Onthukhan

Overview
Onthukhan is a sub-continent located in the southern central region of the continent Eldham and is among Eldham's most diverse and culturally expansive regions. Known for its warm and tropical weather, it also contains the largest island in all of the continent of Eldham known only as Zamotz. Onthukhan has many different regions and sub-regions such as Zamotz, Mork Tykk, Froskemyr and Sumpkald. Onthukhan encompasses the Velithangkan Sea (where the isle of Zamotz is located) in a ring style, like the land forms a circular formation to encompass the largest island in Eldham. Onthukhan is the second largest sub-continent in Eldham (coming second to Valresh) and is filled with many different cultures and settlements which all have great diversity. Onthukhan has had many different names but the most prominent names after Onthukhan are "Sted Med Oy"(Etymologists theorise this name originated from a race of ancient frog people called the Froskemann.), "Helvete" (Etymologists theorise this name originated from a cross-race of the Lemurfolk-Vulpur species called "Revering Hale" who settled in the swamps of Sumpkald.) and finally "Sug Pikk" (Etymologists have still not traced "Sug Pikk" back to where the word originated.)

Mork Tykk
The mountains which erect form Onthukhan's surface in the north, tower over the many cities and settlements located down below, casting a shadow over the plains below which lead to the slow formation of the dark, marshy spruce forests below. This forested region is named Mork Tykk. The name dates back millennia to an time before the ancient race of Lemurfolk, and the etymologists of Onthukhan still haven't discovered it's origin. Historians uncovered evidence of an extinct ancient sub-race of Vulpur which lived in the region. The central island is named Liten Oygran which was settled on by Andlirian colonists. The Andlirian settlers built up the city of Konimu which later became the capital city of the Andlirian Empire. The colonists discovered ancient Vulpur burial tombs and identified them as a Vulpur sub-species which had a form a fur-covered membrane between each forelimb and hind limb which would have substituted as a wingsuit giving them the ability to glide. They named the sub species "Gli Langt" which more or less translates to "Glide Far" due to their ability to glide long distances. Using drawings and markings found in ancient ruins found all throughout Mork Tykk, historians estimate that the race of Gli Langt which roamed Liten Oygran dated back at least three dozen centuries. The drawings and markings suggest that the Gli Langt suffered an extreme extinction event and hiked southwards to the swamps of Sumpkald. Historians are unsure about what exactly the extinction event was but there are some theories which are respected in the historian community. The first theory is an ice age brought havoc to the Vulpur sub-species of Gli Langt. Evidence, such as the snowy regions and the large frozen bodies of water near Liten Oygran support this theory. Due to the swamps of Sumpkald being much warmer this would suggest a motive for the Gli Langt fleeing south to Sumpkald. Another respected theory is that there was a civil war between two tribes of Gli Langt in Mork Tykk. There is substantial evidence to back up these claims such as the ancient Gli Langt fortifications and copious amounts of weapons found in Gli Langt burial tombs on Liten Oygran. Historians suggest that a civil war broke out between two tribes of Gli Langt and the survivors moved south after their settlements were burnt and destroyed. The final theory that is highly respected by historians is a mix of both theories prior. Due the the large amounts of evidence for both theories historians also suggest that maybe both are true to an extent. Historians argue that an ice age brought a famine and resource shortages to Mork Tykk and caused a civil war for supplies, then when the ice age became too destructive causing the Gli Langt to abandon their homes and travel south to Sumpkald. Mork Tykk comes with many strategical advantages to those who settle on its land such as, its locality to the Sea Of Broken Shields, a central island with no connections to the main-land, a large land mass giving settlers room to expand their settlements, variety of biomes such as snowy mountains are thick spruce forests and finally fertile land making it easy for settlers to grow all kinds of crops on. However there are some negatives in which come with settling in Mork Tykk such as the cold climate, the frozen seas leaving a very linear path from Mork Tykk to the Sea Of Broken Shields, its lack of flat land making building settlements and strategic forts much harder, its thick forest making visibility low therefore meaning invaders will be spotted much later than other places and finally its close connection with other regions and islands making it prone to invasion from all sides but the north. Mork Tykk while having its strategical downsides is known also for the long lasting Empires and governments which originated there after the mass migration of Eldham such as the Andrlirian Empire which settled there almost uncontested for a long period of recent Onthukhan history.

Sumpkald
Just south of the thick forests of Mork Tykk lies the marshy region of Sumpkald. Sumpkald is a small region in Onthukhan which has a large diversity of biomes. Even though it is mostly just swamplands, it still has its fair share of different and unique biomes. It contains a large jungle in its most southern reaching point, a rocky field in the east, a large desert in the south-east, a large plains biome to the west and finally a large oak forest in the most northern point of Sumpkald. Its biome diversity caused the development of many different kinds of ancient species, some dating hundreds of millennia. Etymologists still haven't exactly pin pointed the origin of Sumpkald's name however there are some theories suggesting that it was named by a sub-species of Vulpur called the Gli Langt when they fled from their homes in Mork Tykk to settle in the warmer climate of Sumpkald though there is little evidence to prove this point. Sumpkald has had many different names of the years such as, "Varmt Sted", "Kok Vann" and "Gjormete Gronn". Etymologists used old ruins and sculptures to identify that the name "Varmt Sted" originated from a tribe of Lemurfolk who travelled from their home in Limuria to Sumpkald around seven thousand years before the mass migration of Eldham. Evidence found in Sumpkald and its surrounding regions seems to point to the migration of a Limurian tribe coming to Sumpkald and forming a settlement in Sumpkald's northern forest. Since the Lemurfolk were so advanced at this period of time it made working out Sumpkald's past much easier. The Limurian royal dynasty has seen to have ties with this small settlement as Limurian records show plans for a colony that spans over Sumpkald and Mork Tykk. This colony was to be known as Nieuw Huis and the Limurian royal dynasty's plans for it were ambitious however it did not succeed. Limurian records show that contact with Nieuw Huis and Limuria's capital city, Havoana'roa-renaj, abruptly ended. The Limurian royal dynasty became worried after they lost contact with their primary colony so they sent a group of Lemurfolk mercenaries called the "Poep Jongens" to work out why the Limurian royal dynasty had lost contact with the colony of Nieuw Huis. The mercenary group discovered that the colony of Nieuw Huis had disappeared. The buildings and the people had just vanished leaving no trace. Almost as if they had never been there. After that historians had trouble working out what happened next as due to what seemed to be a Limurian cover up. The Limurian Royal Dynasty seemed to have classified and destroyed any further documents. The mysteries of Nieuw Huis' disappearance are still left unanswered to this day. Historians have many theories but none have any solid evidence. However Lemurfolk are not the only ancient race to inhabit Sumpkald; there is much evidence to suggest a large tribe of a Vulpur sub-species called the Gli Langt once inhabited the marshes and swamps of Sumpkald. When the Gli Langt migrated south from the northern forests of Mork Tykk they moved to the warm swamplands of Sumpkald and settled there for centuries until they mysteriously went extinct. They named the swamp Kokende. Evidence also suggests that when they fled south to Sumpkald's swamps they met an ancient race of native frog people called the Froskemann. The Froskemann were a ancient species of humanoid frogs which are to have settled in Kokende for many centuries. Evidence suggests when the Gli Langt fled to Kokende they discovered the Froskemann. At first the Froskemann accepted the Gli Langt refugees and integrated the swamp to become habitable by both species. This cross-species peace was to have lasted only four decades until a civil war between the races brought extreme chaos to Sumpkald. Evidence from ancient fortifications found all throughout Sumpkald suggests that the Froskemann had came out victorious. Not long after the Froskemann victory the Gli Langt species went extinct and the only evidence of their existence were now their corpses which were left rotting in their tombs. The Froskemann experienced famine for decades after this war because the ground was left scorched and charred so they soon died out. However there is evidence of a tribe of Froskemann emerging to the west in the sub-region of Froskemyr. This could possibly be a tribe of Froskemann survivors creating a settlement after fleeing from their destroyed home. Sumpkald's geographical location comes with many strategical advantages such as a large diversity of biomes, fertile fields in the west, access to the Sea of Broken Shields to the north and the Velithangkan Sea to the South, rivers which pass through its land mass giving locals a great place to fish for food and connections to other mainland regions such as Mork Tykk and Froskemyr.

Froskemyr
Just west of the warm swamps of Sumpkald lies the cold and empty marshes of Froskemyr. Froskemyr is a medium sized sub-region of Onthukhan, slightly larger than Mork Tykk and Sumpkald but much smaller than large sub-regions such as Zamotz. It is known for its cold open marsh with little trees. The ground is wet and musty causing adventures to sometimes get sucked under like quicksand and there is little trees causing it to be a large open wasteland. The ground is mostly infertile for growing crops except for a small oasis of land with extremely fertile field. This oasis is known as the the "Vokse Raskt" which more or less translates to "Grow fast". Now Vokse Raskt is littered with the ruins of an ancient human civilisation called the Großer-Mann. The species known as Dyn-Mawr was an ancient race of humans which stood at around 9 foot tall. Known for their looming size they dominated the reigion of Froskemyr for decades until their grasp of the region one day broke. The Dyn-Mawr tribe named Llwyth built a small town in the southern swamps of Froskemyr called Adref. Adref became a centre for everything Dyn-Mawr and the Llwyth tribe expanded phenominally to the extent that the Llywth tribe wanted to expand their grasp on Froskemyr. They decided to set up another town on the other side of the river in which split the region of Froskemyr in two. The Dyn-Mawr named the river Dŵr-Gwlyb and it was a primary factor which influenced the growth of their species. The

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