Aldovir

The Empire of Aldovir is a nation in central Rathnir located primarily on the continent of Alteniquia. It borders Ombria and Grizagel in the north, Aristios, Vereden, Uldarash, and Athazolant to the south, Yimmu-Audal to the north-east, and Kush and Solisios to the west. The Empire is widely renowned for their mass professional build force, and strong national identity.

States
The Empire is organized into 5 constituent states: the Cobbleworks Republic, the Caeronate of Carn, the Archonate of Sironia, the March of Vanakunir, and the Kingdom of Adavir. Cobbleworks occupies much of the southwestern mainland, to the east of it is Adavir which then borders Athazolant. Vanakunir comprises the islands of Aldovir to the northwest of the mainland, this includes Peedale and Palmdale. The remaining part of Aldovir, roughly 2/3 of its territory, is split perpendicular to the coast; with Sironia on the northwest coast and Carn on the eastern coast. Inside Carn on a small portion of the east coast there is the special administrative district of Roscella where the Empire's capital, of the same name, is currently under construction.

Military
Aldovir military organization:

The main Aldovir military armed forces is named LV (Lirne-Vanatheri). The LV armed forces was preceded by Vanakunir's catgureillas and is lead by Skinnyee/Jabberdrake to respond/act in foreign offensives, squatter raids, ally defenses, and anti bandit operations. The organization has since grew in dozens of logistic officers, scrim soldiers, and shock troopers ever since the beginning of the armed organization. LV Lirne-Vanatheri has a average 1-2 training events per week and gear quality depending on the state of a solider's origins. Cobbleworks is the only region to have reported to lack behind in gear quality.

The Lords of Lardburg are a mighty military force, that however only rarely show up to battles. They have only fought alongside and against the Empire once - during the war of Lardburgian independence, where they won against the Aldoviri military. Military history:

- Early anti bandit operations (won)
During the empire's first week many bandits/terrorists began attacks upon the populous states of Adavir and Cobbleworks while the LV and empire as a whole was still organizing its government. Many terrorists began their first move on Imprevir just days after the empire was created forcing local militia to fight in dangerous house raid warfare. One notable event was when six Cobbleworks militiamen raided the home of criminal Avouo and although suffered mass casualties was ultimately able to outnumber her. Days after the terrorist scandal a barrage of bandit attacks lead to deaths of over a dozen Adaviri citizens. Ulfeang bandits attacked the empire without knowing they were allied with Aldovir leading to attempted verbal resolves where Aldoviri ulfeang members tried telling them to stop attacking a ally. It was easier said then done as the many towns Aldovir held proved a problem for the allied bandits to identify which ones were allied, and which ones were not ultimately leading to a battle. Two ulfeang members raided a Adavir town however was ambushed by seven Adaviri militiamen. The bandit who lead the raid, Trev died first as his other teammate hesitated to help and when he did the numbers was against him so they fled.

Aldoviri economic model
The Empire, greatly renowned for its famed builders, who bring in massive amounts of money to the Empire by doing large-scale commissions for other nations, which not only boosts the economy, but also improves relations. Most Aldoviri citizeins however gain their money through mining or selling specific/rare items at home_depot.

Architecture
The architecture of Aldovir is largely affected by the nations which are a part of it, and individual builders. The two most prominent contemporary styles are The Lapidoviri style, Hinokuko, Sironian and the Carnian Renaissance. Otherwise, individual regions usually have their own unique build styles, such as the historical buildings of the Old Reylleans located in Carn or the ancient Sironian builds around Azethvir, where religion and architecture are deeply interwoven.

Sironian architecture
Sironian architecture can be most commonly found in the north tip (the "Holy Peninsula") savannas, grassland, and islands of Aldovir. Sironian architecture can be easily identified through its bright abstract roofs and great Sakrelist sanctums. These style of architecture are ideally used for towns of Sironia and Vanakunir, (Noukazethvir, Noukisher, Peedale, Maqberg, and Palmdale), as well as the Audalad town of Pasouthak.

Lapidoviri architecture
- gallery to be insterted here-