Zefrania

Zefrania IPA:zɛfɹˈe͡ɪni͡ə natively known as Alkhidi Sefrai it is an Emirate within the Tengalii duchy of the Crowned Union of Hafinia, which it rules and dominates. It is led by the dominant royal house, the Eydur dynasty (Ejzenhjart-Hejetür.) And has been led by Khedive/Tenoch/King Satüs Hejetür since it's establishment in December 2021. It exists in the deserts of Sparwood Minor, where it borders Vericovia, Regonia and Aezenfjord.

Prelude
Zefrania has existed in many forms, due to its repeated rise and fall. Therefore, it has existed with many different governments and religions, however it's foundation and ground beliefs has remained the same since it's founding.

Founding
On the 26th of December 2021, 5 Acodonians gathered in the townhall in Acodon and held a speech, waving a piece of paper. That declared it an independent state from the Sinatra-Mafia, it would formally be known as the Independent State of Zefrania, being an unorganized statesocracy ran by Satüs Hejetür and a military council. The Sinatra-Mafia announced their intents to take swift, definite and immediate action. Which the Zefranians saw one day later when a small army of Sinatrans came marching towards Acodon. They were swiftly repelled by the Solisian voulenteers and Zefranians however, and pushed back to their individual cities before being killed and their towns pillaged.

Establishment
Shortly after their victory and forcing the Sinatrans to sign the humiliating Treaty of Luxios, the Zefranians re-organized themselves into the Federal Kingdom of Zefrania, being led by Tenoch Satüs Hejetür, Grand Chancellor Iou Zahir and a small council made up of the Zefranian mayors. As it became clear that the remmenants of the Sinatra-Mafia would be attempting to retake Zefrania they started mobilizing and grinding for gear. This led to a two months long cold war, and it ended in a Zefranian victory forcing the Sinatra-Mafia to make further concessions. This put an official end to the Sinatran Civil War.

Vulcan Incident
And Zefrania would find itself in a relatively peaceful position, except for a small incident where an individual from Lunaris would attempt to seize the nation, this failed however, as well calculated Zefranian diplomacy in cooperation with Lennox put a stop to his plans.

First Golden Age
After this Zefrania would find itself in a golden age, settling towns and its population and economy growing at a rapid pace. This would however quickly come to and end, as a bitter secret society was rising. MasterExplode, whom had comitted many mistakes such as making miscalculated diplomacy nearly bringing Zefrania into a war with Paloro, him illegally changing laws in the constitution and making many more mistakes that cost the Zefranian government alot in terms of diplomatic power and prestige.

Joining Alda and Zefranian Purges
Eventually the two leaders got fed up with this and made the decision to kick MasterExplode out of the council, this angered him especially when the two leaders then joined Alda, this was, however without consulting the council. The leaders argued that this was done out of safety concerns, Solisios and Vanyr had started becoming far more aggressive, but the rebels would not listen. They claimed themselves to be peaceful protesters, however their intentions of overthrowing the government were hardly hidden. The Aldan-Zefranian forces took immediate and decisive action in seizing their towns and kicking them out.

They would move down south, their revanchism being unbearable and would eventually get back at the people who took their towns and lifelyhood away.

Dissolution of the Federal Kingdom
On June 5th 2022, Satüs Hejetür would fall sick, unexpectedly. He would die from this. Iou Zahir would go on a prolonged vacation, this led to Alda holding a heavily rigged vote upon wether Zefrania should join Vanyr or remain a seperate duchy. The first won.

Establishment
The Luxite Kingdom of Zefrania was established after the dissolution of the Imperial Federation of Uldarash. This led to Zefrania gaining a small amount of land back, however, they quickly ensured a new golden age, gaining one of the most active and largest populations in Ummarnu. Until the Vanyrian coalitions invasion, due to Zefrania calling the Vanyrians inactive which they were.

Establishment
After the downfall of the last kingdom, the Zefranians went around Rathnir for years, eventually Satüs Hejetür found an unsettled area, the Zefranians set sail to the nearest town, the grand city of Maxstadt. There, he met the Kajzer, Gustav Ejznhjart. The Zefranians were welcomed, and Satüs entered negotiations about the Zefranian aqquisition of the previously mentioned lands. After lengthy negotiations lasting days. They came to an agreement, where the Zefranians would pay the Tengalii Ejzen Kajzerryk 200 thousand Rathbux as an initial price and pay 20.000 Rathbux monthly as a tributary vassal state.

The Zefranians were quick to settle and develop, at long last, after years of strife and endless sailing they had a new place to call their own.

Crowned Union of Hafinia
Around a month after the Zefranians had settled, the Kajzer approached Satüs again, with his visit to Jushur. He asked wether Satüs would be interrested in integrating Zefrania as a county in the Duchy of Interland, which Satüs then in return would become the duke off, and for 155.000 Rathbux, Satüs agreed, on the condition that the nation was allowed to keep a nominal amount of autonomy for an integrated region. The Kajzer agreed.

However, this deal would be put on hold, as the Atverticans who owned Interland seceded from Tengalii. This led to lengthy debates resulting in Atvertico leaving Tengalii but without Interland. Shortly after this dispute was resolved, Satüs become the duke and renamed the area to the Crowned Union of Hafinia as to show equal representation. This made Zefrania four times bigger than before.

Zefranian Culture
Zefrania has an ancient culture, being decendants from the ancient Kuzat people in Southern Ummarnu they have thrived and developed this culture into one of the strongest in the west. Zefrania even developed its own language of Zefranian-Kuzat taking inspiration and modernizing the ancient Kuzat language. However, the main language of Zefrania remains Travellers Tounge, as a result of the Acodonians whom established Zefrania originating from Nieden.

The Zefranians believes in creatures, such as the Behemoth, which is a huge part of Zefranian culture, it is seen as the protector of Zefrania being a divine being ready to defend the Zefranian people whenever they're threatned.

Zefrania has become a heart of ancient culture within western Rathnir, and has triumphed through the occupiers of the old Zefranian homelands attempts at destroying it and replacing it with Talawan culture.

Religion
Zefranians, for a long time believed in Lux, for about a year, this however changed after the Luxite church essentially excommunicated the Zefranians for their alternate beliefs. Calling the Zefranians heathens. Today the Zefranians believes in Tejwez, the patreon god of the Tengalii religion, however they privately worship their Luxite offshoot of Achon. With the main church of Lux being lost in Zefrania, and barely worshipped.

Flag
The Zefranian flag is also a major part of Zefranian culture, as it has many culturally important symbols cramped into the 6x19 space.


 * Black: The black colour on the flag represents the Zefranians hardship, and how they have triumphed over them.
 * Orange: The orange colour represents prosperity and patriotism
 * Sun: The sun represents the Zefranians religious beliefs. And how they're integrated into the government.
 * White: The white represents the Zefranians peaceful intentions
 * Crown: The crown represents the Zefranian monarchy the Eydur Dynasty which has ruled the nation since its founding.
 * Behemoth: The Behemoth is the elephant below the crown, it is placed within the sun to represent that it is the heart and protector of Zefranian culture.

The first Zefranian flag was just continued usage of the Acodonian one, it primarily represents Zefranian determination to keep exisiting and how their endless uphill climb will be over one day, when the Zefranians shall prosper eternally and undisturbed.

Territories
Zefrania lies within the arid deserts of western Sparwood Minor. As the Zefranian homelands were in Ummarnu, the Zefranian people are used to these lands and how to benefit from them. This has made it easy for the Zefranians to adapt. It borders Vericovia, Aezenfjord and Regonia.

Cities

 * Jushur: The capital, it is a city made up of tightly packed 10x5 buildings with a dock and huge tide-breakers to safeguard the city from taking any major damage during the common storms in the Tengalii sea.
 * Neu Eydurin: Eydurin lies north of Jushur, it is a prospering port city, being a tradehub in Tengalii, with a Victorian style of architecture.

Demographics
Zefrania has a majority Kuzat-Zefranian population, as most of them are part of the migrants from Ummarnu.