Pawnch Oldguard

Pawnch Oldguard is a humanoid who arrived on Eldham from another world in the Summer of year 82 REK (September 21, 2021) after a freak accident in which he fell into the void and bonded with a mysterious organism, resulting in his odd look. He was a Corsair (and Commodore for a short time) in the Morladron Mysterlu, and as its first elected President (or Pennsevik) upon its change to a democracy. He is also the third elder of the Chaos Authority, codenamed "the Gatekeeper."

Physical Description
Pawnch appears to be a humanoid creature, however his true race is unknown. This is because he is covered in an organism which he claims bound to him after falling into the void. The validity of this claim is uncertain however, as he has not publicly revealed how he was able to fall in the void to others, however no alternative explanation has been proposed. The organism attached to Pawnch is red on his torso and white on his head and limbs, but also has black stripes which run down the sides of the body. What is often mistaken for a cape worn by Pawnch is actually a part of the organism as well. The "cape" is actually 3 long, flexible, flat, red limbs extending from a black protrusion in his lower neck. They are seemingly able to move at Pawnch's will, however he claims that they move when he "sends a request" for them to be moved, which they usually oblige. He wears a blue coat over chainmail, both with holes to allow for the protrusion and "cape arms" to be used outside of it. He also wears leather boots and a red scarf.

Arrival
Pawnch was not originally from Eldham. He wrote in a journal, of which most contents are lost to time, that he came from another world after being sent on a mission for an organization of peacekeeping knights known as the Old Guard. This resulted in an accident in which he fell into the void, physically bonded with an organism inside of it, and woke up in Eldham. He did not originally have a surname, however chose to use “Oldguard” when it became necessary in reference to the order of knights.

After some sailing across Eldham from his point of arrival, he lived as a hermit in a mine in modern-day Durnhol-Sarkaaz. He would later leave his mine, and found himself in the newly formed kingdom of Netvia, a town formed from refugees of a town in Redoriv known as Radshire. He became a citizen, and this kingdom would shortly after become a founding member of the Morladron Mysterlu.

Time in the new Morladron
After the formation of Morladron, Pawnch quickly stood out from the rest. He quickly ascended the meritocratic hierarchy which the nation inherited from The Black Isles, achieving the rank of Boatswain, then joining the Council of Corsairs as a Corsair. Most notably during his time as a Corsair, Pawnch would be the primary negotiator with the nation of Sylvania during the Fosdinas Crisis. This crisis arose when Corsair Tyr Leuxos, who took on the responsibility of paying for the annexation of land in a dispute prior to the formation of Morladron, seemingly turned coat and defected to Sylvania. Sylvania then threatened to declare war on Morladron over a settlement made on that land which caused the initial dispute. It was tough to negotiate with Sylvania, especially given the lack of willingness on both the parts of Morladron and Sylvania to provide any cessions to the opposing party. However, a treaty was eventually brokered with the help of Pirate Lord Olary, albeit one heavily sided towards Sylvania.

Following the signing of this treaty, a discontent Alfred "Buck" ap Vaha declared martial law and formed the Player's Republic of Morladron (PRM), marking the beginning of the Morladron Civil War. During this time, Pawnch went into hiding in an undisclosed location, as he was a staunch pacifist. However, he came out of hiding after the war was over and helped run the provisional government of the "Morladron Repoblek".

Election as the first Pennsevik
Pawnch's reputation saw a boost within Morladron for having been successfully negotiate a treaty which saved the nation from its long time rival who would have otherwise crushed them in a conflict. This was likely a reason that Pawnch was sought out after the war to help staff the provisional government, the Peace & Stability Foundation, by Lincis von Bimbo. Pawnch would take on the role as a secretary, in which he would draft a constitution for the reforming nation and saw him mediate and resolve disputes caused by the many differing ideas of how the new government should be run, furthering his reputation. With this boost in reputation, Pawnch would capitalize on this to run for and win the role of Pennsevik (President) when the nation's first democratic elections were held.

Pawnch's first actions as Pennsevik were to select citizens to staff a bureaucracy to help him complete tasks within the nation. For his Islewydh (Vice-President), he chose his most popular opponent in the election for Pennsevik, Sovietsky Axolotl, in order to take account his opposition in creating policy. For his Kapten (the head of the Military), he chose the already well experienced Kapten from before the provisional government, GuardReady Brewtaker. Pawnch also created the role of Chief Diplomat, which he would award to BellaCant. This was a controversial choice due to her known mafia affiliations, however Pawnch saw this as an advantage, as he believed her connections would allow for more allies to be made. Pawnch found himself to be heavily reliant upon this cabinet, as he was a relatively inexperienced as a leader as opposed to a worker during this time. This would prove to be a fatal flaw when his cabinet saw very little activity for various reasons, and Pawnch was unable to pick up the slack himself. This would lead to a sharp decline in his popularity, and eventually led to his impeachment from office.

Pawnch's term as Pennsevik would also see him begin his first interactions with the organization known as the Chaos Authority. After being informed by his friend Olary von Mqthijs of a nether portal sword in an area of the Morladron province of Mesara called Fjalnir, similar to one in Lepit, Montrium. He warned Pawnch that the Chaos Authority was preparing to defend Lepit from an entity called "Prisoner Zero," whose name would later be revealed to be Yukiah. Fearing that an attack might follow suit on Morladron due to the location of one of the nether portal swords, Pawnch mobilized and led the Morladron Buccaneer Corps to Lepit, where Yukiah was successfully repelled.

Pawnch's term would also Morladron pave the way for expansion into new territory. When the Morladroner Tea Brewtaker started a rebellion in the nation of Santos called the Freemen Uprising, he called upon his connections in the Brewtaker family to invade the country with the forces of Barbossa and De Vrijmasten Raden to invade the nation. Tea also contacted Pawnch, who provided him with evidence that their leader, Michael Imperium, had a previously threatened a Morladron predecessor state, The Black Isles, in an attempt to annex them. In response, Morladron declared war on Santos and would aid the Freemen Uprising. This would lead to the independence of the region of Prometheus, which was renamed to Porthmorgan and joined Morladron as a province after Pawnch's term.

Pawnch's term as Pennsevik did not last long, as he would be impeached by the Morladron's Menysters after failing to complete a road-building project in a timely manner after he announced prior that he planned to resign.

Post-Impeachment & Early Segra Conflict
Following his impeachment, Pawnch proceeded to put more his efforts into his work with the Chaos Authority. He quickly stood out among the rest for frequent contributions in theory and technological development, and with the personal backing of the elder Olary von Mqthjis, Pawnch was made the head the organization's scholar division. Much of the time he spent in this position was never revealed to the public, and Pawnch has declined to comment on it for "security reasons." However, this period did not see Pawnch step away from Morladron as a whole. During this time, Pawnch was appointed as a Barner (judge) in Morladron, before being succeeded by future Pennsevik Alvertex Brewtaker.

This period in Pawnch's life was also a time in which he would find himself in the conflict with Segra. In the early stages of the conflict, the Chaos Authority would coordinate with other anti-Segra groups, most notably the organization Kokeodoshi. Pawnch would be given a leadership role in Kokeodoshi as a means of keeping communication between the two organizations to coordinate between Rathnir and Eldham anti-Segrists. Little about the internals of either the Chaos Authority or Kokeodoshi during this time has been documented, however Pawnch's involvement in the Segra was noted to decline as Segrist activity began to dwindle, with Kokeodoshi following suit and the Chaos Authority reorienting itself towards other goals.

Morladron - Sylvania War & Time away from Morladron
As most of Pawnch's affairs drifted towards back towards Morladron, the Stickmanite Uprising occurred. This marked a full shift back to handling affairs in his country as opposed to the Chaos Authority, as he would use his connections with Samoran government officials within the Chaos Authority to get them to relinquish support for the rebelling Stickmanites. However, this return to focusing on geopolitics would only be temporary.

When the leader of the Stickmanites, StickmanPrime, turned himself into Morladron officials claiming that Sylvania was attempting to subvert the movement for their own purposes, Morladron declared a retaliatory war against Sylvania (albeit with suspicious circumstances stemming from the motives of StickmanPrime and some Morladron officials). Pawnch immediately got to work contributing to the war effort, taking a minor role in the construction of defenses at Alsarya. Pawnch remained stationed there until the First Battle of Vermillion, in which he took part in defending the town while forces of hired mercenaries went to attack the city of Vermillion. It was planned for the mercenaries to perform a fake retreat back to Alsarya in order to engage the enemies when they were not behind defenses. However, this planned backfired horribly, and the walls of Alsarya easily breached by enemy forces. After standing in shock for some time at the easy entry of the Sylvanian forces into Alsarya, he would descend from the walls to engage the enemy troops, which he would do so until knocked unconscious from a blast. When he awoke, he found the town massively damaged, and was quick to blame his superiors for bad battle strategy and became doubtful of the prospects of winning the war despite the Sylvanian forces eventually being pushed back.

Pawnch was subsequently given orders to head to the small fort of Paloma and prepare it for reinforcements, as Alsarya was expected to fall upon further attack and remaining forces would soon need a place to retreat to. Using this as an opportunity to withdraw from the war, Pawnch would make note of the weaknesses of the fort. He would then travel alone into Sylvanian territory, where he made a deal with SirLadBubblepop to remove the Morladron forces from the fort in exchange for Sylvania agreeing to not hold him accountable for any action they deemed a war crime in the event they won. He then traveled back to Paloma, discussed the weaknesses with the fort with a few officers, before proceeding to order all forces in the fort on a scouting mission at the time where Sylvanian forces were scheduled to attack the fort. Upon returning, the Morladron forces would use the weaknesses identified by Pawnch to quickly retake the fort, realizing at the end that Pawnch had gone missing. Pawnch then proceeded to flee to Samora, where he maintained a low profile for the rest of the war.

Return to Morladron
[To be Expanded]

Involvement in the Mesaran Proxy War
[To be Expanded]

Time as the Vulcan of Valruhk
Following the Mesaran Proxy War, Pawnch would take many Morladroners who fled with him from Porthnegys to the town of Valruhk, a town which had belonged to the Chaos Authority elder VanityTT which had come under the control of the Chaos Authority following Vanity's death. The Chaos Authority then proceded to make a deal Samoran government to claim the territory as an autonomous province with Pawnch as its leader (known in the local Valruhkian culture as its "Vulcan") in exchange for protection after Pawnch's pleas to provide refuge and military protection to the Morladroners displaced by the war. Pawnch has since maintained a low profile, quietly managing the town with little public appearances.

Skills
Pawnch is a skilled diplomat, helping to negotiate multiple treaties with Morladron’s neighbors and being the primary diplomat for Morladron in the second Fosdinas Crisis. He is also a skilled warrior and tactician, having fought in battles against Yukiah at Lepit, Montrium and Segra in Laria, USSE and Mugen under the Chaos Authority. He also aided the Freeman Uprising as a head Commander (though he was unable to participate in the fighting during the uprising). He also has fought in the First Battle of Vermillion in the Morladron-Sylvania War, however did not participate in any other conflicts during the war after he left in protest of it.