Dandelism

The belief that Dandelions are divine and display different paths for People, Groups, Towns, or Nations to follow. These paths are absolute and as long as they are followed, their end goal will be achieved.

Beliefs
Some of the core beliefs of Dandelism are the following:

- Followers of Dandelism believe if they focus on and give their all towards their People, Group, Town, or Nation that they will gain whatever is at the end of their path.

- Followers who become head of a group, nation, or civilization and embrace Dandelism may synchronize with nature, space, and time around them. Allowing the follower to gain The Eye of the Prophet and decide which one to follow for their People, Group, Town, or Nation.

- Dandelions are divine servants of the Prophets and advise / guide the Prophet on their journey along their path.

- The Prophet's choice of path is correct for their People, Group, Town, or Nation and must be respected, honored, and followed. This is the correct path.

Prophets of Dandelism
In order to become a Prophet of Dandelism the follower must be of Dandelist descent or meet the following requirements:

- Be a head of their Group, Town, or Nation

- Practice Dandelism or it's branches

- Unlock The Eye of the Prophet

The Eye of the Prophet
The Eye of the Prophet let's you see the paths of the Dandelions as well as communicate with the Dandelions themselves to receive divine messages and warnings. The Eye of the Prophet can be unlocked during a tragic accident, a rise to power, or just before death. Only The Path of the Dandelions can determine who will unlock their Eye.

The Duty of the Prophets
The Prophets are in charge of guiding powerful People, Groups, Towns, or Nations of present and future towards their proper path. If a People, Group, Town, or Nation leave their path or are misdirected, it's the duty of The Prophets to realign them. In occasions a Dandelist Prophet will take a leadership position to assure the path will be fully traveled.

Dandelions
The Dandelions are one of the main aspects of Dandelism, they are divine and serve as messengers of Time, Space, and Nature itself to help The Prophets walk their paths. Dandelions represent the end goals of each path, though some dandelions, especially those seen by The Prophets, are different.

The Yellow Dandelion

The default Yellow Dandelion represents neutrality, but acts like an amplifier, amplifying the end path goal through out the areas they are planted and accelerating the journey. The Yellow Dandelion is by far the most common.

The Red Dandelion

The Red Dandelions don't grow red. They are Yellow Dandelions covered in dried blood. If the Prophet sees Red Dandelions on their path it means that there will be danger that involves the Prophet, putting their life at risk. Red Dandelions can be found after large battles if Yellow Dandelions are present.

The Black Dandelion

The Black Dandelion predicts the death of a. If a Prophet sees a black Dandelion it means they have failed navigating the path and the People, Group, Town, or Nation will perish. In order to save themselves and their People, Group, Town, or Nation the Prophet must switch to another path, if another path is found this is absolute. If no other path can be followed, the Prophet will have lead their People, Group, Town, or Nation into a dying state. In this state dandelions will start to wither and disappear, deserting the dying population.

The Violet Dandelion

The Violet Dandelion is said to be extinct, but they can be seen far off in the distance by Prophets. Glimpses of Violet Dandelions can confirm the Prophet is on the correct path.

The White Dandelion

The White Dandelion only exists on the paths the Prophet can see. If a White Dandelion is shown amongst Red or Black Dandelions, it's a symbol of Rebirth and must be confronted otherwise the death of the current Prophet is unavoidable and the People, Group, Town, or Nation will fall. Somewhere down the path, the current Prophet had walked astray, but the White Dandelion confirms the coming of another Prophet to take the current Prophet's place to save the People, Group, Town, or Nation the original Prophet was guiding.

Paths of Dandelism
There are many paths of Dandelism, many undiscovered, some lost in history.

Intersecting Paths
With multiple Prophets, the paths may intersect and one may even consume the other, forcing the other to join the path as one. Both paths could potentially destroy each other if they don't move through each other or conjoin. Both paths are absolute and if it happens, the intersecting of paths was always made to happen. Denying a new path once conjoined will lead the denying followers astray and ultimately, to death. This is absolute.

The Path of the Dandelions
The default path that everyone follows is The Path of the Dandelions, everyone walks this path before one is followed.

The Path of Prosperity
The Path of Prosperity promises prosperity for the People, Group, Town, or Nation that follow it. This path has no requirements to follow, but is a combination of all the paths put together. Meeting the requirements of the other paths while following this path will allow the People, Group, Town, or Nation to prosper in the benefits of that other path. If not cautious and aware The Prophet could accidentally shift onto another path, not knowing until it's too late. It's a path of self indulgence and self improvement, focusing purely on prosperity, no matter the cost.

The Path of Order
The Path of Order promises order among the People, Group, Town, or Nation. An active court house must be in the main town/city or capital in order to follow this path. At least 10 laws must be written and enforced on the land in order to follow this path. The forces of good and evil balanced, every action has a reaction, and chaos is controlled or contained. It's a path of law, order, and control over a People, Group, Town, or Nation.

The Path of Conquest
The Path of Conquest promises conquest over whatever the People, Group, Town, or Nation touches. All alliances or defensive pacts with neighbors must be terminated to follow this path. Ignorance of happiness and interest of others. It's a path of pure conquest, control, and power.

The Path of Riches
The Path of Riches promises wealth for the People, Group, Town, or Nation on the path. A market or shop that sells at least 20 products is required in every town or city that follows this path. Putting aside helping others for self gain will lessen the population, but increase your riches, encouraging the Prophet to cut off any dead weight. It's a path of selfishness, wealth, and materialistic possessions.

The Path of Exile
The Path of Exile is a lonely, but safe path. Refusing all diplomacy, building high defenses, disabling all spawns is required on this path. It's required to only talk to people through notes and letters. This path is usually chosen on the losing side of a great war or the aftermath of a disaster. It's a path that promises safety, neutrality, and political invisibility.

The Path of Knowledge
The Path of Knowledge demands a library in every town or city that follows this path with a minimum of 10 written books by 10 different authors, none of which can live in the town. Focusing purely on knowledge and not on war will leave these People, Group, Town, or Nation vulnerable to attack, they must use their knowledge and wit to fight off those on the Paths of Conquest and Prosperity. It's a path that promises knowledge, leverage, and education.

The Path of Life
The Path of Life is a path that requires manual labor, but the efforts won't be put to waste. Raising, breeding, and collecting resources from animals are one of the main actions of those that follow The Path of Life as well as planting, growing, and harvesting crops of every kind. Those who follow The Path of Life should have an event or holiday every week and gardens / farms that stretch beyond vision. It's a path that promises happiness, food, and culture.

The Path of Discipline
The Path of Discipline offers a strong army and a loyal People, Group, Town, or Nation. It's required that the People, Group, Town, or Nation following this path practice combat with Sword, Axe, Bow, Crossbow, Shield, and Barehandedness at least 5 times a week for 30 minutes. Having a greeting or farewell that is custom to the People, Group, Town, or Nation will increase morale. A path that takes focus off building, government, and economics, and focuses purely on honing the skills of yourself and your comrades. It's a path that promises victory in battle, pride amongst the population, and varied battle experiences.

The Path of Purity
The Path of Purity is often followed in desperate times, it requires peoples connections to the dandelion faith. The path ensures protection from other faiths and helps build the strength of the Dandelions. People following this path must construct shrines and plant dandelions across all their lands, time should be taken to admire these important accomplishments. This path is often easy to maintain from other influences. A vision with no dandelions often means loss of Dandelion culture.

(The Forbidden Path) The Path of ~=~)=`+`-

The Path of -~`=(`+-- offer unlimited str-~`- and pow-`!^% godlike +!%&^*. (The rest of this scroll is completely missing, this scroll was found in the Bardonian Vaults, clear signs of ripping are shown)

History
The true origins of Dandelism are unknown, but it was discovered by monks through mediating in fields of dandelions. The monks who were of a race called the Dandelists theorized, that their ancestors actually practiced Dandelism and that's where they got the name of their people from. Dandelists ,who usually lived twice as long as humans, would practice Dandelism and discover new dandelions and paths. Each of the founding Dandelists practiced / pursued a different path until one of the paths revealed itself to be something unexpected, corrupting one of the Prophets. Fighting commenced among the Prophets and they decided it would be best to leave the original Corrupted Dandelist Temple and move South away from The Corrupted.

Dandelism was brought to Rathnir by The Prophets of the North along with the Bardonians. The Bardonians hardly understood Dandelism in their early years, the few exceptions being The Prodigy and The Chancellor. As their education on Dandelism continued, it was interrupted by The Great Golden War. During the war many of the Prophets died when The Uldarashi blew up The Dandelion Temple, halting the teachings and spread of Dandelism.

Recordings of the past Prophets have been recorded and stored in the archives of Dorasterrock.

Ancient Scrolls
Many Ancient Scrolls have been surfaced from the Bardonian Vaults hidden deep under Bardonia city. The contents have been copied to preserve the originals and prevent further damage to them.

The Path of the Dandelions - The Prophet Lennion Solbrek, Writing about The Path of Prosperity

Dandelions represent prosperity and hope, and only those who fully commit themselves to the Dandelions can see the path of the Dandelions. Protecting, tending, and replanting the dandelions for an extended time can reveal said path. Dandelions guide us all, day to day, they assist our decision making in pulling us through our predetermined lives, leading to our ultimate fate that will bring prosperity and hope to all, being a shining light for the future ahead.

Everyone has a role to play while following the path and it’s expected for us to play it without straying from the path. Seek guidance from those who can see the path of the dandelions and follow their word until your predetermined fate releases you. Planting dandelions alongside your roads and within your cities is the equivalent to planting hope and prosperity.

Build dandelion shrines in the wilds, having a 2x2 pool surrounded by quartz stairs and the bottom of the pool being quartz blocks. Around the quartz stairs holding the water place dandelions to make a full non-broken circle. Leave a sign outside of the shrine that says the following:

“Spread forth dandelions

Your path will unhide

We shall recall

The dandelions guide”

Shrines and temples will amplify the effect of the dandelions placed within and around the cities. Place a dandelion every 3 blocks of each other along paths for safe travel. Keeping a dandelion in a pot inside of a personal residence will apply prosperity towards the household.

Any destroyer of dandelions shall meet their predetermined fate to keep prosperity and hope alive.

If a path of dandelions turns red, it’s a symbol of incoming death or danger and should be met with caution, but treaded nonetheless.

Those who divert from their path will only meet misfortune and ultimately an early death.

Plant, re-plant, prosper with hope and may dandelions guide you.

The False Prophet - The Prophet Ottwin Windanchor, Writing about False Prophets

Beware False Prophets, the ones who have not opened the eye. They will deceive, misguide, and lead the Followers astray.

The False Prophet, if successful will receive The Eye of the Prophet, this is apart of The Path of Dandelions, so this is absolute.

The False Prophet will play all sides and turn the people against their Prophet.

If a False Prophet becomes a Prophet, they can only see Yellow Dandelions.

False Prophets are tests for the Prophets and population, tests of trust and faith.

Do not walk astray from the path of the Dandelions, for death is absolute.

The Now Forbidden Path - The Prophet Vicerious, Writing about The Battle of The Prophets (There's holes in this scroll)

In times of old, with new paths treaded, there was one path that became dreaded.

The Path of Leaders' guise was shredded, when the dandelions first got reddend.

The Prophets united under one cause, exploiting and battling against it's flaws

Skin was ripped bones broke beneath its jaws, the day that the Dandelists loss

The Path of ( Hole here ) prevented his fall

The now forbidden path that almost killed them all

Branches of Dandelism
Dandelism has had multiple branches including, but not limited to:


 * Soleannen-Dandelism
 * Garfist-Dandelism
 * Entropy-Dandelism (Dead Branch)
 * Oxeye-Dandelism

Nations that worship the faith

 * Bardonia
 * Yoakeshima