Hearthstone Yuldai

"" "'Strength of Stone, Hearts of Fire'"Hearthstone Yuldai is a nation which main land is nestled in southwest Haven, which borders the Kingdom of Aurora, the Union of Haven, the Second Kingdom of Paloro, Vinovian Khanate, and the Kingdom of Savernia. It was founded on 22 March 2022 when states of The Kingdom of Boulderov and The Kingdom of Sanctuary merged into one, and left the Second Empire of Uldarash, following its collapse and dissolution.

Founding
Because of their shared history, religion, population, and culture, The Kingdom of Boulderov and The Kingdom of Sanctuary had multiple attempts of merging, yet all were unsuccessful. On 12 March 2022, Queen Joan K. B. Bolodrav of Boulderov and Archmage Thomas of Sanctuary entertained an idea of potential union between the two states and discussed how it would function. Idea of the union was popular among governments of the two states and soon enough on 23 March, a day after dissolution of the Second Empire of Uldarash, the Hearthstone Union was officially announced. King Mimek Bolodrav of Boulderov and Queen Scotch Knight of Sanctuary became Ashannu - diarchs of the nation.

Change of name
On 29 April 2022, Hearthstone Union officially changed its name to Hearthstone Yuldai, meaning "small Uldarash" in Imperial Creole Yuldaras. The Council of Hearthstone decided, that the name Union was not adequate for the nation anymore, since the merging of two kingdoms was very smooth and successful.

The Haven Summit
On 1 May 2022, amidst the blackstone streets and alleyways in the city of Sanctuary, leaders from all of the nations of Haven gathered for a summit on the continent's affairs. In what turned out to be the most productive meeting since before the collapse of the Second Empire delegates from Hearthstone, the Horde, Kush, the Union of Haven, Aurora, Alokhrad, Rexhold, Paloro, Yaszria, Talawa and Savernia met to discuss the most pressing issues relating to security, defence and the post Uldarash order.

To the surprise of even the most optimistic observers the talks were not only respectful but productive, opening new lines of communication and dialogue to avoid conflict on Rathnir's most populous continent. Haven's future, while still unknown, is certainly bright.

Enclave deal
On 24 March 2022, David Von Kendal of Andorn proposed to buy The Bolodravoha Enclave. Hearthstone Yuldai only wished to keep the Holy Forest around the Primordial Boulder, to which David agreed. After short negotiations Mimek Bolodrav decided to reduce the price of the land by half, to promote positive relations between the two nations. Although David had issues with gathering the money, and even gained independence as a nation called Eskus, the deal was completed on 4 May. Hearthstone Yuldai and Eskus signed a non-aggression pact, to show the newfound friendship between two nations.

Northern Star Coalition
Hearthstone Yuldai joined NSC (Northern Star Coalition) on 21 April 2022, after being invited by Alda. The coalition had few nations that Hearthstone was already friendly with, like Paloro, or Aurlûnor Velande. They knew that the coalition was in a rough shape, but believed that reforms may save it. On 3 May, Josbar of Ryzan declared war on Aurlûnor Velande without support of his own nation. Rumors of Soleannan Imperium supporting Josbar, Huitca Federation, and by extension its vassal Alda, decided to leave the coalition. Hearthstone decided to supply Aurlûnor with military equipment and money. Shortly after, the war came to an end without a single battle being fought. The coalition was disorganised, and lost most of its members. On 7 May, after fulfilling the duty of supporting its allies, Hearthstone decided that it was time to leave the Northern Star Coalition.

On 12 May 2022, Hearthstone, Ryvenate of Ryzan, and Alda created a replacement for NSC -The West Lands Alliance.

Treaty of Hapatmitas
On 9 May 2022, in the ancient halls of Hapatmitas, the capital of Talawa and former capital of both Empires of Uldarash, The Kingdom of Talawa and Hearthstone Yuldai signed the Treaty of Hapatmitas, unifying the talawan nations. With this, Hearthstone is now in possession of both ancestral capitals of the old empire, which is a major cultural victory for its people. Lands of Talawa became an autonomous Dutchy, led by RumKnight9K. A day later, Hearthstone changed its flag to feature elements of Talawa's flag to reflect upon its talawan culture.

Treaty of Palovina
On 19 May 2022, convinced that the second Kingdom of Paloro and the Hearthstone Yuldai can benefit from a joined future, its leaders have come together in the lilypad city of Palovina. With a desire to deepen the connection, friendship and understanding and to guard their future, they have come together and will stand as one, as brothers and sisters of Haven.

Sanctuarian
Sanctuarian culture is very old, having its roots in the beginnings of civilization on Haven. A very important part of this culture is magic, more specifically redstone magic and crystals. Everything in Sanctuary City is powered by redstone crystals, as a replacement for coal or man power. Those who use this type of magic are called Redstone Mages

Redstone crystals are used to defy gravity and create floating islands, on which the capital of Hearthstone was built. Sanctuarian architecture mostly uses blackstone and nether bricks, which may seem intimidating to some, even though Sanctuarians prefer to avoid conflict whenever possible.

Sanctuarians took liking to Boulderism, which spread to them from Boulderov while they both were a state of Second Empire of Uldarash.

Boulderovi
Boulderov culture is full of religion, fixation on things, and passion. The things they love or hate may change suddenly on a whim. Boulderovi traditions are deeply tied to Boulderism. They like to show off boulders and holy sites to visitors and new citizens.

The architecture mostly uses wood and cobblestone, along with standard Boulderist stones like stone, diorite, andesite and granite. The most common colors in Boulderovi cities are reds, oranges, and yellows. Most Boulderovi wear red clothes, and often military uniforms. They take care of their appearances to look their best.

Ziemian
Ziemian is the unique and distinct local culture of the city of Ziemia. It is a melting pot region, combining the traditions and values of Sanctuary and Boulderov into new ones, resulting in a vibrant and still developing culture.

Ziemian culture revolves around the individual and their closest friends, which they consider family. Mixing the ideals of self-determination with the idea that each individual can achieve more together, Ziemia's society is grouped into families, neighbourhoods, interest groups and guilds.

Ziemia's architecture make heavy use of coloured terracotta in the construction of their buildings. They are known for their relatively larger houses to accommodate the fluid notion of family. Ziemia is also known for their grand building projects from statues, towers to more famously their new grand academy.

Families
Hearthstone Yuldai has three prominent houses of families, which possess a lot of power in the nation.

House Spirit Knight
Leaded by Ashannu Scotch Knight, this old family was the pillar of Empire of Uldarash, and its members were prominent in Second Empire of Uldarash. Currently they rule Talawa, and its members like Ted Lagerknight, and Bourbon Knight are important parts of Hearthstone's government.

House Bolodrav
Leader of this family is Ashannu Mimek Bolodrav. He and Joan K. B. Bolodrav established this house with their marriage, later having three children Duchess Musty Bolodrav, Delta Bolodrav, and Anthousai Bolodrav. The family quickly grew, now existing in multiple Haven nations, like Alfheim, or Kingdom of Aurora.

House Baggins
An old family having its origin in Aurora. They were exiled after some disagreements, later on joining The Kingdom of Boulderov. After Boulderov's period of great changes, they became the most powerful family for some time, later decaying into their current state.

Government
The nation is ruled by two diarchs called Ashannu, and two lesser rulers called Ashan. The ministries are managed by the Grand Minister, and the army is lead by the Marshal.

Ministries
Ministries are managed and lead by the Grand Minister. They are responsible for culture, infrastructure, recruitment, treasury, and other jobs that help the nation grow and prosper.

Dukes of Hearthstone
Dukes rule their respective dutchies, often also ruling the biggest town in the dutchy. They are an important part of the Council of Hearthstone, being allowed to vote on important matters.

Military
Military's structure is based on that of the Second Empire of Uldarash's. It is lead by the Marshal, with help of Generals. Banerrettes are leaders of individual cores, and are commanding Lancers - who are excellent fighters, Couriers - who supply the core during battles, and Armets - who's job is to survive as long as possible while Lancers do all the killing.

Races
Hearthstone is a home to many races - some existing exclusively in the nation.

Talawan are the majority in regions of Sanctuary and Talawa. They have been in control over these lands for centuries, and Ummarnu part of Talawa in particular can be considered their ancestral homeland. Since joining Second Empire of Uldarash, many talawans migrated to lands of Boulderov, becoming the largest among minorities.

Although any race can become redstoneborn, talawans in particular are known to undergo the ritual. They are closely connected to redstone, which can be commonly found in the city of Santuary, which also is their homeland and where they are a majority.

Humans have always been the majority of Boulderov region, ruling it for decades. They have migrated to that region from lands southwest of Rathnir, settling near mountains, which they praised as a symbol of The Boulder.

Dwarves can be seen in the Boulderov and Sanctuary region, but majority of them live in DaruhlKurn dutchy, deep underground. A minority of dwarves can be found in Ziemia's underground district.

Some minorities include lycans, most commonly found in Wolfstone, ickin of Ziemia, and endermen who are a part of the Bolodrav family.

Geography
Hearthstone Yuldai is split into nine lands on various continents, or even worlds.

Rathnir
The homeworld of Hearthstone Yuldai. Here lies most of Hearthstone's land.

Boulderov
The biggest land being the former mainland of The Kingdom of Boulderov, that is nested in the southwest corner of the continent of Haven. It is mountainous, with large taiga and regular forests. In its center is Lake Rochosa, that divides the land in two. The land is bordered by Grandnova Sea to east, and impassable terrain (world border) to south and west, and large mountains to north, making it well protected. It has a small connection to the Heart of Haven.

Sanctuary
The second biggest land is where the former The Kingdom of Sanctuary was. It is located in the middle of Haven, has large mountains, and has sparse forests. The terrain in the center of the land makes it difficult to traverse, so it was chosen as a place where the capital, Sanctuary, was built. It has a large coastline with the Heart of Haven, connecting it to the Boulderov land.

The most recognisable feature of Sanctuary region are its floating islands, on which the capital was built. They are held up in the sky by the power of redstone magic.

On 8 May 2022, the province of Sanctified changed its name to DaruhlKurn, to more accurately reflect its Dwarven heritage.

Paloro
Paloro is home to several varying climates and biomes. The largest of which include the swamps, savannah, and plains that make up the majority of the country. Paloro holds few high-standing regions, with the tallest point being upon the peak of Verdania, a mountain just East of Palovina, which has historically been home to many cultures, including Felsonvhon's Hands and Gefail. Other general areas of high altitude, whether naturally or unnaturally, include the ruins of Asahiri and tall portions of the savannah.

Aleeous
A small land can be found east of Boulderov. Aleeous barely has any forests, mostly consisting of the plains biome. It has a small connection to the Grandnova sea to the west, and borders a massive jungle to the east. Here lies a giant quartz cathedral, dedicated to a god long forgotten.

Hapatmitas
The ancestral land of Talawan, and the former capital of both Empires of Uldarash. Most of this land is a desert, with a mix of plains and savanas south. This peninsula is surrounded from North, West and East by cold Rushite Sea.

Kaahiru
The southernmost part of the Ummarnu's mesa, its unique biome has been the source of Rathnir's gold for centuries. Nowadays, its mines are dried up, but the city still remains.

Bolodravoha
Land of the Holy Boulder, located in the northwest corner of the continent of Syltör. It is one big forest, with a river running through it. The terrain is quite hilly, but has no other noteworthy characteristics.

Here floats the Primordial Boulder - a sphere of bedrock which is the sign of The Boulder's power, and where the great obsidian dome is being built.

Eldham
Hearthstone Yuldai has few lands in the new world, which two Kingdoms of Boulderov and Sanctuary aquired when Eldham was being colonised by Rathnir.

New Sanctuary
An island of medium size, located in the far west part of Elastra. Half of it is a city, with the other being a desert. It is surrounded by a deep, cold ocean.

Pedrera
It is located on an island in the eastern part of Katsura. It is made out of two island, and despite their small size they have multiple biomes on them: a small forest, a mountainous jungle, and a tiny swamp. The two islands are divided by a river.