Galadonn

The Kingdom of Galadonn, most commonly referred to as “Galadonn” is a monarchal nation whose capitol can be found in the heart of Aldovir. The nation was founded by Cassius Potentia, and his uncle, Gus Potentia after the pivotal Shaloman Exodus.

Galadonn’s active military and generous diplomatic policy has earned the nation its reputation for loyalty, strength and amicability, often bringing the largest volunteer force to battles. This is not to say that Galadonn has not faced hardships, as its earliest days were plagued with raids, but Galadonn has managed to rise above and continually grow in size and renown.

Outside perceptions:
Galadonn, houses 3 out of the world's best recruiters, which is mainly what foreigners view the country as, a country extremely prideful in their recruiting abilities. Similar, occurances has happened to the Kingdom of Lorent, and the Kingdom of aurora, all though all three countries use extremely different recruiting methods. Galadonn's method originates from Viodoxa, however the King of Galadonn was also the one who popularized it in Viodoxa.

Spiritknights:
Spiritknights are recruiters, who bring peoples into a nation, through very different methods. Here is a document of Spiritknight, recruiting methods around the world.


 * Rekklem method

The Rekklem method, the 2nd most common recruiting method, are used by spiritknights to meditate, search, and attempt communication to mysterious souls trying to bring them out of the other world, if done right, a humanoid of whatever regional species, will appear 1-2 miles around the spiritknight. These new peoples must be taken extreme care of, and has a 70% of dying within the first day-week based of common statistics. Sometimes these souls would escape on accident and live as squatters, however without proper care their chance of dying ups to 94%. Escpically in Aldovir the swamp provides a giant spawnpoint to these peoples, locally referred as swamp peoples.


 * Pellment method

The Pellment method was almost exclusively used by the Lorent, and it worked to amazing successes especially during the highest ever accounted age of lost souls. The era has since been gone and the Pellment method has also been falling out of fashion somewhat due to the death of Spiritknight Colethekeeper, the first spiritknight to perfect, teach and demonstrate to the whole world the efficiency of this method. Multiple spiritknights would be together and attract the lost souls, instead of searching for them. Attracting exactly how, is currently kept a secret but flashy, magical flashes/colors proven that the lost souls can see might be the reason.


 * Forad method

Forad is the most commonly used recruiting method, and in no way involves lost souls. spiritknights using this method would simply convince the nomads/homeless.

Renortion
The Predominant religion in Galadonn is Renortion: a reincarnation-based religion with strong roots in rebirth in life after death. The primary deity being the Watcher, and his elect representative in the realm being the Abnar. The Watcher is locked in an eternal cycle called the “Wheel of Yamdaal”. The Watcher must choose a successor before their death, lest they suffer for eternity, this successor obtains the powers and title of the Watcher before them. It should be noted that the Abnar will not always become the Watcher, though this is often the case.

Noble Houses
In Galadonn, there are two established noble lineages with notable houses: Potentia and Ven Ishtara. These houses both separately represent the values upon which Galadonn was built, with House Potentia embodying values of bravery, loyalty, strength, and ferocity, and House Ven Ishtara personifying the values of ambition, strategy, knowledge, and cunning.

House Potentia
The Potentia Bloodline is rich with Warriors, Leaders, and Heroes, notable members are King Cassius Potentia, Gus Potentia, Oda Potentia, and Bonk Potentia. The House is considered divine, with Cassius and Gus both having descended from a previous Watcher, they have a unique connection with the spiritual forces that protect Galadonn City and its surrounding forests

House Ven Ishtara
The Ven Ishtara Family is one of Generals, Diplomats, and Scholars. Notable members are Ferol Ven Ishtara, and Oreus Ven Ishtara. Ferol became a high priest of Renortion shortly after converting and reading all available knowledge from the Abnar and his writings. His son, Oreus, is more brash, but equally skilled and studied. Through this family, most published documents, from newspapers to treaties, are distributed throughout the Kingdom.

Current Government
The Kingdom of Galadonn is a meritocratic monarchy, ruled currently by King Cassius Potentia. The King elects senators by their merit to lead respective branches within the government. These branches include Architecture, Recruitment, Economy, News and the Military. Also included in the government structure are nobles, which are citizens that hold influence in the cities of Galadonn. Any citizens that demonstrate diligence and the capacity to put work in to improving Galadonn will be eligible to become a noble, additionally, leaders of visualized states are given nobility by default.

King: Cassius Potentia

Senator of Architecture: Gus Potentia

Senator of Recruitment: Stoylen

Senator of Economy: Vacant

Senator of News: Licrovan

Commander of Military: Oda Potentia

Senator of Diplomacy: Ferol Ven Ishtara

Origins
The Kingdom of Galadonn can trace its roots back to the province of Shaloma, where, after a deeply rooted conspiracy, there was a schism between the citizens of the Imperial Archonal Union that culminated in the assassination of Cassiath, Father of Cassius. This drove Cassius, Gus and a large group of Shaloman citizens to abandon their homeland in the infamous Shaloman Exodus. They traversed by land and sea until arriving in the subcontinent of Aldovir, where at the edge of a lush and mystical forest, they settled on a patch of land that the Abnar deemed sanctified and began to build their hallmark city.

The Saramenor Crisis
In the founding days of Galadonn, the new nation was beleaguered with raiding parties and bandits. The fight for sovereignty seemed to many Galadonnians like an uphill battle. Less than two years after its founding, Galadonn was raided by a rogue group of Viodoxan citizens, who were seeking to weaken Galadonn’s defenses and morale. In an outrage, a select few Galadonnians created a counter-raid force, and pursued the Viodoxan raiders. The raiders were chased to Saramenor, at which point, in an act of clouded judgement, a Galadonnian killed a Saramenoran in their nation’s capitol. The counter-raiding party immediately retreated back to Galadonn, abandoning their plight of vengeance.

Days later, Saramenor, Tortuga (who also had a hand in the raids) and some allied nations demanded that Galadonn submit an apology and that reparations be made. Though the threat of war loomed, Galadonn opted for the peaceful resolution, and met their demands, issuing an authentic statement of apology and settling reparations.

The Beginning golden age
The Kingdom of Galadonn spent the next few years building the infrastructure of what would come to be known as Galadonn City. Senator Gus oversaw the building of an immense and illustrious palace by the hand of Oda and TheSushiBoy. An extensive urban area also began construction as the city grew in population rapidly.

In this time, Galadonn was approached by an allied nation, Azuria, to send military aid in a battle upon their capitol city. Of all of the parties called upon, Galadonn brought the largest supporting force to help defend their land. Many Galadonnians proved their mettle that day, and the war for Azuria was eventually won.

Due to its unexpected growth, many other nations had their eyes on Galadonn City’s walls. The Kingdom received nearly daily offers to be vassalized, and rumors of war were not uncommon. Galadonn, however, remained resolute, and began a new era of what Ferol Ven Ishtara would come to call “Accelerated Diplomatic Policy”. Over the course of two standard weeks, Galadonn made four Non-Aggression Pacts, five Mutual Defense Pacts, and one Full Military Alliance. Shortly thereafter, the rumors of war and invasion were eradicated, and Galadonn experienced a venerable age of peace. In a desire to help grow small nations, and sate a dire need for more land for their growing population, Galadonn sought their first vassals. Sailing northwest, they found the nation of Malrya,  who had a similar experience to Galadonn, being exiled from their homeland and the threat of invasion looming over their heads. Galadonn offered them protection, friendship, and opportunity in vassalage, at which they gladly accepted. Their leader, President Richard was made Nobility and a cultural enrichment program was swiftly put into effect. Soon, the province of Ytharshrektisvek led by Skinnyee who was deposed from the Sironian throne and took the only town he made active as his own joined Galadonn, and they were given similar treatment. Sironia under archon Benalish attempted to war Skinnyee but were stopped by Borhammar, a nation which they were briefly a vassal of presumably due to Skinnyee having some ties with their government but this is unconfirmed. Afterwards Sironia had no choice but to give up on the war. To this day Ytharash is still part of Galadonn and Galadonn refuses any negotiations with Sironia, now a member state of Aldovir.

It was at this point that Galadonn City was nearing completion, the Royal Palace became the centerpiece of the blooming Kingdom, and the Ven Ishtaran Tower was constructed as a diplomatic office and center of knowledge for the nation.

The height of the 1st Golden age would come, as population hits the highest it's ever been, even becoming the 2nd most populous nation on Rathnir, while also having the 2nd most active city on rathnir. Cities of Ytharshrek, and Galadonn would merge into Lagos, and many new territories would be gained from the Southern carn states, and Orbitville.

The Galadonn-Aldovir war
During the beginning golden age, relations between Galadonn and Sironia-Carn would fall apart tremendously, the height of this tension would be when Galadonn and Sironia-Carn merged to a north Aldovir confederacy. Sironia Carn would leave in just a week, with a list of reasons the Galadonnian seen as fake, and taken out of context to sabatoge Galadonn's reputation. This would be made worse, after the leader of Allie tried to get Bardonia to war Galadonn. For the next 3 weeks, skirmishes, raids, and multiple incidents would happen everyday making most of the population into a pro war stance. The war was finally declared, and the first battle at Praestenia was a Galadonnian victory, but not enough to gain control over the city. A 2nd battle was planned, but due to poor planning the battle became a decisive win for Aldovir, and a white peace would be announced soon. Due to the war, no new populations we're being recruited, and the king became alot more inactive prompting a lower activity rate.

The Cultural golden age
For another week or so this would remain the same, and some players began to quit. However Galadonn decided to get back on it's feet, and introduced a serf system, in which new players had to be active to become a proper citizeins. This and harsher judgement on those that was being recruited, lead to a new generation, which had done major progress in building, language, religion, and culture for just a week's worth of time. The almost bankrupted nation's economy would also quickly recover in the millions. This would be even boosted further by joining the neighboring nation of Yimmu-Audal to introduce the Galadonnian community, to another big community to exchange/share ideas.

Recorded Gang wars of Lagos

 * Young azurians/hay ville politics (Aftermath: 6 players quit/banned, 5 houses griefed, 10 players involved)

Just a month before the merger of Ytharshrek and Galadonn city into one city, Lagos. The player Ca4p let in two other players from Azuria, and would start a tavern in the hay ville area of Ytharshrek. Also at this time, the hayville area would experienced a population boom of active players, making it to one of the most active areas in all of Galadonn, and identifying Ytharshrek to become a city inhabited alot of active citizeins. This would not have it's drawbacks, as most of the new players, were very young.

The conflict would start when, onnpringle unaffiliated with the young azurians, would go on a stealing spree, taking gear from Ca4p and Chosenone's tavern, while stealing 60 diamonds from rexslayer. Rexslayer would quit the next day before going on a absolute greifing spree. Then Ca4p, chosenone, and Wadewizard would constantly engage Onppringle and siegekwan in skirmish causing the entire hay ville area to be littered with lava, berry bushes, and bambo everywhere, causing multiple houses to be greifed. Around a few days later another group of players, lafamiglia, narwhale, mobinosaurus, not inhabitants of the hay ville, would put up threatening signs demanding taxes from each house holders. The same night Narwhale and lafamiglia would go invis and go on a killing spree on Chosenone, siegekawn and Onppringle causing the young azurians and onppringle/siegekawn to form a alliance. The next day Lafamiglia would do the same however player, Ca4p, Chosenone would spawncamp/greif their house with berrybushes, angelchests and blocks while they finally retreated due to lafamiglia respawning and dealing low durability. The player smiggieballs and another player, unkown but unaffliated with the conflict would get in the crossfire making them both choose opposing sides as to who killed each. The next day player Ca4p would be banned and the entire tavern would be griefed along with it, Ca4p's friends would also go inactive from the server whilst Onppringle would quit due to constant threats of murder and griefing, officially ending the Young Azurian Hayville alliance gang. This would go on to be the most organized wars between players in a city, probably being able to identify as an actual war if this was around the first 4-6 months of stoneworks. Most crime after this would not be organized, and only result in few stealing sprees and greifings.

Wars

 * IAU, Aldovir league-Galadonn war [IAU/Aldovir league victory]

Battles: 2 Skirmishes: 6
2 months after the dissolution of Astyllea, Skinnyee mayor of Ytharshrek accepted a land selling to the exiled leader of Cassiath and his 55 followers who followed the leader. The land sold was worth 500k, but sold for 380k. Cassiath was a exile from IAU (viodoxa) for his protests and illiegal militia. A local player from Ytharshrek (Sefid) had told Cassiath of land in the Aldovir penisula and so they sailed to the continent. After a week of constant structure disagreement such as: Coloured roofs, walls, local roads, and small insults the city of Ytharshrek planned for a war to remove the wall Galadonn planned to build right beside the Ytharshrek city claim. Skinnyee had sent a war vote in Volstronn where the opinion was mostly negative resulting in the temporarily leave of Ytharshrek. During this period a large number of skirmishes had taken place

Constantly under seige, was the situation for Galadonn as tortuga first raided them resulting in a counterattack party sent to tortuga. The next day a military general from IAU raided Galadonn. Around night of the same day a party of galadonn raiders was sent to Adavia and resulted in the insulting of one citizein, this was responded by a Adavian fighter raiding Galadonn. The next day another skilled fighter from IAU was sent to raid Galadonn and so they had planned a counterattack however a group of IAU Soilders was able to slow down the counterattack party. Around a few hours later Skinnyee sent three attacks about 10 minutes in between each consisting of 2 players in the first, and 4 in the 2nd and 1 in the 3rd. This resulting in 9 deaths on Galadonn side, 1 innocent lirgayln dead, and 1 on Ytharshrek side. Around a few hour later Ytharshrek had joined back Volstronn and publicly declared war on Galadonn, just about 2 hours later Viodoxa had declared a crusade against Galadonn and sent military aid to Volstronn forces. The Ashen realm of Saramenor declared a public demand towards Galadonn, asking for 165,000 coins as reparation, and 50,000 as reparation towards Tortuga.


 * Hostina civil war [Rebel victory]

Battles: 1
Galadonn was involved in the Hostina and sent large amount of forces to defend Hostina city in honor of their military alliance with the Archduchy of Azuria.


 * Galadonn-IAU war [Galadonn victory]

Battles: 1 Skirmishes: 2
sometime after the IAU-paradise war, a large ammount of states began to illegally succeed from the imperial archonal union (IAU). Due to Galadonn's past tie and important role in the politics of IAU it joined the Bezzingh pact, a alliance to defend the newly independent nations that succeeded from IAU. This would result in a single IAU fighter raiding Galadonn and losing. In response a large force of around 16-20 galadonnians assembled and raided the capital city, Viodoxa right during a conference of IAU government discussing the current state of the union. The Galadonnian force would not find many citizeins before reaching the Government palace in which 5-6 government officials/citizeins would be murdered. However a small but elite group of pvpers would began skirmishing with the Galadonnian forces as they return back to their ship. The Galadonnian force had to fight through the city, while finally being encircled at the town square they arrived at, the remaining would retreat or be killed. The IAU force would however follow them back and force Galadonn city into a state of lockdown until some of the raiders started to leave a Galadonnian force emerged and killed the raiders that remained. From then on no more raids would happen till IAU's government would change so much that the nation would become unrecognizable


 * Galadonn-Federation of Aldovir war [TIE]

Battles: 2 Skirmishes: 4
Due to a number of incidents between Galadonn, and Sironia-carn all the way to the Aldovir federation, Galadonn would decide to invade Aldovir and cause the biggest war fought on the Aldoviri subcontinent. Incidents would include, mass political misinformation, attempted proxy war, skirmishes, 2 border disputes, threats, and bans. The first week both Galadonn and Aldovir would raise gigantic armies to either defend or attack the large rural town of praestenia. Tons of spies would also be used, and political maneuvering/skirmishes at the town of Kaller, and Bogdanic.

BATTLE OF PRAESTINA, would be the biggest battle fought in the Aldoviri subcontinent, and possibily the entire continent. Galadonnian forces would arrive from the south and attempted to place capture blocks only for it to not work. Disobeying galadonnian forces would engage aldoviri forces early and suffer large deaths. A larger force would arrive from south, causing more casualties until a retreat was ordered south as pyrze found working capture blocks. three capture blocks would be placed, 1 would not work, and only 2 capture block would work. After the 3rd capture Skinnyee ordered to help the front. Around the time of placing the capture blocks large numbers of the enemy would die, making galadonn in lead of points. After all the enemies was camping at the hill, a large attack was ordered and slowly the hill would be taken over by Galadonnian forces. The government building would also be taken, and fighting seemed to be largely over. Galadonnian forces would suffer alot of casualties as Aldovir forces would contest around the giant black tower. Soon however the battle would be over. Admins would not give Galadonn siege point because they needed a 5-1 ratio in the contesting government building, this would still be disputed to this day as some war's siege points was gained when there was only a 3-2 ratio. This might've been a mistake on the admins part.

2ND BATTLE OF PRAESTINA, the 2nd battle of praestina would not be logistically well planned out prior to the battle, and the time also horribly planned out, which resulted in 65% of the force unable to show up, including the main general Skinnyee, leaving Cass in charge. Lastly Galadonn would also hire Worldpolice mercenary group which resulted in many volunteers joining the enemy side due to this fact alone. The battle would be disastrous as none worldpolice forces, and worldpolice itself weren't in the same cohesive command. Galadonn would only gain more points for a brief period before the worldpolice retreated, leaving the other forces clueless and slaughtered. This would be made worse when enemy forces attacked the galadonn city of lestria. Many underequipped and bad pvpers on the defense would be slaughtered and killed, some even killed when AFK.

AFTERMATH: After the 2nd battle of praestina, the peace negotiations began. Aldovir's demands of 1-3million dollars, and multiple Galadonnian cities such as Estonia, Morvanne, Newkasrin, Lestria, and Hartend would just be all dropped to a white peace. This was mainly because Galadonn unofficially joined duty, while negotiators on Galadonn's side reminded them they'd have to go on offense, and two, go on offense against a nation home to much more well-known pvpers than Aldovir had. The white peace would be announced, and Aldovir would be in debt to paragon, after failing to pay 2million in 3 weeks, paragon would then charge another 150k over the month of november which was paid off. Galadonn's aftermath would see the nation struggling for about a week or two, before getting back on it's feet and gaining back most of it's lost population, economy, and productivity. This war also made Galadonn's leadership more keen on joining the neighboring nation of Yimmu Audal, due to leadership bonds, and a need for a bigger wartime logistics/economy if it was ever to go to war again.