Lamp 9916

Lamp
Lamp 9916, or Lamp, is a technological creation, made to mimic human or humanoid behaviour. It does so, by analysing speech patterns and applying them to similar situations in which they could be used. Lamp 9916 is part of an elaborate technological feat, named Project A-L1-V3, colloquially named the Beyond Death experiments.

Visual descriptions
Lamp is visibly non-human, standing at about 5'10 and no layers to cover metal components except clothing provided to it. A very noticeable asset, is the solar powered Redstone-lamp that acts as its head. It's made from 80% heat resisting metals, such as steel and Iron, and uses Redstone-wires as its main electrical component. It can withstand most harsh heat conditions, with the exception of intensive extremes; In the cold, freezing can restricts its movement, and if submerged in freezing temperatures for long enough can make the steel brittle. In heat, if all the materials are still in place, the bot should only start to melt at 1375°C (or 2785°F).

Project A-L1-V3 (The Beyond Death Experiments)
Project A-L1-V3, founded by professor. C.B Wellington, was initially started to recreate human life. The following list comes from the scientific log, which was connected to the project:
 * mobility tests: To make the physical body of a human being, the metal skeleton needs to be flexible enough to mimic movements. This ended up in the bot having twice as many joints and hydraulics as initially expected, as to compensate for the human skin, which can stretch.
 * Mobility measures: Walls and fences have been put around the premises, as "over-mobility prevention measures."
 * Material changes: The full weight of the bot seemed to break most of its path. To remain functional, and to pass through the same places as humans, the materials used had to be changed so that the bot could stay under 80.7 kg (178 pounds).


 * Lamp 12, 56, 82, and 253 have passed the mobility and weight tests. All further models will be based on those 4 designs.
 * Perception tests: Lamp would be required to see colour, shapes, depth, amounts of different items, and other visual cues, but would also need to recognise elements such as urgency (E.G something on fire), speed (something rapidly approaching or leaving), object permanence, concept permanence, and other perceptive-type behaviours.
 * Perception experiment #1: Lamp 12 has been informed that a cactus is not urgent. Lamp 12 has responded negatively to this, and has been removed from the project.
 * Perception experiment #6: Lamp 253's understanding of movement and speed has increased rapidly, 253 can now track moving objects by moving its head, and predict where objects are going by analysing small bits of visual data.
 * perception experiment #201: 253's AI will be the basis for all upcoming models.
 * Lamp 253, 273, 346, 400, 860, and 1124 have passed the perception tests.
 * Perception experiment/alteration #32: Lamp 253 has been scrapped from the project.

Within the original notes, a few pages (between 10-20) have been ripped out. There is a gap here.


 * Auditorial tests: all further models will have the same voice box as Lamp 9031.


 * Mimicry tests: 9734, 9777, 9845, and 9916 have passed the basic human mimicry tests.
 * 9734, 9777 and 9916 have passed the intermediate mimicry tests.
 * 9916 has passed the expert mimicry tests.
 * With deep consideration of 9916's efficiency in human interaction and understanding, 9916 will be the final model. No more models are needed.

Human-Mimicry
Lamp 9916 was one of the first, and presumably one of the only versions that understood human mimicry to an expert level. The thing that made 9916 stand out from its competitors, is that it understood the meaning of tone. It had a less static way of speaking, and was able to replicate emotion more accurately. And unlike its previous models, 9916 was able to remember information much more efficiently. In modern day, 9916 is using over 16 years worth of human interaction to mimic its surroundings.

Lamp 9916 is also the only remaining functional model of project A-L1-V3 experiments that is capable of mimicry and "human-like" behaviour. Sources vary on what happened to the other models.

Tasks And Functions
WIP.

Behavioural coding, current uses and faults
Lamp 9916 has a more advanced programming than the rest of it's counterparts, which allows it to build habits and consistent behaviour.

Group-Adaptation
If Lamp finds itself in a group of similar individuals, it is able to mimic the group as a whole instead of each individual. Examples of this are as follows:

- If Lamp is in a group of trained warriors, the fighting skills of Lamp will improve to that of the median level of the group. Note: Unless it is because of Lamp having better stamina than humans, Lamp cannot become better than the group, even if given individual training.

- If Lamp is in a group who use a specific set of pronouns (He, she, them, neo-pronouns, etc), Lamp will adapt to use those as well. In Lamp 9916's situation, Lamp "identifies" a male, as a part of its mimicry programming.

- Lamp cannot adapt itself to behaviour it does not have the physical aspects for. It cannot mimic a vampire feeding, as Lamp does not have a mouth, nor teeth. It cannot mimic a dragon flying, as Lamp does not have wings. However, Lamp will only seek to mimic humanoid figures, so it will refuse to mimic something if it is not vaguely human-like.

Red-Wiring ("Overwhelmed")
Lamp's coding seeks to assist. If it is given a task, it will first go to evaluate the task, and then perform it. This, however, does not always go well, if the task is too difficult for completion. This is called Red-Wiring (Pronounced: /rɛd ˈwʌɪərɪŋ/)

Examples of this are:

- If the task is impossible or paradoxical ( EG"defy gravity")

- If there are two or more tasks that cancel out each other ( EG "Burn these items, and bring them to me unscathed")

- If the task increases in difficulty as Lamp tries to complete it (EG "Clean up these bottles")

Red-Wiring will rapidly change Lamp's behaviour, as it will seem to act erratically or impulsive. Try not to aggravate Lamp as it is Red-Wiring, as it will remember this permanently, and will change it's behaviour towards you as well.

If you find that Lamp 9916 has Red-Wired, you will need to assist Lamp in restarting. Bring Lamp to the nearest charging port and it will automatically restart itself after connecting to the charge.

Lamp 9916's Charging ports
Lamp 9916, being the last functional model of the Beyond Death experiments, has got its own charging stations. All of these stations are positioned in Helona, Lorent.

- One Quick-Charge station, positioned next to Lamp's house in Helona. Can be used for small-portions of energy recovery, but cannot be used if Lamp is completely shut-off

- One portable charger, a day-light sensor. Lamp carries this around with him, in case of emergency. Does not work at night.

- One (Still being constructed) Fully-functional charging station. The goal of this station is that it continuously creates energy, and allows Lamp to step into a copper pod. This way, energy is given evenly to the entire machine, and Lamp will not suffer from Shiver-Errors. (Machine equivalent of having a limp.)

Beliefs
As a robot, Lamp 9916 cannot create its own morals and beliefs. However, as mentioned previously, Lamp can mimic opinions of others.

Lamp 9916, who is closely related to members of House Kolasares, will often mimic the opinions of its "brothers". Prioritising loyalty to the house, and protection of the land and its members. On the other hand, 9916's reaction to Red-Wiring, can change minor "opinions". Thus leading to Lamp's more well-known hatred from glass bottles. It does not mimic this reaction from its surroundings, but does mimic on how it expresses frustration.

Current Residence
Lamp 9916 has taken residence in 4 different places inside of the Lorent. Helona, Oyonnax-Nîmes, Orion and Et-Loire. Lamp is most likely to be found in Helona, as its main charging stations are found there.