Church of the Stahl Riesa

""Through Sweat and Blood, Iron and Steel, Shall my worshippers become stronger than they once had before. Speak my name as I grant you mastery over both the earth and forge""

- -Vulkan

Introduction:

The Church of Stahl Riese is a Norse-based polytheistic religion that centered around the worship of Vulkan, known as the Stahl Riese (Steel Giant). It is believed that Vulkan was born during solar alignments hundreds of thousands of years ago and it is the reason the earth is habitable in the first place. The religions is primarily worshipped in Reingard, and a few villages spread out worldwide. The religion was officially announced to the world on (21/5/21).

Gods:
There are nine gods in the religion, one supreme and his eight children. Seven of Vulkans children are still worshiped by devoted followers, while the eighth is considered forbidden. However, the Forsaken's banner will still hang with the others in Stahl Riesa churches. This is, so people do not forget who he is and what he has done.

Vulkan- God of Creation, Craftsmen, and Blacksmithing.
The Stahl Riesa. He is a giant whose skin is made from black steel, a beard made of Iron, and arms covered in strange symbols. He has a pair of large dragon-like horns on his head. Images of Vulkan will show him in two ways. One shows Vulkan standing before a giant forge, crafting some form of tool or weapon. The other shows Vulkan working at his forge, within the heart of Valnir. Vulkan is said to use a Spear called Oathkeeper. It’s said that Vulkan uses this spear to bind people under any oath they make with Vulkan.

Vidar- God of Wisdom, Weather, and Prosperity.
The Heir. He looks like a slightly smaller, four-armed, non-metallic version of Vulkan. Images of Vidar often depict each of his hands holding something he represents. For example, two hands are often pictured, with one having a bag of coins while the other is a small tree. Another hand is holding up a book. Finally, the last hand holds a storm cloud, pouring rain on a plant setup beside Vidar. Vidar uses an axe called Stormguard. It’s foretold that Vidar used this axe to create the first storm.

Norns- Goddess of Law, Order, and Nature.
The Judge. She is essentially a dryad, sharing very similar traits, except for a large pair of antlers. She has vines wrapped around her arms that sprout a mixture of black and white flowers. Images of Norns depict her standing before a giant tree, holding a law scale in one hand and a bill in the other hand, or with her brother Borr giving life to a dead landscape. Norns uses a crossbow called Peacekeeper. It’s believed that this crossbow will end any conflict.

Iris- Goddess of Love, Fertility, Beauty, and Health.
The Beloved. She is best described as the first angel with four white wings. Iris has a vine wrapped around her right arm like her sister Norns that sprouts red roses. Images of Iris depict her either healing the sick or marrying a couple. Iris doesn’t use any weapons but instead uses magic.

Borr- God of Life and Death.
The Reaper. While he doesn’t show his face, all that is known about his appearance is that he is a sizable cloaked figure, wears metal gauntlets and boots, and has large dark-gray wings. While Borr is a Death God, he is also the God of life. Images of Borr depict him escorting the souls of the dead to their final destination or with his sister Norns, giving life to a dad landscape. Borr uses a sword called the Deliverance blade. He uses it as a key to the afterlife, locking the gate so that the afterlife can not force itself back onto the world of the living while keeping the living out of the afterlife until it is their time.

Tsun- God of War, Honor, and Justice.
The Warrior. He looks similar to his brother Vidar but is bulkier, has tattoos along his arms, and has bull-like horns. Images of Tsun depict him leading a war party against an opposing force. Tsun uses a Warhammer called Willbreaker. Legends say that when Tsun wants to show favor towards a military force, he’ll use Willbreaker to lower morale for the enemy force.

Saga- Goddess of Hunting, Archery, Strategy.
The Huntress. She looks similar to her sister Norns, but without the vines or Dryad features. She has tattoos identical in design to her brother Tsun. Images of Saga depict her shooting a bow at a fleeing deer. Saga uses a bow called ArrowsMark. Any arrow fired by this bow will hit its intended target, no matter how far it is or how fast it’s moving.

Gerd- God of Alcohol, Partying, Art, and Tricks.
The Partier. He looks like an average human, except he has snake eyes. Images depict him in one of three ways. The first is of him at a party, creating drinks out of thin air, and getting drunk. The second is of him playing a trick on a thief, making the thief believe he has just pickpocketed a bag of coin from someone, but, in reality, the thief stole a bag of stones. The last one is of Gerd taking leftover metal scraps from Vulkans forge and turning them into a flower sculpture. Gerd uses a sickle called the Collector. He uses this sickle to gather large amounts of wheat to turn it into alcohol.

Veles- God of Chaos and Evil.
The Forsaken. He is the smallest of the gods and an angry creature and is best described as a demonic 7ft tall Gollum. Images depict him sitting upon a burning throne, overlooking a fiery hellscape. (he’s basically the Stahl Riesa more insane version of Entropy). Veles uses a longsword called Dragons Wrath. The sword is said to have been made with the souls of 1000 dragons and infused with his own rage.

Worlds:
The five worlds: There are 5 realms or worlds within the religion. Valnir, the world of Vulkan. Crystal Isles, the world of creation. Earth, the world of races. The Phantom Realm, world of judgment. Netherworld, world of the Forsaken.

Valnir: The realm of Vulkan, a fragment of our realm that separated from our realm after Veles' rebellion. It is described as full of wondrous stone, marble, and golden structures. In the center of the world, a Kingdom-sized palace filled with the cheers of warriors. To enter Valnir, you must have lived a dedicated, honorable life or died in honorable combat. Upon entering Valnir, you will be greeted and led to the grand palace where you'll enter a festival held in honor of those who either died, there you will meet Vulkan and his seven remaining kin.

The Crystal Isles: a realm of Amethyst crystals. A land full of Amethyst gardens, with massive pillars of crystals, some as large as mountains. It's argued that the Crystal isles are where all of creation started, as breaking off a piece of crystal seems to cause a realm or planet to form. But unfortunately, not much else is known of this realm other than its beauty.

Earth: the world of races. Earth is home to the various races that populate our realm and some outer realms. It is a world of vast oceans, green landscapes, frozen tundras, ever-stretching deserts, and deep caverns.

The Phantom Realm: a fog-filled land where the souls of the fallen await their judgment. With what appear to be remnants of ancient cities, souls wounder this landscape, waiting for their day of judgment to come where they shall either be sent to Valnir or the depths of the Netherworld.

The Netherworld: A literal nightmare, described as being a place of fire, ash, and burning red soil. If you lived like a Heathen and the unhonorable, your soul shall be sent to the Netherworld. Once you enter the Netherworld, it is said that your soul is cursed to wander the plains of red soil and ash-filled air, tormented by the Forsaken God Veles and his legions of draugr, until the Eternal Frost comes.

Sacrifices:
When praying to a particular god, certain rituals must be followed to ensure a proper blessing on you, your family, or your clan. This, however, is not the case with all the gods. Only a tiny minority of gods demand a sacrifice to receive a blessing. The remaining majority don't require worshippers to honor them.

Vulkan demands a simple sacrifice of metal or well-crafted gear, thrown into one of the many Vulkan forges worldwide. Performing this will give a blessing of luck in finding ore or forging more powerful weapons and armor. During the sacrifice, participants say, "God of Creation, Master of the Forge, We offer our precious in the name of Vulkan"

Tsun demands that you sacrifice an animal after a massive conflict. Performing this will give a blessing of favor from Tsun, gracing the individuals with safe travels home or to their next battle. During the sacrifice, participants say, "Master of war, Bringer of Honor, We giveth this beast in the name of Tsun"

Saga demands that you sacrifice some of the meat from the hunt by offering it to the goddess, cooking it, and then throwing it into the fire at the ritual site. Performing this will give a blessing to the hunt, where the animals you hunt will provide more meat and material. During the sacrifice, participants say, "Goddess of the Hunt, Master of the Bow, We offer this bountiful meat in the name of Saga"

Veles demand the sacrifice of blood(Redstone); it does not matter whether it be your, another's, or a creature. This is done by praising Veles before killing the sacrifice. Performing this will give a blessing of the forsaken, providing you with terrifying strength and willpower, but at the risk of forgoing your mind and helping Veles escape the Netherworld. During the sacrifice, participants say, "Emperor of the Netherworld, Bringer of the Eternal Frost, We offer the blood of (person name) in the name of the Veles"

Marriages:
Stahl Riesa worshippers don't follow traditional weddings. Instead, the couple will come together either in an underground cave/room or in the forest at midnight. The only participants should be the couple and a priest; anyone else isn't necessary. The Priest then speaks, after which he will ask the two if they will accept each other. Upon accepting, the couple will then be declared wedded.

Death:
When someone dies, the deceased's body is to be cremated in a forge of any kind, and their ashes are to be thrown to the wind for Borr, the God of death, to collect later. Upon collection, Borr will bring you to the Phantom realm, here Boor will evaluate your life and then decide whether to send your soul to Valnir or the Netherworld.

The Choosing:
The Choosing is a Ritual that takes place when a Village Shaman is near the end of their life, is ready to step down, or dies before the event could take place. It entails willing participants of the Village to gather before the shaman hut/house. Each participant will be handed a strange drink and then speak the following "We call upon Vulkan, reveal to us our Shepard," after which participants will drink. Upon finishing their drink, participants will begin to have visions. After a few minutes, Vulkan is said to appear before the participants (only the participants). He shall look upon them, thinking, before pointing to whomever he decides is worthy of being the new shaman. Once the event is over, the new shaman will be lifted into the air, where they'll be gifted the divine knowledge of the Stahl Riesa and the right to speak on behave of the gods.

Purification ritual:
The purification ritual, this act is done when an item, structure, or person has been cursed or corrupted by an outside entity. Performed for corrupted or curse items, this ritual involves more performance than speaking. The ceremony can be done by 1 person, but it's suggested that at least 4 to 6 people be present. The ritual setup is relatively easy. First, remove any light torches or lanterns from around the curse/corrupted object. The only light source in the area should be the candles placed by the participant(s). Next, place the banners of one or multiple gods around the curse/corrupted object. The ritual requires all participants to have lanterns, bows, flaming arrows, and masks (carved pumpkins). The ceremony starts with everyone participating wearing their mask. Each person will then walk around the cursed/corrupted object in a circle holding a lantern. After a few steps, each participant will take out their bow and fire a flaming arrow over the cursed/corrupted object. This is done four times, after which participants will say, "purify this oh mighty gods, purify this  to make it pure ."If the cursed/corrupted object hasn't been purified, then reperform the ritual. If necessary, repeat the ritual 4 times.

Beliefs and Traditions:
Prayer: Prayers are relatively straightforward. "I call upon (the deity you're preying too) I seek your ears for (why your preying) (What your preying)" Example: "I call upon Iris, I seek your ears for help. I have been plagued by an unworldly sickness. Please cure my ailment."

Thunder: The sound of thunder has meaning during two separate events, regular day-to-day life and War. It's believed that during the day to day life, thunder is the sound of Vulkan at his forge, creating something new. With War, on the other hand, it's believed that thunder represents Vulkans presence, watching over his worshippers as they fight.

The Sentinels: The army of Vulkan, the Sentinels serve under Vulkan and Tsun. Officially formed from the surviving warriors of Veles rebellion, the Sentinels are made up of fallen soldiers who died in combat. They are tasked with protecting Valnir and the Earth from Veles or other external threats. It's believed that the Sentinels' armor and weapons are forged by Vulkan himself.

Charms: Charms are usually kept by worshippers on their person if they choose to. Charms typically have the appearance of a shard, crystal, and other odd items of the sort. In addition, charms have runes etched into their sides to reveal which deity the person had been worshiping when translated.

Holy sites:
Vulkans Forges: The forges of Vulkan, long thought lost to the sands of time, have since begun to be rediscovered. The Vulkan Forges are described as enclosed forges, ranging in size, design, and material. The interior of the forge is with molten metal flowing down its side and pooling under a platform with an anvil sitting upon it. The forges are said to be infused with magic from Vulkan himself, allowing for the creation of powerful weapons. It's believed that if a gifted blacksmith were to use one of these forges, they'd be able to craft "legendary" weapons. While most of the forges remain buried beneath the ground, some are still used by villages spread out through the world, protected by the dedicated worshippers of Stahl Riesa's. The only (uncovered) forge known to the world is in New-Reingard, under the religion's capital, "The Black Forge Church."

Deliverance Blade (The Leythe Sword): It is believed that the Leythe sword is actually the Deliverance Blade. The Deliverance Blade is the sword used by the God of Life and Death, Borr. Borr uses this blade not as a weapon but as a key to the afterlife. It is believed that the giant sword in the center of Leythe city is a gateway or connected to the afterlife.

Notable Creatures and entities:
Wraiths: The agents of Veles, Wraiths are spirit-like beings that travel the world gathering information for Veles. Wraiths also act as the voice of Veles from time to time, appearing before Veles followers or those who Veles believes will be weak to resist him. In addition, there have been records claiming that wraiths will sometimes possess people. Usually, weak-minded people in order to directly enact Veles' will upon the world.

Aska & Revna: While the Eagle Guardian would usually report the events of Earth back to Valnir, it can't hear the conversations occurring nor see inside smaller areas without landing. In response to this, Vulkans will send his two pet Ravens, Aska & Revna, to gather more "clear" information to bring back. Vulkan will send Aska & Revna out in the morning before dawn and have them return at dusk.

Serpent "Guardian of the sea": a massive serpent that stretches around the world to maintain currents and prevent the world from drowning. With the head of a dragon and the body of a snake, the serpent is said to lay at the bottom of the sea, deep in slumber.

Ram "Guardian of the Harvest": a giant ram with 8ft horns, provides a bountiful harvest no matter how terrible the terrain. A pelt of gray and horns of black, the ram is said to remain hidden, lest the gods call upon it to reveal itself.

Wolf "Guardian of Protection": a giant dire wolf, to protect the world's inhabitants and provide companionship. The colossal wolf is said to stock the various forests of the world, ever-elusive of the inhabitants.

Eagle "Guardian of the skies": a dragon-sized eagle to watch over the people from above, report back events of Earth, and shade the Earth with its wings. The eagle is said to hide within the clouds that cover the sky. Only when it returns to Valnir do the clouds clear up.

Church Hierarchy:
The Stahl Riesa Church is set up with a three-level hierarchy with a High Shaman as the head of the church. Then there are the Shamans as the religious leaders for the churches worldwide. Finally, the priests act as instructors for the teachings of the gods. For priests to progress up the hierarchy, they must pass "The Choosing," while Shamans must vote on a new High Shaman. Each position is held onto until death or expulsion from the church.

Headquarters & Shaman: The "Church of the Stahl Riesa" headquarters is "The Black Forge Church" In New Reingard. Shamans are religious figures chosen by Vulkan during "The Choosing" ritual. A Shaman has to maintain their church or holy sites and speak/provide guidance on behalf of the gods. On infrequent occasions, a shaman may be blessed with the ability to talk to the dead to seek advice for an obstacle they or another may face. The hierarchy is High Shaman, Shaman, Priest, and Worshipers.

Priests: Each deity has its own priest that usually participates in some day-to-day activity. Vulkan priests take on roles that often involve the creation of powerful objects and weapons, such as the Oathkeeper sword.

Vidar Priests are found either maintaining large libraries or watching over banks' wealth.

Norns Priests are found to take on the role of enforcing the law in a court, guard, or ensuring that nature is in balance (ensuring the land doesn't go barren).

Iris Priests take on the roles of marrying people or working in the fields of alchemy and/or medical.

Borr Priests can be found near the crypt as they take it upon themselves to ensure the dead aren't disturbed. They are also sent out to handle sightings of the undead to put the poor soul to rest correctly.

Tsun Priests can be found teaching warriors, taking on a drill instructor's role.

Saga priests take on the positions of a judge for different sports events (unless they're competing).

Gerd priests usually volunteer to host parties and holiday events.

Teachings:
Each god has its own ideals and teachings. So while it’s custom to worship all eight, except Veles, followers can dedicate their time and effort to the instructions of a single deity.

Vulkan teaches people the value of creation/creating, being skillful craftsmen, and the knowledge of forging powerful objects from the ores of earth. As a result, people who follow Vulkan are keener on the finer details in smithing and more creative.

Vidar teaches people the power of wisdom and the value of prosperity. As a result, people who follow Vidar are more prevalent to reading & learning about what the world has to offer and are more driven to succeed in marketing.

Norns teaches people to respect the law of nature and the principles of law and order. Therefore, people who follow Norns are more nature-oriented and seek to ensure that natural order is undisturbed and preserve law and order.

Iris teaches people the value of pursuing health, compassion for others, and enjoying the beauty of what surrounds us. People who follow Iris work more with health potions, be more compassionate for those around them, and ensure proper weddings.

Borr teaches people not to fear death. As a result, those who follow Borr are less likely to fear death if faced with it.

Tsun teaches people the value of honor and justice and bravery in war. Therefore, people who follow Tsun are more vengeful against those who commit injustices against others, more honest when speaking to others, and willing to fight for what they have.

Saga teaches people the values of a proud hunt, becoming skilled Archers, and mastering Strategies. People who follow Saga usually focus on their ability to hunt an animal or opponent, becoming a better archer than they were, and will seek opportunities to test, develop, and deployment of different strategies for any event.

Gerd teaches people the values of artistic creativity, comedy, and fun. People who follow Gerds will usually focus on being more creative, becoming better brewers, and/or having an eye for detail when throwing parties/events/holidays.

Veles teaches people nothing. All that one can learn from following this god is chaotic madness and horrifying desires.

Holidays:
Creation Day: A holiday in which worshippers celebrate the creation of life on earth. Worshippers flock to the nearest village with a Vulkan forge for a day of food, drink, and cheer. The holiday ends with everyone entering the Forge for prayer from the village Shaman. The prayer goes along the lines of "We have gathered here on Creation day to give thanks to Vulkan and his kin, for he is our creator, and they are our protectors." Afterwhich, one randomly selected person will be picked to throw a valuable piece of gear or a precious metal into the forges molten river, the holiday ends, everyone has one last drink, and everyone returns home.

Summers End: This holiday happens at the end of summer. On the last day of summer, all the worshippers in the village/city will gather at their town's square. The day is full of activities and sports such as pig races and archery, while food and drink are being handed out to enjoy. The holiday usually ends at midnight, when the season officially changes into fall.

Remembrance: Remembrance is a holiday where worshippers remember the fallen or are missing. It takes place a week after spring begins and the weather begins to warm up. This holiday, unlike the rest, isn't full of cheer, games, or joy for the people morn for their fallen. While there will be drinks, consumption is limited for respect to the dead who can not join them on that day.

Rebuildance: Rebuildance is the holiday worshippers celebrate the defeat of veles. The holiday is said to land when Veles was banished from the realm, and the world began to rebuild. This holiday like many others is full of cheers, drinks, food, and sports, but with one difference. At the end of the holiday, a wooden statue of Veles is brought out and then burned. The burning of Veles is meant to represent the forsaken being cast out from our realm.

Festival of Gerd: The festival of Gerd, like most holidays, worshippers gather at their religious sites or cities to have a fun time and enjoy a contest. The contest in question is a brewing and artistic one where brewers and artists are given 2 weeks to create two drinks or a work of art to please the god Gerd. First place will earn the artist a reward of some value (say 20k or a powerful item). Other participants will still be congratulated and rewarded for their efforts (5k, for example). The best brew wins the brewer the title of "Brewer of Gerd" and a reward (same as before). The untouched winning bottle is then stored for future offering to the gods. Other competitors are then given a choice to either give their brews out to the people or take them home to reward their efforts. After this, the rest of the festival is spent with sports, music, and drinking.

Events
Relighting of the Leythe Sword: on (1/9/22), It was discovered that the Sword of Leythe, A giant sword statue that radiated with magic, was desecrated by an unknown individual. While the structure was quickly repaired, the magic had left the sword, leaving Leythe with no light. So, with permission from Higher-ups in the NAR, Drake Von Marux set out to relight the sword. On (1/12/22), the ritual began at 8pm Est. Drake and a group consisting of members of the NAR government and the Stahl Riesa church would gather. Drake would stand before the sword and speak the following.

Drake said, “I Call Forth the Founding Father Vulkan, Master of the Forges, Creator of the lands we settle. We seek your help, for our lands have become darkened with despair. Our Beacon of hope extinguished. Come Forth, Take our offerings, Relight the Sword of Leythe, and Return us from the darkness that plagues us.”

It was silent for what felt like an eternity. Then, suddenly, the offering disappeared, and the sword sparked to life. Vulkan had answered their call and restored the light to Leythe.

Essential Stories:
Creation: In the beginning, there was the sun, moons, and plants, but there was no life. It was but a lifeless realm until Vulkan. Born within the icy void of space during a solar alignment, Vulkan was gifted in his ideas but had no bearings on where and what to do. In his early years, he would explore the vast unknown, watching other entities like him be born into this realm and leave, he began to think of a permanent place for himself to remain, for he did not wish to wander like the others. He started to create his domain, one that he would call “Valnir,” setting it a corner of the realm that would allow him to pander and create whatever he desired, but he was lonely. So he looked to the space around him, and he laid his eyes upon a planet he would call “Earth.” Although he planned to create life, he realized that he couldn’t undertake this task by himself, and so he took his arm and drew a drop of golden blood; and created his firstborn, Vidar. Upon Vidar's creation, Vulkan gave him vast knowledge and power over the weather, and sent forth he sent Vidar to earth to develop livable climates. Vulkan then went forth and created more kin, Norns the Goddess of Law, Order, and Nature, to provide the world with life and a law of nature for how life shall work. Iris, the Goddess of Love, Fertility, Beauty, and Health to provide the earth with beauty, love, and long lives to the creatures that now inhabit the world. Finally, the God of Death, Borr, to provide a safe passage for the dead on their way to Valnir.

The Troggs: Centuries later, the earth was completed; Vulkan created the first Intelligent life on earth; he would call them Troggs. While the Troggs were able to walk and talk, they were far from perfect. Troggs lacked empathy, were brutish, fought each other over minor disputes, lacked positive emotions, lacked ways of finding/gathering food, and were bland in culture. While pondering ways to fix his mistakes, Vulkan decided the only way to fix his mistakes was by creating more gods. Vulkan went forth and created Tsun, the God of War, Honor, and Justice, to provide Troggs with an idea of proper Honor and Justice and provide a feasible option for disputes. Saga, the Goddess of Hunting, Archery, and Strategy to provide Troggs with a way to find food, the skills to use long-range weapons, the ability to plan and strategize ideas. Finally, Gerd, the God of Alcohol, Party, Music & Art, provides the Troggs with culture, fun, and hopefully new emotions. With his new kin, and the passing of time,  the Troggs became more like what Vulkan had hoped.

The Guardians: Although the Gods could create weather, nature, love, and death, they couldn't be around at all times to maintain the world. Vulkan called on his daughters Norns and Iris to find a solution, and so they created Guardians. Through their combined efforts, they made 4 Guardians. Norns and Iris created the Serpent "Guardian of the sea,” a massive serpent that stretches around the world to maintain currents and prevent the world from drowning. The Ram "Guardian of the Harvest," a giant ram with 8ft longhorns, provides a bountiful harvest no matter how terrible the terrain. The Wolf "Guardian of the Protection," a giant dire wolf, to protect the inhabitants of the world and provide companionship. Finally, the Eagle "Guardian of the sky," a dragon-sized eagle, to watch over the people from above, report back events of Earth and shade the earth with its wings. With the Guardians in place, the issue of the world would soon become resolved, and for the next five hundred everything was good.

Veles Rebellion: As time went on, Vulkan began to become interested in an experiment. He wanted to create a new god by infusing one with his blood with a Trogg. He had hoped that his new kin would be a messenger for the Troggs, a deity that could bring forth the wishes of the Troggs to Valnir with more ease. However, upon his completion, something was wrong. The being Vulkan had created was nothing he had hoped; there was a horrible aura around it; the creature was smaller than the rest of Vulkans kin and was angry. Suddenly It screamed out like a horrendous beast, "I AM VELES, BRINGER OF THE ETERNAL FROST," before breaking down a wall, destroying a part of Valnir, and escaping to earth. There Veles would find the Serpent guardian, use a spell to disguise himself as his sister Iris, and command the Serpent to raise the sea level by order of Vulkan. By the time Vulkans warriors arrived and the Serpent released its mistake, the flood had already killed millions, and though their souls had departed, their bodies began to change into the first draugrs. The battle lasted for three days before Veles was captured and imprisoned. Finally, most of the draugrs were destroyed; it was decided that Veles would be sentenced to rule the Netherworld, where he is to remain for eternity. Before being cast from the realm, however, Veles would yell out, "I'LL BE BACK, THE ETERNAL FROST SHALL COME, AND I SHALL BE YOUR DESTRUCTION." As a result of this destruction, Vulkan hid Valnir away from the realm to prevent Veles from finding it again, and the remains of Troggs were spread throughout the world, forsaking their creator and going out in search of new gods to believe in. The remaining Troggs would later evolve into the various intelligent races that live throughout the world.

Humanity: With the Troggs gone, the earth half-flooded, and the remains of the draugrs still wandering the world, Vulkan ordered his kin to repair the earth right before isolating himself for the next few thousand years. Upon his return, he brought with him a new creation. He called it "humanity." He used his idea of the Troggs and began to alter their design, intelligence, and behaviors. The result was that humans were his second and better attempt at life. Vulkan then sent forth humans to the earth to live among the other races. But, one problem would rear its head quickly: humanity would need assistance to have a chance in this new world.

The Forges: Seeing that humanity would need help in the new world, Vulkan would require the assistance of his kin Vidar Norns and Saga. The four would develop large forges built into the world and strategically placed where humans would congregate. With these forges, humanity managed to catch up drastically with the other races and prevented their extinction. Human Society would thrive over the next few thousand years, but as time went on, humanity would move on, and the forges would disappear beneath the ground. Most of the forges remain hidden, except for a few villages run by Stahl Riese’s worshippers.

The Eternal Frost: Although uncertain, the Eternal Frost is foretold by prophesiers as the end of Vulkans age. It begins with the average symptoms of an Apocalypse such as earthquakes, volcanoes, plagues, etc. Then will come what will feel like a never-ending harsh winter. The winter will last four years. Upon the winter's end, a rift will open from the deepest hole in the earth, and from that rift, demonic creatures and draugrs shall crawl out from the depth of the Netherworld. The God Veles shall manifest on earth soon after, commanding his legions to destroy all nations who don't pledge loyalty to him. The armies of Vulkan shall arrive; Vulkan, Vidar, Saga, and Tsun will come soon after to partake in earth's defense. For the next 50 days, the two forces shall fight in bloody combat. First, Veles will send Ehecatl & Drakon to fly into the air and devour the sun and moon. Veles will then slay Tsun and Saga mercilessly. On the final day, Veles and Vulkan shall face off in hand-to-hand combat, ending with Veles striking Vulkan down and immediately afterward. Upon Vulkans death, Vidar shall take his revenge by grabbing Veles by the arms and tearing him in half, ending the destruction he has caused. In the end, Vidar will have become the new Stahl Reise, tasked with rebuilding the earth with his remaining siblings. The Sun and the Moon shall be reborn from the corpse of Ehecatl & Drakon, an Empire of snow shall reign supreme over those who survived, and the realm shall enter a hundred-year era of peace. All that will remain of the various kingdoms of the earth shall be an Empire of Frost. While prophesiers did predict this to be Vulkans end, it should be known that the slightest difference can change one's fate.

Non Essienal Stories:
Ehecatl & Drakon: years after the Creation of the Forges, The Eagle Guardian discovered and reported to Valnir a terrible discovery. Two dragons, seen clawing their way out Netherworld portals. Norns arrived with hast, only to find two giant dragons, their scales charred by the fires of the Netherworld, horns engulfed in fire, and the names "Ehecatl" and "Drakon" carved into their scaly hides. Upon a closer look, it was discovered that the two beats were growing larger by the minute. Without hesitation, Norns began to fire arrows at the creatures, attempting to force them back, each arrow causing blasts of ice that would shred the charred scales. As they retreated, the dragon with "Drakon" carved name would turn its head and speak, "No ice nor fire can end us, we shall return with the Eternal Frost and devour your days and nights" before escaping through the portal. Norns would return victorious but with a look of dread.

Tsun and the Wedding of the Sheep's Husband: On one of his hunts, Tsun would lose Willbreaker when ambushed by a giant 8 legged boar. Upon this realization, he sought his axe for 3 days before coming across a mortal holding Willbreaker named Ari. When Tsun approached requesting the return of his weapon, Ari, rather than hand the axe over, refused and instead decided to make a demand "I shall give you the axe, but, only if I have the Goddess Iris hand in Marriage." Although furious by such a demand, Tsun hid his emotions, stating he would return in a day with his answer. However, upon his return to Valnir, he went and spoke to Vulkan and Saga. After explaining what happened, they devised a devious plan and would return to Ari with a wedding proposal. On the day of the wedding, instead of Iris arriving, Tsun was dressed in a wedding gown posing as Iris and his sister Saga posing as "Iris" bridesmaids. While there, Tsun would eat three cows and five barrels of mead, but when asked by guests how or why, Saga would explain that when Iris received the news, she was so excited that she refused to eat for ten days. Right before the wedding, Ari would approach Tsun, believing him to be Iris, where he would compliment "her beauty" before handing Willbreaker over as a wedding gift. Upon the return of his beloved axe, Tsun would pull out a bottle and splash its contents on Ari, causing him to pause for a moment before running outside and returning with a sheep in his arms and. From there, Ari would marry Sheep, and would be forever known as the Sheep's husband.