Manzig

Manzig is a city located in the south of serrona between the U.S.S.E in the east and the Kingdom of Eros in the West. During its early days it was part of the U.S.S.E but became independant after the Red War under the name of Manzland. After a short period of time Manzig joined the Vulperium in an effort to bring more stability to the nation and the continent. Shortly afterwards a war broke out between the Vulperium and its allies against the invading forces of the Eldham alliance. This war will later be known as the "Furry war" which ended in Manzig being annexed by the U.S.S.E. After months of occupation by the U.S.S.E in which the City fell into disrepair a civil war broke out in the U.S.S.E which saw Manzig being gifted its Independence under the rule of the player "Holycannon110"

The city was founded and mostly created by a player named mandes98 after the city was commissioned to be created by the USSE government in an initiative to further populate and develop the State.

Pre-construction
Prior to development by either mercantile or USSE interests, the region surrounding Manzig was home to a small hunter gather community as evidenced by the numerous stone tools unearthed during the excavations from the early reconstruction of the city.

Merchants at the end of the world
Prior to USSE involvement in the region, Manzig was a mercantile hub located near the edge of known Eldham. These merchants were responsible for the construction of some of Manzig's oldest buildings such as white bridge, the auction house and the guildhouse.

The Manzig expedition
The USSE wishing to survey its unchartered lands organised an expedition lead by the wealthy Kazkayan merchant named Mandes. The journey was perilous with no paths or roads connection the region the party was forced to traverse it by boat. On arriving at the abandoned city of Manzig the party setup camp near the damaged guildhouse and set about recuperation and reconstruction of the city.

Reconstruction
Several days after arrival the party re-established a channel of communication with the nearest USSE settlement of Kazkaya. Asking for provisions and building materials be sent to repair existing structures that fell into disrepair and to aid the construction of a city wall to aid against potentially hostile fauna and banditry. These supplies enabled the construction of Manzig's city wall and development of the outer city and its industries of brewing, cheese making & jam production. Further investment came with the construction of Manzig University (USSE) assisting the nations existing literacy program and promoting a vibrant literary scene within the city.

Black flag
Some time after the initial reconstruction of the city a small ship sailed into Manzig harbour, hailing the black flag The city's guard hurriedly armed themselves with muskets and clubs anticipating confrontation with the ship's inhabitants. And searching below deck only one inhabitant could be found aboard the vessel a Fredrich Redinia a Pos-Avertican seeking shelter from the persecution of his homeland, sailing almost a world over to reach Manzig. Later to become the first national assembly member alongside the city architect Mandes. Later to join the city an aspiring merchant by the name of Wilson brought trade to the city once again and the arrival of Lord a travelling scribe and cartographer evoked Manzig's vibrant literary tradition.

War participation
Manzig in known far and wide for its martial heritage. Home to one of the greatest military arenas in Eldham used to train the cities' garrison. During the outbreak of the Zamotz - Skjoldrbrodir War (now referred to as the Bullseye war) the city provided almost half of all USSE volunteers that participated, providing support to Zamotz forces. Legend even has it that during the war on of the Manzig soldiers slayed so many enemy combatants, that the god moyye had to stop him from fighting.

Legend Of Manzig Hole
If you ever join the city of Manzig you will probably hear and live in a “Hole”. This story begins when Manzig was first established by the region's merchant’s guild headed by [SCRATCHED OUT] the city flourished with its population coming to accommodate scribes, mercenaries, merchants and Men and women of Faith that would spread their gospel to all that wanted to listen. But as the small settlement expanded, they needed more space to accommodate their ever-growing masses. Due to overcrowding [SCRATCHED OUT] ordered a hole to be excavated deep beneath The Manzig Guild house. The Hole was so deep in fact that [SCRATCHED OUT] discovered mines And Mineschafts predating the city's settlement long abandoned as the natural resources had long since dried up [SCRATCHED OUT] started building rooms and halls. A long time passed since the rumbling of his pickaxe could be heard one day [SCRATCHED OUT] just left, he said his Farewells to the people of Manzig And his business partner. [SCRATCHED OUT] descended into the Hole where he continued to excavate subterranean dwellings for the populous. For many days people could hear his pickaxe smash against the bare rock... until one day when the noises stopped. People were afraid that something happened to their dear co-founder, they sent search parties... but they would just get lost in the labyrinth of underground mines as there were too Many halls And rooms... people stopped searching for [SCRATCHED OUT]... but one day a man that was long since considered dead returned, it was one of the search party members... he looked awful nursing a broken arm, his eyes shining like twin diamonds, pale skin limping forward from the mine's entrance and on his death bed he told the people of Manzig what happened... they found [SCRATCHED OUT] but it wasn't him he was neither dead nor alive he looked good but not well he had a glowing white skin, his eyes shining in the candlelight And his pickaxe in disrepair bits of metal falling off every so often but than flaying right back up to the place where they first fell off. The search party member told the people it was a mistake to search for him. As soon as they spoke to him the air became Cold… their voices, not theirs anymore… they felt like their souls were sucked out by that cursed pickaxe many of them tried to escape but when they tried [SCRATCHED OUT] would appear in front of them and with one swing of his pickaxe he made Ravines appear, lava lakes to burst out in front of their eyes, and move rocks that would open chasms so deep no one could see their End... everyone perished except for one solitary party member. He told the people that [SCRATCHED OUT] left him alive just so he could warn the others... there was one thing he added, when he finally started running, he took one final glimpse at [SCRATCHED OUT], He saw [SCRATCHED OUT] opening some kind of portal… it smelled of old books, Secrets, ink, and blood he waived to the Party member and told him there is much work to be done. After that, the party member passed on... so if you ever hear a pickaxe being smashed against the rock or the collapse of a mineshaft that is the sign of the co-founder’s ghost working in the mines. Noise attracts his attention as once you hear the thud of his pickaxe brushing the floor that is a sign that saw [SCRATCHED OUT] sensed someone else within his territory. Now you know the story of the co-founder’s ghost so you have been warned on which path to take in the old guild as you may only enter them once and the last thing you could see is either the swing of his Pickaxe or the shining of his eyes in the vast darkness that floods the earth below. Some wonder where his path leads.... some say it leads to the chamber of creation far beneath the lands and seas when the old gods once drew breath and giants roamed with ease and others say it leads into the afterlife at the End be cautious and are now aware of the co-founder’s ghost.

Manzig in the Vulperium
to be added

Manzigs during the Furry War
When the World spanning conflict between the Eldham alliance (EA) and the Vulperium and their allies broke out Manzig was chosen as the first target for the invaders for its strategic and historical value. In preparation of the incoming invasion the defenders turned the once beatiful coastal city into a Fortress surrounded by a giant Moat. Buildings were torn down and entire lakes were drained in an effort to stem the tide. During the first battle both sides took heavy casualties but maganed to hold on and fight the enemiy to a standstill which saw the entire southern district left behind in ruins. Seeing many flaws in their defenses the War engineers got back to work and widened the Moat, dug more Ganks and strengthened their walls to make up for earlier mistakes in their constructions. By the time the second battle for Manzig begun the former capitol city was now one of the most heavily fortified fortresses on Eldham. In comparison to the first battle the second one was smaller due to a different conflict happening simultaniously which led to many of the soldiers not being able to arrive on time. Ultimatly the second battle for Manzig ended in another pyrrhic Tie with minor damages to the city itself. In the time leading up to the third battle the defenses were once again strengthened and the defenders prepared to dig in. As the third battle rolled around both sides were at full strength and showed up in force. Once again the fighting was heaviest in the south and ended in heavy casualties to both sides but this time it was a hard fought Victory for the Eldham Alliance. During the Week that lead up to the fourth battle of Manzig the defenders tried to fortify the city even further but were completly suprised by the sudden surrender of the Vulperium Government without any communications between the befuddled defenders and the leaders they were fighting for. When news of the surrender reached the soldiers the players "Mr_BoB__" and "Holycannon110" decided to salvage whatever was left of the city and in an effort to make it unusable for the enemy incase they wanted to continue the war they took whatever defenses they could, destroyed the ganks and lava cast the moat before it was handed over to the U.S.S.E

Manzig today
to be added