Vermerian Kingdom

The Region of Ver-Ecrium is located off the Vemernov Bay on the continent of Phoros in Eldham. It is currently a district of the nation of Wolfingrad.

History
The Vemern people live in the Vemernov Bay on the continent of Phoros in Eldham. They lived in relative isolation besides their close neighbors, more focusing on their society's well-being.

A Vemern man named Emerson Luvig left the land of the Vemern and travelled to Rathnir, specifically Uldarash. He learned the ways of the other world, learning of their building structure and government. He sent what he found back to the Vemern people through letters. On hearing that the Rathnir powers have learned on the New World and were planning on settling there, he sent word back to the Vemern people and came back to the land. They began to adapt their government, culture, and lifestyle to build themselves as a powerful, spectacular city to not be dominated by the incoming expedition. This change is now called the Chanover.

On June 3rd, the Vemern people have decided to official form a proper town and territory that was named Ver-Ecrium, or "Strongly United Vemern". Saphas Thodo-Knight (Sam-Knight) was chosen to lead the new territory to bring it into the new age, and Emerson Luvig was chosen to be the Vuelerman. The new flag was adopted to reflect the new, united people.

On June 8th, Ver-Ecrium had agreed to join the nation of The Forge and became the fourth territory and culture of The Forge.

On August 22nd The Forge collapsed and Ver-Ecrium became an independent nation further defining its identity.

On October 10th Ver-Ecrium was accepted into the nation of Wolfingrad as a region.

Symbolism
The Vemern culture is based on two main parts: brotherhood and creation. Each person’s goal in the culture is to create and build with others for the society. A person’s status, and how they are viewed after death, is usually determined by what they have given back.

The colors white, dark blue, and reddish orange have important symbolism in the Vemern culture. White symbolizes the ideals and culture that shines a path and guides the way of the society, like the sun, the moon, and the stars. Dark blue symbolizes brotherhood and the people, like the powerful ocean composed of little raindrops. The reddish orange symbolizes creation and opportunity, like how the sunrise brings the sun and a new day.

Old Flag
The old flag is significant to the history of the Vemern, and represents their basic cultural aspirations. The orange field represents the great possibilities of creation in the new day. The blue triangle represent the prosperity and growth of the Vemern people guided by their ideals, symbolized by the white line on the sides of the triangle. The symbol in the center is called the Old Ver, and it represents the Vemern people (the crescent) united under higher ideals (the star). The colors of white, dark blue, and reddish orange are significant, as stated in the paragraph above.

New Flag
The New flag of Ver-Ecrium is similar to the old one, but more reflect the changes of the Chanover. The field of blue represents the people of Ver-Ecrium, tied together by the great creation and pomises of the new day, as symbolized by the orange cross. The symbol in the center is called the New Ver as it represents the people of Ver-Ecrium (the crescent) under the crown (the points of the top) and higher ideals (points of the sides and bottom). The symbolism of the white, dark blue, and reddish orange are the same as from the old flag.

Clothing
Clothing is an important status symbol in Vemern society, as long, seamless clothing pieces signify wealth, and wealth is gained through creation. After the Chanover, the men’s clothing changed from long, open vests to trench coats and double-breasted coats. Women’s clothing stayed mostly the same, except for more pieces of long cloth added.

The fez is also an important symbol in Vemern society. It is an honor given to those who have done spectacular work for the creation and betterment of the Vemern culture and people. Fezzes signifies positions and role models that are pillars whose work supports and props up the society.

Architecture
Previous Vemern architecture was simple, with rectangular, stone buildings supported by log pillars. After the Chanover and learning of architecture methods from Rathnir, the Vemern people have been able to expand on their architecture and build more complex designs. Modern buildings are more based on the style of the old kingdoms of Rathnir, using spruce wood and stone.

Dialect
Just like the Travelers Tongue but with a couple changes:

Th changes to Z

W changes to V

Always emphasize the last syllable

Based on the last change listed, some words might change, with all except the last syllable being simplified (as in only “consonant” + “vowel sound”). For example, a word like Monday (Mon is “consonant” + “vowel sound” + “consonant”) would be pronounced and written Moday (just without the n sound). Another example is the Chanover (originally the changeover).

Government
Before the Chanover, the cultural government was the only government. After the Chanover, a new official government was formed, relegating the old government structure to cultural issues and continuing the cultural practices of the Vemern people.

Cultural Government
There is one main leader, which is given the title of Vuelermern. The Vuelermern is a visionary, directing the community with a concise view of the future. The election of the Vuelermern is elected from all Vemern people. The elected will state their qualifications, plans for the people, and how exactly they will accomplish said plans. A Vuelermern is rewarded a fez by the people (if a majority vote is cast) after an accomplishment of the Vuelermern is met.

A second body, known as the Commuel, is composed of Commumern. The Commumern are those who enact the vision for the community. Each Commumern is chosen for a governmental project, such as building an army, diplomatic ties, defensive structures, new cities, new buildings, and other things to safeguard and build up the Vemern people, and that Commumern is given management over the project. Each Commumern is rewarded a fez by the Vuelermern for their work on the project when completed.

A vote to remove a Vuelermern will be set forth if there is a 10% of Vemern to bring it up. After that, to remove a Vuelermern would take a vote of 60% of Vemern or a vote of 60% from the Commuel. A vote to remove a Commumern can set if there is a 10% of Vemern to bring it up. After that, to remove a Commumern would take a vote of 60% of Vemern, or vote 40% of Vemern and action by the Vuelermern.

Modern Government
After the Chanover, a new government based on the government of the Rathnir nations. It is in the style of a Monarch who looks over an elected council.

This system would have a King as its main figurehead. This position is the cultural successor to the idea of the Vuelermern and the position of a visionary for the people and city. A council of elected members by the people of the territory. The council can propose new laws to the king who will either pass or reject them.