Azurian Syndicate

Following the Escharien Ascension, the Lich Dex Og claimed the land of Escharian Successor states such as Kaheren, along with portions of former Yimmu-Audal He created "The Azurian Syndicate" an ultra-capitalistic empire with him at its head, and threatened severe taxes, war, and more on the remaining citizens living in the areas he took over. Given that Dex Og had been the 3rd Chief Diplomat of Yimmu-Audal, the syndicate is arguably lead by the Audalad Dynasty.

The Azurian Syndicate
Formed directly after Escharia's fall, the Azurian Syndicate seeks to pick up the pieces of what remains there and turn it into a glorious capitalistic empire. The Azurian Syndicate can be interpreted as a corporatocracy, where the unfortunate masses who are penniless are abused and endlessly exploited for the good of the rich. At it's head, the enigmatic lich Dex Og leads this new empire with an iron fist. His ruthless tactics, severe penalties, and general lax attitude towards violence and imperialism are in direct contrast to the previous empire's main religion, Soleannen, which taught more altruistic morals.

On March 7th, 2021, at 10:19 pm (EST), after performing sacrificial ceremony as described in the texts of the Red Cult. Using his own abilities and borrowing that of all the dark gods worshipped on Rathnir, Dex_Og opened a portal past bedrock to the Abyss, the largest of it's kind and the second created purposefully. The pit is 200 blocks wide and roughly one-hundred chunks in size.

Laws

 * 1) Anyone who holds or owns a business is exempt from the laws of the territory they operate in.
 * 2) Those who own businesses are the only people able to vote on laws and propose them to the grand lord of commerce.
 * 3) The Grand Lord of Commerce can Veto all laws, execute citizens at will, and is the rightful ruler of The Azurian Syndicate.
 * 4) Non Land-holders are subject to twice the taxing of all other citizens, and independent cities (cities unaffiliated with the syndicate) within the territory of The Azurian Syndicate are subject to these taxes as well.
 * 5) Worship of any religion is permitted, but Soleannen churches must pay taxes to the Grand Lord of Commerce or face severe punishment.
 * 6) Land Owners are allowed to war each other to gain more territory and the favour of the Grand Lord of Commerce.

The Last Bastion
Previously Yimmu-Audal's largest military fort, the Bastion was the sight of a lot of important history to the server, and battles there decided the ages to come. More information can be found here:The Last Bastion

The A.A.Z.
Known as the Azurian Anarchy Zone, this is a town of roughly 3 or so active players that like to brew things, make food, and trade with the other residents of the Syndicate. While I would add more information here, I have had little contact with them.

Wyldvarn
History The hill dwarves have lived in southern Alteniquia's taiga for a long time. Relying on fishing due to their home's poor soil, they formed into clans and fought each other over fishing grounds and petty grudges. When Yimmu-Audal came to control the region, many of the dwarves continued to live as they had. With the succession of powers that would follow, however, the dwarves either fled underground, migrated, or died. It is only recently that the remaining clans have emerged from underground and reclaimed some of their ancestral land with the blessings of the latest ruler of the region.(edited)

Religion The dwarves hold no official religion. Worshippers of every faith since the first conquest can be found, though Soleannen worship is heavily taxed. A large portion still follow the old tribal faith, centered around an enigmatic and capricious deity called Siasiannr ("Old Salt"). He is a god of all deep places, be they under water or under ground. Though the dwarves no longer have much access to the old sacrificial grounds, they still make offerings to Old Salt in the hopes of good weather and a bountiful catch.

Culture (WIP) Though many clans are now long gone or broken up, the hill dwarves still hold dear to the old tradition. What few clans remain have become more akin to corporations, with every one trying to outshine the others in wealth. Innately curious, the hill dwarves have also been quick to innovate and adopt new technology and ideas that they think will be beneficial.

Laws

1. The killing of another of one's own clan is forbidden. Punishable by being sent to the pit.

2. The theft of material or intellectual wealth from another of one's own clan is forbidden. Punishable by being sent to the pit.

3. Attempts to overthrow the Tisiuch are punishable by being sent to the pit.

Government The Tisiuch of Wyldvarn acts as head of state, typically the wealthiest chieftain. They serve an indefinite term. The Kvajar are the heads of other clans. They act as a rudimentary parliament, able to check the Tisiuch.

(This information was courtesy of Moonshine_Melody, leader of Wyldvarn)

The Abyssal Isles
Before there was Rathnir, there was Jagdas, and before that, Paxia. However, before there were lands, seas, the sun, and life, there was nothing. The abyss, the void, the endless hunger of an ever ravenous nothing. The true creator, the Blood God, brought the world out from the abyss. But he hated his creations, he hated that they were made in his image, and that they were meaningless, and that they had no reason to exist besides to consume and destroy. So he gave the original book of the Red Cult, Liber Sanguinis, to the his first prophet. Eons passed, and the book was given to Dex Og, who saw infinite possibility within it's pages. He shared the Blood God's nihilist vision of meaninglessness, and used the book to his advantage. Eventually, seeing his natural end, he saw reason to extend his lifetime unnaturally, and used the book to turn himself into a Lich, sending his soul away to a phylactery hidden somewhere on Rathnir. With this, he gained new abilities, and eventually saw fit to open a new pit to the void, to increase the presence of the Blood God, his entropic means, and his nihilistic urges on the surface of Rathnir. Over this pit hangs the Abyssal Isles, a set of floating Islands moved from Bardonia to the Azurian Syndicate in an act of defiance by BackToTheHub. Now, they float ominously above the void, eroded by a wind coming from nowhere, and barraged by an endless stream of madness coming from below.

Deadwood Hotel
Previously Briarwood Hotel, this is being repurposed as one of Dex_Og's creations.

Jomsburg
A newly started settlement in the northeastern portion of the Azurian Syndicate.'

Dylmar
A bustling city of residents along the road to the ruined Bastion. One of the larger settlements in the Syndicate, they have a lovely build style and are friendly.