Drak Yamar

Druk Yul is a province within Uraka, a former nation that was founded by LordCorgi. It is centered primarily on the continent of Avalof, in northern Eldham. It is led by a dual leadership of Moth and EmperorCosmos.

Origins
Druk Yul was founded immediately following the discovery of Eldham by Athaz the Traveler, the world being commonly referred to as “New Rathnir” at the time. The original citizens of the nation hailed from a small military instillation known as Silver, located inside of the nation of Tortuga on Rathnir.

While successful, and steadily growing in both wealth and citizenry, options for growth were severely limited. As a result of this, a player by the name of LordCorgi gathered those within Silver, and began the arduous task of starting anew within the New World. Upon landing on the shores of Eldham, LordCorgi founded the first settlement, and capital of what would become the nation of Druk Yul, Dragon’s Point. As a result, LordCorgi became the nation's first and most prominent leader.

Geography
Druk Yul is located in the northern hemisphere of Eldham, forming the center of what is known as the “Red Continent.” It’s capital is the red city of Dragon's Point, situated along an isolated mountain along the Mykira Sea.

Culture

Druk Yul is a land of many races with humans being the most common race. The former land of dragons in which most were wiped out from the Draconic Lyrian War. Now the land is filled with small/medium towns. Usually centered around a a monument or geological object. Currently Druk Yul is going through a dragon renaissance which started when the head council leader Wyvern of the second generation of leaders inherited the souls of the three great dragons. With the renaissance, the image of dragons turned from war-freezy beasts to mystical symbols of the past and the present. Now dragons have earned a new image, bring a safe haven for a single dragon (so far known) to reveal themselves in the west.

Religion
Druk Yul’s society during the nation's rise was dominated by the religion of the Theos of the Lost Trinity. Today the region promotes a freedom of religion, though spiritual fervor varies from town to town.

Drago-Cirles
The most common magic system of United Druk Yul is Drago-Circles. A magical system originally from the Dragon of Magic. The system uses rings and symbols to create/manipulate elements around in the world.



Inner circle has the main element of fire. The 1st ring adds the sub element of Holy to it. The 2nd ring adds the basic control, turning the spell output to a cone.

Generations of Leaders
This is not hardline. Leaders were placed in the generation they ended in. (Ex. Wyvern was there since the begining but did not leave until after the 2nd generation)

1st Generation
LordCorgi, The_Dead_Jester

The founders who created the land of Druk Yul. (Many 2nd and few 3rd generations were a part of this but became more prominent in later times.) Their leadership happened during the Age of Green and Age of Grey.

2nd Generation
Wyvern_, DireWolf, Bluefire, Stickman, Duck

Part of the founders took leadership after many of the first generation left. They ran from the Age of Glass to the Merge. Many leaders were forced to leave or left with a bad image.

3rd Generation
 LadyXade Ossis, Ronin

The remaining leadership during the merge of Uraki Imperium. Their leadership lasted at the very start of the Era of Jade. They soon either moved on to greater positions or retired to their home regions.

4th Generation (Modern)
B29 Flumina, Moth Ossis

The current generation of leadership. Currently running during the Era of Jade. Co-lead by B29 Flumina and Moth Ossis.

The Era of Crimson
As new nations had just begun to spring into place, the leaders of Druk Yul began to cement their presence among the natives. Leader LordCorgi founded the United Natives Alliance, a forum where numerous leaders and representatives could debate and align themselves against the existential threat of Rathnirian colonization and similar instances of dangerous expansion. While many among the group believed their first targets to be that of foreign invaders, in reality their first international conflict was against the Ellysian people.

Battle of Lichterfelde:
This has also been fondly referred to as “The Five Minute War”, or the “Coalition-Ellysian War.” Ellysia had claimed wide swaths of territory, much of it encompassing the territories of several other nations. In an effort spearheaded by LordCorgi, the United Natives Alliance launched an attack on the Ellysian settlement of Lichterfelde, seeking to limit the nation’s rampant growth. Two teams composed of volunteers from nations within the Alliance, were lead by Drakian soldier DireWolf, and the Drakian colonel The Dead Jester. The army met little resistance and breached the town’s walls, pronouncing victory over the Ellysian nation.

Internal Colonization:
During the first period of colonization, towns sprung up across all of the New World, with little cohesion among one another. Druk Yul like every other fledging nation at this time faced these issues. These conflicts were settled peacefully, with several members ultimately becoming citizens and highly valued members of the country.

The Second Coalition Ellysian War:
Following their defeat against the United Native’s Alliance, the Ellysians became more aggressive than ever, employing a belligerent style of diplomacy, and reacting with complete hostility towards any travelers. For a second time, the UNA marched on Ellysian, utilizing unsecured riverways to strike at the heart of Ellysian leadership. A small battle ensued, resulting in a decisive victory for the UNA, and the complete fragmentation of the Ellysian territory. In the following days, coalition leaders decided to set up several client states, none under direct vassilization of their respective countries but instead sponsored by them. For Druk Yul this was the land of Erebor, to the northeast of the continent, at the world’s edge. This great victory sparked a veritable golden age for the nation of Druk Yul, with their name known throughout the entire continent, and the reputation of winning the first great wars of Eldham.

The Wars of Grevillian Subjugation:
On the Drakian southern border were two territories, that of Grevillia and Arxella. While Grevillia had a territory roughly equal to that of Druk Yul, their population was sparse in numbers. Arxella had been a buffer state, even more lightly populated, but existing to stop further wars and conflicts. The high council of Druk Yul decided to expand their lands further south and so went to war with the Empire of Grevillia. What had been expected to be a series of skirmishes and small battles only resulted in the occupation of the Grevillian capital city, now only identified by an abandoned and deteriorating fortress, deep within the mountains. The peoples of Arxella received largely the same fate, as the territory had been home to squatters and singular homes, there was little to do other than occupy and develop.

The Scrutiny:
For a period of nearly a month, Druk Yul faced almost constant opposition. By conquering Grevillia and Arxella, as well as plans to invade Illystria to the west, they had been accused of imperialism and expansionism. Despite working under a system of council members, a wave of anti-imperialist resentment hit Druk Yul as well. This was the first of times in which nearly every action from Druk Yul was analyzed and criticized. Leadership within the nation elected for the country to become much more isolationist and to instead develop their cities and public projects. In this time, a deal was brokered with the colonists of Valtyrion to the north in which they were payed several hundred thousand in gold and made their way back to Rathnir.

Death of Allies:
In the south, an ancient ally of Druk Yul were the Regnum Drakaes. A town within the nation claimed independence, and the nations of Simulami and The Pirate State of Barbossa prepared to march to war with the Drakaes to ensure its independence. This town which had been founded only days before by someone who would later serve under the Barbossans was subject to criticism of dirty tactics and backhanded moves. While the nation of Druk Yul supported the actions of the Regnum, their military was extremely disorganized and they were in no way prepared to face some of the most formidable fighting forces on the continent. Simulami was an extension of the wealthy region in Rathnir under the same name. Barbossa was a veritable juggernaut in Eldham, made up of some of the most powerful bandits in the continent. While Druk Yul attempted to place themselves away from any conflict, the Simulami elite pulled them back in. They had claimed that miners within Druk Yul had mined their way past the borders of Simulami and threatened war with both them and Barbossa. This conflict was settled following an international outcry, and Barbossa swore to never use dirty tactics again, encouraging other nations to do the same.

The First Market Crisis:
At this same time, the Eldham Trade Company (ETC), a puppet of Bardonia, had attempted to bully the major merchant powers, such as Injah and Druk Yul’s own Dragon’s Perch owned by DireWolf, into selling their markets. This was a move by the ETC to create a single marketspace within the continent, where they would determine the prices. Direwolf as the mayor of Dragon’s Perch refused, and Eldham erupted with a new wave of anti-colonist sentiment. Druk Yul leveraged their Tortuga n heritage and called on their old allies to support them if ever a war would break out. This had elevated the conflict to the point where if the ETC would ever invade, a veritable world war would start within both Rathnir and Eldham. The threat of this became too much so the ETC’s demands subsided, at least for the moment.

The Horse War / The Second Market Crisis:
Within the former Ellysian lands was a new country, that of Grand Farencia. They had grown to the point where an embassy had been constructed within their lands, Katolis. Conflict began when an arguement broke over a stolen horse. Settlers of the nearby Fort Earnhardt accused the citizens of Katolis of stealing the horse. However, when the gates were opened to dispel any wrongdoing, the citizens were raided and executed by the soldiers of Fort Earnhardt. Drakian leadership demanded disciplinary action by the leader of Grand Farencia, when they refused, Druk Yul began to prepare for war, demanding compensation and that Katolis be treated as part of Druk Yul. What should have been a minor conflict soon grew immeasurably, as the nations of Simulami, Barbossa, Aristios, and the ETC joined the side of the Farencians, claiming to fight against expansionism despite the war not being fought for conquest. In response, several nations came to Druk Yul’s aide, including that of Tortuga, The Forge, the markets of Injah, and volunteers from countless many more. This war had quickly evolved from a minor conflict to one of the largest wars ever fought on the continent. A victory for the ETC would have almost certainly spelled an end towards the free markets of Eldham. On the day of the battle, scores of soldiers roamed the countryside surrounding Dragon’s Point, and far more patrolled the interior. When it became clear that there would be no assault on the capital as expected, the forces moved to the northeast, destroying the walls of Fort Earnhardt and slaughtering the defendants. The victory that followed spelled the end of the Second Market Crisis as well as finally putting the Era of Gray to rest. During the battle, both the general DeadJester, and the leader of the nation LordCorgi grew tired of the constant lies, underhanded tactics, and crisis’ that plagued Druk Yul. They began a new life as wanderers, roaming the many regions and cultures of Eldham.

= Lore: =

Creation:
After the world was created came forth three great dragons. Marrkuhl the powerful, Ossis the creator, and Myshon the educator. Marrkuhl boiled the great ocean, creating the continents. From the mud and the clay, Ossis formed the creatures of our world breathing life into their being and populating the foundling world, raising the wyverns as companions made in their image.

The era of Dragons:
The Era of Dragons was an age of creation. While their creators made the land and the sky they gave it detail. They created the mountains and valleys. They gave life to the ground and watch the plants grow. It did not take long for the animals to appear and feast on the life of the north. The Dragons welcomed them with open arms and stomachs. Long after the creation of all life. A dragon, a name lost to time itself, learned the secret of magic. He created the magic of dragons, imbuing the magic force itself into the dragons. From this moment on dragons were born with the ability of magic.

Human Creation:
Long after the creation of magic, a new force entered the northern hemisphere. A species of upright walking, tool bearing, humans. They followed the herds of animals, merely wandering for food. It would not take long for the dragons to encounter these new human tribes, they were both after the same herds in which to eat. Soon many dragons began to meet and observe the humans. Many became gods to these tribes, others only saw them as animals. Marrkuhl was against the humans from the beginning leading the dragons to avoid them and treat them like any other animal. But Myshon saw something in the humans that had settled their land. She saw boundless potential, out of benevolence, she taught them the secret of fire. Soon man no longer feared the dark or the cold. They began to settle in the valleys. Myshon lead a faction of dragons to teach man the secrets of life. They taught them how to build and work the earth.

New Visitors:
Long after the Three Greater Dragons created the lands and the humans arrived in the northern province. A new disturbance rocked the mountains from a failed magic experiment. The Dragon of Magic attempted to add another ring to his Drago-Circles. The failure caused a large explosion of magic that rocked the land. After the dust settled a mountain was erased from existence, left was a entity of shatter glass. When the Dragon of Magic attempted to interact with it he discovered it was a window into another dimension. Fearing an invasion he attempted to shatter the portal. But the magic was not of draconic origin and reacted violently scattering shards across the land. Where ever the shard landed a small rift opened up producing objects from other dimensions. One of the largest shards created a rift to another dimensional village ripping it from its roots into the the dragon’s land.

Pre-Human-Dragon War:
For some time, due to the lack of knowledge of one another, there was peace between Dragons and Other-Humans. However, it did not last, soon a few dragons discovered the town and grew curious of another species. It did not take long for another battle of leadership between Marrkuhl and Myshon in deciding the new species fate. Myshon won once again and named them Lyriki, draconic for others, due to their simularity to humans. They taught them the laws of nature and helped them adjust to their new world. Over the centuries Lyriki worked with humans to create large cities. For a time dragons and other species live in harmony.

Dragon Lyriki War (Myvillion Aryte):
Long after the great cities rose leaders became spiteful and greedy. Many envied the magic of the dragons which they could never copy. Although they ruled the mighty cities they could never touch the wild lands controlled by the dragons. Many towns began to work with each other and create a plan to destory their final obstacle.

It started in a single day. The largest city organized a visit for Myshon who at the time was considered the leader of dragons. Acting to have her teach at their finest university, but when Myshon arrived they chained her to the ground with their Lyriki magic and ripped her soul from her body. Myshon with her dying breath burned the university to the ground.

With Myshon’s death, it did not take long for the dragons to discover the betrayal of the humanoid races. Dragons began to fall from the sky, dragged down by might chains. The war had begun; cities burned and dragons fell. Eventually, the dragons began to lose, Ossis died next to one of Druk Yul’s central rivers, her blood fusing into the waters giving it a magical trait still seen today. Marrkuhl was the final dragon to die during the dragon war, filled with rage for all his predictions becoming true he burned all of the northern lands. With his soul, he created a draco-circle powerful enough to destroy all remaining cities. The remaining survivors either went into hiding or escaped to other lands.

Post-war Recovery:
Ages passed, and time began to take it’s toll, vast skeletons formed the great mountains of our world, and the old cities buried beneath sediment and bone. Any surviving dragon went into hiding not to be seen for centuries. But the human survivors with their Lyriki comrades rebuilt their homes never to create another great city again.

Life before “Server start-up”:
Before the travelers from rathnir arrived, the remaining groups slowly recovered. Though they never had enough time to return to their former glory, as ships slowly crawled over the horizon.