Serafina Clarette Nitra

Appearance
Serafina is pale, slim, and slightly above average height. She has long pointed ears and bright red eyes that almost seem to glow in both day and night. She wears a loose, light green dress with silver accents that have engravings resembling that of wood. Attached to her ears and around her neck is red, hand-made jewelry of some unknown material that can only be described as somewhere between gemstone and wood. Her hair is long and is loosely tied around the bottom, resembling the colours of the ocean shore hitting sandy beaches, atop which sits a silver headpiece once again resembling the bark of wood and its leaves. And finally, she dawns sandals made of dead autumn leaves which seem to give off a slight magic energy, making her swift on her feet.

Personality
Being of mysticism and the natural order of the world, Serafina more or less encompasses the motherly role within the people of Voastralis. No matter who is around her, she is constantly compassionate, agreeable, and pleasant, even to those who barely know her. Her overall outlook on life is based on the idea of the current natural order of life, this is to say she allows beings to be who they are and do what they wish, so long as they understand and accept the consequences of those actions.

When first establishing the first settlements of Voastralis, Serafina made it very clear that despite being a Fey closely tied with nature, she does not mind the planned deforestation of the jungle. She agrees that it is a necessary move to make in order for the land to prosper in the future, and humanity has already altered the landscape of the world in many ways in the past, so this may be no different. Serafina's general stance is that so long as her specific preferences are respected, she will in turn completely respect yours.

Powers
Her “fortune telling” services, according to the aforementioned regular customers, consisted of taking a glimpse into a person’s life and determining how their future would turn out if they performed certain actions. These fortunes could vary from positive to negative outcomes across a spectrum of severity, often giving further advice as to how to reach the best possible outcome.

For example, she may tell a client that he or she may uncover an unseen before twisted and cruel aspect of their infatuation if they were to peruse them. Or she may tell a client that their father will soon die alone to illness if they decide to sail away for a few months.

As much as Serafina can look into a mystical world, she is equally as much observant within the physical world. Often she can avoid dangers such as getting accidentally run over by a horseman, and typically warns others of similar small- yet swift moments. She can locate individual people with ease so long as they are within reasonable distance from her, and can even make callouts regarding the location of certain objects that emit strong magical energies. Serafina claims that “most everything is part of nature”, and thus being some type of Fey of nature, she is one with everything in some symbiotic way, thus she can easily adapt to any new environment.

Dularia
Serafina Clarette Nitra is an incredibly mysterious woman. The earliest recorded instance of her existence was on the southernmost island of Dularia, Francös, where we offered herself as a fortune teller to people by the pier. From there, she purchased and moved into a small house by the pier and continued her services, as well as serve as an apothecary for regular customers. Of course, not many people in Francös, or even Dularia for that matter, had such incredible magic as Serafina, so her business was consistently successful, as her omens and advice turned out true to the many.

Over a dozen years later, it is clear that Serafina ages at the typical rate of which most Elven or Fey creatures age (very slowly), claiming to have had consciousness for around 36 years, yet not looking a day over 25. Sera found herself now equally performing medicinal duties around town to those in poor health and continuing her fortune telling. At that point, this mystical Fey from ominous origin was relatively well known around Dularia, but not so much as an aristocrat or popular charlatan. Unlike aristocracy, however, she was socio-economically caught on the winning side of a civil war.

Francös was one of the first islands to get taken over by the rebellion, and since Serafina had very little material wealth to her name, she was safe from harm’s way. That is to say she didn’t instantly side with and agree with the rebellion. Serafina had an incredible distaste for violence from her own volition. She saw how ruthlessness and ruin were part of the Natural Order, but she never considered herself much of a fighter, perhaps a combat medic at most. But even then she didn’t partake in the Dularian Civil War. Instead, the Fey received a fortune of her own, promising the incredible potential within Dularia’s heir to the throne: Morgravaine Zuntae. Serafina knew she had to somehow get to the mainland continent of Bazwebe to meet Morgravaine, and with her help along with several others, great things were sure to come.

Voastralis
As the Kingdom of Voastralis was set to begin expansion into the dense jungle of southern Bazwebe, King Mogrivaine appointed Serafina Minister of Agriculture upon adamant request. She has made plans to begin on clearing out and developing a farming town by the name of Ve'inn.