Entropy

Entropy was an unpredictable higher being who influenced major events in Rathnir.

Overview
Entropy was a being associated with the Void. Entropy is defined as a gradual decline into disorder. For that reason, she was closely tied to nihilism and the concept of idealizing extinction. Entropy historically had issues with the ideas of growth, self improvement, and order. She reveled in watching mortals make strange and unusual mistakes. Death was agreeable to her, and for this reason, life and its progression seemed almost idiotic in the face of her antagonistic pessimism.

She was a surprisingly immature being, both impulsive, petty, and prideful. While she was by no means ignorant, she could often make short-sighted decisions, usually at others detriment. Her actual relationships with the beings around her tended to be limited to those that idealized and worshiped her, and those that hated and reviled her, making her incredibly inexperienced and callous when it came to treating people like equals to be respected.

Entropy had been known to influence events in the world previously, specifically the Carpicious Raids, and The War. However, apparently this was far more minor than her later influence, as she was asleep. The fracturing of the Moon was the apparent cause of her waking up and appearing physically in the world of Rathnir with far greater power and influence than before.

As Entropy was the manifestation of randomness and uncertainty, Entropy was believed to have an infinite number of "souls". This was perpetuated by Bic'g Jeda'ai. Entropy was in close connection with the Red Cult. She and the Blood God tended to work towards the same goals, though in opposing ways.

How to worship Entropy

 * Entertain her
 * Create a spectacle
 * Bemuse her
 * Death
 * Self destruction
 * Bloodsport
 * Taboo
 * Build shrines
 * Public sacrifices
 * Get creative. Chances are, if it seems inventive and new, it will pleasantly surprise her.

How to combat Entropy

 * Entropy had issue with slumber. Sleep was her prison, and a boring one at that, at least without dreams.  Without Nightmares.
 * Nature was often Entropy's enemy. Especially water, which was the opposite of volatile and dangerous fire and lava which excited her.  The nether was a welcoming environment to her.  Green and shrubbery was a symbol of life and growth which Entropy rejected.
 * Order directly contradicted her defining principles and goals.
 * Mastery of the self. Meditation.  Entropy reveled in the loss of control, so she could manipulate and have power over others, as well as watch minds spiral into disorder and fanaticism.
 * Entropy may infect people. Corrupt them whether or not they set out to do her will.  There was no cure for this.  No potion, no magic, no spell, no act that could reverse it.  Only a slow and gradual fight against one's own impossible impulses and habits.  It was a grueling effort, and was not always successful.  Outside support, as well as consistent determination were key.  Extreme individuals (meaning they can feel extreme anger, extreme happiness, etc.) interested Entropy and would tend to get infected more often.
 * Some memetic agents were capable to shielding one's mind from Entropy, but they were unable to cure already-corrupted individuals. The only recorded scenario of a memetic agent affecting a part of Entropy was when Pablito Elquagero showed his memetic agent to Bic'g Jeda'ai
 * Permanent solutions to combating Entropy included forcing her back to sleep. This could only be done by eliminating her physical form. While not a permanent solution, Entropy is a god, and a central part of the universe that requires her to stay balanced.

Powers and Abilities
Many scholars theorized Entropy to be a goddess of some sort. Owing to this, it followed that she had some form of immortality, or at the very least, an extremely long lifespan; however, this would be shaken when she was finally killed. She possessed some form of omnipresence, being able to see what anybody was doing and listen in on any conversation, at any time, whether private or not, short of only the most quiet whispers. She existed in an incorporeal state with no physical form, being entirely undetectable until she chose to make her presence known.

Entropy was also capable of creating objects at will. The most common item that was directly connected to her was a bottle of dragon's breath labelled "Entropy", which many people across Rathnir had reported receiving. However, she was not limited to just this, also having shown the ability to create enchanted weaponry and even unnatural artifacts. She could destroy her constructs as easily as she could create them.

Entropy's most notable ability were her ways of emotional manipulation. She was an expert at preying on people's weaknesses, convincing otherwise normal, mentally stable people to turn to her and her disorderly ways.

Entropy could also use spirits to attack and confuse the citizens of Rathnir. She was destructive with this power, and could infect people using demons and spirits.

Meta of Entropy
Entropy was originally a metaphor for the server's boredom levels. When the server got bored, Entropy got bored. She was a device to encourage RP on the Stoneworks server. The use of Entropy was to elevate everyone's gameplay. Entropy is named Entropy, not chaos, not anarchy, not discord, but ENTROPY. That was because other words tend to be used as an excuse to be rude and aggressive to other players. Entropy was meant to be a wild, fickle, and seemingly cruel deity, but out of character, she was never meant to take fun at the expense of other players.