Biglrab



Biglrab Grillium (Big - L - rab) is a member of a critically endangered species known as the Obraldians. Despite being nearly 267 years of age, which is considered young by Obraldian standards. Biglrab is believed to be one of the first Eldham-born Obraldians. Biglrab has been a nomad for most of his life; however, he recently settled in the nation of Neubaykonia, part of the Zamotz Union.

Childhood
Biglrab was one of the first Eldham-born Obraldians, having recently moved from the freezing climate of Sparwood, Rathnir. Biglrab quickly got used to the hotter climates of Eldham. His mother had been lost to a religious group of humans wearing cloaks, who chased down and hunted the Obraldians. He and his father, along with several other lost souls, journeyed around Eldham, avoiding any newly built cities. Moving by night, and wrapped in leather cloths, the Obraldians avoided sunlight and civilization.

Biglrab soon learned about his ancestors, who were natives of Sparwood (due to its cold climate, many Obraldians used to live there). Unfortunately, a decline in the Obraldian population, and the recent discovery of Rathnir by humans. When eldham had been discovered, nearly 100 years after being born, Biglrab's father had been killed by other cloaked individuals.

Father
Biglrab's father, Sugulite, named after the mineral sugilite, was very keen on the stories of the past, being nearly 6000 years of age. He recounted to Biglrab most of Obraldian history. Sugulite was head of a nomadic group whose main goal was to find and restore Obraldian artifacts of immense historical value.

It was from his father that Biglrab learned most of Obraldian's history, stories, myths, and legends, and holds some of the most important artifacts left by his almost extinct species.

Sugulite was later killed after cloaked individuals killed most of the nomadic group, scattering the remaining members across Eldham. Biglrab used some of the artifacts to create a blade, forged and heated by the pain and sorrow of his family and friends which died on that day.

Later life
After his father's death, Biglrab had escaped with only a few artifacts and belongings. He wandered eldham for the next 160 years southwards, however, this was spent doing odd jobs around countries, exploring the wilderness, and recovering artifacts. Biglrab also spent his time learning how to use relics.

Biglrab has nearly completely wiped the memory of his father's unfortunate death from his mind as if his brain shielded him from the past as if it were about to bite him, however even so he kept quiet and out of contact with people.

This state of affairs continued until he stumbled upon Neubaykonia's town, Fordoinque. Surprised by the friendliness and quietness of the country, which is much apart from the warlike states of both Rathnir and Eldham, taken by a sudden need for company, Biglrab joined the nation.

Life in a country
Settling in Neubaykonia was a large step, after nearly 160 years of complete separation from interaction with other people, it was a strange feeling that caused him to become a citizen of the nation, and it was an entirely new experience not to be constantly moving from one location to another, which had been happening since the start of his life.

The wall
Biglrab had been determined to help out the small and struggling country, his first task was to begin a wall surrounding the nation. The wall completely surrounded the north-western coastline, however, it was soon stopped after difficulties with materials. The wall still stands to this day, however, in disrepair and with evidence of people scaling the wall to cross through the country.

Despite being unsuccessful with this venture, it non the less cemented Biglrab as a member of the nation.

Fordoinque
When Biglrab had first arrived, the fort city of Fordoinque was a hollow shell with several houses. He began construction of his first building after the

The brewery
last bricks of the wall were completed. Biglrab's first building is the Fordoinque brewery, which had several reconstructions of it's cellar making room for more barrels and stores. Currently, the brewery has made a large selection of drinks and competes with other local companies such as Oinkersons in New salamberg, the capital of Neubaykonia.

The stables
The second building was stable, which can be used by any citizen to keep their horses safe and sound. It also houses several skeleton horses, which may be used by any citizen given that they return it safe and sound.

Corner room and the De Honse square
The Corner Rooms was the first area of the De Honse square that was built, containing 4 buildings that are used as residency for citizens joining Fordoinque. The second stage, and largest, was the square itself. on the bottom floor are several rooms available for businesses to use, whilst above is luxury housing. However, the square is dedicated to the De honse family, who grew the country of Neubaykonia for the better.

Politics and Royalty
Biglrab was not silent on the politics front either. He quickly began rising the ranks of Neubaykonias's complicated system of government. His first major role was as deputy, allowing him to vote on new laws, exchange ideas, and have greater access to the ins and outs of Neubaykonia.

Later, Exelenoft, who used to own the Domnate of Revreshire, and the fort called Porkastle, left the country and transfered ownership of these claims to Biglrab, who took the fort down until later construction, with plans for it to be the Nations bank and main head quarters for the army.