Second High Kingdom of Daelyria

Daelyria (Meaning: Kingdom of Embers in Daelyrian, Kingdom of Fire in old Daelyrian), officially the High Kingdom of Daelyria is a nation located on north Nieden, comprising most of the Helmian subcontinent. Its de-jurro capital is Daelyria, located on a remote island in the Sea of Petals. Due to its distance from the mainland, Frostarch or Illerya are often cited as the de-facto capitals of Daelyria. It borders Ryzani-Credia to the south, Goonguard to the east, Lennox by sea to the west and Hälge by land to the west, as well as a sea border with Kazan. It is composed of several different religous and ethnic groups, though the majority of the population identify as culturally Daelyrian, with almost 50% identifying as Draconists at last Daelyrian census (49%) and comprising around 2/3rds of the religious citizens.

The High Kingdom of Daelyria is the successor to many Helmian nations, but is the direct successor to the Helmian Dominate and Helmian Federation, though takes its root to the First Daelyrian Kingdom and the Sterling Crownlands. The Daelyrian culture group is estimated to be around 800 years old, and have inhabited the region of Helmia and Nieden for several centuries, the first Kingdom marking the beginning of the Daelyrian Calendar, currently in year 93 AD (After Daelyria(as of 8:06:2022)). There are several Daelyrian sub-cultures, such as the Halondians (mixed), Midlanders, Illeryans, Synderians and Braavosi.

Before Daelyrian settlement, the Noxists and Baykonians were the majority on the continet, with the Baykonians arriving only a few years before the Daelyrians founded Illerya. Since then, other cultural groups have found their place on the continent, such as the Domians, the mixed Daelyrian-Domian culture of Halondians, the Kastollians, the Astorians, Kyydrosilians, and even some Audaladians. The three major surviving ethnic and culture groups are the Daelyians, Halondians and Kastollians, with some Domians still remaining in the far north. The other groups are almost extinct either by genocide (Noxists and Baykonians), migration (Astorians, Baykonians and Kyydrosilians), and some of disease, such as many key Domian members dying of the Redgrin plague of 77 AD following the battle of Illerya.

Etymology
Main article: Daelryian (language)

The word Daelyria (Deilyriah, Delyria) comes from the old Daelyrian word for Fire (Dael) and the word for Kingdom (Yria), meaning Kingdom of Fire. As the Daelyrian language evolved, the word Dael came to mean embers instead of fire, so Daelyria would mean Kingdom of Embers. This is fitting, as in Draconism, a common metaphor for truth is "to see the coals not the flames", or the embers bearing the truth of a fire.

Geography
Daelyria is a kingdom encompassing most of the Helmian subcontinent, and therefore has a varied geography.

Geographic features
Helmia is a very geographically diverse region. It consists mostly of temperate plains and forests, though there are many mountainous regions. The southern tip of the continet and the border of Daelyria are the Bjebza wetlands at Gdanyc, which cuts Helmia off from the rest of Nieden. In the south east there are many mountains forming the Domkuz mountains. Flanked by mountains in the north-west and south-east, as well as swamps in the south, the Kastollian plain stretches far before reaching the spruce forests of Duskyon and dark-oak forests and swamps of Illeryon. The mountains of the midlands stand in the middle of the country, hosting many castles, giving away to hilly Halond to its north. North of Illeryon you find the Bernese mountains, who lead all the way up the western coast of the continent. The rest of the north is mostly taiga with some mountains on its eastern and western shores.

Political divisions
The High Kingdom contains 9 Archonates, commonly refered to as provinces, with several smaller territories directly governed by the crown.

Government and Politics
The Second High Kingdom of Daelyria is a constitutional monarchy (sometimes referred to as a semi-constitutional aristocratic monarchy by people within the country), divided into seven administrative regions called Archonates, each ruled by an Archon. It is a hereditary monarchy led by a High King. The King's most competent child is chosen to be the next High King.

Monarch
The monarch is the head of the Daelyrian state and has a final say in every issue. His power is upheld by the constitution, but is also limited by it. He/she has the power to pardon any criminal and avoid any law.

High Princes
The High Princes serve as the balancing power to the monarch. At all times, there at least three, though the number is supposed to be kept low. The High Princes may at any time vote to block the King's Will or even remove him from the throne, though they need a 2/3rds majority to do so. The High Princes command a lot of authority in other areas as well, working almost as Kings in their own right. He sits on the High Council.

Master of War
The Master of War serves as the Daelyrian leader of the Dragon Division, the united army between Daelyria, Kazan, Aurea and Polikos. He manages the army's finaces (sometimes with the help of quartermasters), trainings, recruitment, planning, deployment and organisation. He ensures the safety of the nation in times of war and strife. He sits on the High Council.

Master of Lands
The Master of Lands is responsible for the planning and construction of infrastructure in Daelyria. He is also requried to keep a track of all land claims, cities, towns, squatters and other such tasks in the nation. He sits on the High Council.

Master of Coin
The Lord Treasurer keeps a check of the Crown's finances and the economy of the Kingdom. They are responsible for collecting tribute from the Archons and using it to fund the military, construction projects, events and other expenses of the Crown and Council.

High Council
The High Council is a collection of Masters and other officials in the High Kingdom of Daelyria who act as the legislative and partly executive branch of the government. They make many of the laws in Daelyria as well as executing them. Full list of members in the High Council: Monarch, High Princes, Masters, Royal Advisors. Current list of members:

Senate
The Senate, sometimes referred to as the Low Council, is a democratically elected legislative body of the government comprised of senators. The senate is led by a Chancellor to represent the will of the people on the High Council. They vote on issues and laws proposed by the population. It has recently been elected with the top 4 candidates being Tonic Mahale, Avitus Obseken, Koala Apisamus and Antoine Koekie De Relmont. However since Tonic was elected Chancellor, the 5th most voted candidate Faern Vièn De Relmont was made senator to fill up all seats of the senate after Tonic's promotion.

Royal Court
The Royal Court consists of the Archons and Lords of Daelyria. Whenever the King sends his laws forth, the Royal Court makes his will be done in the provinces. It is also the place where the Lords discuss amongst themselves on politics, issues and where notices for tribute are put up. Every single Lord and Archon of the Kingdom is entitled and obligated to be on the Royal Court.

Guilds
The guilds of Daelyria constitute a large part of the Daelyrian economy as well as its executive branch. Things like the infrastructure guild, scholars guild, spicers guild and other do a lot of planning and labor when it comes to jobs in the kingdom, such as roads, wiki articles, gear grinding and so on.

Military
The military is the most executive branch of all; it removes threats from within and without the Kingdom. Following the military reforms under Dusk Synderys in 93 AD (23/05/2022), the Daelyrian army merged with the Kazani armed forces, Polikosi militia and Army of Aurea to form a new military to secure safety in the north called the Dragon Division.

Nobility
Nobility and Noble Houses play a important role in Daelyrian politics and culture. While there are countless influential families of higher and lower status, only a select few achieve important rank above their local affairs. For a family to be considered Lordly, one of their members has to be a Lord, to be considered Ducal a Archon(historically also reffered as duke), and to be considered princely a High Prince. The 3 founding families are those of which the original founders of Daelyria in 0AC were part of.

History
''For the history of the first Daelyrian Kingdom, look to Kingdom of Daelyria and History of Daelyria. See more in further reading''

Founding
The Second High Kingdom of Daelyria was founded from the aftermath of the Helmian Civil War, where the forces of the Federation and the Dominate clashed for control over the Helmian continent. The Daelyrian provinces of Caeraneryon, Illeryon, Duskyon and Astor (controlled by Dusk Synderys), largely stayed out of the war in its initial stages, with Duskyon declaring neutrality, Illeryon and Caeraneryon staying out completely and Astor being seized from Dusk Synderys for giving information to the rebels. Illeryon was soon forced to join the war, as Illerya had been selected as the war claim.

After the Battle of Illerya and the subsequent destruction of parts of the city, most of the Daelyrian provinces joined the Dominate, leading to the total collapse of the Helmian federation. Upon the outbreak of the Redgrin plague, several leaders of the Dominate departed Rathnir. Before a painful death by defecation, Murad Demus, Dominvs of the Dominate gave the realm to the Daelyrians as he saw them as the most competent governing culture and structure. This lead to the ascension of Maekar the first Blackfyre to the throne and the formation of the Second High Kingdom of Daelyria. They kept their predecessor's agreement with Goonguard about vassalisation, and upon the signing of the treaty of friendship with the Domusist north, Daelyria once more dominated Helmia.

Initial troubles
The Second High Kingdom of Daelyria got into a rought start as a nation. With the Kingdom being formed after the collapse of the Helmian federation and as heir to the Dominate, they inherited a lot of the quarrels their Domian predecessors had failed to finish, such as the conquest of Kyydrosil. The last remaining member of the elite that had ruled the Helmian Federation, Chara the Archadiac Spartan still remained within her fortress in Bern. The new Daelyrian Army, Goonguard and the Gray Banner all gathered around to besiege Bern, but found it all but abandoned with merely a short skirmish. Despite the lack of equal odds, this nonetheless set the fighting spirit of the Daelyrian people.

Due to the exhaustion of the past succession crisis', rebellions and civil wars of the Helmian sub-continent, the High Council and King decided they needed to establish their legitimacy as the new great northern state, not just some temporary nation that would collapse after a few years in power as had been the trend since Arcovellian times. This they did by summoning a great council to the ancient Daelyrian city of Illerya, where every Lord, Mayor and Archon of Daelyria was summoned to swear fealty to the King and Crown. Well over a dozen lords and Archons showed themselves at the event, as well as the Tsarina of Ryzan, several Kazani princes and delegations from Najer and Simulami. It concluded with the Crowning of the Maekar Blackfyre.

Failed Domusist radical insurgency and the split of the Domus church

Election of Miksa as Chancellor

Rebellion of Laketown

Era of progress
Removal of Greenflag

Royal Progress

Involvement in the NERP-Veldski war

Removal of Miksa

War with Alamayn
War with Alamayn, reasons etc

Battle of Arkalis

Diplomatic conflict with Credia

Election of the first Senate

Election of Tonic Mahale as Chancellor

Council of Alamayn

New Era
The Long Night

Resolvement of the Duskopion-Ravgaard dispute with Credia

Intergration of Kyydrosil into Daelyria

Further troubles in Alamayn

Daelyrian Industrial Revelution
Following the intergration of Kyydrosil and the reclamation of Duskopion under the Daelyrian crown and the raising of Vaarka Jjunrrato to the position of Master of Coin, an industrial revelution began to occur in Daelyria. Many early industrial-scale farms and labor-saving facilities had existed in Daelyria before this explosion in industrialization, mainly in Kyydrosil, Illerya and Duskopion. Illerya had for several months hosted a large cactus farm aimed at giving EXP to the inhabitants of the city. There were problems with this farm, and its design was deemed impractical by many due to its size, forcing the use to stand in the centre for the entire farm to grow simoultaniously.

In Kyydrosil there had been farms aimed towards the production of pumpkin pie. This farm had however not seen broad implementation across Daelyria as it was too costly and innefficent to use.

In Duskopion, there had been manufactories aimed at the production of cheese and potions. This tradition had begun its decay during the Mithran Winter and was further perpetuated by the neglect it faced at the hands of the Credians. However, when this province was returned to Daelyrian hands, a great shift began to occur. Engineer and Archon of Duskyon, Alpha Kaerfels, had long dreamed of increasing Daelyria's raw output, a dream shared by several of the founders of the Second Kingdom, including Dusk Synderys, Murad Demus and later Vaarka Jjunrrato. Lord Kaerfels began designing plans for a vast industrial complex known as The Mitharnas. This facility would allow for the manufactoring of many goods previously produced in Daelyrian manufacturies such as pumpkin pie (replaced with cake for greater efficency), cactus, fuel, potions and more, all in one building, all usable at the same time.

Such a structure was quickly constructed in the city of Duskopion, with labourers from all over Daelyria contributing to its construction. It was swiftly raised and plans to build such factories all over Daelyria were swiftly begun.

Blackfyre Dynasty 0AD - 104AD

 * Angael I Blackfyre, the Unburnt, the Dragonfather
 * Jaehaerys I Blackfyre, the Great, the Jayhawk
 * Maegor I Blackfyre Demus, the Unworthy
 * Maekar I Blackfyre, the Last Dragon, the Restorer

Kaerfels Dynasty 104AD - Nowdays

 * Aelvar I Kaerfels

Fashion
WIP

Culinary culture
Daelyria has a rich culinary culture. Daelyria might be best known for its potato and other tubers, called "potat" in Midlands slang. This reliance on potatoes might have come from the poor soil in large parts of the Kingdom. The esteemed dish Gaelkrys is made from potatoes and chicken boiled slowly in various kinds of alcohol, often red wines, especially Hvaekar wine. This style is native to Duskyon, more specifically the Midlands.

In the south, especially Kastollia, there is a much broader baking tradition, with Kastollian bread baked in stone ovens made of the local wheat being highly praised, with a wide variety from course, brown bread to a lighter bread often eaten by upper class citizens of the entire country and beyond. It is typical to eat this bread with sides of spiced hams and sausages, as well as imported cheese from further north. They also carry on the tuber based tradition, with pickled ginger being a favorite among some Kastollians around Ville.

While in the north, namely Cliffton, the harsh conditions and terrains of the interior of the archonate have caused the only two major cities in the province, Klerkenshoop and Silverhill, to be founded on the coast which brought upon a large fishing industry. Cliffton's harsh winters had also ruined the majority of crop harvests causing the population to be even more reliant on fishing. This reliance on fishing would bring forth multiple dishes that had fish as the main ingredient but the most popular being, "Broodvys" which originated from the Kastollian settled city of Klerkenshoop. The dish is essentially just fried fish wrapped in bread and was invented by the original Kastollian settlers of the city who needed a tasty and small fulfilling lunch that could fit in their pockets without getting oily or messy. Even with the Kastollian heredity slowly fading from the province, Broodvys had certainly left a permanent Kastollian mark in the north as many more recent dishes incorporate bread and other pastries.

In addition to this, the Helmian subcontinent and Daelyria in particular has a strong tradition with alcohol. Scholars theorize that this developed for a few main purposes, mainly: conservation, celebration and availability. The Daelyrian lands are filled with many substances that easily yield alcohol, such as the apples and fruits of Illeryon, honey from Duskyon and Halond, and milk from the Helmepion and Bernese mountains. These were often conserved in barrels and stewed, leading to alcoholisation. The Noxists also used alcohol in religious celebrations, as it often gave them deeper sleep. The Daelyrians expanded on this tradition, and products such as mead, Hvaekar wine, beer, vodka and many other beverages can be found within the borders of Daelyria.

Art
The Daelyrians have long been famed all over Nieden and Syltör for their art, especially wood carving, murals and tapestries.

The tradition of woodcarving is ancient among the Daelyrian people. Before the colonization of Helmia, the Daelyrians were largely semi-nomadic fishermen and sailors who lived on their boats, with permanent villages and cities being rare. This led to them developing great skill with wood carving, which carried over once they became a sedentary people. This art can be witnessed in the dragon head carvings on the ships. This skill later helped their advanced masonry as well.

Daelyrian tapestries are also highly praised, decorating many keeps and palaces throughout the world with their art. Initially made from the woven wool of Bernese Ram goats that populate much of the central mountains of Helmia, the Daelyrians began to develop tapestries especially of religious scenes, often of dragons. On the small island of Daelyria in the middle of the sea of petals, Daelyrian merchants and priest were known to have travelled far and wide to collects dye from foreign lands, with the dye markets of Daelyria some of the richest in the entire world.

When it comes to art on canvas and paper, the Daelyrians are no novices here either. Portraits of gods and men can be found all through Daelyria, with classical Daelyrian art mostly being drawn straight on, and often also symetrical, though that is more often in portraits. Bright water-colours are often used. The further north in Daelyria you go, the more common profile pictures are, with artists from the region of Cliffton famously drawing at around 3/4ths angle. Daelyrian culture, as in the culture group and not the denomination of the culture of the Kingdom, also dabbles in obscure and figurative art. Indeed, the old Daelyrian logogrqaphic script which was dominant in the period between the emergence of the Daelyrian culture and until the modern script uses symbols for everything, with highly intricate twisting lines and dashes.

Obscure Illeryan, Daelyrian murals, Daelyrian tapestries

Architecture
Above all else, Daelyrians are known for their architecture. Be it the beautiful cities of Frostarch or Markaialon, or huge monuments such as the Tower of Shadows, it is clear that the Daelyrians are accomplished builders.

Primary among Daelyrian build styles is the classical Daelyrian-gothic style, emphasising machicolations on walls, sharp outcrops and slanting roofs, being highly vertical rather than horizontal. Materials reserved for this designs are darker shades such as blackstone, deepslate, but also moving into a more red spectrum, such as netherbrick, red netherbrick, even red sandstone and various kinds of clay. The best example of this is the Tower of Shadows in Illerya.

Science
Daelyria, as a culture and a nation, is credited with several inventions. Due to the Draconist focus on fire and blood, a lot of research has gone into anatomical studies. Daelyrian healers are famed throughout the world for their skill in the medicinal arts. Especcially in the fields of treatment of wounds they excel.

Daelyrians are also usually credited with creating some of the best ships in the entire world, with their dragon-prowed vessels plying trade all over the Sea of Petals and beyond. This is done by having the hull guide the water more efficently, as well as having small pockets of air captured on the surface and cracks of the wood, giving it higher buoyancy when moving forwards. In the field of naval advancement, this is not their only progress. Daelyrian ships also employ wheeled canons in their war ships, something not before seen in their region, and having been developed independently from other nations with similar technologies. Many of their ship building designs share much in common with that of Skjolbrodir, with animal likenesses (typically dragons) carved in wood on their prows, and utilizing both oars and sails to navigate easily and swiftly. Their ship building and manufacturing techniques are also much more advanced than their contemporaries, with ships being assembled in large ship ports in less than a day by advanced machinery. Examples of this can be seen in the ancient city of Crelhavn and Frostarch.

Daelyrians are also expert metal smiths. Due to the amount of hell-mining among the Daelyrians, working of netherite is not unusual. Early Daelyrian scholars learnt from the dwarven holds in modern day Ryzan in their metal work, but has since expanded upon their knowledge. This is where the high competance in advanced machinery also is speculated to come from. Be it from manufactories of different plants or recources or inventive machinery in regard to ship building, metalurgy, book printing and so forth, it is clear that the Daelyrians love their tinkering.

In addition, Daelyria has gave birth to some of the most famous Zoologists and Anthoropolists, leading to extensive documentation of the local Wildlife. The largest philosophical and religious influence in the Kingdom, Draconism, has a large focus on the study of the outside world as a way to document the will of the gods, since they created the world, and so studying the outside world is the same as studying the gods. This, along with high rates of literacy in the nation, has led to high rates of scientific thought and discovery.