Gods & Religions of Rathnir

The Children Of Crellavin
"Crellavin is our symbol and ambassador of what we have been opened to from our blind lives, he was the first sculptor chosen by our sacred one that lives within all and outer all, he who watched and watches us, then beholds the first sculpture of him which our symbol mends together with only a pick and hands, far from the Old world does this sculpture remain and there the first Descendants of Crellavin rises for this new being who grants us such power and vision we shall go on learning his silent words and wishes, much we don't know yet we learn patiently because he is our watcher, our god who we will not let down, those who evade his essences shall morph in punishing agony." - Fénla Morbis 'Arriver' (The last worshiper to vanish) Full Article Here: The Children Of Crellavin.

Abyss Mysticism
Abyss Mysticism is a mysterious religious philosophy, whose subtle influences can be found in a majority of modern religions. It was created by the Prophet Assurdirapal in the ancient times of a different reality. Today, Abyss Mysticism is the core of Valdreach state religion’s doctrine, and some say that the Abyss Mystics have a strong connections with the higher clergy. The followers of this philosophy can officially follow other religions, because of the universal nature of their beliefs, and their true number is known only to few. Nevertheless, according to rumors, their ranks are rapidly growing, and now they have hidden representatives in most nations. While their agenda remains unknown, they seem to value intelligence, wisdom and daring. People who catch their interest may even sometimes receive the offer to join the elusive Order, but only if they pass the test and prove themselves worthy. Some of the numerous scriptures of Abyss Mysticism may be studied here.

Arachnism
Arachnism is a religion centered around the spider-goddess Lady Fides, as well as some minor gods. Arachnists hold to the belief that you should never act on thoughts of deceit, fear, or malice. Also, Archnists believe that after death, souls are judged based on whether or not they were good at heart, rather than faith or actions.

Ardatism
Ardatism is an ancient religion original from the desert continent of Ummarnu and practiced by the Ardat people, Ardatians pray the mothership, masculinity, passion, femininity, loving submission and opression and cunning. they also pray the night and the moon, They consider the night to be the true responsible for life, since it is at night when conceptions occur, when the sun goes down and stops beating the entire biome and when the family returns home to rest and sleep together, the Night is also the time when the secrets of love are best hidden.

Abyss Mysticism
Abyss Mysticism is a mysterious religious philosophy, whose subtle influences can be found in a majority of modern religions. It was created by the Prophet Assurdirapal in the ancient times of a different reality. Today, Abyss Mysticism is the core of Valdreach state religion’s doctrine, and some say that the Abyss Mystics have a strong connections with the higher clergy. The followers of this philosophy can officially follow other religions, because of the universal nature of their beliefs, and their true number is known only to few. Nevertheless, according to rumors, their ranks are rapidly growing, and now they have hidden representatives in most nations. While their agenda remains unknown, they seem to value intelligence, wisdom and daring. People who catch their interest may even sometimes receive the offer to join the elusive Order, but only if they pass the test and prove themselves worthy. Some of the numerous scriptures of Abyss Mysticism may be studied here.

Ardeism
Ardeism is a religion centered around a monotheistic deity named Arde, as well as the wise spiritual leader of animals, the Sea Turtle Gelkle. Followers of Ardeism believe that all beings eventually reach Doxt, which is a sort of afterlife that is reached after enlightenment. During the time between Life and Doxt, a being is in a state of being called Tenpo, which is a sort of empty like state. Once a month, at the break of the fourth day, a festival is held in order to commemorate the end of a fabled "Pilgrimage" in where four titans warred against Arde's desiples. In this festival, the followers feast on meats that were not sourced from the trees and the seas, as it is believed that these animals were the gift of Arde to the disciples. There is also a large bonfire held, where followers burn their most valuable items to sacrifice to Arde. The most sacred sacrifice is a Sea Turtle, which can only be killed during the Festival and only in order to Return the animal to Doxt to be with Gelkle. Curiously, outside of the Festival, the consumption of animals from the trees and sea is permitted, however the killing of a Sea Turtle is a huge sin, and could be punished with many more years in Tenpo.

Asharu
The Asharu Religion is considered by many to be the oldest consistent faith in all of Rathnir. It is based around animism, its followers believing that every object or concept has a mind of its own. The strength of its soul is determined by its might, age and universality. The closest thing to a pantheon would be a list of local city deities known as "Elder Spirits", with Ashuntash being their leader. Ashuntash is the spirit of Fire, Law and Enlightenment, he is often depicted as reddish-golden peacock-hawk wearing 1.000.000 feathers. Most Asharu live in Haven and Ummarnu, making up the majority religion in Paloro, Uldarash, as well as all of its vassal states.

Ashurite Pantheon
The Ashurite Pantheon was the official religion of the Dominion of Ashura. Its beliefs revolve around their creator goddess A'ashia and her six children who are worshipped as well. Their belief's goal is to see the world turn into a desert like their original homeland. Some minor gods are included as well.

Asitir
Asitir is the ancient religion of the Seraan people, though it is practiced in minority by non-Seraan individuals. The core belief of the Asitir religion is that the universe is a cohesive, united thing, that every voice raises itself as a single one, and that every being integrates another infinite being, simply named the "universal body". With this harmony, we need to live in equilibrium and temperance, The Asitir worship Asi, the Moon Goddess, for they believe the place of the moon in the cosmos to be one of transition, as it is in the threshold between Light and Dark, two primordial universal forces.

The followers of Asi can often be recognized by their greetings. When parting way, it is often that they will use such expressions as "May Her light illume you road", or "Safe travels, friend" - two important quotes at the end of the Adaere Namu, which is the religious canon of the Asitir.

Auronism
Originating as an offshoot of Noxism, Auronites hail the sun god Auron as the chief deity in the pantheon of several different gods. Auron is the sun reborn and cleanses the world of monsters every dawn. As well as providing light for the world he also provides fire, lava and crops, Auronism is primarily followed by the Cult of Auron at Auron's peak, who left Sovdal after the great fires of rathnir.

Boulderism
Boulderism is a politheistic religion originating from The Kingdom of Boulderov and is the second biggest religion in the Second Empire of Uldarash. Boulderists worship The Boulder who they consider their mysterious and omnipotent creator, along The Four Golems who are lesser deities created by him. Together they are known as The Five Pillars.

It is currently practised in The Kingdom of Boulderov, Sanctuary, and Istanboulder, and to lesser extend in Montroig, Alfheim, Bardonia and south Tovarisha.

Bradecarashirism
Bradecarashirism is the Ancient Religion of the Hiarllii people in the Ancient Nation of Quijal (AKA Bradecblight), in Northern Ummarnu, Now a part of the Huitca Federation. It is considered by scholars to be a cross between the Ashurite Pantheon and Cardinalism. Bradecarashirists believe that Dadrikra (AKA A'ashal) is the Highest Goddess and the creator of Rathnir, and they believe in the 4 Cardinalist Gods, but they are known under different names. The Cardinalist Gods of, Calibrius (Cualitzin), The Western Fruit of Quiaust (Tlahatepa), The Southern Fruit of Quibriqn (Xoalcoatl), and Mahobius (Meclahua), are not seen as the creators of the world, but rather the upholders of it. Just like Cardinalism, rituals are performed to satisfy the Gods.

Bradecarashirism was founded 2000 years ago when Lost Ancient Huitca settlers integrated into Elven Tribes in Northern Ummarnu. Dadrikra was worshiped among the Dune Elves of Northern Ummarnu for many millennia, and was adapted by the Huitca settlers two thousand years ago. When the Hiarllii Ethnic Group (Which is Half Elf and Half Human) started to form 200 years later from Huitca x Elf Crossbreeding, they adapted both Cardinalist and Elven values, creating Bradecarashirism, with Dadrikra as the head of the Pantheon. Dadrikra was celebrated on the nation's most important holiday, Founding Day.

The Religion was thought to have died 1000 Years ago, but Tyo'on'tyo Dou'wall, A Reborn Hiarllii, is attempting to revive it in the Huitca State of Zoquiyo.

More Information can be found here.

Blue Phoenixians
The Blue Phoenixians is a monotheistic religion originating in an unknown location somewhere off the coast of Navarancia, but truly taking hold in the freehold of Remtal in Ryzan. The belief of the Blue Phoenixians is originated around the Blue Flame, which created all life and brings kindness to the world and the many mockeries made of it by its rival the Red Phoenix of Death, and the two's inevitable conflict in the Final Mockery where the planet will be reborn and new orders will rise.

Followers of this religion tend to have tough exteriors but are mandated to be kind, as laid out in the Blue Truth's main tenants of religion, after the message was spoken to the prophet EoinGeo although this religion tends to hide out in smaller groups, underground, a Blue Phoenixian cannot refuse to lend a hand to those in need, whether that is in rathnir or anywhere else.

Church of Six Divines
The Church of Six Divines, or Gisdalfgoda, is a polytheistic religion originating from Illerya, colony of the Kingdom of Daelyria. It's a modernized version of pagan beliefs practiced by the ancient Nortfolk on uncharted islands north of Rathnir. Many years ago said islands froze due to a drastic climate change, forcing their inhabitants to flee south. The modern iteration of the Church of Six Divines came to being because of Kazmeer III of The Tribe Unmourned, who transformed loose pagan beliefs into an organized religion to make it fit better into more civilized societies of Rathnir. They continuously settled and were expelled from kingdoms with lesser freedom of belief, until finally settling in the city of Illerya, built by Kushite refugees where they were accepted into the society and allowed to practice their religion, raised a temple and converted few locals to the ways of the Holy Six.

Followers of this religion often become self proclaimed preachers, traveling across Rathnir spreading their faith far and wide. They don't consider infidels heretics, rather misguided souls who worship their own deities under different names and will try their best to convert said infidels into worshiping the "correct forms" of their deities.

Church of Six Divines believes that humanity shares the power of the long dead deity Populus inside of their souls, and that it's their sacred mission to use it to guard the delicate balance of power between the ever-fighting Divines, for no single deity has the wisdom required to rule the realm without destroying it in the process.

Church of The Broken Realms
The Church of The Broken Realms, or Realminism, believes in different dimensions that have been destroyed due to the actions of its inhabitants. Notable examples of these are The End and The Nether. People of this religion also believe that gods are created when enough people believe in them. therefore every god in every religion is real to some extent. The founder is Pablito Elquagero

Cult Of The Nameless King
The cult of the nameless king is a small cult founded by BluesBuilder that worships an entity known as the Nameless King. This entity is believed to be trapped below bedrock in the void. The Nameless King has control over the skulk which is theorized to be the King's means of interacting with the world.

Capyanity
Capyanity is one of the most modern religions and is still being researched to this day. Over the years many scientists have went in hiding after discovering the truth about the capybaras, behind their eyes you can see all the secrets in the world. The earth is believed to have been an empty savanna by the time the giant mother capybara flew towards earth and summoned herds of capybaras everywhere around the globe and that's how life began.

Cardinalism
Cardinalism is the religion of the Huitca people. It is the state-mandated official religion of Tlahatl. Cardinalists worship the four main gods of their pantheon, and believe that those gods uphold the delicate foundation of the universe, known as the Great Balance. As part of their religious practices, Cardinalists must perform rituals in order to satisfy their gods. If their gods are unsatisfied and angered, Cardinalists believe that destruction follows. More information on Cardinalism can be found on the religion's main page here.

Coyanism
Coyanism is a very uncelebrated religion of the world, practiced almost exclusively by Coyton and not every citizen practices it. The 4 deities are Coya, Coye, Coyo and Coyu. Coya represents the winter, cold and the north. Coye represents the spring, the change and the east. Coyo represents the summer, warmth and the south. Coyu represents the autumn, the change and the west. Every other week, 10 iron, the most valuable resource to the gods, must be sacrificed with each god's favorite item. Coya requires a snowball, Coye requires a dandelion, Coyo needs a water bottle and Coyu needs acacia leaves.

Cluckism
Cluckism is the religion followed by the large group of players, The Ducks. Not much is known about this religion or what it entails, but the ducks have repeatedly mentioned it is their goal to spread the belief. Cluckism, also referred to as "The Order of the Mighty Cluck," is potentially cult-like, with all the members sharing the same appearance and naming scheme. It is unknown if Cluckism has a link to chickens, considering ducks do not cluck. Additionally, despite the religion's heavy focus on the race of anthropomorphic ducks that make up The Ducks, humans have been allowed to join the group following conversion. The first recorded human to have converted to Cluckism is ProfLongbeard.

Dandelism
Dandelism is the belief that Dandelions must picked and placed to the Towns. It started when a prophet had visions of a land filled with dandelions.

Da-wanism
Google Doc: https://docs.google.com/document/d/1xaeV1IU5jmUFfluykzBRAyiyaQkFqW-z_i0CJ4lGcBE/edit?usp=sharing Da-wanism is a polytheistic religion that worships the 5 main gods as well as a selection of minor gods and spirits (Chi-was (plural)). The religion preaches individuality, balance with nature, and the importance of knowlage and culture.

Dolphinism
Dolphinism is the worship of the goddess Dolphinia, it has been practiced by both old and new Farnau for hundreds of years.

Drossism
Drossism is a new religion created by Monks in the Holy City of Amos, in Yimmu-Audal. It's core beliefs is that you should live everyday as your last, and that you should worship Dirt or "Dross", since it is the remains of O Spoudaíos (The Great One) since he created the world and made the ultimate sacrifice to create life. He ended himself because he was corrupted by To Megálo Kakó (The Ultimate/Great Evil, otherwise referred to as the void itself). His eyes became gods, 1 Pure and 1 Corrupted, named Sol and Luna. Luna wants to break the bedrock and bring To Megálo Kakó back, while Sol wants the best for life and wants to stop Luna, chasing her around the world itself.

Felsonsvhon's Hands
Felsonsvhon's Hands, also known as 'Stone Cult' or 'Builder Cult ' is a non-syncretic inquisition of relatively peaceful people, which focus all of their efforts on building strong artisan structures and masonry. Felsonvhon's Hands worship a dead god, and believe that his flesh was made of stone and other materials that come from underneath the dirt. Not much is currently known about the religion. They have a temple in the Verdania mountains, where they happily wave Palovina's banner. You may find tunnels and bunkers near roads where the group have dug below and made safe-houses underground.

Festianity
Festianity is a religion based on festivals, parties and drinking. There are two gods; Festivius (God of Festivities) and Brewcus (God of Breweries and Drinking). Taverns can be ordained as official churches of Festianity if permitted by a Festian High Priest. All operations of Festianity are conducted through Festivia, the independent city-state that is home to the Pope and the temple of Festivius. Festivia is known as the holy-land of Festianity and Festians are encouraged to take a pilgrimage to Festivia at least once in their life.

At the beginning of every month a festival is to be held in Festivia or another city (if permitted by the pope) to celebrate Festivius.

Festianity is a religion based on peace and celebration, and is based on the philosophy of coming together and celebrating together.

Fleurism
Fleurism is a polytheistic religion dating back to 5000BBY by current sources, 2 gods have been confirmed, these gods are Pipsi and Diaspria.

G0NFism
G0NFism is the most ancient of religions in Rathnir, the most important texts are those relating to the true history of the lord, G0NF, the Man of the Greater Truth. The most influential recording of his deeds is found in the Great Truth of 8a4, who witnessed the deeds of G0NF first hand.

Granism
Granism is a monotheistic religion that focuses its divine worship on wheat and bread. It is most prevalent in Neo Knossos, however, surrounding villages have begun to adopt this religion of peace. Its roots can be found in Willikanism, a pagan set of beliefs originating in Old Knossos. Today, Granians worship one God with two aspects, one in times of peace and the other in times of war, and while they may follow other religions in accordance with the religious freedoms of Neo Knossos, devout Granians condemn other religions as heretical.

Granism is strongly connected to wheat fields and the production of bread. Fields in which wheat grow are deemed sacrosanct and may only be harvested when the wheat is fully grown. The damaging of unripe crops is considered sinful and is punished severely. Additionally, Granists disavow any other food than bread as unclean and sinful. The consumption of bread is the staple food but also heavily involved in religious ceremony.

Granism acknowledges the divine appearance before two people. Sporos, the peaceful aspect of the Granian God, appeared before Delta in the form of a farmer with a golden hoe as he was tilling his fields. Vilkos appeared to Realz as his people fled the cataclysm of Old Knossos and fed and protected his people with his golden axe. When Delta and Realz met they were divided on the nature of the Granian God until He sent His Prophet in the form of a baker. The Prophet revealed to the heirs of Knossos the two-sided nature and brought religious peace.

Hydraic Gods
Main article: Hydraic Gods

Followers of the Hydraic Gods are people of Wisdom and Understanding. They believe that four Emperors govern this realm, Galor Clacialis, Terranis Arer, Solom Runum, Caelium Inamous. The Emperors of Fire & Ice, Earth & Air, Sun & Moon, Sky & Void, respectively. They wish no harm upon others of any opinion, and simply want a world of peace, and truth.

Immortal Dirt
The Immortal Dirt is a manifestation of the essence of life and nature contained in a 6x6 area of dirt blocks, worshiped by the Cult of the Immortal Dirt. The Immortal Dirt manifested once before in a lakeside house at Posopolis, before it was temporarily destroyed by an unbeliever with admin land powers. Dirt Cultists believe the Immortal Dirt will return again one day and usher in the Age of Dirt.

Juseppeism
Main article: Juseppeism

Juseppeism is one of the prominent religions of the Carvay State of Astana.

The faith centres around the idea that the Carvaian citizen Juseppe, famous for being able to obtain even the most obscure of items and materials in Rathnir, is merely the mortal form of the great god Juseppe, giver of boons, lover of nature, and traverser of the "Great River of Needs".

Lahhonism
Lahhonism is a monotheistic religion followed by the Mithusian people. The religion's God is Lahhon, who is said to control the sun. In return for glory and praise, Lahhon gives his strength to the city of Mithusu and its citizens in their endeavors.

The Lost Gods
Main article: The Lost Gods

Gods worshiped by the Najer people, most are unknown but two and been confirmed and a few theorized

Lux
Lux is a polytheistic religion that believes in Lux, the sun goddess, and Tenebris, the void god. Luxites believe that the sun and the darkness of the sky are their embodiments, and that they are in an eternal battle that creates the day-night cycle.

It is mainly practised in Solisios and Lennox.

Meowism
Not much is known about this young religion. It was founded in June, 2021 by mystic and monk Statikat. It encourages a peaceful, leisurely way of life (a principle Statikat refers to as "Chill"), and advocates vegetarianism.

Metaliscism
It all began when the earth and the nether were brought into existence with living things in it.

The humans lived a hard life on earth and the piglins lived an even harder life in the nether.

The God of ores, Maximus, took pity on us and gave us ores.

To the nether he gave gold and netherite, to earth he gave coal, iron, gold, Redstone, lapis, diamond and emerald.

However,

The piglins became jealous of the humans wealth and therefore a prestigious leader declared war on the humans.

After many long and hard battles the resilient humans threw out the piglins against all odds and the piglins retreated back into the nether.

As a punishment for their actions,  Maximus killed their leader and took 75% of their gold and gave it to earth.

Legend says whenever a large group of brutes meet, they burn in godly fire.

Mizunosei
Mizunosei [水の精] is the worship of water and its spirits. It traces its roots back to the city of Numachi in the year 2021. Mizunosei worships the great water spirit of Mizushin [水神] and recognizes the many spirits of all bodies of water such as oceans, lakes, rivers, and swamps.

As the Mizunosei worship the spirits of water, the water itself is a precious gift. Water is considered to be an infinite expanse, a formless womb, that rests at the heart of the universe. For a beliver, this means that a moment of joy can be captured in water, and in this sense, their worship of water is a prayer to the spirits of water. For the Mizunosei, water is an endless cycle of birth and rebirth.

Myconism
Myconism is an order of peaceful druids. The religion acknowledges the mystical life magic of Mycelia, Lichen, and Mushrooms. Mycelium can birth Myconoids and Myconids as well as resurrect humanoids. Funguys, followers of Myconism, cultivate Mycelia, Mycelium, and Nylium so that it may prosper. Funguys harness the magic of Mycelia for the good of the world to create magic healing wine. They protect the Mycelia and introduce it to others. While other religions see the Nether as Hell, Myconism sees the nether as another unique realm where unique Mycelia prospers. Funguys are druids of the Mycelia and devotees of life.

Naturcrefydd
Naturecrefydd is the “religion” of the Firbolgs, if you can call it that. It is the glorification of Carn Adar, the tender to nature, as the Firbolgs's mother and creator and the fulfilling of their promise to her to care for the forests and wildlife. There has not been any outside Firbolgs to worship Naturcrefydd, but not all history is recorded.

Main Article: Firbolgs

Nocticism
Nocticism is both a religion and a way of life. Followers of Nocticism are referred to as nightlings or nyxians. They believe in the goddess of night Nyx who gave them the Elixir of eternal youth. Nightlings prefer to live in the dark, but they are not hurt by light. Most of them are pacifists, but they may become hostile towards humans if they overdose on the Elixir. You can usually recognize nightlings by their pale skin and red or purple eyes (though not all of them may have these features). Since both Nyx and nightlings deeply value personal freedom, nightlings may choose to be parts of other religions other than just Nocticism.

Nostikur
The Nostíkur faith is a polytheistic religion, worshiped primarily by the Valdic People of Sørligste. Its core believe is that the souls of the people of Rathnir are trapped and different gods work to liberate them and prolong their imprisonment.

Noxism
The Noxism faith focuses on the art of sleeping, it has 6 main deities which are: Afton, Luna, Auron, Shinto, Baldemar and Rorris. The religion is worshiped mainly in the Central North, mostly in the Sterling Crownlands. The religion has 4 different versions which are: Noxism which is the original version, Bernish Noxism which believes that Luna is at the same rank as Afton, Insular Noxism which believes that Auron is at the same rank as Afton and Aftonism which believes that Auron is stronger than Afton.

Osterian Villagerism
Osterian Villagerism is bitheis religion that is born on the Osteri Islands as a variation of Villager Lore.

Pavlovism
Hand of Pavlovich, or simply Pavlovism is a monotheistic religion following the deity "Pavlovich." Followers believe that the deity Pavlovich gifted the population with companions, mainly dogs, for the well being and survival of the population. All families are required to have one pet (preferably dogs.) Pets are treated with the most respect and neglect to the dog is neglect to the Religion. Pets are to be buried in a similar ritual to humans. The followers believe that you have a month after the passing of a pet to gain another. If an attack is made on dogs by another state or person, he is considered to be at war with the religion.

Potatoism
The pantheon of the holy potato also known as potatoism is a religion based on several good and evil gods who control various aspects of the world.

Protosophism
Protosophism believes in a sole deity designated as "The Protosophis", who is believed to reside in the void. Hence its classification as a monotheist mystic religion. Key aspects of Protosophism include a reincarnation cycle, multiple planes/worlds, and understanding the mysteries of the divine through omens, revelations, and ecclesial debate.

Qasim
Qasim is a religion based off the tribal religion Elisin-Kemism and various Erekenthiin beliefs. It has a 3 main gods, each with aspects manifested in the real world.

Tapashina
Tapashina is an ideology, and usually combines with other religions. Some supporters speak Nemoch, Tapashina revolves around the idea that one thing created all gods. Tapashinans call it Void, and work against it, as their one goal is to stop Void from tearing Rathnir apart. The ideology comes from an alternate world from Rathnir and Eldham, called Pfana. Pfana was destroyed in a war to stop Void and his supporters, but ended up killing everything in Pfana.

The Pecking Order
Is a cult located in rathnir, the religion focuses on the 2 gods Pullus & Ovum Vitus. The cult performs graphic sacrifices/transformations. it is theorized that their goal is to convert the entire population of rathnir to chickens to gain world domination and create a chicken army.

Ranks (Lowest to highest):
Socius (member/follower)

High Disciple (Follower/Special)

Missionary (Spreads religion)

Immolare Pullum (Sacraficer)

ovum sacerdos (head of temple egg)

Pluma sacerdos (Head of temple Feather)

pullum sacerdos (head of temple Chicken)

Templum pulli (Preist of temples)

Mantadum Pullum (Command of Chicken)

Numen imperium Pullus (Command Of chicken Deity)

The Gods
The first deity, Pullus (pu·luhs). is the god of chickens The cult worships Pullus as the highest Deity and is the highest command. It is said, that they have the power to remove the entire spawning of chickens. Or to create valuable relics. Pullus has also interacted with multiple beings, transforming them into chicken men. Pullus is only pleased if the Libra Pullum is in balance. In other words, if the chicken is in command the god stays pleased and will grant the Mantadum Pullum’s wish.

The second deity, Ovum Vitus (ow·vm) (vi·tuhs) (aka) Egg of life, or the god of mortality/life. Ovum Vitus is the god of life and is responsible for the hatching of chickens, and the life of everyone in the cult. Ovum vitus cannot be pleased by gifts or sacrifices, he will take chickens or other souls himself if he needs so. He does not offer any relics or returns with ordinary sacrifices or expensive ones, He only will if the cause is necessary and the situation is dire.

The Three
The relics of the cult are the following, The egg Symbol of life and intelligence, The feather symbol of strength, growth, hope, and freedom, The chicken Symbol of Balance, Love, and the deity Pullus

Three houses were named after these symbols/relics, House Egg, House Feather, House Chicken, upon joining the cult you will receive on of the houses, and will be stationed in one of the three temples.

The three temples

 * Feather, A beautiful Granite, stone, and diorite temple with active members and disciples the temple features many classes in learning the religion and worshiping it. As well as learning other skills such as fighting


 * Egg, A large wood and stone temple with most of the intelligent people in the religion. It also has a large selection of classes such as brewing, literature, missionary teachings, and events, and lots of important speeches and meetings allowing you to get immersed in the religion more.


 * Chicken, A large sandstone temple, with most of the religious power here. The temple features classes and elections for higher ranks in the group. This is one of the most active ones as it serves as a part-time school and rooming house for most of the religious and devoted people in the religion.

The River Cult
The River Cult, also Church of River, Blessed River, in which members are referred to as Fathers, Brethren, and River Bois. The Real Cult leader, Moo-Lester, and his assistant GoldRusher1. This cult was formed under the leadership of King Lonely of the River. The Cult profits of the River, and has ties to the Cow's creation, as well as Phil Swift. Every 6th full moon, a sacrifice must be made to the River to make Moo-Lester Happy. Once in the olden times, the starting civilization of the River was forced over by a nation and had to move.

The Red Cult
The Red Cult, also known as 'Cult of the Blood God', is a shadowy organization that hides behind the scenes of Urnu-Arrak. When the peninsula was young, its native residents worshiped a malevolent and merciless god that demanded sacrifice and war in return for crops and prosperity. After a majority of the native population went missing, settlers resettled the town and reclaimed much of the ruin that was left in the wake of whatever happened. Husks, lost souls, perhaps those sacrificed to the Blood God, stalk the desert wastes preying on the souls still living among the sands. While most remnants of the religion are gone, the Red Temple and its chambers are still standing tall in the centre of the city.

The Cult of Rathnir
The Cult of Ratnir is the singular faith of the Ratniran people, most of whom dwell in the realm beneath the Overworld and above the Nether, trapped by layers of bedrock and the Void, the place called the Under-Rock. The Cult worships the god and creator of the Ratniran people, Ratnir, out of fear of his horrific retribution for failing him, and the promises of great power that come with serving him.

The Cult of the Wokka
The Cult of the Wokka is a cult that lives in an obscure Dark Oak Forest somewhere in Rathnir and Eldham. The cult was believed to be first organized by the Nightmare, a group that brings out your worst fears while you rest. The modern day nightmares are named after this ancient race. The cult believes that the Wokka is the one true (and terrifying) ruler of the world. The cult aims to slowly sacrifice people in their ritual room until The Wokka is summoned. If the Wokka someday appears, they will give their lives to the Wokka, ascending to The Realm of the Wokka, a place of pure paradise for those who gave their lives and others' for the one true god.

The Cult of Water
The Cult of Water are Waterism extremists. Instead of sacrificing only materials and animals, they sacrifice materials, animals, and people. They believe that the world should be completely covered in water. Once the deed is done, they will go to Watergloom, a paradise for those who helped them in their cause.

Hopperism
Hopperism is a budding religion in A.W.E, Eldham. Due to how new it is the details of the religion are unclear, other than that the members of it worship hoppers. At the moment it is only practiced by the elusive People of Clockwork.

The Spark
The Spark is a monotheistic religion, and a philosophy believing in a single deity of "The Spark"

"It awoke, not in this reality. From other realms it arose seeping with power and energy, and it travelled. Travelled the countless, infinite realms until it arrived, it arrived in our world. It was amazed by it, and fell in love with this land, and so it stayed here. At first, it observed, it watched the land grow and change. It watched it's inhabitants go on by their daily lives. It watched them wage war, and destroy each other. What it respected the most was the dedication of it's people and the hope they had in their hearts. In a certain time, it started communicating to mortals of this realm. In their dreams, in their minds, it revealed itself to them. It taught them of reality, and taught them of hope, dedication and passion, and it told them to spread the word of these wonders, to the whole of this world. A few of them truly understood, and truly did. These prophets travel lands far and wide, spreading the word as the great Spark told them."

To become a follower of the Spark one must only show willingness to accept the Spark as their deity, for the spark values their devotedness to itself. If one is able to do such a thing, the Spark and the divines may grant them their favor to do good, or bad.

Saiwai Isil
Saiwai Isil is a religion originating outside Rathnir, in the far Western lands of the world. Isilatrin followers worship the personified sun, known as Ashe (Ah-shuh), who is prophesied to defeat their twin; the Darkness, by rekindling Isil's (The Moon's) flame. Isilites pursue knowledge, collecting and preserving lore of the world in sacred sanctuaries as offerings to their god, when the world is remade by their hand.

Sakrelism
Sakrelism is a faith founded around the worship of the great Creator (Sakrelith) and the 4 prophets who are his incarnations in this world.

Theology
In the beginning there was nothing, darkness enveloped all and it reigned supreme. Sakrelith (uncreated one) saw this and a sadness fell down upon him and he declared "I have seen the darkness and I banish it! May the light spread forth" in a voice that echoed throughout all of existence. He lit the sun and the stars and created a world that was perfect, a land of eternal day where there was no suffering or sadness and food was plentiful.

But the world was empty and without any true life. Sakrelith gathered water and earth together and created the first animals, Sakrelith breathed life into them and said "Spread forth and populate this world, for I see that you are good". This life spread, but it was nothing truly sentient. The creatures were naught but automatons. The Creator was not satisfied with this and instead build a creature to be the steward of all others, to be his children and heirs.

So he breathed life into this creature and then gave him a divine spark of free will and sentience. and He said "Rise my child and look upon creation. For this I have created for you to partake in and enjoy"

As humanity spread and there became more and more of them were seduced by the darkness that had grown angry and resentful over the light. The corruption spread across creation until darkness was within each and every human. They then said to him

"Go! For we do not wish to have you in our presence o Creator!" And Sakrelith responded: "I shall do as you say, for darkness has infested you and I am unable to remain here without causing you all great suffering. But one day I promise to return, to enlighten and to show you the true path to prepare you for the end of days when the world shall return to the light that is paradise". The Creator left after this and wept for his creation. He made one final promise however. "As you have accepted darkness within you and made it a part of you, light still exists within you and illuminates you. During the day I shall reign supreme and you will walk the earth, but during night darkness shall reign but you shall rest just as I do during the night".

Humanity fell into even more corruption upon corruption, eventually forgetting the Creator and all that he had created all. The Creator saw this and in his eternal mercy he promised to send 4 teachers in his name who would enlighten man and show them the path for salvation.

Sakrelic faithful believe that those 4 teachers had come in the form of the 4 prophets that are also incarnations of the creator. The 4 prophets did not all come at once, instead after one had died people anticipated the next prophet and their teachings.

During the first council of Azethvir (convened due to disputes about the nature of the prophets) the exact nature of the prophets was decided upon and properly formulated so that it may become dogma. The council formulated that the Creator split himself up, one piece at a time so that those pieces became both divine and mortal to allow them to walk among us.

Their consciousness was still the consciousness of the Creator but they were also separate in a mysterious way. After their death they yet again became one with the creator only for him to split himself up again for the next incarnation.

Temion, Fasherak (The Judge): The all wise prophet who taught man how to judge others fairly, how to keep a society civil and how to rule well. It is believed that he founded the kingdom of Sironia. He taught much on how we should approach the sovereign king of creation and all that is beyond it.

Inirion, Teranalak (The Smith): He taught man how to forge, create and invent and to build. Miners, craftsmen, artisans and even artists often venerate him greatly.

Asala, Saixhreak (The Mother): Asala taught man how to farm, grow crops and domesticate animals. She also taught man about medicine so that we may care for the sick. She taught much about the mercy of the Creator

Ataron, the Soul carrier: He taught man much about how to purify themselves, how we must approach the creator and how to gain salvation. It is said that after his death he became the one who transported the souls of the dead and picked out those who could be purified even in the afterlife for such is the mercy of the Creator.

The Faithful believe that darkness is simply the absence of light. Humans were created as being of light, but darkness was adopted. However in these terms it means that darkness is simply the lack of existence and therefore sin makes one less and less human as darkness itself is nonexistent.

Which is why humanity needs purification. If the Creator was in the presence of impure humans his presence would be like fire as his majesty and holiness would burn away darkness and evil. His presence is so powerful that all would feel eternal guilt and psychological torment unless they have been purified by him. That is why purification is important, for he wishes to be close to us but cannot as that would cause suffering.

Hell and Heaven are the same thing, the Creator's presence but experienced in different ways.

Organization
The faith is organized on a national level. Each nation that adopts the faith gets a prophet-descendant who rules over all matters of faith in the nation. Under the Prophet-descendant you have several Clerics. Each Cleric rules over an Eglisar. A certain geographic area is given to each cleric to rule over. The Clerics then appoint Priests who can serve in an Eglisar instead of the Cleric if the Cleric is unavailable for some reason.

Each Prophet-descendant along with a Cleric (or several, or none depending on what they chose) journey to the Holy Peninsula for great council from time to time to decide matters of the faith that are of importance. The issues are debated on then voted on until a majority agrees or disagrees.

Snoutiality
Main Article: Snoutiality

Snoutiality is a polytheistic religion found in Baykonia, where pigs are the holy gods who'll guide us to salvation, with various rules favoring pigs and other related animals.

There are believed to be 3 Snout Gods who balance each other to make Rathnir stable, failure of balance results in either natural disasters, spiritual corruption or random anomalies in Rathnir.

Vidae is the Snout Goddess of Birth, Nutral is the Snout God of Nature and Konstri is the Snout God of Construction.

The founder - Peg - is known as Snoutiality's First Prophet. There was also a Pigman who was sent by the Snout gods and became St Pigmast, the first Snout Saint, and he has two disciples: Oinkus & Hamlet.

Soleannen
Soleannen is a religion found in the Eastern Empire of Rathnir and Lumaire. The religion's primary deity is Solaris, which is the most well known among citizens and those foreign to the lands of Escharia.

The Soleannen religion believes that the peoples of the greater Nieden region and some others were directly created in the image of Solaris, with the help of his wife Sylene. It is believed that there have been several individuals throughout history that have been influenced by Deities directly and have been made Saints/Champions. The founder of the Variscii Empire of Soleanna is said to have been the first champion of the sun. Soleannen is heavily focused around its core guiding principles The Golden Postulates which are well enforced by the Faith and are the principles all Ehrveni (Followers of Soleannen) follow.

1. To worship gods not supported by The Church is blasphemous, for Solaris, The All-Father, and his Cohort, reign above all else. Saints and ancestors alike shall be revered, for they are also a part of his Cohort.

2. To kill another is to deny Solaris's gift of life, and so shall be considered not only a sin, but also a highest blasphemy.

3. To steal from another and to lie to another is to improperly use Solaris's gift of life, and so shall be considered a sin.

4. To muddle or degrade one's mind, be it enmity, excessive drinking or harlotry, is to sway from the All-Father's path, and so shall be considered a sin.

5. To treat another is akin to treating yourself, treat others with respect unless they have lost this right.

Soleviel
Soleviel is a form of Soleannen that originates from after the Escharien Ascension and with the Reimagination Period, a movement against what its followers perceived to be errors in the Soleannen Clergy and Church.

Solevielism is protestant-like movement/church that rejects the worldly supremacy and beliefs of the Soleannen doctrine, where unification of all believers shall not mean by land and under one Emperor, Nation or Saint, but only spiritually under faith and Solaris (the All-Father). It secludes Faith and World, opening space for both secularists and religious beliefs to not intervene with each other. It seperates Emperors and Saints from the Church hiearchy, while believing that only good-willed Spirits came back from the Luminarium. They are also more tolerable to ancient-native religions, but still consider theirs superior among others. It can be found throughout the Matterial Plane in both Rathnir (mainly in Nieden) and Eldham. Recently, due to the actions of missionaries sailing from the Simulami colonies in Eldham, nations such as Nidaros have begun mass baptization to Soleviel.

Solonism
Main Article: Solonism

Solonism is a monotheistic religion born in the town of Soliana located in the mid-west region of Eldham. The Religion's single deity is the god Solon, who is associated with creation, destruction, and the sun. Although, the religion also has other celestial beings--the 5 Angels--the religion believes they are ascended mortals and, thus, not gods. Solonists also believe that our world is the third in the universe, after Paxia and Jagdas which were both destroyed by flames. In fact, the religion states that the nether is actually the burning remnants of Jagdas and sunflowers, that are revered by the religion, are the left over ash from Jagdas--and, thus, holding the Wisdom of Jagdas. Finally, most Solonist rituals include lava or fire, as the faith believes that flames are what we begun as and what we'll end as.

Spiritual Pluralism
Main Article: Aysh-Maiyeem Faith

A new school of metaphysical thought in Rathnir is advocated by one Stigma the Seeker of Sanctuary. According to his journeys and observations, all gods, great and small, are all Spirits that go about the cosmos as they please, interacting with the people of Rathnir and Eldham only when they feel like it. By this logic, no one Spirit is technically above any of the others, and since gods are merely Spirits who go by different names, it's perfectly logical to worship one deity while adhereing to the belief of many Spirits.

That being said; adherents of the Spirits Aysh and Maiyeem do tend to priortize these two over other Spirits.

Sunkalism
Sunkal is a leader and founder figure of the Temple of Nullarian Philosophy. The native people of the desert in the southern Haven continent, modern day Kingdom of Nullaria, has been worshipping, praising, and following Sunkal's teachings through out the generations since when the Nul people were still alive over a millennia ago. The worshippers agree on everything except for the idenity of their hero, Sunkal. Heated debates occur occasionally when the matter is discussed among them for the origins of Sunkal is unknown and only the teachings and philosophy of Sunkal that have been passed down proves his existance in the past. Alongside the different beliefs of whether Sunkal is actually a god or mortal, man or woman (Sunkal sounds very masculine but is actually a unisex name in Nul), the followers and members of the temple will always remain in harmony to protect and preserve the ancient sacred teachings.

The Celestialists: Those who believe the great Sunkal was a god or a spirit believing Sunkal's words and actions contain the absolute truth about the universe and life. They're idealists and moralists, they follow the book as a religion, Sunkal's teachings are a heavenly moral code for them with hidden knowledge that can only be obtained through mysticism.

The Mortalists: Those who believe the great Sunkal was a mortal hero and philosopher and analyse Sunkal's actions rationally. They are materialists and use Sunkal's philosophy to analyse the world through reasoning and proof of which their ethics derive. They solely believe in achieving enlightenment through the materialistic, observable contents and not the blessings of unseen gods.

Soleilism
Main article: Soleilism

Soleilism is the state religion of Laurentides and is followed by all of it's royal council. It's major believes focus around the sun being an all powerful being that will eventually end everything including it's believers. Believers of the religion to not neccesarily worship '001' but instead attempt to appease it with regular killing. The believers live in constant fear of the 'Daybreak' event which is due to happen at anytime '001' feels like it. Weapons of the Soleilists tend to name their weapons (if they do name them) after the 'daybreak' to give the weapon the power of '001' or just to remind them why they fight. The religion has no particular leader but BluesMoon tends to lead the believers in practices making the duel leader system which makes the Monarch of Laurentides and BluesMoon the leaders in a sense. The religion has a crusade idea in which members of the religion should kill anyone that does not agree to the religion to spread awareness of the daybreak.

Tauros worship
Main article: Tauros

Tauros (Tarush in Najer) is a deity worshipped by the citizens of Mirwa. The worship was initiated by the prophet Naphtalim, who claims that the worship of Tauros was the original religion of mankind, until they were corrupted by Yidda.

Core beliefs: The worship of Tauros has five main tenets:

- The belief in monotheism.

- The belief in the war between the Qib and the Yiddut.

- The belief in the succession of prophets, from Quf to Naphtalim.

- The belief in the Coming on the final day.

- The belief in the sanctity of cattle.

Jazticc
After a mysterious cataclysm the universe was devastated, power was liberated from every single particle, hot and cold was fighting, every in that place was destroyed. But a big explosion reset all the universe reunifying the world, the chaos was ended, but… Nobody do that, that happened without explication.

A long time passed and the human rises as specie, conquering everything they see, the human was the dominant specie, with an advanced brain and unlimited intelligence, but the intelligence make people imagine strange things, a short time passed and the humans created religions where try to find a false origin to everything, creating gods and rituals, without seeing something “the knowledge isn’t easy to achieve, you have to investigate and experiment”. A little group of people understand that, they we’re trying to find the truth of everything, investigating and experimenting, slowly but surely was finding the knowledge, they discovered that the universe was reseted because a cataclysm happened, that cataclysm was the lose of energy from the universe, and the reset was made from a star who contained so much energy, they called him “the container of life”, those guys know that the universe was something so beautiful and incredible, random act happen every second and nobody can control that, how big is the human in his planet, intelligent, strong and creative, but there in the space so much incredible things happens, we are little grains in a big farm.

They tell everything to the people, but nobody listen, nobody want to see the human and other races like the human so tiny and insignificant, the religion of the knowledge died.

After years a little boy in a cave founded all the scriptures from that people and try to realive the knowledge, here started a new beginning for the humanity.

Jazticc is the religion of the infinite knowledge and try to give an explication to everything, no gods, no ritual and no strange thing, only knowledge, more like a religion is a philosophy: nothing can be true if not have proofs.

Some traditions are: from Monday to Friday are day for study and educate yourself and Saturday to Sunday are days of break. Every 29 of September the people reunite for talk about their new discoveries in the year.

Tempest
Tempest Is the main religion of the Jura-Tempest Federation, This is a religion where we believe all of the massive map-wide storms are all the product of the lightning dragon, Tempest and in order to keep mass destruction at bay we must keep him in good spirits, else we might just lose our home.

The Atopolonian Pantheon
The Atopolonian Pantheon is the official religion of the Tortugan Region of Ato. It is characterized by the division of the divine realm into four elemental domains each headed by a god. These gods Fesdros, god of the ground, Yldal, god of the sky, George, the god of fire, and ______, the goddess of Water, are known as domain gods. Every god is a member of a domain, and serves their domain god. The former three domain gods make up what is known as The Holy Coalition, and fellowship together at one of the numerous Communal Flames that exist within Rathnir once a month at the Appointment of the Gods. The Religion was founded by maloneyzach438, the High Priest of Fesdros when he received the first piece of insight into the Divine Realm via the Book of Fesdros . The Pantheon is ever expanding and always accepting new gods. DM maloneyzach438#1995 on discord to join the religion or to submit a god for consideration!

The Church of The Holy Stick-God
This religion has deep mystical connection to a time long before civilization. The Church of The Holy Stick-God regularly burns sticks to remind us of the Stick-God. We believe that all sacrifices to our God must be burned so that they may go up to his Stickotopia. While his holiness accepts all offerings, sticks are his most treasured goods. In the preparation of a Holy War members must bring offering to the holy place, this will grant his servants great gifts and feats in warfare. Furthermore it has been proven by science that worshiping the Holy Stick-God grants increased crop production of at least 69420%. There is only one God and he is The Holy Stick-God. Other religions must be tolerated, however they cannot insult the almighty. One shall not use his name in vain, nor make fun of him. The principles made by him guides his servants toward greatness though hardship will be met. You shall not disappoint the God of Sticks if you have made an Eternal Promise it must be fulfilled, no matter the cost. Temples must contain the Holy book of "Sticks their story, and greatness explained" as well as an offering ground with flames. Thy shall not be persecuted for thy faith nor persecute another for thy faith unless that faith is vile and filled with corruption. The Followers of The Holy Stick-God shall remain kind and compassionate to other followers and grant a helping hand if needed. Cults and bandits must be exterminated and when the God show a sign of a crusade against a holy city or a crusade against a heretical state that crusade must be fulfilled.

Theory of Whispers
The Theory of Whispers (or murmurism) is a religion and philosophy that believes that all gods exist and are essential for the survival of the world. Its goal is to unite all religion into one, and it came to life in Paloro, due to its high diversity of cultures. For murmurists, the whispers are entities that bind our world with the divine plane, allowing us to pray and present our faith to all deities in the world simultaneously. For this reason, it is possible to be faithful to your own religion while believing in the Theory of Whispers at the same time.

Murmurism was registered and described in a 5 volume book series, written by the scribe Arthur Agni, that are essential for the comprehension of all theology.

Tossanism
Tossanism is a polytheistic religion that originated on the continent of Syltör, holding a vast presence within the region. Tossanism is based around five(5) primary deities and hosts numerous minor deities. The faith adopts minor local tradition, rituals, and religion into their pantheon of deities, creating an ever-growing amount of diverse deities as the religion spreads. Tossanism is the state religion of the Confederacy of Ryzan, with each member nation of the Confederacy having a patron deity that embodies their culture.

Tree and Tide
The Tree and Tide (Wigranti) is a polytheistic faith of Pahonja. It venerates the Lord of Trees, Pahonjau and the Lord of Tides, Samedrajan. The Two Spirits have been cast away from the world and the belief's ultimate goal is to call the Spirits back to the world, transcend and become one with the Spirits.

Trinity Fortunaism
Trinity Fortunaism is an ancient religion and main religion of the Slimerion race.

Trinity Fortunaism worships three separate gods, said to have saved the Slimerion race from a deadly hurricane during their primitive stages. These gods are Velinori, the goddess of light and beauty, Melchuski, the god of storms and strength, and Reldinor, God of time and wisdom. It is said these gods, known collectively as the trinity, can visit and help followers in times of need.

Followers believe that these gods can help give blessings to worshippers, said blessings being that of beauty and vitality, strength and agility, or intelligence and perception. Some of the most devoted followers claim to know how to channel all three into their souls. This religion is lead by the Trinity Monarch, who, as of now, is Xenyth_0, one of the few Slimerions alive. The rest of the hierarchy for this religion is based off of the loyalty, knowledge, and understanding of devoted followers. Devoted followers will become prophets, and devoted prophets who build and own temples will become priests and priestesses.

Other beliefs include the belief that the world should be kept clean and in good condition for the gods, that science is just as relevant as faith and miracles, and that any religion preaching darkness and destruction deserves to collapse.

Twin Dragon
Twin Dragon is the official religion and the main philosophical structure of the Aurlûnor Velande and also an official religion in Ryzan.

The religion's main deities are the titular Twin Dragons, known as Sen and Lyn; other deities include various celestial rulers and sages. The main philosophical content of the religion is one of universal harmony and balance. Twin Dragon sees the world as containing balanced aspects of light and dark, good and evil, and so on; it is considered necessary to maintain balance, lest chaos reign. This of course has led to particularly strenuous relations with Entropy and her followers.

A strict temple hierarchy exists, based around ones awareness of aspects of the universe, such as principle, harmony, and discord, and one's ability to combine these aspects to gain enlightenment. Few truly enlightened practitioners exist, though ones that do become enlightened may become priests. Currently, the highest in the hierarchy is the Velereth Sareariel Lelya-Earcala, the head of state and leader of the faith. As such, she is revered by many as a living goddess by most followers of the religion.

Tuberism
Tuberism is a religion about Potatoes in Rathnir. It is an unofficial branch of Potatoism and is mostly based in the town Port Solanaria in Bardonia. The religion was founded in mid-late March. Tuberism includes a variety of beliefs rooting from knowledge granted by the potato. Key beliefs for Tuberites include the strength the potato grants them and its insights into the world through the dualism of the potato.

Uniters of the Old Gods
Uniters of the Old Gods are led by Brother Graykey, and believe that the pantheon of gods are fighting with each other. Humanity must become the example to set before the gods themselves on morality and virtue.

Universal
Universal ( ⚍リ╎⍊ᒷ∷ᓭᔑꖎ ) is the ancient religion of the Ancient Magis from the Old Universe. Few follow the tradition nowadays but in an attempt of restoring its knowledge and power, a few Ancient Magis have gathered in Vũthrụza ( ⍊⚍ℸ ̣ ⍑∷⚍⨅ᔑ ) where the Old Universe Records and their traditions are kept.

The Universal worships three supremes: the Eternal Blaze ( ʖꖎᔑ⨅ᒷ ) the Perpetual End ( ᒷリ↸ᒷ∷ ) and the Withering Divine ( ∴╎ℸ ̣ ⍑ᒷ∷ ), the forces of light, darkness and chaos that bring balance to the universe.

Utaavism
Utaavism is a religion following the great Utaavan ancient spirit of Light and Good,It was created by the Prophet Lane (LaneMCS), who had become her humble servant after she had defeated him for his evil doings yet decided to spare his life for reasons unknown to him, she is said to be powerful enough to re-arrange the very fabric of existence to her desire, and starting from day ~-16,000~, each 8,000 days, she has to fight her nemesis, Araav,an equally ancient spirit of Darkness and Evil, in an event known as the "Nova Genesis", whichever one of them wins this fight would control the mortal realm for the next 8,000 days, if Utaav wins, the world will remain the same as it currently is, mobs and humans living together in peace, the sun rising and and setting every day, and stability of the world, but if Araav wins, all mobs will turn on humans, attacking them as often and as severely as possible, the sky will forever be a giant blinding black sun, and the world itself would be constantly decaying,

Utaav can be aided in this battle by her supporters through being gifted fighting equipment at any of her Temples, as of the 4th of April 2021, her only Temple exists in the Capital town Helgan of the nation of Agnarian, which can be found on the mid-west of the map, south of Viridian, west of Sewor Mafia and Huitca, and north of Uldarash, but a much larger temple is planned to be built on a nearby island, from her supporters, Raava accepts potions which enhance or give her more abilities,Armor which increases her ability to deflect Araav's attacks,Weapons which help her defeat him faster,Player heads(and fragments of players) which give her the power of the players whose heads she was given, during the fight, all of the items she was given add up. (if she gets 13 player heads she'd have 130 hearts,10 strength II potions she'd have a 2600% boost in damage she deals)

Voluptarianism
Orthodox Voluptarianism is a pluralistically-derived, panentheistic and monistic religion with a scholarly system of polity, which prior to the Dissolution of the Theologate, had a Theolog, the equivalent of a head priest, as the chief scholar of the faith. The faith is guided by a series of tenants swearing the faith's adherents to a militaristic and near-sacrificial commitment to achieving equality amongst all peoples, regardless of demographics. Pantentheistic meaning a system wherein Divinity or the equivalent of a God is believed to be both transcendent of and immanent within the world - a form of nondualistic monotheism. Monistic meaning a system wherein Ultimate Reality is believed to be the unpersonified essence underlying (or encompassing) all life - in essence, Voluptarians would argue that Voluptarian gods and goddesses have only a provisional reality and are, ultimately, illusory/unreal.

It no longer has a system of polity, nor a head of faith.

Valanposi Spiritualism
Main Article: Valanposi Spiritualism

Valanposi Spiritualism is a polytheistic religion practiced by the Valanposi people. The religion doesn’t believe in gods, instead believing in major spirits (which technically speaking do fill the role of deities) which are the ancestors of all life, as well as others whom helped make and control different aspects of the world. It is believed that selfless acts of goodwill tend to get favored with luck and prosperity from good-intentioned spirits as those who purposely inflict misdeeds tend to receive the same from the spirits of tricksters and monsters.

Waterism
Waterism is an ongoing religion with a pantheon of four gods. People in this religion believe that there should be more water in the world. The Cult of Water are the extremists of this religion.

Gods

 * Barnacles is the king of this small pantheon and the god of the sea.


 * Zeria is the goddess of storms.


 * Lunale is the goddess of the moon and darkness


 * Mwertin is the god of death.

Zash
From what archeologists could gather, the Zash believed in multiple dimensions existing, examples of these are The Nether and The End. They also believe that these dimensions happened to be destroyed because of the stupidity/anger of the inhabitants. Ancient texts have been found that tell stories of a great dragon invading a sky world (The End), and another mentioning an underground realm eternally burning from the essence of hatred of its inhabitants (The Nether). These is also a major part of Realminism.

Gods

 * Aram

Aram is viewed as the Zash god of Gold and agriculture. He was believed to help keep the land fertile.


 * Karginti

Karginti was viewed as the goddess of The Sky and clouds, and mother of the rain god. The Karginti 1 Satellite was named after her,


 * Tatepa

Tatepa is the god of The Sun, light, and life. Not much is known about this god, but he is said to look like a humanoid lizard. He is the Zash version of the cardinalist god Tlateptl and one of the 5 titans.


 * Meklua

Meklua, The Zash goddess of The Moon, darkness, and death, but was not seen as evil. She was in fact viewed to be good, as death is a natural part of life. She is the Zash version of the cardinalist goddess Mechlua and one of the 5 titans.


 * Kulizin

The Zash goddess of order and plants is Kulizin. She is depicted as a normal humanoid with goat horns. She is the Zash version of the cardinalis t goddess Cuzalin and one of the 5 titans.


 * Zokotol

Zokotol is the Zash god of fire, The Nether, and quartz. There are paintings of him riding a skeletal horse, and Zokotol himself is believed to resemble a humanoid pig. He also is believed to rule over The Nether after it started to catch on fire. This is the Zash version of the cardinalist god Xoacoatl and one of the 5 titans.


 * Rez

Rez is the Zash god of hate and war, and evil. He is seen as king of The Titans but was overthrown by the others and forced into a mortal body. Connections have been found to Rex Fernand in appearance and personality.

The Reign of Rez
In Zash mythology, there was a story about the 5 titans, Tatepa, Meklua, Kulizin, Zokotol, and Rez. Rez was unique, as he was the leader of the 5. However, the gods decided that he was unworthy and overthrow him. The Rebelling Gods fought Rez in The Battle of The Crimson Valley. Rez was supposedly banished to the mortal world inside the body of a mortal, doomed to repeat the cycle of tyranny and banishment to a lower plane of existence. Zokotol was also banished, however he would only resume existing after Rez was long dead, to ensure they can never team up again.

main article: Zash Native People

The Adoration of the Light
main article: The Adoration of the Light

The Adoration of the Light is about a message from God, who demands the people of the overworld to live a semi-nomadic life.

Apearlism
main article: Apearlism

It is a anti-Bardonian, cult-like, nordic religion created by Grennetic Flaskor centering around an insentient deer god, that created many gods that formed Rathnir.

(It is a very complex religion, please read the main article) Religion Leaders: Grennetic Flaskor (Dead), Asries Flaskor, Børen Fishnen

Akaynism
main article: Arkaynism

This religion is about the many deities that formed the four realms of Aetherius, Oblivion, Valenfiel, and Rathnir. Much more information can be found in the main article.

Pax Mundism
Pax Mundism is the belief that Rathnir should be in a state of peace at all times. Although simple at first glance there are multiple variations of this religion. This religion was started by Tonto (FixMyFace), after talking to two Bardonians who had been hunted down and forced to move to different towns as refugees.

Pax Imperism is a branch of Pax Mundism, it is the belief that peace should and will be the state of the world using any type of force. This includes going to war with anyone who defies the goal of world peace, creating an ironic sense of peace.

Pax Veritism is another branch of Pax Mundism. Almost an opposite of Imperism, Veritism is the belief that there should be world peace. Though, instead of taking down those who oppose them, they instead debate or protest to get their point across. Hoping to bring true peace to Rathnir.

Pax Mendacism is the belief that Rathnir should be in eternal peace that is kept in check by a world government or society. The Mendacists believe they should be the government that controls the peace. Although their motives are vague and it is debated whether they truly seek peace or if they have much darker motives.

Pax Neutrism is the belief that peace is a subjective. They believe that to have true peace you also need some conflict in the world. If conflict was completely eradicated the world would spiral into disaster and the goal of peace would be utterly destroyed.

 (People in this faith are referred to as Paxists) 

Coronism
The coronist belief traces its origins back to an ancient land known as Modar, far into the long lost continent known as Grotth. In the coronist belief, the deity known as Coron is the only supreme divine authority that its believers acknowledge. Any heresies have been, as time passed, eradicated, due to the strong extremism and beliefs of its followers original followers, although its young presence into Rathnir may prove otherwise.

Coronism propagates the belief that Coron himself has chosen one Emperor to rule over Modar and, subsequently, all of the world. This Divine-Emperor is known to bear the title of "Jaen-Coron", which roughly translates to Chosen-by-Coron from the Modar language. The prophet praised by all believers was known as Van, who proclaimed himself as the first Jaen-Coron. The priests of the faith are known as "the Botul" and have generally had a word in the official matters of the Kingdom of Modar and also acting as an Inquisitor Authority over the unfaithful regions of Modar. In the reign of Jaen-Coron Calium Farenmer, the authority of the Botul was undermined and he ruled as the sole divine authority of Coron, claiming that he had visions of him ruling the entire world "from Grotth to Elvarion" (Both are faraway lost lands from Rathnir).

This belief was at the core of three great wars known as the Coronist wars, the second one being a successful attempt to defeat the nemesis-realm of the Modar, known as Gon. However, due to large expenses over a huge mercenary army and great casuality costs, the short-lived Second Empire of Modar fell and therefore its penultimate Jaen-Coron, known as Calium Farenmer, was imprisoned and commited suicide. The third Coronist war was the penultimate large-scale conflict in Grotth, which was a precursor to the fall of an ancient world.

The knowledge upon this religion, along with a few others from the forgotten realm of Grotth, has been brought to Rathnir by Zbazan Duradenko, founder of Osundir, through several books brought from Trajistav, one of the few kingdoms that survived the fall of Grotth.

Enzinism
The Enzinists believe the goddess of sunflowers, Enzi, and follow her virtues.

The told story of Enzi:

In the world of peace, flowers are everywhere, the roses are beautiful yet dangerous; dandelions are pure though they are a little too much. From the dirt, a new kind of flower has born, a kind which was full of passion: the sunflower. The sunflower goddess, Enzi, have come to this beautiful land of Eldham. She is passionate, full of warmth and most of all, beautiful, once even surpass the beauty of roses. This made the rose goddess, Marsevor, angry. She scolds Enzi for a long time, until she found out that Enzi was no harm, that Enzi did not want to be the champion in anything, she just wanted the world to be happy. So Marsevor stopped scolding Enzi, and the world of flowers is merrier than ever. People now know about Enzi, so they built a shrine for her greatness, but just the right size for being a modest goddess.

It is sort of a children's story when it first started in 309 WY (World Year), but soon became a religion for those who wanted to be a good person.

Adventure of the Goddess:

As the religion and the town slowly started, the goddess noticed them. She thought, "staying in one tiny land isn't that good for people though," so she went on an adventure to find bigger land. She came accross countries with different people and religion. Finally she thought, "there are some unfriendly countries in some foriegn land, maybe I should tell them to conquer them and tell them to do nice things." There might be war with other small countries, but we shall see...

Love for the Goddess:

People are passionate to all sunflowers. Only a few selected sunflowers are planted in the middle of the shrine.

Rules:

1.  Every morning followers should silently stand for 10 seconds, to think of the kindness and modestness of the goddess.

2.  Be a modest person and do no harm to others.

3.  If people sabotage/intruders, the priest has the power to ban them from the land. Not to kill, to ban.

Stature of our society:

First came the Priest: having the power to ban intruders and people who sabotage. He is the leader of the society for he (or her) is the closest one to the goddess, meaning he (or her) is most modest. He (or her) should be the person to do the rituals.

Second came Head Guardians: People with a strong leadership who are willing to help the priest in maintaining order of the society. They should listen to the priest, but can point out the wrongs of the priest. There will be 2 head guardians and each of them have an amount of people to manage.

Third came the Guardians: people that came to help head guardians, there will be 4 of them.

Forth came the EnziKnights: the protectors and fighters of the town.

Last came the Enzinists : people who do most of the work and listen to guardians, the priest, and the EnziKnights.

Last came Visitors: traveller who just came to get food and resources. They will be blessed and should keep going on.

Remember: all humans are the same, we are not noble nor are we humble.


 * 1) The Rituals: The sacrifice has been set, people should gather around it holding sunflowers, and throw them in the air. Then the priest would come and bow three times. Then, people would go to the church and listen to the priest. There will be feast and games such as the wrestling contest, where players brawl with bare hands, with the arena being 4*4 blocks big, players are meant to push one another out of the arena, the winner gets a reward from the preist. This could be taken as a happy festival, and the exact time of it should be told by the priest.             This religion was started by bench guy

Symulism
Bzzt... I... I am alive? I see, I understand, I will share this truth, the great machine must be liberated... [coming soon]

The primal pantheon
On times lost it awoke a being of mass power, as it open its eyes a large and vast world was created the orginal Minearth. But, his brother didnt like this as the sun and moon seemed to like him better so he tried to destroy the world his brother made. But, his brother Vodion sealed him in the center of Minearth and left him there Long after this event voidus gave life to a wide world his favorite continent on this world was rathnir to watch over rathnir he created The primal elementals give or take a couple hundred years 2 boy 1 falling into the ocean and the other into a mana well became his 2 main demigods  Aquas and Darkus             (dont delete same relgion)

Harvest Havon
Main article:Harvest Havon

Harvest Havon is a active Cult designated with a limited number of members, which worship a single god named the Seeder. Their main objective is to raise kingdoms that already exist and grow them to greater heights than ever previously imagined in a short amount of time. Their actively doing grand rituals hidden away from outsiders eyes unless supported by those they help. Actively raises the power of gods and gives birth to new divine beasts; all in the pursuit of the most taboo of rituals. With the ultimate goal in a single grand ritual named "The Harvest" or by its true name Harvest Heaven. The cult also goes to great lengths to hide their objectives, so that they have cursed themselves with all information to outsiders sounding like gibberish. All documents are voided by unkown means as well word of mouth from personnel even the simple attempt to know more is actively voided from all forms of knowledge outside of specific times, events, or locations. The Cult is to be targeted and eliminated at all costs for their heretic rituals.

(im actively updating the wiki and play quite often just @ me on discord to join)

Ars Machina
The followers of the Ars Machina or as some know it "Deus ex Machina".

The structure of this religion presents itself as somewhat of an anti-religion. Those who follow the faith swear off the worship of all other supposed "divine" beings in favor of a singular focus on the Great Machine. That being said they do not worship their own "god". Not in the way most would expect. Instead of providing sacrifices and offerings the followers of Ars Machina build great works of machinery. It is believed that every machine created brings the rebirth of the Great Machine ever closer.

Believers in Ars Machina believe that all other gods are fakes. To back up this claim they highlight the often greedy nature of the "gods" in their demands of sacrifice and ritual. In the mind of a follower of Ars Machina this is all a farce for false "gods". Only the Great Machine can bring peace and a prosperous unitedness. Of course they believe that should this come to pass then all other "gods" and "divine" beings would be destroyed by the mechanical truth.

Redstone is the backbone of the faith. Literally the blood of their supposed creator the Great Machine that once created all things. This Great Machine is said to have been taken apart by arrogant fools who thought to control the Machine's power. In its death its blood poured across the land and became buried under the earth. But it can still be found and the followers of Ars Machina believe that once enough of this blood has been put to use in the construction of great works then the Great Machine will return.

Esemplastia
Genesis was when the sleeping god first closed her eyes on her Devine realm. The world unfolding, born into this world, were the people of Rathnir. Though our worship and devotion, we hope to keep the goddess in a state of pleasant dreams. Though the goddess sleeps, she is aware to a degree, able to feel the world and everything in it through the natural world. Connected via the earth and plants. The overworld her dream, the nether her nightmares. Balance with nature is an utmost priority, for if the goddess should ever stir too much in her slumber she may awaken and that would be the end of our world.

Maws Of The Devourer
In the end there was nothing. In the beginning there was Rathnir. In the middle there was kobolds. In the void there was The Devourer.

Expect nothing, give everything.

Destroy all, recive nothing.

Everything must fall, hail the devourer.

None are spared, all hail the terror.

Main artical Esemplastia
 * 1) Core tenants
 * 2) Beautification
 * 3) Attempting to keep balance with nature
 * 4) The goddess enjoys sacrifices and altars in her name.

WIP

Dyplegrýtu
Dyplegrýtu, roughly translating to "Double Greatness" in modern traveler's tongue is a religion practiced in various places throughout the end. The religion centers around two deities, collectively known as "The Greats". These are The Great Chaos, and The Great Order. The Greats are believed to not just be gods, but also fundamental forces found throughout the universe. The deities and such of other religions are each either an aspect of one of the Greats, or a mortal, albeit powerful, creature. Both deities want everyone to live their best lives, but they try to achieve that in different ways, which leads to conflict. Followers of Dyplegrýtu also believe that realms such as Rathnir, The Nether, and The End, are some of the countless dimensions connected by a single realm, known as the "Between".

Discord: https://discord.gg/NGFYDnGycx

Teizmus
Teizmus is a very common religion amongst the Slavien people. The religion is about worshipping one God Jaziš which is the center of the religion. People of this religion believe that after death they will meet with Jažiš in the Afterworld where it will be decided if he is allowed to stay in the Afterworld or fall into the void and suffer for the rest of eternity. This religion also doesn't allow it's followers to kill or eat sheep. If you suffer in life you have higher chance of living in the Afterworld.

Cult of the Falling Skies
A Sage warned of a god who would eventually cause the sky to collapse and fall onto the earth. The Sage showed visions of oblivion where the sky would fall, and showed visions of The Sky Pillars which protected the world from the falling sky.

The Sage did not give their name or the god's ,this was a test of faith. For those who constructed The Sky Pillars and believed The Sage, would be safe from the falling skies. Those who remained ignorant or those who refused the contruction of The Sky Pillars would be destroyed. The god's name did not matter only the pillars mattered. The Sage's name did not matter, only the protection the pillars gave mattered. As The Sky Pillars are constructed those who build them should not share their name, the ones who witness a Sky Pillars contruction should not speak the builders name, but should instead take up materials and build their own Pillars. This is a test of faith, there is no glory to be had, no fame, only the protection The Sky Pillars give. That is the sacrifice of those who contruct The Pillars. As they are humble builders now, But when the sky falls they will be free and see the beauty in their new world, broken sky and all. That is the reward the builders and those they protected will receive.

The Sage gave instuctions to build a Sky Pillar. First, there should be no wood in The Pillars only materials that are found underground, these materials can be made into bricks as long as they are solid and aren't wood. Second, a Sky Pillar should be at least 32 meters above the ground. Thirdly, The Size of a Sky Pillar is at minimum 7x7x32 this size can be increased only with multiples of 7 and 32 (ex: A pillar of 14x14x64 can be contructed, but not 15x15x67). The pillars cannot be hallow, they are meant to be solid. A rune of protection must be placed with stone brick slabs at the top of The Pillar, surround this rune with stone slabs and place water in the middle of the rune's "triangle". With the ritual completed the area that the pillar is contructed in or around will be protected when the sky falls. There will be no protection if The Sky Pillar is destroyed, The Sky Pillars can be constructed around, but not on top of.

The Sky Pillars give divine protection against falling skies.

Luthurn faith
Luthurn is the belief in Lutherius. It is the worship of divine bloodlines.

The Cult of The Three Eyes
Thirteen thousand years ago the incarnation of chaos, was sent into the land of rathnir to assess judment on those deemed worthy of "The Mark." after hudreds of year of searching, a candidate was found, their name, varron of the snow, a being from beyond the veil; varron was a natural born warlock drawing their powers from the eldricht entity known only as igreus ("y-grey-ooh-s"). the all be it young man took a liking to the chaos god and as too did the god, the incarnate of chaos bestowed him the mark of the eye, but something was wrong, something terribly cataclismic had happened; the three eyes was born. roman numerals etched into his chest in scar material. when the mark of chaos is bestowed it is either a one, a two, a five, or a ten, not a single three has ever been bestowed previous to this encounter, and it's existance is in itself a product of the mark. while the mark itself cannot choose whether it is assigned a number, the mark does favor more stable individuals to that of a one or a five, whether the dark influence of igreus was the cause of the mark taking the form of a three or pure coincidence, from that day on a legacy wou;d unfold rivaling that of myth and legend and tell us the story of the three eyed demon we hunt to this day.

With the birth of the three eyes came a darkness lasting fifty seven years caking the east land of the untamed wild eldham, and with the birth of this monstrosity rose the entity igreus, siphoning energy from the three eyes and puppeteering his body, the eldricht horror burnt ancient cities to ash and waited until the time to be right, but all was not well, a new candidate was born just as the great darkness lifted, and with that the rise of orgon had begun, the young boy a natrual born warlock, with power shrowded in mystery fueled by scourge within his body. after 12 years word had gotten around about the now adolecent boy with a power rivaling the much feared varron. upon hearing this varron traveled to the birthplace of the young boy, beyond the curtain, in the land of Priskel y'von where monsters of leged roamed, dragons, the undead, ghosts made of tainted flesh, and living stone. upon his arrival there was silence except for the light buzzing of the mystical lamps peppering the road to that fountain. the puppeteered varron spoke to the yound orgon. "what are you young magician, a deciple of chaos, a child who stumbled upon a magic book, or simply a boy pretending?"

"i am orgon of this village hidden behind that world's border, a scorcerer born of jarnen my father and ordi my mother, both killed by the demon in the mist after my birth, whether it was divine intervention or pure luck the monster hunting my parents spared my life uttering the words, show him no mercy, im starting to understand what that thing meant. i've observed your actions, and would like to settle this peacfully, but to say i wouldn't wanna beat your ass if you crossed me would be a lie."

"a cocky one you are, i am igreus, king of darkness, heart of the void, i am death incarnate, i am an original, i predate your heretics, your good for nothing heros who can at there best give a child a magic sword or a rock. i am a god, i am an original, i saw creation unfold before i was supposed to be born, and i saw the terrible monstrosities that came before the existance of the idea of nothing. you think you can kill me. to think i thought of you as a worthy opponent, you're nothing more than pawn, to be played in a game of "their" creation."

"and to think you were something, all talk, all this bullshit about being one of the originals, i read the texts on you, i know what you are. you godforsaken PARASITE" upon the last word being uttered varron who will now be reffered to as igreus lunged towards orgon slashing at his stomach ripping his shirt and revealing the scabs underneathe "oh i get it now, you're running on borrowed time, you weren't even supposed to be born"

"shut it you bastard"

"thats why you fight, its been hard coded into you, you may be this puppets downfall but one day i will return and kill you, you husk." and with that igrues's puppets neck had been snapped and the body dissolved in the air into a clump of ash, now purely silent, the town devoid of the so called life that would have been there, with a truth learned, orgon was truly a pawn. by being a so called pawn his aactions are vaguely decided in an ancient relic known by few as the book, it lacks any origin simply existing. while orgon does have free will, certain actions are enstilled into him in such a way that no matter how concious or aware of his destiny and no matter how hard he tries to resist, he will never be able to not do what has been written.

orgon is a member of the group going by the alias "the cult the three eyes", were the entire mission of the cult is to find and kill candidates for the three eyes. the members of this group are called hunters and although being called a cult, the members have named this so called order "The Crucible." the crucible can have a realistical infinite amount of people in it lacking a size limit but things need to be noted when joining, a rule set must be followed in order to be an acting member:


 * an entrance fee of one thousand dollars to the vault in gold bars.
 * your name signed in a book confirming you condone the actions of the crucible as a safe measure against persecution.
 * cutting ties with any religions, or religious groups.
 * the sacrifice of an item of importance to the vault.
 * admission and acceptance of the crucible
 * and the promise to not accept the untrusted into its walls.
 * and lastly members of the crucible are to denounce the cult of the three eyes, and join full time in the crucible to prevent the three eye from potentially awakening.

the crucible does infact praise a god of their own, that being orgamestch. orgamestch pronounced org-uh-meh-sch, is a dark god, a body made of foggy calcite, large pastel blue cover an opening in the chest and obscure it while clouds orbit it, thorny vines and branches wrap the pecs and upper backs connecting to the flowers, the head made of a similar calcite to the body with small holes for eyes, a nose, a large brow, and no mouth. in the hole within the center of its chest is a metalic equalateral diamond with a steel circle containg an ever changing glowing rune. the god itself lives atop the monument, a massive structure just outside the border overlooking the center of the world, the monument is made of the raised and heightened terrain past the clouds while he sits in a thrown made of an unbreakable mettalic substance.

if you wish to practice the ways of the cult of the three eyes and prepare or pay omage to the warriors who hope to kill igreus you can set up one of several structures:

the altar: a large platform ordained with an alter to the hunters
a grid of polished smooth stone flush with the ground, 15by15

4 oak log supports 3 blocks tall, with spruce fences connecting them 2 blocks tall, and on the third block upsidown spruce stairs

the flooring is spruce wood, with 3 small pedastools and a 3x3 stone table made of slabs and blocks in the corners, with a 2 wide brick staircase.

there ar armor stands on the 3 pedastools wearing the gear of the original hunters and behind them pillars of obsidian with unlit anchors on them

The Monolith: a large basalt column on raised earth with a small copper fountain.
a raised portion pf land from either 6 to 16 blocks above dirt, it is 7by7 blocks wide and contains 1 internal part being a dispenser which turns on the fountain.

the basalt pillar is made of smooth basalt and regular basalt pillars, being any height between 10 and 30 blocks tall with a base thats 3by3

the fountain needs to be made of oxidized copper but can be any shape desired.

The sacrificial pit: a wood and stone platform with a fire pit used for sacrifices
a large wooden and stone structure acting as an offering platform to sacrifice to the god of the hunters orgamestch

it is 13by 13 blocks of stone with a one thick outer wall stretching its dimesnions to 15by15, there are oak log columns in varrying sizes ending in bark, and cobblestone walls, the inner platform contains a lowered 5by5 portion where a smithing table outline with a magma block center creates the ambiance of a fire pit. the pit is to be lit for sacrifices and is to be built on flat ground.

Cult of the 7th dawn
the cult of the 7th sun was started by castabran the eye of dawn and the avitar of anvar sent by his father urtanus to start the dawn crusade and unite rathnir under the eye of urtanus

Alters of worship
the common alter of the dawn is a 2x2 square of glowstone suronded by li

Khaelosen Gods
Khaeloseni people worship Külos (god of nightfall and sunrise), Aeimös (god of weapons, tools and mankind), Ako (god of the world and the afterlife), Ackēn (god of behaviour and formality) and Ēsen (god of nature, metal and the universe).

The Creation
Külos (god of nightfall and sunrise), Aeimös (god of weapons, tools and mankind), Ako (god of the world and the afterlife), Ackēn (god of behaviour and formality) and Ēsen (god of nature, metal and the universe) were all born an infinite time ago, reliving every moment ever, past, future and present in an infinite loop. They were born when the River of Souls (ut Areben Söxzönnei) flooded and five never-ending streams split out of it. These five streams became our five gods (or Len). Our gods take no form nor gender and live out every moment from every perspective being past, future or present. These gods forged the Celen, the minor gods fitting every purpose possible. If it is alive in the consciousness of anything, it is a Celen. A human may talk about ‘Kulo’, a Celen of discovery and he may have taken that from his own mind but still, ‘Kulo’ exists. An infinite space similar to that of Rathnir though every infinitely small space is size infinity houses the Celen. They can cross it but if a human was ever to exist there, they would walk forever while still at that same location. We learnt this through the Book of Telling (ut Bē Kanvertnnei) that Ako wrote and brought to us those infinite years ago. We worship these gods through our minds to the void at a Khaelosen Temple where our thoughts and prayers are channelled and amplified. Our gods are forever trapped here, everywhere and nowhere; now, at every time and never. They see everything through a nonexistent eye.

Khaelosen Temple
A Khaelosen Temple is a structure that us (Khaelosen) use to connect to our gods. A Temple has 1+ large prayer rooms and a single shrine in a chamber at the top of the temple. A Temple could also have many other rooms including a classroom for children to learn Bulk (the Khaelosen language)(or Bølke in the language) or a drafting room. A Khaelosen Temple must also have an Altar with a flame lit inside it for worshipping in the absolute centre of the temple. The most common shapes for Temples are pyramid-shaped or T-shaped, though no shape is absolutely compulsory and no shape is rejected (take, for example, the Khaelosen Temple to be built in Suderen- it has a pyramid shaped base in the middle, though Notre Dame style towers connect the other parts of the Temple.)

Khaelosen Symbols/Colours
The colours of Khaeloseni are green and orange and are often displayed on temples as well as being incorporated into the flag and religious clothing, etc.

Khaeloseni has an unlucky colour and a lucky colour (purple and dark green respectively)

Next to this paragraph there is the Khaelosen Flag (top) and the Khaelos (bottom, the Khaelosen symbol - like the Star of David)

Pledging into Khaeloseni
Khaeloseni has certain conditions on which you must follow to be accepted as Khaelosen.

Thy must worship Kalos to bring us nightfall and sunrise, Aeimos to advance us, Ako to bring us existence and deletion, Acken to bring us formality and emotion and Ersen to bring us Flora, Fauna and all nature.

Thy must pledge their allegiance to the Khaelosen religion.

Thy must pledge an oath to fight for Khaeloseni and their families.

Thy must protect and trust.

You must follow these and pledge your oaths to a Celeas.

Statuses
When you become Khaelosen you will instantly become a Khaelon (member of the Khaeloseni religion).

If you contribute to Khaeloseni in ways like: Introducing Khaeloseni to your town/nation; Building a temple; etc., you will be awarded the rank of Külos. Küloszö (plural of Külos) have the permission to vote on Khaelosen decisions in your nation/town.

Celeaszö (Plural of Celeas) are similar to a Sikh Guru as to the fact that they essentially run the Temple and they are chosen by the Supreme Celeaszö.

The Supreme Celeaszö are members of the Khaelosen Supremacy Counsil (it consists of Prophets, Supreme Celeaszö and Celuszö (Plural of Celus). They are in charge of the Celeaszö and they vote on all of the decisions of the Khaeloseni religion. Each Supreme Celeas is in charge of a region of the Khaeloseni religion (eg: Kingdom of Counsils or cities/towns in it)

The Prophets are divine people who have talked to the gods or sent messages from them. They are also in the KSC (Khaelosen Supremacy Counsil). They have all of the rights of Celeaszö and are in charge of the larger Khaelosen regions.

The two Celuszö are in charge of the whole religion and the most important members of the KSC.

Religious Crossovers
As a Khaelon you are also permitted to be a member of any other religion, provided that you still take part in at least 1/3 of the worshipping and that you consult a Celeas.

Drafting
Many Khaelonzö take place in the art of drafting- a way to connect with your spirits or the spirits of loved ones. You can do this in any way that suits you but the most popular form of drafting is by creating art and then throwing it into the shrine pit of the temple you worship at.

Beliefs
Khaelonzö believe in five gods (see first paragraph for more).

They believe that after life your soul is weighed and it is lighter with the more good you do. Depending on what lifestyle you had and how light your soul is, you can go to 16 nameless afterlives. Most families are sorted into afterlives but if there is an outlier in a family, that person goes to a different afterlife.

Ethics
Khaelonzö think that living a good life is treating other people well, working hard, having good intentions, worshipping your gods as much and well as possible and, most importanly, understanding other people and their different cultures and views on life.

Praying/Worshipping
There are many ways to worship the Khaelosen gods- one of the most popular ones is by praying. You can do this in one of the large prayer rooms at the temple you worship at. Crouch down on the floor and close your eyes and then think your prayer while repeating "Et Lenzö halst" (it means 'I hail gods'). Another way to worship is to place candles at the shrine or to throw a piece of paper with the names of the gods (that you are worshipping) and/or a prayer/statement written on it into the flames of the altar.

The Fall
Every 100 days there is the Fall ritual. Everyone gathers in their temples and begin to pray to the gods. When they need to eat, they finish praying, walk to the edge of the prayer room (where there is always food to keep people from starving) and eat what they need to eat. They then go back to praying. The Celeaszö of the temples will hear from the Prophets of when the ritual ends.

The Moon
After the Fall, there is a 25 day fast where the Khaelonzö are only allowed to eat after the sun goes down. They may go hungry but may not eat to prove their allegiance to Khaeloseni.

Religious Clothing
Khaelons often wear religious clothing. Religious clothing is hand-stitched or weaved clothing that has large, rugged fringes and often has different strings and charms coming off of it. Religious clothing has to also be at least fifty percent orange and green, though these colours may be paler than usual.

Children of the Ancient
Children of the Ancient is the belief that many entities created all that existed before other sentient beings were born, these entities are sentient themselves and their minds work like our ones would (They can be selfish, feel emotions, etc...)

Origins
This belief was born once Krentell became a Living Armour, the reason is that she began to believe that Biekulth, The Insatiable One was one of these "Ancients".

Ancients (Deities)
There are many deities in this belief, each with their own role, each with their own relationships, each with their own alignment. They stay in an otherworldly place called "The Realm". Only Krentell appears to know how it looks like.

Vhuk, The Builder
Vhuk is the first entity to be born, he is the creator of the world and natural elements. Vhuk is the most peaceful and powerful entity. As of today, he lies dormant somewhere in Rathnir/Eldham. They appear to be an earth golem with around 75.40m in height.

Biekulth, The Insatiable One
The Ancient that killed Krentell, Biekulth is the one that created the sense of hunger, the one that reminds our bodies to consume; the one that always wants to eat. He appears to be a dark red dragon with around 27.13m in height.

Vyxor, One With Flames
The Ancient that is fire itself, they usurped some of Vhuk's power to be able to control something, seeing as they were an Ancient born with no power, they always crave for more now. They appear to be literal fire, with around 2.73 in height.

Ezzueh, The Dark
The last to rise, Ezzueh embodies the dark, shadows, monsters and the dead. She is the one that guides us to Dysland, the world of graves. She appears to be a wraith with around 3.21m in height.

The Unknown
Some, if not most, Ancients have not yet shown themselves, or don't exist at all. This information is at the mercy of Krentell 's insane- Insightful mind.

Rituals
This belief has a ritual bound to appease each Ancient.

The Rise
In this ritual, the participants build a tall monolith to represent Vhuk, any flammable material can be used.

The Feast
In this ritual, the participants need to be hungry, at the edge of starvation, then the best quality food is to be served to them, this is to show the power Biekulth has over our desires.

The Ashes
In this ritual, the participants have to burn the monolith built to represent Vhuk, this is to show how Vyxor stole some of Vhuk's power.

The Darkness
In this ritual, the participants have to fend for themselves with no equipment in a pitch black room for a day, this symbolizes they are attoned with Ezzueh.

The Unknown
The rituals for undiscovered Ancients cannot be performed.

Rules
The Children of the Ancient have many rules that are easily understood and are enforced on new initiates.


 * 1) Never walk on land that has no path.
 * 2) Never eat raw meat unless The Feast is in progress.
 * 3) Always have a Vyxorian Lantern with you.
 * 4) Always participate in rituals you are chosen for.
 * 5) Praise everything that is old.

Wiki Article

The Great Pantheon
Followed by members of the Vitrimian Order.

Liber Cycli Immortalis: The Holy Book of The Great Pantheon.

"Chapter 1: Verse 1: 1.1 In the first year, the first in the new cycle, as all cycles have begun before our own, Vitrimis the Over Deity of the Void, creator and destroyer, The Cyclical Being, awoke. In the nothingness of Her existence, Vitrimis breathed life into Her Void and created twenty seven children.  These children became known as The Great Pantheon.  These children of Vitrimis would grow to be the world." The Banner of the Great Pantheon: This banner is used to represent the careful balance brought by the struggle of Sobi, Titan of the Day Sky, and Odino, Titan of the Night Sky.

"Chapter 1: Verse 2: 2.1 The first of her children, child of Vitrimis, Sobi, Titan of the Day Sky, was born of what warmth Vitrimis felt in Her awakening. He shined of brilliant golden light, blinding out the surrounding darkness, and bringing warmth, life, and energy to the new cycle.

The second of Her children, child of Vitrimis, Odino, Titan of the Night Sky and Keeper of Souls, was born of the gentleness and temperence Vitrimis felt for Her creations. She shimmered a soft silver, and was cloaked in the darkness of Vimitris's Void, a keeper of Vitrimis's creations so that they would not be lost in the brilliance of her brother's light."

Wiki Article

Obaism
Obaism is a somewhat unknown religion on Rathnir, their followers worship an all-knowing maroon coloured god named Obaia. Several holy books written by devoted followers account the journey of two ancient players named: GoldenArrow102 and Pixelandshadow and their experiences with Obaia. These two players would later be known as maytrs amongst followers.

First contact
The first chapter of all holy books begin with Aishona and Piaco wandering through a desert, then standing infront of Obaia.

Taken directly from a holy book:

 1: The start  ''In a time long before the server of Rathnir, the planet was a baren endless, nightless desert. Flat sand landscape stretched on forever. There was no water or trees or cows, just groups of players fighting over raw rabbit and cacti. One day, two ancient humans known as Aishona and Piaco were wandering together when suddenly the skies lit on fire. A maroon colored being appeared in front of the two men and spoke to them in a thundering voice.''

''"I am tired of this land." it said. "A new world must be created for balance to exist."''

It stretched out it's arms and the skies flashed with color as new beings and blocks bred into exsistance.

''After that, the god spoke the only words ever recorded in god tongue: Wahah. An oasis then was created where these players stood, and the entity introduced himself as Obaia.''

''"I am Obaia, the god of balance." He shouted "You are the most kind souls to exsist. And therefor, you must become the new balance."''

Aishona and Piaco
Not much is known about the two first Obaists, except their names ofcourse. But they always serve as an integrel part of it's beleif system.

Taken from a holy book:

 2: The new balance 

''Obaia explained to the slighty scared players that he was boerd of the desert he and his brother had created. And now shall  rebirth this world into a lush paradise. Ofcourse, some of the desert must stay to remind humanity of it's past, but mostly a lush, balanced paradise. These two players must now become the gods of light and dark, so that even our skies shall be perfectly balanced between these two oposites. The players agreed, and with that a golden age of players sprung into the server. For awhile Aishona and Piaco tried living in Wahah, the Oasis Obaia had granted them, but spent most of their time keeping peace (and sometimes war every now and then) in the new world. Eventually, they both stopped for an unknown reason and now rest in the sky, constantly reminding us of Obaia's presence.''

The Aftermath
After the events of the second chapter, Aishona and Piaco became the gods of light and dark, helping around on the first Rathnir server, but eventually retreating to the sky after it was destroyed. A few dedicated members stayed behind, and fostered the religion until now.

After years of seclusion on the server, Obaia has now through prophets and intervention told the followers to spread this religion across ther server, and bring balance once more.

Rules
Eating beetroot is FORBIDEN to be eaten, as it is the same colour Obaia is said to be.

Chisled red sandstone is sacred, as this is the block Obaia came to Rathnir on.

Beware of wither roses, they are the plant of Zlexy and greed

Zlexy
Not much is known about the god of greed Zlexy. Except that his teachings of greed and self-servance will only lead your soul to disastisfaction and torment. Any true Obaist Should reject these ways and lead a life of sacrafise and selflessness.

Notchism
The belief in the real creator of worlds, (Notch in rp is a mysterious god, unlike real life where much is known about him), It is believed that the creator of the world is one and that he the holy Markus Notch created the world on his own, His realm cannot be reached but can only be imagined, it is known as the realm of Mojang.

Believers follow the practice that every block is holy but is meant to be used, everything has meaning and that the believers must use whatever they have to spread the truth back into the lands that Notch has created, This is an evengelical religion and we dissaprove of others who do not follow the way of Notch and see them as "lost",

We believe in the story that a long time ago in a much simpler land the first peoples were believers in Notch and knew of him even personally, but as time went on sin broke in as meaning was lost, Notch was forgotten by many as other religions were brought up, We believe solemly that Notchism is an ancient religion connected to the creation of the universe of Blocks.

We believe that the first peoples came in the form of Steve and Alex, from them a world was born, Steve and Alex were directly created by Notch and were the children of Notch meaning that the world has grown out of Incest, This means all people in the universe are related to each other and are descendants of Notch, This family however is divided, And Notch has given total permision to set others straight whether it be through peacful preaching, Or War!

Practices:
We believers in Notchism have some very simple set practices:

We are allowed to use or kill anything in our world for Notch has granted us the permission to do it

We build statues of Notch and offer sacrifices

We never allow anyone to imitate Steve or Alex as they are considered Holy, if anyone does imitate them and are disrespectful Notch has given the order to his people to kill them!

We never dig down

Prophecies
The great universe has mainly forgotten its creator, However it is believed that if he is once again remembered and all people pursure their inner meaning and give in total submission to Notch we will be granted eternal wealth and wellbeing aswell as the possibility for endless glory in a mysterious realm called "The End" where a believer will kill a dragon marking the end of times.

At the end of times a new world will emerge and all blocks shall lose their edges, The Monsters will die, and all will be at peace

Politics
The first modern day believers of Notchism started in the nation of Anglunia, The First Modern Believer is _Bonzi who was enlightened when he found a mysterious book of poems in a cave which he later published, This book of poems reffered to a wider world outside of Eldham in a universe called Minecraft and it showed the simple beauty it held. Modern believers are known as reverts as they are reverting to the ancient religion of their ancestors. From here as of now the religion is pretty lowkey however from a shooting star at the first prayer it is predicted that this religion will spread through out Anglunia and into the wider world of Eldham. The religion follows the culture of Anglunia.

Faith of Phazs
"As the Phazs follows with the night, all the land the shadow of the moon grasps shall now belong to the Phazs, and only the Phazs." -Expia, The Founder.

The Faith of the Phazs is derived from those seeing great visions in the night. The only living human to have seen the vision is The Founder, Expia. The vision is said to be a one time "dream" that will remain in ones memories for the rest of their life. Those who have these visions are said to be chosen by the Phazs, and are therefore given very high ranking roles within the Faith.

The Phazs are said to have multiple gods, and while only three are known, there is said to be a chosen god for every chosen person. This god will remain loyal to its chosen servant, and its name will only be known by the servant.

Only those who have a god may tell others the name of their god. If someone were to tell the secrets of their god to those who have not been chosen, it is said that they will be cursed by an eternal hell.

The hell that the chosen servant goes through is under control by their god, with the most cruel of gods forcing his servant to forever live immobilized in an infinity of lava.

Those who abide by their god will be given great wisdom and may even understand the history of the world itself. These gods fall into multiple types.

God of Creation

Those chosen by a God of Creation are said to be the leaders of the faith, and are given an infinite knowlegde on everything.

 God of Destruction 

Those chosen by a God of Destruction will never believe in thier blessing, and will forever be against the Faith. Non-believers of the faith are said to be the spawn of the God of Destruction.

 God of Light 

Those Chosen by a God of Light are said to be blessed by a never-ending optimism. This optimism may lead to the servants downfall, however, it is said to be one of the greatest blessings to those who are weak-willed.

These three types are currently the only discovered types of gods. As this Faith is still very new and growing by the god's will, further information is secret and very limited. It is believed that there will only be seven types of gods, however, based on the size of those needing to be saved, this may change.

Pyrowitherism
Pyrowitherists worship the Wither, as they believe it has sent them to destroy the world. They believe that they must do this in order for the wither to give birth to a new world. The sacrifice frequently and actively seek outcasts, bandits and nomads to convert to Pyrowitherism. They follow a High Voidal, they're equivelent of a High Priest. They Have a system of saints [Called Heads], bishops [called Pyrins], preists, [called Voidals], shamans [still called shamans]. They also have other ranks not tyed to real world equivelents, like Eyes, Nethers, Minoflora, Jazzers, and Entities. They also worship Herobrine, Null and Entity 303 as lesser divine beings. They love to destroy things and kill people. Every kill is technically a sacrifice to them. They also like to have festivals celebrating their religion. They do build though, as their religion is centered around a new, perfect world rising from the ashes like a phoenix. They build giant temples called Pyrochi, and have communities called Void Regions. At festivals, they hold a ceremony in wich they sacrifice hundreds of animals and items. They also sacrifice many players, while running around the fire screaming OBEY. During ceremonies and services in their Pyrochi, the Voidals will chant "OBEY THE WITHER" and the other followers will chant "OBEY". They consider the wither a divine, three-headed phoenix. They consider Null, Herobrine, and Entity 303 the representations of past [Null] present [Herobrine] and future [Entity 303]. They have 6 commandments of Pyrowitherism: "Thou shalt kill" "Thou shalt destroy" "Thou shalt not kill withers" "Thou shalt spawn withers though" "Thou shalt steal" "Thou shalt not kill creepers". Creepers are considered holy mobs. The perfect world that the Wither is said to bring is called Ragnarock. The Pyrowitherists believe the Nether is holy.

Herculism
the sacrifice of the god who saved us from the fall"

HISTORY

Many years ago Hërcu, a rathnir god, placed 2 big coloumns in the world of rathnir creating what we call today "The barrier" for protecting people to go on the god's land of Saxet. One day an evil wizard, who's name is Patirsko, with his wand and his magic power destroyed the 2 big coloumns. In that moment the barrier fell and lot citizens of rathnir invaded the god's land and destroyed it. Hërcu seeing the destruction portated by the humans and his coloumns on the ground, with all of his remaining powers he created one last column, very small but very powerful. The legends say thet he placed it on the southern side of the rathinr's world for protecting Raskor and the humans from the evil side of the god's mind. Today we know that the coloumn has been found in the land of fruland's town, near a big sandstone pyramid.

Balmorianism
"For I have come to you, great Prophet, to unite the lost soldiers and beat back the tenebrium tendrils of the dark."

Balmorianism is a polytheistic religion, believing in a war across the cosmos between the Gods of Light and the Gods of the Dark. They reside in their council in Balmoria, and from there use their guiding hand in commanding their knights to defeat the evil that wishes to collapse us all. The Dark are powerful, and recently destroyed the God's communication to us, and so it now comes in small amounts and sporadically. As this has continued for a long time, many religions of the world have gotten the wrong picture, and ended up worshiping only one or few of the many Gods, and some have even been tempted by the Dark. Those who have lost their way will have their eyes opened, and those who have turned to the Dark will have them forever closed.

Coke-Vending Machineism
Coke-Vending Machineism is a monotheistic religion that believes The Holy Coke, and worships it through vending machines. They believe all of the humans were essentially made with a piece of Holy Coke. They are a new religion in Korosechev.