Pelagius

Pelagius (IGN: Bemblesmitch), also known as Pelayo in his second language, is a Viodoxan citizen and aspiring architect. He is also the creator of the theological school of Protosophism, acting as its ecumenical head. Pelagius lives a semi-nomadic lifestyle, wandering in the wilderness for days at a time, accumulating wealth from mining the resources of various caves. He is also the author of the Pistis Pylon, the book that is the origin of Protosophist philosophy. He is typically seen wearing a kit of worn armor and a soldier's boots.

Early Life
Pelagius was born to the Bakura family, being the biological brother of both Ryou and Dausnd Bakura, respectively. At some point during his childhood, both of his parents succumbed to food poisoning which they'd acquired from consuming raw fish. The three brothers were subsequently sent off to an orphanage. Pelagius, however, ran off on his own. From the orphanage he traveled eastwards across the continent of Cymru, crossing the border of the known world. After some time he stumbled upon an agricultural community, where he was adopted by a childless wheat farmer. Gradually he forgot his native language, learning the tongue of the community which he found himself in. Even his old family name of Bakura fell out of use in favor of his adopted one, Lugovéz (derived from an eponymous founder, Lugo).

Pelagius took up the trade of his adopted father, becoming a wheat thresher and working the fields. While he was reaping wheat one day, Pelagius noticed a dilapidated well. From this well emanated the sound of rushing water, like a fast-moving rapid or great waterfall. When Pelagius put down his scythe and leaned over the edge of the well to peer inside, he was immediately seized by a divine vision. In this vision, he saw a single humanoid figure sitting on a throne of solid gold. The figure's face was obscured by a mask, also of solid gold. Flowing black robes concealed features which would've otherwise denoted the figure's sex. The figure then disappeared, but the mask remained. Two identical masks appeared beside it. Three figures appeared behind each mask, standing on golden daises. As Pelagius looked in each of their eyes, he saw scenes depicting various things. The first was a scene of the world as it progressed. Plants grew in the spring and shriveled in the winter, stone eroded over time, men grew old and died. The second was a scene of unorderly abstracts; colors and shapes flashed before his eyes, empires rose and fell, and rose again, men fought each other as cities burned. And the third and final was a scene of complete calm. A long table was set out on a grassy meadow, surrounded by tall poplar trees. The sky was blue, and there was a faint breeze that rustled through the trees. The vision ended and Pelagius came back to reality. No sound came from within the well.

Pelagius later came to four conclusions: there was one god which manifested itself as three aspects, he'd seen God, God was hidden, and that the three aspects which God manifested itself as were Natural Law, Natural Chaos, and Nothing. The last conclusion was reached after thorough pondering; initially Pelagius had guessed that the trinity was made up of the concepts of Time, Chaos, and Calm, but later changed this after realizing the cycle in which the world works (from Nothing comes Chaos, from Chaos comes Law, from Law comes Nothing). Pelagius quickly developed what he'd seen into comprehensible material which he then preached to his community. His community then responded that he was delirious or had gone insane. Pelagius persisted until he was driven out, resulting in him journeying back to the continent of Cymru.

Architectural Career
During the years in which the OPTC was a part of Viodoxa, Pelagius resided in the city of Lonely-Light (he still maintains a residence there). He is the architect of the crypts of Lonely, an extensive network of stone brick catacombs carved into two expended levels of the old mines. Among rows of niches of coffins, vaulted ceilings, and stone-carved mausoleums, the crypts contain a brewery, a chapel, and a stockpile in the event of a siege.