Aldovir

The Empire of Aldovir was a nation in central Rathnir located primarily on the continent of Alteniquia. It shared maritime borders with South Vastallos and Sanctum in the north, Aristios, Oblock and the Uldarash to the south, and Kush and Solisios to the west. As it occupied almost all of the Aldoviri subcontinent, its only land borders were with Yimmu-Audal to the northeast and Athazolant to the southeast. The Empire was widely renowned for its elite professional build force, feared for its incredible military prowess, and respected for its in-depth cultural and religious worldbuilding.

The Aldovir League
The Aldovir League was an alliance between the Kingdom of Sironia, the Cobblework Mines, and Vanaionia/Vanakunir/Larokin that preceded the formation of the Empire of Aldovir. Forming after the end of the Sironian Civil War, it lasted until the Treaty of Roscella abolished it and instead created Aldovir as a unified nation.

States
The Empire was organized into 5 constituent states: the Cobbleworks Republic, the Caeronate of Carn, the Kingdom/Archonate of Sironia, the March of Vanakunir, and the Kingdom of Adavir. Cobbleworks occupied much of the southwestern mainland, to the east of was Adavir, which bordered Athazolant. Vanakunir comprised the islands of Aldovir to the northwest of the mainland, this included Lyrianna and Noukisher. The remaining part of Aldovir, roughly 2/3 of its territory, was split perpendicular to the coast; with Sironia on the northwest coast and Carn on the eastern coast. Inside Carn on a small portion of the east coast existed the special administrative district of Roscella where the Empire's capital of the same name was under construction, but never completed.

The Republic of Cobbleworks
Cobbleworks was one of the more prosperous regions in Aldovir and was known for its building and mining heritage, with several mining towns and impressive cities, some of which were but small villages, yet others occupied massive chunks. Also known as Lapidovir, the state had its capital as the city of Arstedanna

The Caeronate of Carn
The Caeronate of Carn occupied the eastern portions bordering Yimmu-Audal (now a region of its own) and was known for occupying the semi-temperate region with plains and forests, as well as mountains between the local towns of Ravensrock, Pudding and Bentonia. The state was littered with Reyllean ruins, particularly in the plains at its centre. Its capital city was Lestria (formerly known as Lardburg). The forested regions in the southwest, stretching all the way to Numachi, were known for being denser than most forests and included vegetation not commonly seen elsewhere in Aldovir. The state was formerly known as Coenia whilst under Theios-Essukdal, and before that, Reyllea.

The Archonate of Sironia
Sironia was initally the largest state in Aldovir, until its Partition, and was the focus of multiple failed repopulation programs due to its dwindling population. It was also the site of Home Depot, the most prosperous store in Aldovir and a common supply store for most visitors to Aldovir. The state was considered the most culturally significant in Aldovir due to its capital, Noukazethvir being the holy city of the Sakrelist faith, the state religion of Aldovir. The geography in the state varied from temperate forests to savannas, mountains and a massive swamp which spanned much of its internal waterways.

The March of Vanakunir
Vanakunir was the smallest state in terms of land area, being limited to just a few islands northwest of the mainland, however it was home to several high-ranking members in Aldovir. Its capital was Lyrianna.

The Kingdom of Adavir
Adavir was a series of feudal states throughout most of its history, only uniting upon the formation of Aldovir. Despite this, it became known for being home to many impressive architectural wonders, with 5 large cities and various smaller ones. It was located in the south of Aldovir, and bordered Athazolant to the east. The state was comprised of swamps, lakes and forests, as well as several castle towns. The towns in the eastern area, such as Aglax, Kuclela and Revaria were built in a predominantly European style, whilst the towns in the western area, such as Numachi and Hiyokudo, were built predominantly in a more oriental style. This was largely due to the history of the area, with the west made up of small and unstable feudal states such as Hinokuko, Synutoshi, and Shirakaba, and the east being under Sironia or Theliverhal for most of its history. Between Kuclela and Revaria was the birch cube, a mysterious structure of unknown origin which had a cultural significance in Adavia. The capital of Adavia was Aglax.

The Lunar City-State of Lirgal
Lirgal was the last of the states to join Aldovir, and was born through its initiation into the Empire. During a border dispute between several other states, travellers uncovered the remains of an ancient city of historical and religious significance to those who uncovered it. After intense negotiations, it was agreed that the city-which lay in the middle of the aforementioned border dispute-be restored and integrated in Aldovir. Lirgal rapidly grew in population and in size, becoming known as the "Lunar City-State", owing to its close association to the Asitir faith.

Organization
The main Aldovir military armed forces was named the LV (Lirne-Vanatheri). The LV armed forces were preceded by Vanakunir's catguerillas and were lead by Skinnyee/Jabberdrake to respond/act in foreign offensives, squatter raids, ally defenses, and anti-bandit operations. The organization eventually grew to employ dozens of logistic officers, scrim soldiers, and shock troopers ever since the beginning of the armed organization. LV Lirne-Vanatheri had an average if 1-2 training events per week and gear quality depending on the state of a solider's origins. Cobbleworks was the only region to have reported to lag behind in gear quality.

The Lords of Lardburg were a mighty military force, however they only rarely attended battles. They only fought alongside and against the Empire once - during the war of Lardburgian independence, where they won against the Aldoviri military.

Early anti bandit operations
During the empire's first week many bandits/terrorists began attacks upon the populous states of Adavir and Cobbleworks while the LV and empire as a whole was still organizing its government. Many terrorists began their first move on Imperavir just days after the empire was created forcing local militia to fight in dangerous house raid warfare. One notable event was when six Cobbleworks militiamen raided the home of criminal Avouo and although suffered mass casualties ultimately were able to outnumber her. Days after the terrorist scandal a barrage of bandit attacks lead to deaths of over a dozen Adaviri citizens. Ulfaeng bandits attacked the empire without knowing they were allied with Aldovir leading to attempted verbal resolves where Aldoviri Ulfaeng members tried telling them to stop attacking a ally. It was easier said then done as the many towns Aldovir held proved a problem for the allied bandits to identify which ones were allied, and which ones were not ultimately leading to a battle. Two Ulfaeng members raided a Adavir town however was ambushed by seven Adaviri militiamen. The bandit who lead the raid, Trev died first as his other teammate hesitated to help and when he did the numbers was against him so they fled.

Uldarash civil war
Aldovir assisted militarily during the battle of Terroja with several soldiers committed.

Fuscinivir War/Brother's War
An enormous conflict between the Empire of Aldovir and the Empire of Yimmu-Audal in late 2021/early 2022. Whilst Aldovir had secured a military advantage, a summit between the leaders of either nation lead to an end to hostilities and a tense political union-which became the Empire of Astyllea.

Aldoviri economic model
The Empire, greatly renowned for its famed builders, brought in massive amounts of money to the Empire by doing large-scale commissions for other nations, which not only boosted the economy, but also improved relations with other states. Most Aldoviri citizens however, gained their money through mining or selling specific/rare items at Home_depot.

Architecture
The architecture of Aldovir was largely affected by the nations which comprised it, and their individual builders. The most prominent contemporary styles were The Lapidoviri style, Hinokuko style, and the Neo-Sagaviri (Sironian) and Carnian Renaissances. Otherwise, individual regions usually had their own unique build styles, such as the historical buildings of the Old Reylleans located in Carn or the ancient Sironian builds around Azethvir, where religion and architecture are deeply interwoven.

Sironian (Neo-Sagaviri) architecture
Sironian architecture can be most commonly found in the northern tip (the "Holy Peninsula"), and the savannas, grasslands, and islands of Aldovir. Sironian architecture can be easily identified through its bright abstract roofs and prominent Sakrelist sanctums. This style of architecture is ideally used for the towns of Sironia and Vanakunir, (Noukazethvir, Noukisher, Lyrianna, Maqberg, and Omverlon), as well as the Audalad-Sironian (Fusciniviri) towns of Pasouthak, Thasir, Nou'kalasirol and Noukouthak.