Erðvald

Overview
Erðvald is the capital city of Frostmarch. It sits at the mouth of the River Artir, looking over the Bay of Cod. While the city has existed in the Old March for centuries, it has experienced major modernizations in the Age of the Five Jarls, including advanced Ice-Rails, water heating and a more significant presence in the world. The city has grown so much, the newest buildings do not even fit inside of the walls.

Layout
Erðvald can be separated into four main districts:

Northside
The area of the city north of the Artir. This region is significantly less urbanized, consisting of warm water springs used to irrigate the cities fields. Originally, the walls of the city did not include this region, but were extended during the Age of Banditry to protect their fields.

Northside contains some of the few fresh, warm waters in all of Eastern Frostmarch, making the region instrumental in feeding the population. Despite this, the district still sees little attention from Erðvald's management

City Central
The densest region of the city, stretching along the south bank of the Artir. This area contains the Gurgling Donkey and Town Hall, along with the Erðvald Public Museum. This region has been the longest occupied of all parts of the city, due largely to its ideal fishing spots and high hills, which made life safe and prosperous for the cities first inhabitants.

Central also contains the Low Street, a lesser known underpass beneath the district by Jarl Epic of Iceland. The street was intended to create more space for merchants to sell their wares in the busy district, but as the city expanded, space became more available and the Low Street was largely abandoned.

Southside
As its name implies, Southside is the southernmost extent of the city. Due to the dampening presence of the Basker Isles in the Bay of Cod, the waters near this district are calm and steady, and ideal for docking. Hence, the region has seen explosive growth as the economic centre of the city. The markets of Erðvald are found here, selling food, drink, literature, weapons and other commodities.

Due to its economic value, this region of the city has seen a great deal of investment from the leadership of Frostmarch. For example, the latest extension of the City Wall is found in this district, raised to protect the market and encourage more to engage in trade.

The Citadel
Many would consider it absurd for a military structure to occupy 1/4 of a City's land area, but life in Frostmarch neither is nor has been a safe, calm matter. To ensure its defense, the hills surrounding the city have been almost entirely hollowed into an enormous complex of crypts, catacombs, towers, hidden windows and walkways.

All of the matters of the military hide within this mountain fortress, kept safe from invaders and other malicious agents. The only part open to the public is the Erðvald Arena, built by Jarl Train to settle disputes in the traditional Nostikur fashion.