Dorangism

= Beginning = At the very beginning of existence, there was nothing. No element, nothing.

Reaity kept bending itself together for billions of years, till it finally produced something. A singular eye, named Dorangu. It was the first creature to ever exist, and it was born in the void and therefore became the god of the void.

Dorangu twisted reality, over, and over again, and made a planet; Rathnir.

On the planet, he made oceans from his tears, and land from his blood. Yet he still felt lonely.

He kept twisting reality, breaking the laws of nature, and created 5 offspring, and assigned them tasks.

One to control the ocean; Mallo.

One for love; Alpinos.

One to protect Rathnirs nature; Mituran

One for Chaos; Yimau

And one for War; Oliver.

With these 5, Rathnir would be perfectly balanced.

Simultaneously, Dorangu carved out his flesh and morphed humans, who would inhabit Rathnir.

= Founding = The religion was founded by Jay Olesen, William Shane, and Mikkel Vynz, after Oliver delivered his own offspring to them, and they named him Jonathan. Jonathan was the off-spring of two gods, Oliver and Alpinos. The three were tasked to safekeep Jonathan, because threats had been made to smite the child out of existence because it was heavily frowned upon to have a offspring with another god, especially due to them all being siblings (Note; not neccesarily biologically).

= Commandments of Dorangu = These are the following commandments of Dorangu;

1. If you pray to the wrong god (depends on the circumstances), the result will be disastorous.

2. Do not denounce the word of the gods, nor the gods themselves.

3. Do NOT attack civillians.

4. Refrain from eating chicken in front of fellow members of the religion, it's disrespectful towards Oliver.

5. The word of the gods, is the final word.

6. Respect your elders.

7. Treat prisoners of war with respect and humility.

8. Do NOT kill animals, (especially not chickens, they are considered uttermost holy.) with the sole exception of cows.

9. Do NOT benefit from the impoverished.

10. Do NOT steal from civillians.

= Hierarchy = In Dorangism, there is a hierarchy of people.

At the top of the pyramid, there are the gods. The ones that control various different things, like the ocean, love, war, and so on.

Under the gods, there are demi-gods, the sons and daughters of gods. Most of the gods despise each other (F.x the god of life and the void despises the god of war, and the gods are also in family with each other.), therefore the gods have had offsprings with humans. Their offsprings have a very strong connection with their parent's element.

And in the third row of the pyramid, there are the Demi-gods off-spring. Thise generation of the gods still exist in Rathnir, but there are only very few. Therefore, the more generations down you go, the less of a connection with their ancestors element you have. And all players of Rathnir have some connection to the gods.

= Afterlife =

The Dem
The Dem is the place you go when you die. It happens to everybody, eventually, some sooner than others. The Dem is like a second earth, and resembles the ideal Rathnir; It has everything that inhabitants of the Dem would ever need; Shops, temples to worship the gods, and most importantly; Houses.

Depending on your behaviour during your life, the better your house during your stay at the Dem will be, yet still; the houses aren't that big, but are equipped with the essentials of any house of modern standards; bathrooms, a radio for music, a bedroom, and so on.

Questions you may ask
You may ask yourself; Why leave the Dem, why not just stay there? It's the perfect paradise? There are numerous reasons for thise;


 * 1) You have no choice, you must leave the Dem at some point, even if you don't want to, you cannot challenge the power of numerous gods.
 * 2) The Dem sounds better than it is, while it is beautiful and could easily top the beauty of Alsilia, there are heavy boundaries that the gods have set because;
 * 3) Humans are reckless. Rathnir is a constant of chaos and war, and the gods wanted a safe-haven so the dead wouldn't be plagued by thise. And if there are people there for a long time (Time passes by alot faster in the Dem), people start getting ideas. The longer you do something, the more tired you get of said thing, which is an important rule to remember, and it applies to all things in life. And by "ideas", i mean dangerous ideas that may harm one-self and others.

How the Dem works
There will be a constant of at least 50 people in the Dem at all times, yet the Dem has 500 houses customised to each persons own liking.

The Dem acts like a middle-ground, it's a place where the dead can stay so Rathnir doesn't over-populate, and again; it has very strict rules so the dead can "live" peacefully and get some rest.

Once you enter the Dem, there is a sort of queue of people. Each time a person dies, the queue moves forward, and it can take a long time. During times of war, the queue moves fast. During peace, it moves slow.

You may ask; "What happends when you've finished the queue?". Once you have finished the queue, the next time you blink, you will be teleported to Dorangu. Dorangu is the guardian of the portal between the Dem and Rathnir, and he is the one that will evaluate your deeds. If you have done well, you will be rewarded in the next life, if you have done bad, you will be punished.

= Founding =

The three founders
It's spring, and nature is blooming. As the three members of the Shane family; William, Jay, and Mikkel wandered around their garden, watering plants, all of a sudden, something that sounded like a lighter being ignited was heard behind the three.

A person, who took the form of a tall man with a beard, and black curly hair holding something packed in a blanket appeared in front of them. The man told the three not to worry, since he would only be there for a short period of time. He showed them the thing in the blanket; it was a fully-grown male-chicken. The three were filled to the brim with questions, and the man handed the chicken to them and explained it was his son. That didn't help the situation much, and it worsened it when he claimed he was a god. The three were holding in laughter, since the man must have been insane; He was roughly 6'4, with a black beard, black hair, and with caucasian robes. Out of pure curiousity, the three asked thise supposedly insanse man to prove it.

The man pointed two of his fingers at a nearby cow, and it burst into flames. But the group didn't think it was enough. They asked him again; "Prove it, again." He used the palm of his hand, kneeled, and put his hand onto the ground, and looked towards their house.

Spikes taller than statues burst out of the ground, and quickly began to spread towards the house. The house was torn to shreds. The three were shown the mans power; he was certainly a god, if not more. He told them not to worry, since the house was small he could undo the damage.

He lifted his hand and drew a circle on the ground. He told the three to blink, and they did; The house was repaired. Through thise, they were taught to respect the man. He gave them a book with many symbols carved on to the front page. He told them; "You may question which i am, but i can ensure you that i am Oliver." He wandered towards William, and gave him the chicken, and just like that, he said; "Care for him, and sacrifice your life if needed in case his survival is threatened, don't hesitate."

And as they looked down at the chicken, Oliver was gone.

Descendants of Dorangism
There are 3 known families with direct ties to Dorangism, Exelotis, Shane, and Whiterose.

The Shane family is believed to be a descendant of Oliver, with William being 3 generations below Oliver. The Exelotis family is believed to be a descendant of Mituran. And the Whiterose family is believed to be a descendant of Mallo, with rumours about Silent Whiterose being the embodiment of her.