Aeltheia

History
One night, the founding member, Luggifer Asthan, had a dream of a giant serpent with scarlet scales and glittering green eyes rising up over the edge of the world and gazing over it, before turning into an angel and descending into Rathnir. A while later, the angel rose back up and turned into the serpent. A dark fog-like substance began to rise from Rathnir, and the serpent inhaled it.

The serpent looked directly at Luggifer and hissed, "I am Lith. I created the world of Rathnir. Spread the word of my existence down in Rathnir, so that more may fear me as they should."

When Luggifer woke, it interpreted the dream as a vision. The fog-like substance was the essence of chaos, which Lith fed on. Rathnir had been created by Lith as a sort of farm for chaos, and decided that Lith was evil.

Rules & Practices
Aeltheia has no services or ceremonies. The rules for followers are known as the Six Precepts:


 * 1) Do not harm other players or allow other players to come to harm.
 * 2) Prevent chaos and defy Lith whenever you can.
 * 3) Accept other players' beliefs, but do not allow them to enforce their beliefs on you.
 * 4) Be considerate and polite, but not to the point of annoyance.
 * 5) Give alms to those in need, and help others without expecting payment.
 * 6) Always give way to others, except when they have already given way to you.

The Six Precepts must be followed in the above order. For example, if you were hurrying along a very narrow road in order to prevent a massacre, and you encountered another person coming the other way, it would be permissible to go before the other person because the First Precept takes precedence over the Fifth Precept.

Lith, the Serpent-Demon
Lith is a snake with scarlet scales and green eyes. It feeds on chaos and created the world of Rathnir as a sort of farm for chaos. The gods of all other religions are merely forms of Lith. Lith frequently takes a god-like form and appears to someone in the world of Rathnir to create chaos.

Lith lives in a hell-like landscape below Rathnir known as Aarakni. This is not the Nether, which was created by Lith before the Overworld, but Lith found that it was too arid for civilization to form on its own.