Runar the Scarred

= About Runar Hexasen =

Runar "The Scarred" Hexasen (tankzu) is an Aldan brewer, miner and businessman. Many people have called Runar's methods of conducting business to be ruthless, as he will do anything to get success...however, there's a deeper reason for his ruthless nature- finishing the research his parents started. Along with his brother, he wants to find the real killer of his parents. Yet, the killer is not a human that we know of.

= Runar's Story: =

Chapter One: Early Life
In a land far away from Rathnir or Eldham, there lies a small country called Khalopnys. Runar was born here, but he has a large scar on his right cheek. This, to his parents, was a sure sign of bad luck and a sign of evil being present near them, so in order to be rid of these curses, they decided to abandon Runar. He was sent into the wild on a small wooden boat, and his parents prayed that nobody would find out about him.

Runar's boat washed up on a neighboring island and was found by the Improbus tribe. The Improbus tribe were people who were banished from Khalopnys, and upon seeing where the child came from, immediately took him into their camp. It was here that he got his name- Runar, meaning secret lore. Beyond their guess of where he came from, the Improbus did not know much about Runar at all, so his past was a mystery to them.

However, that did not stop them from treating Runar like one of their own. Runar learned how to fish from the Improbus, after all, fish was the island tribe's lone source of food. Runar also started to learn other basic skills as well, such as mining and crafting from the Improbus as well.

Chapter Two: Invasion
While all seemed to be peaceful for Runar and the Improbus Tribe, it was not meant to stay that way for long. Khalopnys discovered the island when they were looking for areas to expand their population, and to their surprise, the island was inhabited. Negotiations were sought out at first, but neither side reached a mutual agreement. For the Improbus, this had become their home, and they were not willing to give it to those who had banished some of them. As for Khalopnys, the island was a source of new food and ideas, along with another area where their population can grow, but the true reason was that they wanted to banish the Improbus from their lands for good.

War broke out, and the Improbus were easily outnumbered by the Khalopnians. The members of the Improbus tribe that did not perish in the battle were taken captives back to the mainland, as a way to show the people of Khalopnys that the evil would be removed from their land through the price of blood. Runar was one of the captives that was taken to the mainland to not only be locked up, but to be executed as well.

Time moved closer and close to Runar's execution date, but time would show mercy on Runar. One night, a large purple light shined over Khalopnys. The people of the city found this odd, but it was a once in a lifetime sight. They thought that this was a sign that the evil was gone-only to be shocked when an earthquake struck the town. Runar was knocked unconscious when the prison collapsed in the earthquake.

When Runar woke up, he saw a person that looked similar to him. This person revealed themselves to be Runar's lost brother, Zaynion. Zaynion was excited to know that he had a sibling, after all, he had no idea about having a sibling, but he also had to tell his sibling bad news. Runar and Zaynion's parents were executed because they went insane due to their interactions with Hexaphites- more commonly known as Chaotic Crystals. Runar was upset by this news, however, he was curious about Hexaphites. Just what were these mysterious purple crystals? How could they cause people to go insane?

The only think that Zaynion told Runar was that he saw these crystals in visions, but where their location was remained a mystery. In order to find out the answers to the questions that Runar had, he made a pact with Zaynion that they would find the answer, that way, no one else would have to deal with the sorrow that the brothers now both carried as a burden.

Chapter Three: Arrival in Rathnir
Once the people of Khalopnys discovered that not only Runar made it out of the event alive, but that Zaynion knew about the Hexaphites, they wanted to hunt the siblings down to make sure that the siblings could atone for bringing evil with their blood. To avoid being hunted down, Runar and Zaynion made a tough choice- to abandon their homeland and sail towards a mysterious land called Rathnir. The siblings wanted to be able to complete their research in relative peace, and to not worry about being exiled once more by those that they were trying to help.

The journey was long and perilous on the ocean, but the siblings did not have to fret too much. Thanks to Runar's fishing skills, the siblings never had to worry about being hungry while on the ocean. The siblings eventually landed in territory owned by Alda after two months on the sea. In order to blend in as a newcomer to the world of Rathnir, they decided to move to the town called Kala to begin their research.

Despite their relocation far away from Khalopnys, the duo still feared that the townsfolk would find out about the real reason of their relocation. As a result, they decided to establish The Magic Kalamity, a brewery and potion shop. No citizen of Alda would be alerted to a brewery and potion shop at all, so the siblings can work there in peace, and not have to worry about being found out by anyone.

Chapter Four: Becoming Ruthless
Once Runar and Zaynion's business started to take off, Runar realized that becoming a businessman not only paid well, but it was a way for him to fund his research. What started off as a hobby brewing and creating potions ended up becoming another passion of Runar's. This passion gave way to Runar becoming ruthless in his business dealings.

This ruthless nature caused him to also pursue the answer of what the Hexaphites crystals were, and discovered his parents' research on it. Zaynion provided what details he could recall from his visions and from his childhood. As they found out more details, the siblings realized one thing- the people of Kala were in danger. Hexaphites have two types of energy, chaotic and good. Hexaphites' good energy can be used in special brews and potions, but the chaotic energy can cause people to get headaches and amnesia. If too much of the chaotic energy builds up, it can be released via earthquakes and explosions-which is exactly what happened in Khalopnys before the siblings fled.

Once the power and destruction of the Hexaphites was known, the siblings decided to move once more to a remote island. Here, the siblings created their own mini-paradise to complete their research in, and named it Kralhexa. The siblings were able to complete not only their research here, but also create more potions and brews to sell to the people of Rathnir.

Runar's ruthless business practices never stopped, despite the move. He still wanted to make money off of them, so he decided to keep open The Magic Kalamity. However, he wanted to take the good energy from the Hexaphites and apply it to his brewing business. It would have not only made people happy, but Runar would be rich. However, each time he added the good energy to his brews...the brews did not taste the same. This annoyed him to no end, and as a result, he strived to not only discover all details about the Hexaphites, but to make the perfect brew.

Zaynion noticed his brother's work on the research on the Hexaphites, and it felt like not only someone understood him, but also, some of the burden that plagued him for years was finally being lifted off of his shoulders. Zaynion doesn't have to do everything by himself-and for that, he felt happier than he had in years.

Chapter Five: Troubling Times
Just as Zaynion and Runar