Kasper01

Kasper Salekorf, also known as Kasper01 ingame, was a travelling merchant who has joined the New Guard in their quest to defeat Entropy. (WIP)

Early Life
Kasper was born in Lileanen to a Niedene family of downtrodden sailors and fisherman. Being an only child Kasper spend most days trying to entertain himself, he would run up and down Lileanen, chatting to the sailors in the harbour and the urchins in the streets. It was here that he grew a liking to people, the everyday folk who all had their own stories to tell.

When Kasper grew of age, he was eventually set to work on a trading vessel, a ship that sailed up and down the Escharien coast. Though the job mostly included the carrying of cargo and sweeping of the deck, the young adult was ever delighted to be sailing across the sea. On this ship Kasper would learn many a trade, he would learn how to navigate the seas, how to read the stars, he would learn how to speak properly and the skills of haggling. These days were relatively peaceful and prosperous, but they were not to last. It was during a large storm that engulved the ship and crew alike, that Kasper became stranded on a small rock in the middle of the ocean.

Merchant of the Isle
Having no clue if any of the ship's crew survived, or where he was, Kasper merely focussed on survival. He slowly turned this small rock into a small home, inhabiting a cave in the middle of the island. Living off of fish and kelp, the days seemed rather gloomy, but whenever he felt lost he would hear a voice cry out from the seas. A voice that sang words to him in a language that sounded like none he'd heard before. Though he could not understand the meaning of them, they had a certain serenity to them, giving him a clarity on what his goals should be. By the guidance of these songs, Kasper flourished on this isle. making himself powerful weapons and armour, gathering loads of valuable resources and slowly but surely, he would start to feel at home on the rock which he had named "The Brittle Isle".

So when eventually people did come across his island with him on it, he no longer wanted to leave. This was his home and he had claimed it as such. However his visitors made note of his abundance or resources and told him they would pay a hefty price for them. And so Kasper would would start a small business on his isle, where he would have costumers visit him and he would lay out his valuables for them to pick and choose, after which they would haggle the price to something respectable for both parties. After a few successful transactions, Kasper decided to travel across the lands himself, carrying boxes of goods on him he would travel from northern isles of Plagos, to the icy wastelands of Sparwood, trading rare resources and powerful weaponry. Occasionally coming back to his isle to restock on resources.

During this time Kasper got to meet people from nations of every corner of Rathnir. Every transaction he made he would make sure to learn a little more of the people's cultures, their habits and their ongoing affairs. For the world is an interesting place and he wanted to learn every bit of it. But alongside this influx of information, he was quickly accumilating a large amount of wealth. In fact Kasper would grow to become the richest player in all of Rathnir, which would draw attention of multiple crowds. There were a few assassination attempts made against him, including most notably an invisible bandit by the name of Keepersdadindy, though none ever succeeded in their goal. It was at this point that Kasper became good friends with a man named Factly who would end up becoming his assistant on the isle. Together they had goals of turning the small isle into a powerful Nation, but it was not meant to be.

Chancellor's Chase
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