Gods & Religions of Rathnir

This section is to compile a compendium of the religions and gods which are worshipped in the land of Rathnir.

Ardatism
Ardatism is an ancient religion original from the desert continent of Ummarnu and practiced by the Ardat people, Ardatians pray the mothership, masculinity, passion, feminity, loving submision and opression and cunning. they also pray the night and the moon, They consider the night to be the true responsible for life, since it is at night when conceptions occur, when the sun goes down and stops beating the entire biome and when the family returns home to rest and sleep together, the Night is also the time when the secrets of love are best hidden.



Villager Lore
Villager Lore

Hand of Pavlovich / Pavlovism
Hand of Pavlovich, or simply Pavlovism is a monotheistic religion following the deity "Pavlovich." Followers believe that the deity Pavlovich gifted the population with companions, mainly dogs, for the well being and survival of the population. All families are required to have one pet (preferably dogs.) Pets are treated with the most respect and neglect to the dog is neglect to the Religion. Pets are to be buried in a similar ritual to humans. The followers believe that you have a month after the passing of a pet to gain another. If an attack is made on dogs by another state or person, he is considered to be at war with the religion.

See the main article of the Hand of Pavlovich

The Red Cult / Cult of the Blood God
The Red Cult is a shadowy organization that hides behind the scenes of Urnu-Arrak. When the peninsula was young, it's native residents worshipped a malevolent and merciless god that demanded sacrifice and war in return for crops and prosperity. After a majority of the native population went missing, settlers resettled the town and reclaimed much of the ruin that was left in the wake of whatever happened. Husks, lost souls, perhaps those sacrificed to the Blood God, stalk the desert wastes preying on the souls still living among the sands. While most remnants of the religion are gone, the Red Temple and its chambers are still standing tall in the centre of the city.

Abyss Mysticism
Abyss Mysticism is a mysterious religious philosophy, whose subtle influences can be found in a majority of modern religions. It was created by the Prophet Assurdirapal in the ancient times of a different reality. Today, Abyss Mysticism is the core of Valdreach state religion’s doctrine, and some say that the Abyss Mystics have a strong connections with the higher clergy. The followers of this philosophy can officially follow other religions, because of the universal nature of their beliefs, and their true number is known only to few. Nevertheless, according to rumors, their ranks are rapidly growing, and now they have hidden representatives in most nations. While their agenda remains unknown, they seem to value intelligence, wisdom and daring. People who catch their interest may even sometimes receive the offer to join the elusive Order, but only if they pass the test and prove themselves worthy. Some of the numerous scriptures of Abyss Mysticism may be studied here

Granism
Granism is a monotheistic religion that focuses its divine worship on wheat and bread. It is most prevalent in Neo Knossos, however, surrounding villages have begun to adopt this religion of peace. Its roots can be found in Willikanism, a pagan set of beliefs originating in Old Knossos. Today, Granians worship one God with two aspects, one in times of peace and the other in times of war, and while they may follow other religions in accordance with the religious freedoms of Neo Knossos, devout Granians condemn other religions as heretical.

Granism is strongly connected to wheatfields and the production of bread. Fields in which wheat grow are deemed sacrosanct and may only be harvested when the wheat is fully grown. The damaging of unripe crops is considered sinful and is punished severely. Additionally, Granists disavow any other food than bread as unclean and sinful. The consumption of bread is the staple food but also heavily involved in religious ceremony.

Granism acknowledges the divine appearance before two people. Sporos, the peaceful aspect of the Granian God, appeared before Delta in the form of a farmer with a golden hoe as he was tilling his fields. Vilkos appeared to Realz as his people fled the cataclysm of Old Knossos and fed and protected his people with his golden axe. When Delta and Realz met they were divided on the nature of the Granian God until He sent His Prophet in the form of a baker. The Prophet revealed to the heirs of Knossos the two-sided nature and brought religious peace.

Soleannen
Soleannen (Also called Solaris) is an religion found in the Eastern Empire of Rathnir. The religion's primary deity is Solaris, which is the most well known among citizens and those foreign to the lands of Escharia.

The Soleannen religion believes that the peoples of the greater Nieden region were directly created in the image of Solaris, with the help of his wife Sylene. It is believed that there have been several individuals throughout history that have been influenced by Deities directly and have been made Saints/Champions. The founder of the Variscii Empire of Soleanna is said to have been the first champion of the sun.

Soleannen is not accepting of syncretism and all new inductees must be baptized in a river that flows eastwards or an east facing lake, as east is a holy direction due to the sunrises. The practice of Lycanthropy is highly taboo in the religion but not illegal.

Felsonsvhon's Hands / the Stone Cult / The Builder cult
This religion is a non-syncretic inquisition of relatively peaceful people, which focus all of their efforts on building strong artisian structures and masonry. Felsonvhon's Hands worship a dead god, and believe that his flesh was made of stone and other materials that come from underneath the dirt. Not much is currently known about the religion. They have a temple in the Verdania mountains, where they happily wave Palovina's banner. You may find tunnels and bunkers near roads where the group have dug below and made safe-houses underground.