Midjor

Midjor (Mid.YOUR) is a Viking nation-state located in the western hemisphere of Eldham, formerly a central nation of G.E.A.R, it has come far from its roots as a vassal under Vaemore, now encasing and taking on large parts of Vaemore, now Marag. Though their ancestors have lived in countless worlds and biomes throughout history, The Midjorisk have come to favor the cold, frozen, mountains and spruce forests the most out of any ecosystem. the people here are guided by their ancestral beliefs in a religion known as Yonr, one split amongst many varieties but its most well-known traditionalism takes heavy influence from native Florskism practices, Old Vaemorian, and Mainukks philosophies.

History (Summarized)
The Full Midjorisk History can be read out in detail here

Midjorisk history has been drawn out between a multitude of worlds with hundreds of events to recall. however, there are three distinct worlds before Eldham and Rathnir that shaped their beliefs, society, culture, and government. The first was the Hyymjór, the mythological birthplace of Yuno, the first mortal, and also marked the year 0 on the Midjorisk calendar. Then was Yonr, (Note. Yonr means ‘ancestor’ and is both the name of the religion and an ancient continent.) in Yonr, native inhabitance intermingled with foreign Hyymjór blood to create Midgardian bloodlines.

Midgard was a settlement in the 3rd world known as the Vuljór, here the Midjorisk's ancestors would meet their gods which would lay the creation for a stable society in the steppes of Ice. Though that wouldn’t last long due to a self-inflicted cataclysmic event causing the Midjorisk to flee until they found themselves on the southern continent of Sørligste where they lived under Frostmarch rule until the discovery of Eldham where they sought an opportunity to develop further.

In Eldham, they would settle north of Vaemore and eventually run their state as a triumvirate between the spiritual, military, and high king. Everything ran clean for a long while but soon a change in government was asked for and so a constitution to elect Yørvship via a high council was written. Though the death of the first Yørv caused the nation to dive into turmoil. Eventually, a civil war broke out with the annexation of a foreign group. It took years to unify the identity the Midjorisk had hidden from each other, one that is still developing to this day.

Elected Monarchy
Midjor is run by their Yørv (meaning "Leader", derived from "Head" in Midjorisk) The Yørv is head of the country and all decisions made, however, has Jorvalsken (Literally translated as: "Earth Protectors" inferred as "Minister" or overseer " read culture for further details.) A Jorvalsk is responsible for managing specific needs the nation has, for example, the Minister of Economy will manage all economic affairs within and outside of the nation with the approval, and help, from the Yørv. the Yørv can also be impeached for any reason deemed by the council and/or citizens alike.

A new Yørv is picked via elevating a Jorvalsk to Yørvhood. the process goes; the Jorvalsken will vote for another one of their peers (not themselves) to become the new leader. the resigning Yørv must also agree with the council's decision: Unless Yørv is absent or dead then the Jorvalsk choose by a majority only. Once a passable Jorvalsk becomes the Yørv they must also find a replacement for their old spot in the council before going on to lead the nation.

Town Mayors
Each town is run by mayors who handle day-to-day operations within their town. Mayors are elected at the end of every month and members can run as many times as they want, with a 2-3 candidate limit per month. Once elected, they can create laws (with the triumvirate's approval), start building projects, and do anything else a town might need. However, nothing they do can contradict the national laws or anything the triumvirate says. If the populace of the town is unhappy with the mayor, a 2/3 majority can vote to hold an impeachment trial. The goal of this system is to make sure the leadership is organic and Citizens have an influence on who their leaders are.

Past leaders
a small list of all the past leaders

Ancient Kings;
Ódenum - Founder of Midgard

Yathum - Founder of Midjor

Modern Yørv's
Malzein - First Yørv of Eldham

Torm - Ruler of Vidanmor

Trist - Current Yørv

Architecture
Midjorisk architecture, in terms of housing, is built tucked into mountains and tiled with thick roofing to survive harsh snowstorms. However, before the use of stone and wood, Midjorisk ancestors in Vuljor, used snow itself to cover carved indents on the insides of the mountains.

In time, architecture would turn into more of an interpretive art form for skilled builders. The Blackstone and Stem Longhouse in Draakthakt, Odenum's spear with its high and mighty stature in Odenia, and the humble Elyyrisk church in Kjagdauyn, and Grand Odenia Bank are great examples of Midjorisk architecture used as art.

Religion
The state religion is a mixing pot of the mythical tales of Hyymjór, Ancestrial worship of Vuljorisk deities, with Eldhamite folktales and customs. Creating the Modern religion for Midjorisk people, Yonirsk belief is The practice of remembering long heros of the past as gods. ones who gave them their names and identities. The Midjorisk show this appreciation with selective rituals, feasts, and methods of worship. A core element in Yonrisk belief is the bond between an individual and their patron god. even deeper, some Yonirsk gods hold a Matriarchal/Patriarchal role in families and clans.

The most renoun ritual for the Midjorisk is the renaming ritual. A sacrificial-rebirthing event resetting an old soul and recycling it under a new identity that one shares with their patron god. As names are an important aspect of Midjorisk culture as a whole, these are the most popular and social events in modern culture.

Government
the Midjorisk see Governments as similar to the Äsyyrsk, People in charge of keeping order to the nation, managing their land and peoples specifically. Leaders are assumed to be set in place by a natural duty to defend and ensure safety over a populus. This is seen in words like Jorvalsk which means "earthen protector" or "land protector" implying that they are the ones who manage, while "Yørv" means leader and comes from a similar word; "Yorn" meaning "head/skull". is inferred as the "head" means control of the Jorvalsk and/or nation as a whole. its also possible the "Yørv" is in relation to the first leader of the Midjorisk's ancestors; Yuno.

Stories and Myths
Stories and Myths of the older culture and even in modern times are still a spoken practice. Midjorisk Origin stories like "Fir Heim" (Literally: first human) tell the tale of Yuno emerging from ashes and splitting themselves into the Tribe of Heim.

"The Grandfather" is a short story that was popular during the Vuljor period leading up to the Dazjorvul. its premise was centered around an old man with his 4 grandchildren, who have all suffered trauma from their grandfather's and do not wish to anger him any further than staying up past midnight. the youngest child, however, suffers the most as she is killed for her disobedience.

A popular Poem during the settlement of Rathnir was that of "a Drunken Monk" a short piece of literature that talks about the tale of a monk who is the last surviving monk in his synagogue, with nothing but bottles of wine by his side after the death of his friends.

Behavior
Midjorisk Behavior is mostly violent. with the commonplace bloodsport and homicide to show aggression and might. however, that sense of violence forms a deeper bond and relations with their fellow Midjorisk. though this cannot be said for all Midjorisk, poking fun at each other usually in a light-hearted way also expresses how close an individual feels towards another, usually the more aggressive the more respected they feel towards that person. though formalities first, as violence from outsiders can be misinterpreted as unnecessary aggression and a desire for conflict. as earlier mentioned

Names
As stated above, Renaming rituals tie one's soul with their god. but before the idea of ancestral connection, names were only given out to trusted persons as a sign of respect and loyalty. improper use of ones name is highly regarded as informal and disrespectful.

Calendar and Events
The Midjorisk Calendar is written in yy/ss. with s being season. Its year 0 starts on 5/25/18 where the Peninsula of Hyymjór was believed to be inhabited. if you were to figure out the current date, For example; the current date (as of 11/20/21) would be calculated as such:


 * 1) find the days between 5/25/18 and the date of today
 * 2) Make the equation x*72/365 (where x is the number from the first question)
 * 3) round the decimal to the nearest tenth and depending on the tenths place will determine the current season on the calendar

1-3 winter

4-5 = spring

6-7 = summer

8-9 autumn

so the date, 251.70 would be written as; Year 251, Summer.

Holidays and events that are important to the Midjorisk culture range from events such as the birth of yuno to Ancestral/Abyssal gifting are every 6 years (13th of every month). here is a list of all holidays to date;

Feast of Midgard - Started; Year 191. Celebrated January 17th, A Feast is held in Syzlein harbor where all are welcome to dine, sell goods, socialize and connect with the Äsyyrsk. at the very end, fireworks are to be lit in the harbor showing reminiscing of a time before Midjor.

Birth of Yuno - Started; Year 0, Celebrated May 25th, Events include burning sacred or sentimental items to the Midjorisk and restarting new. with the ashes left from the charcoal, they light another fire that will last until the next centural cycle (72 Mc years or 1 IRL year)

The first name - Started; Year 237, Celebrated September 10th, The first Renaming ritual is celebrated on this day. Taking place in the old town section of Ilothwii, the statue of Vathol is decorated and given flowers and deserts as gifts.

Placate the Darkness - A continuous event, every 13th of the month. is where small sacrifices of animals, crops, and some human sacrifices are made to appease Vallenir and the Abyss.