Remtal

County Remtal is a large nation to the north of the Commonwealth of Ryzani Crowns.

It declared independence on January 11, 2021, joined the Freeholds of Westreach the same day, and would eventually join the Second Tzardom of Ryzan. It maintains the privileges of being a Freehold today.

Geography
The northernmost state, it is divided in two, Upper and Lower Remtal. Upper Remtal, in the north, is of a mountainous environment, with large waterfalls, high cliffs, and dense alpine forests. Lower Remtal, in the south and east, is divided into a hilly plain and a dense, lush forest, along the Alrius Ridge. The two territories are split by the River Altio, which flows east from the inner highlands and empties into the Naral Bay, north of the castle. It has a long coastline, jutting out east over northern Bardonia.

Out of Game History
Remtal was founded in early December of 2020, and the castle was constructed on the 7th.

Ancient History
The Olthiacs, a fragmented people, migrated south some time ago, destroying local civilisations they encountered, and settling the regions after the powers were abolished. Remtal was founded by Raudozuis, the One Eyed Count, a fearsome naval commander during the Third Migration, across the Naral bay from the ruins of the ancient city of Naral.

Remtal would be a small, unimportant state for much of its history, if an important port, constantly overshadowed by such states as Terost, Genkan, and Motanfet. Around 100 years ago, House Tise would come to power in the city, and 50 years ago, Remtal would begin conquering surrounding city states and fiefdoms, expanding both its influence and borders.

Recent History
More recently, under the leadership of Count Donklas Tise, in a bid to gain Remtal more international influence, the County, by now encompassing both Upper and Lower Remtal, would join the Ryzan Confederacy, becoming a minor, if large, state.

It would be Donklas who would lead the attempt to preserve Ryzan, forming the Council of Ryzan together with Hees Toldar of Vologda and R3D of Nebskoslava.

Following the exodus of the Dwarfs of Erebor, Remtal would then claim the rest of the mountains bordering Upper Remtal.

Recently, the citizens of Remtal have become well-known for their seamanship and ship construction, constructing some of the largest carracks and caravels the world has ever seen, and willing to do so for any nation willing to pay for them.

Politics
Remtal is generally a neutral faction.

International Relations:
Remtal currently has close relations with Bardonia, who it sees as a potential ally, though it does not always agree with actions taken by the superpower. However, despite its friendship with individual members of Bardonia, it is willing to treat with any country whom sends its diplomats.

Domestic Relations:
Remtal has always tried to remain neutral with the other members of the Commonwealth of Ryzani Crowns, in an attept to maintain peace in the region. Most often it has had to intervene in the massive, ongoing chain of border disputes between Nebskoslava and Volkore, attempting to placate both sides through comprimise.

Policies
Remtal sees Rathnir as a world of Might Makes Right, wherein if a nation cannot enforce a claim, then they do not deserve to have the claim, such as during the Usurpation of Yimmu-Audal.

Remtal will always attempt to take a neutral standpoint during times of international crisis, and act as a voice of both realism and reason throughout.

City of Remtal
The port city of Remtal is small, if prosperous. It is home to a few buildings, a castle, and a stud-farm.

The Castle
The castle, Castle Remtal, was built around 200 years ago, on the site of the original timber fortress constructed by The One Eyed Count when he claimed the territory, overlooking the distant ruins of the old city far across the bay. At the time of construction was among the most advanced in the region. However, as time passed, it's design became more outdated. It was recently redesigned and renovated, and serves as the main defensive implement of the city, aside from the sea-facing terraces. The small castle is exactly 1 chunk, and is designed to be able to be defended adequately by a single defender. It has a small gatehouse, and a keep reaching the entire length of the wall, with a large Bergfried Tower serving as both a defensive implement and a lighthouse.

The Count And King
The Count and King is a large inn that serves as the centerpiece of the town. It is an Adventurer's Hall, meaning that it was designed as a meeting place for travellers, mercenaries, merchants, and adventurers, and was intended to be used as a centerpiece for the town's maritime trade. The inn is a large square in construction, with a bottom floor designated for drinking, eating, talking, and revelry, whereas the upper storey, constructed as a wraparound balcony, has rooms for rent. It also has an attached secondary building, of which the bottom is a warehouse for the various merchants which pass through the port, the second storey (Leveled to the ground floor of the inn) is a brewery, which specializes in  'Remtal Red', an aged wine produced exclusively at the Hall, and the top floor is a large room for rent by wealthy merchants and foreign delegations. The inn takes its name from the Legend of the Count and King, the legendary heroes of the Olthiacs, who lead the migration to the region, King Wadorcer and Count Raudozuis.

The Docks and Sea Terraces
The city of Remtal is situated on the southern side of a high-sided, deep-water bay, which enables large ships to enter the bay for shelter against rain, winds, and waves. However, the side-effect of this is that the city is built atop a steep hill, making it difficult to move cargo and people up and down the hill to and from the docks. This was solved by constructing high terraces of stone, which rise about 10 metres from sea level, which flattens the hill directly before the castle to provide flat land for a market, and a large staircase from the docks to the first terrace to enable cargo to be rolled up. The terraces also provide defense against seaborne raids, as the stairway can simply be blocked off by closing the gate. There are crenelations atop the western and eastern portions of the terrace, so s to provide over in the event of an attack, though the southern terrace is undefended so that cranes can be implemented. There are other layers of shorter terraces, which alow the ground to be flattened, which allows buildings to be constructed on the hill.

The Docks are currently small, as they are only intended for small ships, ling galleys, and barges to dock at to unload. Larger ships such as carracks and caravels must anchor in the harbor, and then dispatch its dories with the cargo it had carried.

Population
In game, the city has a population total of 2, as Count Donklas does very little recruiting through the server.

Religion
In Remtal, there is no state religion. Following the tradition of the Olthiacs, any man may worship any god. Thus, all religions are allowed to hold presence in Remtal. The majority of the citizens follow the Olthiac faith, though there is a large majority of Tossanists, and the Count himself is a follower of the Faith of the One True God.

Laws
Remtal used to follow Ryzani Common Law until its independence.