Lennox

Lennox is a nation situated in the North of Rathnir, named for its people the Lennoxer who originally settled in the region in around early March 2021, the nation was founded by a player named Buzzian. Known for its beautiful architecture and many controversies surrounding land claims, Lennox is subject to much praise and criticism by much of the player base. It's Capital city is Dragoonios which is known for its architecture, some of the most notable buildings include the City Square, The Lennox house of Light and Sirius' Pyramid.

Tribal Fragmentationary Period
Prior to the establishment of predecessor and baseline Lennoxer cultures, the territories that would one day become Lennox were dominated by a tribal system where different cultural and ethnic groups conflicted for dominance. Exact knowledge of timescale for this early period is vague, as much of the period did not employ artefacts that would survive erosive processes. The majority of civilisation at the time were located in along the Dragoonios Gulf and coastal areas, with little evidence of stonemasonry to provide concrete evidence of events. Oral histories barely survive in the form of parables and the occasional folklore tale, however the current-day retellings in modern Lennox do not provide insight into this period in terms of cultural practice or other soceital frameworks. Surviving evidence remains in the form of rediscovered bodies found in various modern coastal cities, estimated to be approximately 55,000 years old. Crude raft-like formations have been found in some rare cases that appear older than current estimates for earliest tribal fragmentary period bodies, and exact age has not been determined. Some scholars posit that migrations of early peoples onto the Yularan shores was made possible due to presence of land bridges, which has yet to be verified.

Dawn of masonry (15,000 years ago)
The majority of records availiable on the Tribal Fragmentary Period begins during what has been coined as the "Dawn of Masonry", so-called due to this period giving rise to the earliest availiable writings of Yularan tribes. Basic writings relied on an indented tally-esque system not dissimilar from migratory Azeral tribes' cuniform, however, base construction appears markedly different in key areas such as primary layout, where records are listed vertically in order of reading, and writing itself constructed in a basic "Object, Adjective, Verb, Subject" syntax. This particularly bewilders Lennoxic historians due to the marked difference between Masonic-age syntax and modern Dragoonic. Vowels remained unrecorded in these writings, with broader words and concepts not spelled with individual characters, but a dedicated cuniform carving.

Histories tell of fragmented agrarian tribal societies distributed across the isle of Yulara, however exact numbers appear unclear. Most records are found in the Ib and Khaset regions in large concentration, documenting the Sh'-m't  m (SHU-MATUUM in Modern Dragoonic and Traveller's Tongue), B'h'l's's (BAH'LOSOS), Kh'hms't (KHE'HMSET) and Dr'kk'n'' (DRAKKON) tribes. Said tribes existed in small settlements, Dr'kk'n notably upon what is Dragoonios today. Basic societal heirarchies were present, with the lowest caste being the traditional labourer, then the warrior caste, then the elders, then the wheat-lords who managed the agricultural territories. These later became the first Yularan Pharaohs. Little monetary-based trade and commerce existed during this period, with the majority of granary records listing barters as a form of commerce instead. Soldiers were paid in fish and river-snake, and in the Khaset region, in pails of water. The prominence of central deserts meant that the average person in tribes feared attacks by roving bands of tribal raiders, who sought the lush river valley areas for their produce and freshwater. It was under this pressure that efforts were made to construct basic fortifications to defend from attack, such as a basic levee, and primitive stone barricades. As centuries passed, the devlopment of masonry accelerated as these raiders and tribal societies sought to out-perfom eachother in technologies to breach defenses and secure their way of life.

The First Scouring of the Desert (14,400-13,000 years ago)
Approximately 600 years after the first evidence of Masonry records, the B'h'l's's tribal records describe the decree of Grain-Pharoah KHMR IV (KHAMER IV) that the B'h'l's's militias were to enter the Khaset and Abaton regions of Yulara in persuit of the raiders and eradicate them entirely. The forces are described as meeting somewhere along the boundaries of modern regions of Abaton and Khaset, with a force of about 600-700 on each side. Casualties were substantial, but the B'h'l's's tribe prevailed, marking an end to the roving raider attacks on the majority of tribal settlements.

From this, the tribes began consolidating power, and increased suspicions of eachother due to scarcity of water and fertile farmlands. Tribes within the Khaset and Abaton regions particularly suffered, relying solely upon fishin for sustainance, resulting in rampant cases of malnutrition for those regions. By contrast, the more fertile southern regions blossomed into full-blown agrarian societies, making innovations in irrigation, water supply and basic canoes to travel along the Thurae, Bhrakus and Epipriae rivers. First basic theologies began to form, the south worshiping local river spirits for fertile harvests, and the northern tribes worshipping sand spirits to avoid the perils of the northern deserts. Gradually, the northern Kh'hms't tribe and other smaller bands of civilisation began making more forays into southern settlements, stealing food stocks and water stores to help feed their population. This became such a detriment to the southern settlements that records call for the outright execution of interlopers into southern settlements by decree of the grain-pharoahs, resulting in widespread tensions in the north-south divide.

The Second Scouring of the Desert (12,800 years ago)
This period of divide between north and south continued for a further 200 years, during which the populations of the southern and northern settlements increasingly sought to create better quality weapons, switching from obsidian-edged clubs and spears to more robust bronze weaponry, with the descovery of basic metallurgy. The descovery of the advancements of both groups by each other resulted in an uneasy lull in conflicts, which would not last.

It was at a convening of two southern tribes, the B'h'l's's and the Sh'-m't  m'' where conflict began to brew. Both grain-pharaohs from the southern tribes had arrived to discuss trade of wheat and fish, when the leader of the Sh'-m't  m'' was shot through the neck with an obsidian-tipped arrow, bearing the feathers of a Khaset Sea-Kite, a bird found only along the Khaset northeast coastline. As a result, the two tribes rallied for war against the Kh'hms't agressors, and the following spring marched northwards.

The three tribes met south of the Akh river in the Khaset region, where the fighting devolved into stalemate as the Kh'hms't forces utilised local knowledge of quicksand areas to lure and kill many of the attacking force. Despite this, the defending Kh'hms't forces remained significantly outnumbered, and recieved massive losses. The two sides retreated to their respective domains after a small series of further skirmishes along the Akh river, retiring until the next spring due to the summer heat.

Myths and Modern Discoveries
The Lennoxers are believed to be the descendants of an ancient warrior people known as the Dragoonids. Very little information concerning them survived to the present day, and so, only the very basics of their culture and history can be described without any speculations.

The Dragoonids were natives of Yularia, the island in northwestern Rathnir where the modern nation of Lennox would one day be established. They held fire and light in very high regard, to the point that every single one of their weapons had the enchantment Fire Aspect or Flame, making them very skilled in magic for their time. At some point, an unknown enemy made their numbers dwindle to such a way that their very existence was threatened. The remaining Dragoonids would gather in a city named Khonopeos and, in a last act of defiance, unleash a devastating flaming spell. The destruction caused by this spell was such, most of the island would be turned into a desert, and the remains of the city would be blackened by the fire. It is said that in its ruins lay a terrible secret.

Despite the supposed self destruction of their civilization, a small number of Dragoonids would survive though it is unclear what happened to them afterwards. Its only after many centuries that one of their descendants would reappear in recorded history, when Buzzian founded a city in the south of the island, and named it after his ancestors, and thus, planting the seeds of what would become Lennox.

Lennoxer Genesis and pre-history according to Pharaoh Buzzian

400 years after the defeat at Khonopeos, Buzzian a dubious descendant of Chief Mephet and member of the House of Lennox, which was a cadet branch of the main Dragoonid royal family, moved from his then home in Andorn to search for a new home in his ancestors homeland. Shortly after the island of Yulara was ravaged by the desert and blackened by fire, according to myth some of the noble families sought shelter elsewhere. Although it is unclear what eventually happened to any of these families but the house of Lennox. The House of Lennox being a Cadet branch was fairly undocumented, but what is known is that they were a family of architects according to Buzzian and it can be assumed they designed the then beautiful city of Khonopeos. Buzzian too trained to become and architect and engineer, upon reaching the shores of western Yulara now present day he sought to find a sheltered bay with sufficient greenery to sustain a small town. His ancestors before him had failed to find any significant green lands near Khonopeos hence their exodus from the land. Suiting his needs the City of Dragoonia (later renamed to Dragoonios) was founded upon its current location, in remembrance and honour of the Dragoonid society, shortly afterwards he founded the Kingdom of Lennox so that he could revive his ancestors culture. This was the mission of Pharaoh Buzzian, many of the ideals he put in place in honour of his ancestors culture endure to today such as the Constitutional Monarchy, architectural style, flag of Lennox and the right to vote.

Current day culture

Dragoonios: One of the main characteristic of Lennox’s culture is its focus on knowledge, be it with the Dragoonios’ Library of Light, the Temple of Lux which houses several libraries, the Lennox House of Light or the very symbol of the country, the Sphinx. This fascination could be due to how badly recorded their ancestors’ deeds were, pushing the modern day Lennoxers to try to fix this problem. That would also explain their conservatism, which cause them to dislike any style of architecture that is not Dragoonid in origin. An exception would be the city of Ramtopia, which has a building style that is very different for reasons that shall be explain in another section. Reading this, one can ask themselves how those people were converted so easily to Lux, a faith originating from as far as Solisos. The answer is that this religion does not actually clash with Dragoonid culture, which already respects light and warmth. Also, despite the distance between the two countries, Solisos and Lennox share a lot of similarities, be it the desert environment, the size, or the architecture, that while not exactly the same, is still very similar. Riverrun: The history of the settlement starts with The Inquisition. After having a vision telling him to travel east and to look for a pagan shrine made of sand, the Grand Inquisitor set out with a small band of warrior priests for his journey. They found the temple in Rathnir and built a fortress around (and above) it. Riverrun started as a small trading settlement where local tribesmen would sell goods to the Inquisition. As more time passed and more pilgrims came from the west, it became a decently sized city, having a mix of the cultures of Western Empire and local Yularan tribesmen, and would later be integrated to Lennox following the Coalition war. June: the village was founded by a group of nomad that originated from all over Rathnir called "the Children of the Ruins", whose goal was to gather knowledge. However, by the time of the Battle of New Dorrasterock, it would be nearly abandoned, before being rediscovered by Lennox during the great Northern March, repopulating it. Tea is one of the local specialties, alongside alcohol and cheesecraft.

Zar'Roc: This is actually the name given by the Lennoxers to the old Sand Republic capital, which was also rediscovered during the great northern March. Sadly, before that, time and thieves had the time to damage the city, in addition of being corrupted by an evil spirit.

Last words to the Dragoonids

A book named "My Last Word to the Dragoonids" would later be discovered by the Pharaoh Sirius in what he would only reveal to be “black ruins buried under the desert.” To this day, the ruins’ location is still secret. The content of the book is as follows:

May the Giver of Fire allow this text to survive what will soon happen, and the centuries to come after.

''Know that, despite the dark times we are currently facing, I am proud of you all. We, through our history as a people, survived many trials that would have utterly destroyed any lesser tribe. Not only did we survived, we also grew stronger each time, be it in number, in might, or wisdom, proving that we, the Dragoonids, truly are the reincarnation of the mighty Darakon. But… even he, after his numerous exploits, still had to met Death. And so I am afraid that we will have to join him soon. The enemy’s armies are on their way to Khonopeos, outnumbering us ten to one. I may not have been the greatest chief, but take my words, has they are the last. This won’t be just a massacre for us, but for them too. We are working on a special ritual for some days now. And if you have found this book, you should probably have already guessed the ritual’s goal. If you ever come back, that is. Our separation hardly left any chance for a reconciliation, even if you somehow returned before the enemy reach us, because I still stand by my point. I would rather end things now, than see my people face greater and greater suffering, even if it is for gaining more power along the way. This is a very dangerous bet that despite my warning, you still took. Always keep in mind the tragic fate of our father Darakon.''

Mephet, Chief of the Dragoonid tribe.

Following this is a poem, or possibly a song. Sadly, it was impossible to translate it without loosing most of the rhymes and complexity. Here’s a rough translation:

Darakon, stronger than a thousand

Darakon, the child of the gods

Darakon, the father of the brave

Born under rain and thunder

Child on the rocky mountain

Already more than a man’s might

Every night a trial and a fight

Creatures birthed by an iron serpent

Endlessly eating itself by the tail

Darakon, stronger than a thousand

Darakon, the child of the gods

Darakon, the father of the brave

To the deep ocean he traveled

His divine strength as his weapon

A single fist flew and ended the fight

The mad beast would still circle

ascending high into the heavens

The cycle of nightly battle was broken

Darakon, stronger than a thousand

Darakon, the child of the gods

Darakon, the father of the brave

The Gods would gift and punish him

He would be reborn greater and greater

And fight stronger and stronger enemies It seems that this Darakon was not just a figure revered by the Dragoonids, as a statue supposedly depicting him was found near the ruins of the Sand Republic, and that he was heavily tied to rebirth and growth.

The Great Northern March

The Coalition war and the fall of the Bardonian Empire would hugely benefit the then-small kingdom. Not only the population would rise again and Riverrun would join Lennox, but without Bardonia, the northern half of the island would be left uninhabited, allowing for a massive colonization of the land, doubling the size of the country. Numerous ancient cities, like June or the Sand Republic, would be rediscovered, along with ancient structures and ruins. The old TSR ice road would play a capital role in this endeavor, linking the two part of the island together, and being use as the basis for a northern highway system

Buzzian's reign
The history of Lennox is mostly comprised of its struggles to find a land to settle on as well as it's great and extensive building projects. Initially a squatter settlement on TSR land, the squatter nation then known simply as Dragoonia (later Dragoonios) was founded upon the foundations of the current capital city of the same name. Through encounters with many new players passing by Lennox began to build up a small community, in late March 2021 the land was ceded to the Sterling Crownlands. Following this Lennox then resettled to what is now known as the Buzzelux where it set up its second city Fort Dragoon, for a while the people of Lennox prospered on the isle finishing the ambitious construction projects set out by the then Pharoah Buzzian, amongst these projects was the Lighthouse which later became a staple of Lennoxer Architecture.

On April 7th the Sterling Crownlands suddenly dissolved and the city of Dragoonios was incorporated into Lennox, this marked the beginning of a golden era for Lennox. During the so called "Golden Era" the population of Lennox grew rapidly and as a result the city of Dragoonios grew rapidly with the notable construction projects such as the lighthouse and the pyramid being completed.

The golden era soon came to an end after many misunderstandings involving the territory known as the Buzzelux, Kostarion the nation situated to the North of the Buzzelux had claimed the island beforehand however when the leader of Lennox asked to claim the island a few weeks later the previous owner of the island (Carvay) gave the island to Lennox. Due to this the ownership of the island has been disputed, the people of Lennox built a city on the island where as Kostarion abandoned the island however claimed the island before Lennox. A compromise was put in place where in neither Nation was to receive the island and instead the island would be ceded to Ryzan and be under the effective control of the then governor of the island Buzzian.

Soon after a small unlanded nation then known as the Britannics wanted to gain some land in the area of the TSR in order to found their own nation, the former Pharoah Buzzian agreed to a union of Lennox and the Britannics leading to the renaming of Lennox as the Empire of Lennox. Another small nation known as the Empire of the White Raven contacted the Pharoah Buzzian to show their interest in acquiring land in the area so that they may expand their small island nation. The three nations formed an alliance in which they planned to take uninhabited TSR land, with the Pharoah Buzzian taking measures to make sure that no religious or cultural sites belonging to the TSR were to be taken. However these demands were ignored by the Empire of White Raven who plotted to attack the capital and grief roads in the area without negotiating land claims with the TSR, this came under major scrutiny of the Pharoah Buzzian who planned an alternative route of action for Lennox.

On the 17th of April a Kostarion spy leaked documentation published by the leader of the Empire of the white Raven which outlined his nation's plan of attack for conquest, this was leaked along with messages from Members of all three alliance members, the manner in which these messages were leaked put significant emphasis on Lennox's role in the plans of the Empire of the White Raven despite never specifically agreeing to go along with these plans. As a result the now fallen Empire of Bardonia declared war on Lennox only a few hours later then declaring war on Empire of the White Raven soon after that, this call for help was done in the spirit of the now also defunct trillium alliance.

On the 17th of April the Pharoah Buzzian stepped down as the leader of Lennox announcing Sirius to be his successor and Sans_Liga to continue his role as Grand Vizier, prior to his abdication as Pharoah, Buzzian comissioned his last building project a series of defence towers around the island which were designed to protect the people of Lennox from incoming Bardonian invaders. As well as this 80% of the population of Lennox was forced out due to fears of more spies being within the country, meanwhile the Britannics were forced to disband and the union was ended.

Sirius' Reign
Following Bardonia’s declaration of war, Buzzian not only stepped down as the pharaoh, but also disbanded Lennox as a whole. But upon learning this, a recently arrived citizen named Sirius would try to bring the Lennoxers together and recreate the nation. And not only this would work, but the following day, Buzzian himself would bring shulker boxes to Sirius’ pyramid, containing presents, such as heads and enchanted books, but most importantly, a book in which the now former pharaoh would crown him as the Pharaoh of Lennox.

At the time, Sirius only had been in Lennox for a handful of days, and not much longer in Rathnir itself. His first true act as a pharaoh was to engage in diplomacy with the various parties involved in the war, convincing Bardonia to not invade. However, he has been told of Bardonia’s expansionist nature, and so he started to prepare. Thinking that a future invasion would happen on the southern coast, he would build multiple forts there, and connect all of them with a secret underground ice road network. The remaining ice would be used in Sirius’ second grand project: the ice highway, which would link Dragoonios, the Vallian empire, and the city of Ramtopia, an abandoned settlement north-east of Lennox which was integrated and expanded.

During and after this, the population of the country skyrocketed, going from 4 to 30 (from a population of 12-15 before the explusion of untrusted peoples from Lennox following various leaks in the Buzzian era) people in the span of a few weeks, making Dragoonios the island’s biggest city. Among those newcomers was Rambo, who became Ramtopia’s governor, and Spyral, both of who ended up as Grand Viziers.

This period would also see the border expand, not only to the west to include Ramtopia, but also eastward, making Lennox in control of most of Yularia’s southern coast. After Owyndorr’s downfall, a small colony was created on a small peninsula in the north-east of Sylvtör, called Madeira. However, this colony would not last long, as it was revealed that this land belonged to Halgë, a small country on Rathnir’s northern border. This gave rise to a lot of tension, to the point that Sirius even considered invading and annexing them. However, the threat of Bardonia joining the war made him change his mind, and give the land back.

The next big event after that was the adoption of Lux as a religion, the details of which shall be narrated here:

But outside of Lennox’s border, Bardonia was expanding again. And one after another, the kingdom’s allies fell, regardless of the help that was sent to them. Baykonia, Wivamovia, the Vallian Empire, Halge… All of them were eventually integrated into the ever growing empire. Even The Sand Republic was eventually dissolved, and all of its land to given to Bardonia, which would leave Lennox surrounded on all sides.

But before declaring open threats, Bardonia would engage in more underhanded diplomacy. A book would be found, which would read “you are doomed. We have spies on the inside”. The book was signed by an individual named Hernicii, a member of the Bardonian government. Following this, signs ordering the Lennoxers to leave their land under the threat of unnamed consequences would be found. While raising suspicions for spies, the inhabitants did not left. Soon after, a chunk of the bridge would be destroyed near Dragoonios, and one last threat was found, accompanied with a banner depicting a yellow flower.

During this time a number of construction projects were made by the then PM Buzzian, who returned after a while, these included the planning of the Bazaar, Harbour and expansions onto the east side of the Island. All of these projects are now nearing full completion. Around this time a large percentage of the nation went inactive after an influx of new players into the server, further harming Lennox's already dwindling power to defeat Bardonia.

And the 10th of June, an ultimatum was officially declared by Bardonia to Lennox, offering a simple choice. Join, or war. During the negotiations, the empire’s motives would be revealed: since The Sand Republic gave all its land to Bardonia, but since it also gave land to Lennox before that, it meant that Lennox also belonged to Bardonia.

Sirius would finally choose to surrender, seeing how little hope they had at winning a full war against the empire, especially without Ryzan’s support.

Bardonian era
Immediately after the conquest of Lennox, there was a mass exodus of players from the nation. This meant that many of the more ambitious projects took months to complete, as well as this a cultural genocide happened, despite the Bardonian government not implementing any policies to harm Lennox, the simple fact that Lennox lost the majority of its population as they fled meant that there were few people to sustain the Lennoxer culture.

Soon after Lennox gained some territory from islands south to the mainland. As well as this Buzzian entered negotiations to transfer Riverrun to the province of Lennox, however due to anger from leaders of Askonia this never happened, despite Riverrunians requesting for the transfer.

On the 26th of July a world war broke out, with Pharaoh Sirius I declaring independence from Bardonia and plans were immediately drawn up for a battle plan with collaboration with other rebelling states such as Ryzan, Valle, Axum, Halge (former) and many others. Almost immediately the free city of Riverrun announced its independence from Bardonia and immediately joined Lennox. Spyral the Grand Vizier declared his neutrality from the conflict due to his honourable belief that Lennoxer independence should be secured through diplomacy and not bloodshed.

After coalition and rebel forces convereged on New Dorasterrock, finally defeating residual Bardonian forces, Lennox secured its independence fully and began expansion into more of the Yularan Isle, gaining custody of the long-abandoned city of The Sand Republic, which became known as Zar'Roc. In the coming days as Syltor began to adapt to the status quo, the territory of Riverrun formally joined the kingdom of Lennox. The isle of Yulara experienced a fragmentory existence, divided between the nations of Halge, Lennox, Ostland (later Neu Savras), Valle and Daelyria, who owned the stretch of land known as Taran'bak, just outside the Lennox capital of Dragoonios.

Post-Occupation Golden Age
Recognising the need for a united Yulara, alongside a united Syltor, Grand Vizier Spyral Ulburnr began the process of forming the Solar Alliance, which was a defencive pact to slow or halt a re-occurence of an invasion of the isle. The addition of Halge, Valle, Baykonia and later the United Commonwealth served to add stability to the region.

Over time, Lennox began a gradual recovery from the Bardonian occupation by increasing in population and expanding its towns and infrastructure. Riverrun began creation of a system of Western Canals, reaching as far as Novia, Valle's eastern settlement opposite the isle of Luperkania. Dragoonios expanded its ice acqueduct system, enabling island-wide access to approximately 95% of Yularan settlements. It was at around this point that the Lennoxer towns of Theritea, June, Nermou and Marlhold were created.

Dragoonios in particular had a unique resurgence, constructing the Temple of Lux, and beginning work on the Grand Bazaar Shopping District, as well as a fully continuous acqueduct link accross the entire city. The eastern coastline of the city particularly saw an expansion, recieving more new citizens who developed housing and coastal pathways.

The sale of Taran'bak by the Daelyrians to Daelyrian nobility without consultation of Lennox officials served to create a briefly uneasy period during the Dragoonios resurgence, since the territory sat immediately outside the eastern Dragoonios walls. The new territory renamed itself to the Kingdom of Credia, creating their capital of Thelysia. While relations were briefly tenuous, Lennox and the fledgling nation soon established and amicable respect for eachother. The Kingdom of Lennox joined the Syltor League in order to further secure their independence from foreign interference, working closely with Syltor states to ensure regional stability.

Later, internal tensions within the League resulted in the disssolution of the Syltor League, and Lennox became more isolationist. This was to avoid war with larger continental powers. By contrast, Credia soon joined the 4th Empire of Bardonia as a member province, resulting in an increase in suspicion between the Kingdom of Lennox and its immediate neighbour.

 The Battle of Ramtopia 

Prior to the entry of Credia into the 4th Empire of Bardonia, Valle was experiencing an issue with hostile squatters occupying its northern coastline, close to the city of Altirk. Their settlements of "Kevin" and "Pheonisia" allowed for multiple avenues for general misdeeds upon the isle, with a declaration of war placed upon the Credian capital, though soon retracted. However, soon afterwards, the Lennox military was alarmed to discover a declaration of war upon the historic town of Ramtopia (Previously Lemebah) due to "terrorism". Contact with the leadership of Kevin and Pheonisia did not result in elaboration as to evidence pertaining to any acts of "terrorism" comitted by any Ramtopian citizen, therefore meaning a moot casus belli. Lennox set about rallying allies such as the Legion of Lux, the Credian Military, the Vallian Army, the Halgean Army, a handful of volunteers from Tortuga and volunteer forces from the organisation known as the Syltor rangers.

In response, the squatters attempted intimidation tactics by implying their population of 9 individuals was "far larger", to little effect. Resultant ultimatums by their leadership for surrender of Ramtopia and capitulation by their citizenry went unheeded. Lennox Khopeshi warriors set about mustering supplies from the Riverrun Armouries, and war loomed inevitable.

The swiftness of the war declaration left little time for the preparation of defences within the traditionally agricultural town of Ramtopia. however, superior numbers proved overpowering for the attacking forces, resulting in the Kevin-Pheonisian force retreating to their own claim, wherein they were repeatedly dispatched. Despite this, use of traps by the squatters led to some casualties among the Lennox force, however not nearly enough to win the day.

Lennox victory led to the squatters' attempts of claiming violations of war rules to save face, with little effect. Discovery of illegal afk fish farms and recordings of alleged attempts of duping discussed in VCs resulted in the Kevi squatter forces being banned speedily and effectively. A memorial of the battle was erected in Ramtopia, with the names of all who attended inscribed on its base.

Post-Ramtopian era
The end of the Battle of Ramtopia led to Lennox looking increasingly toward consolidating regional security in Yulara, in a trend following the similar concerns of Valle and Halge. These attempts led to the creation of the Yularan Union (later renamed to The Three Thrones) with Lennox, Halge and Valle as member states. The Kingdom of Lennox remained fully in control of its territories during this time.

However, as time passed, many in Lennox grew uncomfortable with the management of the Three Thrones. The Prime Minister was elected, yet was continually a Halgean national. The Three Thrones entered into wars, yet the soldiers were Lennoxers. The Three Thrones gained territories, yet these territories were under Halgean governance. After sufficient protest, electoral reforms were made to ensure an end to a one-nation dominance within government, yet, at the turn of the new elections, the election process was continually postponed with only one non-halgean willing to run.

With the Dominion of Ostia joining Lennox of its own accord, and doing so without any Three-Thrones-efforts, this concept of unfairness was beginning to calcify within the Lennoxer nobility. Furthermore, the hostile squatting performed by Capna in western Ostia and later the Vallian island of Luperkania led to more contention as the Halgean promise of backing by a wealthy compatriot never materialised. Furthermore, Capna gained the support of Bardonia, and later the Imperium. Soon after, both the Kingdom of Lennox and The Kingdom of Valle left the Three Thrones to become vassals of the Archduchy of Borhammar, led by a Lennox citizen, Furyachelfg.

In response, the Republic of Halge joined the Imperium as a vassal, with part of Valle being annexed by a former Halgean under the new name of Lemebah. This further cemented ideas formed during the Coalition War and during the Three Thrones tenure of Halge being a primarily Bardonian-sympathetic state, and resulted in further deepening of contentions between the Yularan nations.

Lennox began focusing again on internal development, with resuming military trainings and collaboration with its Shabtoums, turning inwards instead of the former Three Thrones' more globalistic outlook.

Notable citizens of Lennox past and present

 * Pharaoh Buzzian "The Founder": Founded Lennox in March 2021, was responsible for getting Lennox through the tough times of its foundation. Architect, planner and builder of many of Dragoonios's most famous works. Also responsible for original Lennoxer defensive line, expulsion of Thas from Halge, initial expansions of Lennox into Ramtopia and the east, and the later foundation of a dedicated military. His spirit lives on in Lennox and has returned for events such as the Kingdom's anniversary and for constructions of great works accross its cities.
 * Pharaoh Sirius "The Restorer": Revived Lennox after being crowned Pharaoh by Buzzian, largely responsible for the expansion of Yulara's ice rail, new defensive walls, the Luxite religion being introduced to Lennox and much of Lennox's modern foreign policy.
 * Grand Vizier Spyral "The Just" : As Second Grand Vizier of Lennox, he created with Buzzian the Bazaar street, responsible for many of Lennox's strong alliances and the Solar alliance. Famous architect who constructed the Lennoxer Library of Light, Hanging gardens, the Temple of Lux, The Statue of Lux of the North, The Dockside statues and river barges, as well as much of the Bazaar street.
 * Sabayt Michal "The Noble One", Michal is the leader of Riverrun and is well known for his resistance efforts during the Bardonian occupation, a strong fighter he fought against Bardonia in the Vallian wars and for independence later. He is also known for his upstanding to many Bardonian policies such as the decision to demolish Luperkania which he adamantly opposed, this resulted in him being executed by the officials of Andorn but earnt him great respect. He is also responsible for Riverrun joining Lennox.
 * Grand Vizier Pine "The Architect": The third Grand Vizier of Lennox. Pine n'Ardak-Ipops has recently gained wide recognition for his refurbishment/rebuild of the Dragoonios undercity, he is also working on his plans to transform Eastern Dragoonios into a farming district.
 * Grand Vizier Petro "The Determined": The fourth Grand Vizier of Lennox and Shabtoum of Zar'roc. His work has been crucial to the improvement of the northern towns of Zar'roc and Nermou.
 * Jarritos IV of Ramtopia "The Erstwhile": One of Lennox's oldest citizens Jarritos has lead Ramtopia for quite some time and has lead a number of construction projects in the area.
 * General Leming: A long serving and loyal citizen of Riverrun and Lennox he is well known for both his numerous construction projects as well as his leadership of the army which he took post of after Buzzian died. His reformations of the army include a standardised uniform as well as regular training sessions for the army.
 * Shabtoum Lucien Hild: Lucien Hild founded the new town of Lucius on an old abandoned Lennoxer town to the east of Dragoonios. His extensive and detailed building projects are also very notable.
 * Noble Woodyslav : Dedicated citizen of Ramtopia
 * Noble Monro Kellie : Priest, Miner, Fisher, Builder and most importantly Industrialist. Noble Kellie has done much to improve both the industry in Dragoonios as well as its undercity.
 * Shabtoum Cookie Lavender: Founder and great builder of June
 * Sultan Al'Shabkharna II: Founder and Shabtoum of Aljashanili, dual citizen of both Lennox and Halge
 * Shabtoum Ryzard: Founder and builder of Nermou, known for its beautiful architecture
 * Shabtoum Zorgo: Current leader of the ancient city of Zar'roc, currently leading its restoration to a great city
 * Ardis: Ran for Grand Vizier
 * Grand armourer CaptainZ4p: Creator of the standard issue Lennoxer Shield and head piece
 * Canal engineer Esdrabigunia: Builder and engineer of the great canal of Dragoonios, which is still currently used as an essential defensive point for Lennox
 * Gyml: Ran for Grand Vizier
 * Noble Leopardzilla: Brave soldier from Ramtopia, known for improving the city's defenses, and lead soldier in multiple Lennoxer conflicts.
 * Khopesh LK-V: Creator of the Lennoxer anthem
 * Shabtoum Marlmore: Founder and archtitect of Marlhold, loyal to the Pharaoh. Constructor of the Leaping Lion Tavern in Dragoonios.
 * Grand Vizier Rambo: Revived old Lemebah city into Ramtopia, former Grand Vizier. Known for his large walls and love for the military he on many occasions attempted to cause war between Lennox and Halge. This was often through acts of terrorism which were then signed as being from Halge which in reality were planted by him. Possibly also the creator of many other hoaxes such as the Bardonian signs
 * Thatcrazyboy: Trustworthy citizen of Dragoonios, without him Grand Vizier Pine would have never joined Lennox. Sadly disappeared without a trace in one night.
 * Lord Augy Makka Pakka: founded the know universally sought after Makka Pakka appreciation society, he is desperately wanted back in Lennox
 * Tomas
 * Grand Vizier Sans Liga: one of the founders of Lennox along with Buzzian, he arrived shortly after the construction of the first temple (now halgean embassy), aided in the construction of the Prime Ministers quarters. Responsible for some of the early policies of Lennox and was an advocate for democracy
 * Csar Slout IV Korol: Former leader of the UC, now resides in Lennox
 * Shabtoum Sjhorseman: Leader of Lennoxs only Eldham colony Buzzelux
 * Shabtoum Plante Vak, founder of Lennox's third town, now lost to history
 * Chocomate
 * Noble King Shadow: one of the original Lennoxers to survive
 * Architect Odersfelt: Constructed many of the buildings of Ramtopia
 * Shabtoum Anaeas: Leader and founder of "the Lonely City", Elysium, a Lennoxer colony north of Najer.