Simulami

The Empire of Simulami (founded 21/06/04) is an autocratic monarchy led by an imperare, currently ZenoHUN. It is located in north-central and north-eastern Nieden continent. It borders the country of Escharia from the south, Emirate of Najer from the north, the Atardon sea from the west, and the Osterium Sea to the east. The official languages are Floramii and Krobuny. The Empire was previously two neighbouring nations, the Kingdom of Floramia and Order Müvielle, before they merged together and became a major influence within the continent of Nieden and globablly on both Rathnir and Eldham. It was formerly a diarchy prior to a civil war occurring.

History
Since the fall of Escharien and the Soleannen Empire, the lands were long abandoned. Successor states and peoples arose from the ashes, or migrated from other lands.

Floramia was the first to establish lands at the north and later on the Naho neighboured them from the east. All went well, but the Spirits of the few ascended were unrest. Both countries had their own pagan beliefs or religious freedoms that were heathen and heretical in their glassy eyes. Raids on raids happened on both countries to kick them out of the continent. Only Floramia remained barely. Their isolationist and opportunistic defensive beliefs come from these times.

To the west, in the mountains of Kutnabad a settlers of a dissolving country baring the name Wahat went East. All of them were Krobuni and settled on the Maestro Peninsula, in ancient, now abandoned spiritual lands of Naho. They founded the nation of Krobun, with its capital Saulot, and took up the faith Soleannen, that the Spirits followed. Krobun joined the Müvielle shortly afterward, which was initially a vassal, then a protectorate of the neighboring nation of Floramia. Müvielle eventually declared itself as an independent state on May 3rd 2021, raising tensions between it and Floramia.

The tensions between the two countries were made worse by border disputes between the two that resulted from their mutual expansionist desires as both wanted to acquire new lands in order to deal with overpopulation, as well as expand their power and influence on a regional and international level. Eventually, the tensions between the two countries were settled following a meeting between their leaders, Cadexii and ZenoHUN, which ended with Floramia exchanging some border territories to Müvielle and the establishment of a political and military alliance on May 10th. At one point, Müvielle attempted to purchase some land from Niedea, but this deal never went through, yet to this day, the offer remains open.

In mid-to-late May, both nations pursued land claims on the southern territories of Najer, with Müvielle annexing a sizable portion of Najer’s Andamooka territory and calling it the district of Aruwbar. As part of its efforts to give its claim more legitimacy, Müvielle began massive reconstruction and resettlement efforts of once-abandoned towns in the territory. Both Floramia and Müvielle were prepared to go to war to enforce and guarantee their claims, however, numerous world powers intervened and threatened to go to war on Najer's behalf including Uldarash, Bardonia, and Viodoxa. As a result, both nations backed down with their claims, and Müvielle agreed to abandon the annexed territory with the treaty of Kijaro, well aware that going to war with nations that at the time were considered superpowers was suicide.

It was commonplace for the two heads of nations, Cadexii and ZenoHUN, to meet to discuss regional and continental politics. After the Najer Crisis, a joke about unification between the two started on May 28th. ZenoHUN eventually considered a genuine unification, because it appeared that this was the only way to increase the influence and power of both nations. Following discussion with the rest of Müvielle, he proposed the idea to Cadexii. Following several days of discussion and negotiating between both of them and other high-ranking government officials, a constitution was drafted, and on June 3rd 2021, the Simulami Empire was born, with both Cadexii and ZenoHUN as equal Sovereigns of it. One nation with two capitals, governed by an autocratic diarchy.

After its founding, the nation sent expeditions under the Drako-Simulami Voyager Mining Company to the newly discovered world of Eldham, where they established colonies and settlers began to arrive. Ultimately, it would become one of the most successful colonial ventures of any Rathnirian nation. In fact, the nation would become more active on its colonies than the mainland on Rathnir.

Simulami's relationship to the Soleannenian Church deteriorated as ZeroHUN was constantly criticized for not dissolving his own country and joining Escharia, as the church wanted all followers to be united under a single Soleannenian state. Eventually, in late July, it came to a breaking point. To keep Simulami from being influenced by the church's pan-Soleannenism philosophy, Cadexii banned the Soleannen Church in the Floramian Crownland, which rather spread into the whole nation shortly after. ZenoHUN declared the Soleviel Church, a new branch of Soleannen- which emphasizes non-Niedene identity, rejects the Church's pan-soleannen ideology, and claims to return to the old Soleannen Empire's faith before Escharia. Starting the Soleviel Schism. At the same time, Cadexii embraced the Forulian faith, the ancient religion of the Floramii people and began spreading it among those in the crownland of Floramia. Immediately after this declaration, tensions between Simulami and Escharia escalated, with Escharia breaking its non-aggression pact and the two nations began preparing for war.

However, before any war could be declared, the Sovereigns had an emergency meeting with the leader of Escharia, Herod, and stated their reasoning behind the schism including the paranoia, the lack of public support, the harassment. It quickly became apparent that Herod had a false perception of ZenoHUN and misunderstood his motivations, mistaking his actions as an attempt to gain power and influence on a national scale and within the church. After learning of this, the threat of war evaporated and the leaders became friends.

In wake of the Bardonian Spring and the declaration of war by many nations against Bardonia, Simulami voted as to whether to join the conflict. After an overwhelming majority of the citizens of the nation voted in favour of war, Simulami joined The Third Rathnir Coalition and declared war on Bardonia on July 26th. Initially, there were fears Simulami would be forced into war with both Escharia and its vassal Arxella, since Escharia was allied with Bardonia in this war. Fortunately, Simulami's declaration of war was quickly followed by a neutral pact being made between Escharia, Arxella, and Simulami, ensuring that the continent of Niedene would not be the scene of any fighting. Sixteen Simulami soldiers fought in the Battle of New Dorasterrock, as part of the secondary division, which stormed the Senate building first, and was arguably the most successful and important division in the battle. This marked the first time Simulami participated in any international conflict.

As the Golden Age ended, tensions between the two leaders grew more and more as disagreements between the two kept occurring. Eventually, on September 2nd, things came to a head when Cadexii stated he would seperating Floramia from the rest of Simulami following an argument between the two leaders. While initially accepting this declaration, ZenoHUN, knowing that a large portion of the nation's population joined after the unification and saw themselves solely as Simulamii, declared a coup d'état against Cadexii. In the ensuing civil war, ZenoHUN would gain support of the vast majority of the nation's populace and allies. Cadexii fled Silva with his loyalists, and there was only one death in the whole war. Consequently, ZenoHUN became sole Imperare, and declared the Second Simulami Empire.

Governmental Structure
The Simulami Empire consists of two mainlands which consists of several districts. These mainlands include the Rathnir Mainland and the Colonial Mainland.

Also two further entities: Drakonia and Colonial Nova-Draakhagen

These Mainlands and entities consist of Districts or Vassaldoms, and these districts consist of individual towns, castles, settlements, villages, forts, lands.

Nobility-Governmental Positions

 * Royal Regent, There are currently four Royal Regents:
 * Royal Rathnir Regent works on Rathnir affairs concerning our Mainland, anything within borders while the Imperare is not present
 * Royal Eldham Regent works on Eldham affairs concerning our Colonial Assets, anything within borders while the Imperare is not present.
 * High Chaplain Regent handles any future assets regarding Conquest, Integration or Pro-Simulami movements, and they also handle inactive or rebellious states/districts directly, setting up temporary Regencies, then passing on with the integration of the other three Regents.
 * High Wyrm King works on all Drakonian holdings both on Eldham and Rathnir.


 * Governors: Both lands will have their own Districts that are ruled over by appointed/elected Governors. Governors shall encourage infrastructural advancement and community improvement among their countries. They aren't just rulers but ambitious leaders with ideas to improve their district and become betters than others.
 * Mayors/Maires and Fort-Commanders: These districts consist of towns/villages/lands/castles/forts and settlements with their own Mayors/Maior domus/Maires and Fort-Commanders.

Cabinet of the Imperare
Elder Advisor: Appointed by the Advisory Council and the Imperare. Their job was to support the Imperare in all ways of decision making, open ideas and opinions about all things matter. Their aim was to lead and rule internationally and provide help when it comes to the nation as a whole, if the Imperare cant. Nowadays they are retired mainly semi-active or inactive people. If they wish to come back and play, they are above Governors, but may take up any Cabinet positions.
 * The Cabinet:The role of the cabinet comes with responsibility, loyalty to the Imperare and the Nation, and new jobs. The cabinet is completely under the Imperare, they can be Nationals, Military or Religious personal in the side
 * Commerce: Responsible for treasury, national storage, trade, and individual mainland tasks (churches, enough blocks and armor etc.). As well as taxation, general payment and out carrying punishment-pay-checks or rewards.
 * Secretario: Personally helps out the Imperare in Foreign Affairs, arrange meetings, treaties, potential trading agreements and up to date with other nations.
 * Event Organiser: They form weekly or monthly events regardless of participation. It could range from Independence/Unification/National events to Harvest Days/Christmas/Halloween and anything creative as such for example: Vampire-Hunting/Soleviel Ceremonies/Learn-To-Build Event. This rank does not mean that no individual can organise any events but only them. Everyone can, but for these people it is also their job.

Civilian Positions

 * Remarkable Figures: People who have shown interest actively in more than half a year in the Empire, bring others joy or the community to flourish with their work, cheerfulness and general presence. There are only a few chosen for this position.
 * Constable: Those citizens that not just prove their loyalty, but with continuous hard work earn respect and honor among our own people and show leadership capabilities.
 * National: Those living in these lands can form their own establishments, homes, living areas.
 * Residents: Individuals who joined the nation but aren't fully trusted yet or part of another country. They have to earn the position of Citizen/Disciple by showing loyalty, and participating in the community/gathering their own good-quality gear. They can not have access to community establishments (like national storage).

Roles
Citizens can choose to become several roles inside the country. It depends on them what style they want to follow and roleplay. The following are here:


 * 1) Civilian: Any people who don't want to participate in clergy or military are called civilians/nationals. These are builders, peaceful personnel, miners, gatherers. Etc.
 * 2) Military Personnel: These people are the weapons and shields of justice in the Simulami Empire. They might be part of the Imperial Grand Army or just generally part of a Local Militia in times of need
 * 3) Clerics: Religious people that are taking part in the accepted Religious Clergy. These people follow the faith and while loyal to the Empire they also show respect to the Gods.

Religious & National Laws
These are written in their constitution are national laws against murder, hurting, building-restricted laws, grief, violation of shrines or places of worship, wood stripping, letting gates open and foreign residential policies.

They regularly arrange Courts and Judgements that are Governors, Royal Regents or the Imperare themselves if anyone inside the nation disobeys these laws.

Political Geography
The Simulami Empire is located north-east from the center of Rathnir and borders the Aesperium Niedea (In short Niedea) to its south-south west, Emirate of Najer to the north, and the Osterium Sea to the east. The vassaldom of Drakonia is also located here.

The Colonial Empire of Simulami is located north-east from the center of the map, bordering natives from all directions including Barbossa, Arxellan Colonials and Druk Yul. The County of Stormgova and the Colonial vassaldom of Nova-Draakhagen is also located here.

Internal Divisions
The Simulami Empire consists of two mainlands which consists of several districts. These mainlands include the Rathnir Mainland and the Colonial Lands.

The Rathnir Mainland consists of these districts:


 * Convellirae District: It serves as the center of the mainland, where the most dense population and amount of towns reside and where the Capital is located. It consists of many historical places throughout the Empire’s formation and ranges from agricultural land through dense forests and mountains. The heritage-site of Krobun is also located here. Historically serves as the birth land of the Soleviel faith and the Krobuny race.
 * Suda-Vialum: A less populated area due to the many previous historical conflicts, large swamp masses and deforested parts. It serves as the religious ancient land for the Forulian faith and the birth land of the Floramii race. The heritage site of Silvan and the western coasts with massive forests and hills are also located here.
 * Gordoa: A western frontier and island region of the Empire, with massive forests and hills, fortifications and man-built structures controlling the Trade of the Tardon Sea.  The authority of NightWaterPort is the central meeting point of many foreign trade and culture.
 * Goshumá: The district encompassing the core lands of the former Second Empire of Plagatèa, the provinces of Sakura, Seivija and Sakurai Tempo. It was annexed after the collapse of the Second Empire of Plagatèa to protect their historic allies and people living there, who had long been friends of the Simulami, from the first Empire onwards, cemented in the Sapphire Commonwealth.

The Colonial Mainlands consists of four districts:


 * Ulvia District: It serves as the most populated and central region of the colonial mainland with dense jungle forests, coastal towns, rocky plains, mountains and desert-savannas to the west.
 * Munio District: Is a prosperous fertile land where faith and forts reside among the coast and southern border of the Empire. Also serves as a coastal district to the east.
 * Finibus District: Is a Mining-Extraction and Frontier Zone to the North where many natives and island cities reside, it consists of huge plains and mountainous areas with fortifications.
 * Stormgova County: It serves as the cultural center of the general area with its snowy, hilly vicinity, ranges from hills and plains up to jungle and holds most of the Stormgovan population and many tribes such as the birthplace of the Stormgovan Guardian faith.

The Vassaldom of Drakonia: With its ruler High Wyrm King Yental, it serves as an ancient preservative land of all cultures. Consists of Drakonian Mountains, the Sunken Lands.

The Vassaldom of Nova-Draakhagen: Is the western most part of the Colonial Empire, with a vast majority of snowy mountains, plains, forested area and many natives.

Currency & Exchange
Simulami uses different material coins for their everyday trade. They are called: Mystac, named in traveller’s tongue after the notable art in every coin back: The face of the Simulami Imperare ZenoHUN and his notable friendly-mutton-chops moustache appearing on the back of every coin. People started calling it moustache coins, till eventually it became “Mystac”, with time it evolved from slang to the actual term. A Mystac has two sides, their value is determined by its material. On one side the current ruling Imperare is present, while on the other a notable person throughout the History. Ranging from least to most worth:


 * Copper Mystac: These coins are the least valuable throughout the Empire, they are the equivalent of a single Stonework dollar or $ (so 1$). It is made out of Stone and Copper alloy. The front resembles the young royalty and heir to the throne, Maestro Harv, while the back resembles the Imperare.
 * Sterling Mystac: A common sight and usually seen in markets throughout the Empire, it is the equivalent of fifty Stoneworks dollars or $ (so 50$). It is made out of Silver and Iron alloy. The front resembles an older human Resurrected Arshnir, the brother of once royalty Cadexii, while the back resembles the Imperare.
 * Mystac Crown: A coin made out of gold is the second most commonly used variant throughout the Empire, it is the equivalent of two hundred Stoneworks dollars or $ (so 200$). It is made out of Gold and Iron alloy. The Front resembles two faces back to back, the Spirit of Schmaker, the eldest son of the Imperare, and a Victoria Maestro, the daughter and hand of the crown, while the back resembles the Imperare.
 * Black Mystac: A special violet-black matterialed coin, and only a few are printed every national holiday, in travellers tongue it is called Netherite. It is the most worthy currently, its price always wages. The front resembles a draaken figurehead, the High Wyrm King called Yental Celestial while the back resembles the Imperare.

Common folk may also barter with their goods and not use coins around the countryside. In the capitals and larger towns/centers the coins are more common.

The Second Simulami Empire
The Simulami Empire started out as two separate countries and their leaders who sat down together and dreamt large. Due to the stubbornness and patriotism of its neighbours they saw the only possibility, that is each other. They have united under the rule of: One Nation, Two Equal Capitals, Two Equal Rulers. This lasted for months, until differences arose. They could cooperate and lead, but couldn't rule together. The Separatists wanted the basic state before Simulami and unionists fought, and the unionists won, keeping the current status of the Empire, now only one country, and a state with unifying even borders. This had led to a bloody civil war, with the rise of a single Monarch and the formation of the Second Simulami Empire..

The current head of the Nation is: Imperare ZenoHUN

Culture
The Simulami Empire and its races are influenced by the Dark-Medieval European style of German and Eastern Slavic on its southern borders, and Revolutionary-Victorian at Krobun and the northern borders.

For a Simulami national their culture means peace, large structures, representation of nature. For a Krobuny it is all about perseverance and religiousness. For a Drakonian their holy sites and worship are in the center. For Floramii and Acquizan their largely populated sites of cities and crowded buildings are represented. For a Stormgovan it is incorporating nature and peace.

The combined race and ongoing influence of Floramii and Krobuny has become Simulamii, mostly found on Eldham. These people are as rich in traditions as in culture. They are mostly friendly, but cautious people with rhetorical capabilities. They all are faithful and respect the ancient land where they reside, for this reason they protect and preserve places of worship that are ancient lost cultures, ruins.

Geography
The Simulami Empire consists of many natural landmarks and are bordered by the following:

From the south the Felker Mountains and the Schwarzwald Forest borders its land. To the west from south to north it consists of Val’Du’Nor, the Nieden Valley, Westwal and Brenswal, and the Atardon Sea. To the north from west to east it consists of Imaser, Norhern Silva Mountains, the Sunken Land, Island of Peace, and Drakonia. To the east it consists of the Maestro Peninsula and Bay Krobuni, bordering the Osterium Sea and the Ruins of Lileanen.

Architecture
The Empire’s architecture varies but mostly consist of the same identity. While the southern areas in Mainland Rathnir are largely similar to Dark-Medieval German and Slavic styles to the north where all types could be found.

But national wise they do follow the style of Dark-Medieval German and Slavic or Victorian in Rathnir and Eldham. Meaning large buildings, environmental and nature friendly designs. Blocks mostly consist of spruce and dark oak wood. Stone Bricks, Andesite and Stone-Cobblestone. Coloured glasses and wool are also represented. Steam-engineering started to get an upgrade at NightWaterPort to ease and hurry travelers throughout steam-engines and airships.

Languages & Races
The Simulami Empire considers itself a multinational and multicultural nation.

Currently 3 major and 3 minor groups are taking part in it on the Mainland.


 * One of the largest populations of races are the Krobuni who came from the Maestro Peninsula and are populating the southern areas. They speak Krobuny.
 * The  other largest population are the faithful Draaken who are living inside the Drakonian Mountains and ancient Locet areas. An unique race speaking Draaken.
 * The least populated but still major race of the Floramii who are descendants from the Silva and Norhern ranges and are populating the north. They speak Floramii.
 * Largest of the minorities are the Gordoan who are islanders and densely populated their artificial lands or smaller islands off the coast. They speak Floramii.
 * A small percentage of Krobuni consider themselves as descendants of Naho, a race that migrated to Plagos. They speak both Naho and Krobuny.
 * A small percentage of Floramii consider themselves as descendants of Aquizan, a race originating within the mountains. They speak both Aquizan and Krobuny.

The Colonial Fuse
After the colonial expansion to the far north-east continent of Eldham there has been a merge of many cultures and languages, the Floramii and the Krobuni races fused into a hybrid race on what is now known as Simulamii.These Simulamii people, who are currently living in the Main Colonial lands, are the primary population of the Empire in Eldham, they speak both Floramii and Krobuny.

Two minorities can also be found here, the Draaken Colonisers that populate the western premises and native Stormgovan that now integrated their island nation into the Empire to the east.

Music, Folk Art, Poetry
Simulami’s music and art ranges from district to district. Overall we may talk about Empire-wide or Local types. On an Empire-wide level it is usually very patriotic and soul-stirring. Cherishing colonial rule. Whether it's present on parades, halls, theatres, fields, universities or governmental buildings all over. The firmly sounded notes and the cadence of the drum beat were comforting sounds for all who were far from home. It is sometimes considered “majestic and grandeur”.

Music
On local levels it may differ, in Drakonia many of its nation-wide songs are made with natural elements. On Stormgova the drum and traditional tagelharpa are present. In southern Rathnir piano covers could be heard, while at the western premishere of NightWaterPort it may become symphonical.


 * Simulami Anthem: https://www.youtube.com/watch?v=BvXeWLzPV6A - By Zenovyi

Poetry
Simulamii writers especially those with Krobuny heritage love to write about history or documentaries, find long lost tales and many of their works are about religious background. Well known poetic works are:


 * “The Fall of the Spirits” - Unknown Origin (Underschmaker)
 * “Soleviel Book of Sermon” by Maestro Zeno and Patriarch Maxim
 * “The Nomad” - Unknown Origin (PhilosopherKing)
 * “Compendium of Astan Flora & Fauna” by Gre’en Leyla Earcala
 * “Shattered One: Road of Salvation” by Unknown Origin (ZenoHUN)
 * “The Art of Monastic Cheese” by Maestro ZenoHUN of Müviel

Cuisine
Traditional dishes such as the world-famous Myrcarnae (Myrkiran Beef Stew) feature prominently in Simulamii cuisine. Dishes are often flavoured with vylkrika (ground red peppers), a Krobuny innovation. The Vylkrika Violet Pepper and its powder form, obtained in a special grounding way, is used in any typical Simulamii dish. Those around the Southern-eastern Rathnir parts usually grow and eat it in spicier forms and make dishes such as the Krob Stew, a well-known Krobuni-Bay dish. Draaken potatoes and Spruce Harvest potatoes are all-around feeding the Empire and served in almost every single dish.

Other dishes such as Müviel roast lamb, Aerillion fried rice, trout with veggie filling, morgcsusza (Morgöd Jam Shoots), Simulamii-Boeuf bourguignon are widely popular.

The Aquizan Tavern is the most distinctive type of Simulamii inn, an old-style two story building offering traditional dishes and beverages. Well-known Floramii/Suda-Vialum drinks are the Kelp-Wine and Cherry syrup soda. Krobuny people tend to only drink Chaui (traditional tea) or water, while in the colonies more world-known alcohol the Boundless-Deep helps an everyday worker's routine.

Recreation, Sport
Simulami is the land of water and plains. A passion for spa culture and knight-history has been existing together from the very beginnings. Simulami bathhouses and spa’s are featured all around the country from towns to cities. An average Simulami Noble usually requires a high-quality thermal water access near his home.

Thanks to Convelliraen engineering in the early centuries, deep drilling and medical science provided an uprising of the bathing culture. Keeping both their bodies and souls clean. People in northern Stormgova or Finnibus are noted for their gothic style steam-baths and steam-sheds called Storuna (in traveller’s tongue: Sauna).

Knights and Squires from Neptunia and Convellirae are well-known to hold historical knightly-tournament events with large markets and fairs.

The People of the West in Custodia and at the sea of the Belis house modernised steam engineering for both travel and games. Such as the NightWater-Golf courses, or para jumping to the sea.

National Holidays
List of Holidays in Simulami and small description behind them:


 * Jan 01 - New Year’s Day: Simulamii families gather and eat traditional dishes while upholding coloured candles to honour the history and the start of the new year.
 * February 27th - Floramii Clean Magdina: People from Rathnir and Floramii heritage or Forulian background gather for the creation of their nation and the uprising of their tribe. These are usually held traditionally in Kurutva, Aquize or Silva. They dress in colourful clothes and play religious games.
 * March 31st to April 4th - Saulot and Müviellen Fairs
 * Saulot Fairs A conservative krobuny day, where a civilian parade are held and a large wooden horse statue is erected, then burned down exactly at midnight. They celebrate the reformation of a Krobuny-race ruled country. Krobun. These are usually held together by the Müviellen Fairies that was held April 4th, before the unification of the two countries.
 * Müviellen Fairs are knightly tournaments held in Müviel starting with a Military Parade and ending with the greatest knights fighting each other in a triathlon. First on horseback, then by bows and finally on ships. It is well liked in the Convellirae district.
 * June 1st - Unification Day: The largest all-around national holiday of Simulami is the Unification Day, when Order Müvielle and Kingdom of Floramia finally united and colonised Eldham making Simulami an Empire sized nation. All-around military parades, fireworks, festivals in both Capitals and Centers, Speech of the Imperare and family-wide gifts that rule this event.
 * September 3-5th - Coronation Holiday: An all-around event where people are going out to streets waving the Simulamii and community flags. The Imperare made their speech on September 5th. Throughout the three days workers of the empire are remembering their achievements. Workplaces/shops and all trade are suspended for that day.
 * November 16-21 - People’s Day: This day both lovers and singles of Simulami gather around and hold musical festivals in the name of love and peace. Religious conferences, market fairs and huge competitions of all kind (food/poetry/art/music) are held in the name of the Empire to thank the loyalty of families and the multicultures.
 * December 10th - Fat Carnival: People around Simulami gather at their capitals and celebrate the end of the year, good fortune for the upcoming new year. It is originally a pagan celebration from Forulian and Krobuny times, but are still widely celebrated. They appear and parade in colourful masks and clothes in the Capitals and party from 8 in the morning till midnight. At the end of the day they use fireworks to honour those that have passed that year.

Houses
Throughout the ages of the Simulami Empire it has developed many families and houses in their life as a whole. These can be divided into three categories according to their Governmental/Noble stance in the Empire.

Royal Houses
Royal Houses are defined by their ruling status throughout the Empire. At the unification there were two, but as Simulami grew to become the Second Simulami Empire, currently only one house is considered Royal.


 * House Maestro
 * The Maestro house currently acts as the de-facto aristocratic ruling royalty of the Empire. It goes back as a centuries old Krobuny family that migrated from Nieden to Jagdas, then back. Its oldest known Ancestor was Maestro Saulot, his great-great-grandson was called Maestro Müviel, whose grandson was one of the founders of the Simulami Empire, Maestro ZenoHUN.
 * Current Head of House Maestro:  Maestro ZenoHUN.
 * Current Heir of House Maestro: Maestro HarvMC.
 * Well known Maestros:
 * Maestro Schmaker (Now a Spirit) ; Maestro Victoria (Favorite child), 3 unnamed children

Major High-Nobility
The Major or High-Noble houses are defined by their status inside the Empire. They are usually very trusted and loyal houses to the Royal House, or were previously a Royal House themselves. They fill in the highest roles in the Empire.


 * House Arshnir
 * The Arshnir House was one of the Royal houses during the First Simulami Empire and the Diarchy, until its founder Arshnir Cadexii was dethroned due to attempts of the separative movements that were overcome by House Maestro. The house did not die with him and currently still resides as a loyal asset to the Empire.
 * Current Head of House Arshnir: Arshnir Resurrected Templar


 * House Svarkor
 * The Svarkor House is one of the ruler houses and founders of the Stormgovan dynasties and structures. They’ve been wanderers of the sea and are well-known for their tribal religions, beliefs and culture that were overcome with rapid technology. They are seen as Symbolic Royals of the Stormgovan ancestral territories.
 * Current Head of House Svarkor: Schmäggerd von Svarkor


 * House Celestiel
 * The Celestiel House is one of the oldest in the world, calling themselves the Celestiel Dynasty. They are entirely Draaken (Drakonian) and can be traced back to actual dragon heritages. It is well known that their previous Dynasty Heads/Rulers have ascended to godhood in the form of dragons/other beings.
 * Current Head of House Celestiel: High Wyrm King Celestiel Yental


 * House Belis
 * The Belis House is a well-known goblin-kin and merchant house at the edge of the Empire. Their effort of trade and greed are among the many traits that made them climb the hierarchy from common folk to High-Nobility.
 * Current Head of House Belis: Nova Belis

Noble Houses
There are many Noble Houses of the Simulami Empire. Most are well-known individuals or families that were loyal to the crown of High-Nobility. There are few that are outsiders and were integrated into the Empire. They usually fill important titles, but are not seen as Major High-Nobility.


 * Few Examples:
 * Leyla-Earcala: A Celestial Elven dynasty from Syltor, Rathnir. One of its daughters Gre’en is a loyal Empire Diplomat.
 * House Sipek: Old house originating from Northern Rathnir after the grand-migration of wahati.
 * House Duradenko: Born in far away realms of which little is known called Trajistav, but has founded a town in the Simulami Empire.

Heraldry
The name simulami comes from the latin/solea “simul” meaning together, and “laminae” which is flower petal showing the many colours of our nation:

Current Flag and Coat of Arms
The current flag of the Simulami Empire consists of a horizontal tricolor. The bottom part is black, the middle white and the top dark-cyan. It is really similar to the Foundation Flag, in design, only less and more representative colours and more centralised Coat of Arms changed. In the center the shields with four separators are holding the helmets and aries and the monarchy crown on top, with the olive branches around it, below with the progressions symbol.


 * The color cyan represents wealth and wellbeing, the white loyalty and fidelity, whereas the black represents independence and sovereignty.
 * The Gold Coat of Arms means success and prestige.


 * The shield represents Justice that holds the nation together.
 * The helmet with feathers represents knighthood and lawful chivalrousness.
 * The Aries represents symmetry, equalness and boldness.


 * The olive branches show the everlasting peace that embraces all.


 * The progression symbols below represent both hard work and laziness.
 * The Crown on the top represents the monarchy and the imperare, how they protect and reach out to their people.

Previous Flags and Coats of Arms
 The Foundation Flag  The flag of the Simulami Empire consists of a horizontal tricolor. The bottom part is gold, the middle white and the top cyan. In the center the shields with four separators of red and purple-blue holding the helmets and aries with the diarchy crown on top. Around it the branches going both sides and the progression symbol below.


 * The color cyan represents wealth and wellbeing, the white loyalty and fidelity, whereas the yellow represents eternal faith towards Soleannen gods.


 * The shield represents Justice that holds the nation together.
 * The red colour represents the Order and the Crownland of Müvielle.
 * The helmet with feathers represents knighthood and lawful  chivalrousness.
 * The purple-blue colour represents independence and Crownland of Floramia.
 * The Aries represents symmetry, equalness and boldness.


 * The olive branches show the everlasting peace that embraces all.


 * The progression symbols below represent both hard work and laziness.
 * The Crown on the top represents the diarchy and the sovereigns, how they protect and reach out to their people.

Religion
Religion is an important factor to the Empire, they follow three State Religions that are faiths called Soleviel, Forulian and Stormgova Guardian. Dygrathos are the official state religion of Drakonian vassaldoms and also accepted.


 * On Mainland Rathnir:
 * Strictly the Soleviel and Forulian faiths with some sort of Soleannen acceptance are present. Both major faiths' birth houses are Simulami due to old orders or knighthoods. On Eldham both can be found. Today around 50% of the Simulami Citizen follow either Soleviel or Forulian.


 * On Eldham Lands:
 * Soleviel was sort of “exported” and is heavily enforced on the natives with the sole exception of the peaceful Stormgova Isle, where the Stormgovan Guardian has been a recognised state-wide religion by the Empire.

Imperare ZenoHUN, the Monarchy’s head, also serves as ArchBishop and Inquisitor inside the Clergy.

Imperare and the Empire are fully independent individuals while following faith, the gods. The Simulami Empire is a secular state where the clerics represent faith through advisory ships.

Other faiths not present are either semi-accepted or illegal. Following them is considered treacherous and against the country.

Military
The military of Simulami has a high structure of both positions, divisions and militia. Head of the Military is the Imperare.

It should be known that a Military personnel is not considered a supervisor of a civilian when they are the same rank horizontally (Example: Corporal in the Regiments are not above/below/equal to a Constable)

Structure
The Military structure of Simulami consists of two entities. One is a lot more strict with well-organised weekly training and brotherhood-like feel, while the other is for regular players to participate if they couldn't attend such times but still want to be part of the military. One is the Imperial Grand Army, the other one is the

Imperial Grand Army
The Imperial Grand Army is the unified military of the Simulami Empire across the two realms of Rathnir and Eldham. Active military members are required to attend regular training sessions each week. The sessions are held at different times of the day each week to accommodate the schedules of soldiers, who often have responsibilities outside the military.

Simulami Central Militia
The Simulami Central Militia is composed mostly of localised self-trained and untrained citizens who would still serve their country with arms and skill, but are not able to participate in the Imperial Grand Army due to personal reasons. The power structure of the Central Militia is feudal in nature with individual forces controlled by local lords. Should the Central Militia be called into action while the Imperial Grand Army is present, the Imperial Grand Army would be the Central Militia's direct supervisor. The Militias will be expected to engage in combat and are under the command of the Imperare of the Simulami Empire.

Guilds and Societies
The Simulami Empire emphasizes the maintenance and creation of guilds and societies. The following are the most notable ones:

Krobuny Serpents
Secret unknown organization directly operating under the palms of the Royalty, therefore the Maestro family. They are hitmen, scoundrels, bandits, spies and thieves. Their identity is unknown, they are professional in either information-gathering or murder.

Goblin Mercenaries
The Goblin Mercenary Group (in short GMG) are housed in Myrkira, Eldham-Simulami. They are led by the now-infamous Victoria Maestro, daughter of the Imperare. They are mercenaries opening contracts for any parties from participating in wars to bringing someone's head.

The Aspid
Every Citizen must be up-to-date with the events of the Empire, the national newspaper called “The Aspid” founded by the Duradenko family (Zenovyi) are emphasized and supported by the whole Empire. Weekly and Monthly papers are issued for free.

TAGoS - The Artist Guild of Simulami
The Artist Guild of Simulami houses the most talented writers, musicians, scientists, visual artists, builders and architects and also the Aspid itself. They create and boost the cultural uniqueness of Simulami.

Appendix
Multiculturalism and the two separate countries that unified under one flag led to many good things, but also a bloody civil war. Now under one Imperare and Royal Regents hopefully the Empire will prosper more than ever. Noone considers themselves Müviellen, Krobuny, or Floramii.

'''They are Simulami. They are part of the Empire.'''