Vidanmor

Viðanmor (Vee.DEN.MORE) is a Viking nation-state located in the western hemisphere of Eldham, it was formerly Midjor, but has sense come far from it's roots, encasing and taking on large parts of Vaemore. The Vikings of Viðanmor have come to favor the cold, frozen, mountains and spruce forests the most. Though they have lived in countless worlds throughout history, or so Florskism leads may followers of what the leader calls "The Old Way", to believe.

They find their current home in Eldham, of which the inhabitants call Eldheim, holstering two large areas of land and some isles to the south.

History
Viðanmor history is convolutted, but what is known is that prior to Viðanmor there was Midjor and their vast belief in Florskism. For five years the Midjorisk people set roots and on their last year they ceded from Vaemore, becoming their own freemen and women.

Midjorisk and Jörvic
The Midjorisk, hailing from the lands of Rathnir, in the year of 212, the orginal Midjorisk set out once hearing of Eldham, which they called 'Eldheim'. Hearing the prospect of new land, as any Viking would, they sailed for a new haven. They reached a peninsula north of Vaemore and began to settle in the mountains by the winter of the 221st year. Upon their arrival a mysterious man assisted them in building the capital in one sole night, disappearing in the morn, many believed it to be Odenum himself to help his Midjorisk people in their conquest. ' The Jorvic, are a people, much like the Midjorisk, and so upon their arrival they fit right in culturally. At their state, the Jörvic and their cultural head Torm Yarvikssorg, proved to be invalubale to the Midjorisk people. They hail from a land, they claim far south of Eldham they call Helvheim ' meaning 'The land of Home'' ', so far south, their Jörvi God, Ulthshör, allowed them to pass through his realm and into Eldheim. Though there were close to a hundred galleys sent from their land of Helvheim, only two managed managed to make it through Rýmshör, the sea of which they sailed. Once their ships landed in Eldheim, they dragged the last of their functional galley onto shore, and built a structure under it, making their ship their longhouse. Nỹfundshör'' ' or Newfoundland.             

The Game of Yørv's
The Yørv' ''is the leader of Viðanmor, Midjorisk word deriving from "head". The transition took place only days after the Jörvic's arrival, for Malzein and Torm formed an attachment, them both leading their respective cultures and religions, and with Torm's knowledge he offered it the best way he knew how. Through writing a book titled Wisdom of Kings'' ', where he granted some of his experiences from his former home to the Midjorisk Triumvirante. In Wisdome of Kings it was written in a chapter to often avoid the rule of multiple men, for the more men you add, the greater chance of curroption, or in the case of Midjor, overworking one of the Kings. As such, with Torm's guidence, Malzein declared himself 'Yørv', the sole leader of Midjor, which the Jörvic and Midjorisk response was a resounding applause.

Kratalir
Kratalia was a squatter nation within the confines of one of Viðanmor's isles it obtained from Vaemore, and as such, were a problem. After quite some time, a full year, Viðanmor and Kratalia were warbound, of which gained Viðanmor a vastly superior army than it had ever had before, however, during this time frame, the former triumvirante all vanished, and Viðanmor--Midjor at the time--was left to defend itself. Through the darkness, however came a Jorvalsk-minister-election that would put Torm in charge of Viðanmor and on the brunt of much debate. Torm trained the armies and constructed arenas, placing one of his Jörvic men in charge of them, a Hersir. Soon, with his militaristic forte, and his diplomatic abilities, he had amassed at least five large and nearby allies, who were ready to fight, alongside his own army. Then, he did as he knew his Midjorisk kinsmen would wish and offered peace. The leader of The Undead Soverignty of Kratalia, a man named Berg met with Torm and agreed to end the war, Kratalia was renamed at Kratalir to better suit the Viking nation, and was placed in charge of the entire isle as Husjarl Berg of Husjalir Kratalir.

Elected Monarchy
Midjor is run by their Yørv (meaning "Leader", derived from "Head" in Midjorisk) The Yørv is head of the country and all decisions made, however, has Jorvalsken (Literally translated as: "Earth Protectors" inferred as "Minister" or overseer " read culture for further details.) A Jorvalsk is responsible for managing specific needs the nation has, for example, the Minister of Economy will manage all economic affairs within and outside of the nation with the approval, and help, from the Yørv. the Yørv can also be impeached for any reason deemed by the council and/or citizens alike.

A new Yørv is picked via elevating a Jorvalsk to Yørvhood. the process goes; the Jorvalsken will vote for another one of their peers (not themselves) to become the new leader. the resigning Yørv must also agree with the council's decision: Unless Yørv is absent or dead then the Jorvalsk choose by a majority only. Once a passable Jorvalsk becomes the Yørv they must also find a replacement for their old spot in the council before going on to lead the nation.

Town Mayors
Each town is run by mayors who handle day-to-day operations within their town. Mayors are elected at the end of every month and members can run as many times as they want, with a 2-3 candidate limit per month. Once elected, they can create laws (with the triumvirate's approval), start building projects, and do anything else a town might need. However, nothing they do can contradict the national laws or anything the triumvirate says. If the populace of the town is unhappy with the mayor, a 2/3 majority can vote to hold an impeachment trial. The goal of this system is to make sure the leadership is organic and Citizens have an influence on who their leaders are.

Architecture
Midjorisk architecture, in terms of housing, is built tucked into mountains and tiled with thick roofing to survive harsh snowstorms. However, before the use of stone and wood, Midjorisk ancestors in Vuljor, used snow itself to cover carved indents on the insides of the mountains.

In time, architecture would turn into more of an interpretive art form for skilled builders. The Blackstone and Stem Longhouse in Draakthakt, Odenum's spear with its high and mighty stature in Odenia, and the humble Elyyrisk church in Kjagdauyn, and Grand Odenia Bank are great examples of Midjorisk architecture used as art.

Religion
The state religion is a mixing pot of the mythical tales of Heimmjør, Yonirsk floral belief, Vuljorisk gods, and Eldhamite folktales and beliefs. Creating the Modern religion for Midjorisk people, Florskism. The practice of working with nature and showing the Gardener (creator god) that humans can coexist with the gardener's creation without harming it. following the guidance of spirits known as Äsyyrsk to guide them in their efforts in living in the Jor and settings standards in the Midjorisk's society.

Renaming rituals are commonplace. a sacrificial-rebirthing event resetting the soul and recycling it under a new identity as names are an important aspect in Midjorisk culture as a whole. With a name signifying the importance placed on an individual or object.

Government
the Midjorisk see Governments as similar to the Äsyyrsk, People in charge of keeping order to the nation, managing their land and peoples specifically. Leaders are assumed to be set in place by a natural duty to defend and ensure safety over a populus. This is seen in words like Jorvalsk which means "earthen protector" or "land protector" implying that they are the ones who manage, while "Yørv" means leader and comes from a similar word; "Yorn" meaning "head/skull". is inferred as the "head" means control of the Jorvalsk and/or nation as a whole. its also possible the "Yørv" is in relation to the first leader of the Midjorisk's ancestors; Yuno.

Stories and Myths
Stories and Myths of the older culture and even in modern times are still a spoken practice. Midjorisk Origin stories like "Fir Heim" (Literally: first human) tell the tale of Yuno emerging from ashes and splitting themselves into the Tribe of Heim.

"The Grandfather" is a short story that was popular during the Vuljor period leading up to the Dazjorvul. its premise was centered around an old man with his 4 grandchildren, who have all suffered trauma from their grandfather's and do not wish to anger him any further than staying up past midnight. the youngest child, however, suffers the most as she is killed for her disobedience.

A popular Poem during the settlement of Rathnir was that of "a Drunken Monk" a short piece of literature that talks about the tale of a monk who is the last surviving monk in his synagogue, with nothing but bottles of wine by his side after the death of his friends.

Behavior
Midjorisk Behavior is mostly violent. with the commonplace bloodsport and homicide to show aggression and might. however, that sense of violence forms a deeper bond and relations with their fellow Midjorisk. though this cannot be said for all Midjorisk, poking fun at each other usually in a light-hearted way also expresses how close an individual feels towards another, usually the more aggressive the more respected they feel towards that person.

though formalities first, as violence from outsiders can be misinterpreted as unnecessary aggression and a desire for conflict. as earlier mentioned, names are an important aspect of the culture as well as having a name to the Midjorisk shows strong feelings of liking, respect, and appreciation.

Calendar and Events
The Midjorisk Calendar is written in yy/ss. with s being season. Its year 0 starts on 5/25/18 where the Peninsula of Heimmjør was believed to be inhabited. if you were to figure out the current date, For example; the current date (as of 11/20/21) would be calculated as such:


 * 1) find the days between 5/25/18 and the date of today
 * 2) Make the equation x*72/365 (where x is the number from the first question)
 * 3) round the decimal to the nearest tenth and depending on the tenths place will determine the current season on the calendar

1-3 winter

4-5 = spring

6-7 = summer

8-9 autumn

so the date, 251.70 would be written as; Year 251, Summer.

Holidays and events that are important to the Midjorisk culture range from events such as the birth of yuno to Ancestral/Abyssal gifting are every 6 years (13th of every month). here is a list of all holidays to date;

Feast of Midgard - Started; Year 191. Celebrated January 17th, A Feast is held in Syzlein harbor where all are welcome to dine, sell goods, socialize and connect with the Äsyyrsk. at the very end, fireworks are to be lit in the harbor showing reminiscing of a time before Midjor.

Birth of Yuno - Started; Year 0, Celebrated May 25th, Events include burning sacred or sentimental items to the Midjorisk and restarting new. with the ashes left from the charcoal, they light another fire that will last until the next centural cycle (72 Mc years or 1 IRL year)

The first name - Started; Year 237, Celebrated September 10th, The first Renaming ritual is celebrated on this day. Taking place in the old town section of Ilothwii, the statue of Vathol is decorated and given flowers and deserts as gifts.

Placate the Darkness - A continuous event, every 13th of the month. is where small sacrifices of animals, crops, and some human sacrifices are made to appease Vallenir and the Abyss.