The Reborn

Reborn - Utui - Uclythyn The Reborn

Origins
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Why Be a Reborn?
Perhaps, you became a reborn.

A Reborn is a unique race with a heavy emphasis on roleplay.

Quick Roleplay Notes

 * 1) A Reborn has no soul and cannot gain a soul. You are resistant to soul based effects, magic, and attacks.
 * 2) A Reborn is a hivemind character, which means all knowledge is shared knowledge between all Reborn characters. Join here, The Frenstrange Collective Discord.
 * 3) A Reborn is psychically resistant to physic based effects, magic, attacks and are immune to mind control.
 * 4) A Reborn can physically present as any race, acting like an imposter, bodysnatcher.
 * 5) A Reborn is a monster & horror themed character.

Ex-Reborn
An Ex-Reborn or Exborn are characters that were once Reborn, but no longer connect to the hivemind collective of the Reborn. Exborns lose all perks associated to being a Reborn and are cut off from the hivemind in total. Exborns can represent characters who have escaped the grasp of the voices in the cracks of reality, or characters who have regained their soul and achieved returning to humanity. The souls of Exborns have been remade and thus, they return to the addherance of the unversial cosmology of souls and reality. Exborn can no longer reincarnate through possesions of Frestrange Actors or body doubles.

Uclythyn
A now extinct race and kingdom of people. Within Frenstrange Space their kingdom reigns as a memory. They have since taken a parental role of their newly united sister race, the Utui, teaching them much about the reality that Eldham and Rathnir exist in and providing form to abstraction and entertainment to the Utui.

Utui
A simple proto-consciousness that existed in the permeable membrane of surreal abstract space. The union between Uclythyn and Utui has provided them mutual assured survival within their new frame of existence. The Utui have since learned to multiply themselves and created distinct identities. They are often naive.

The Frenstrange Space
The Frenstrange Space is an unconventional phenomenon that persists between the cracks of reality. It is traditionally a small "pocket" space that can act as a safe corridor for the transportation of all living minds between, usually through methods that are instantaneous teleportation, dimensional travel or that require laterally, vertically, and horizontally traversing reality in any nature from an unspecified point of A to B before collapsing itself and allowing safe travel and maintained sanity, By accident one pocket exists. The Frenstrange Spaces host a mental landscape of abstraction, thoughts, ideas, consciousness and memetic forms. The space allows the Reborn to reincarnate through the instantaneous mental transportation and embedment into physical host clones or "Frenstrange Actors" within reality. It is an ambivalent entity with a mutual necessity in the persistence of reality, as the death of a reality and to a larger existent, all of existence could permanently deafen the Frenstrange Space from ever interacting with a point of reality or reality in total. One can theorize the Frenstrange Space works similarly to the extant form of life, decay. Like mushrooms, it persists as a byproduct of reality collapsing and bending intentionally and unintentionally by foreign agents.

Conception
The conception of the Frenstrange Space was more of a mere accident at best and a desperate escape at worst for the remaining Utclthyn race. Having no other options, the surviving collective developed a new experimental portal to an unknown dimension and entered. An unknown event caused a sudden collapse of the dimensional portal and placed the Utchlthyn in a suspended animation and existence before being pulled into the Fenstrange Space. Thus the Utclthyn's introduction to the Utu and the space these proto-consciousness inhabited in and the unnamed space. The union of the two races through a merging of reality and abstraction allowed the space to conceptualize and evolve into The Frenstrange Space. The Utclthyn learned that the Frenstrange Space has always existed as a byproduct of realities before and after. The space's abstract form expands and contracts with every reality, timeline, and dimension that enters a cycle of life, decay, death, and rebirth. The Frenstrange Space is a permanent in-between, its abstraction corrupted by the introduction of reality into its existence. Like a hidden plague, it lingers at the cracks of interdimensional space and every so often seeps into reality through thoughts, dreams, nightmares, and ideas.

Dream Walking
Unusually and rarely a consciousness in reality will slip into the Frenstrange Space unknowingly. Either through a coma, latent psionic, magical, force or power, all come by mistake. To those not naturally born or adapted to the space, lost dreamers may experience horrific or wonderful vision amplified by the ego, thoughts, beliefs, and experiences of the dreamer. Often, people will experience a sense of Déjà vu.

Antithesis of the Reality
The collective consciousness coexisting in the Frenstrange Space is incapable of subversion as all egos must willing be subsumed into the greater consciousness or forcibly be ejected into oblivion. The Frenstrange Space does not operate on the same conventional rules that reality possess, making it difficult for fragments of reality to permanently exist or supernatural forces to succeed it. Far more, the space operates with some level of autonomy and an immune system that purges harmful consciousnesses, entities, thoughts, or memetic objects that would endanger the space itself and reality in total. Since the introduction of reality into the Frenstrange Space by the Utclthyns, the Frenstrange Space has developed an immunity to the entry of foreign elements of reality and other dimensional forces. Even worse, by an off-chance extradimensional forces or spiritual entities like souls, divine beings, supernatural, or god and god-like entities that somehow find the Frenstrange Space and enter it will experience a fate similar to brain death as the Frenstrange Space becomes incomprehensible and will subvert and artifact their existence into memory.

Bounds of the Strange Space
The Frenstrange Space's intangibility and conceptualization makes it impossibly difficult to destroy and access without an "anchor". An anchor needs to exist, be it a Reborn themselves, or a "Frenstrange Device" that amplifies and warps the fabric of reality to a point the cracks are sufficiently large enough to be accessed. A device of such power would inevitably require a sizeable collective ego-death of living creature relative to the tear to fuel the device. The phenomenon necessary to "kill" would be the equivalent of the death of the universe, the psionic backlash would be strong enough to leave a permanent scar on the Frenstrange Space and severe it completely from that reality for some time. The best way to eliminate a Frenstrange invasions is by the elimination of all anchor points. Beyond that, the Frenstrange Space offers little in raw or destructive power and its purposes entirely for the extraction and preservation of information. One could learn a thing or two from the strange.

Frenstrange Actors
Reborn themselves are Frenstrange Actors. Any unusual beings, or individuals that seem to act uncanny may be a Frenstrange Actor. They can be your neighbor, your friend, or even you. As long as there is a willing body it can inhabit, it will posses them in union. Actors are comprised of intelligent creatures, as possession of lesser sentient beings incapable of abstract thought prove extremely difficult to maintain connection. Whether by conception of a living body for possession or willingly joining the collective consciousness, all unique identities can be accessed through a Frenstrange Actor. Frenstrange Actors who are not themselves originally from the collective can find that their autonomy is maintained and at any point can choose to disconnect themselves from the entity, ejecting their copy from Frenstrange Space entirely. The Frenstrange Space can offer limited resistance to the effects of mind control and madness as a side-effect from the mental link.

Notable People, Places, & Organizations
Here you can find notable people, places, and organizations who are related to The Reborn!

Dormancy
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Awakening
An unknown vault opens within the underground of Vanaheim...

Out-Of-Character Author's Notes
Documented retcons or changes to help better shape The Reborn Lore and note author's intent.



Trivia
Referential material or fun facts can be found here.