Valar Nuncio the Great when he leaves the Valardom to his heirs.

Relevant articles about Vulpinia

 * Vulpur: a more in depth article about the anatomy and biology of the Vulpur people.
 * Nuncio Yolcotl: a summary on the life of Nuncio, the founder of Vulpinia and his history within the Valardom.
 * Westeros Durradayne: a summary on Westero's life, since his beginnings up to his rise to power taking Vulpinias crown.
 * BeastlyBrock: An approach towards Beaslty, current vice valar of Vulpinia.
 * Vulpin Tribune: The local newspaper of Vulpinia, catching the latest news!