Hallandren

"Hallandren", or officially The Hallowed city of Hallandren, is a unitary state and theocratic monarchy in Tremons, Kanahulu, led by King Gerry Taurath of the ascendent House Taurath. Composed of 8 districts and 25 major cities as of current, Hallandren´s holdings straddle all 9 seas, although the it´s ability to administer said holdings outside of Inner Hallandren itself is often limited. Hallandren´s population is heavily clustered around it´s cities, mainly along the northern stretches of the island of Stechpalme, and stratified along cultural, ethnic, and class lines. Hallandren is not a nation-state, a rarity amongst most of the central continent. It´s people often hold stronger loyalty to their local house or city then they do the concept of a Hallandrune nationality. Hallandren´s most populous city is Vythia, the de-facto cultural and political capital as of the reign of Queen Kaiza Taurath, and continued under the reign of King Gerry Taurath; It is followed close by Hallangrad, Hallandren´s administrative capital and, by Gaspardist tradition, the first city of the 5th age of the Engerdalic peoples. It was there, over the Pool of Everlife in the Hallangrad´s depths that the Caydefather´s body was burned. Hallandren, when transliterated from standardized Hallic, means "Land of Hallan". Hallandren´s current mandated faith is the veneration of the Lavvythia, to whom the seas around Stechpalme belong in full. A founding member of the now-defunct Northern Alliance, it´s successor the Migeru-Shiyamato military pact, and the founder of the BFF (Best Friends Forever) Alliance, Hallandren´s diplomatic prowess is well-known, as is it´s reluctance to direct millitary action. Being deeply resource-poor, with a largerly inarable homeland, Hallandren´s economy relies heavily on trade, foreign commerce, and manufacturing to sustain itself. Much of the average Hallandrune´s diet is centered on imported foodstuffs and fish product, a financial detriment for obligate herbivores such as the Bovinians/Minotaurs.

Introduction

Often regarded as rather antiquated in it´s traditions and institutions by contemporaries, Hallandren is perhaps best described as a nation dragged kicking and screaming into the modern age, and not without due reason. Within the nation there exists an intense disdain for change, and reluctance to innovate beyond what is necessary. Although this temperament is in-part the fault of it´s administrative caste, for whom mortal coworkers is a rather new development, they alone cannot be blamed. This attitude is endemic to the people of hallandren. What else could you expect from a nation who, for most of it´s history, has been run by vampires? For most, becoming a vampire was the only way to better your lot in life, and with that in mind they were willing to tolerate the deepest depravities if it meant getting them a chance at immortality. It has only been fairly recently, with upsets such as the Vharrhiereyh (time of ) and decline of House Hallan, that upward mobility has become possible for your average citizen. This is reflective in the condition of Hallandren as a whole, for even as conditions change for the better, it still remains home to some of the most desperate poverty the world over, often in the very same view as the most opulent wealth. Even as wonders from distant shores begin to fill the stalls of street-vendors, shiny and new, those very same streets still remain delapated and choked. Even as motorized ships with plumes of black smoke begin to grace the harbors of Inner Hallandren, native sailors are still forced to make due with ships of sail and wood. Change does not come easy to Hallandren, for stability is favored beyond all else. Yet despite all this, the kingdom has stood the test of time. Regardless of however antiquated Hallandren´s ports may be, they are a flurry of near constant activity and trade. Regardless of however adherent the Church is to religious doctrine, their cathedral in Hallangrad is home to one of the largest collections of literature Kanahulu has the offer. Its industrial base, both in terms of manufacturing and raw manpower, is robust, especially so within Hallangrad itself. There is much to hope for yet. Hallandren may be slow to change, but change still does come all the same. "'Hallandren is a nation of contradictions; Of innovation and antiquated technologies; Of towering spires and crumbling archways; Of enlightened philosophy and endless depravity; And of disperate peoples and a doctrine of uniformity. Some say we are a land out of time, and perhaps we are. But if so, then we are surely the most successful of them all. For while their petty polities collapse within a century, we stand firm and turn the tides of fate. Some say we shall fall, and indeed we will. But not by their hands, nor the hands of any other put our own. Who can respect the words of man who´s country is only as old as my father, and who´s land shall die within my lifetime? Certainly not me. Since the dawn of the 5th age Hallandren has stood, and with any luck. it shall stand for many an more ages to come. Hail Hallandren'"

History
History as a tradition distinct from religion is a relatively novel concept to Inner Hallandren. While not unheard of in the Lavvylands and Client states for people to record past events on paper, stone, or other such means of preservation, this has not been the case in Hallandren proper for some time. It is only very recently, under the ages of the ascendent House Valrath, that the state has taken any sort of interest in transcribing the various oral traditions and accounts of Hallandren into comprehensive, written narratives, not too dissimilar from those of foreign states. A vast imitative is underway to catalog and organize these account so as to fall in concordance with the modern age. Although began in-part during the latter days of the Caydefather´s reign, much of the work that exists now is of credit to the decrees of Queen Kaiza Taurath, which are continued in spirit under the decrees of King Gerry Taurath. Done so as part of her overall initative to detangle House Hallan´s influence on both church and state (and to seperate church and state from each other), the decrees of Queen Kaiza prompted the creation of both an independent historical society and state-sanctioned catalog for recorded works, housed in the former Cathedral to Gaspard. While quite a boon to the literature of Hallandren, much of what has been documented remains mired in speculation and scrutiny. Hallandren´s past, in addition to much of it´s present, is still being decided. As a general rule, much of anything prior to the destruction of house Miruvor (the and establishment of the "modern" minor houses) is interpretation at best.

Early history
The early history of Hallandren is often the subject of much debate and controversial due to the non-secular nature of Hallandren as a whole. Without substantial written accounts, often it is religious interpretation that takes root instead. There are two sides to this debate: The Lavvythian Accounts, built out of a consensus amongst Lavvythian scholars regarding the most archaic forms of their myths, made in conjunction with excavated Lavvythian scripts and records wherever they exist (Note that the Church of Lavvythia is the main religion in Hallandren as of Queen Kaiza Taurath); And the Gaspardian accounts, which supplement the mostly oral traditions of the Gaspardist Priests with cross-examined scholarly analysis. Of note amongst them is Erik Hallan, latest of the Hallan line and first recognized "Historian" of Hallandren, his work: 'Age of Gods' is extremely controversial for it´s complete discard for any notation of Church of Lavvythia.

Early History by Lavvythian Accounts
The island of Stechpalme has not always been the mycelium barren wasteland it was. In fact, it was a lush jungle with plenty of greenery and vegetation. The north side of the island was inhabited by the Tribes of Engerdal. And the south the mole civilization of Maulvard. The two tribes were peaceful to each other but the people of Engerdal had started to throw empty carcasses and bones of animals into the ocean. The story goes that the Lavvythia became enraged that her oceans were being bloodied and polluted. So as an act of vengeance, she sent a hurricane to the coast of the island. Rumours spread, and the people began to worship Lavvy -mostly out of fear- and the early stages of the Church of Lavvythia begun. Later shrines and monuments had been constructed for her. But the King at the time Bryht Pek became envious of Lavvy's influence on the people and thought that he deserved the glory and that the people should worship him. He began to plan a ceremony to show the people of Engerdal who was their true saviour. He gathered up the population and grabbed a young cow and spoke to the crowd. He stuck a wooden pike into its chest and threw the bloody carcass into the ocean and publicly denounced Lavvy. The crowd was confused but started to clap from seeing such a bloody spectacle. Lavvy became enraged of this and overnight the green grass of Palme became purple with vengeance. The crops began to falter and the water around the island had a menacing purple hue. The once lush hills became barren and filled with carcasses of dead vegetation.

Cannibalism and divine intervention
Lavvy had poisoned the waters of Palme and chaos spread across the land mass. As food and water depleted and people began to riot. The whole community was in shambles and people began to look for Blood as an alternative to water. People out of pure desperation began killing their fellow humans and drinking their blood.

There was no humanity left only war and wasteland and the animal instinct of survival and Lavvy loved seeing the bloody spectacle. But decided to take pity on the people seeing as they still worshiped her with such passion and dedication even after causing such destruction. Lavvy sent a cloud of rain, and with that cloud hope. The cloud flew over modern day Hallangrad and the water filled the andesite ravine until a lake was formed. The ravine was lush with life and freshwater and the now council of elders took control for the time being and declared the Ravine of Everlife to be protected and conserved.

Founding of Hallandren
But even with that the damage was done, Engerdal still was bloodthirsty. There was a clear division of the people on the island, the ones who drink blood and the ones who do not. The population of the people who did not drink blood was dropping due to them being hunted and being forced into hiding. Remembering their past struggles with famine, the blood drinkers united in an attempt to find another food source. They reopened the port of Vythia and used their old ships to explore the surrounding islands, claiming smaller territories as their own and using their people to farm blood which would then be imported into the mainland. There was no longer chaos and the nation was renamed to Hallandren meaning 'born from hope' in hallic. And the blood drinkers of Hallandren prospered, who were then officially named vampires. And the stage was set for the next age of Hallandren.

Dawn of the 5th age
The island of Stechpalme has not always been the barren mycelium wastes it is, for a time, it had been much worse. It is said to have begun like this: of black ships, wrathful gods, and a flooded world. The first Hallandrunes in the Gaspardist traditions are said to have been those descended from the Holy city of Engerdal, a semi-mythical place rumorred to be/have been the last dwelling of Gaspard. Under this account, these people disappeared from the world for some time following a deluge cataclysm before re-emerging to settle the land sometime after. There are two popular tellings of this: In one tradition, it is sometimes said that the Engerdalians had wandered for a time, lost in the lands past the veil before eventually finding their way back home. In another tradition: Those Engerdalians who settled the land are said to have been those cast down from the Everlife, having stode-away amongst it´s golden shores to wait out the worst of the world´s end and birth. In either telling, by the end of their sojurn the world they returned to was one made new. Scarred by rainfall and wind, the new world was one one of mud and murky seas, On 12 ships of black sails these engerdalians would venture forth, each ship populated by 30 men, and to each a 2 bats to send message every dawn and dusk. And with that they wandered, suffering great tragedy and loss in the process. Disease was quick to come by, for the seas they sailed were thick with rot from the death of fish who had once swam within it, the rains having dilluted the waters so terribly as to making breathing it impossible for them. What remained of life in the depths was often holy in nature, held as sacred by one of the many feral gods who lingered after the death of their followers. Although in time these creatures would repopulate the seas, becoming the various redsproits and sea beast that make up the basis of any good Hallandrune´s dinner, for now they were few in number, and to eat one was a gamble. These gods, twisted by isolation and desperate for worship, were quick to wrath, so any attention was dangerous. Despite their efforts, the gods caught the ships´ scent on the wind. and hounded them ships relentlessly. To each the gods would curse, make bargain with, sanctify, anything and everything to feed. It wasn't just the profane these gods would smite. Some of these curses were being in nature, others less so. It was not uncommon for ships to disappear during the night, only to return populated by zealot monstrosities hellbent on slaughter in the name of their new lord. A new man disappeared every day. No more bats came. Of the 12 ships who had first set sail, only 1 remained.

Discovery of Stechpalme
The people of the final ship had been short on food for nearly a week when they first discovered the island. Although not particularly bountiful, it was more than what they had thought possible. And so, in desperation, they prepared to land. But with every attempt, the tides themselves forced the sailors back. Here they were, at the precipice of salvation, only for the very seas themselves to rise in revolt against them. It was a mockery. The shores were too rocky, the waves too violent, they had no hope of landing. And so, crestfallen, the boat searched elsewhere.That´s when the storm hit. At first, they attempted to weather-it out, but the with every passing day the tempest only grew more violent, more jagged. The wind took on a sharp quality, the air itself seemed ladden with needles. The waves turned into spirals into whirlpools as the storm´s basked in it´s. No matter how hard they pushed, no matter how far they moved, it was of little consequence. Every day, they came face to face with that accursed island, the storm threatening to smash the boat against it´s rocky shores. And with every passing day, another man fell ill, another man crippled, another faint and weary. And on and on it went. By the very end of it, only the captain remained coherent. A one-man crew to face against the storm. The Captain had enough."And lo´. Naavikas raged. And unto his"And he broke. Filled with grief at the loss of his men, of his people and his home, the captain made a truly mindless decision. With only the kind of bravery Gaspard could inspire, and the spite, The captain choose to steer the boat directly towards the island´s rocky shores. He would run no longer. At first, the island fought back, turning the ship away at every pass. The captain circled Stechpalme 9 times without luck, and with every failed attempt a voice on the wind mocked him. Maybe 25, maybe 95, the captain did not care to know. With steely resolve, he and his boat charged forth one last time. And on the 10th and final pass, the storm calmed, and the waves grew still. The boat came crashing down onto the rocky shores, and wrecked itself upon it. It was there the captain discovered the lord of the island.

To make a bargain
"At first, the captain did not recognize the lord as such, as she brazenly stepped forth through the hole in the ship´s hull."Bodies brought to shore

Binding in the deep

Founding Consensus
While both interpretations hold some merit, so too do they hold some faults. For one, Gaspardist tradition provides little explanation to the existence of Maulvard, or indeed the mole-cultures of the island at all. Meanwhile, Lavvythian traditions seem to imply that vampires can, rather than the delicate process used to turn someone. be merely willed into existence viva Cannibalism and desperation. Beyond that, both make claim to the appearance and shape of the lavvythia, something that is of substantial variation depending on which tradition you most closely subscribe too. In the past Neither intreptation can be held as a wholly accurate depicition of the formation of Hallandren, but at the same time this is not the intent of either myth. The Gaspardist Founding is one principly used as part of the relvery of the Feveruthyr, and is meant to acted out on a stage. The Lavvythian founding. on the other hand, is spoken aloud by the attendents of the Temple of Lavvythia in the ravine of Everlife, as they make their cleansing procession around it. Both have markedly different purposes, and for neither is that purpose the retelling of past events as one might find with legends regarding the Vaeleyh or Vharrhiereyh. But, when taking both into consideration, the following consensus can be reached:


 * At some point in the past, Stechpalme was not the principly mycelium biome it is today
 * The Lavvythia, or some force relating, is the one most often accredited with the poisioning of Stechpalme
 * The Lavvythia is charactized as being of both cruelty and kindness, whom is venerated in part out of both fear and respect.
 * Vampirism as a practice and trait has not always been common among a portion Hallandren´s population
 * Vampirism as a practice and trait is one that has not always been viewed as a positive
 * The name "Engerdal" is one associated with the supposed founding stock of Hallandren

Too what extent these similarities are indictive of some past events or traditions to which the modern ones are based off of, or if they´re merely the result of these two seperate traditions having mingled together within the same society, is unknown.

The Caydefather
"The Caydefather ruled Hallandren for a long time, so long that no one quite remembers life without him. He arrived to the island well after Lavvythia had unleashed her rage onto it. The people were gray and hopeless, but The Caydefather saw beauty in the land and therefore restored faith into every single soul. Using his mysterious purple liquid, he was able to heal the sick and gain a rapid following that soon worshipped him as a God. Cities were built, and for the first time in a long time, Stechpalme had taken to the seas with their new ships. Since then, Hallandren had been a peaceful paradise of freedom and prosperity."

The tale of the Caydefather is a simple tale that is told quite often in Hallandren (along with the more popular version the Epic of The Caydefather). Truthfully, the Caydefather arrived at modern day Vythia while the people were beaming with life they had stolen. It did not take long for the Caydefather to learn the truth about the people in Hallandren, and he was not willing to let it continue. His first step was to gain their trust by adopting the same craving for blood the locals had. For a year, he had to partake in the cruel practices of the Hallandren vampires. It was necessary, since he learned every little thing about them including their weaknesses.

Luckily, the Caydefather was not the only one who wanted to bring freedom to the victims of Hallandren. Vampire hunter groups were coming forward by slowly chipping away at the vampire population. At first, it was only one disappearance every couple of months. This grew into entire transportation ships being burned at night, entire families going missing, and barrels of blood being stolen. At this point, The Caydefather had been accepted into the council of Elders which ruled Hallandren and was showing leadership skills. Using his status, The Caydefather felt ready to effectively join the fight against the vampires, the only problem was he had to do it secretly.

Living a double life was not easy for The Caydefather, but he was good at it. There were no direct records of the attacks he participated in, but his journal suggests he was responsible for the deaths of 457 vampires. Throughout these attacks, The Caydefather eventually became the official king of the Hallowed City of Hallandren. During the beginning of his rule, the vampires were scared into hiding. Their windows were boarded up with iron bars, no one left their houses at night, and some even were forced to convert to drinking sheep blood since all the ships had been burned down and all the sailors were killed. There was no more production of human blood for the vampires to eat. But as always, The Caydefather saw the best in his people. For once in his life, he was able to help.

The Caydefather discovered that the mushrooms on the island secreted a beautiful and bright purple liquid. From his first taste, he knew exactly what Hallandren needed. He farmed the purple liquid and gave it out to his people. It healed the sick, restored faith into the hopeless, and his journal suggests with a certain ritual one could even rise the dead.

At last, the island was finally at peace. Ships were rebuilt, more people immigrated to the island, and The Caydefather started a quite large family of his own and founded House Hallan to legitimise his claim to the throne (after all he was a foreigner with no family or connections). He had he adopted a pair of cows K'aiza Taurath (half ant) & DiiZ Taurath as more of a politcal statement to help stop the racism against bovines in a traditionally human society. He then shortly after adopt Brooke Bonburg after finding her stranded after coming from foreign lands much like the Caydefather once did. They lived a happy family with the Caydefather managing to not neglect them too much. He later on adopted Thyra Hallan from Maulvard to cement the bond between Hallandren and Maulvard and lead to their eventual peaceful integration in Hallandren.

The Vaeleyh, and arrival of the elves

The arrival of the minotaurs

Death of House Miruvor, ascent of House Bonburg

Foreign Raids & G0gurt
The HMS Hallandren, Formerly Deadbeard's Ship As Hallandren's economy began to grow so did the raids. Raids from foreign neighbours such as Yumato posed a big threats to Hallandren's trade routes as the legacy of the blood trade was still imprinted on trade ships still trading with Hallandren's colonies such as Cromacia and Solutor for basic goods.

But the shaky seas of Kanahulu harboured a great threat. One of which was the infamous Dead-Beard, his ship stalked the coasts of Stechepalme in the molerat sea, until an improptu coalition of local nations stormed his ship and killed him. The ship was captured by Hallandren and was renamed the HMS_Hallandren and sent to the port of Vythia. Amongst the treasures on the ship one stood out. The Deadbeard's Demise. A relic of the era of piracy. Although this would not be the last of Dead Beard as his ghost ship would rain terror on Kanahulu much later.. Hallandren also suffered from raids of its commercial hub, HallanMart2, as Yumato soldiers would prey and kill on customers and Hallandrunes during this raids the word 'Halla' was invented by Yumato raiders as a slur against people of Hallandren. The term grew popular as many Yumatians used it to taunt Hallandrunes. Out of the blood of the raids blossomed a fable about a man named Gogurt. During the raids, he grabbed his stone sword and with little armour and using the sheer power of hope and confidence slayed him and left the other raiders running. His story spread around Hallandren as his humble tale grew in popularity and became a cultural phenomenon and became a bed time story to put young Hallandrunes to sleep. Like with most fairy tales people question the validity of the events or whether it was just propaganda by House Hallan and not real at all (or happened in a less glamorous way) but nonetheless it remains a popular story told to kids even present day. His story is one of hope, bravery and standing up for yourself against raiders.

Death of the Caydefather
The Caydefather was found stabbed to death in his own chambers his body lifeless. No one quite knows how it happened, and it continues to remain a mystery present day. However, modern historians found a single hair of a panda on the scene. No one was charged with anything. His death was the end of the golden age of Hallandren and marks the start of the civil war.

Middle Ages
This period of time describes the time of conflict between the two rivalling families. House Taurath and House Bonburg battle for power after the Caydefather dies and ends with the eventual victory of House Taurath with K'aiza Taurath being crowned Queen.

Rise of Queen K'aiza Taurath & the Bonburg's Claim
Queen K'aiza is the current ruler of Hallandren since the Caydefather passed, but her rise to power was not easy. Being born as an ant from foreign lands, K'aiza had trouble fitting in with the rest of the Hallandrunes and spent her youth digging random holes and tunnels throughout Hallandren. House Taurath was also unique from the rest of the Hallandrunes as they were not humans but cows, so out of sympathy and compassion, K'aiza was adopted into House Taurath. Growing up, K'aiza spent a lot of time with the Caydefather and was eventually allowed to work under him in his government which greatly determined the Queen she became.

Funeral turned civil brawl
Tensions had built up for a while now after the two opposing claims to the throne. As sides began to form and eventually would collide at the Caydefather's Funeral. Helt at the Ravine of Everlife, in which the body of the Caydefather was placed in a mahogany coffin buoyant in the freshwater lake. In which his children would fire at the coffin causing it to sink and his soul be released. But things turned sour in which K'aiza Taurath and her brother DiiZ Taurath invited prominent members of Antisnoq to the funeral. As the procession begun, the remaining descendants of the Caydefather fired at the wooden coffin and the box sunk... Silence. The king was dead. Its time to move on K'aiza thought. She then turned to the crowd and announced her regency and that she was the true succesor. This angered Brooke Bonburg as she felt that her sister was using the funeral as a platform for her regency. They then got into a heat discussion in which ended with K'aiza accusing her own sister of murdering their father. Brooke lunged at K'aiza and thus a civil brawl ensued. Antisnoq helped Taurath forces shut down any attempt at taking power. And the Bonburgs fled. Leaving K'aiza Taurath as Queen of Hallandren...

Amythest Ages
The Amythest Ages of Hallandren marks the succession of Taurath to the throne and the reign of K'aiza Taurath. It also marks an age of diplomacy as Hallandren orchestrated the BFF Alliance and became a prominent member in the Migeru Shiyamoto pact. The Amythest Age starts with the coronation of the Queen and ends with her eventual quest to hunt vampires. It is most notably named the Amythest Age do to K'aiza's amythest crown and her extravagant spending on axolotls, llamas, and constructing the Statue of Vythia.

Coronation of K'aiza Taurath
The coronation of K'aiza Taurath (Micelicious) marked a new age for Hallandren. An age of diplomacy and stability. The coronation was held at the Vythia Clocktower in Vythia and was attended by many officials across Kanahulu. K'aiza Taruath was crowned by Tom Valtier, High Priest. The Queen was rumoured to be drunk at her coronation. Perhaps due to the stress of such a large event. She thanked everyone for coming and was a peaceful ceremony which then turned into an afterparty at Vythia.

Soon after, K'aiza got word of the Bonburg's secret location. She told the Bonburgs that she had their son Morisson under capture. They decided they would rather die trying to save their son then rot in a foreign town. Support for the Bonburgs however still stayed strong as people didn't like the fact that K'aiza was an ant and married a foreigner from Antisnoq. So she devised a plan in which she would put an end to her sister's claim to the throne. And put an end to her sister...

The Lavvy Games
The First Lavvy Games used an altered version of The Caydefather Clock in Vythia as an arena, and the victor was a murderer named Ball. With the help of his team, Ball was able to hide throughout the entire game until there was only one other person left who he was able to easily murder due to how weak they were from the fighting.

Ball was the victor of the First Lavvy Games, and he won with the strategy of hiding while his team consisting of Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake fought the other competitors to their deaths in order to save his strength until it was only him and Tim Gyattman left and ball was able to snipe with a bow due to how weak Tim Gyattman had been from the fighting. Ball had been put into the games due to his extensive history on murder, kidnapping, torture, and arson. It had taken years to finally track him down and imprison him, but the games have only set him free to continue his legacy.

Tim Gyattman was the last person to die in the Lavvy Games, and was sniped by Ball. Having the most kills in the game, he was an extremely ravenous competitor who was fueled by his cannibalistic ways. He was also on a team consisting of Tims Pot and The Surgeon. Before being assassinated by Ball, Tim Gyattman had completely wiped out Ball's entire team including Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake. Tim Gyattman had been in the games due to his hunger for human meat, previously being imprisoned in Scilogete for his countless murders.

Edmond Von Bonburg was the first to be killed in the First Lavvy Games, and he was stabbed to death by Pillezu as he was searching one of the chests. Edmond was put into the games with his wife Brooke Von Bonburg and son Skoopy Vop Bonburg due to their attempt to contest K'aiza Taurath's claim to the throne who had been heir at the time.

Formation of the BFF Alliance
The formation of the BFF Alliance was a diplomatic venture by Queen K'aiza Taurath to unite all the peaceful nations in Tremons much like Hallandren. It boasts over 13 members and is a symbol and testament to the ethos of Hallandren's foreign policy in an uncertain time in Kanahulu. The BFF Alliance remains present day and proved useful in the upcoming Silly vs Epic wars.

Age of Silly Steel
The age of Silly Steel is named after the invention (or rather discovery) of Silly Steel. A new material -lost to time- unearthed in Luserose's old armoury named Silly Steel. This new Silly Steel revolutionised Kanahulu due to its properties. Weapons such as the Warping Witherblade and Prismatic Shield are made possible because of these materials. It also marks a new age of turmoil for Hallandren as the collapse of its powerful ally Luserose is taken by Silly extremists (which just so happens to be the Queen's grandson & niece) and the Silly vs Epic wars begin after the Silly landing of Vythia and subsequently end after a new silly king is crowned.

Silly Landing of Vythia
After tensions between the Epic idealogy (backed by the BFF Alliance and thus Hallandren) and Silly finally bubbled. The Silly Soldiers decided to strike on the coastal city of Vythia by surprise as retaliation for denying their application into the BFF Alliance. A battle ensued between the Hallandren army and soon reinforcements who came and managed to push them back. This was expected as the new unexperienced silly army (even with the help of Silly Steel) faltered when reinforcements came. When the whole battle was over, Hallandren deemed the silly landing a terrorist attack and refused to recognise the Silly State's claim over Luserose. This battle started the Idealogical Silly vs Epic Wars of Kanahulu as the BFF Alliance lead by Hallandren had to defend against numerous attacks on allied cities as support for the sillies were growing rapidly.

Queen K'aiza's Departure
Among the chaos going across the seas of Kanahulu, the Queen received a vision from the Lavvythia herself. She told her that her time as Queen would end and to let the currents of Kanahulu to determine the future of Hallandren. She told her that she had a new vocation a new purpose even, vampire hunting. And to follow in his father's footsteps. The new king would be next in line, which was Gerry Taurath, co founder & married to the leader of the Silly State. Hallandren's position on the Silly vs Epic wars was about to take a dramatic turn...

The Silly Treaty of Silly Manor
The Silly Treaty of Silly Manor was a treaty between the Silly State and Hallandren promising peace and even military support signed by Gerry Taurath & Elle Taurath. This was widely controversial and threatened a schism in the BFF Alliance and in Hallandren itself (more on that later). However, the treaty was signed and no one could do anything. Gerry Taurath was the true king. Also note that Gerry and Elle Taurath are married! but that surely didn't play a part in the diplomacy right? However, some prominent nations refused to make peace. Nations like Falconer and surprisingly Scilogete (a supposed neutral nation) refused to end the war. This lead to an offensive operation against Scilogete which lead to a Silly victory against the epic forces in which a bloody culling emerged with the Scilogete forces being outnumbered and outgeared. This sparked an outrage in the BFF Alliance as Hallandren was aiding operations against fellow members. And DiiZ Valrath granduncle of Gerry Taurath had to take charge.

Valrath Declaration
The fall of Scilogete after special silly forces landed at fought Scilogete in the Attack on Scilogete lead to Hallandren being split into two sides. House Valrath (a branch of Taurath) had close ties with Scilogete with House Valrath being one of the prominent houses -with it being in charge of defence. DiiZ Valrath, sister of ex Queen K'aiza Taurath, saw no choice and declared that Valrath was the sensible 'epic' choice for the throne and denounced Gerry Taurath as King of Hallandren which split Hallandren into 2 families, House Valrath & House Taurath. "Fools said I you do not know, epic like a cancer grows…

= THE KING IS A TRAITOR = Gerry Taurath, grandson of Kaiza Taurath, and my own family. Has turned his back on hallandren He has pledged his allegiance to the sillies and in doing so has marked this grand nation for destruction. With this in mind

= I hereby denounce Gerry. As king of hallandren. = how far will this go?! How much suffering shall you induce? I for one do not wish to see it.

= RISE MY EPICS AND TOGETHER WE SHALL DESTROY THESE SILLY DEMONS. =" The Silly State & Taurath Hallandren were left no choice but to declare DiiZ an enemy of the state and of the people. And launched an attack on the Wellerman's Toll -epic's HQ- in order to put an end to it. And on day 98 of Tremons Kanahulu a skirmish emerged but an unsuspecting epic ally emerged. In fact the Dominion of Yumato showed up to back epic and the Valraths. The battle was a tough one for both sides as blood, potions and the echoing sounds of riptide tridents flooded the streets. However, the silly forces couldn't break through as the Epic Armada stayed strong. The battle was a failure for the Silly State and for the Tauraths. Feeling confident after successfully defending Wellerman's Toll he exucuted a plan. Plan Silly Showdown.

Silly Sanctuary Showdown
On day 105 of Tremons, the Epic Armada -led by General Loopy Valrath- launched a not so unsurprising attack on Silly Sanctuary, the capital of the Silly State. Their goal was to take the capital building Silly Manor in order to finally end the wars and subsequently end Gerry Taurath's silly reign as king of Hallandren. A battle ensued as the finale of weeks of wars and build up led up to this. The Silly Sanctuary Showdown began and both sides Silly vs Epic and Taurath vs Valrath clashed head on. The fight was even with both sides using Silly Steel (probably due to a secret black market for Silly Steel) forged weapons. Destruction and blood was rampant all across the Manor as looting occurred and the killing of the sacred silly sheep present in the Manor. Both sides fought viciously and but in the midst of the battle DiiZ thought he saw General Loopy Valrath slain by a silly soldier. Loopy was DiiZ's son and to see him die so close to victory, so close to winning he did all of this for him, for his future. DiiZ was caught of guard and was badly injured. Without their leader or general Epic forces left the Manor. But this was not a win for the Silly State, their capital was destroyed and used most of their gear from the ancient Luserose armoury. DiiZ Valrath was captured and sent to the capital of Hallandren, Hallangrad in which he would be put in a prison for treason. He thought about his life, his marriage, his sister and his son. "but my words like silent raindrops fell Hello all, I’m writing to you from my cell in hallangrad, not too bad here, aside from the fact that it’s quite damp. They’ve treated me kindly and tended to my wounds. Why do they show me such kindness, after I’ve just spent hours murdering their soldiers? They’ve allowed me to write one letter so this will likely be my last message to you all. I want you all to know that… I’m sorry… I led our forces right to them. I knew we were outnumbered, outmatched. I didn’t want to believe we could fail. But my hubris has led to the death of countless soldiers. and it’s all my fault. I would have rather drowned, in the ever flowing tide of the lavvythia, than live with the guilt I face now. But even my final wish was taken from me. They pulled me back onto that accursed shore and forced the breath back into my lifeless body. They then dragged me back to hallangrad and threw me into this wretched cell. Away from everything I care about, ousting me from my life’s very purpose. There’s mentions of peace talks, a trial. I don’t want to sign it, but I feel as though I do not have a choice. To my beloved son and courageous general loopypillow and to my epic army. Be strong and courageous, do not let them break you, never back down… never give up. I’m running out of paper and the guard’s looking at me angrily so I must cut my message short. Goodbye all, it’s been an honor to serve with you all and I’m sorry it had to end in defeat. within the wells… of epic" This marked the end of the Silly vs Epic wars as the Silly State made peace with the rest of the Epic Entente after both realising that nothing good came out of this war. They both agreed to not pressure anyone into their respective ideologies and let future generations know that peace amongst all is the right thing to do. DiiZ Valrath never got to see his son again or even know that he in fact was alive. K'aiza was spotted off the coast of Nerolune were she still hunts vampires to this day. Gerry Taurath and Elle Taurath both ruled Hallandren and the Silly State together (keeping the nations seperate) having a happy ending with their son Bright, DiiZ wrote his memoirs 'The Binding of Valrath' and Hallandren resumed back to its normal secretly ruled by vampires ways.

The End
2 days after the battle an ominous warning emerged, that God was dead and that Kanahulu was collapsing and the world would be destroyed. This news shocked the entirety of Tremons into a frenzy, but no riots, outrage or pillaging happened. Only collective peace. People partied in the streets of Vythia knowing that they wouldn't have to wake up tomorrow early to head to the mines. As everyone shared one thing at the end. Death. Kanahulu drew its last breaths and months of civilisation and buildings vanished. May the Lavvythia guide us to the Everlife along with Akonanda.

Post-season
In an announcment in k-news, which got deleted shortly after, stoney announced the winners of tremons, Hallandren won two gategories : Diplomacy and Beautiful City.

Architecture
The first gothic-styled building was the Cathedral of Culture in Hallandren's Capital Hallangrad and has since followed the grand gothic theme ever since, utilising terracotta for the roofs (purple terracotta in Vythia) and having tall gothic styled apartments in Vythia to shorter yet still pointy houses in Hallangrad,

However their colonies differ with a medieval style in Solutor and a more discrete style with the underground mole style in Maulvard.

Landmarks
The Caydefather Clocktower

The Caydefather Clocktower was built circa day 40 of Tremons in Vythia as a tribute to the Caydefather and was a massive feat of engineering and designing in order to build it. Its comprised of primarily stone and andesite and is built on a holy rocky island called Teardrop Island. Some say the Caydefather himself designed it but there is no evidence to support and is likely a rumour. Its intricate details and ginormous scale is a testament to the influence Hallandren has over Kanahulu. And is the 1st World Wonder of Tremons. Many events has been hosted in the Clocktower such as Micelicious' Coronation, The Lavvy Games, and the Silly Landing of Vythia.

Pool of Everlife

The Pool of Everlife is a natural (and deeply holy) wonder in Hallangrad. By Lavvythian tradition, it was formed following the events of the poisoning of Stechpalme and is the only known source of aboveground freshwater on the island. Held sacred by the Church of Lavvythia, it is testament to The Lavvythia´s deep mercy and gratitude, and is protected by the Hallandren government. Next to the basin sits it the Temple of Lavvythia, having been constructed using imported sandstone and copper. The Temple is the home of the pool´s attendants, who work delligently to maintain e purity and sancity of the pool in the fave of the pollution that can trickle down from the city surrounding it. Events hosted there include the Funeral turned Civil Brawl and a hockey stadium for Navvikas´ night.

Statue of Vythia

The Statue of Vythia is constructed on Teardrop island, Vythia and is a statue (shocking I know) depicting the Goddess Lavvythia watching over Vythia with a trident in her hand with a crystal on top made of amethyst. Soul blue lanterns hang from the chains on her to represent the stars in the night sky but to also remind us that she is chained to the ocean.

Temple of Lavvy

The Temple of Lavvy is a temple dedicated to the godess Lavvy located in Hallangrad, it is built using a mix of quartz, copper and wood which differ greatly from the surrounding architecture. It is known for hosting the funeral of the Caydefather as well as multiple sacrifices.

City park

The City park is the second oldest landmark in Hallangrad, being built just after the Cathedral. It is centered around a gothic fountain from which emerges the luminous beam of a beacon, surrounded by various native species of giant glowing mushrooms and two oak trees that are, according to the legends, millennials old.

The Hallandren hospital, also known as a prison (due to it's role as a place to hide and torture those who shouldn't be seen it can be considered to be a tool of social segregation, thus having a similar role to hospitals during the era that Hallandren is supposed to take place) is the highest monument in hallandren based on the height of the ground floor. It was built mainly by gerald in a fortified gothic style with very few windows. The internal layout is made up of a convoluted network of elevators, one way doors, cells and secrete passages. Mass and repeated murders have taken place in this building, with the souls of those who have been slaughtered still haunting the walls of the building. There is a legend running around hallandren that there is a secret room underneath the hospital in which untold atrocities have been commited, those who have been able to see it in person have never made it out of the hospital. One of the room in this hospital is the silly room, an almost exact recreation of the silly room in the Lavenland hospital on tremons season 1, one of the most popular building of Energdal.

Castle of House ValrathThis building is an outlier in Hallangrad as it's building style is very different from the traditional gothic style, instead following a more fantasy style. It is build on the edge of the city, on the eastern side of the everlife ravine, with a calcite-wood-mushroom style along with some wheat farms surrounding the main building making it resemble the style of the city of Ilamrin from the previous nation of Cathai.

Architect HQ

A few weeks after the founding of Hallangrad the need for a place of storage of materials was being more and more imminent. This lead mice to design a giant headquaters that could be used for both purposed however it's gigantic size meant that it could only be built on a newly build artificial platform made by S1rGerald. As construction was delayed a few days, some houses were eventually build on the platform before the museum, mainly the spruce house of megamasterbloc, and they had to be destroyed before construction could began. This incident lead to an internal change to the building guideline and processes, making it nearly impossible for such incident to happen again

Government
The process of assigning minister used to follows a rigorous selection by the elders of Hallandren, after which the candidate members were informed of their new position. Ministers had to follow the Code of Ministers. Ministers were dissolved mid-season in favor of the elder system.

Elder system
The elder team is made up of the most trusted players of the nation, those who have played a key role in it's founding or have been involed at some point. The current team at the end of the season is made up of : Lavvy, HistorryBluff, megamasterbloc, Micelicious, diizcow, stregastrooga, S1rGerald, josh manley and tom. Some of the older members include Oli, who left stoneworks and cayde who was kicked out of the nation.

Houses


Hallandren's Royal Family Tree started with the Caydefather forming House Hallan. He then adopted a total of 4 children, with 2 of them forming their own houses. With one house, Valtier marrying into Taurath creating a branch of Taurath deemed 'Valrath'. The line of Taurath is the line of succession after the events of the Civil War.

 Major Houses 

To refer to them as "houses" at all is a misnomer. Less so the greatest among equals, the Major Houses were Hallandren itself, the hegemons which ruled it. To work for the state, the church, or any and all major institutions within Hallandren meant pledging your loyalty entirely unto the major house, and to who´s will they represented, namely the ruling monarch of Hallandren. In this context, the minor Houses served at the digression of the major, and competed amongst themselves for a greater shares of it´s authority.As the Major houses acted as extensions of the absolute authority held by the ruling monarch of Hallandren, there have only ever been two: House Hallan, and The Ascendant House Valrath.

House Hallan - The Eternal
The origins of House Hallan- much like the origins of it´s sole recorded head, The Caydefather- are an engima. Some say the house came with the first settlers of what would become Hallandren, being direct descendents of those who inhabitated the Holy City of Engerdal, while others still claim that it was a invention of the Caydefather at a later date. What is known, however, is that House Hallan is the oldest house- by some estimations the first house, even. It´s roots stretch far back into antiquity, and to call it a "house" at all is something of a misnomer. House Hallan blurs the line between insitution and house, so utterly entrenched in the apperatus of the state as it was. For much of Hallandren´s history, House Hallan was the nation itself. All decisions made were ones done with House Hallan´s consent, all taxes raised and soliders levvied were done at their request- to work for the government in any capacity, to be a member of the ruling elite? it meant swearing loyalty to House hallan. House Hallan was Hallandren in it´s entirety: the army, clergy, and bureaucracy, all of it was solely and entirely them. It was a matter of fact, not principle, that "The adminstrative caste" of Hallandren was entirely pulled from Hallan´s stock. Regardless of this, however, most of it´s members were not related by blood, and if so only distantly. House Hallan relied largely on adoption to swell it´s numbers, with few being descended from it´s original stock, should such a thing even exist. Atleast by the time of the modern age, House Hallan was the origin for all the minor houses of Hallandren- each having been established viva decree by The Caydefather. Each House Head was likewise appointed to their role by the Caydefather himself, and for whom House Hallan was meant to be first among their loyalties, atleast on paper. Generally speaking, House Hallan (in it´s capacity as an extention of the Caydefather´s will) worked to maintain a tenuous of balance between the minor houses- so much so that It was often seen as acting as an impartial arbiter by the minor houses, one that worked to resolve disputes between them for the sake of the nation as a whole, rather than having a stake in their petty squabbles. In this capacity, House Hallan served as a sort of pseudo-court-system, through which the minor houses could air their greivances, and whose decrees were backed by a threat of violence should the offender not comply. House Hallan´s role in the condemnation of Houses. i.e their complete eradication and redistribution of assets, was well known, even if never done directly. House Hallan worked a balancing act, cultivating 3 or more minor houses to divide it´s power among, while fostering competition between them as to insure it´s continued supremacy. When one house falls, another would be created, it´s assets being provided to them by House Hallan´s direct mandate. While some may argue that this system of state-sponsered nepotism and culling was directly responsible for Hallandren´s long stagnation, given the immense devastation such infighting wrought, while others still might argue otherwise, Often, it was only through rivalry between the current Houses that Hallandrúne society would advance, the desire to one-up their competetion motivating each to take on unorthodox means to secure dominance- however emphemreal such dominace often was.

House Hallan undoubtably contributed to the delayed development of nationality/the idea of a Hallic nation state in Hallandren, as loyalty to the House was often considered more important than loyalty to one´s people. Civil service was service to the church was service to the state was service to House Hallan, and no clearer was this then when regarding Hallandren´s standing army, or lack thereof. Hallandren´s army mainly existed as an amalgamation of the standing forces of House Hallan, mercenaries, and those levied from the civilian population itself. These forces were mainly deployed to quell uprising within the country, disputes between the minor houses, or to condemn houses if need-be. Made to fight against their friends and neighbors, a person´s civic duty was to House Hallan first, and the "nation" second.

The eventually downfall of House Hallan was not unexpected, atleast in hindsight. Precipitated by the House´s long-continued decline over the prior decades, the once indomitable authority House Hallan had exercised over the minor houses had all but erroded, largely in tandem with the conditions of the country itself. While the state remained firmly in House Hallan´s hands, the mechanisms through which that state was governed had expanded beyond their direct control. House Hallan and it´s immortal adminstrative caste had grown complacive and aloof, and in the absence of a central authority to limit them, the minor houses had amassed for themeselves an unprescendented level of power. By the time of the modern age, the then 3-major houses had begun to worm their way into the apparatus of state, handling civil projects and directly governing whole districts of Hallandren. When House Hallan finally stepped in, and begun the work to curb the minor house´s power, the manner in which they did so was clumsy and upfront. House Hallan was out of practice, and unprepared to deal with houses who could actually fight back, and the results were disaterous. With the culling of House Miruvor, directly and out in the open, and on grounds so filmsy as "heresy", House Hallan lost all creditablity in the eys of the minor houses. What was meant as a means by which to bring the other houses in line united them instead, Their threat worked too well, and no longer was House Hallan the "impartial arbiters" they had once been, they were executioners, and all the minor houses were forfeit. If not for the establishment of House Bonburg as a counterweight to the remaing two houses, it is likely the minor houses would have risen in revolt against House Hallan, a fight which they were unsure to have won. Regardless, this event tied the two remaing houses together- Taurath and Valtier, and would eventaully lead to their merger in the following decades as the two grew friendly. House Valrath would rise to prominence following the death of the Caydefather, the two houses made one easily culling their rival and detangling House Hallan from the apparatus of state. While House Hallan still exists in some capacity, the system it represented has largely been dismantled: It´s people largely removed from power, it´s insitutions seperated and filled by those from the lower rungs of Hallandrúne society. Hallandren as a union between church and state; Where history was synonymous with folklore; Where iliteracy was the norm; The classes were kept stratifed and nepotism was state-sanctioned; And where monarch were deified and their disciples ruled; Is largely dead.If the society that has taken it´s place is any better remained undecided.

The offical stance, as part of the state´s current initiative, is as follows: House Hallan was formed out of necessity by The Caydefather. He created the House to ensure stability and also bring legitimacy to him (as The Caydefather was in fact a foreigner as shown in the Epic of The Caydefather). He appointed 4 of his adopted children as heads of their respective houses in a lottery of sorts: A young frog orphaned during the Taurath-Miruvor port-wars in Vythia, Brooke von Bonburg, to whom he had seen some semblance of familiarity in; A immortal child of Ev´koterra and Bovinian, DiiZ Taurath, who had come to Hallandren in search of his people who had migrated there centuries prior; A Ant from Antisnoq, K'aiza Taurath, who had been stranded on Stechpalme as a child (The latter two as more of a political statement as xenophobia, and xenophobia aimed espically towards the Bovinians/Minotaurs of Hallandren, remained pervasive);  And later, Thyra Hallan of the former underground kingdom of Maulvard, which had been brough under Hallandren´s rule during the unification of stechpalme. His children later formed the House Bonburg & House Taurath as branches of House Hallan. While House Bonburg was destroyed for it´s treachery aganist the state, and House Taurath merged with the Valtiers following the whirlwind love between Diiz Taurath and Oli Valtier, the final fate of House Hallan remains up in the air. Some say that with the death of The Caydefather and abdication-then-departure of Thyra during in the sucession crisis, that House Hallan is effectively dead. While others argue that House Valrath, as the succesors to House Hallan, carry on it´s traditions and legacy.

Notable members include:


 * The Caydefather, god-king of Hallandren, deceased: The once-eternal king of Hallandren, for whom the title of "god" and "monarch" were synonymous. The Caydefather had ruled Halladren since time immemorial, and served as it´s bearer of myths. Much of the corpus of Hallandren´s folklore as it exists today is said to have been taken directly from The Caydefather´s mouth. To say he was the state itself would be no exaggeration. With his death, the tenuous peace he had long held in place shattered near-immediately. It would only be after his death that the title "king of the tides" would be applied to him, a foreign term taken from Hallandren´s vassals. The greatest of Hallandren´s rulers, his history is the subject of much speculation and debate, with many sides working to fashion it to their own means. Existing tangibly more as a folk-hero more than he did as a king, what is known of him is largely myth, and of those myths many attributed are presumed to have once belonged to other figures, now largely lost to the depths. Much work has been done to de-mysitfy The Caydefather, and assign to him a proper place amongst the chronicles of Hallandren beyond mere folklore. The current narrative, as espoused by the state, is that of him as a Vampire-slayer who eventually outstayed his welcome, although to what extent this can be considered accurate is debatable. A living god during his time, Of authority absolute and exhalted will, The Caydefather was one thing above all others: kind.
 * Erik Hallan, First Historian: Hallandren´s first-ever recognized Historian, Erik Hallan is said to have brought history as a tradition to Hallandren after a prolonged sojurn abroad. His work, "Age of Gods", is Hallan´s first piece of historical literature.
 * Thyra Hallan, crown-inheritor, missing: The last of the Hallans to have undergone a crowning, Thyra was the first ever potential sucessor to Hallandren´s throne. Originating from the former Underkingdom of Maulvard, much of Thyra´s origins and exploits besides are unknown, presumed lost in the sucession crisis. As a cultural figure, Thyra Hallan is often used interchangably with that of the Caydefather, with what accounts can directly be tied to Thyra and what are borrowed from The Caydefather being largely unknown. During the sucession crisis, Thyra vanished without a trace. Their whereabouts are unknown, but rumors abound. Some argue that Thyra was killed during the sucession crisis- although by who often varies. It was a common claim by those supporting the Bonburgs that The Valrath had been the ones responsible for Thyra´s disappearance- done so as a means of securing foriegn rule over the country, while the inverse was often espoused by those supportive of the Valrath. Should Thyra have merely fled the country, as is claimed by House Valrath, then their final fate is still left to be decided.

House Valrath - The Ascendant
 Minor Houses 

House Valtier - of elves
The oldest of the minor houses, before it´s merger with House Taurath. it´s exact origins are unknown, although often placed as sometime after or during the Vaeleyh (time of ). This ambiguity, rather than a byproduct of the house´s extensive age, is the unfortunate result of repeated "tests of loyalty" by the state to whom this house has been the repeated subject of. These purges have effectively scoured the Valtiers of their founding stock and familial history, regardless of how long-lived they naturally are. Although lacking in the many sorts of pagan practices the minor houses are known to indulge in, the Valtier´s veneration of the Lavvythia as not just the goddess of the tides, but also as keepers of the sun is well known. If there are any remaining embers of mysticism remaing among House Valtier, these are surely it.

According to Gaspardist tradition, House Valtier was founded when the last of the Ivory Lords, unable to retreat from the island following the burning of their fleets, bent the knee to the Caydefather, and pledged himself and his fellows unto his will. In an act of supreme mercy and gratitude, the Caydefather adopted him under the name "Valtier", and provided him the land in the northmost of Stechpalme. Under this interpretation, House Valtier would have been established in much the same way as modern houses are, despite their markedly foreign origins. In contrast by Lavvyithian speculations, the first Valtier, rather a singular person, were instead a group of Vaeldrune (people of, who had settled on the island following the end of the Vaeleyh) who had organized under the name "Valtier" in order to curry favor within the existing political establishment. Under this interpretation, the Valtiers are not related by blood, and instead forced their way into the upper echelons of Hallandren society through a means of collective bartering. While both interpretations hold some value, given the lack of any remaining pure-blooded Vaeldrune on island and the death of The Caydefather, confirmation viva a first-hand source is impossible. It should be noted, however, that the name "Valtier" is not Hallic in origin, as is the case for most last names up until the very beginning of the modern era.

Unusually entrenched in the bureaucracy of the state, House Valtier holds near complete authority over the Architecture Guild and it´s activities. To announce yourself as being "with the guild" is tantamount to announcing your loyalty to the Valtiers. Their eyes fall on every permit, and to get a permit a tithe will be required of you. Perhaps the result of their long lives, which carry with them a sense of respectability in the eyes of the administrative caste, they have successfully managed to worm their way into the upper echelons of Hallandren´s society, and secure for them a measure of influence beyond which is possible of the other minor houses. Using this influence like a scalpel, they cut away at the fat of the other houses to influence policy and advance their own interests. With a single flick of a quill, they set into motions cascades that may take decades to unfurl, but at the end of which will have brought entire sub-districts under their sway. Their rule over the city of Belfur was not gifted to them by the crown´s grace, but earned through cunning and bribery. Indeed, despite what the Valtier may claim, they are not so separate from the elves of old. They merely discovered what the Vaeldrune did not, that being there are far more lucrative means of exploitation then mere "pillage and plunder"

Notable individuals among this house include:


 * Tom Valtier, Minister of Culture: At the head of both the initiatives to revitalize of Hallandren´s literacy rates, and to ressurecy of Hallic as a standardized language.
 * Oli Valtier, Minister of Architecture, head of House Valtier, missing: responsible for the strict buliding standards of Hallangrad

House Bonburg - Of Corpses


The house of Bonburg is a recent one formed in the middle ages after the marriage of a panda Edmond Bonburg and a frog Brooke Hallan. A memoir from Brooke Hallan's Diary explains more about her past life before eventually being adopted. However, Edmond's past is unexplained. What we do know is that Edmond is not from the island of Stechepalme and most likely migrated here. They lived a simple life in the coastal town of Vythia. Brooke wasn't interested in being the adopted daughter of the king. But rather wanted to be the daughter of the Caydefather. Life was easy, effortless for the Bonburgs. Until a flood struck the town and killed Brooke. These events are explained further in The Ballad of Bon Bon in which a book is gifted to Edmond by the panda God Bon Bon that posseses the ability to resurrect the dead. After performing the ritual Brooke came back to life. And everything went back to normal right? Edmond and Brooke had then had four children. With Morrison being the Caydefather's favourite. The family worshipped Bon Bon as a family pantheon of some sorts. Around this time the Caydefather died. Causing a massive shock to Brooke. And thus the events of the Hallandren Civil war ensued causing the House of Bonburg to wage war against their brothers and sisters. After the events of the civil brawl, the House of Bonburg had to go into hiding before being eventually found. The entire family were sent to the Lavvy Games by Brooke's own sister & brother and killed in combat. At least they died together....

The pantheon of Bon Bon or Bon Bon Orthodoxy is still mysterious to historians present day. The House of Bonburg is a relic of the past and an artifact of Taurath's might over the Hallandren Throne.

Death of literacy in Hallandren
As a direct result of the population collapse that marked the end of the Vharrhiereyh, literary as a skill amongst the general public is almost non-existent. With the death of the majority of those who knew Hallic-script, and a reluctance by to teach it by those who remained, there hasn't been a standardized form of written Hallic for nearly 4 centuries. Beyond that, in places where written Hallic remained, it´s written form often began to diverge greatly from what it once had been. Influenced by trader languages from Cromacia and neighboring Scilogete in addition to natural drift, what existed of Hallic was shattered into dozens of new forms, or subsumed entirely. And with travel within Hallandren grinding to a halt as quality of life continued to plummet, these differences only worsen overtime. At present, what exists of Hallic, both written and spoken, is oftentimes incomprehensible to those from different regions, sometimes only even a hour apart by foot. At every level, the death of a standardized form of Hallic has hindered Hallandren´s ability to operate as a functioning society, and utterly annihilated whatever bourgeoning historical tradition had been developing on the island. It´s death represents a sharp divide in record-keeping or just long-distance communication.

Standardized Hallic - preface
Standardized Hallic is a Hallandren´s answer to the existence of a unified Hallic language. As of current, standardized Hallic is the sole recognized, official language of Hallandren, with all others being regarded as mere "local varieties" of it. Standardized Hallic is the coalescence of the varying forms of Hallic-script as they features in documents from the personal collection of Tom Valiter and the Valtier line, to whom credit for much it is owed. All originating from some time in and around the Vaeleyh, the most notable and complete of among them is a poem passed down from along the Valtier-line, who´s opening line reads: "Pryh Felniteter plertuf'tyh k'Drenuft". Often regarded as particularly archaic in comparison to much of the spoken Hallic varieties as it exists currently, Standardized-Hallic has a tendency to substitute words that it has no direct equivalent for with transcribed approximations taken from several north-stechpalme dialects in and around the Belfur area. It likewise uses these dialects for much of it´s pronunciations whenever so needed. Used primarily for government functions, Standardized Hallic is largely exists solely in an offical capacity, and has otherwise only seen middling success amongst the general public. With continued efforts from the state, Standardized Hallic is expected to become the dominate form of Hallic it´s reach in the coming decades.

General grammer rules of Hallic
Nouns


 * General rule about nouns is that they are written with a capital letter.
 * You have a core part of a noun and to make it plural you add “-y” at the end.

Verbs

Verbs come in two forms: impersonal and personal. The first one is the default, and to make a personal verb you’ll need a noun before the verb.


 * e.g. “Fivift.” - ("A like/Liking")
 * e.g. “Er fivift.” - (“I like.”)

Verbs come in 3 tenses: present, past done, past continuous and future.


 * Future: VERB + “-’ver”,  eg: “Er zhlag’ver.” - (“I will go.)
 * Past done: VERB + “-’tyh” e.g. “Pryh Felniteter plertuf’tyh” - (“An island appeared”)
 * Past continuous: “tis” + VERB + “-’tyh” e.g. “Er tis zhlag’tyh t’Pevelk.” - (“I was going to a forest.”)

Adjectives

Adjectives are used to describe an object/person, or an action and are followed by either a verb, a noun, or another adjective.

Pronouns

This part differs the most from Common. They divide into two categories: singular and plural, BUT they divide into three more categories: informal, formal and divine Pronouns translated to Hallic: To create a possessive pronoun (mine, yours, theirs, ours, etc.) add “kel’-” before a pronoun.

To create a reflexive pronoun (myself, yourself, etc.) add “vil’-” before a pronoun.

Preposition

Is always infused to an Object. Conjunction Every conjunction beside “and” needs a comma before it.

Interjection

After an interjection is either a comma or an exclamation mark. The most popular interjection in Hallic is “Fyveli!” which is used as a confirmation, greeting or an exclamation, somewhat like “yea” in English.

sample of words
Although in no-way comprehensive, here is a select sample of Hallic as it exists currently

Quirks
Hallic varieties (the perferred term to regard what might otherwise be called "different languages of the Hallic Family) perfer to ignore distinction when discussing the gender of a speaker or object, instead perfering to divide itself along lines of hierachy. Assuming a mortal speaker, when refering to a vampire or someone of seniority, it is most common that you would use the formal. When referring to equals or those younger than yourself, the informal is perferred. When referring to a divine-figure, such as Gaspard, The Lavvythia. or The Caydefather, the Divine is most favorred. It should be noted that you are unable to refer to divine figures using personal pronouns for most forms of Hallic. This inbeded form of hierachy is a general feature of most Hallic varieties, but not at all universal. For example: in places such as Vythia and Maulvard, the formal and divine are dropped entirely. In particular for Maulvard, Hallic largely exists as a creole of itself and the extinct Maulvardic language, which favors the use of Maulvard´s pronouns over Hallic´s in most contexts. Along the west, Hallandrunes often make use of a pidgin form of Hallic-script principly of scilogete-infulence, which does not record based on pronoun-type. . In the middle-low lands and belfur-area, spoken Hallic is often dominated by varing levels Vaeldrune-infulenced accents, for whom the formal-informal-divine is used fluidly depending on the respect the speaker has for recipient. As a general rule, the further inland you go, the more fermented hallic becomes. the closer you are to the coast, the more foreign infulence takes root.

Hallic varieties also have a tendency to adhere their spelling to to the word´s pronounciation, rather then the other way around. This results in Hallic words being spelled soley on the whims of the speaker, and oftentimes of significant variation depending on the accent of the speaker spelling them. Added on to the fact that speakers of Hallic varieties have a habitat of creating new compound words to describe unknown objects for whom the original term has been forgotten, and Hallic, regardless of variety, can easily become incomprehensible even to other speakers in the same region.

Derogatory Terms

Neorsies, Supersitutions, and quirks
"Spiders bring rain"

Ubiquitous in and around the Vythia area, the idea of spiders ( or their absence) as harbingers of rain is an infamous one, although for whom the precise origins of which are unknown. A recurring motiff, it features heavily in many a folklore, legenend, or fairy tale. As a motiff isA famous real-world example of this would be in the slaying of the Sea Beast Cyanthus during the campaign to clear Vythia of it´s infested depths. As the tale goes, the expedition was delayed last-minute when a unnamed captained radio´d in the expedition´s head to voice their concerns, explaining the Spider´s web in the corner of their helm was suspecious empty, and that a storm must surely be brewing. The expedition head agreed, and only 2 hours later Vythia was hit with a storm so strong that it valuted the tides over the city´s floodwalls and cleared out the streets. Had the expedition not have been delayed, its likely that over a 100 souls would have met their end in the briney deep.

10 as an auspicious number

Pandas as being wise

burning stalks to bring good luck

tossing the murch out to sea after a catch

Ocean as being the afterlife

Religious Overview
Gaspard-worship

The state-mandated, and sole recognized faith of Hallandren during the reign of the Caydefather, Gaspard-worship

Lavvythia-veneration

The new official faith of Halladren as of the reign of Queen Kaiza Taurath of the ascendant house Valrath

Bon-Bonism

Sol-Taurath

Xirexa, star-hoppers, and other minor faiths

Festivals - times of celebration
Feveruthyr, and Navikas´ night

A time of revelry and delight, Feveruthyr takes place during the. Despite routine and persistent insistence in life to the contrary by the Caydefather,

Crowning

Cuisine
Due to it's special culture, Hallandren is home to many brews and dishes that are only made possible thanks to the special ingredients made available by the sacred mushrooms.

Ant Stimulator
The Ant Stimulator is a brew made in the deep factories of Hallangrad, while it's origin is mostly unknown we do know that it was brought up to Hallandren by Micelicious. This thick brew has been used for many occasions and has been a key part in the industrial development of the nation. It can replicate the fast digging actions of ants giving the drinker Haste V and weakness V.

Hallandren Libary
Hallandren owns a large collections of books, documents and hand-written notes, almost all of them are publicly accessible in Hallangrad.This collection has been acquired in a multitudes of ways, some were donated, some were found and some are also writen by Hallandren citizen. A big portion of the books currently displayed were created during or after the literarture contest organised by the minister of culture, altought no books won that contest due to the short deadline imposed by Tom.

Territories
Hallandren is made up of a primary district as well as 7 other distinct districts and a special administrative region. Some districts are entirely made up of towns owned by the Hallandren familly while others like Cromacia and solutor are the result of vassalisation agreements, a few districts were created due to special circumstances like the Neptune mandate which was gifted to Hallandren, or the special administrative region which was gracioulsy offered by the claim owner thanks to the political relations of megamasterbloc.

Inner Hallandren
The primary district is home to most of the towns of Hallandren and include it's capital, Hallangrad. It is located on the continent of Stechpalme.


 * Hallangrad : Political capital and primary city of Hallandren, built by multiples players and used as an industrial center as well as for some events.
 * Vythia : Most populated city, known for hosting various events such as the lavvy games and one of the battles between the Silly and the Epic. Host some of the most prestigious feats of architecture from Hallandren.
 * Belfer : small town directly north west of Hallangrad, has been used a a ceremonial temple.
 * Isle of Bob : small vacation resort with an articial floating island. There may, or may not, have been an event there at some point but all reliables sources have been eatened up by the lavvythia lost to time.
 * Kriegden : Industrial town with some farms underground, rendered redundant after bigger farms were built in Hallangrad
 * Maülvard : Initially it's own nation after being given some land by Hallandren, it got vassalised after a while, has some farms and a unique mole culture.

Territories
The Lavvylands

The Territories of the Lavvylands, (previously named the bloodlands) named after the Church of Lavvythia, is primarily located on the continent of Bankü. And was mainly used for farming blood for the vampires in Inner Hallandren before the Caydefather's Rule.

HallanTrading & Co
 * Hallanotawarclaim : While many debates surrounds it's creation and the geopolitical climate it grew in, the complete history of this small military base town is acually peaceful. The outer walls, making up a basic bunker, was fortunatley never used.
 * Kuica : Independant at first, the history of Kuica is closely linked to Hallanotawarclaim, serving as a second order base.
 * Vulkrien
 * Port of New Hope : Port of new hope was built by MrBlueHistory in an atempt to own more land and to break appart from the dominion, it then joined Hallandren.
 * Renatus Arena : This small town stared when there was the need to make brews, but as it grew bigger it eventally became a trading center for the whole district.
 * Micehill : this fortified town saw many coups and changes in leadership but was finally acquiered by mice. An old leader attempted to coup the town but failled due to the near end of the server. Hosted the end party of the server, under the banner of it's old leader.
 * Navale : no one knows anyting about this town but somehow it used to have a lot of active players at one point.

This small district is made up entirely by the HallanTrading corporation.

Dragon's Den
 * Hallanmart2 : economic center of Hallandren, it is made up of a fortified market that sells various goods and showcase the architecture of the nation. This market was attacked many times by some very toxic players from the Dominion (not to be confused with the Vulkrien Dominion) but was saved multiple times thanks to what was seen as a blessing from the lavvythiaHallanmart2.png

Dragon's Den, named after the town of the same name, is a district directly north of the Inner district, west of the Dragon's bay.

Cromacia
 * Dragon's Den : Dragon's Den is known for its large fishing population and its specia homemade cookie recipe! Dragon's den.png

This small district is located north of Honu’Kai.


 * Cromacia : home to a huge market selling various natural products, including sea products.
 * Dragon's FallDragon's Fall.png

Solutor

Solutor is located on two continents, directly south of Cromacia for it's western part and around HallanTrading & Co for it's eastern part. Republic of Pawville
 * Solis : Industrial center located just west of Hallanmart, has been used as a facility to farm and replenish many shops and market all around Kanahulu. Was also known for it's immense wealth.
 * Grimfall : A small village made up of wooden huts and farmlands, stayed underdeveloped the whole season due to a wide player migration to other towns.
 * Viridiana
 * Joe : A small floating market that sells rare items, was quickly abandoned following the coup of cromacia.Solis.png

The Republic of Pawville is an integrated republic located on three different continents, Honu’Kai for it's western part, in the middle of the Gummy Isles for it's eastern part and near the Diizbay for it's northen part.

Mandate of Neptune
 * Pawville2 : the Furry Republic of Pawville (often abreviated as FRP) had some hard times being recognised by hallandren due to it's very small size.
 * Beanburg : an unfinished replica of the center of Hallangrad.
 * New Diizland : Originaly it's own seperate nation, New Diizland eventualy integrated near the end of the world to join the urry Republic of Pawville.

The mandate of netpune is a relica of the KCC and subsequent nations, it is primarily located on the continent of Uthara


 * Uranus : this town was formed on the ruins of a much older city, Neptune, and only stayed as a small religous center for those who belived in the souls of the forest. Some players have described it as a cozy place despite it's location, high up in the mountains.



Special administrative region
Hallandren owns a small portion of the verkalo island, this territory is not directly part of Hallandren and is therefore a special administrative region. This portion of the island directly borders Zerkalo and Kharitia.

Media

 * Top 5 Most Beautiful Cities in Kanahulu | Stoneworks MC by Sawyer
 * Queen Micelicious' Coronation by Timewarps_1