Gahrenn

Gahrenn, also known as Garmagic, is a nomad Human.

September 7th
His homecountry is unknown, but he felt dissatisfied with his lifestyle there so he decided to travel around the wold and become a nomad, hoping that it would be an exciting enough life. His journey began in the region of Najer, at Sulemania, from where he began to explore the desertic wilderness until he began to run out of resources. Luckily for him, there was an abandoned village in the sea next to Najera'jad, in which there was an underwater refuge with no signs of life, so he salvaged materials and weapons fom there. He traveled further south until he ran into an abandoned fortress near the Kortapon settlement, from where he found food and materials to craft an armor and better weapons.

He continued further south aimlessly, passing through FerretFort and Castillon without settling there. He ended up settling in a cave at the top of a mountain near "Darmore Hill".

September 8th
He would continue marching east, passing through Valandia, Lamanjek, Wobambi-on-Sea, Sigtuna, Skahashi, Ohjan, LandofAstrea, IKEA, Lonely-Light, Anderius, Lunaris and ForgeLand, and finally settling in Buktenbyen. He found that last place an interesting location but it was deserted.

December 17th
After thinking it over he decided not to join this location and instead requested an invitation openly, so he recieved one from Chervonstad of The Republic of Alfheim. Given how he wasted his one teleportation chance months ago to test it (not knowing it could only be done once) he travelled to the coordinates himself. So when he finally reached the point -3800 -5500, which was the town of Turyevalkure. He went north instead of south (Chervonstad was at -3800 5500).

Thus, he took his trusty boat and travelled south, passing through Angel'sPeak, Carthya, Novogrod, New Fernheim, Tlahatl, Animahenge, CravenTown, Baikulo, NewHavonia, Kush, Vale and finally reaching the Republic of Alfheim in Axel. He travelled further south to finally find Chervonstad.

December 18th
Once there, he was greeted by the townsfolk and given a house of his own. They were rebuilding the town and as such there were a lot of free homes. They gave him the basic tools and he donated some of his materials to the chest district. Then he went to sleep.

Personality
He possesses a sense of adventure but this may be a disguise for his lack of work ethics. In the time since he's been wandering the lands he hasn't been mining or working to get his materials or resources, instead finding ghost towns and taking whatever he could. He does have a sense of morality, so he won't steal and turn to a life of crime, let alone kill someone else.

Equippent
To be added

Trivia

 * Until Garmagic is familiar with Rathnir's lore, this page may remain incomplete.