Dygrathos

 W.I.P. 

Short overview
Dygrathos is a religion with its main place of worship being in Drakonia, which is also the holy land of the religion. The Religion itself has many deities and recognises the existence of other gods of different religions. The religions primary deities are the winged serpent dragon Cytlabor and the burning serpent dragon Tlayrim, together both form the world serpent, the Ouroboros.

Main beliefs
Dygrathy believe in the 9 Planes of existence and the balance of order and chaos between these planes, the gods and the people that live on these planes. Even though Dygrathos mostly pray to their own gods, they don´t disregard other ones and some even appear in some of their myths. It is believed that the worlds were created by three specific deities. At first there was nothing in existence, just an eternal void, but in that void there still where beings that defied this emptiness, the nameless forger or just the nameless, an entity little is known about was one of the few lifeforms to exist in a place where there was nothing that existed. The Nameless also was able to create a forge for itself in the nothingness and from that forge it created what is known as the beginning of the world and the world surrounding the 9 planes of existence, the elemental sea. Along with it the nameless forged, in his crucible of creation, the first deities and powerful entities. After they created these things, they left the world, with no one knowing where they went. In the elemental sea two particular beings where able to stand above all else, the Ouroboros, its two parts named Cytlabor and Tlayrim. In the eternal war of the elemental sea, they subjugated most entities, that wo didn’t where annihilated to not even be remembered. In the end all entities that remained where either their subjects, allies or were forced into hiding. But the differences between the two parts of the Ouroboros grew bigger and bigger. As Cytlabor was the order of the world and Tlayrim the everchanging chaos. And so, they made a decision to spare the elemental sea from a conflict between them. They now permanently split into two beings and created three realms for each of them. Cytlabor created the realms of Cestelec, Arcüdim and Bitterkalt for himself, while Tlayrim created the realms of Inferno, Hel/Niederreich (The Nether) and the Jagdlande. But as they didn’t want to force their subjects to choose between them, they also created three realms for all of those who didn’t want to choose between them. All souls of those who die move to a different plane of existence, but there are different requirements for a soul to leave each plane, too finally live-in eternal peace in either Cestelec or Inferno.

To convert to the faith of Dygrathos a person must make a pilgrimage to the Drakonian mountains and sacrifice a helmet or an object of importance to them in a body of lava or the holy crucible. After this has been witnessed by someone of Drakonian clergy or the High Wyrm King themselves the person will officially be declared Dygrathy. For those who dare to take their worship even further and aren’t born Drakonian there is the option of a ritual, kept secret by the High Wyrm King and clergy, which makes the person a full on Drakonian. By giving them dragonblood.

High Wyrm King
The Ruler of the High Kingdom of Drakonia is also one of two heads of faith and they also appoint the High Vraruc. The High Wyrm King and High-Vraruc have the power to call on sacred wars, which every Dygrathos follower is obligated to partake in or donate something too. They also have the option to appoint people too lower ranks in the hierarchy. The High Wyrm King need to come too an agreement with the High-Vraruc in most matters to be able to decide what the religion as whole does.

High-Vraruc
The High Vraruc shares full control over the religion with the High Wyrm King. A High-Vraruc is almost always chosen from especially devout full Vraruc or sometimes even lower ranking members who have proven their believe in some extraordinary way. The High Vraruc can be replaced if atleast 70% of the clergy members and the High Wyrm King agree that they need to be replaced.

Vraruc
Vraruc are the second highest rank of Dygrathy clergy, they are chosen from the ranks of the Däacon and are usually the assigned to a town or village to represent the faith there. As such they are usually the ones responsible for ceremonies or similar things events in towns.

Däacon
Usually, helpers of the Vraruc who have been promoted to a higher rank after showing a good amout of devotion and loyality.

Äpräntiium
The lowest rank of the religion, usually members of the religion that decided to join the clergy. Still expected to be treated with a special respect.

Paladün/Paladin
Special devotees of either Mythrilis or Cataclysm, in rank they are between Vraruc and Däacon. They are expected to help in battles and protect from bandits and always be filled with the will to fight like the war gods they are devoted too.

The Nameless Forger
The initial creator god of the forge.They created the elemental sea that the worlds formed out of and the first dragon gods, dragons and non-dragon gods out of their crucible of creation. They are not prayed to as they retreated after the creation and thus it is believed they want to be left alone; this is further confirmed as no prayer has ever been answered by them. Still the crucible remains as an important religious symbol, for serving drinks at feast, for brewing alcohol, for forging tools and weapons and to smelt enemies’ helmets. This makes the crucible (or cauldron) their symbol if they are represented anywhere. Their domains are forgery and creation.

Ouroboros (Cytlabor and Tlayrim)
Once there where two beings, then they were one and then they were two again. Cytlabor represents order and time itself, while Tlayrim represents Chaos and the everchanging space. They both formed the 9 planes of existence out of the elemental sea and since then acted as the two main deities. Neither of them is better or worse than the other and as such both are commonly prayed two. Cytlabor lives in the eternal holy peaks of Cestelec while Tlayrim lives in the meadows and fiery caves of Inferno. They both share a holy symbol, two snakes, one with wings, the other one burning both biting each other in the tail, forming a circle. Cytlabor´s domain is order and time. Tlayrim´s domain is chaos and space.

Mythrilis
The Mythril, always helmet wearing, dragon god of justice. Mythrilis fights on the plane Icagren, the eternal battlefield, against the sorceress of conquest, Calamity. Mythrilis represents honour, duelling, chivalrousness and many other noble traits. Once he wore a helmet made out of the purest Mythril that existed, but after he was beaten in a battle by Calamity, she took his helmet and smelted it to make herself a staff. Out of shame from his defeat Mythrilis now refuses to wear anything better than an iron helmet. As such his holy symbol is an iron helmet. Mythrilis domain is honour, duelling, chivalrousness and general noble aspects.

Calamity "The wind of war"
The sorceress of conquest, always looking for opportunity to expand her empire in her eternal war against Mythrilis in Icagren. Calamity represents the horrors of war but also strategy, tactic, conquest, victory and similar things. From her act of smelting the helmet of Mythrilis the Drakonian tradition of taking and smelting an enemy’s helmets to humiliate them stems. Her holy symbol is either a depiction of her mithril staff or her pointy hat. Dygrathy generally fear her but also respect her and in war she becomes the main focus of any worship. Calamity herself is the Drakonian daughter of the previous ruler of the Celestiel dynasty, she ascended to godhood after steeping trough a portal to Icagren and singlehandedly beating foe after foe. In the end she beat the previous god of war and with that took his power and now she challenges Mythrilis Dominion over Icagren. Calamities domain is strategy, tactic, conquest, victory and war in general

Nihildriel
All things must end, this is the lesson she tried to teach the Drakonians of the first three tribes. As punishment for this the gods placed her in Nihilheim. Nihilheim was once a beautiful land but it was changed into a barren wasteland to trap Nihildriels soul there for ever. As a god she is the inevitable change that comes to all, which in itself already is a big part of Dygrathos but whenever a world changing event happens, she is prayed too. Her holy symbol is the Soulgem, more commonly known as an endcrystal. Nihildriel´s domain is change.

Blyak
The overweight dwarfen God of booze, festivals, potions, hospitality and hedonism. Every big gathering is a prayer to him. As such his “temples” are taverns and Inns. Blyak´s always carrys a giant barrel and Bottle to drink with him as he travels between the dwarfen halls of the plane of existence he lives on. His holy symbol is a bottle of good alcohol of any kind. Blyak´s domain is festivities, brewing and hedonism,

Aarrtarrt:
A human goddess of the hunt, fertility, farming and the forest. As such she is mostly prayed too by farmers and hunters. She wears a coat of fur, a wolf head like hat. She was the one to teach the Drakonians how to live in the wild and taught them how make bows and arrows. Her Holy symbol is a wolve head or an arrow. She is also one of the very few gods that occasionally come to Rathnir, but she mostly lives in the Jagdlande. Aarrtarrt´s domain is fertility, farming, wilderness, survival and hunting.

Nemesis
Malice incarnate. In the depths of the Lower-Hel there is a monster that is so terribly that nobody dares to talk about them. The reason the caves of Hel are corrupted and why the souls there are tormented all come back to him. Nemesis is a Hydra of unthinkable proportions, that was killed once by a great hero but its endless malice made him defy death and he reformed in Hel where it now rules over an empire of fear below the layers accessible by Portals from Rathnir. Nemesis represents Malice, revenge, corruption, defiance, destruction and pure-power. As such he is rarely worshipped in any capacity. Malice sends out avatars of itself, the Withers just to amuse himself by the destruction they cause, but as he still holds some respect to the hero who vanquished him, he rewards people who defeat his avatars. The symbol of Nemesis is a Helstar (Netherstar). Nemesis domain is Malice, revenge, corruption, defiance, destruction.

Chärön/Charon
The Ferrymen of the dead who brings souls to different planes after they fulfil the requirements of ascending to them. His symbol is a boat or oar. (They have been movements to change his name after the name was tarnished by the ferrymen.) Chärön domain is ascension.

Yve-lt
The god of the dead. They take the form of a draco-lich (a skeletal dragon) and any person that dies gets brought before them by Chärön and they judge them if they can ascend to another plane or get reincarnated in their current plane. Yve-lt holy symbol is a green flame. Yve-lt domain is death, decay and reincarnation.

Wyvaia
They are the god of nature and emotions in general, represented by their split personality, where one side is constantly happy and the other depressed and sad. This is also shown by the dual nature of the plane they dwell on the Bitterkalt. As the plane is a cold waste itself but the people, the settlements and small areas of heat are some of the most pleasant places in all existence. Wyvaia holy symbol is a campfire surrounded by snow. Wyvaia´s domain is emotion and nature itself.

Yrgoth
Yrgoth is the god of labour and construction. It is said that he himself build the grand palace of Cytlabor and Tlayrim. He travelles from plane to plane watching over construction in secret and secretly helping the workers from time to time. He is sometimes paired with Blyak to show the relation of work and the enjoyment afterwards. His holy symbol is a hammer inside a cog. His domains are work and building.

Astralil
The goddess of stars. Astralil is the goddess which the Calamity and the members of the Celestiel Dynasty descended from. Her Symbol are two five sided stars inside of each other.

The Forsaken Flames/ Balrogs
''"The first fire wasn´t one of life, warmth and passion, it was the flame of destruction itself." ~Unknown Author''

In the Darkness of the void there lived other creatures, that didn’t just disappear when the Elemental Sea and the planes of existence sprung into existence instead, they stayed in the darkest areas of the worlds. To the misfortune of the Drakonians one of these lived in the depths of Rathnir. Over many years the Balrog attacked the Drakonians who lived underground, slaying Gryndra and later slaying Endrur. But in the same moment Endrur died she vanquished the Balrog and it took a new and now rather harmless form. Balrogs represent the raw destruction of the universe and many Drakonians still fear that there might be more in Rathnir.

Null
''"No one knows from whence it came, only that it has existed for aeons, unchanging and unrelenting. Perpetually roaming the cosmos, it has finally arrived." ~Eulogy of Null''

In the void the peak of creation formed. Null is the perfect lifeform by all means and as such is never changing. This has led to Nihildriel, back when she was free, fighting against it in the elemental sea, locking it away somewhere after she barely defeated it with a massive army of her own.

The lost Conqueror
"Rise! Oh, Dark Lord of Despair! Crush the stars! Lay waste to care! May your symphony of tragedy cause the end of everything!” ~Prayer to the lost conqueror.

The lost Conqueror is a human turned god, they are the previous god of war who got usurped by Calamity. One he they will come return to his rightful position with a great and terrible army conquering all in his way, for now he fights as another faction in the war between Mythrilis and Calamity.

Soleannen gods in the view of Dygrathos
Dygrathy see the Soleannen gods as secondary to their deities, they know they exist but for them they are specificly the gods of the Niedene. Still there are some occasion where they are worshipped to honour them. And while this is something only on the Dygrathy side and not recognised in the Soleannen faith. Dygrathy see the Soleannen gods as allies.

For them Solaris sprang into existence completly on his own after the creation of the elemental sea, unlike the other gods at the time who all where created by the Nameless and helped the Ouroboros a great deal with shaping the Planes of existence. The Soleannen Dimension either are the same as some Dygrathy planes or make up a big part of the planes themselves. If Dygrathy represent Solaris anywhere a golden sun is used. His domain is fire, light, passion and the sun. In the most common version of the tale of the hero who defeated Nemesis he recieves his weapon, the Shattering-Star, from Solaris himself.

Soleannens and Niedene are outside the Dygrathy reincarnation and ascension cycle.

All other gods remain the same for Dygrathos.

Void
The vast nothingness before all, it still exists in small pockets of the elemental sea. The Void is neither dark nor bright, everything is just dimly lit and creatures not know exist there. Somehow the Void creates lifeforms on its own accord from time to time.

Elemental sea
An endless space of colours, stars and energy. Creatures with enough power can form Demi-planes (small worlds) for themselves here and creatures with enough power and control over it can form entire new planes of existence in it. Besides the Planes of Existence being located here on a massive endless mountain, the souls of the dead and ascended travel from here to other planes. Notable for Dygrathy here is the Strax, a stary river on which the ferrymen Chärön carries the ascended to other planes.

Cestelec
The top of the world mountain, it is a paradise for all who come here, it is reachable trough some portals on other planes or by ascending to it by fulfilling the ascension requirements to ascend to it. It’s said the heights of Cestelec are the most beautiful place in all off creation and words cannot even come close to describing it. Cytlabor lives here, in a temple on the very peak of the mountain, other minor and major gods live here.

Arcüdim
A place of perfect order and peace, it is filled with vast dwarfen empires and the dwarfen race is thought to originate from here. The plane does not have specific god that rules over it but one of the main deities that resides here is Hädos. To ascend here means to have been an extraordinaire worker in a previous life on another plane. The Plane is mostly filled with vast cliffsides and meadows that span huge amounts of land. Portals to here are found in cave openings on the side of mountains.

Bitterkalt
A frozen Wasteland as far as the eye can see.In Bitterkalt there are near constant Blizzards and snowfall, from time to time one may find in this plane a pine forest, a heat vent where life sprawls or even a settlement where one may meet the nicest people anywhere. People who ascend to Bitterkalt may have been extraordinary cold or heart-warming to others in a previous life. There are no portals to this plane, instead if one gets lost in a snowstorm, they may find themselves here instead.

Nihil/Nihilheim (The End)
Legends say that once Nihil was a rival to Cestelec in its beauty, but even if that’s true, it isn’t like that now and will never be again. The plane became corrupted and its original name was forgotten forever after Nihildriel was banished here after she slaughtered so many Drakonians in her attempt to “teach” them their lesson of change. As a bizarre twist on Nihildriels philosophy of eternal change the plane was twisted to never change, even if it looks like was changed in some way, it will always return to its former form of being frozen in time and barren. Strange creatures wander here, believed to be the court of Nihildriel. To ascend to Nihilheim one must have committed an act that caused a massive change to the world. Portals too here are sparse and deactivated but there are chances to reactivate and use them.

Rathnir, Eldham and the ancientworlds
Rathnir and Eldham hold many people of different believes, cultures and origins, too many to explain them here. But before these times Rathnir was roamed by dragons, dragon-gods and non-dragon gods that came here after the creation of the planes. These dragons, dragon gods and non-dragon gods left Rathnir to live in other planes of existence after they fought the "Blood War" against each other.Still some gods remain in Rathnir be it of their own choosing, banishment or a curse. Parallel to Rathnir there are places called the ancient worlds that are similar to Rathnir but unreachable from Rathnir itself. Portals to Rathnir and Eldham from other worlds are rare and nothing is known about them. Any person ascending from another plane can freely ascend to Rathnir or Eldham no matter which plane they lived on.

Icagren
Icagren is an endless battlefield where most deities of war reside. Most notably are the two main Dygrathos deities of war: Mythrilis and Calamity. The terrains of the plane are mostly muddy grasslands, forest and sometimes hill lands. The plane is in eternal war between the two main sides and some minor ones. But once a month a truce is declared on all fronts for two days and all people of Icagren hold a giant feast. In respect of each other all inhabitants of the plane take of their helmets. Everyone who dies on Icagren gets revived after a week, unless they ascended to another plane. Portals to Icagren are said to appear in the midst of battle to recruit someone into the eternal war. Ascension to the plane is an offer made by one of the sides, if you impress them in a previous life, they might want you to join their side of the conflict.

Jagdlande
The Jagdlande are known to be an unending, untamed and extremely fertile wilderness. The inhabitants of the plane rarely live inside of organised communities, except the elves that originate from here. All that lives here is equally a hunter and prey for all, this should always be remembered. To ascend here nothing is required as such a person dying in another plane could always choose to reincarnate here. Portals to here don’t exist, but a person may enter it by accident when they get lost in a forest.

The three circles of Hel/The Niederreich (The Nether)
Hel (or the Nether in common tongue) are a massive cave network spanning trough the lower world mountain, corrupted by cursed souls and the influence of Nemesis radiant evil aura. The First Circle are the upper caverns. This is the part of Hel reachable trough an obsidian portal. This part is the most corrupted but also untouched by Nemesis empire. The uppkarv holds some different biomes together with massive lava seas and Helum (Netherite). While Netherite is powerful it is looked upon with uncertainty by Dygrathy. As they fear being corrupted by Nemesis influence that may linger within it. The main reason it isn’t part of Nemesis empire is that it is not worth it for him as more valuable resources and souls lie in the lower parts of Hel and are already are difficult to manage for him. The Hedartel is not reachable trough any portals, to go to it one must ascend there or be particularly unlucky while treading trough the uppkarv. Hedartel is a place of no hope and demons. Little is recorded about it as that may be for the better. Tartirim-Nesis is the lowest part of Hel and the personal hoard of Nemesis, if someone not trusted by Nemesis enters, they will be immediately killed or enslaved by Nemesis. All of those who to server him are his most loyal subjects who follow his every command. In here he also chains up his favorite souls and hoards a treasurer of uncountable value.

Inferno
Despite its name the Inferno is a not a horrible hellscape. The name stems from the fire palace of Tlayrim deep within the plane itself. In every aspect it mirrors Cestelec in its beauty. Inferno represents the bottom of the world mountain as such it seems to be a giant valley, filled with pine forest, grand rivers, impossible to scale walls and similar things. Seemingly in the centre of the plane is the world mountain and carved into its side is Tlayrim´s Palace, the Inferno Hall.