Paradise

Known History
Paradise has little history of independence, usually residing in an empire due to their location in the centre of the turbulent area of Eastern Sparwood. This mostly suited Paradise, exporting many goods to the empires of the east which ruled their lands, having the closest warm water port to many cities such as Voskovy or Avalisia. The Burgamerian plains especially conducted much trade from cities such as Dixon. Paradise had a relatively wealthy population, their relative worth to empires that they resided in gave them large amounts of protection against discrimination and cultural purges. In times of independence for Paradisian kingdoms, they often found themselves at war with coastal kingdoms to their west, in the modern day location of Seragon. Many folk heroes came from this long-time conflict.

Kalia the Dragonslayer
Kalia was a peasant girl from the mountains in the northwest of Paradise who, according to legends, was the first to notice an invasion coming from the west, seeing it come over the hill as she foraged for food. Instead of running and alerting her village to run and hide, she confronted the commander of the army, a mighty dragon. The dragon, curious on what the girl wanted, approached her. "Why do you approach, girl?" Its loud voice bellowed. "I wish to challenge you to a game. If you win, I will guide you to my village and every castle beyond. If you lose, you must turn away." She replied, the dragon looming over her with its disgusting teeth bared. "Very well. I accept your challenge." The dragon replied, sitting itself in the open field. The game they played was Chess, which Kalia had never played before. She guessed the moves as she went, the Dragon attempting to understand her non-existent strategy and overanalysing every move her confused brain made. The game was nearing its end, the Dragon closing in on Kalias final pieces before an easy checkmate. Kalia repeated what she had all game, and made another unpredictable move. The Dragon once again sat and pondered what her strategy could be, not yet realising her clumsy and unintelligent plays were simply that. He believed she must be luring him into a trap to expose his king. As he was so deep in thought pondering a counter, Kalia stood up and slit his throat with her foraging knife in front of his whole army.

Modern Founding
The nation of Paradise was a short-lived nation that emerged out of the chaos that was the collapse of the Frosterium. To shelter and protect themselves, several figures declared their selective provinces into a conglomeration which became the Queendom of Paradise. The provinces which became Paradise were; Shellport, Serafini, Avalisia and Federal land more commonly known as Leythe. The government itself was a hereditary monarchy, with relatives of the Queen elevated to higher stations of power or already holding power in several towns. Many in the government feared that outside powers and grudges from pre-Frosterium states would re-emerge and the continent would be flung into chaos. This prediction was correct, as many wars broke out, with especially the north and the east being thrust into war and strife.

Government
The Queendom of Paradise was a hereditary monarchy, with Dukes ruling different areas of the country. The Duchy of Avalisia was the only Duchy not to be ruled by a relative of the queen, joining to seek protection from larger powers. The capital itself was the Crimson Citadel, a name given for an old fort and supply depot renovated to house grand armies and a sizeable population, with a small town outside under jurisdiction of the Queen herself. Several towns, although not run by the Queen, were allowed to be under her jurisdiction if requested due to the desire to give to support the fledgeling state. One of these towns was Dixon, owned by the Queens son-in-law, which due to its proximity to the Citadel was allowed to be incorporated into the Citadel itself when the walls grew large enough.

Cultural change after the fall of the Frosterium
The culture of Paradise in this time was marked by a desire for functionality, community and safety. The townspeople, mayors and Dukes provided for the central government out of a collective will to protect themselves from foreign hostilities. With the underdeveloped state of much of the region due to neglect from the Serafini, Bardonian and UBSR governments, much work was to be done. This culture led to the idea of the Walls, 3 walls surrounding the citadel to protect against any external incursion, large enough to house vast numbers of people. The people of Paradise were unwilling to engage in hostile diplomacy, as to not aggrevate any larger neighbours.

Absorption into Tovarisha
Due to the help Meem had given to the Frosterium Government during the Frosterium, many high ranking officials in Paradise knew him. The Queendom believed due to its small population it wouldnt be considered for alliances with other powers and decided to take Meem Dogs offer of peaceful absorption into Tovarisha, still running the lands they previously ruled and maintaining their culture of aid and friendship.

Betrayal of Paradise
After several years of turmoil in Tovarisha, Khadir Meem died. The two leaders that replaced him were CrashSyndicate and TheRussianTanker. They saw Paradise as theirs and sought to purge the land of all Paradisians to make room for more Tovarishan/Burgamerians. In doing this, they purged a group protecting the Paradisian people, the Hands, from their government. Most escaped the nation or were never in the country at the time but some, such as Ambit Skinhub, were less lucky. Ambit was killed as a result of the Purge despite not being ethnically Paradisian and even being a hero of the predecessor of Tovarisha, the UBSR. His daughter, Amber, later became the leader of Paradise, bringing them to safety and fending off the Tovarishan hordes. She used diplomatic ability to seek alliance with Bardonia, having links in their government and knowing some land Paradise held was formerly under the UFK and later absorbed into Bardonia. After years of stalemate, Tovarishas new leaders came to Paradise with terms, known as the Red Sun compromise. White peace was seen as more favourable than continued fighting. One of Tovarishas terms was to take a grand castle and cultural symbol of Paradise, the bastion of its security known as the Crimson Citadel. Another term was that Paradisians were not allowed to rule or represent their own land or people until the Tovarishan government believed they could be "trusted". Paradisian leadership agreed, but delayed the Crimson Citadels transfer as to test Tovarishan intent. Tovarisha broke the treaty in record time however, 13 minutes. They refused many Paradisians from entry into other areas of the country, attempting to turn Paradise into a country-sized prison. With hate for Paradisians continuing with no end in site, the government of Paradise had to come up with a way to stop the clearly destructive measures being placed on their people. Paradisian official, Heij, used their friendship with the Kartek government to protect them once again and Kartek lobbied for Paradisian rights and later absorbed Paradise as Kartek lands, protecting this ethnic minority from further harm.