ItzKaipple

"You have yet to uncover the vast nation."

Origin
ItzKaipple, also known as "Kairo" is washed up in the shore of Eldham after a shipwreck alongside Wardaddy and Giivasunner. Kairo was the man in charge of the sails at the time of the shipwreck, and he had no recollection of what happened subsequently. They all decided to stick together after their shipwreck on the shores of Eldham, tired and sick of travelling across the sea, they joined the nation Nathria, a former colony of the Grandian nation. Archduke Relmont oversaw their entry into the country and granted them citizenship in Higatoshi, which is now known as Majulah.

His time in Majulah
Kairo was appointed Knight and Finance Minister of Majulah after re-establishing Higatoshi as a prospering nation and re-branding it as Majulah. Kairo assisted King Micc in earning more money in a variety of ways, including fishing, enchanting, and more. Kairo also began bandit hunting with Wardaddy and safeguarding Majulah from bandits.

Majulah subsequently gained independence and joined with Yuvaria, which became Yunria as a result of the merge.

Warrior Age
Learning that Wardaddy, Kairo's companion, was ambushed by the bandit Tylics and lost all of his belongings and gear. Kairo made the decision to assist Wardaddy in avenging Tylics. After debating what to do next, they all agreed to go after Tylics and set up an ambush for him. Kairo armed Wardaddy and Micc with weapons, potions, and other items in preparation for their vengeance. Wardaddy, Kairo, and Micc were successful in trapping and ambushing Tylics. Warddady received some of his belongings as well as Tylic's valuables after the successful vengeance.

This event eventually led to the creation of the bandit hunting guild. Together they trained and hunted bandits across the nations and protected the innocents. Majulah fighters and a few skilled Umbra Empire warriors make up the bandit hunting guild. They agreed to protect the innocents against Bandits since they shared an interest in doing so.

Dark-Age
Kairo and Wardaddy went on to have numerous adventures around the country, including a run-in with bandits and a run-in with a bunch of mercenaries, while they built a close connection. Kairo becomes aware of Wardaddy's corruption as a result of Kagarasu Maru's curse. Kairo attempted to turn Wardaddy back, but was unable to do so because the curse had corrupted him and turned him to treachery.