Jörvskism

Jörvskism is a polytheistic religion comprising of the beliefs and traditions of both Haizkeim, formerly known as Flørskism, and Jörvism.

As respective separate beliefs Haizkeim and Jörvism often aligned, thus so, leading to their respective followers working hand and hand. Just as often as symbiosis, there was amensalism, causing infighting, disagreements, and even wars. Unlike it's predecessors, Jörvskism, encompasses all basic beliefs of both pantheons, and captures the ideological intricacies of both the Midjorisk and Jörvic cultures.

The Äsyyrsk-Gwelir War
After some time of harmony, peace was replaced with strife when the two pantheons sought to retain what they both considering their Holy Land, Midjor. Due to this conflict, the Midjorisk and Jörvic cultures also battled, fighting one another for supremacy.

During this war, the Gods did not heed their followers prayers, and each group of followers blamed the other. Lives were taken and given with vigor, and in a war that seemed eternal, the mortals of the Midjorisk and Jörvic cultures dispersed when the Jörvic were driven out of Midjor.

With the Jörvic culture far away, the Äsyyrsk were not afforded rest, as they tended to their people briefly before the Gwelir were back to continue their war with a renewed vigor. It wasn't until the last remnants of Midjorisk Culture were wandering that the Midjorisk and Jörvic cultures came together, casting aside all past begrudgement they vowed to move forward.

After The Äsyyrsk-Gwelir War the only remaining Gods left were Yarvik and Yuno. Yuno, in spirit, had been returned to being as his children-Vallenir and Odenum-were slew by Kyndarr. With all of Yuno's being returned, and Yarvik being the last of the Jörvic pantheon, they agreed the Jörvic and Midjorisk pantheons would be reborn and would live in peace, together, as long as their peoples did.

Yuno and Yarvik recalled the events of their war, the loss of their children and clansmen, and the innumerable losses both sides suffered. It was decided then, that the two would work in tandem, overseeing their new clan, and so was reborn, The Gardener & The Seafarer. Together they reshaped their realms, in their newfound image.

The Gwelir
Of the Gods, those who practice Jörvskism, often take one deity as their patron, and attempt to embody them thoroughly, although it is common for Jörvite's to simply worship the Gods, as a need arises.

The Äsyyrsk
The Äsyyrsk were a conglomerate once known as a cosmic cycle, however, since the war, have become a cosmic force; to serve the Gwelir, and vindicate their will, holding their respective duties. The Forces uphold the constant cycle of many things, including the obtainment of Knowledge, the miracle of Life, shepherding of Death, and many more intricacies of existence.

Before The Äsyyrsk-Gwelir War, the Äsyyrsk were spilt into many varying sects related to their respected cosmic cycle, however after the war, the sects were dispersed, instead opting to work in tandem. With all Äsyyrsk and Gwelir working in unity, the Jörvites have finally obtained the attention and care both cultures longed for.

Ancestor Worship
Among the Jörvites, worship is often given to the Gwelir and Äsyyrsk, yet none must forget ones ancestors. In the practice of Jörvskism, there are two kinds of ancestors one must venerate.

Clansmen - Clansmen are those who live in the memories of their kinsmen-Kinn-although they may have not accomplished great feats, their remembrance is important for what parts they did play.

Imvylga - Imvylga are those considered to be heroic, or grand, in nature. Imvylga act as sort of Spirit Guardian for their Clan and Kinn. An Imvygla is dependent on the respective clan, for a clan whom worships Theodyn, their Imvylgas may be Berserkirs, or grand warriors. For a clan worshipping Yarvik, their Imvylgas may be Kings, Emperors, or the like. Imvylga are believed to protect their clan from evil spirits and guide their descendants. Clansmen often pray to their Imvylga for protection, guidance, or the general skills/talents they may be associated.

Realms and Afterlife
All realms reside across the Rým, the Rým is known to the Jörvites as "The World Sea". Yarvik himself reigns over the Rým, and the Äsyyrsk Skalli sails across them as instructed by The Seafarer.

The Rým can be travelled to and fro as willed by The Two, and has been used by the Jörvites for as long they've believed.

Sagas
Of the Edda Ethnicus, all writs now known were written by the Holy Avseer-Malzein of Odenia, the first Yørv of Midjor. The Holy Avseer is known widely as the first prophet among the Jörvites, and many offerings are made in his name.

Religious Structure
Grägode: The Grägode, or Grand Priest, of Jörvskism acts as the spiritual leader of the religion. While retaining this position, the Grägode may call Jörvskist's into religious raids, wars, or other events to celebrate, defend, or spread their beliefs. Unlike a Bishop, a Grägode needs not be landed in order to retain the position. Lastly, the Grägode is the only individual who can raise Godes to Hüsgodes, and Jörvites to Godes. The Grägode can produce and recognize lored artifacts as Religious Artifacts of Jörvskism, and can create new Artifacts in dedication to The Gwelir.

Avser: An Avser, or Seer, is believed to be an individual blessed by the Gwelir, as such, they are greatly respected by all Jörvites. An Avser, unlike a Sorg, can speak to all the Gwelir, however due to their dance with divinity, many fall mad. Those who do not often serve Jörvite Rulers, work for one of the Temples, or tell futures.

Hüsgode: A Hüsgode works with the Grägode to convert peoples into Jörvskism, and oversee Temples and Godes. Hüsgode's preach the Edda Ethnicus, host Blöts, or otherwise serve the Gwelir and Grägode in expanding the religion as a whole. Hüsgode's are known as local leaders of the faith, there is generally only one or two Hüsgode's in a nation, depending on the size therein. Hüsgode's reserve the ability to raise Jörvites to Godes. Hüsgode's can also recognize already lored artifacts as Religious Artifacts of Jörvskism.

Gode: A Gode, Priest, works with their respective Hüsgode to serve a Temple, go on Pilgrimages, or tend to a Stave. They can also host Nationwide Blöts with the permission of their Hüsgode. Gode's are recognized as an integral part of Jörvskism, they maintain the religion, convert foreginers, and pump the lifeblood of Jörvskism forward.

Sorg: A Sorg, or Servant, is an individual who has devoted themselves to any singular gwelir. Sorg's are often religious fanatics, or those who've made deals with our deities. A Sorg takes their Patron's name and the word "Sorg" after (Ex. [First Name] [Family Name] Yarvikssorg/Odenumssorg/Etc.). Should the Patron of the Sorg accept their pact, they shall hear their Patron's voice inside their head giving instructions, encouragement, or damnation.

Jörvite: A Jörvite is a follower and believer of the Gwelir. They are either learning, or well versed in the ways of Jörvskism. A Jörvite can often do tasks for a Gode, should they desire to catch the attention of a Hüsgode to become a Gode themselves. The only difference between a Jörvite and Sorg, is that a Jörvite doesn't choose a single patron, and instead, worships the entire pantheon.

Staves
There are currently three staves within Jörvskism. Staves act as communal worship places in which any Jörvite or Sorg can worship the Pantheon, or Patron of their desire.


 * Stave of Veskalide, Theopia. Maintained by None.
 * Stave of Soolia, Frihelm. Maintained by None.
 * Stave of Revna, Revna. Maintained by None.

Temples
For each Gwelir, there is a Temple to honor them, excluding the Temple dedicated to The Seafarer and The Gardener. These Temples are treated as respective Holy Sites, they are used when one seeks something grand from the respective God, and must be travelled to by foot.


 * Temple of Yarvik & Yuno - Maintained by The Grägode, Takorm Naktinmol Kyndarrsson.