Runar the Scarred

= About Runar Hexasen = Runar "The Scarred" Hexasen (tankzu) is an Aldan brewer, miner and businessman. Many people have called Runar's methods of conducting business to be ruthless, as he will do anything to get success...however, there's a deeper reason for his ruthless nature- finishing the research his parents started. Along with his brother, he wants to find the real killer of his parents. Yet, the killer is not a human that we know of.

= Runar's Story: =

Chapter One: Early Life
In a land far away from Rathnir or Eldham, there lies a small country called Khalopnys. Runar was born here, but he has a large scar on his right cheek. This, to his parents, was a sure sign of bad luck and a sign of evil being present near them, so in order to be rid of these curses, they decided to abandon Runar. He was sent into the wild on a small wooden boat, and his parents prayed that nobody would find out about him.

Runar's boat washed up on a neighboring island and was found by the Improbus tribe. The Improbus tribe were people who were banished from Khalopnys, and upon seeing where the child came from, immediately took him into their camp. It was here that he got his name- Runar, meaning secret lore. Beyond their guess of where he came from, the Improbus did not know much about Runar at all, so his past was a mystery to them.

However, that did not stop them from treating Runar like one of their own. Runar learned how to fish from the Improbus, after all, fish was the island tribe's lone source of food. Runar also started to learn other basic skills as well, such as mining and crafting from the Improbus as well.

Chapter Two: Invasion
While all seemed to be peaceful for Runar and the Improbus Tribe, it was not meant to stay that way for long. Khalopnys discovered the island when they were looking for areas to expand their population, and to their surprise, the island was inhabited. Negotiations were sought out at first, but neither side reached a mutual agreement. For the Improbus, this had become their home, and they were not willing to give it to those who had banished some of them. As for Khalopnys, the island was a source of new food and ideas, along with another area where their population can grow, but the true reason was that they wanted to banish the Improbus from their lands for good.

War broke out, and the Improbus were easily outnumbered by the Khalopnians. The members of the Improbus tribe that did not perish in the battle were taken captives back to the mainland, as a way to show the people of Khalopnys that the evil would be removed from their land through the price of blood. Runar was one of the captives that was taken to the mainland to not only be locked up, but to be executed as well.

Time moved closer and close to Runar's execution date, but time would show mercy on Runar. One night, a large purple light shined over Khalopnys. The people of the city found this odd, but it was a once in a lifetime sight. They thought that this was a sign that the evil was gone-only to be shocked when an earthquake struck the town. Runar was knocked unconscious when the prison collapsed in the earthquake.

When Runar woke up, he saw a person that looked similar to him. This person revealed themselves to be Runar's lost brother, Zaynion. Zaynion was excited to know that he had a sibling, after all, he had no idea about having a sibling, but he also had to tell his sibling bad news. Runar and Zaynion's parents were executed because they went insane due to their interactions with Hexaphites- more commonly known as Chaotic Crystals. Runar was upset by this news, however, he was curious about Hexaphites. Just what were these mysterious purple crystals? How could they cause people to go insane?

The only think that Zaynion told Runar was that he saw these crystals in visions, but where their location was remained a mystery. In order to find out the answers to the questions that Runar had, he made a pact with Zaynion that they would find the answer, that way, no one else would have to deal with the sorrow that the brothers now both carried as a burden.

Chapter Three: Arrival in Rathnir
Once the people of Khalopnys discovered that not only Runar made it out of the event alive, but that Zaynion knew about the Hexaphites, they wanted to hunt the siblings down to make sure that the siblings could atone for bringing evil with their blood. To avoid being hunted down, Runar and Zaynion made a tough choice- to abandon their homeland and sail towards a mysterious land called Rathnir. The siblings wanted to be able to complete their research in relative peace, and to not worry about being exiled once more by those that they were trying to help.The journey was long and perilous on the ocean, but the siblings did not have to fret too much. Thanks to Runar's fishing skills, the siblings never had to worry about being hungry while on the ocean. The siblings eventually landed in territory owned by Alda after two months on the sea. In order to blend in as a newcomer to the world of Rathnir, they decided to move to a city called Kala, located in the Kingdom of Alda to begin their research.

Despite their relocation far away from Khalopnys, the duo still feared that the townsfolk would find out about the real reason of their relocation. As a result, they decided to establish The Magic Kalamity, a brewery and potion shop. No citizen of Alda would be alerted to a brewery and potion shop at all, so the siblings can work there in peace, and not have to worry about being found out by anyone.

Chapter Four: Becoming Ruthless
Once Runar and Zaynion's business started to take off, Runar realized that becoming a businessman not only paid well, but it was a way for him to fund his research. What started off as a hobby brewing and creating potions ended up becoming another passion of Runar's. This passion gave way to Runar becoming ruthless in his business dealings. This ruthless nature caused him to also pursue the answer of what the Hexaphites crystals were, and discovered his parents' research on it. Zaynion provided what details he could recall from his visions and from his childhood. As they found out more details, the siblings realized one thing- the people of Kala were in danger. Hexaphites have two types of energy, chaotic and good. Hexaphites' good energy can be used in special brews and potions, but the chaotic energy can cause people to get headaches and amnesia. If too much of the chaotic energy builds up, it can be released via earthquakes and explosions-which is exactly what happened in Khalopnys before the siblings fled.

Once the power and destruction of the Hexaphites was known, the siblings decided to move once more to a remote island. Here, the siblings created their own mini-paradise to complete their research in, and named it Kralhexa. The siblings were able to complete not only their research here, but also create more potions and brews to sell to the people of Rathnir.

Runar's ruthless business practices never stopped, despite the move. He still wanted to make money off of them, so he decided to keep open The Magic Kalamity. However, he wanted to take the good energy from the Hexaphites and apply it to his brewing business. It would have not only made people happy, but Runar would be rich. However, each time he added the good energy to his brews...the brews did not taste the same. This annoyed him to no end, and as a result, he strived to not only discover all details about the Hexaphites, but to make the perfect brew.

Zaynion noticed his brother's work on the research on the Hexaphites, and it felt like not only someone understood him, but also, some of the burden that plagued him for years was finally being lifted off of his shoulders. Zaynion doesn't have to do everything by himself-and for that, he felt happier than he had in years. However, his brother's attitude changing to becoming more ruthless...he'll just have to watch Runar closely to see if it gets too out of hand.

Segra's Minion
Just as Zaynion and Runar were getting settled into living in Alda, an entity no one had ever seen descended into their world. Unbeknownst to the siblings, a powerful deity, Segra, was terrorizing the world they lived in. As a result of her anger towards the humans, she sent her minions to wreck havoc and to disrupt all life.

Zaynion and Runar had heard about this being, and were determined to help others who were affected by Segra's minions. It did not take long for the siblings to jump into the action, as they had heard about the Soul Knight invading a town in Alda, Zerith. Runar felt confident about the battle-after all, he had just been blessed by the Hell Bringer for his ruthless and perfectionist nature. Zaynion and Runar rushed into action against the fiend- a mistake that would almost cost the siblings their lives. Ruthless, their blows were, but they were not coordinated, and soon became overwhelmed by the Soul Knight. Rather than giving up, Runar instructed his sibling to seek out the aid of others who were in the area. He firmly believed he could hold off the creature until that point. From there...hopefully, the creature would be weak enough for Zaynion's troops to take out.

Zaynion did not dawdle around, and rushed to find the help. It did not take him long to return with three other warriors of Alda- Faby, Viper, and Governor Kunze III. Zaynion's little army planned out their attacks based on each fighter's strengths. They observed Runar's actions against the Soul Knight, and noticed that its blade glowed with an inhumane glow-one only which they had heard legends of. Runar's strength was fading- and they noticed that. So, it was quickly decided that they would charge in and hopefully strike the final blow all at once on the creature.

Runar heard the shouts of the four warriors that had come in to help him and felt the strength that he was losing come back to him. His heart was racing as he saw Zaynion start to strike the beast once more. So did his troops-but their attacks were all uncoordinated. It was Runar that finally realized that it would take one coordinated blow to take out the Soul Knight.

Runar held up a hand to signal to the others to stop fighting. All of them were exhausted, and no one was feeling it more than Runar. Runar then told the others of his plan-and they quickly agreed. All five of the warriors synced up their breathes, and from there, a final charge was made at the creature.

The Soul Knight fell, with Zerith being saved from the wrath of Segra. After the battle, the warriors discovered a weapon left behind by Segra's minion, and decided to preserve it for further research, along with the sword serving as proof that they had taken up arms agaisnt Segra. All five of the warriors were haled as heroes in Alda for stopping this powerful creature, and for saving countless lives. Runar and Zaynion had enough of battling an angry deity, so they decided to retreat back to their home of Kralhexa to continue their research. However, the Soul Knight's Appearance was only the beginning for the siblings' troubles.

The Anti-Drake Appears!
Right below the five warriors' battle, Governor Kunze III, the leader of Zerith, has a secret chamber, where a dragon was growing. He called this area the Dragonial Chamber, and never let anyone know about this because he wanted to raise the dragon by himself and was doing his best to keep the dragon happy, health, and safe. What was unknown to him was the dangers that not only was he exposing himself to, but the dragon as well- and it lurked near his city.

In the deep caves near Zerith, there was an undiscovered Hexaphite cluster. Since Zaynion thought he had all of the visions of the Hexaphites, this one remained undiscovered, and as a result, the chaotic energy from the cluster began to radiate out, causing everything around it to become alter. The dragon of Governor Kunze III was no exception to the Hexaphite's chaotic energy.

The dragon mutated and evolved into something known as the "Anti-Drake." The Anti-Drake became sentient, leading it to escape its confines of Zerith to find the largest of Hexaphites as possible so then it can continue to grow in power. However, the siblings were unaware of what was going on as they fought the Soul Knight.

It was not long after the battle with Segra's minion, and in order to rest up, the siblings were staying near their brewery in Kala. Watching over the city, Ciprilu Saxon was about to turn in for the night, but he had a gut feeling that something was off. As he decided to climb up the watchtower one more time, he heard a strange sound-one that sent shivers down his spine. He quickly climbed to the top of the tower and took out his spyglass to survey the immediate area around Kala.

He started to search on the ground, thinking it was some rogue bandits messing with him, but then, he heard the sound again...this time, from the air. He noticed a figure moving across the sky but could not make out what the figure was. The figure he saw roared loudly into the sky, causing the people of Kala to wake up at this sound. No bandits would roar like that! Suddenly, the clouds began to slowly part away allowing the moonlight to bleed onto the landscape. Ciprilu continued to focus on the figure, but the fear that he felt went onto his face as he saw the creature fly into the moonlight. From his spyglass, Ciprilu saw what looked like a dragon but its form was emaciated to the bone, with its three heads flailing in frenzy as they spewed flames.

Ciprilu started to call for more troops, as he knew there would be a long battle ahead. He thought this was another deity sent by Segra as a result of her wrath...but if it was Segra, then why was the creature flying towards Kralhexa? Ciprilu quickly rushed to Runar and Zaynion’s quarters and briefed them on the situation. They soon grabbed whatever equipment they could muster and quickly headed to Kralhexa, with Ciprilu staying behind to watch over Kala. As they sailed towards the isle, they spotted a vessel headed in the same direction and later realized it was Zerith's Governor, Kunze III.

Turns out...the Anti-Drake was the dragon he was trying to raise, and he protested against the killing of his beloved pet. However, this did not stop Zaynion from firing a single arrow at the Anti-Drake. It pierced the former dragon's right side, and the beast let out a howl...however, it was not too phased by it, but it was indeed upset. Fiery orbs rained down upon the three men traveling towards Kralhexa, and they decided to land on the shore as soon as possible to stop this foul beast.

Zaynion looked at his sibling in shock- why was he luring the creature to their years of hard work? This was wreckless! Furthermore, people's lives were at stack, and not just their own. However, Zaynion continued to fire arrows at the beast, while Governor Kunze III and Runar were tasked with distracting the creature. Runar did indeed let his ego get to him, and as he taunted the foul beast, a fireball landed where the lab was at, and the building started to burn. Runar was furious that Zaynion had not taken the beast down yet, so he yanked the bow out of his brother's hands and fired a single shot at the beast.

This was the blow that brought down the beast, but there was a problem- the former dragon was slayed over the lab. It fell through the building, onto the attic floor. Furious, Runar made it over there and started to restrain the creature himself. Zaynion and Governor Kunze III sprang into action after inspecting the damage caused by the beast. Eventually, it was brought back and kept in the Governor's Dragonial Chamber.

Escaping Once More
Inside the Dragonial Chamber, the beast continued to mutate, since the root of the problem had not been discovered yet. The undiscovered cluster of Hexaphites were still nearby, and so, more chaotic energy was radiated out. Rather than going above ground towards the main source of the energy, the beast decided to start wandering around the deep caves near Zerith.

Citizens reported feeling the ground shake on the calmest of days fourteen days after the first battle with the Anti-Drake. At first, they thought nothing of it, as they blamed it on irresponsible miners, however, the shaking continued to grow stronger. Runar, Zaynion, and Governor Kunze III decided to go investigate the source of the shaking underground.

After digging deep under the ground, they discovered that the Anti-Drake had tunneled to a place that was just on top of a large lava pit- and where there was only a small ledge for them to stand on. Rather than fighting the Anti-Drake with swords, as in a typical war, they had to fight the creature with bows and arrows. Governor Kunze III finally realized that the dragon that he so desired was not going to happen, so he gave the order to Runar and Zaynion: kill the Anti-Drake at all costs.

Zaynion continued the assault of arrows on the beast, while Runar decided to slay each of the three heads on the beast. The outer heads were easy for Runar to slay- as he could quickly jump onto an area of the ledge that were not being used by either Zaynion or Governor Kunze III. However, the head in the middle was tricky. Runar did not hesitate to risk his life by jumping onto the creature's back one final time to slice the head off, deciding to show the creature no mercy.

Runar almost fell into the lava, but Zaynion grabbed onto his brother's hand, and carefully pulled Runar back to safety. Runar was able to watch the beast meet its end in the lava, and for once...he was grateful that his brother showed mercy to him.

Chapter Six: Lessons Learned
Runar and Zaynion recalled every detail about what they had learned about the Anti-Drake, and it was not too long after that they had discovered not only a way to purify the Hexaphites, but also ways to harness the good energy left after the purification was completed. This pleased Runar greatly, as he realized that his brewing business could be perfected now that this purification method would allow him access to all of the good energy needed. However, this also showed the siblings the importance of discovering all of the Hexaphites' clusters around Rathnir.

Both siblings agreed that the Anti-Drake, nor any creature like it, should ever be allowed to roam the land or sky again. As a result, Runar took it upon himself to start out on various expeditions to seek out all of the clusters to not only purify them, but to also know where they were located at. With a book and quill in hand, Runar set out, ready to start working towards a more perfect world.

It was on one of these journeys that Runar met the Axolotl Family. Runar, now having a slightly different outlook on life after his last battle with the Anti-Drake, decided to show the family mercy and allowed the family to call Kralhexa their home too. By this time, Zaynion had discovered that the island was a safe place for people to live now, since the Hexaphite clusters can be purified quickly, so they were welcomed with open arms.

Runar continues on his quest to find all of the Hexaphites to this day, and hopes to eradiate the chaotic energy that killed his parents.