Selidoarians

Cultural Origins
Selidoarian culture was founded in a small field encampment in unclaimed territory by a group of nomadic tribesmen months after the dawn of Rathnir. Selidoarians as they called themselves, had their own folk religion and tent paintings, focusing on the cube-sunsoul. Researchers today refer to this religion as "Proto-Cubism", as the religion was the precursor to Cubism. However, Selidoarians generally call this religion the "Sunsoul Cult". These nomads, numbered around 5-10 in total, worked together to farm the nearby river and build a small log wall around their encampment in the region of Cymru.

The specifics of Selidoarian culture come from Pennsylvania Dutch/Palatine German influences.

Soon, contact with a regional modernized coastal community was made, this community was apart of a larger empire in the region, but the name of the empire has been lost to history. Small-scale trading between the communities we're made, and the small encampment slowly modernized. Soon, the Selidoarians grew to around 20 tribesmen, now referring to each other as "Gut-Gsheylshaffte" or "Good Company" in Selidoarian. A makeshift tavern was completed, and Selidoarians brewed beer together, and lived in peace and harmony under the family of 4 that ruled the small town, the Deitsches. The first Deitsch was Maximillian Deitsch, who had his newborn son, Aleksander Deitsch. Maximillian led the town together in fighting off small-scale bandit camps and keeping the region safe for traders.

However, due to the issue of the town not knowing how to claim, considering the majority of the 25 new players on SW, tragedy struck. The town was completely devastated to a coalition of nearby bandits burning the houses to the ground while citizens we're inside them, and town police attempting to fight them off. The "Poltizei" failed in their defense, and the town was reduced to ashes. The population was reduced to somewhere between 10-15, with almost half of the population dying or the rest fleeing never to be heard from again. The remaining citizens, led by Maximillian, fled to the nearby city in the empire, where they essentially took over a neighborhood. The population would live there for another month, before abandoning the neighborhood due to the unknown empire collapsing due to internal conflict.

The Great Journey
The now 20 strong Seldioarian population would flee the conflict area in an army of small boats, attempting to find a place for them to settle, this effort was led by Maximillian. Along the journey, the population was susceptible to disease, starvation, or death by violence. Eventually, Maximillian entered the sea of Volkore, and found an unpopulated coastal area where they could call home. The now 10 Selidoarians, with 50% dying on the journey, had arrived and began setting up shop in this thought to be unpopulated area.

The Free City of Selidoar
They would prepare a small encampment, and would begin to start construction of a new city they called "The Free City of Selidoar". Soon, they got into contact with the Ryzani government, and began to make an agreement with the Aurlunoren-Ryzani governments to establish Selidoar as a Free City and trade hub between the two nations, giving Selidoar an advantageous position economically. Contact would be made with international Selidoarian remnants, and a population boom was experienced, resulting in the nation going up to a population of 60, the largest ever. Eventually, Maximillian Deitsch passed away, and gave the reigns of the state to his son Aleksander Deitsch. Under his rule, government reform began, in which the now walled city with massive structures including a church and monument to the Sunsoul-Cube was created. The government established the Legislative Council, or "LegCo". Eventually, 70% of the area claimed by the Free City was developed, and the population peaked around 70 citizens.

Businessmen from Ryzan, Aurlunor-Vendale, and other international nations flooded into the city, and established shops that would prepare the entry of new economic growth and development for the nation. The City Council was created in which there would be 8 seats initially, 1 to be appointed by the Director Aleksander Deitsch, 2 placed by the "Selidoarian Union of Trade and Business Councils" which represented corporations, and 5 would be elected by the public.

First Selidoarian LegCo Election
8 Seats (1 appointed by Director, 2 appointed by SUTBC, 5 elected by public).

Two major parties contested, and some local neighborhood independents contested. The two major parties were the Selidoarian Workers Party, which represented corporate workers and the lower-classes of the Free City. There was also the Selidoarian National Party. The SNP was specifically litigious as it was the largest party, and represented the right-wing of politics in Selidoar. The SNP had two major factions, the moderates and the radicals. The moderates we're more supportive of democracy and cooperative with the LegCo, while the radicals we're influenced by The Hands, and supported something known as the "Mega'ili'llia Idea" named after an ancient Selidoarian thinker. This idea proclaimed that revenge must be enacted upon the globe, and that Selidoar should focus on rapid expansion and annexation of neighboring countries with Hand support. There was also a multitude of smaller local politicians, representing the interests of their neighborhoods and communities. These independents we're usually Classical Liberals and Social Liberals. Turnout was ~40.

Results:

Selidoarian National Party - 38% (Radical faction obtained 21%, moderate faction obtained 17%) - 2 Seats

Local Independents Organization - 23% - 0 Seats

Selidoarian Union of Trade and Business Councils - 1 Seat (+2 seats from constitutionality) - 3 Seats

Selidoarian Workers Party - 18% - 1 Seat

Directors Appointee - 1 Seat