The Order

The Order is a group of honorable knights who have sworn a vow to protect the lands across the four biomes and afar. To protect the noble pursuit of justice and dignity is the greatest achievement for a member of The Order. =Ordos Nexum= Long ago there was a rumored location that met upon fields of green, bed of snow, glistening shards of sand, and molten shores of ashen isles. This single point connected the natural settings in a singular pinnacle where each biome could be crossed into safely. The rumored location was bestowed a name by the neighboring kingdoms in each land. This pinnacle, the connecting point for all who shall pass, was gifted its name with blessings from each nation’s leader: Ordos Nexum.

=The founding of The Order= The now named Ordos Nexum had a citadel built around it with the sole preservation as its highest decree: to serve and protect each of the biomes that had formed Ordos Nexum’s core. Each nation across the biomes agreed to send the strongest of their citizens to the Ordos Nexum to form the most formidable group of knights in all the lands: The Order.

=The Contest of Seasons= Each nation within the four biomes was tasked to find their finest citizen. To create balance within the Ordos Nexum it was agreed that all skills from each biome should be acquired and most importantly, if any rule in any nation were to be broken and justice were to be lost, the contestant would be disqualified. The event was coined “The Contest of Seasons” as each contender was required to travel to each biome's capital to learn the structure of the land and to complete tasks for the leaders until deemed satisfactory to move to the next biome. Each leader would provide the contender who passed their tasks a blessing to place within the citadel of Ordos Nexum.

When the first four contenders had made it to the Ordos Nexum the contest would finish until the next year that dawned upon the anniversary of Ordos Nexum’s creation. Now, the most honorable citizens had been found from each land. The leaders brought the rest of their citizens to witness the oath of the Order that would be cast down from the heavens above and upward from the realms below. There was no space nor time that would not be protected by the divine guardians who made The Order.

= The Oath of the Order= The honorable contenders who had achieved this right of passage spoke the oath whilst offering artifacts brought from their homelands.

“By four become by four depart”

“Thy knightly name of Ordos Heart”

“Thy holy quest and timely test”

“To forever seek and serve justice”

“By all cardinals direct our blade”

“I will die to keep The Orders name”

=The Biomes and Their Artifacts=

The Ashen Isles
The biome of ashen isle: gifted the blackened band of blinding ferocity. A cloth blindfold of blackened silk from the ashes of the volcanic island biome. Formidable fighters in the volcanic isle capital of Azgryn would fight in steaming hot rings of volcanic rock blindfolded. This combat training made the Azgryn citizens deadly fighters who honored defense as their creed, only attacking once the first strike was made. The blackened band of blinding ferocity was a royal heirloom with a tragic past; for the king of Azgryn’s daughter was kidnapped by a group of scoundrels who blindfolded her, but the King had trained his daughter to fight blindfolded. A death note from one of the kidnappers told the account of the king’s daughter fighting ferociously like a wild jungle cat as she subdued her captors blindfolded in pitch black time of day.

The Lush Forest
The biome of lush forest: gifted the Staff of Evergrove. A staff that was believed by the druids of the biome to harbor the wonderful mending powers to bestow healing to the natural areas in need and to help food and prosperity flourish in the biome. The biome of lush forrest was protected by many druids who worshiped the staff of evergrove in the capital grotto of: Violaur

The Glistening Sands
The biome of sand: gifted the gleaming quiver of Xalador. This glistening quiver was made of the highest grade of crystalline glass forged from the first sands collected in this desert biome of Xalador. Arrows of Xalador are tipped with glass points that strike through the toughest of armors. Some believed the quiver could draw upon the piercing shine of starlight when firing through darkness at foes.

Winter's Veil
The biome of winter’s veil: The snowy biome of winter’s veil brought the artifact from their capital: Sovrenguard. The Sovrenguard warriors spent most of their days mining and turned their resources into heavy weaponry, great armor and blades. Their mightiest blade was named from the house of Sovren, the first family to construct a mineshaft in Sovrenguard. The “Sovren Blade '' was forged of all metals and jewels encrusted within the snowy mountains of Sovrenguard: Iron, Gold, Amethyst, Emerald, Diamond. But the most notable blessing of the blade was the hilt it was fashioned with, for the Sovren Blade’s hilt was made of pure packed snow. Cold to enemies touch but warm to the sacred wielder of the blade who was determined by the mystic of Sovrenguard. Though many found it ridiculous to hear the tale; the mystic of Sovrenguard was a sheep who sat upon the top of the mountains. Those who sheared the mystic sheeps wool would receive messages written upon the fleece. The wielder of the blade of Sovren would be told upon a message in the fleece one day.

=The First Contenders=

Calius Frostbane
From Sovrenguard the noble Calius Frostbane walked a frozen path high above the mountains. Waiting in frigid peaks and winter wonderlands that only those who could truly invite winter’s cold into their veins would survive, Callius was a revered hunter. Callus Frostbane hunted deep within polar bear dens and held great feasts in their hall for wild boar hunts and more. They were as much a member of the frozen North as a glacier in the arctic oceans of Eldham.

Princess Ezlyn
Hailing from Azgryn came the heir to the throne of Azgryn, Princess Ezlyn. She had fire in her eyes as she walked the shores. Some say her awakening slumber marked the dawns rise in the morning. No mortal of the realms compared to her beauty or her temperament. Her emotions were capped like a volcano waiting to explode, and when she did, nothing but remnants of her foes lay in her path. Since the fated day of her kidnapping she has always adorned herself with silken black garments that strand about her figure like lashes ready to strike. There is an amusing elegance to the style at which she fights like a ballerina moving to the beat of their own song.

Alfred Burtledod
Deep within the nestled grotto of Violaur came a small gnome like man who tended to a small flock of chickens every day. He befriended many more animals than just mere chickens but always said he liked to keep things simple. He would walk with a smile and whistle in his ears as he blew upon the grass leaves playing small songs for the chipmunks. None thought he would be the champion of Violaur but he proved everyone wrong; for deep within his heart lay a natural connection to the druidic leyline magics of the biome. His weapon of choice were the blades of grass he could control with his mind, and the power he had when playing instrumental tunes that summoned powerful beasts from the dark forest edge to do his bidding in combat. The little man grew in fame and soon they learned his name; Alfred Burtledod.

Sonairro Thesful
The last contender was an elder of Xalador. A retired archer instructor who spent most of their days running an arrow carving business. They were a local hero who never missed their mark, his name was Sonairro Thesful. Sonairro was a deaf man who observed everything with his eyes. Speaking in sign language and with written notes to communicate; however he had a natural sense for danger and was often alert for intruders trying to steal his wares.