Mythic Monsters Bestiary

Note: the following is a work in progress and will be subject to change in the near future

= Mythic Monsters Bestiary as presented by the Ashen Court = ''The following is a catalog of monsters in order of appearance by the Ashen Court of Elkspire Keep. All records having been kept by Boggle                    ( boggleboitwitch ) who heads the knights.''

Monster Information and Classification
Mythic Monsters of Rathnir and Eldham come in many shapes and sizes with varying threat.

note: monsters marked with * have unverified information which will also be marked (usually a name)
 * Threat level: Passive-class, Not hostile/can be slain by anyone
 * Threat level: Tyro-class, can be slayed by anyone if given care
 * Threat level: Deft-class, can be slayed by someone with basic gear and understanding.
 * Threat level: Adept-class, Likely need decent gear and a good blade.
 * Threat level: Virtue-class, Unlikely to overcome without enchanted armor and weapons,
 * Threat level: Champion-class, High quality gear and knowledge required.
 * Threat level: Suzerain-class, Cannot succeed without multiple hunters with highest quality gear.
 * Threat level: Behemoth-class, Cannot succeed without good knowledge, skill, and gear, and luck.
 * Threat level: Calamity-class, Near impossible to succeed.
 * Threat level: X-class, Pray.

Ent Minion
Trees which were cut down are sometimes filled with angry spirits which transforms the stump to a 'living' being. This undead-plant aberration is malicious and violent, especially to those who enter their woods.


 * Names: Ent Minion, Entling, Stump
 * Type: Plant/Undead
 * Threat level: Tyro-Class
 * Territory: Forests
 * Loot: Very poor

Ghoul* (Legless Skeleton)
In the deepest cavern and dankest dungeons, vile monstrosities lurk and stalk from comfortable darkness. Seemingly missing its lower half, (or perhaps evolved to not need it) this bipedal horror spews poison at its targets from a distance. The creature has no known origin.


 * Names: Ghoul, Necrophage, Spitter
 * Type: Undead/Monstrosity
 * Threat level: Deft-Class*
 * Territory: Underground
 * Loot: None

Lava Quid
Wading through the depth of hell is a creature which glows as radiantly as the heat it resides in. The tentacled creature lives in the nether and prays on the unwary
 * Names: Lava Quid
 * Type: Elemental/Demon
 * Threat level: Untested
 * Territory: Nether (lava)
 * Loot: Unknown

Ent King
Some say the trees can speak, some say they listen, few know they can move. Ent Kings are massive creatures of wood and malice. Looking very similar to trees, Ent Kings hear the call of the Ent Minions and move to assist, wrecking havoc on those who miss-use or destroy their forests
 * Names: Ent King, Ent, Tree Herder
 * Type: Plant
 * Threat level: Virtue-Class
 * Territory: Forests
 * Loot: Mid

Slime Princess
Not much is known about the elusive Slime Princess apart from they always have the same form. A feminine figure which wears a crown and simple garb all made of slime, the only thing setting her apart from an average Sliman is the massive set of hands which float nearby as titanic weapons.
 * Names: Slime Princess
 * Type: Unknown (slime?)
 * Threat level: Behemoth-class
 * Territory: Unknown
 * Loot: Amazing

Redcap* (Cave Mushroom)
These cute, little creatures roam wet, dank caves in small communities which hide themselves using their natural magic (to transform into a mushroom) and hide from those who would seek to do harm. These half-fae are very shy and will run if caught outside its camouflage.


 * Names: Redcap, Mushling, Toadstools, Faery-mushroom, Shroomling
 * Type: Fae/plant
 * Threat level: Passive-class
 * Territory: Cave
 * Loot: very poor

Goblin*
Deep in the underground tunnels of the world live miners of monstrous origin. The bane of dwarves from the begining of time, these small creatures mine and meander as they please and love to eat. Older races of the world tell a story of dwarves that dug to greedily and too deep and unearthed something horrible and began worshipping it. These dwarves were then transformed to the monsters they are today.


 * Names: Goblin, Tuskling, Kobald
 * Type: Aberration
 * Threat level: Untested
 * Territory: Underground
 * Loot: unknown

Skeleton King
Inteligence, cunning, and power make up the undead warriors forte. The Skeleton King is one of the only (if not the only) creature which can speak inteligently, leading its Skeleton Knights from the frontline in armor and with blade.


 * Names: Skeleton King
 * Type: Undead
 * Threat level: Suzerain-class
 * Territory: Unknown
 * Loot: Varies

Soul Knight
Frost and pain are the domain of the soul knight. Atop the back of an armored mount, he drives forward with icy speed and ancient power. Few who find it unprepared, live to tell the tale.


 * Names: Soul Knights
 * Type: Undead
 * Threat level: Suzerain-class
 * Territory: Unknown
 * Loot: Very Good

Skeleton Warrior
A beasts intelligence in a ancient, brittle body created by dark magic


 * Names: Hollow, Skeleton Warrior
 * Type: Undead
 * Threat level: Deft-class
 * Territory: Unknown
 * Loot: None

Skeleton Archer
More intelligent Skeleton Warriors are capable of learning a new skill, they often learn sharpshooting.


 * Names: Skeleton Archer
 * Type: Undead
 * Threat level: Deft-class
 * Territory: Nether
 * Loot: None

Skeleton Brute
Still bestial in nature but much larger and stronger. These hulking skeletal beasts can carry Giant-forged axes or swords which determine their fighting styles


 * Names: Skeleton Brute, Skeleton Giant
 * Type: Undead
 * Threat level: Untested
 * Territory: Unknown
 * Loot: Unknown

Necromancer
All gods and kings kneel to lord death, the Necromancer controls it. Necromancers were one wizards of the highest caliber who pursue immortality in the way of becoming a Lich. This lich uses dark magic and necromancy to call forth hoards of undead warriors.


 * Names: Necromancer, Deathlord, Lich
 * Type: Undead
 * Threat level: Suzerain-class
 * Territory: Unknown
 * Loot: Minimal

Skeletal Knight
Noble Knights of old and good kings turned after death to malignant killers. these knights often search others of nobility and knighthood to slay. Despite their undead nature, these Skeletal Knights fight with some intelligence and cunning whilst drawing life force from whatever it can.


 * Names: Skeletal Knight, Death knight, Wither Knight
 * Type: Undead
 * Threat level: Adept-class
 * Territory: Anywhere (often follow the Skeleton King)
 * Loot: minimal

Ettin (Stalagtiteman)
Very little is known about this monstrosity besides its two burning heads which scorch the land and people alike. The monster is tall and lanky and reaches long with its spindly arms. If you see this creature, hide and prey.  You wont outrun it 
 * Names: Ettin, Stalagtiteman, Demigorgon,
 * Type: Unknown
 * Threat level: Calamity-Class
 * Territory: Unknown
 * Loot: Unknown

Unconfirmed Creatures
The following are reported to exist but unverified by the Ashen Court or the Monster Hunting Guild

Cave Mushroom Lich
Even Cave Mushrooms need a leader, of which is the best magician of their coven. These Mushrooms covet their life and become immortal to lead their coven of Cave Mushrooms. Reports differ whether or not they attack people, but caution is advised nonetheless.

Amethyst Golem
Amethyst Golems are reclusive creatures, usually being content with sleeping surrounded in earth and stone, however, sometimes they are awoken early by greedy miners or other deep dwellers and they gain a fury. The recluse awakens, smashing and attacking anything in sight. Be cautious around geodes.

Spittleshrub
A creature which hides, and waits in ambush, these creatures wait underground for prey to walk near its nest for it to spring out with its razor-like pincers to cut and slice before consuming its prey much like a bobbit worm

Poisonous Spider
Huge spindly spiders which web and catch prey quickly and effectively to drain its blood. They are very venomous and the poison can kill within a matter of minutes. After weakening prey with the poison, the spider then traps its prey to drain later.