Manzig

Manzig is a city located in the south of serrona between the U.S.S.E in the east and the Kingdom of Eros in the West. During its early days it was part of the U.S.S.E but became independant after the Red War under the name of Manzland. After a short period of time Manzig joined the Vulperium in an effort to bring more stability to the nation and the continent. Shortly afterwards a war broke out between the Vulperium and its allies against the invading forces of the Eldham alliance. This war will later be known as the "Furry war" which ended in Manzig being annexed by the U.S.S.E. After months of occupation by the U.S.S.E in which the City fell into disrepair a civil war broke out in the U.S.S.E which saw Manzig being gifted its Independence under the rule of the player "Holycannon110"

The city was founded and mostly created by a player named mandes98 after the city was commissioned to be created by the USSE government in an initiative to further populate and develop the State.

Pre-construction
Prior to development by either mercantile or USSE interests, the region surrounding Manzig was home to a small hunter gather community as evidenced by the numerous stone tools unearthed during the excavations from the early reconstruction of the city.

Merchants at the end of the world
Prior to USSE involvement in the region, Manzig was a mercantile hub located near the edge of known Eldham. These merchants were responsible for the construction of some of Manzig's oldest buildings such as white bridge, the auction house and the guildhouse.

The Manzig expedition
The USSE wishing to survey its unchartered lands organised an expedition lead by the wealthy Kazkayan merchant named Mandes. The journey was perilous with no paths or roads connection the region the party was forced to traverse it by boat. On arriving at the abandoned city of Manzig the party setup camp near the damaged guildhouse and set about recuperation and reconstruction of the city.

Reconstruction
Several days after arrival the party re-established a channel of communication with the nearest USSE settlement of Kazkaya. Asking for provisions and building materials be sent to repair existing structures that fell into disrepair and to aid the construction of a city wall to aid against potentially hostile fauna and banditry. These supplies enabled the construction of Manzig's city wall and development of the outer city and its industries of brewing, cheese making & jam production. Further investment came with the construction of Manzig University (USSE) assisting the nations existing literacy program and promoting a vibrant literary scene within the city.

Black flag
Some time after the initial reconstruction of the city a small ship sailed into Manzig harbour, hailing the black flag The city's guard hurriedly armed themselves with muskets and clubs anticipating confrontation with the ship's inhabitants. And searching below deck only one inhabitant could be found aboard the vessel a Fredrich Redinia a Pos-Avertican seeking shelter from the persecution of his homeland, sailing almost a world over to reach Manzig. Later to become the first national assembly member alongside the city architect Mandes. Later to join the city an aspiring merchant by the name of Wilson brought trade to the city once again and the arrival of Lord a travelling scribe and cartographer evoked Manzig's vibrant literary tradition.

War participation
Manzig in known far and wide for its martial heritage. Home to one of the greatest military arenas in Eldham used to train the cities' garrison. During the outbreak of the Zamotz - Skjoldrbrodir War (now referred to as the Bullseye war) the city provided almost half of all USSE volunteers that participated, providing support to Zamotz forces. Legend even has it that during the war on of the Manzig soldiers slayed so many enemy combatants, that the god moyye had to stop him from fighting.

Legend Of Manzig Hole
If you ever join the city of Manzig you will probably hear and live in a “Hole”. This story begins when Manzig was first established by the region's merchant’s guild headed by [SCRATCHED OUT] the city flourished with its population coming to accommodate scribes, mercenaries, merchants and Men and women of Faith that would spread their gospel to all that wanted to listen. But as the small settlement expanded, they needed more space to accommodate their ever-growing masses. Due to overcrowding [SCRATCHED OUT] ordered a hole to be excavated deep beneath The Manzig Guild house. The Hole was so deep in fact that [SCRATCHED OUT] discovered mines And Mineschafts predating the city's settlement long abandoned as the natural resources had long since dried up [SCRATCHED OUT] started building rooms and halls. A long time passed since the rumbling of his pickaxe could be heard one day [SCRATCHED OUT] just left, he said his Farewells to the people of Manzig And his business partner. [SCRATCHED OUT] descended into the Hole where he continued to excavate subterranean dwellings for the populous. For many days people could hear his pickaxe smash against the bare rock... until one day when the noises stopped. People were afraid that something happened to their dear co-founder, they sent search parties... but they would just get lost in the labyrinth of underground mines as there were too Many halls And rooms... people stopped searching for [SCRATCHED OUT]... but one day a man that was long since considered dead returned, it was one of the search party members... he looked awful nursing a broken arm, his eyes shining like twin diamonds, pale skin limping forward from the mine's entrance and on his death bed he told the people of Manzig what happened... they found [SCRATCHED OUT] but it wasn't him he was neither dead nor alive he looked good but not well he had a glowing white skin, his eyes shining in the candlelight And his pickaxe in disrepair bits of metal falling off every so often but than flaying right back up to the place where they first fell off. The search party member told the people it was a mistake to search for him. As soon as they spoke to him the air became Cold… their voices, not theirs anymore… they felt like their souls were sucked out by that cursed pickaxe many of them tried to escape but when they tried [SCRATCHED OUT] would appear in front of them and with one swing of his pickaxe he made Ravines appear, lava lakes to burst out in front of their eyes, and move rocks that would open chasms so deep no one could see their End... everyone perished except for one solitary party member. He told the people that [SCRATCHED OUT] left him alive just so he could warn the others... there was one thing he added, when he finally started running, he took one final glimpse at [SCRATCHED OUT], He saw [SCRATCHED OUT] opening some kind of portal… it smelled of old books, Secrets, ink, and blood he waived to the Party member and told him there is much work to be done. After that, the party member passed on... so if you ever hear a pickaxe being smashed against the rock or the collapse of a mineshaft that is the sign of the co-founder’s ghost working in the mines. Noise attracts his attention as once you hear the thud of his pickaxe brushing the floor that is a sign that saw [SCRATCHED OUT] sensed someone else within his territory. Now you know the story of the co-founder’s ghost so you have been warned on which path to take in the old guild as you may only enter them once and the last thing you could see is either the swing of his Pickaxe or the shining of his eyes in the vast darkness that floods the earth below. Some wonder where his path leads.... some say it leads to the chamber of creation far beneath the lands and seas when the old gods once drew breath and giants roamed with ease and others say it leads into the afterlife at the End be cautious and are now aware of the co-founder’s ghost.