Mycorji

Nation in Eldham

Founding
The Kingdom of Mýcorji was founded by the leaders of Status Civitatis Mýkitas and The Kingdom of Illumina. The Kingdom of Mýcorji resides on the Katsura Continent in North West Eldham. The capital Mýkitas City was founded by religion leader Pope Shroombeard as a holy city for his religion, Myconism. The Kingdom of Mýcorji resides on the tetrapolis subcontinent following the fall of The Sultanate of Tetrapolis. Both the Kingdom of Illumina and Status Civitatis Mýkitas were birthed from The Sultanate of Tetrapolis. Mýcorji's neighbors consist of The Free City of Qadakh and Raiyuna.

History
The capital, Mýkitas City, is named after the mythical island of Mykitas in Myconism legend. The island is said to be a place no one finds twice and his home to the mythical creatures, the Mooshroom and the Cluckshroom. There have been other previous Mýkitas Cities which housed the home of Myconism. However, those islands and cities have been lost to time and died with the death of Old Myconism. The current Island will be the newest iteration of the city housing the new Myconism religion. The western reaches of Mýcorji have strong roots in myths of sea creatures and giant squids. One can not be surprised of such myths when the sea Mýcorji borders sparkles like champagne.

Government
The Kingdom of Mycorji is a Papal Monarchy. This was formed out of the theocracy of historic Status Civitatis Mýkitas and monarchy of the historic Kingdom of Illumina. The church of Myconism with Pope Shroombeard as its head run the politics of the nation and its citizens. The Pope as Head of State delegates responsibilities to a small council of councilors who advise him. This council is made up of lords who oversee various towns and regions.

Leader: Pope Shroombeard



Laws
Punishment for a crime can include one or more of the following, based on the nature of the crime, who or what the crime is committed against, and the criminal record of the convicted:


 * Death
 * Exile (for a number of years or summers)
 * Flogging (a set number of strokes)
 * Hard labor (for a period of days, months, or years depending on the seriousness of the crime)
 * Imprisonment in the dungeons (for a period of days or months depending on the seriousness of the crime)
 * Fine (payable to the city; inability to pay the fine leads to imprisonment and/or hard labor)
 * Damages (payable to the injured party or victim’s kin; inability to pay damages leads to imprisonment and/or hard labor)
 * Edict (forbidding the convicted from doing something; violation of an edict can result in imprisonment, hard labor, and/or a fine)

I. Crimes against Lords, Officials, and Nobles
Assaulting or impersonating a Lord: death

Assaulting or impersonating an official or noble: flogging, imprisonment up to a tenday, and fine up to 500 coins

Blackmailing an official: flogging and exile up to 10 years Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount Murder of a Lord, official, or noble: death

Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to 1,000 coins

Using magic to influence an official without consent: fine or damages up to 1,000 coins and edict

II. Crimes against the City
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 coins

Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 coins

Espionage: death or permanent exile

Fencing stolen goods: fine equal to the value of the stolen goods and edict

Forgery of an official document: flogging and exile for 10 summers Hampering justice: fine up to 200 coins and hard labor up to a tenday

Littering: fine up to 2 coins and edict

Poisoning a city well: death

Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods

Treason: death

Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 coins

Using magic to influence an official without consent: fine or damages up to 1,000 coins and edict

III. Crimes against the Church
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 500 coins

Disorderly conduct within a temple: fine up to 5 coins and edict.

Public blasphemy against the church: edict

Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items

Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 coins

IV. Crimes against Citizens
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 coins

Blackmailing or intimidating a citizen: fine or damages up to 500 coins and edict

Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 coins

Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 coins

Disturbing the peace: fine up to 25 coins and edict

Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 coins paid to the victim’s kin

Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 coins paid to the victim’s kin

Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 coins

Slavery: flogging and hard labor up to 10 years

Using magic to influence a citizen without consent: fine or damages up to 1,000 coins and edict