Ryzani Council Law

Ryzani Council Law is the system of laws put in place by the Council of Ryzan. They are to be followed across the lands which are members of the Commonwealth of Ryzani Crowns, though individual states and towns may also create their own laws.

Diplomatic Laws:
Laws are to be laid out in a clear and concise manner.

States and towns of the Commonwealth cannot intervene with trade and transportation between one another.

All states and towns are required to construct and maintain infrastructure throughout their territories, linking with the infrastructure of other states, along the guidelines set by the Master of Bridges, to make travel and communication easier.

Disputes between towns and states, if not resolved by their leaders, are to be resolved by the Lord Chamberlain of the Estates of the Realms.

States are to comply with the rulings made by the Tzar and the Council of Ryzan.

States are not to do anything of international significance (ie. officially supporting a resistance movement, officially aligning with a combatant during a war, etc) without the approval of the Tzar and his small council.

The Tzar is to consult with his council before making what Diplomatic Moves, Treaties, Wars or otherwise, so that he may get other opinions on his soon-to-be-actions.

Personal Laws:
If there is a dispute between individuals, the dispute may be solved by a Judicial Duel. Presided over by a third party official, the combatants will be armed with either a stone ax and leather helmet, or a stone sword and shield. The Duel is either until death, until one shield breaks, or until one party yields by flashing a block of wool in their main hand. The victor shall have their side made correct in the eyes of the law. Any cheating during the duel shall see the cheater's case be seen as defunct, and they shall automatically loose the case. A person may be summoned to a duel 3 times, and if they do not show they loose their case. If the challenger does not show for 2 duels, they will be declared a bandit.

Laws of Harm:
If someone is purposefully and/or repeatedly attacked with a weapon, the offender is to provide a reparation equivalent to 500$ per heart of damage.

If someone is killed by another player, the reparation is to be 10,000$

if someone holds up a traveler for their goods, sets up an ambush along a road, or attacks a town, they are to be declared a bandit by the council. Whomever kills them, and beings their head to a councilor, shall be rewarded with 15,000$. This can occur multiple times, and the bounty will continue to stack until it is cashed in.

If someone is declared a bandit, and then goes on to commit another act of banditry, they are to be declared as a 'Wolf's Head' by the council. Anyone who sees someone branded as a 'Wolf's Head' are required to either attack them on sight or inform the nearest town of their location, and whomever kills them shall be rewarded with 'Wolf's Head's' total bounty, and shall be able to keep whatever they had on their person.