Valarisi

The Valarisi are a race of aliens who arrived via an einstein-rosen bridge at the center of the Rathnir universe, the name of which has yet to be determined. In a fleet of 6 massive "super-dreadnought" generation ships, 5 of which were not able to reach the escape velocity and is presumed to be completely annihilated. The last one, of which Scythia Krull was the Imperator, crash landed through the thick bedrock layer of a world called Rathnir, where the remaining survivors were few and far between. Since then, the Valarisi have worked to create their own settlements, nation and alliances with the neighbors while they rebuild and rediscover their lost technologies.

They current reside in Western Rathnir, in Southern Ummarnu. The only remaining survivors of the Valarisi Super Dreadnought "Malevolence" known are [classified]. The Valarisi are a peculiar race in that they seem to appropriate many behaviours from those around them and are very affected by the environment. They also exhibit a sort of hive-mind intelligence.

Physical Appearance
The Valarisi have a peculiar, alien/reptilian physical appearance. Many comprise of more than two eyes, spines along their back and large fangs/claws; although this display of violence is often false, as they seem to be dormant and "chill" aliens. They also sport many grooves and ridges in their skin, seemingly forming an exoskeletal carapace which protects them from natural threat. However, their body eerily resembles the other players, even being able to wear their armor and use human armaments.

They're slim limbs and hands allow for the easy scaling and mobility across Rathnir. They have surprisingly similar strength and abilities with the locals, although the reason for this coincidence is unknown.

Interior Life
The Valarisi have a unique anatomy, consisting of thousands of children inside of them who consist of a small embryo, mostly consisting of brain matter. These children live the "interior life", being fully conscious and able to debate, model and discuss many issues with the Valarisi themself. In this, there are tens of thousands of individuals within each Valarisi body, allowing them incredibly computing abilities and to learn and absorb information at an alarming rate.

Among these children there will be factions formed within a Valarisi individual, which allows for internal debate. This is their model of "thinking", almost creating a parliament and debate for every action. Thus, the Valarisi are capable of holding incredibly knowledge and abilities because they are able to rely on their children who may have learned something before. They mold to their environments and are known to absorb the best qualities off of whoever they meet. For example, the Valarisi learned deception and subterfuge off the Vanyrians.

Many of the embryos who live the interior life will never experience the exterior life, although they are still completely able to model the world around them based off information from the main Valarisi brain. This creates a unique environment in each Valarisi, and the children can communicate with other individuals through touch with the main Valarisi individual.

Vanyrians
From the Vanyrians, the Valarisi absorbed the skill of secrecy, subterfuge and diplomatic deceit. This was an advantageous trait to the Valarisi, as the players seem intent on outsmarting and outplaying each other, especially in diplomatic terms. The Imperator of the Valarisi, Scythia Krull, was especially exposed to this subterfuge through the Vanyrian Supreme Leader Don_The_Red, or the Donvernor. They dealt with many situations with the usage of such bluffing and deceit, such as the threat from Vulcan, a leader of a Lunari Empire State.

Lancecaster Rock
From the steward of Lancecaster Rock, the Water Djinn LaughedCoast817, the Valarisi absorbed their maritime tendencies. Recognising the seas as an advantageous and undesired location by the rest of the players, they settled and created their own land. The waters were more treacherous and bogged invaders down, as well as bringing a smooth and humid climate/environment, which was suitable to the Valarisi. They also absorbed a sense of humor from LaughedCoast, being an incredibly "chill" and "based" player.

Zefrania and Solisios
From Zefrania and Solisios they absorbed the dedication to faith which was an unusual concept to the Valarisi. However, the idea of a higher power or some sort of miracle was an appealing idea to the Valarisi, and from this they absorbed elements of their Faith. The Valarisi also learned of the existence of a rebellion, or a so and so "coup" from Zefrania, as well as their intelligence services.

Mootspoots
Mootspoots builds.

The Before
It is unknown which universe the Valarisi arrived from through the black hole, and the few who remain refuse to divulge information about the unique nature of their universe. However, from what little is revealed, it is deduced that their universe was suffering from an immense plague from a substance named the SAP, a Space Astro-Phage which sapped the strength of every star, destroying all the power-generating structures and sources of the universe, leading them to dive into the wormhole to arrive at Rathnir.

The great technologies of alien races had originally colonised millions of planets in their original universe, much of which is now lost. Many of the Valarisi believe that eventually more aliens may plunge through the wormhole in a fit of desperation.

The Arrival
The Valarisi arrived in six generational ships, "Malevolence", "Tempest", "Defiance", "Independence", "Constitution" and the "Warrior". Of these ships, only the Malevolence was capable of initiating their ion drives and escaping the pull of the black hole. The other 5 ships fell back into the black hole, and from the perspective of Rathnir have not even crossed the event horizon yet. Such a turbulent arrival resulted in the Malevolence losing all navigation controls and crashing into the bedrock underside of the world of Rathnir.

Thus, the Valarisi often think about their previous civilisation with nostalgia and are reminiscent of the glorious days of their past. However, the incredibly pressure of presumably losing the rest of their entire civilisation drives them.

Imperator
The leader of the now-destroyed Malevolence, the Imperator leads the nation with most executive powers.

Vice Imperator
A position with the imperator as their assistant and working together to manage the nation.

The Concordat
A group of Valarisi who debate and propose certain solutions to problems, as well as voting on propositions put forward by the Imperator.